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Headshots, Want It?

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  • rifter1969rifter1969 Member Posts: 654 Arc User
    edited March 2014
    Like a few that have posted, I disagree with this proposal.

    I play this game for one reason, it is Star Trek, even if its only in name to some.. to me it is not.

    I waited many years for this game to be release, and couldn't wait to play it. This is the only MMO that I have ever played.

    I feel that by adding this feature into the game, will turn it into another Call of Duty or some other console game... which would ruin the game in my eyes.

    Even though we do not explore strange new worlds, the Star Trek IP has always been for me at least, an immersion into a universe of diversity, wonder, and sometimes excitement.

    By adding this into the game, brings in an element from sources that really do not fit with that idea, nor with Mr Roddenberry's. That is rather a graphic, and brutal tactic, granted one that is used often, and in real word scenarios.. but this isn't the real world.

    This is a world and universe were we, the gamers, are trying to escape those elements. Whether its combating a mysterious ancient race bent on conquest.. or trying to forge alliances with alien races to promote unity.. or even if its to meet up with someone and match up and blow each other to space dust in a PvP arena.

    This is our form of escape and relaxation.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2014
    Maybe not headshots, but it would be nice to have bosses/huge monsters that have different effects depending on where you shoot them. THAT would suit this game.
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited March 2014
    i have been in a lot of fps multiplayer games over the years, i have not seen one proper team play in any of these matches and you looking at a decade worth of play. my most comforting thoughts of nostalgia would be wolf:et, you only need one engineer to blow up the fuel dump and one person to know how to not only know the various ways to get around the fuel dumps walls but to plant to dynamite and some landmines, but then evade the other enemy players, and defend it which isnt as hard as it looks because by the time you planted it, its almost always too later to stop it going up and even if it doesnt go up you have pulled the enemy out of their secure position overlooking a destroyed bridge near the spawn points at the start making it easier. team work doesnt mean a lot as most people do their own thing in these. there is no "level" or "teamplay", not unless you are looking for something specific.

    fyi i can complete these types of missions easily by evading the players as soon as possible, even if the dumps inner wall defenses are up, follow an enemy player to the dumps roof and jump on the fuel containers and drop between or run across the barbed wire and circumvent the defenses by running around the building ledges. in any event, it's not just quick engineers but also those annoying rambo medics and panzer noobs.

    the first memory that came to my mind is the nubs running out into the middle of my airstrike smoke then calling me a noob when they got themselves fragged.
    that wasnt you, was it?
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited March 2014
    the first memory that came to my mind is the nubs running out into the middle of my airstrike smoke then calling me a noob when they got themselves fragged.
    that wasnt you, was it?

    hahahaha!! nope, im in the back firing mortar strikes or sneakily running around causing chaos behind enemy lines or supplying boxes of ammo and medic packs behind a wall to an ally for xp :P sometimes i see an airstrike marker and run directly on top of it to stop it from happening :P
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • saihung423saihung423 Member Posts: 548 Arc User
    edited March 2014
    head shots....


    Not selfies I assume.



    MmmmmNO. Please. No. Exactly where does bursting someone's head fit into this game lol?

    There is no gratuitous blood or anything in it as it stands...so...no.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited March 2014
    saihung423 wrote: »
    head shots....


    Not selfies I assume.



    MmmmmNO. Please. No. Exactly where does bursting someone's head fit into this game lol?

    There is no gratuitous blood or anything in it as it stands...so...no.

    yet you get people asking for sexy outfits for their in game women. "hypocrisy" wouldnt you state? :P

    if your gonna go down the dark side, you may as well go all the way, headies, exploding people drop from heights or on top of others and such.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2014
    rifter1969 wrote: »
    Like a few that have posted, I disagree with this proposal.

    I play this game for one reason, it is Star Trek, even if its only in name to some.. to me it is not.

    I waited many years for this game to be release, and couldn't wait to play it. This is the only MMO that I have ever played.

    I feel that by adding this feature into the game, will turn it into another Call of Duty or some other console game... which would ruin the game in my eyes.

    Even though we do not explore strange new worlds, the Star Trek IP has always been for me at least, an immersion into a universe of diversity, wonder, and sometimes excitement.

    By adding this into the game, brings in an element from sources that really do not fit with that idea, nor with Mr Roddenberry's. That is rather a graphic, and brutal tactic, granted one that is used often, and in real word scenarios.. but this isn't the real world.

