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So I decided to make a trek ship

magniacapramagniacapra Member Posts: 544 Arc User
Edit: Update
Wow.

I missed a lot of these posts the first time around. Thank you for the kind comments. As you can tell, I don't visit the forums too often but...

If anyone is interested. I made another ship.

uss_athens_by_supersampled-dc0429e.jpg
de3b60b10c737bc93a172f53c8719958-dc04h58.jpg
More info on the class at the following links:
https://supersampled.deviantart.com/art/USS-Pioneer-725411571
https://supersampled.deviantart.com/art/USS-Innovator-725802956
https://supersampled.deviantart.com/art/USS-Athens-725783666


http://supersampled.deviantart.com/art/U-S-S-Recalcitrant-436682030
Pike Class
Deep Space Patrol Escort
Length (approx) 400m
Crew 200


In the wake of the solanae dyson sphere's discovery and the likelihood of forgotten Iconian relics left scattered throughout space, a joint project between Vulcan and Utopia Planitia Fleet Yards set out to produce one of the most advanced Federation Escorts of it's age. The USS Recalcitrant, a Deep Space Patrol Escort was designed to operate alone, seeking out and securing Iconian gateways, installations and technology scattered throughout the distant, dark corners of gamma and delta quadrant.




So this was the end result of my 3DS MAX to C4D modeling conversion session. 1 week turned into 3, things were learnt, remembered, reconfigured. Although I haven't (and probably won't) texture this thing, I've figured out UV Unwrapping too... As always, when I try to figure things out, I usually set out on a personal project - in this case, I wanted to make a starship for Star Trek Online, a Federation ship that meshed with my own quirky design sensibilities...

With the goal established, then I ask for help, suggestions, spend a lot of time on youtube, pull my hair out, and try again.... as you can see here:
www.scifi-meshes.com/forums/sh…
forums.12th-fleet.com/viewtopi…
I may texture it some day - but I have to move on to a personal project I've been working on, thinking on, dreaming on, for far too long. ;)

Some Notes:
Untextured at present - and probably for some considerable time to come - the UV's are unwrapped if anyone wants to have a go...

If this ship where in game - I'd have a Commander Engineering Station, Lt Commander universal and Tactical and 2x Ensign science bridge officers with cruiser commands and escort level handling and HP stats. Kinda like a hybrid between the Patrol Escort and Sovereign.

Let me know if you've got any other questions, comments, criticism or suggestions -
Post edited by magniacapra on
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Comments

  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited February 2014
    Woah. Just...Woah.

    I love the design. That is awesome. Thought it was more of a Cruiser or Science ship based on the aesthetic, not an Escort. Though I suppose the Boff stations you listed would make it a cruiser, technically.
    You're just a machine. And machines can be broken.
    StarTrekFirstContactBorgBattleonetumblr_lln3v6QoT31qzrtqe.gif
  • usscapitalusscapital Member Posts: 985 Arc User
    edited February 2014
    I like it so far and cannot wait to see it finished , kind of makes me want to reinstall 3ds max and start modelling again :) . anyways I would buy it if it was in STO :)
    NERF NERF NERF ONLINE

    DELTA PRICE RISING
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited February 2014
    usscapital wrote: »
    I like it so far and cannot wait to see it finished , kind of makes me want to reinstall 3ds max and start modelling again :)

    Do it!
    I've seen some people spend epic amounts of time recreating every detail within the various enterprises.
  • vocmcpvocmcp Member Posts: 1,134 Arc User
    edited February 2014
    Awesome looks man! I really like it! Thanks a bunch for posting!
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited February 2014
    That looks Awesome, looks like a science cruiser Vulcan/Human Hybrid IMO.

    Great Job.
  • usscapitalusscapital Member Posts: 985 Arc User
    edited February 2014
    Do it!
    I've seen some people spend epic amounts of time recreating every detail within the various enterprises.

    I have not modelled since modding startrek armada 1 & 2 so it has been a while , just tried to install it on windows 7 x64 and it said my licence is not valid lol . last time I used it was on win xp
    NERF NERF NERF ONLINE

    DELTA PRICE RISING
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2014
    Looks good OP, looks really good indeed. :)

    In fact, even Cryptic can take some learning points about Starfleet design from this example. You created something new, something that clearly has the Vulcan design influence and yet is so reckognizably Starfleet. Great job!
    HQroeLu.jpg
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited February 2014
    It looks great.

    I also dig the classification (Pike).

    Some questions because I'm curious ...

