Community Member @NazHuggyBear2 has written a Guest Blog about a Organized PvP, and a man named Tyler Durden. Perhaps you have heard of him? Read our blog here to find out more details!
The first rule of organised PvP is we do not write blogs about organised PvP.
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As with previous guest blogs about PvP, I have only this to say; Uninterested. Not in the blog per say - which was well written and even to me, a non-PvPer, quite interesting (not interesting enough to convince me to PvP, but interesting nonetheless) -, but in the content. PvP is largely broken, and most players don't seem to want anything to do with it so why keep plugging it?
You're just a machine. And machines can be broken.
The first rule of organised PvP is we do not write blogs about organised PvP.
+++
As with previous guest blogs about PvP, I have only this to say; Uninterested. Not in the blog per say - which was well written and even to me, a non-PvPer, quite interesting (not interesting enough to convince me to PvP, but interesting nonetheless) -, but in the content. PvP is largely broken, and most players don't seem to want anything to do with it so why keep plugging it?
So those who want to do it know which channels or people to talk to?
The first rule of organised PvP is we do not write blogs about organised PvP.
+++
As with previous guest blogs about PvP, I have only this to say; Uninterested. Not in the blog per say - which was well written and even to me, a non-PvPer, quite interesting (not interesting enough to convince me to PvP, but interesting nonetheless) -, but in the content. PvP is largely broken, and most players don't seem to want anything to do with it so why keep plugging it?
For those of you who aren't sure, try it. Who knows, you might just like it.
theres nothing like fighting a ship with as many station powers and weapons as yours, who also intelligently reacts to you. npcs that fly in circles and run off a few basic scripts and cycle maybe 1 or 2 powers couldn't be more dull. the more of you that try pvp, the more diluted the scarey premades will be. and they can be avoided all together thanks to the channels the blog spoke of. all that gear and ships you grind? it might let you kill npcs a tad faster, but were it really has a use is against other player ships
^ This times a thousand. You are driving people away from STO by plugging PvP lol.
Well, they can only get so many people to play STO by plugging folks standing around twiddling their thumbs...so perhaps talking about one of the things you can actually do in the game might just get folks to play? Get more folks to play - see the potential revenue - invest - return on investment - profit...
Why should Cryptic limit potential sources of revenue in a game? Does not increased revenue mean the potential for a better game for all?
Well, they can only get so many people to play STO by plugging folks standing around twiddling their thumbs...so perhaps talking about one of the things you can actually do in the game might just get folks to play? Get more folks to play - see the potential revenue - invest - return on investment - profit...
Why should Cryptic limit potential sources of revenue in a game? Does not increased revenue mean the potential for a better game for all?
Just saying...
"Hey guys, come to my restaurant I sell steak that tastes like cat food. You'll pay for something that resembles great food, but walk away with catbreath. Oh, and you'll come back for more and tell your friends about your great experience, right?!"
Nazs guest blog is a great read. Wish we where a bit more pumped as a community when it ran. Seems the timing is right in the middle of one of our bi monthly PvP vet break downs. lol
Well written though, an engaging read filled with good info. I hope it does get a few more people out for some TD matches, and into PVP in general. Perhaps there is a slim hope that some increased PvP participation could help convince Cryptic to spend some more time on PvP.
Who knows they might even strip out some of worse aspects of the power creep and P2W and make it a fun game mode that really does attract a good following of loyal customers. I know when we balance out the matches ourselves they can still be lots of fun... and show off the base PvP system in STO that keeps us all hoping.
The Tyler Durden concept for PvP (you're a maggot and we'll tell you how to PvP correctly) isn't for everyone.
How did you come to that conclusion?
The Tyler Durden concept for PvP is basically:
> Leave your fleet & fleet politics at the door.
> Try to balance the teams as best as can be done, using player created tools since Cryptic hasn't provided any.
> Anyone can form, host and play in these matches.
> Aim for matches balanced well enough that end in close scores, such as the on in the screenshot that ended 15 to 14.
And how is this accomplished any more efficiently than the last gazillion guest blogs on the subject?
The Tyler Durden concept for PvP (you're a maggot and we'll tell you how to PvP correctly) isn't for everyone.
