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Feedback on new kit and armor visuals

frtoasterfrtoaster Member Posts: 3,354 Arc User
1. You can no longer enable and disable visuals on space items. This is probably a bug. (See this bug report.)

2. On Holodeck, you can enable visuals on the MACO, KHG, and Omega Force armors. You can't customize the visuals, but they have the advantages of (a) not requiring a costume slot and (b) working on boffs. The new system on Tribble requires you to use a costume slot for the same purpose. Furthermore, you can't get STF costumes on boffs.

3. Many characters still have problems unlocking their STF costumes. See this thread. Borticus has indicated that this bug is getting fixed in Season 9. If so, then great. But if not, then these characters will no longer have access to STF visuals or costumes.

4. The armor and kit pieces are available for boffs in the tailor, but they seem to have fewer options than player characters. I'm not sure what controls the restriction. It might be rank. I checked on a vice-admiral character and a boff with the rank of commander, which is the highest you can promote them.
Waiting for a programmer ...
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Comments

  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited March 2014
    These visuals are now in the tailor.
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  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    frtoaster wrote: »
    1. You can no longer enable and disable visuals on space items. This is probably a bug.

    According to the patch notes this is intentional....
    2. On Holodeck, you can enable visuals on the MACO, KHG, and Omega Force armors. You can't customize the visuals, but they have the advantages of (a) not requiring a costume slot and (b) working on boffs. The new system on Tribble requires you to use a costume slot for the same purpose. Furthermore, you can't get STF costumes on boffs.

    Beeing the result of that intentional thing... that is intentional too.
    I already hate the change.

    3. Many characters still have problems unlocking their STF costumes. See this thread. Borticus has indicated that this bug is getting fixed in Season 9. If so, then great. But if not, then these characters will no longer have access to STF visuals or costumes.

    Lots of people took effort to get multiple borg ground sets for the visuals on BOs only.
    And I really like having my Klingon BO use the Honor guard visuals on a turn on/off base. I can't say often enough how much I hate that change.

    Cryptic, people have been asking to FIX the multiple issues with the costume editor NOT TO MAKE IT WORST!!!!!
  • neotrident12neotrident12 Member Posts: 287 Arc User
    edited March 2014
    According to the patch notes this is intentional....

    I don't care how many gods i have to pray to... PLEASE TELL ME ITS A BUG!

    I take great care to have my ships canon, not having some stupid color schemes and bolt-ons.
    [SIGPIC][/SIGPIC]
  • mindshadow999mindshadow999 Member Posts: 241 Arc User
    edited March 2014
    I don't care how many gods i have to pray to... PLEASE TELL ME ITS A BUG!

    I take great care to have my ships canon, not having some stupid color schemes and bolt-ons.

    Ugh, yeah. I use the Assimilated Deflector fairly heavily, and on some ships it just looks downright silly. I definitely will miss the ability to hide it.
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited March 2014
    This sucks big time i dont wont the shield visuals on my ships i wont to be able to change it at the tailor.
    Is the dev team slowly removing the ship tailor from the game?
    gs9kwcxytstg.jpg
  • mindshadow999mindshadow999 Member Posts: 241 Arc User
    edited March 2014
    Lots of people took effort to get multiple borg ground sets for the visuals on BOs only.
    And I really like having my Klingon BO use the Honor guard visuals on a turn on/off base. I can't say often enough how much I hate that change.

    Though to play Devil's Advocate, I stopped buying the Rep project costume unlocks the moment I realized they didn't apply to BOffs. And I'd prefer to put them in Omega... but there's no way I'm buying a Mk XI Omega body armor for every BOff, that's nuts. So it benefits me (and anyone in my use case) to do it this way.

    I do agree that you should still be able to over-ride the visual though - you should be able to do it either way.
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    Though to play Devil's Advocate, I stopped buying the Rep project costume unlocks the moment I realized they didn't apply to BOffs. And I'd prefer to put them in Omega... but there's no way I'm buying a Mk XI Omega body armor for every BOff, that's nuts. So it benefits me (and anyone in my use case) to do it this way.

    I do agree that you should still be able to over-ride the visual though - you should be able to do it either way.

