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Headshots, Want It?

[Deleted User][Deleted User] Posts: 0 Arc User
iIt would make ground combat pretty cool if it would incorporate more shooter features for it's shooter mode.

it would also do more to revamp ground than simply re-making the levels using the same limitations theyve always had.

All that needs to be done is;

1 headshots, and headshot animations.
2 a cover button instead of an aim button.

also, a date with 7 of 9 and some not rediculously huge hallways and rooms would be nice. some tulaberry wine. just small stuff to make the game better.
Post edited by [Deleted User] on
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  • malifaemalifae Member Posts: 0 Arc User
    edited March 2014
    Play Titanfall or something, this isn't a shooter.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2014
    A cover button is stupid. Go play gears of war.

    Headshots might be interesting, but would require a total redesign of how the game works. I.E. Unlikely as fudge all.
  • kyeto13kyeto13 Member Posts: 3 Arc User
    edited March 2014
    malifae wrote: »
    Play Titanfall or something, this isn't a shooter.

    ^^^ Have to agree with this. The game mechanics is based around the classic MMORPG style. to chnage that right now, thit late in the game would be impossible. You would have to add

    1) Actual shooter mechanics what is dependent on where you aim the mouse (the kind we have now still locked onto a target box, not the center of the recital )
    2) Subdivided targeting on enemy to show what hit where
    3) The lovely animation you request.
    4)Cover mechanics, such as what is coverable, how much defense it gives, how shots interact with the cover.
    5)And.. redo ALL the maps to show-off, and make useful the new mechanic

    So.. with all that work.. might as well make a new game.
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  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited March 2014
    They've said in the past that the current Shooter Mode is the closest they can get it to an FPS. The engine doesn't support anything closer.

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  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2014
    They've said in the past that the current Shooter Mode is the closest they can get it to an FPS. The engine doesn't support anything closer.

    Not entirely. Neverwinter handles projectiles much better.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited March 2014
    Putting aside the things that the others have said, there's one important thing to keep in mind:

    We're mostly using energy-based weapons here, not projectiles.

    I tend to not bring this up much on the forum, but...in the shows:

    Getting shot usually meant the 'effect' of the shot, be it phaser or disruptor, or whatever, would usually leave the entire body hurt, though of course the location they were shot would get more seriously injured (like Nog having his leg shot off during the Dominion War).

    But a 'headshot' could still kill. Like in Star Trek VI, the two assassins were killed by a point-blank phaser shot despite it being on stun.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
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  • olivia211olivia211 Member Posts: 675 Arc User
    edited March 2014
    Yeah, I have to agree with pretty much everyone else. I don't want STO to be a FPS. I like the classic MMO style. In fact, most shooters drive me insane. I liked BioShock Infinite, but too many times I kept wanting to zoom out when I couldn't.
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  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2014
    I feel that Neverwinter has a happy medium. But that's just me. Too bad I don't like the rest of the game....
  • jagdhippiesjagdhippies Member Posts: 676 Arc User
    edited March 2014
    I would much prefer to not have head shots in this game. When I want FPS I play a different game.
    My carrier is more powerful than your gal-dread
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited March 2014
    i seem to remember a while back that there was no interest in revisiting this awful crossfire upgrade. its been 2 years and nothing since. PWE are either happy with it and dont want to change it or there is something in the pipeline at some point in the future, whatever the case though, if another upgrade was coming it would need a redesign of the current mechanics which im guessing is not easy to do considering the deadline on everything else the devs needs to get out.

    i got no problem with shooters, point the aimer at the head and fire off a burst, you either get a pile of headies and the target drops, or you dont. but turning the whole pvp aspect into an arcade ground war like quake 3 arena... jury is out if it can be done.
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  • anazondaanazonda Member Posts: 8,399 Arc User
    edited March 2014
    Heres the thing:

    For a headshot to work, you need multiple hitboxes, the STO characters only have a single hitbox.

    You can experience this simply by walking into or jumping over a character. You will find that you get "friction" at the exact same distance all around the characters.

    Now it could be done, but it would require a general overhaul of not just the existing boxes but the entire character rendering mechanic.

    So... Can this be moneytized?

    Think: "Buy this upgrade so that your enemy can shoot you more precicely"... Would you buy that?

    If the answer is "no", then you know if theres a cost/benefit to that solution. If the answer is "yes", then you need to visit a doctor, and have the right to administer your own finances revoked.
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  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited March 2014
    if your also adding mechanics for hitboxes, then gravity needs to play a role in how injured a person gets by hp as well. i mean jumping from an insane height and on touching the ground from such a height would promote the "gibbed" command :D. however from a reasonable height would also take away health. so it's no just headies that cause the most damage, clumsiness would also need to be punished as would TK'ers and KS'ers.
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  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited March 2014
    They've said in the past that the current Shooter Mode is the closest they can get it to an FPS. The engine doesn't support anything closer.


    Why not give Flank Bonus to headshots? Make it a seperate hardpoint, like a 2nd target that shares the same HP. Totally within game mechanics.
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited March 2014
    this not a shooter what game have yall been playing since FP shooter mode was added just wow at some........
    [SIGPIC][/SIGPIC]
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  • chaosgod777chaosgod777 Member Posts: 237 Arc User
    edited March 2014
    But for a headshot to work in the first place,wouldnt you need...an actual projectile of some type? Far as I know this game only has one weapon that shoot's actual projectiles and not everyone has it. It'd be nice if it got put in the c-store like it was suposed to years ago...looking at you TR-116!