    This is a world and universe were we, the gamers, are trying to escape those elements. Whether its combating a mysterious ancient race bent on conquest.. or trying to forge alliances with alien races to promote unity.. or even if its to meet up with someone and match up and blow each other to space dust in a PvP arena.

    This is our form of escape and relaxation.

    Yeah no, Star Trek canon is absolutelly full of people getting one-shot killed. Every fight was a one-shot kill. Ground combat in this game is nothing at all like Star Trek canon. Got nothing to do with COD or console play and everything to do with this game being setup like a swords and sworcery combat system with Star Trek sims. Maybe that's what you want from it, that's cool, but it isn't Star Trek.
  • solidneutroniumsolidneutronium Member Posts: 510 Arc User
    edited March 2014
    Boom, headshot! TRIBBLE yeah!:D
    Professional Slider Since 2409

    Officially Nerfed In Early 2410
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited March 2014
    Yeah no, Star Trek canon is absolutelly full of people getting one-shot killed. Every fight was a one-shot kill. Ground combat in this game is nothing at all like Star Trek canon. Got nothing to do with COD or console play and everything to do with this game being setup like a swords and sworcery combat system with Star Trek sims. Maybe that's what you want from it, that's cool, but it isn't Star Trek.

    i think his point was that the killing was somewhat 'g-rated'. people didnt get their heads blown off.
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited March 2014
    i think his point was that the killing was somewhat 'g-rated'. people didnt get their heads blown off.
    I think that's essentially it. The most dramatic thing we have in the game is the target faintly crying out as it disintegrates or fades out of the continuum in a classic phasor death effect, otherwise the game is bloodless. Adding the realism of actual battlefield carnage would definitely change the nature of the game and would probably change the games rating.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited March 2014
    maxvitor wrote: »
    I think that's essentially it. The most dramatic thing we have in the game is the target faintly crying out as it disintegrates or fades out of the continuum in a classic phasor death effect, otherwise the game is bloodless. Adding the realism of actual battlefield carnage would definitely change the nature of the game and would probably change the games rating.

    i could quote you of yout vids of star trek showing blood scenes if you want. however STO is almost completely combat orientated and there should be some sort of aftermath of some combat.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited March 2014
    yet you get people asking for sexy outfits for their in game women. "hypocrisy" wouldnt you state? :P

    if your gonna go down the dark side, you may as well go all the way, headies, exploding people drop from heights or on top of others and such.


    It really is funny. They deny one gratuitous thing but accept the other.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited March 2014
    ashkrik23 wrote: »
    It really is funny. They deny one gratuitous thing but accept the other.

    lets not forget that one EP od DS9 nog rom quark go to save their mom and blow a hole in the pow
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • berginsbergins Member Posts: 3,453 Arc User
    edited March 2014
    I'd love to have automated headshots of my toon be uploaded as my forum avatar. Would we be able to choose a backdrop for the picture? Is there any way we could have the option of smiling for the camera? Could we have special costume options?

    Oh. You are talking about headshots, not headshots...

    Erm, NO.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • cptjhuntercptjhunter Member Posts: 2,288 Arc User
    edited March 2014
    i think his point was that the killing was somewhat 'g-rated'. people didnt get their heads blown off.

    G-Rated indeed.:Dhttp://youtu.be/g_Vr9LnogLM
  • saihung423saihung423 Member Posts: 548 Arc User
    edited March 2014
    ashkrik23 wrote: »
    It really is funny. They deny one gratuitous thing but accept the other.

    Violence < TRIBBLE.



    Has been like that almost forever, at the very least since the T-rex evolved short arms to perform self mammograms.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2014
    saihung423 wrote: »
    Violence < TRIBBLE.



    Has been like that almost forever, at the very least since the T-rex evolved short arms to perform self mammograms.

    I like this man.
  • hyplhypl Member Posts: 3,719 Arc User
    edited March 2014
    cptjhunter wrote: »

    Someone has to say it...

    BOOM HEADSHOT! :D
  • knuhteb5knuhteb5 Member Posts: 1,831 Arc User
    edited March 2014
    misterde3 wrote: »
    We do not want headshots in this game just like we did not want them the last times you posted this idea:

    http://sto-forum.perfectworld.com/showthread.php?t=937901

    http://sto-forum.perfectworld.com/showthread.php?t=937971

    Why do you presume to be speaking on behalf of all of the playerbase? Some of us do want headshots, myself included, because some of us are tired of the same WOW cookie cutter single hitbox chance based nonsense. I would like to see more realism incorporated into ground play like a cover mechanic, proper fall damage, multiple hit boxes, etc but with chance based shots still factoring in.

