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Season 8 Dev Blog #55: Fleet Galaxy Dreadnought Stats

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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited March 2014
    Disappointing. Unsurprising, but disappointing. Already owned all the various components anyways, but not sure if this is worth burning a Fleet Module over.
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited March 2014
    Commander eng, engineering team 1, aux2bat1, emergency power to x 3, directed energy modulation 3

    Ltc Eng, emergency power to x1, aux2bat1, reverse shield polarity2

    Lt Tac, tactical team 1, attack pattern beta 1

    Ens Tac, beam fire at will 1

    Lt Sci, hazard emitters 1, tractor beam repulsors 1

    two embassy rom tacs with sro 1 fednaus sci, 2 fednaus eng

    I dont mean to shout anyone down but can anyone build a ship without constantly resorting to the Aux2Bat method?
    Oh, it's not broken? We can soon fix that!

  • serhatgs1905serhatgs1905 Member Posts: 100 Arc User
    edited March 2014
    sqwished wrote: »
    I dont mean to shout anyone down but can anyone build a ship without constantly resorting to the Aux2Bat method?

    there isn't much choice on this ship with only 1 tact. lt. is there ?
    tactics? to pew pew or not to pew pew?!

  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited March 2014
    marc8219 wrote: »
    yes its pointless, it will be used as tac on most builds anyway becuase of its limited tac seating and because dps ships need romulan tac boffs, so its a false universal.

    I'm in 100% agreement with you on this, I've currently got mine set up as a tac team and despite them swapping it to a universal slot will continue to remain a tac team.
    Oh, it's not broken? We can soon fix that!

  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited March 2014
    for the love of god just give it three coms, tac eng sci, 3 tac consoles and call it dread refit, make it a 5k zen set like the scim with minimal changes and it will be the best selling ship ever.

    just do it i know you want to ;)^^
  • vonestelvonestel Member Posts: 38 Arc User
    edited March 2014
    The Blog gives a lovely description of the Galaxy X and how impressive it was when we first saw her. Then you go on to talk about how you reproduced that ship. I have to wonder what you are thinking. You just saw the episode, did you see the Galaxy X do a saucer separation? Did it launch fighters? Did it fire a shotgun blast? No to all of the above. I suggest we go back to the drawing board, looking at how the Galaxy X and R behave. For the Galaxy-R I recommend a hybrid-cruiser science ship. What we remember most about the Ent-D was she was tricky. Firepower was week, but they'd try things like saucer separation, something coming from the deflector grid etc. If you'd give her at least a lt. commander Science she could do some of that. The Galaxy-X needs to clear away all this nonsense and focus on the Phaser lance. She needs at least a lt. commander Tac station. Really both variants could do with what you just did on the new sci ships. Science and tactical modes respectively where you can shift to a commander sci or tac station respectively.
  • areikou#8990 areikou Member Posts: 0 Arc User
    edited March 2014
    sqwished wrote: »
    I dont mean to shout anyone down but can anyone build a ship without constantly resorting to the Aux2Bat method?

    I can, and I have, and it's a far cry less capable than without it. ATB is the only saving grace of the dreadnought at the moment. Without that, there would be zero reason to ever use it by anybody at all outside of those that like to use the lance on level 10 enemies.
    [SIGPIC][/SIGPIC]
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    is that you can't properly teabag your defeated opponent

    Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited March 2014
    reyan01 wrote: »
    And despite SO many of us saying the same thing again, in this very thread no less - why do I get the feeling that our comments are, again, falling on deaf ears?
    Smirk said in this very thread that the devs have read the feedback and considered it, but ultimately decided not to do it.
  • killdozer9211killdozer9211 Member Posts: 36 Arc User
    edited March 2014
    Should've just made the ens a sci and the lt a uni.

    It wouldn't be an oddy like all the unrealistic fanboys want, but at least they can get some tactical use out of the thing.

