iIt would make ground combat pretty cool if it would incorporate more shooter features for it's shooter mode.
it would also do more to revamp ground than simply re-making the levels using the same limitations theyve always had.
All that needs to be done is;
1 headshots, and headshot animations.
2 a cover button instead of an aim button.
also, a date with 7 of 9 and some not rediculously huge hallways and rooms would be nice. some tulaberry wine. just small stuff to make the game better.
Play Titanfall or something, this isn't a shooter.
^^^ Have to agree with this. The game mechanics is based around the classic MMORPG style. to chnage that right now, thit late in the game would be impossible. You would have to add
1) Actual shooter mechanics what is dependent on where you aim the mouse (the kind we have now still locked onto a target box, not the center of the recital )
2) Subdivided targeting on enemy to show what hit where
3) The lovely animation you request.
4)Cover mechanics, such as what is coverable, how much defense it gives, how shots interact with the cover.
5)And.. redo ALL the maps to show-off, and make useful the new mechanic
So.. with all that work.. might as well make a new game.
Live on Earth. Work in Space. Play with Dragons. Join the best add on to STO, the Neverwinter holodeck program! Only 14 GPL a month.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Putting aside the things that the others have said, there's one important thing to keep in mind:
We're mostly using energy-based weapons here, not projectiles.
I tend to not bring this up much on the forum, but...in the shows:
Getting shot usually meant the 'effect' of the shot, be it phaser or disruptor, or whatever, would usually leave the entire body hurt, though of course the location they were shot would get more seriously injured (like Nog having his leg shot off during the Dominion War).
But a 'headshot' could still kill. Like in Star Trek VI, the two assassins were killed by a point-blank phaser shot despite it being on stun.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Yeah, I have to agree with pretty much everyone else. I don't want STO to be a FPS. I like the classic MMO style. In fact, most shooters drive me insane. I liked BioShock Infinite, but too many times I kept wanting to zoom out when I couldn't.
No, I am not who you think I am. I am someone different. I am instead a banana.
i seem to remember a while back that there was no interest in revisiting this awful crossfire upgrade. its been 2 years and nothing since. PWE are either happy with it and dont want to change it or there is something in the pipeline at some point in the future, whatever the case though, if another upgrade was coming it would need a redesign of the current mechanics which im guessing is not easy to do considering the deadline on everything else the devs needs to get out.
i got no problem with shooters, point the aimer at the head and fire off a burst, you either get a pile of headies and the target drops, or you dont. but turning the whole pvp aspect into an arcade ground war like quake 3 arena... jury is out if it can be done.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
For a headshot to work, you need multiple hitboxes, the STO characters only have a single hitbox.
You can experience this simply by walking into or jumping over a character. You will find that you get "friction" at the exact same distance all around the characters.
Now it could be done, but it would require a general overhaul of not just the existing boxes but the entire character rendering mechanic.
So... Can this be moneytized?
Think: "Buy this upgrade so that your enemy can shoot you more precicely"... Would you buy that?
If the answer is "no", then you know if theres a cost/benefit to that solution. If the answer is "yes", then you need to visit a doctor, and have the right to administer your own finances revoked.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
if your also adding mechanics for hitboxes, then gravity needs to play a role in how injured a person gets by hp as well. i mean jumping from an insane height and on touching the ground from such a height would promote the "gibbed" command . however from a reasonable height would also take away health. so it's no just headies that cause the most damage, clumsiness would also need to be punished as would TK'ers and KS'ers.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
But for a headshot to work in the first place,wouldnt you need...an actual projectile of some type? Far as I know this game only has one weapon that shoot's actual projectiles and not everyone has it. It'd be nice if it got put in the c-store like it was suposed to years ago...looking at you TR-116!
Technically no matter where you hit on the body it should do the same damage as hitting the head because your using energy weapons. please stop thing BF4 and PS2 and start thinking Star Trek. I dont think the addition of hitboxes or gameplay of that style has any place in the star trek universe. I again could be wrong is starfleet randomly decides to arm everyone with tr-117's. :P
But for a headshot to work in the first place,wouldnt you need...an actual projectile of some type? Far as I know this game only has one weapon that shoot's actual projectiles and not everyone has it. It'd be nice if it got put in the c-store like it was suposed to years ago...looking at you TR-116!
