1. You can no longer enable and disable visuals on space items. This is probably a bug. (See this
bug report.)
2. On Holodeck, you can enable visuals on the MACO, KHG, and Omega Force armors. You can't customize the visuals, but they have the advantages of (a) not requiring a costume slot and (b) working on boffs. The new system on Tribble requires you to use a costume slot for the same purpose. Furthermore, you can't get STF costumes on boffs.
3. Many characters still have problems unlocking their STF costumes. See this
thread. Borticus has indicated that this bug is getting fixed in Season 9. If so, then great. But if not, then these characters will no longer have access to STF visuals or costumes.
4. The armor and kit pieces are available for boffs in the tailor, but they seem to have fewer options than player characters. I'm not sure what controls the restriction. It might be rank. I checked on a vice-admiral character and a boff with the rank of commander, which is the highest you can promote them.
Waiting for a programmer ...
Comments
According to the patch notes this is intentional....
Beeing the result of that intentional thing... that is intentional too.
I already hate the change.
Lots of people took effort to get multiple borg ground sets for the visuals on BOs only.
And I really like having my Klingon BO use the Honor guard visuals on a turn on/off base. I can't say often enough how much I hate that change.
Cryptic, people have been asking to FIX the multiple issues with the costume editor NOT TO MAKE IT WORST!!!!!
I don't care how many gods i have to pray to... PLEASE TELL ME ITS A BUG!
I take great care to have my ships canon, not having some stupid color schemes and bolt-ons.
Ugh, yeah. I use the Assimilated Deflector fairly heavily, and on some ships it just looks downright silly. I definitely will miss the ability to hide it.
Is the dev team slowly removing the ship tailor from the game?
Though to play Devil's Advocate, I stopped buying the Rep project costume unlocks the moment I realized they didn't apply to BOffs. And I'd prefer to put them in Omega... but there's no way I'm buying a Mk XI Omega body armor for every BOff, that's nuts. So it benefits me (and anyone in my use case) to do it this way.
I do agree that you should still be able to over-ride the visual though - you should be able to do it either way.
Well... i left the game for 2 years after realizing that those costumes didn't apply to bos, since this were the only usable and not totally sucking costumes that seemed to be generally USABLE on my main (which is KDF) at this time.
Or at least that was one part of the reasons why I left when STO went f2p. (Mainly it was the Lockboxes).
Those are hard enough to get, why can't we use em on BOs in the first place?
And I'd still want to keep the toggle option.
So this happens in Space too?
I thought that was for ground only since they moved all toggle visuals to the tailor.
I cannot echo this enough.
I am NOT going to be a happy camper if my Marauding Andorian Boff is going to be stuck in that awful, uncustomizable outfit instead of their KHG 'uniform'. Likewise for my Diplomacy Gorn in their MACO suit - that was half the reason I picked them on that character in the first place("What's more awesome than a Gorn?" "A Gorn in Power Armor!").
SO no kit visuals anyway.
The kits are very simple and strait forward..
Equip the kit frame, and start slotting modules into it. Go in and make sure the power icons are now in your tool tray. Very strait forward. Simple, elegant. Haven't seen anything yet as a problem.. but I've rally only gotten started at poking at it. Have to see what breaks.. Something. I don't have access on Tribble to a fleet base to check anything as far as fleet quality kit modules or anything so sorry... hope ya got that stuff right because I can't check it.
Armor visuals... Again, I'm KDF.... what armor visuals? I'll do some running in game later today to see if there actually is any change from the KDF p.o.v., but I'm honestly not expecting any.
Uhhh whats this stuck with vis mods from ship equipment?... UGH! Bad IDEA! I can't even begin to say how bad an idea it is on so many levels... Some players love the visuals from ship armor and equipment, but it doesn't last with the hard core trek fans. If it were such a popular feature then why do so many players disable the visuals?
(those that have figured out how to do so that is. I tell folk in game I've been playing since launch and I get swamped with "how do I...?" all the time from obscure its and bits and pieces hidden in the game interface, mostly having to do with look and feel, not game mechanics)
I will gladly give up the set bonus from the Cutting beam Torpedo and assimilated module, just so I dont have to look at that.
I am Starfleet, I am Romulan, and I am KDF, depending on my mood.
I AM NOT BORG! And I dont want my ships looking like that.
As for the shield visuals I have found that a lot of them turn my ships solid black, My graphics I know. But Ill stop using those as well.
Fleet leader Nova Elite
Fleet Leader House of Nova elite
@ren_larreck
I am quite ready to rant if the visuals are truly unable to be disabled but just want to be sure they haven't been moved first.
Main point stands, i don't care how many gods i have to pray to MAKE THEM DISABLED!
Nobody asked for this.
People have been asking for the exact opposite of this for as long as I can remember.
The only good to come out of this was that they backhandedly gave klingons and roms kit and armor visuals in the laziest way possible.
"they want armor visuals like we gave the feds eh? well decouple the feds, stick theirs in the tailor, and give them to everybody!"
just...ugh...WHY!?
