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Feedback on new kit and armor visuals

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  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited April 2014
    j0hn41 wrote: »
    If we can't have the rep armor in the tailor for our boffs, can we please keep the ability to toggle armor visuals on our boffs at least?

    I can't see how removing features people like is an improvement.

    -edit: mostly referring to the ability to hide the poorly dressed and editable marauding boff and the reward boffs

    Please see my post above yours, post #54 in this thread. I had copied a character over that has the full Style II MACO costume unlocked and I was able to choose MACO at the tailor in the dropdown in head/uniform advanced options for my bridge officers, being able to fully customize the outfit and colors just like I can with on my captain. I imagine all reputation costume unlocks are like this, or are going to be. Edit: And boffs can also use the armor and kit options at the tailor as well now. :) I do understand the issue at hand because in order to turn off the armor/kit visuals on boffs, you need to customize them at the tailor again. Hopefully they can work something out for us. But in the mean time I'm happy with how things are working out so far. :)

    To be honest I wish we had more colors available for reputation costumes like MACO, Omega, etc. It seems to be limited to 4 colors per palette, even the glowing parts. :(

    I would love to have my MACO costume colored like the hologram security officers you see in the episode 'Facility 4028'. It's basically mostly black with yellow glowing parts.
  • j0hn41j0hn41 Member Posts: 0 Arc User
    edited April 2014
    Please see my post above yours, post #54 in this thread. I had copied a character over that has the full Style II MACO costume unlocked and I was able to choose MACO at the tailor in the dropdown in head/uniform advanced options for my bridge officers, being able to fully customize the outfit and colors just like I can with on my captain. I imagine all reputation costume unlocks are like this, or are going to be. Edit: And boffs can also use the armor and kit options at the tailor as well now. :) I do understand the issue at hand because in order to turn off the armor/kit visuals on boffs, you need to customize them at the tailor again. Hopefully they can work something out for us. But in the mean time I'm happy with how things are working out so far. :)

    To be honest I wish we had more colors available for reputation costumes like MACO, Omega, etc. It seems to be limited to 4 colors per palette, even the glowing parts. :(

    I would love to have my MACO costume colored like the hologram security officers you see in the episode 'Facility 4028'. It's basically mostly black with yellow glowing parts.

    I've since seen this, and it's good to finally have those options for boffs.

    I'm still irked about loosing the ability to hide my marauder boffs uneditable looks with the armor visuals, since he's uneditable and therefor cannot use the new (or any) costume options - but that has more to do with the longstanding problems with the marauder reward boffs than the new changes.

    Despite being upset about that one particular boff, I agree the changes good far outweighs the bad.
  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited April 2014
    Wait, so the rep armor costumes in the tailor that were previously captain only are now enabled for boffs too? I no longer need to work around this by grinding out seperate sets of armor for each boff and then fighting to keep the enable armor visuals option?

    I have to be misunderstanding this. That news is almost too good to be true.

    Confirm/deny please?
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited April 2014
    Confirm/deny please?

    Confirmed. Once your captain has earned a Costume Unlock (which will be easier to earn post-S9) that Costume may be applied to any member of your Bridge Crew.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited April 2014
    Confirmed. Once your captain has earned a Costume Unlock (which will be easier to earn post-S9) that Costume may be applied to any member of your Bridge Crew.

    Does this include Diplomacy/Marauding BOffs? They could display armor visuals before but there's no way for us to know if this will work in S9.
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited April 2014
    What about things like the Jem Hadar lobi armor? Since this was an armor visual instead of a costume unlock it has never worked for KDF characters.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited April 2014
    Confirmed. Once your captain has earned a Costume Unlock (which will be easier to earn post-S9) that Costume may be applied to any member of your Bridge Crew.

    Holy TRIBBLE that is so awesome. Thanks!
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    Confirmed. Once your captain has earned a Costume Unlock (which will be easier to earn post-S9) that Costume may be applied to any member of your Bridge Crew.