    Well... i left the game for 2 years after realizing that those costumes didn't apply to bos, since this were the only usable and not totally sucking costumes that seemed to be generally USABLE on my main (which is KDF) at this time.
    Or at least that was one part of the reasons why I left when STO went f2p. (Mainly it was the Lockboxes).

    Those are hard enough to get, why can't we use em on BOs in the first place?

    And I'd still want to keep the toggle option.
    Ugh, yeah. I use the Assimilated Deflector fairly heavily, and on some ships it just looks downright silly. I definitely will miss the ability to hide it.
    I don't care how many gods i have to pray to... PLEASE TELL ME ITS A BUG!

    I take great care to have my ships canon, not having some stupid color schemes and bolt-ons.

    So this happens in Space too?

    I thought that was for ground only since they moved all toggle visuals to the tailor.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2014
    I want ALL the visuals! Not less! That goes for Bridge Officers too!
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited March 2014
    Lots of people took effort to get multiple borg ground sets for the visuals on BOs only.
    And I really like having my Klingon BO use the Honor guard visuals on a turn on/off base. I can't say often enough how much I hate that change.

    Cryptic, people have been asking to FIX the multiple issues with the costume editor NOT TO MAKE IT WORST!!!!!

    I cannot echo this enough.

    I am NOT going to be a happy camper if my Marauding Andorian Boff is going to be stuck in that awful, uncustomizable outfit instead of their KHG 'uniform'. Likewise for my Diplomacy Gorn in their MACO suit - that was half the reason I picked them on that character in the first place("What's more awesome than a Gorn?" "A Gorn in Power Armor!").
  • oldkhemaraaoldkhemaraa Member Posts: 1,039 Arc User
    edited March 2014
    I play KDF side.

    SO no kit visuals anyway.

    The kits are very simple and strait forward..

    Equip the kit frame, and start slotting modules into it. Go in and make sure the power icons are now in your tool tray. Very strait forward. Simple, elegant. Haven't seen anything yet as a problem.. but I've rally only gotten started at poking at it. Have to see what breaks.. Something. I don't have access on Tribble to a fleet base to check anything as far as fleet quality kit modules or anything so sorry... hope ya got that stuff right because I can't check it.

    Armor visuals... Again, I'm KDF.... what armor visuals? I'll do some running in game later today to see if there actually is any change from the KDF p.o.v., but I'm honestly not expecting any.

    Uhhh whats this stuck with vis mods from ship equipment?... UGH! Bad IDEA! I can't even begin to say how bad an idea it is on so many levels... Some players love the visuals from ship armor and equipment, but it doesn't last with the hard core trek fans. If it were such a popular feature then why do so many players disable the visuals?

    (those that have figured out how to do so that is. I tell folk in game I've been playing since launch and I get swamped with "how do I...?" all the time from obscure its and bits and pieces hidden in the game interface, mostly having to do with look and feel, not game mechanics)
    "I aim to misbehave" - Malcolm Reynolds
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2014
    Armor visuals... Again, I'm KDF.... what armor visuals? I'll do some running in game later today to see if there actually is any change from the KDF p.o.v., but I'm honestly not expecting any.
    KDF has body armor skins and kit pieces on Tribble
  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    edited March 2014
    If I cant turn off the visuals on space set pieces Ill stop using those pieces. Flat out. I currentely have 3 or 4 borg sets for ships. I like what they do. I HATE what they look like.

    I will gladly give up the set bonus from the Cutting beam Torpedo and assimilated module, just so I dont have to look at that.

    I am Starfleet, I am Romulan, and I am KDF, depending on my mood.

    I AM NOT BORG! And I dont want my ships looking like that.

    As for the shield visuals I have found that a lot of them turn my ships solid black, My graphics I know. But Ill stop using those as well.
    fayhers_starfleet.jpg


    Fleet leader Nova Elite

    Fleet Leader House of Nova elite
    @ren_larreck
  • neotrident12neotrident12 Member Posts: 287 Arc User
    edited March 2014
    I haven't had the chance to log into to tribble, just what is seen here. Has the space set visuals moved to the tailor?

    I am quite ready to rant if the visuals are truly unable to be disabled but just want to be sure they haven't been moved first.