Simply repeating the same message over and over wont help.
Cryptic getting off their fundament and doing something themselves to boost PvP might.
You seem to make a habit of talking out your TRIBBLE buddy. You obviously have no clue as what the Tyler Durden channel in STO is about, what the character Tyler Durden in the book and motion picture are about, what the concept of Fight Club is, or anything else. Do the world a favor and go play in traffic.
And how is this accomplished any more efficiently than the last gazillion guest blogs on the subject?
The Tyler Durden concept for PvP (you're a maggot and we'll tell you how to PvP correctly) isn't for everyone.
Simply repeating the same message over and over wont help.
Cryptic getting off their fundament and doing something themselves to boost PvP might.
Tyler Durden isn't about Vet players telling you how to PvP correctly.
Its about everyone getting together to have FUN PvPing.
Many new players try PvP for the first time in STO and are scared off... not by Cryptic. They run into there first Premade team in the ques... have a fun time loosing 15 -0... come to the forums and see people going on about how broken PvP is and how its all Cryptics fault because X Y or Z is Overpowered / broken / Pure haX... whatever they want to blame for being KOed by a full team on the other side working together.
Tyler matches remove that for new players... we all get together and we BALANCE the teams ourselves. Yes that means we don't throw 5 completely new people on a team together and pair them up with people that have been PvPing every day for 4 years. Matches like that happen in the QUE and they are no fun for either side. Its not any more fun to beat up a team full of inexperienced players any more then it is to loose 15-0.
If you come out and play in TD matches... you will NO DOUBT participate in matches that almost always end with scores like 15-10.... the Ideal TD match ends 15-14.
That happens through self balancing of the teams. We don't allow one side to have 5 Science players... or 5 Tac Players... or one side to have a full on team of Vets. We balance them out as best we can. We (the community and I am talking about Mancom here) have created automated tools that allow us to balance matches based on player stats. His software records Log data from many of the TD regulars. This data records things like DPS and HPS... and he is even coded some very intelligent math that tracks CC applications and awards "Style" points... so his system does a pretty good job of balancing support players as well.
TD is about the STO PvP community coming together to have a TON of fun. Yes those of us that have imagined TD... and the guys like Nixtus Mancom Naz Zentih and many others that have done tons of work providing always on Team Speaks / Automated Match balancing systems / and just been plain Super boosters for the game mode. Have a vision for a PvP game in STO that is in fact fun. The blog shines a light on it... and we are all saying it IS fun... and it is fun for everyone. (We have been told this by new players on many many occasions) TD gets better and better... and in the end its all about the TREK and getting together and mashing that up with some PvP... and not importing that completely NON trek mentality that creeps into so many other MMOS PvPs. (and that Cryptic has allowed to happen here).
Come together and have FUN... and do it together. Yes in TD we all die... your ship will explode, we all explode when we get the balances right. We also all have a great time, and in the spirit of Trek all encourage each other to get better... and work hard to make sure EVERYONE is having a good time doing it.
A lot of well written PVP articles and blogs lately, but none of them will convince me to actually enjoy PVP in STO. As a long time PVP'er in many other games, I can say that I love PVP but hate it in this game. It's been said time and again that STO just does it wrong, but instead of saying it, I think the numbers speak for themselves. It seems that less than a third of the population participates in PVP, so there's something obviously wrong with the system in place.
If you are enjoying the current state of PVP, then by all means, continue to do so. I'm glad some folks are. It's just not enjoyable for me and many others. I really hope the Devs do something to spice things up a bit as well as make some real changes. By that, I don't mean by adding some crappy reputation system on top of the current system. There have been a ton of threads concerning this issue with many great ideas but it's really up to the Devs to actually want to make PVP more enjoyable for everyone. The lack of rewards alone are a deterrent for many, for me, it's the lack of real rules and consequences, etc.
Can't think where I've seen that regulary in conjunction with the words Tyler Durden.
It's a joke, and a direct quote from the movie.
The point in Antonio's sig is that we are all the same, we are not our fleets, we are not above each other.
Everyone fights, everyone gets to die.