    YAY!!!!!!!! (Does this apply to Off-Duty outfits too? This is good enough for now though.)
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited April 2014
    Does this include Diplomacy/Marauding BOffs?

    Yes. It will work the same way for Boffs as it does for Players - there is a drop-down menu on the Uniform tab that changes the Costume into a "MACO" or "Honor Guard" slot. So regardless of what other costume restrictions a Bridge Officer has, they should be able to use these.

    NOTE: I'm not certain of the status of truly-unique officers such as the Jem'Hadar Tactical Officer, or Photonic MACO. These are totally non-customizable for different reasons, and may not be able to use Reputation Costume Unlocks.
    drogyn1701 wrote: »
    What about things like the Jem Hadar lobi armor?

    This will be fixed up post-S9 Launch. We will add it in as an Unlock at a later point in time.
    Does this apply to Off-Duty outfits too? This is good enough for now though

    No. Off-Duty Slots are a different set of features that aren't included in this specific update. I don't know if those are being reviewed separately or not - that's outside of my jurisdiction.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited April 2014
    Yes. It will work the same way for Boffs as it does for Players - there is a drop-down menu on the Uniform tab that changes the Costume into a "MACO" or "Honor Guard" slot. So regardless of what other costume restrictions a Bridge Officer has, they should be able to use these.

    NOTE: I'm not certain of the status of truly-unique officers such as the Jem'Hadar Tactical Officer, or Photonic MACO. These are totally non-customizable for different reasons, and may not be able to use Reputation Costume Unlocks.



    This will be fixed up post-S9 Launch. We will add it in as an Unlock at a later point in time.



    No. Off-Duty Slots are a different set of features that aren't included in this specific update. I don't know if those are being reviewed separately or not - that's outside of my jurisdiction.

    That's great news. The Unique boffs are totally understandable why they can't be customized. If Nelen could at least wear dyson armor, though, that would be a neat option.

    Also, if the off duty thing were to come up in a meeting, I can tell you I would be more likely to spend lobi on things like the ferengi outfits if I could put them on my orion boff for a more sophisticated look than "rags" or "slave leia"

    In the meantime, the rep costumes was something on my wish list I thought would never happen. I am so excited. Thanks again for that.
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited April 2014
    Yes. It will work the same way for Boffs as it does for Players - there is a drop-down menu on the Uniform tab that changes the Costume into a "MACO" or "Honor Guard" slot. So regardless of what other costume restrictions a Bridge Officer has, they should be able to use these.

    Note that the original question was a bit of a trick, as the Maurading boff has never been customizable. Everyone assumes it's a bug, since its Diplomatic equivalent on the Federation side is customizable, but I've never actually seen a dev acknowledge that it's a bug or being worked on.
    This will be fixed up post-S9 Launch. We will add it in as an Unlock at a later point in time.

    It's a shame this won't be ready for S9 launch, but I'm glad it's being addressed.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited April 2014
    jeffel82 wrote: »
    Note that the original question was a bit of a trick, as the Maurading boff has never been customizable. Everyone assumes it's a bug, since its Diplomatic equivalent on the Federation side is customizable, but I've never actually seen a dev acknowledge that it's a bug or being worked on.

    I'm fairly certain it's been discussed before, though maybe only in a podcast interview or something... I'll attempt to clarify here, but I can't guarantee that it's 100% accurate, since I'm not a character artist...

    As I've come to understand it, the reason that the Marauding Doffs are not customizable is that they are of a species that by default has only Starfleet Uniform options. When they were given as Boff options to the KDF, all Starfleet Uniform options were disabled. This was a deliberate choice - we didn't want Boffs on a KDF bridge crew wearing Starfleet uniforms.

    So, strictly speaking, they ARE customizable, as far as I know. They just have no costume options.