    Main point stands, i don't care how many gods i have to pray to MAKE THEM DISABLED!
    [SIGPIC][/SIGPIC]
  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited March 2014
    Adding my extreme displeasure with the topics voiced in this thread. I ground out 4 full omega sets because they already won't let me just put the costume on my boffs, so I had to get them the armor, which forced an omega set build on them so I had to do the whole set for practicality's sake. It took long enough that I still can't enjoy regular play as much as I did before that crushing grind.

    Nobody asked for this.
    People have been asking for the exact opposite of this for as long as I can remember.

    The only good to come out of this was that they backhandedly gave klingons and roms kit and armor visuals in the laziest way possible.

    "they want armor visuals like we gave the feds eh? well decouple the feds, stick theirs in the tailor, and give them to everybody!"

    just...ugh...WHY!?
  • malkarrismalkarris Member Posts: 797 Arc User
    edited March 2014
    Tribble is being slow TRIBBLE for me, so not first hand evidence, but I will add my vote to the enable/disable space set visuals and not be forced to only see them. On some of my ships, I like seeing the borg set, or whatever I have. On other ships, I don't. I want the choice. End of said, thanks for listening.
    Joined September 2011
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  • adjudicatorhawkadjudicatorhawk Member Posts: 0 Arc User
    edited March 2014
    If I cant turn off the visuals on space set pieces Ill stop using those pieces. Flat out. I currentely have 3 or 4 borg sets for ships. I like what they do. I HATE what they look like.

    I will gladly give up the set bonus from the Cutting beam Torpedo and assimilated module, just so I dont have to look at that.

    I am Starfleet, I am Romulan, and I am KDF, depending on my mood.

    I AM NOT BORG! And I dont want my ships looking like that.

    As for the shield visuals I have found that a lot of them turn my ships solid black, My graphics I know. But Ill stop using those as well.

    It's a bug. This functionality will return for ships.
    Jeff "Adjudicator Hawk" Hamilton
    Systems Designer - Cryptic Studios
    Twitter: @JeffAHamilton
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited March 2014
    It's a bug. This functionality will return for ships.



    Good.


    Now can we forget the implementation of this on Holodeck for characters and player controlled NPCs?


    Why would you take a simple, but functional, system for character visuals and make it over complicated, subject to bugs that may take forever to get fixed, and require costume slots (that cost Zen)?

    Not that my feedback matters, but this is a bad idea in my opinion. Changing something that doesn't need to be changed. When I go into a heavy combat zone, and want my "peeps" to look strac, I simply click on the little eyeball to enable visuals. Same with my player character. Or right click on his/her portrait in the upper right hand corner, and select the rep costume option. Easy peasy.


    Sorry, Hawk. But I'm not liking this idea. Unless I'm reading the Tribble update notes wrong. If so, correct me.
  • sfc#5932 sfc Member Posts: 992 Bug Hunter
    edited March 2014
    Good.


    Now can we forget the implementation of this on Holodeck for characters and player controlled NPCs?


    Why would you take a simple, but functional, system for character visuals and make it over complicated, subject to bugs that may take forever to get fixed, and require costume slots (that cost Zen)?

    Not that my feedback matters, but this is a bad idea in my opinion. Changing something that doesn't need to be changed. When I go into a heavy combat zone, and want my "peeps" to look strac, I simply click on the little eyeball to enable visuals. Same with my player character. Or right click on his/her portrait in the upper right hand corner, and select the rep costume option. Easy peasy.


    Sorry, Hawk. But I'm not liking this idea. Unless I'm reading the Tribble update notes wrong. If so, correct me.
    Transfer to tribble and try it out. It's better than having preset chunks of TRIBBLE on you, you can choose what pieces you want to wear.
  • ashtakuashtaku Member Posts: 0 Arc User
    edited March 2014
    If it were up to me, I would implement both systems.

    Add all the new options to the tailor so I can make nice custom costumes. Also leave in place the canned overlays so I can use body armor as an alternate appearance for my boffs (who don't have multiple costume slots to switch between).

    While we're at it, maybe we can run some quick database scripts, like...