Technically no matter where you hit on the body it should do the same damage as hitting the head because your using energy weapons. please stop thing BF4 and PS2 and start thinking Star Trek. I dont think the addition of hitboxes or gameplay of that style has any place in the star trek universe. I again could be wrong is starfleet randomly decides to arm everyone with tr-117's. :P
Ahem... A projectile in a game is nothing more than a endpoint in an equation.
The phaser beams we have in STO is "the same" as a "projectile" in Counter-strike or whatever the kids play these days.
Only diff right now, is that the end point of the variable right now, is a random spot on a single hitbox.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
to me does not matter i didnt want them and they where added we can go back and forth like this all day to if you like
Not interested but thanks for the offer.
My point was that when people on the forums come up with stupid ideas we'd need a lot of momentum to maybe get those ideas into the game.
When the Devs come up with stupid ideas we'd need a similar amount of momentum to maybe keep them out of the game. That's not quite the same.
My point was that when people on the forums come up with stupid ideas we'd need a lot of momentum to maybe get those ideas into the game.
When the Devs come up with stupid ideas we'd need a similar amount of momentum to maybe keep them out of the game. That's not quite the same.
Dev didnt come up with what i listed player from this very forums did
This guy suggested it in November, and before that thread was dead, suggested it again in December? At least he waited 3 months before suggesting it again. But yeah ...
Unfortunally, the level of thinking and teamplay these FPS'es require is beyond most STO players I am affraid.
i have been in a lot of fps multiplayer games over the years, i have not seen one proper team play in any of these matches and you looking at a decade worth of play. my most comforting thoughts of nostalgia would be wolf:et, you only need one engineer to blow up the fuel dump and one person to know how to not only know the various ways to get around the fuel dumps walls but to plant to dynamite and some landmines, but then evade the other enemy players, and defend it which isnt as hard as it looks because by the time you planted it, its almost always too later to stop it going up and even if it doesnt go up you have pulled the enemy out of their secure position overlooking a destroyed bridge near the spawn points at the start making it easier. team work doesnt mean a lot as most people do their own thing in these. there is no "level" or "teamplay", not unless you are looking for something specific.
fyi i can complete these types of missions easily by evading the players as soon as possible, even if the dumps inner wall defenses are up, follow an enemy player to the dumps roof and jump on the fuel containers and drop between or run across the barbed wire and circumvent the defenses by running around the building ledges. in any event, it's not just quick engineers but also those annoying rambo medics and panzer noobs.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
This is the most stupid idea ive ever heard lol. Sorry, but its a fact.
In a game where the ground fights have 0 strategy, and there is not tacticts at all, adding a "shot in the head " will be just stupid. Really really stupid.. i must say. And of course, it will only make sense in the shooter mode. If you want that you will need to change the entire game mechanics. Sorry, that will never happen.
Comments
Headshots might be interesting, but would require a total redesign of how the game works. I.E. Unlikely as fudge all.
^^^ Have to agree with this. The game mechanics is based around the classic MMORPG style. to chnage that right now, thit late in the game would be impossible. You would have to add
1) Actual shooter mechanics what is dependent on where you aim the mouse (the kind we have now still locked onto a target box, not the center of the recital )
2) Subdivided targeting on enemy to show what hit where
3) The lovely animation you request.
4)Cover mechanics, such as what is coverable, how much defense it gives, how shots interact with the cover.
5)And.. redo ALL the maps to show-off, and make useful the new mechanic
So.. with all that work.. might as well make a new game.
Joined January 2009
Not entirely. Neverwinter handles projectiles much better.
We're mostly using energy-based weapons here, not projectiles.
I tend to not bring this up much on the forum, but...in the shows:
Getting shot usually meant the 'effect' of the shot, be it phaser or disruptor, or whatever, would usually leave the entire body hurt, though of course the location they were shot would get more seriously injured (like Nog having his leg shot off during the Dominion War).