Nouveau riche LTS member
It's a bug. This functionality will return for ships.
Systems Designer - Cryptic Studios
Twitter: @JeffAHamilton
Good.
Now can we forget the implementation of this on Holodeck for characters and player controlled NPCs?
Why would you take a simple, but functional, system for character visuals and make it over complicated, subject to bugs that may take forever to get fixed, and require costume slots (that cost Zen)?
Not that my feedback matters, but this is a bad idea in my opinion. Changing something that doesn't need to be changed. When I go into a heavy combat zone, and want my "peeps" to look strac, I simply click on the little eyeball to enable visuals. Same with my player character. Or right click on his/her portrait in the upper right hand corner, and select the rep costume option. Easy peasy.
Sorry, Hawk. But I'm not liking this idea. Unless I'm reading the Tribble update notes wrong. If so, correct me.
Add all the new options to the tailor so I can make nice custom costumes. Also leave in place the canned overlays so I can use body armor as an alternate appearance for my boffs (who don't have multiple costume slots to switch between).
While we're at it, maybe we can run some quick database scripts, like...
IF Costume_Type <> 'Uniform', THEN set Costume_Type='Uniform'
Voila, no more KDF renegades bug, rep armor for BOFFs, Cryptic sells more uniform slots, everyone wins.
Having said that, if your guys hearts are really set on making this change, have you taken steps to prevent players who bought the Mk XII Jem'Hadar set from losing their special armor skin? After all, folks payed a not-insignificant amount of lobi crystals for that unlock. Likewise, will there be any relief for diplomacy BOFFs who may currently be costumed with their host faction's armor overlays?
No. But on the subject of wishful thinking...
I'd like BOFFs to be able to:
- wear all Kit options in the tailor, no matter THEIR rank - make it tie to the player's rank, maybe?
- have access to MACO/Omega uniform categories, or even all categories
- earn an extra costume slot (for free, of course)
I can't remember if we can buy costume slots for our BOFFs, but I don't think so.
STO Screenshot Archive
Agreed. I for one hate the visuals for the breen space set. it ruins the look of fed ships in my opinion.
that is the most TRIBBLE thing ever. i want my ship to look like the show and not be punished for it by using sub-par gear to get that look
thank god
Instead of making a kit of each of the 10 categories of the ground game skill tree for each of the three professions which is 30 type of kits and then making several versions of the 30 kits at different rarity qualities, why did they not just make 3 kits with universal module slots?
It seems to me that all that needed to be done was make 1 science kit, 1 engineer kit, and 1 tactical kit. Then, the player just had to put the module in to determine the type of bonus the kit rewards.
The free kit you get should have 5 module slots that get unlocked at each of the major rank demarcations. Then at Vice Admiral and beyond, your reputation determines the rarity of the kit.
So for each reputation tree you complete in the major categories, that allows you to build the specific rarities like common, uncommon, rare, etc...
The way Cryptic has made the system has not changed the system we had to anything new other then the blank kit has a cost value and the modules have a cost value. By making the blank kits for each of the ten categories, Cryptic has already predetermined what choices players have to slot out the kit.
And why move the costume parts to the tailor? Just keep it with the kit. By moving it to the tailor, the only thing that has improved is the player now has to pay energy credits each time they want a new kit look. Which is going to make it so people will just turn it off.
The system on Tribble is far more complicated than it needs to be.
Also, with the new system, if a player wants to change out the modules on the fly, then they are going to need about 6 x 5 = 30 inventory slots to hold the modules. With the different ships, armor, and weapons, and kit modules, a player is going to have to have a large inventory and personal bank and account bank to manage the system.
Oh good. I was worried.
It's actually worse.
Some combinations repeat even: "2 Fab 2 Mech" and "2 Mech 2 Fab" kits, which are essentially the same thing, but are different items within the system.
Also, with rarity comes set bonuses. There is a bonus for every one of your TEN ground skills of your career. For example, with green kits, you get a single bonus to one of your skills. With blue kits, you get two bonuses to different skills (from what I heard). Purple, three. Now account for all those combinations. It's already looking insanely high right now.
If they allowed mono-specialized kits (5 Mech, 5 Fab, etc) and not saw them as rarer than other combinations, then having kits with predefined slots would be unnecessary and the item clutter would be a lot less. But they said they were "uninteresting" which I find hard to believe.
I personally disagree with your point about moving the parts to the tailor. That was one of the best things of this change, IMO.
STO Screenshot Archive
We can't, and I agree, it'd be nice to have these options. This includes allowing our cross-faction boffs, such as our Diplomacy KDF-species boff (such as Gorn officers for Feddies) and their Marauding counterparts having access to their captain's faction costumes. Such as my Feddie's Gorn boff being able to dress in Feddie costumes and use Feddie transport animations.
This should extend to all boffs, including guys like the Voth boff. Even if I can't change his head or name or sliders, I'd like to be allowed to dress him appropriately for my bridge crew.
Also, any word on if KDFers can finally have their kit stuff show up?