That's what its about.
Feel free to join, or not join, but there's no need to actively work to misconstrue what the whole thing is about because of a direct quote from the movie.
A lot of well written PVP articles and blogs lately, but none of them will convince me to actually enjoy PVP in STO. As a long time PVP'er in many other games, I can say that I love PVP but hate it in this game. It's been said time and again that STO just does it wrong, but instead of saying it, I think the numbers speak for themselves. It seems that less than a third of the population participates in PVP, so there's something obviously wrong with the system in place.
Obviously, if you are enjoying the current state of PVP, then by all means, continue to do so. I'm glad some folks are. It's just not enjoyable for me and many others. I really hope the Devs do something to spice things up a bit as well as make some real changes. By that, I don't mean by adding some crappy reputation system on top of the current system. There have been a ton of threads concerning this issue with many great ideas but it's really up to the Devs to actually want to make PVP more enjoyable for everyone. The lack of rewards alone are a deterrent for many, for me, it's the lack of real rules and consequences, etc.
You are not alone. Many of us have been frustrated by Cryptics implementation of PvP in STO. Just stop by the PvP section and it is very evident that many of us are not very happy with the direction of STO PvP.
Frankly that is what Tyler Durden is all about... it is/was started as protest channel. A protest against some of the unfun that was happening in the general Que system. The base game mode itself is infact great. I have PvPed in many other games as well... I love PvP.
Yes TD isn't the long term solution for qualtiy STO PvP... Cryptic at some point will have to come through for us. Having said that though... as Naz has said in the blog. We have days where we really do pull 8-12 hours of ongoing TD style matches... people come and go all day and have a great time.
I understand if your burned on the idea of PvP in this game... I really do. When you have some time though (weekends are great times to do it) Pop into the Tylder Durden Team speak... say hi. Just listen in if that is all you want to do. If you jump in and play a few rounds though... you might just have a great time. Perhaps make a few friends. (many people will go off and grind the PvE together as well... gotta stay geared up lol). Really come on down... you have nothing to loose... and a lot to gain.
"Hey guys, come to my restaurant I sell steak that tastes like cat food. You'll pay for something that resembles great food, but walk away with catbreath. Oh, and you'll come back for more and tell your friends about your great experience, right?!"
I know that folks complain about some of my analogies, but c'mon - seriously?
Cryptic wants to have a robust endgame, right? They want folks to stick around and spend for years to come...as well as getting new players into the game that will stick around to spend for years to come...right?
Nothing in this game is going to be perfect to everybody - different folks enjoy different things. Tom may thoroughly enjoy something that Jerry finds to be TRIBBLE. Jerry may enjoy something that Tom finds to be TRIBBLE. Both Tom and Jerry may enjoy something, but both could feel that it could be better.
Etc, etc, etc...
If you want Cryptic to make a game with the TRIBBLE you enjoy instead of the TRIBBLE you don't enjoy, then buy PWE and thus Cryptic - hope that CBS lets you keep the license...and then have that say.
edit: Speaking of different folks liking different things - it's been an ongoing discussion for well over 16 years that I've seen with PvP in MMOs alone. There are just so many different types of PvP out there, folks like different things - different games do different things, even similar types of games do different things - whether talking about MMOs, FPS, TPS, RTS, etc, etc, etc.
Just because somebody may prefer steak to sea bass doesn't mean sea bass is TRIBBLE...just means they prefer steak.
As much as it may come as a surprise to many folks out there, the world does not revolve around their little pinky...
The point in Antonio's sig is that we are all the same, we are not our fleets, we are not above each other.
Everyone fights, everyone gets to die.
That's what its about.
Feel free to join, or not join, but there's no need to actively work to misconstrue what the whole thing is about because of a direct quote from the movie.
Thats the face you put onto the fora.
And, if it is a joke, it aint that funny.
Come to PvP where calling you a maggot is considered a joke.
You may want to reconsider whether or not thats the exact image you're trying to convey.
And my substantive point remains.
The Tyler Durden concept, whatever it actually is, is just one approach.
Cryptics commitment to PvP seems to consist at the moment of giving the keeprs of that approach a guest blog on a regular basis........and thats it.
