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Ok All Fleet Galaxy X Builds Go!

erraberrab Member Posts: 1,434 Arc User
edited March 2014 in Federation Discussion
Greetings All,

Despite my disappointment in not getting a Lt. Commander Tactical Boff Station for the X I still plan on solely using the Fleet X for all PVE Content on one of my Engineers just because its always been the Enterprise D that never died in my eyes and I was not doing much with my Fed Characters anyway :P

Since the X is a bit lacking in the Damage department I've decided to go with an A2B build to get what I can out of it.

I'm splashing in some fun combos that I've found to be quite useful and effective in PVE play into the build has well.

Please take a look at my 1st draft and let me know what you think.

http://www.stoacademy.com/tools/skillplanner/index.php?build=xmarksthespot_329

There's no option for the Fleet X on academy yet so I just used what was there.

Check the notes for some missing information.

Thanks for your time
[SIGPIC][/SIGPIC]
Post edited by errab on
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    stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited March 2014
    I'm still going with Matt's Double-Lance Dreadnought, albeit with extra damage via tac consoles. :)
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
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    erraberrab Member Posts: 1,434 Arc User
    edited March 2014
    I'm still going with Matt's Double-Lance Dreadnought, albeit with extra damage via tac consoles. :)

    Where can I take a look at this build?
    [SIGPIC][/SIGPIC]
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    erraberrab Member Posts: 1,434 Arc User
    edited March 2014
    edalgo wrote: »
    This is more of a straight up beam boat that can spike if the situation is right

    http://skillplanner.stoacademy.com/?build=snuffleupagus_0

    Universal consoles are flexible. Whether you need more armor, turn, cloak just swap em out.

    I like it :)
    [SIGPIC][/SIGPIC]
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    I want a build that uses the two omni directional weapons, and like some turrets and some torpedoes too. Oh and maybe that ping ping device from way back in one of the box purchases. You remember that bad boy? Attaches to a tactical console (well the X just got an extra one) and continually fires at a slow rate like a shot from a tinsy turret?

    Heck yeah!
    [SIGPIC][/SIGPIC]
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    Ah, I found it! Automated Defense Turret for the win!
    [SIGPIC][/SIGPIC]
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    erraberrab Member Posts: 1,434 Arc User
    edited March 2014
    I have to say that the sawed off Phaser Lance is Sweet!

    Even with Basic Gear while testing against level appropriate NPCs I was not missing and hitting in the upper 30K range on multiple targets.

    Gravity Well 1 would have worked wonders with the new Phaser Shotgun blast :(
    [SIGPIC][/SIGPIC]
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    reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited March 2014
    Hmm, says STO Academy is down for maintenance?

    Its too bad they didn't do LtCmdr Tac, LtCmdr Sci. Then we could do the GW+Spread3 the Stadi can do, or GW+Shotgun. Lost opportunity on Cryptic I guess.

    I'm already running a Gal-X on one character, not because its a good ship but to see how far I could push something so obsolete. And looks of course. Does well enough in a pug or against 234 as is, but not sure if I'll actually upgrade to Fleet or just swap the consoles (already had them anyways) and call it good, since its more for-fun than a serious ship.

    Cmdr Eng
    EPTS1, A2B1, EPTW3, DEM3
    LtCmdr Eng
    ET1, RSP1, EWP1
    Lt Sci
    ST1, HE2
    Lt Tac
    FAW1, APB1
    Ens Tac
    TT1

    Doffs: 3 Technicians (Purple), Warp Core (Cleanse, Blue), RSP (Blue)

    Weapons Fore: 3 Phaser Beam Arrays (Acc)(Crtd*2), Wide-Angle Torpedo (gotta have a torp)
    Weapons Aft: 3 Phaser Beam Arrays (Acc)(Crtd*2), Kinetic Cutting Beam

    Deflector, Engine: Borg 11
    Warp Core: Elite Spire (forget the mods off the top of my head)
    Shield: Elite Fleet Covariant (ResB)

    Consoles Eng
    Leech, Assimilated, Saucer Sep, Fleet Neutronium (+Turn)
    Consoles Sci
    Embassy Flow Cap (-Th), Antimatter Spread
    Consoles Tac
    Spire Locator (Phaser)
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    nattycownattycow Member Posts: 0 Arc User
    edited March 2014
    edalgo wrote: »
    This is more of a straight up beam boat that can spike if the situation is right

    http://skillplanner.stoacademy.com/?build=snuffleupagus_0

    Universal consoles are flexible. Whether you need more armor, turn, cloak just swap em out.

    I use a very similar boff layout on mine, and it works well!

    I went with Dual Beam Banks in the front and loaded my Engineering slots with fleet turn rate/resist consoles, though. Its neat to see the beams fire out of the saucer cannons.
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    rendar1970rendar1970 Member Posts: 44 Arc User
    edited March 2014
    I'm not on Tribble so don't take my word for it. But according to discussions over at sto builds on reddit, the 2 piece bonus with anti matter and saucer sep is giving +2 turn, and the gal X is Turing closer to and excelsior. And when separated you get another +10. so DHC builds might finally be viable.