    IF Costume_Type <> 'Uniform', THEN set Costume_Type='Uniform'

    Voila, no more KDF renegades bug, rep armor for BOFFs, Cryptic sells more uniform slots, everyone wins.

    Having said that, if your guys hearts are really set on making this change, have you taken steps to prevent players who bought the Mk XII Jem'Hadar set from losing their special armor skin? After all, folks payed a not-insignificant amount of lobi crystals for that unlock. Likewise, will there be any relief for diplomacy BOFFs who may currently be costumed with their host faction's armor overlays?
    Good.


    Now can we forget the implementation of this on Holodeck for characters and player controlled NPCs?


    Why would you take a simple, but functional, system for character visuals and make it over complicated, subject to bugs that may take forever to get fixed, and require costume slots (that cost Zen)?

    Not that my feedback matters, but this is a bad idea in my opinion. Changing something that doesn't need to be changed. When I go into a heavy combat zone, and want my "peeps" to look strac, I simply click on the little eyeball to enable visuals. Same with my player character. Or right click on his/her portrait in the upper right hand corner, and select the rep costume option. Easy peasy.


    Sorry, Hawk. But I'm not liking this idea. Unless I'm reading the Tribble update notes wrong. If so, correct me.
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited March 2014
    I might have missread it, but I can give my Boffs Kits now?:confused:
  • tk79tk79 Member Posts: 1,020 Arc User
    edited March 2014
    I might have missread it, but I can give my Boffs Kits now?:confused:

    No. But on the subject of wishful thinking...

    I'd like BOFFs to be able to:

    - wear all Kit options in the tailor, no matter THEIR rank - make it tie to the player's rank, maybe?
    - have access to MACO/Omega uniform categories, or even all categories
    - earn an extra costume slot (for free, of course)

    I can't remember if we can buy costume slots for our BOFFs, but I don't think so.
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    STO Screenshot Archive

  • awlaforgeawlaforge Member Posts: 235 Arc User
    edited March 2014
    I don't care how many gods i have to pray to... PLEASE TELL ME ITS A BUG!

    I take great care to have my ships canon, not having some stupid color schemes and bolt-ons.

    Agreed. I for one hate the visuals for the breen space set. it ruins the look of fed ships in my opinion.
  • z3ndor99z3ndor99 Member Posts: 1,391 Arc User
    edited March 2014
    Well I wish I could see what all the fuss is about but, every time I go to the tailor to try the new kit bits it craps me back to desktop, tribble is not that usable at the mo for me.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited March 2014
    I am really hoping that if you did buy a xii fleet kit in the past that you don't have to re-purchase them to get them back. Right now its looking like that is the case on the matter.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited March 2014
    According to the patch notes this is intentional....



    that is the most TRIBBLE thing ever. i want my ship to look like the show and not be punished for it by using sub-par gear to get that look
    victoriasig_zps23c45368.jpg
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited March 2014
    It's a bug. This functionality will return for ships.


    thank god :D
    victoriasig_zps23c45368.jpg
  • klytemnestra1klytemnestra1 Member Posts: 40 Arc User
    edited March 2014
    I used the kit system on Tribble for the first time today. The concept of being able to put the modules in the kit is interesting, but I feel the developers have over-complicated something that should be simple.

    Instead of making a kit of each of the 10 categories of the ground game skill tree for each of the three professions which is 30 type of kits and then making several versions of the 30 kits at different rarity qualities, why did they not just make 3 kits with universal module slots?

    It seems to me that all that needed to be done was make 1 science kit, 1 engineer kit, and 1 tactical kit. Then, the player just had to put the module in to determine the type of bonus the kit rewards.

    The free kit you get should have 5 module slots that get unlocked at each of the major rank demarcations. Then at Vice Admiral and beyond, your reputation determines the rarity of the kit.

    So for each reputation tree you complete in the major categories, that allows you to build the specific rarities like common, uncommon, rare, etc...

    The way Cryptic has made the system has not changed the system we had to anything new other then the blank kit has a cost value and the modules have a cost value. By making the blank kits for each of the ten categories, Cryptic has already predetermined what choices players have to slot out the kit.