    The Diplomacy Boffs work a little differently because their species-specific costumes aren't specifically restricted to KDF only. You'll note that they don't gain access to Starfleet Uniforms, though. These Diplo/Maraud Boffs weren't given the attention of adding costume options to their default species-related load-outs, only removing options where deemed necessary.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited April 2014
    Yes. It will work the same way for Boffs as it does for Players - there is a drop-down menu on the Uniform tab that changes the Costume into a "MACO" or "Honor Guard" slot. So regardless of what other costume restrictions a Bridge Officer has, they should be able to use these.

    NOTE: I'm not certain of the status of truly-unique officers such as the Jem'Hadar Tactical Officer, or Photonic MACO. These are totally non-customizable for different reasons, and may not be able to use Reputation Costume Unlocks.



    This will be fixed up post-S9 Launch. We will add it in as an Unlock at a later point in time.



    No. Off-Duty Slots are a different set of features that aren't included in this specific update. I don't know if those are being reviewed separately or not - that's outside of my jurisdiction.

    Hm. Very cool. Down the road (and I realize this may be WELL down the road) I'd love it if maybe you guys added a dropdown for Starfleet/KDF Uniform where it is appropriate to own both or even at least something like an added dropdown for Fleet purchased uniforms, which would at least open Fleet and Embassy costumes for BOffs, regardless of other restrictions. (Currently, I think all BOffs can use Embassy and Miner.)

    And/or maybe a Lobi dropdown. That would be for the Wells/29th century outfits. Since it's the future, those at least seem to me like they should be cross faction available... and it would probably increase sales if all of those were cross faction like other Lobi costumes are.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    Yes. It will work the same way for Boffs as it does for Players - there is a drop-down menu on the Uniform tab that changes the Costume into a "MACO" or "Honor Guard" slot. So regardless of what other costume restrictions a Bridge Officer has, they should be able to use these.

    YES! I hope this will allow me to put my Diplomacy Boff in an Honor Guard set. That would be amazing.
    This will be fixed up post-S9 Launch. We will add it in as an Unlock at a later point in time.

    Orly? I will have to buy it then.
    No. Off-Duty Slots are a different set of features that aren't included in this specific update. I don't know if those are being reviewed separately or not - that's outside of my jurisdiction.

    ):
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    I'm fairly certain it's been discussed before, though maybe only in a podcast interview or something... I'll attempt to clarify here, but I can't guarantee that it's 100% accurate, since I'm not a character artist...

    As I've come to understand it, the reason that the Marauding Doffs are not customizable is that they are of a species that by default has only Starfleet Uniform options. When they were given as Boff options to the KDF, all Starfleet Uniform options were disabled. This was a deliberate choice - we didn't want Boffs on a KDF bridge crew wearing Starfleet uniforms.

    So, strictly speaking, they ARE customizable, as far as I know. They just have no costume options.

    The Diplomacy Boffs work a little differently because their species-specific costumes aren't specifically restricted to KDF only.

    I wouldn't mind if this changed, or if they were given KDF clothing options instead.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited April 2014
    I'm fairly certain it's been discussed before, though maybe only in a podcast interview or something... I'll attempt to clarify here, but I can't guarantee that it's 100% accurate, since I'm not a character artist...

    As I've come to understand it, the reason that the Marauding Doffs are not customizable is that they are of a species that by default has only Starfleet Uniform options. When they were given as Boff options to the KDF, all Starfleet Uniform options were disabled. This was a deliberate choice - we didn't want Boffs on a KDF bridge crew wearing Starfleet uniforms.

    So, strictly speaking, they ARE customizable, as far as I know. They just have no costume options.

    The Diplomacy Boffs work a little differently because their species-specific costumes aren't specifically restricted to KDF only.

    I thought the intent with Marauding BOffs was that they would wear off duty outfits?

    In any case, they can be customized but all attempts to adjust face sliders results in a tailor error. I am curious to see if swapping to Honor Guard at least allows their faces to be edited since that should get around the tailor error issue.
  • startrek1warsstartrek1wars Member Posts: 0 Arc User
    edited April 2014
    Confirmed. Once your captain has earned a Costume Unlock (which will be easier to earn post-S9) that Costume may be applied to any member of your Bridge Crew.