Even if I accept that your group is actually friendly, its not enough.
Want a thriving PvP culture in STO?
I do.
But we wont get one until Cryptic pull up some slack and actually do something substantive.
That's what might do it for you, but there's no one answer. That certainly wouldn't be the answer for me...I don't have the ego - don't care for the epeen measuring stick offered by such things. I usually have more fun accidentally blowing myself up than blowing up anybody else. Hell, just yesterday I congratulated somebody on their awesome piloting skills as they buffed up and rammed my Beachball to kill me. It was pretty nifty...was a crit too, so no embarrassing death to a non-crit.
Much like Cryptic needs to offer various forms of endgame PvE (both casual and non-casual), they need to do the same with PvP. If they want to have a robust endgame...well, it needs to be robust.
Come to PvP where calling you a maggot is considered a joke.
You may want to reconsider whether or not thats the exact image you're trying to convey.
And my substantive point remains.
The Tyler Durden concept, whatever it actually is, is just one approach.
Cryptics commitment to PvP seems to consist at the moment of giving the keeprs of that approach a guest blog on a regular basis........and thats it.
Even if I accept that your group is actually friendly, its not enough.
Want a thriving PvP culture in STO?
I do.
But we wont get one until Cryptic pull up some slack and actually do something substantive.
A shuttle map is a dollar short and a day late.
Whats needed is a persistent ranking system.
The quote is not a joke... however it is also NOT aimed at you. Its was / is aimed at the fleet premades that have scared a good number of players away from PvP.
By hitting the ques in full premade force way to often... many of the games premade style players have made PvP a completely unfun place.
In the movie and book... Tyler uses that line when he is talking to the guys in the fight club. The idea being everyone comes and fights... everyone takes there lumps... everyone feels "alive".
The meaning is 100% the same here. There is nothing special about any one of us that we get to team up with friends every match. We all come to TD to fight and feel alive in STO. We don't do that at other players expenses. Everyone that fights in TD will get bloody. There is no such thing as showing up to a TD match and having it end with out having to have watched a Respawn timer at least a few times. (if that does in fact happen... we failed in setting up the teams... and in the next match YOU WILL respawn)... that isn't because we set people up to die... its because we are setting the teams up for a good fight. A good fight is a match that ends 15 14... where every death/kill maters... and where that last 5 min of the match when the score is 12 10... everyones blood will get pumping and we can all feel "alive".
Other Tyler Quotes that could apply... that I didn't use.
I don't want to die without any scars. ― Chuck Palahniuk, Fight Club
Reject the basic assumptions of civilization, especially the importance of material possessions. ― Chuck Palahniuk, Fight Club
The liberator who destroys my property is fighting to save my spirit. The teacher who clears all possessions from my path will set me free. ― Chuck Palahniuk, Fight Club
This is your life, and its ending one minute at a time. ― Chuck Palahniuk, Fight Club
On a long enough timeline, the survival rate for everyone drops to zero. ― Chuck Palahniuk, Fight Club
"The things you own end up owning you." ― Chuck Palahniuk, Fight Club
"Sticking feathers up your butt does not make you a chicken." ― Chuck Palahniuk, Fight Club
"You're not your job. You're not how much money you have in the bank. You're not the car you drive. You're not the contents of your wallet. You're not your ****ing khakis. You're the all-singing, all-dancing TRIBBLE of the world." - Chuck Palahniuk, Fight Club
"Do you know what a duvet is? It's a blanket. Just a blanket. Now why do guys like you and me know what a duvet is? Is this essential to our survival, in the hunter-gatherer sense of the word? No. What are we then? Right. We are consumers. We're the bi-products of a lifestyle obsession." ― Chuck Palahniuk, Fight Club
Anyway you get the idea... there are plenty of good TD quotes that hit at some of what we have tried to do with TD channel in STO. Also if you have never read the Book get it. It is one of the few true modern classics. Movie was great but like most adapted books the book is better.
The quote I choose I think sums it up nicely... don't bring your Fleet tags to TD... we are all equals.