    I'm personally going for a Double lance, DHC build. Using aux2bat and BO penetration boffs.

    Cloak, buff up, fire lance, BO on 1 DBB, then in Bo doff procs, CRF1 with shield penetration.

    seems fun.
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    erraberrab Member Posts: 1,434 Arc User
    edited March 2014
    rendar1970 wrote: »
    I'm not on Tribble so don't take my word for it. But according to discussions over at sto builds on reddit, the 2 piece bonus with anti matter and saucer sep is giving +2 turn, and the gal X is Turing closer to and excalibur. And when separated you get another +10. so DHC builds might finally be viable.

    I'm personally going for a Double lance, DHC build. Using aux2bat and BO penetration boffs.

    Cloak, buff up, fire lance, BO on 1 DBB, then in Bo doff procs, CRF1 with shield penetration.

    seems fun.

    Confirmed it is stating that it gives a +2 Turn Rate
    [SIGPIC][/SIGPIC]
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    landshark666landshark666 Member Posts: 0 Arc User
    edited March 2014
    rendar1970 wrote: »

    Cloak, buff up, fire lance, BO on 1 DBB, then in Bo doff procs, CRF1 with shield penetration.

    seems fun.


    Dunno, I always found the lance to be more effective once a shield facing was down, will be interesting to see how it performs now.
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    erraberrab Member Posts: 1,434 Arc User
    edited March 2014
    With 2 x MK XI Enhanced RCS consoles I was getting the following turn rates with my X:

    At full Impulse with Saucer 16.4, without Saucer 26.4
    At normal impulse speed with Saucer 15.3, Without Saucer 25.3

    With 1 Mk XI Enhanced RCS console and the 2 Piece set bonus I was getting the following Turn rates with my X:

    At full Impulse with Saucer 16.0, Without Saucer 26.0
    At normal Impulse with Saucer 14.9, Without Saucer 24.9

    The 2 Piece set bonus when combined with at least one MK XI Enhanced RCS console does not loose much at least in the turn department when compared to 2 x Mk XI Enhanced RCS consoles; however, 2 x Mk XII will clearly outperform the set bonus in terms of turn rate.
    [SIGPIC][/SIGPIC]
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    errab wrote: »
    Confirmed it is stating that it gives a +2 Turn Rate

    Well that's interesting.

    With that kind of turn rate boost, and a 4th tactical console and some extra tinsy boost from whatever you pop into your hangar, the ship (especially when separated) seems like it can be a pretty smooth DHC using ship.

    Which I think could give it some added playability for a lot of escort/raider/dog-fighter type fans.

    And supposedly the shotgun blast is getting positive reviews.

    Seems like this is a ship that will want to be separated?

    I don't know. Just trying to find a silver lining.
    [SIGPIC][/SIGPIC]
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    erraberrab Member Posts: 1,434 Arc User
    edited March 2014
    Well that's interesting.

    With that kind of turn rate boost, and a 4th tactical console and some extra tinsy boost from whatever you pop into your hangar, the ship (especially when separated) seems like it can be a pretty smooth DHC using ship.

    Which I think could give it some added playability for a lot of escort/raider/dog-fighter type fans.

    And supposedly the shotgun blast is getting positive reviews.

    Seems like this is a ship that will want to be separated?

    I don't know. Just trying to find a silver lining.

    The Shot gun blast is pretty good IMO.
    [SIGPIC][/SIGPIC]
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    sevmragesevmrage Member Posts: 0 Arc User
    edited March 2014
    This is mine. roughly 90% complete.

    http://www.stoacademy.com/tools/skillplanner/?build=ussscimitarev_4626

    It needs a few minor console changes, a few Boff power tweaks, and a couple certain Doffs, but it's pretty damn stout. I'm trying to go for a set up that lets it mix it up while being right in the middle of everything. My preferred tactic is to dive right in the middle of an enemy formation, lancing my way in.

    I don't really PvP, so your mileage may vary with how it performs in that regard.
    I only have the two rep universals on there specifically for the benefits they grant. Assimilated for the two-peice, and the Nukara for the power and accuracy benefits.
    Weyland-Yutani Joint Space Venture - Always open to new members!
    [SIGPIC][/SIGPIC]
    My name is Rage, and I too support a revised Galaxy family.
    khayuung wrote: »
    Firstly, be proud! You're part of the few, the stubborn, the Federation Dreadnought Captains.
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    spectre211286spectre211286 Member Posts: 31 Arc User
    edited March 2014
    I dont have a build plan yet but i want to see if i can push a fleet GAL-X into the 100k HP range
    overkill i know but i want to see if its possible.
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    nattycownattycow Member Posts: 0 Arc User
    edited March 2014
    Yeah, my turn rate on tribble was about 27 degrees per second separated. I'm quite happy with it.

    It may be a hideous snub nosed monstrosity, but it is my favourite hideous snub nosed monstrosity. <3
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    cptrichardson12cptrichardson12 Member Posts: 143 Arc User
    edited March 2014
    Agreed. 16.3 connected, 27.6 seperated.

    Helluva boost.

    That being said, it seems that they intend it to be a team tank/aggro puller.