    Not like it really needs science seeing as the entire community only wants to use it as a warship.

    Time to make some tradeoffs, boys.

    By no means does it need to become an oddy with a LTC, and it's not going to get the CMD changed because it's still a cruiser first.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited March 2014
    Not having a LC Tac or LT Uni (to be Tac) is gonna hurt this thing. The bare minimum for the Gal-X is being able to have 2 LT Tacs or 1 LC Tac. As is, it's essentially the Assault Cruiser Boff layout. It can use cannons but only gets the ability to use 1 cannon tac power? Not good.
    Sometimes I think I play STO just to have something to complain about on the forums.
  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited March 2014
    I guess ship sales are recorded as they have to be accounted for as players pay for them. I wonder if discarding a ship is logged.
    Maybe everyone that owns the galaxy-x and is unhappy about this no reboot as a form of protest on Thursday brings their ship out of mothball and discards it.

    ( don't worry it can be reclaimed via c-store)

    Might get us some real attention if the ship is put to scrap
  • iconiansiconians Member Posts: 6,987 Arc User
    edited March 2014
    It will come standard with an integrated Phaser Lance, and Hanger Slot.

    Hanger Slot.

    Hanger

    I expect that kind of amateur typo out of the STO community, but not a paid employee of a video game company. You're a company listed on NASDAQ, not a lemonade stand.

    Either that or next time I go into my captain's quarters on my Fleet Galaxy Dreadnought I better find Tacofangs added closet space and a single hanger in there for me.
    ExtxpTp.jpg
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2014
    galaxy reboot: cryptic's biggest blunder ever. most passive aggressively exclusion ever. most unfinished product release ever. biggest missed opportunity ever. biggest insult ever.


    how about that blunder of a station setup? there is no justification for that limp wristed COM/LTC eng station setup, not when a 120 year old excelsior has an LTC tac, since nearly the dawn of the game. whats did it do that was so special? prove to be an even match with an over hyped and over plot armored federation b'rel? woopty do! the X pimp smacked 2 negh'vars. theres never been any hesitation about sticking a LTC tac on any old cruiser in the past, but when its the galaxy involved oh well some arbitrary and contrived super complex reasoning suddenly needs to come in to play, holding the galaxy line to some ridiculous canon stranded that nothing else has to live up too. the worst part is, how they have the galaxy pegged in canon is DEAD wrong.


    unjustifiable station setup, check. how about we look at the 642.5 meter elephant in the room, the galaxy R. what kind of sick game is being played here, were this is sold as part of a bundle with the new and improved dread, yet receives not a single change, wile calling this a 'galaxy reboot'? the galaxy R is the worst ship in the game, the galaxy X was just mediocre. yet, all you do is buff the galaxy X? i can understand a NEED for the R to worse then the X, its never had any trouble filling that role. but to do NOTHING for the R? you proved you can change a station type at will, by making the dread's ENS station universal, good god would it have killed you to do that for the R as well? omfg. even with just that change, it would still be the worst ship! still have that worst turn rate, still have that worse console setup, still have the saucer sep that for it does nothing but make it easier to kill.

    what does 3 ENS eng do to a ship, that also has 3 LTC level eng skills or above? make it suck, the hardest infant. lets say you run an AtB build, a common practice, the station setup is no good for a healer so might as well. the 3 ENS eng mean you HAVE to run only level 1 EPt skills and ET1. not such a big deal on the excelsior that only has 2 LTC or up level eng skills, but for the galaxy you run out of anything useful, and are stuck with skills that do nothing for you instead of skills that could do you a TON of good in ether sci or tac. EWP without turn rate and APO sucks, AB sucks, AtS interferes with AtB so no, ES messes with your RSP and you cant turn well enough to keep anyone close enough to you to use it, cant use ET3 or EPtW/S3, all thats helpful is RSP2 and DEM3. and that takes 2 LTC or up slots, not 3. excelsior is fine, galaxy R totally screwed. excelsior also has saucer seped like mobility standerd, 4 tac consoles, and a LTC level tac skill. how they hell did we end up with these 2 ships so TRIBBLE backward.