But a 'headshot' could still kill. Like in Star Trek VI, the two assassins were killed by a point-blank phaser shot despite it being on stun.
i got no problem with shooters, point the aimer at the head and fire off a burst, you either get a pile of headies and the target drops, or you dont. but turning the whole pvp aspect into an arcade ground war like quake 3 arena... jury is out if it can be done.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
For a headshot to work, you need multiple hitboxes, the STO characters only have a single hitbox.
You can experience this simply by walking into or jumping over a character. You will find that you get "friction" at the exact same distance all around the characters.
Now it could be done, but it would require a general overhaul of not just the existing boxes but the entire character rendering mechanic.
So... Can this be moneytized?
Think: "Buy this upgrade so that your enemy can shoot you more precicely"... Would you buy that?
If the answer is "no", then you know if theres a cost/benefit to that solution. If the answer is "yes", then you need to visit a doctor, and have the right to administer your own finances revoked.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Why not give Flank Bonus to headshots? Make it a seperate hardpoint, like a 2nd target that shares the same HP. Totally within game mechanics.
system Lord Baal is dead
Technically no matter where you hit on the body it should do the same damage as hitting the head because your using energy weapons. please stop thing BF4 and PS2 and start thinking Star Trek. I dont think the addition of hitboxes or gameplay of that style has any place in the star trek universe. I again could be wrong is starfleet randomly decides to arm everyone with tr-117's. :P
Ahem... A projectile in a game is nothing more than a endpoint in an equation.
The phaser beams we have in STO is "the same" as a "projectile" in Counter-strike or whatever the kids play these days.
Only diff right now, is that the end point of the variable right now, is a random spot on a single hitbox.
system Lord Baal is dead
http://sto-forum.perfectworld.com/showthread.php?t=937901
http://sto-forum.perfectworld.com/showthread.php?t=937971
system Lord Baal is dead
But last time I checked there was no indication the OP came up with those ideas.;)
to me does not matter i didnt want them and they where added we can go back and forth like this all day to if you like
system Lord Baal is dead
Not interested but thanks for the offer.
My point was that when people on the forums come up with stupid ideas we'd need a lot of momentum to maybe get those ideas into the game.
When the Devs come up with stupid ideas we'd need a similar amount of momentum to maybe keep them out of the game. That's not quite the same.
Dev didnt come up with what i listed player from this very forums did
system Lord Baal is dead
This guy suggested it in November, and before that thread was dead, suggested it again in December? At least he waited 3 months before suggesting it again. But yeah ...
Do not want!
Unfortunally, the level of thinking and teamplay these FPS'es require is beyond most STO players I am affraid.
i have been in a lot of fps multiplayer games over the years, i have not seen one proper team play in any of these matches and you looking at a decade worth of play. my most comforting thoughts of nostalgia would be wolf:et, you only need one engineer to blow up the fuel dump and one person to know how to not only know the various ways to get around the fuel dumps walls but to plant to dynamite and some landmines, but then evade the other enemy players, and defend it which isnt as hard as it looks because by the time you planted it, its almost always too later to stop it going up and even if it doesnt go up you have pulled the enemy out of their secure position overlooking a destroyed bridge near the spawn points at the start making it easier. team work doesnt mean a lot as most people do their own thing in these. there is no "level" or "teamplay", not unless you are looking for something specific.
fyi i can complete these types of missions easily by evading the players as soon as possible, even if the dumps inner wall defenses are up, follow an enemy player to the dumps roof and jump on the fuel containers and drop between or run across the barbed wire and circumvent the defenses by running around the building ledges. in any event, it's not just quick engineers but also those annoying rambo medics and panzer noobs.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
In a game where the ground fights have 0 strategy, and there is not tacticts at all, adding a "shot in the head " will be just stupid. Really really stupid.. i must say. And of course, it will only make sense in the shooter mode. If you want that you will need to change the entire game mechanics. Sorry, that will never happen.