    1- Why were the Vulcans tapped to help design an escort?
    2- Any backstory to the name, recalcitrant? Why that name?
    3- Dyson Spheres always kind of give me that dwarfed feeling you know? Like these are HUGE structures. So what's the thought process behind sending 200 man ships out to the darkest corners of space to find these monster structures? Like are those 200 specialists in dyson spheres? How focused is the ship on that part of the mission versus say, the combat problems it may face delving into unexplored space?

    Again, great work. Sorry for all the questions. I guess that shows how good the work was if you got me that interested in the story of the ship.
    [SIGPIC][/SIGPIC]
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited February 2014
    Isn't it strange that there isn't more vulcan design in STO at the moment? Would really love to see something like the 'Jellyfish' in STO.

    A vulcan carrier would probably sell like crazy too.
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited February 2014
    It looks great.

    I also dig the classification (Pike).

    Some questions because I'm curious ...

    1- Why were the Vulcans tapped to help design an escort?
    2- Any backstory to the name, recalcitrant? Why that name?
    3- Dyson Spheres always kind of give me that dwarfed feeling you know? Like these are HUGE structures. So what's the thought process behind sending 200 man ships out to the darkest corners of space to find these monster structures? Like are those 200 specialists in dyson spheres? How focused is the ship on that part of the mission versus say, the combat problems it may face delving into unexplored space?

    Again, great work. Sorry for all the questions. I guess that shows how good the work was if you got me that interested in the story of the ship.

    Good questions and I may not have great answers for all of them.

    1) From an aesthetic POV, during the design process I was coming up with various types configurations for the nacelles, I wanted something that would be a departure from the regular body plan and one of the designs was vulcan-ish almost by accident - that then influenced the RP.
    From an RP POV - well, what are the Vulcans doing right now? They're probably intensely fascinated by the possibilities and problems caused by the resurgence of the Iconians, painting them back into the picture somehow with some sort of active role seemed fitting, given Tuvoks return.

    2) The name represents the role and ship as well as starfleets mood towards the Iconians. Other names floating around for this vessel (or possibly sister vessels) included USS Boxer, USS Wage, USS Eccentric and USS Vagrant. This ship was designed to operate in deepspace, beyond the reach of subspace relays, in some way outside the sphere of the federation its self. But unlike deep space exploration missions, it's remit is pretty clear ...

    3) Think of this class as a first responder, find the assets, secure the assets, wait for reinforcements. Given all recent Iconian contact has been of a hostile nature, the ship unfortunately assumes a more aggressive stance than you would expect from a pure exploration team. Although a few experts are on board, given the vastness of iconian relics, these personnel are probably too valuable to be risked en masse on the first phase of contact.
  • crm14916crm14916 Member Posts: 1,535 Arc User
    edited February 2014
    Hey magniacapra!

    Been watching your work over at scifi-meshes... well done!

    CM
    "Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
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  • projectfrontierprojectfrontier Member Posts: 0 Arc User
    edited February 2014
    http://supersampled.deviantart.com/art/U-S-S-Recalcitrant-436682030


    Some Notes:
    Untextured at present - and probably for some considerable time to come - the UV's are unwrapped if anyone wants to have a go...

    If this ship where in game - I'd have a Commander Engineering Station, Lt Commander universal and Tactical and 2x Ensign science bridge officers with cruiser commands and escort level handling and HP stats. Kinda like a hybrid between the Patrol Escort and Sovereign.

    Let me know if you've got any other questions, comments, criticism or suggestions -

    From a distance it looks like you went hog wild on a White Star.

    And the warp nacelles/pylon system seems a little structurally unsound.

    Otherwise, not ugly.
  • crypticquackcrypticquack Member Posts: 0 Arc User
    edited February 2014
    This looks like a very thoughtful Starfleet design. Great job.

    Some of the escape pods seem to be causing odd shading here and there where they intersect the ship. But overall I like it and can't wait to see where you take it from here!
    Nick "Crypticquack" Quackenbush
    33.33% of the STO Ship Art team.
    100% of the new guys on the STO Ship Art team.
  • puttenhamputtenham Member Posts: 1,052 Arc User
    edited February 2014
    nice design.. you've got more of a star trek feel to your design than any cryptic designed star trek ship.. keep up the good work..
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited February 2014
    crm14916 wrote: »
    Hey magniacapra!

    Been watching your work over at scifi-meshes... well done!

    CM
    Brofirst. :)
    deokkent wrote: »
    I really like it, it looks pretty damn good.
    Thanks!
    And the warp nacelles/pylon system seems a little structurally unsound.

    Almost every pylon-nacelle system from the constitution class up is structurally unsound imo, this just continues that fine tradition :D
  • lan451lan451 Member Posts: 3,386 Arc User
    edited February 2014
    Whoa. That side profile is just amazing.