Comments
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As with previous guest blogs about PvP, I have only this to say; Uninterested. Not in the blog per say - which was well written and even to me, a non-PvPer, quite interesting (not interesting enough to convince me to PvP, but interesting nonetheless) -, but in the content. PvP is largely broken, and most players don't seem to want anything to do with it so why keep plugging it?
Keep holding the torch!
So those who want to do it know which channels or people to talk to?
But seriously, who is this "naz" character?
:P
/10char
For those of you who aren't sure, try it. Who knows, you might just like it.
It should be built into Arc so you can view it there.
It should be an app available for iPhones/iPads, Android phones/tablets, Windows PC/phones/tablets, and Linux.
PWE should buy a screen for Times Square so that Ker'rat chat can scroll by!
Though I've heard Organized PvP can be fun too. :P
Don't neckpunch me or anything, but lol - I pictured Flo from the Progressive commercials where she's selling insurance like a drug dealer.
^ This times a thousand. You are driving people away from STO by plugging PvP lol.
Well, they can only get so many people to play STO by plugging folks standing around twiddling their thumbs...so perhaps talking about one of the things you can actually do in the game might just get folks to play? Get more folks to play - see the potential revenue - invest - return on investment - profit...
Why should Cryptic limit potential sources of revenue in a game? Does not increased revenue mean the potential for a better game for all?
Just saying...
"Hey guys, come to my restaurant I sell steak that tastes like cat food. You'll pay for something that resembles great food, but walk away with catbreath. Oh, and you'll come back for more and tell your friends about your great experience, right?!"
Well written though, an engaging read filled with good info. I hope it does get a few more people out for some TD matches, and into PVP in general. Perhaps there is a slim hope that some increased PvP participation could help convince Cryptic to spend some more time on PvP.
Who knows they might even strip out some of worse aspects of the power creep and P2W and make it a fun game mode that really does attract a good following of loyal customers. I know when we balance out the matches ourselves they can still be lots of fun... and show off the base PvP system in STO that keeps us all hoping.
Thanks for being a booster Naz.
And how is this accomplished any more efficiently than the last gazillion guest blogs on the subject?
The Tyler Durden concept for PvP (you're a maggot and we'll tell you how to PvP correctly) isn't for everyone.
Simply repeating the same message over and over wont help.
Cryptic getting off their fundament and doing something themselves to boost PvP might.
How did you come to that conclusion?
The Tyler Durden concept for PvP is basically:
> Leave your fleet & fleet politics at the door.
> Try to balance the teams as best as can be done, using player created tools since Cryptic hasn't provided any.
> Anyone can form, host and play in these matches.
> Aim for matches balanced well enough that end in close scores, such as the on in the screenshot that ended 15 to 14.
That's it, that's the whole of it.
You seem to make a habit of talking out your TRIBBLE buddy. You obviously have no clue as what the Tyler Durden channel in STO is about, what the character Tyler Durden in the book and motion picture are about, what the concept of Fight Club is, or anything else. Do the world a favor and go play in traffic.
Tyler Durden isn't about Vet players telling you how to PvP correctly.
Its about everyone getting together to have FUN PvPing.
Many new players try PvP for the first time in STO and are scared off... not by Cryptic. They run into there first Premade team in the ques... have a fun time loosing 15 -0... come to the forums and see people going on about how broken PvP is and how its all Cryptics fault because X Y or Z is Overpowered / broken / Pure haX... whatever they want to blame for being KOed by a full team on the other side working together.
Tyler matches remove that for new players... we all get together and we BALANCE the teams ourselves. Yes that means we don't throw 5 completely new people on a team together and pair them up with people that have been PvPing every day for 4 years. Matches like that happen in the QUE and they are no fun for either side. Its not any more fun to beat up a team full of inexperienced players any more then it is to loose 15-0.
If you come out and play in TD matches... you will NO DOUBT participate in matches that almost always end with scores like 15-10.... the Ideal TD match ends 15-14.
