Greetings All,
Despite my disappointment in not getting a Lt. Commander Tactical Boff Station for the X I still plan on solely using the Fleet X for all PVE Content on one of my Engineers just because its always been the Enterprise D that never died in my eyes and I was not doing much with my Fed Characters anyway :P
Since the X is a bit lacking in the Damage department I've decided to go with an A2B build to get what I can out of it.
I'm splashing in some fun combos that I've found to be quite useful and effective in PVE play into the build has well.
Please take a look at my 1st draft and let me know what you think.
http://www.stoacademy.com/tools/skillplanner/index.php?build=xmarksthespot_329
There's no option for the Fleet X on academy yet so I just used what was there.
Check the notes for some missing information.
Thanks for your time
Comments
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
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Where can I take a look at this build?
I like it
Heck yeah!
Even with Basic Gear while testing against level appropriate NPCs I was not missing and hitting in the upper 30K range on multiple targets.
Gravity Well 1 would have worked wonders with the new Phaser Shotgun blast
Its too bad they didn't do LtCmdr Tac, LtCmdr Sci. Then we could do the GW+Spread3 the Stadi can do, or GW+Shotgun. Lost opportunity on Cryptic I guess.
I'm already running a Gal-X on one character, not because its a good ship but to see how far I could push something so obsolete. And looks of course. Does well enough in a pug or against 234 as is, but not sure if I'll actually upgrade to Fleet or just swap the consoles (already had them anyways) and call it good, since its more for-fun than a serious ship.
Cmdr Eng
EPTS1, A2B1, EPTW3, DEM3
LtCmdr Eng
ET1, RSP1, EWP1
Lt Sci
ST1, HE2
Lt Tac
FAW1, APB1
Ens Tac
TT1
Doffs: 3 Technicians (Purple), Warp Core (Cleanse, Blue), RSP (Blue)
Weapons Fore: 3 Phaser Beam Arrays (Acc)(Crtd*2), Wide-Angle Torpedo (gotta have a torp)
Weapons Aft: 3 Phaser Beam Arrays (Acc)(Crtd*2), Kinetic Cutting Beam
Deflector, Engine: Borg 11
Warp Core: Elite Spire (forget the mods off the top of my head)
Shield: Elite Fleet Covariant (ResB)
Consoles Eng
Leech, Assimilated, Saucer Sep, Fleet Neutronium (+Turn)
Consoles Sci
Embassy Flow Cap (-Th), Antimatter Spread
Consoles Tac
Spire Locator (Phaser)
I use a very similar boff layout on mine, and it works well!
I went with Dual Beam Banks in the front and loaded my Engineering slots with fleet turn rate/resist consoles, though. Its neat to see the beams fire out of the saucer cannons.
I'm personally going for a Double lance, DHC build. Using aux2bat and BO penetration boffs.
Cloak, buff up, fire lance, BO on 1 DBB, then in Bo doff procs, CRF1 with shield penetration.
seems fun.
Confirmed it is stating that it gives a +2 Turn Rate
Dunno, I always found the lance to be more effective once a shield facing was down, will be interesting to see how it performs now.
At full Impulse with Saucer 16.4, without Saucer 26.4
At normal impulse speed with Saucer 15.3, Without Saucer 25.3
With 1 Mk XI Enhanced RCS console and the 2 Piece set bonus I was getting the following Turn rates with my X:
At full Impulse with Saucer 16.0, Without Saucer 26.0
At normal Impulse with Saucer 14.9, Without Saucer 24.9
The 2 Piece set bonus when combined with at least one MK XI Enhanced RCS console does not loose much at least in the turn department when compared to 2 x Mk XI Enhanced RCS consoles; however, 2 x Mk XII will clearly outperform the set bonus in terms of turn rate.
Well that's interesting.
With that kind of turn rate boost, and a 4th tactical console and some extra tinsy boost from whatever you pop into your hangar, the ship (especially when separated) seems like it can be a pretty smooth DHC using ship.
Which I think could give it some added playability for a lot of escort/raider/dog-fighter type fans.
And supposedly the shotgun blast is getting positive reviews.
Seems like this is a ship that will want to be separated?
I don't know. Just trying to find a silver lining.
The Shot gun blast is pretty good IMO.
http://www.stoacademy.com/tools/skillplanner/?build=ussscimitarev_4626
It needs a few minor console changes, a few Boff power tweaks, and a couple certain Doffs, but it's pretty damn stout. I'm trying to go for a set up that lets it mix it up while being right in the middle of everything. My preferred tactic is to dive right in the middle of an enemy formation, lancing my way in.
I don't really PvP, so your mileage may vary with how it performs in that regard.
I only have the two rep universals on there specifically for the benefits they grant. Assimilated for the two-peice, and the Nukara for the power and accuracy benefits.
[SIGPIC][/SIGPIC]
My name is Rage, and I too support a revised Galaxy family.
overkill i know but i want to see if its possible.
It may be a hideous snub nosed monstrosity, but it is my favourite hideous snub nosed monstrosity.
Helluva boost.
That being said, it seems that they intend it to be a team tank/aggro puller.
Except they need to give it a better ability to pull and HOLD aggro from NPC's AND players. Otherwise, it'll never work. It needs an actual targeting override ability (since it can take it now) to force it's target to target it primarily. Then they'll actually have a role (and be pretty bad*** as it)
(UFP) Ragnar
You know you want it.
You start with a Romulan Hyper Plasma Torpedo, buff it with sweet babies like Rule 62 and Tachyon Converter. Add an assimilated universal and the Romulan Arsenal Set. Proceed to slot the Proton Weapon Set plus console and buff your Gravymethric Photon and Advanced Fleet Torpedo Launchers. Stir for a couple minutes. Round it up with a -Threat +PlasmaDoT console and the sweetest Torp-Damage Fleet Crit Consoles you can find and serve with a hearty dose of the Adapted MACO Set. Be sure to slot a Breen Cluster and Rapid Fire and maybe a Wide Angle Quantum in the back (and stuff it with the Romulan Experimental) when you're done.
In addition to that don't forget to equip three versions of both a2b- and Torpedo Reload DOFFs. By doing that you get a ship shooting Torps all over the place. Still won't save you from the terrihorribad Bridge Layout, though.
p.s.: it does not taste like chicken.
Unless it's been changed the Plasma Proc from the Embassy consoles only work with Energy Weapons not Torpedo's, I found this out the hard way and wasted 2 of them on both of my Stealth Bomber Builds
They really need to fix the mouse over info screen on those consoles but if you right click them and read that info screen they state that they only work with Energy Weapons.
*tableflip* tried it. Indeed.
Well that wasn't a waste of valuable Fleet Credits or anything... still, i have a feeling this build CAN work; it's an ongoing WIP. Without the MACO set, the Hyper Plasma, Crit BOFFs etc... with only the skeleton gear my Fleet Armitage pulls 11k dps easily; i believe i'll be able to break 5k with the X once i switch over. Probably once i got the MACO set and Torp. In the meantime i could try if the Plasma DoT console works with the Setbonus-slave Proton Weapon to give that piece of **** a reason to be forward-slot only.
With saucer separation and the console set, the Gal-X can be boosted to a turn rate of 6+11+1=18. That is escort-like. And yes, I know that the Tactical boffs are limited, but I'd still like to see a build suggestion. Would be interesting.
Join the Deltas today!
i will test it with beams and dual cannons too
i