    Technically no matter where you hit on the body it should do the same damage as hitting the head because your using energy weapons. please stop thing BF4 and PS2 and start thinking Star Trek. I dont think the addition of hitboxes or gameplay of that style has any place in the star trek universe. I again could be wrong is starfleet randomly decides to arm everyone with tr-117's. :P
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited March 2014
    But for a headshot to work in the first place,wouldnt you need...an actual projectile of some type? Far as I know this game only has one weapon that shoot's actual projectiles and not everyone has it. It'd be nice if it got put in the c-store like it was suposed to years ago...looking at you TR-116!

    Technically no matter where you hit on the body it should do the same damage as hitting the head because your using energy weapons. please stop thing BF4 and PS2 and start thinking Star Trek. I dont think the addition of hitboxes or gameplay of that style has any place in the star trek universe. I again could be wrong is starfleet randomly decides to arm everyone with tr-117's. :P

    Ahem... A projectile in a game is nothing more than a endpoint in an equation.

    The phaser beams we have in STO is "the same" as a "projectile" in Counter-strike or whatever the kids play these days.

    Only diff right now, is that the end point of the variable right now, is a random spot on a single hitbox.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
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  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited March 2014
    thought the kids was playing sto...... :D
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited March 2014
    We do not want headshots in this game just like we did not want them the last times you posted this idea:

    http://sto-forum.perfectworld.com/showthread.php?t=937901

    http://sto-forum.perfectworld.com/showthread.php?t=937971
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited March 2014
    well i did not wont a boff system rep system fleet base system FP shooter mode guess what they came anyways
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited March 2014
    daan2006 wrote: »
    well i did not wont a boff system rep system fleet base system FP shooter mode guess what they came anyways

    But last time I checked there was no indication the OP came up with those ideas.;)
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited March 2014
    misterde3 wrote: »
    But last time I checked there was no indication the OP came up with those ideas.;)

    to me does not matter i didnt want them and they where added we can go back and forth like this all day to if you like
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited March 2014
    daan2006 wrote: »
    to me does not matter i didnt want them and they where added we can go back and forth like this all day to if you like

    Not interested but thanks for the offer.

    My point was that when people on the forums come up with stupid ideas we'd need a lot of momentum to maybe get those ideas into the game.
    When the Devs come up with stupid ideas we'd need a similar amount of momentum to maybe keep them out of the game. That's not quite the same.
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited March 2014
    misterde3 wrote: »
    Not interested but thanks for the offer.

    My point was that when people on the forums come up with stupid ideas we'd need a lot of momentum to maybe get those ideas into the game.
    When the Devs come up with stupid ideas we'd need a similar amount of momentum to maybe keep them out of the game. That's not quite the same.

    Dev didnt come up with what i listed player from this very forums did
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • protogothprotogoth Member Posts: 2,369 Arc User
    edited March 2014
    misterde3 wrote: »
    We do not want headshots in this game just like we did not want them the last times you posted this idea:

    http://sto-forum.perfectworld.com/showthread.php?t=937901

    http://sto-forum.perfectworld.com/showthread.php?t=937971

    This guy suggested it in November, and before that thread was dead, suggested it again in December? At least he waited 3 months before suggesting it again. But yeah ...

    Do not want!
  • hyplhypl Member Posts: 3,719 Arc User
    edited March 2014
    Reading this makes me crave another Star Trek FPS... :D
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited March 2014
    hypl wrote: »
    Reading this makes me crave another Star Trek FPS... :D

    Unfortunally, the level of thinking and teamplay these FPS'es require is beyond most STO players I am affraid.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited March 2014
    Looks like the Headshot 2014 thread is underway, hope it goes better than the 2013 one.
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  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited March 2014
    anazonda wrote: »
    Unfortunally, the level of thinking and teamplay these FPS'es require is beyond most STO players I am affraid.

    i have been in a lot of fps multiplayer games over the years, i have not seen one proper team play in any of these matches and you looking at a decade worth of play. my most comforting thoughts of nostalgia would be wolf:et, you only need one engineer to blow up the fuel dump and one person to know how to not only know the various ways to get around the fuel dumps walls but to plant to dynamite and some landmines, but then evade the other enemy players, and defend it which isnt as hard as it looks because by the time you planted it, its almost always too later to stop it going up and even if it doesnt go up you have pulled the enemy out of their secure position overlooking a destroyed bridge near the spawn points at the start making it easier. team work doesnt mean a lot as most people do their own thing in these. there is no "level" or "teamplay", not unless you are looking for something specific.

    fyi i can complete these types of missions easily by evading the players as soon as possible, even if the dumps inner wall defenses are up, follow an enemy player to the dumps roof and jump on the fuel containers and drop between or run across the barbed wire and circumvent the defenses by running around the building ledges. in any event, it's not just quick engineers but also those annoying rambo medics and panzer noobs.
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  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited March 2014
    Doubt you will ever see this.
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  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited March 2014
    This is the most stupid idea ive ever heard lol. Sorry, but its a fact.

    In a game where the ground fights have 0 strategy, and there is not tacticts at all, adding a "shot in the head " will be just stupid. Really really stupid.. i must say. And of course, it will only make sense in the shooter mode. If you want that you will need to change the entire game mechanics. Sorry, that will never happen.
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