    And why move the costume parts to the tailor? Just keep it with the kit. By moving it to the tailor, the only thing that has improved is the player now has to pay energy credits each time they want a new kit look. Which is going to make it so people will just turn it off.

    The system on Tribble is far more complicated than it needs to be.

    Also, with the new system, if a player wants to change out the modules on the fly, then they are going to need about 6 x 5 = 30 inventory slots to hold the modules. With the different ships, armor, and weapons, and kit modules, a player is going to have to have a large inventory and personal bank and account bank to manage the system.
    [SIGPIC][/SIGPIC]
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2014
    It's a bug. This functionality will return for ships.

    Oh good. I was worried.
  • tk79tk79 Member Posts: 1,020 Arc User
    edited March 2014
    I used the kit system on Tribble for the first time today. The concept of being able to put the modules in the kit is interesting, but I feel the developers have over-complicated something that should be simple.

    Instead of making a kit of each of the 10 categories of the ground game skill tree for each of the three professions which is 30 type of kits and then making several versions of the 30 kits at different rarity qualities, why did they not just make 3 kits with universal module slots?

    It seems to me that all that needed to be done was make 1 science kit, 1 engineer kit, and 1 tactical kit. Then, the player just had to put the module in to determine the type of bonus the kit rewards.

    The free kit you get should have 5 module slots that get unlocked at each of the major rank demarcations. Then at Vice Admiral and beyond, your reputation determines the rarity of the kit.

    So for each reputation tree you complete in the major categories, that allows you to build the specific rarities like common, uncommon, rare, etc...

    The way Cryptic has made the system has not changed the system we had to anything new other then the blank kit has a cost value and the modules have a cost value. By making the blank kits for each of the ten categories, Cryptic has already predetermined what choices players have to slot out the kit.

    And why move the costume parts to the tailor? Just keep it with the kit. By moving it to the tailor, the only thing that has improved is the player now has to pay energy credits each time they want a new kit look. Which is going to make it so people will just turn it off.

    The system on Tribble is far more complicated than it needs to be.

    Also, with the new system, if a player wants to change out the modules on the fly, then they are going to need about 6 x 5 = 30 inventory slots to hold the modules. With the different ships, armor, and weapons, and kit modules, a player is going to have to have a large inventory and personal bank and account bank to manage the system.

    It's actually worse.

    Some combinations repeat even: "2 Fab 2 Mech" and "2 Mech 2 Fab" kits, which are essentially the same thing, but are different items within the system.

    Also, with rarity comes set bonuses. There is a bonus for every one of your TEN ground skills of your career. For example, with green kits, you get a single bonus to one of your skills. With blue kits, you get two bonuses to different skills (from what I heard). Purple, three. Now account for all those combinations. It's already looking insanely high right now.

    If they allowed mono-specialized kits (5 Mech, 5 Fab, etc) and not saw them as rarer than other combinations, then having kits with predefined slots would be unnecessary and the item clutter would be a lot less. But they said they were "uninteresting" which I find hard to believe.

    I personally disagree with your point about moving the parts to the tailor. That was one of the best things of this change, IMO.
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    STO Screenshot Archive

  • drreverenddrreverend Member Posts: 459 Arc User
    edited March 2014
    tk79 wrote: »
    No. But on the subject of wishful thinking...

    I'd like BOFFs to be able to:

    - wear all Kit options in the tailor, no matter THEIR rank - make it tie to the player's rank, maybe?
    - have access to MACO/Omega uniform categories, or even all categories
    - earn an extra costume slot (for free, of course)

    I can't remember if we can buy costume slots for our BOFFs, but I don't think so.

    We can't, and I agree, it'd be nice to have these options. This includes allowing our cross-faction boffs, such as our Diplomacy KDF-species boff (such as Gorn officers for Feddies) and their Marauding counterparts having access to their captain's faction costumes. Such as my Feddie's Gorn boff being able to dress in Feddie costumes and use Feddie transport animations.

    This should extend to all boffs, including guys like the Voth boff. Even if I can't change his head or name or sliders, I'd like to be allowed to dress him appropriately for my bridge crew.

    Also, any word on if KDFers can finally have their kit stuff show up?
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