    So when do you get hired by the STO team, make this ship, and let me fly it? Eh? Eh??

    :P
    JWZrsUV.jpg
    Mine Trap Supporter
  • designationxr377designationxr377 Member Posts: 542 Arc User
    edited February 2014
    I opened this thread thinking: "Ohp, here is going to be another drawing of a Star Trek ship with 2 saucers and 5 naucelles done in crayon. What a poor ploy to try and pad an application for Cryptic."

    Instead... I am now going: "Daaaaymn, that's actually pretty good. Cryptic probably should look into an interview if this person dropped in an application."


    Kuddos!
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited February 2014
    This looks like a very thoughtful Starfleet design. Great job.

    Some of the escape pods seem to be causing odd shading here and there where they intersect the ship. But overall I like it and can't wait to see where you take it from here!

    I think there's a problem with the symmetry modifier as it's only affecting the pods on one side, when I ever get back to it, i'll try a few things to fix it - hopefully with the light bleeding through intersections sorted out too.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2014
    i like, no love, everything but the lower pylon loop
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited February 2014
    I opened this thread thinking: "Ohp, here is going to be another drawing of a Star Trek ship with 2 saucers and 5 naucelles done in crayon.

    I think theres a marker sketch somewhere with 3 deflectors and defiant-like nacelles, it was awesome, but, perhaps too much for the fan base right now.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited February 2014
    It does look great, nice work!

    As for critical feedback:
    The nacelles should probably be lifted a bit so they fully clear the saucer section on a frontal view. Although, truth be told, I am kind of curious what the ship would look like if you flipped the nacelle and pylons upside-down for an under-mounted design(obviously, the pylons would have to be restructured). It might help counter-balance the very low drooping deflector section and give it a more aggressive profile.

    I also find the secondary navigational deflector a bit curious on an 'escort', but I see it is mentioned as a long-range vessel.

    Otherwise, I really like the attention to detail, from the torpedo modules to the fore and aft Phaser strips to the thruster ports to the bridge and escape pod distribution. I can see a lot of love and thought went into it. :)
  • setheweavilesetheweavile Member Posts: 26 Arc User
    edited February 2014
    I'm getting a 404 on the link...
    [SIGPIC][/SIGPIC]
  • hyplhypl Member Posts: 3,719 Arc User
    edited February 2014
    Want it. Nao.

    Make it happen. :D
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited February 2014
    Other than STO not really needing another escort, I like it.

    I like the idea of Starfleet ships w/ some other species flavor/esthetics vs full-on alien ships in Starfleet.

    There are many fan made ships that look better than some of the ones that are in-game. It'd be nice if Cryptic bought some to use. One idea would be to use them as ship skins to sell in the C-store. Cryptic used to sell ship skins back when they cared about STO as something other than a money maker.

    I remember back before F2P how Cryptic swore that C-store items were never going to effect gameplay (aka p2w). How times have changed. :(
    If this ship where in game - I'd have a Commander Engineering Station, Lt Commander universal and Tactical and 2x Ensign science bridge officers

    So this? [][][][] [][][] [][][] [] []

    On top tier ships I really dislike ensign stations. I'd make the 2 Ensign Scis a Lt. Sci. Boff seating probably a bit OP, but like the Fleet BoP, it might lose some HP to make up for it.
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited February 2014
    I remember back before F2P how Cryptic swore that C-store items were never going to effect gameplay (aka p2w). How times have changed. :(

    i recall back before the game went live they said it be used only for vanity item's hek here is a video of of the sto that should have been
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • novapolaris#2925 novapolaris Member Posts: 808 Arc User
    edited February 2014
    Wow. That ship design is actually... pretty dang good!

    If it were possible, I would definitely love to see the Pike class in game at some point!

    For the bridge officer seating, if the current setup doesn't work, one of these might be able to:
    • (Commander Eng, Lieutenant Tac and Sci, Lieutenant Commander and Ensign universal) - [][][][] [][] [][] [][][] []
    • (Commander Eng, Lieutenant Commander Tac, Lieutenant Sci and universal, ensign universal) - [][][][] [][][] [][] [][] []

    However, the secondary deflector array made me think that it would have some kind of science capabilities.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited February 2014
    Ship looks like a cross between a Nova, Promethius and a D'kyr Vulcan ship. Very interesting.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

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  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited February 2014
    To me it looks like a Miranda Configuration of a Vesta. It looks interesting, only thing I would change is the JJPrize Warp Nacelles and get rid of that lower ring.


    But we know Cryptic made it clear they aren't going to add fanmade designs. Not even the other winners of the DTNE got their ships into the game.
This discussion has been closed.