    Dream come true, Borticus. Dream come true. I can finally use my operational MACO uniform on my BOFFS! :D:)
  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited April 2014
    I'm sorry, I have one more question.

    According to the Rep Revamp Dev blog, all the old reps are being reworked so there's no lower-mk versions of sets.

    However, the costume unlocks are related to these different levels of the set. So are they all going to be unlocked in one fell swoop?

    If so, does this mean we can get the costume components that are just sitting in tribble waiting to be tied to other accolades like Omega Reaper and MACO Tactical?
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited April 2014
    I'm sorry, I have one more question.

    According to the Rep Revamp Dev blog, all the old reps are being reworked so there's no lower-mk versions of sets.

    However, the costume unlocks are related to these different levels of the set. So are they all going to be unlocked in one fell swoop?

    If so, does this mean we can get the costume components that are just sitting in tribble waiting to be tied to other accolades like Omega Reaper and MACO Tactical?

    They always were. If you just unlocked the highest tier costume, you'd get the whole thing.
  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited April 2014
    They always were. If you just unlocked the highest tier costume, you'd get the whole thing.

    Wait, they are? I unlocked those forever ago and never got them...

    EDIT: Or were you referring to the relationship between the low-tier costume unlocks and the upper tier costume unlocks? I can put that into context as well.As in, when I unlock the high tier costume, it also unlocks the lower options. That would make sense, and seem easy enough to implement.
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited April 2014
    I thought the intent with Marauding BOffs was that they would wear off duty outfits?

    In any case, they can be customized but all attempts to adjust face sliders results in a tailor error. I am curious to see if swapping to Honor Guard at least allows their faces to be edited since that should get around the tailor error issue.

    The invalid costume pieces that are throwing out errors for the Marauder Boffs are the pants and boots. The Miner outfit is a workaround for this, though it locks the Boff into wearing the mining boots and pants.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited April 2014
    I'm fairly certain it's been discussed before, though maybe only in a podcast interview or something... I'll attempt to clarify here, but I can't guarantee that it's 100% accurate, since I'm not a character artist...

    As I've come to understand it, the reason that the Marauding Doffs are not customizable is that they are of a species that by default has only Starfleet Uniform options. When they were given as Boff options to the KDF, all Starfleet Uniform options were disabled. This was a deliberate choice - we didn't want Boffs on a KDF bridge crew wearing Starfleet uniforms.

    So, strictly speaking, they ARE customizable, as far as I know. They just have no costume options.

    The Diplomacy Boffs work a little differently because their species-specific costumes aren't specifically restricted to KDF only. You'll note that they don't gain access to Starfleet Uniforms, though. These Diplo/Maraud Boffs weren't given the attention of adding costume options to their default species-related load-outs, only removing options where deemed necessary.

    I see what you are stating and seems legitimate but i'll try to bridge the gap on what the player is saying.

    Basically whats happened since then is any body, face, eyes, or whwatever even in the scaling will revert to the original template meaning the way they were given to the KDF is how they will always look unless Cryptic Character artists and possibly coders fix the problem it has. Although I do understand they were never meant to use starfleet uniforms but if you try to make any change to the original form it automatically upon saving or purchasing the new look reverts back to default.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited April 2014
    Although I do understand they were never meant to use starfleet uniforms but if you try to make any change to the original form it automatically upon saving or purchasing the new look reverts back to default.

    It sounds like this is due to an invalid costume piece. Another user above said the pants/boots from the Miner Outfit can be used to workaround the issue.

    I'll bring it up to our art team and see if they can address the issue. Thanks for helping me understand it.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited April 2014
    As I've come to understand it, the reason that the Marauding Doffs are not customizable is that they are of a species that by default has only Starfleet Uniform options. When they were given as Boff options to the KDF, all Starfleet Uniform options were disabled. This was a deliberate choice - we didn't want Boffs on a KDF bridge crew wearing Starfleet uniforms.