    I don't understand why some of you are so opposed to having a hybrid RPG, FPs. Just because you incorporate elements from what is traditionally considered an online RPG and an fps doesn't mean this game could be categorized as either one or the other of those game types. It would be it's own style and let's face it; the Dyson ground zone wasn't enough. If Cryptic wants to really get us excited, they are going to have to do a radical revamp of the ground combat mechanics. If need be, I'll pay some money for a ground expansion of this sort as well.
    aGHGQIKr41KNi.gif
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    This content has been removed.
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited March 2014
    Playing STO for the ground missions is like reading Playboy for the articles.
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    garside wrote: »
    iIt would make ground combat pretty cool if it would incorporate more shooter features for it's shooter mode.

    it would also do more to revamp ground than simply re-making the levels using the same limitations theyve always had.

    All that needs to be done is;

    1 headshots, and headshot animations.
    2 a cover button instead of an aim button.

    also, a date with 7 of 9 and some not rediculously huge hallways and rooms would be nice. some tulaberry wine. just small stuff to make the game better.

    Actually I'd like a cover function.
    For headshots... I don't see a need for that. Star Trek never was gory, and there is no reason to force that into here.
    malifae wrote: »
    Play Titanfall or something, this isn't a shooter.

    Well it has a "shooter mode"... Pointless as it is.
    They've said in the past that the current Shooter Mode is the closest they can get it to an FPS. The engine doesn't support anything closer.

    Well the Engine would certainly make it possible so that "critical finals" have visuals that look like head shots. It would certainly also be possible to have a higher crit chance or higher damage when hitting the head in shooter mode....
    Still... there is no point in doing it. Although, there was no point in adding the shooter mode in the first place.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2014
    sonnikku wrote: »
    Playing STO for the ground missions is like reading Playboy for the articles.
    except Playboy hires good writers
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2014
    knuhteb5 wrote: »
    I don't understand why some of you are so opposed to having a hybrid RPG, FPs.
    Some people never get good at skill/reflex gameplay, so they prefer games with combat that is slow and doesnt require aiming. STO ground combat is practically turn-based so those people like it.

    Its not canon though. Its not anything like Star Trek combat.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited March 2014
    Headshots, Want It?

    Nope. Learn2Expose&Exploit, or go play something more your speed. :rolleyes:
  • cptjhuntercptjhunter Member Posts: 2,288 Arc User
    edited March 2014
    except Playboy hires good writers

    It helped Steven King out,in the late 60's, before he got really noticed.
  • protogothprotogoth Member Posts: 2,369 Arc User
    edited March 2014
    yet you get people asking for sexy outfits for their in game women. "hypocrisy" wouldnt you state? :P

    if your gonna go down the dark side, you may as well go all the way, headies, exploding people drop from heights or on top of others and such.

    Have you ever watched TOS? Every episode at least once?
  • protogothprotogoth Member Posts: 2,369 Arc User
    edited March 2014
    knuhteb5 wrote: »
    Why do you presume to be speaking on behalf of all of the playerbase? Some of us do want headshots, myself included, because some of us are tired of the same WOW cookie cutter single hitbox chance based nonsense. I would like to see more realism incorporated into ground play like a cover mechanic, proper fall damage, multiple hit boxes, etc but with chance based shots still factoring in.

    I don't understand why some of you are so opposed to having a hybrid RPG, FPs. Just because you incorporate elements from what is traditionally considered an online RPG and an fps doesn't mean this game could be categorized as either one or the other of those game types. It would be it's own style and let's face it; the Dyson ground zone wasn't enough. If Cryptic wants to really get us excited, they are going to have to do a radical revamp of the ground combat mechanics. If need be, I'll pay some money for a ground expansion of this sort as well.

    While I agree that ground combat mechanics need improvement (and for that matter, ground movement mechanics need improvement, which for me would solve a lot of the ground combat issues), that still doesn't mean that I like the idea of adding headshots to this game.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited March 2014
    I'd love head shots and all the rest of the FPS dynamics, i'd be a lot better on ground missions if they were there.

    But they're not there for good reasons, so i just have to learn a new style (to me)
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