    just how long would it take to fix the embarrassingly bad misalignment of the dread parts really, maybe a little less time then it would take to make a collection of new lockbox ships perhaps? some new defiant costumes? how can you with a strait face release the 'reboot' before you correct this?

    http://cloud-4.steampowered.com/ugc/595903887472713572/C970E0E7F99DD6B8A82CE48B3DD2B9A4AA3DE859/
    misaligned lance

    http://cloud-3.steampowered.com/ugc/595903887472712243/ED01DBCABAE80824D25135242620C58DE3B6C3F5/
    misaligned antenna and whatever that is behind the bridge

    ive come to expect a rather high quality associated with cryptic content, its part of why im still here, its why i knew the legacy pack would be worth getting. this is atrocious, and apparently the level of quality galaxy class fan scum deserve. how about that huge bank of windows missing on the venture skin? how about how the neck upfront not haveing enough of a forward slant? these details are IMPORTANT. and you know what? we could have waited an extra week wile these got fixed, we have waited this long for a reboot.


    now for the missed opportunity part. that oh so lovely station fliping tech that debued on the dyson ships, what a perfect piece of tech to go with saucer separation. the rule is, if your going to call something a dreadnaught, its going to be big and have a COM tac. except if its a dread-cruiser i guess, then its just a cruiser with 2 of 4 cruiser commands, and now apparently hangers. you could have had it both ways with the galaxy X saucer sep, going between a COM tac and COM eng if it was seped or not. perfect for the galaxy R too, it could have had its LTC/LT flip from eng to tac on separation. but you didn't bother, and why? because the last ships released had the tech and you didn't want to do 2 ships in a row with it? FINE!, stupid reason aside, you could have put off the galaxy reboot till later, again we have waited this long. oh but its proboly that contrived and arbitrary standard galaxys get held to again isn't it, it couldn't have something that cool, this ship designed to last 100 years and be totally overhauled every 20 has to be totally awful 40 years into its life wile 120 year old ships are top tier, because cryptic logic.



    this entire thing is insulting, calling this a reboot. the stat changes the X got were the least you could do, throwing the R any sort of bone was the least you could do. fixing the worst model errors present in the entire game that these ships have before release is the least you could do, but you blew all that. and cryptic hasn't in the past been into the least it can do, its sets a standard in impressiveness with each release, until now. im so disappointed in you cryptic.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited March 2014
    Sometimes, these decisions don't make sense to our players at the time, but all we ask is for your understanding and your patience in response to these changes, and changes to come.

    ~CaptainSmirk

    Then I hope you understand many players decision to not buy a crappy reboot ship pack. (Pretty much 90% of the posts say the Gal-X needs more Tac ability.) Especially if the 'changes to come' mean you're just gonna soak some more money out of us later for a ship these ships should have been in the first place!
    Sometimes I think I play STO just to have something to complain about on the forums.
  • bridgernbridgern Member Posts: 709 Arc User
    edited March 2014
    Originally Posted by pwecaptainsmirk View Post
    Sometimes, these decisions don't make sense to our players at the time, but all we ask is for your understanding and your patience in response to these changes, and changes to come.

    ~CaptainSmirk

    Well since there is barley any communication between Cryptic and the community what do expect.
    Bridger.png
  • greyhame3greyhame3 Member Posts: 914 Arc User
    edited March 2014
    orangeitis wrote: »
    But the current content is imbalanced. Just ignoring the imbalance and giving every playable thing imbalanced features will do nothing for the game. Certain BOFF layouts are good, some are not... that means we fix the game where all BOFF layouts are good, rather than only give the players limited competitive choices.

    I don't care. I don't think this game needs a hard trinity system.