    So, strictly speaking, they ARE customizable, as far as I know. They just have no costume options.

    The Diplomacy Boffs work a little differently because their species-specific costumes aren't specifically restricted to KDF only. You'll note that they don't gain access to Starfleet Uniforms, though. These Diplo/Maraud Boffs weren't given the attention of adding costume options to their default species-related load-outs, only removing options where deemed necessary.

    I appreciate your response, thanks a lot.

    For me, it's a bit of a tough pill to swallow, since I can dress a Diplomacy boff in a full, standard-issue KDF uniform, right down to the KDF armband "combadge." It would be cool to have a Marauding boff as a renegade Starfleet officer (I would just remove the combadge, personally).

    Barring that, I think a full array of off duty options would be acceptable - my Marauding boff would look great in the mercenary outfit.

    But I understand neither of those things are likely to happen in the short term. Thanks again for your response.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited April 2014
    jeffel82 wrote: »
    I appreciate your response, thanks a lot.

    For me, it's a bit of a tough pill to swallow, since I can dress a Diplomacy boff in a full, standard-issue KDF uniform, right down to the KDF armband "combadge." It would be cool to have a Marauding boff as a renegade Starfleet officer (I would just remove the combadge, personally).

    Barring that, I think a full array of off duty options would be acceptable - my Marauding boff would look great in the mercenary outfit.

    But I understand neither of those things are likely to happen in the short term. Thanks again for your response.

    Actually, it sounds like if they get the issue fixed with invalid costume pieces, Romulan embassy/miner/Khan/Merc outfits MIGHT all be usable.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    Actually, it sounds like if they get the issue fixed with invalid costume pieces, Romulan embassy/miner/Khan/Merc outfits MIGHT all be usable.

    :/

    That wouldn't be ideal, but it could be worse.
  • ardargoardargo Member Posts: 18 Arc User
    edited April 2014
    KDF has body armor skins and kit pieces on Tribble

    I saw that & have to admit, like what I saw. however my big question is, will the kit visuals be available to kdf on holodeck???
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited April 2014
    It sounds like this is due to an invalid costume piece. Another user above said the pants/boots from the Miner Outfit can be used to workaround the issue.

    I'll bring it up to our art team and see if they can address the issue. Thanks for helping me understand it.
    One thing I noticed is that when I tried to edit my extant outfit. Tribble got confused because apparently the ENT outfits aren't available. So I made this. PRETTY! :D
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited April 2014
    I'm fairly certain it's been discussed before, though maybe only in a podcast interview or something... I'll attempt to clarify here, but I can't guarantee that it's 100% accurate, since I'm not a character artist...

    As I've come to understand it, the reason that the Marauding Doffs are not customizable is that they are of a species that by default has only Starfleet Uniform options. When they were given as Boff options to the KDF, all Starfleet Uniform options were disabled. This was a deliberate choice - we didn't want Boffs on a KDF bridge crew wearing Starfleet uniforms.

    So, strictly speaking, they ARE customizable, as far as I know. They just have no costume options.

    The Diplomacy Boffs work a little differently because their species-specific costumes aren't specifically restricted to KDF only. You'll note that they don't gain access to Starfleet Uniforms, though. These Diplo/Maraud Boffs weren't given the attention of adding costume options to their default species-related load-outs, only removing options where deemed necessary.
    Why on Qo'noS are costume options tied to species rather than faction? What about Federation Klingons? Are they actually considered a separate species or something? Also, is this the same problem with beam-out/beam-in animations? Are we ever getting that fixed?
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2014
    The embassy and reward BOFFs ... I suspect the problem with these is partly that their default clothing items are not available normally--Romulan embassy female has a skirt that is not available to Romulans, the Reman also has costume parts not available to players, similar problems for the Breen and Jem'Hadar BOFFs. Is that correct?
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