    Except they need to give it a better ability to pull and HOLD aggro from NPC's AND players. Otherwise, it'll never work. It needs an actual targeting override ability (since it can take it now) to force it's target to target it primarily. Then they'll actually have a role (and be pretty bad*** as it)
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    altechachanaltechachan Member Posts: 0 Arc User
    edited March 2014
    Thank you guys for your build thoughts. I'll definitely start trying some of these out when the patch hits Thursday. Will definitely use the ship swap system to alternate between the Gal-R and the Gal-X!
    Member since November 2009... I think.
    (UFP) Ragnar
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    captaindatoncaptaindaton Member Posts: 24 Arc User
    edited March 2014
    Federation Galaxy Dreadnought Torpedo Plattform, also called the "Galaxy's Dread".


    You know you want it.


    You start with a Romulan Hyper Plasma Torpedo, buff it with sweet babies like Rule 62 and Tachyon Converter. Add an assimilated universal and the Romulan Arsenal Set. Proceed to slot the Proton Weapon Set plus console and buff your Gravymethric Photon and Advanced Fleet Torpedo Launchers. Stir for a couple minutes. Round it up with a -Threat +PlasmaDoT console and the sweetest Torp-Damage Fleet Crit Consoles you can find and serve with a hearty dose of the Adapted MACO Set. Be sure to slot a Breen Cluster and Rapid Fire and maybe a Wide Angle Quantum in the back (and stuff it with the Romulan Experimental) when you're done.

    In addition to that don't forget to equip three versions of both a2b- and Torpedo Reload DOFFs. By doing that you get a ship shooting Torps all over the place. Still won't save you from the terrihorribad Bridge Layout, though.


    p.s.: it does not taste like chicken.
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    erraberrab Member Posts: 1,434 Arc User
    edited March 2014
    Federation Galaxy Dreadnought Torpedo Plattform, also called the "Galaxy's Dread".


    You know you want it.


    You start with a Romulan Hyper Plasma Torpedo, buff it with sweet babies like Rule 62 and Tachyon Converter. Add an assimilated universal and the Romulan Arsenal Set. Proceed to slot the Proton Weapon Set plus console and buff your Gravymethric Photon and Advanced Fleet Torpedo Launchers. Stir for a couple minutes. Round it up with a -Threat +PlasmaDoT console and the sweetest Torp-Damage Fleet Crit Consoles you can find and serve with a hearty dose of the Adapted MACO Set. Be sure to slot a Breen Cluster and Rapid Fire and maybe a Wide Angle Quantum in the back (and stuff it with the Romulan Experimental) when you're done.

    In addition to that don't forget to equip three versions of both a2b- and Torpedo Reload DOFFs. By doing that you get a ship shooting Torps all over the place. Still won't save you from the terrihorribad Bridge Layout, though.


    p.s.: it does not taste like chicken.

    Unless it's been changed the Plasma Proc from the Embassy consoles only work with Energy Weapons not Torpedo's, I found this out the hard way and wasted 2 of them on both of my Stealth Bomber Builds :o

    They really need to fix the mouse over info screen on those consoles but if you right click them and read that info screen they state that they only work with Energy Weapons.
    [SIGPIC][/SIGPIC]
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    captaindatoncaptaindaton Member Posts: 24 Arc User
    edited March 2014
    errab wrote: »
    Unless it's been changed the Plasma Proc from the Embassy consoles only work with Energy Weapons not Torpedo's, I found this out the hard way and wasted 2 of them on both of my Stealth Bomber Builds :o

    *tableflip* tried it. Indeed.

    Well that wasn't a waste of valuable Fleet Credits or anything... still, i have a feeling this build CAN work; it's an ongoing WIP. Without the MACO set, the Hyper Plasma, Crit BOFFs etc... with only the skeleton gear my Fleet Armitage pulls 11k dps easily; i believe i'll be able to break 5k with the X once i switch over. Probably once i got the MACO set and Torp. In the meantime i could try if the Plasma DoT console works with the Setbonus-slave Proton Weapon to give that piece of **** a reason to be forward-slot only.
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    rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    edited March 2014
    Is it just me, or are there still no cannon builds here?

    With saucer separation and the console set, the Gal-X can be boosted to a turn rate of 6+11+1=18. That is escort-like. And yes, I know that the Tactical boffs are limited, but I'd still like to see a build suggestion. Would be interesting.
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    captaindatoncaptaindaton Member Posts: 24 Arc User
    edited March 2014
    You answered your own question - the one Lt Tac is not doing too hot for abilities that START at Lieutenant Rank. There's a reason people are complaining. Several, actually.
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    kalder77kalder77 Member Posts: 27 Arc User
    edited March 2014
    mine will be something like this :Close range Dread

    i will test it with beams and dual cannons too
    [SIGPIC][/SIGPIC]
    Badaboom
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    kalder77kalder77 Member Posts: 27 Arc User
    edited March 2014
    I 'm taking the dyson set, because i like the shield regen, and the proton barrage is deadly at close range and its one more "tac" skill with not bad cd :)

    i
    [SIGPIC][/SIGPIC]
    Badaboom
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