    The way it's working now is fine, where you can build something that can do the most DPS, but you loose some survivability, or you can build something that had higher survivability but lower DPS. If you want to build a support, you can help the other people by CC, or just throwing heals out occasionally. This system works fine. The problem is not updating old ships, like the Galaxy, to this system.

    We just need to fix the boff/console layouts on the ships where they don't fit this system. It's simpler and better for game health than to suddenly have to go back to the hard trinity system again. Either that, or add things that make those undesirable layouts more desirable powers.
  • ak255ak255 Member Posts: 317 Arc User
    edited March 2014
    Considering it costs 2,500 ZEN just for the Galaxy X, shouldn't it already be a fleet-grade ship?
  • iconiansiconians Member Posts: 6,987 Arc User
    edited March 2014
    ak255 wrote: »
    Considering it costs 2,500 ZEN just for the Galaxy X, shouldn't it already be a fleet-grade ship?

    The Armitage, Atrox, Avenger, Regent, and MVAM Escort are 2,500 Zen and are not fleet-grade.
    ExtxpTp.jpg
  • admiralkristovadmiralkristov Member Posts: 325 Arc User
    edited March 2014
    The best part about the reboot is the amazing hyperbole it's bringing to a lot of these posts.
  • acetx#6540 acetx Member Posts: 6 Arc User
    edited May 2017
    deleted
    Post edited by acetx#6540 on
  • usscapitalusscapital Member Posts: 985 Arc User
    edited March 2014
    I bet they release a 3 pack/5000zen upgrade pack for the galaxy from the dev posts I have read (tach/eng/sci) , that's the only reason they have made such poor choices on this so called reboot tbh and make the fans pay for further improvements
    NERF NERF NERF ONLINE

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  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited March 2014
    i'll stick with my tac vesta. it can at least put out damage and team heal

    plus it's "phaser lance" can hit the target
    victoriasig_zps23c45368.jpg
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited March 2014
    There is not much to said after all the feedback that was giving and ignored.
    Is clear to me, that the costumer opinion is not relevant to the company, so there is not much to said after that.
    __________________________________________________

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    www.divisionhispana.com
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    Is clear to me, that the costumer opinion is not relevant to the company

    Yeah, that much is obvious.

    I would call them Ferengi, but that is an insult to Ferengi.
  • alsayyidalsayyid Member Posts: 115 Arc User
    edited March 2014
    Unless there are other changes to mechanics and pve content in the works, I'm not sure this particular ship has a place except for those who will fly it no matter what. But hey, I don't know what is on the way. Maybe some content will force the need for tanks or something. I doubt there will be any major change to mechanics.

    Anyway, if it one doesn't like the ship just don't buy it. I fail to see the issue. Then again I fly KDF, I am accustomed to not buying things.
  • dabaddabadabaddaba Member Posts: 39 Arc User
    edited March 2014
    I was actually willing to buy this ship or even the whole pack if at least the fleet version had a decent boff layout. I guess I'll just keep my money and my fleet excelsior.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited March 2014
    alsayyid wrote: »
    Maybe some content will force the need for tanks or something. I doubt there will be any major change to mechanics.

    In that case, there are a lot better tanks: Ambassador, Odyssey, Tholian Recluse, Obelisk and Star Cruis are just examples.

    The ship has no use and unless they completely rework the bridge officers powers, is not going to have any use.
    __________________________________________________

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  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    In that case, there are a lot better tanks: Ambassador, Odyssey, Tholian Recluse, Obelisk and Star Cruis are just examples.

    The ship has no use and unless they completely rework the bridge officers powers, is not going to have any use.

    even some of the bulkier science vessels are good tanks.
  • gemetzelgemetzel Member Posts: 0 Arc User
    edited March 2014
    Ship looks awesome. Will buy!
  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited March 2014
    gemetzel wrote: »
    Ship looks awesome. Will buy!

    Notsureifserious.avi
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
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