That happens through self balancing of the teams. We don't allow one side to have 5 Science players... or 5 Tac Players... or one side to have a full on team of Vets. We balance them out as best we can. We (the community and I am talking about Mancom here) have created automated tools that allow us to balance matches based on player stats. His software records Log data from many of the TD regulars. This data records things like DPS and HPS... and he is even coded some very intelligent math that tracks CC applications and awards "Style" points... so his system does a pretty good job of balancing support players as well.
TD is about the STO PvP community coming together to have a TON of fun. Yes those of us that have imagined TD... and the guys like Nixtus Mancom Naz Zentih and many others that have done tons of work providing always on Team Speaks / Automated Match balancing systems / and just been plain Super boosters for the game mode. Have a vision for a PvP game in STO that is in fact fun. The blog shines a light on it... and we are all saying it IS fun... and it is fun for everyone. (We have been told this by new players on many many occasions) TD gets better and better... and in the end its all about the TREK and getting together and mashing that up with some PvP... and not importing that completely NON trek mentality that creeps into so many other MMOS PvPs. (and that Cryptic has allowed to happen here).
Come together and have FUN... and do it together. Yes in TD we all die... your ship will explode, we all explode when we get the balances right. We also all have a great time, and in the spirit of Trek all encourage each other to get better... and work hard to make sure EVERYONE is having a good time doing it.
If you are enjoying the current state of PVP, then by all means, continue to do so. I'm glad some folks are. It's just not enjoyable for me and many others. I really hope the Devs do something to spice things up a bit as well as make some real changes. By that, I don't mean by adding some crappy reputation system on top of the current system. There have been a ton of threads concerning this issue with many great ideas but it's really up to the Devs to actually want to make PVP more enjoyable for everyone. The lack of rewards alone are a deterrent for many, for me, it's the lack of real rules and consequences, etc.
Can't think where I've seen that regulary in conjunction with the words Tyler Durden.
It's a joke, and a direct quote from the movie.
The point in Antonio's sig is that we are all the same, we are not our fleets, we are not above each other.
Everyone fights, everyone gets to die.
That's what its about.
Feel free to join, or not join, but there's no need to actively work to misconstrue what the whole thing is about because of a direct quote from the movie.
And those of us who've tried it are already sure. :rolleyes:
You are not alone. Many of us have been frustrated by Cryptics implementation of PvP in STO. Just stop by the PvP section and it is very evident that many of us are not very happy with the direction of STO PvP.
Frankly that is what Tyler Durden is all about... it is/was started as protest channel. A protest against some of the unfun that was happening in the general Que system. The base game mode itself is infact great. I have PvPed in many other games as well... I love PvP.
Yes TD isn't the long term solution for qualtiy STO PvP... Cryptic at some point will have to come through for us. Having said that though... as Naz has said in the blog. We have days where we really do pull 8-12 hours of ongoing TD style matches... people come and go all day and have a great time.
I understand if your burned on the idea of PvP in this game... I really do. When you have some time though (weekends are great times to do it) Pop into the Tylder Durden Team speak... say hi. Just listen in if that is all you want to do. If you jump in and play a few rounds though... you might just have a great time. Perhaps make a few friends. (many people will go off and grind the PvE together as well... gotta stay geared up lol). Really come on down... you have nothing to loose... and a lot to gain.
I know that folks complain about some of my analogies, but c'mon - seriously?
Cryptic wants to have a robust endgame, right? They want folks to stick around and spend for years to come...as well as getting new players into the game that will stick around to spend for years to come...right?
Nothing in this game is going to be perfect to everybody - different folks enjoy different things. Tom may thoroughly enjoy something that Jerry finds to be TRIBBLE. Jerry may enjoy something that Tom finds to be TRIBBLE. Both Tom and Jerry may enjoy something, but both could feel that it could be better.
Etc, etc, etc...
If you want Cryptic to make a game with the TRIBBLE you enjoy instead of the TRIBBLE you don't enjoy, then buy PWE and thus Cryptic - hope that CBS lets you keep the license...and then have that say.
edit: Speaking of different folks liking different things - it's been an ongoing discussion for well over 16 years that I've seen with PvP in MMOs alone. There are just so many different types of PvP out there, folks like different things - different games do different things, even similar types of games do different things - whether talking about MMOs, FPS, TPS, RTS, etc, etc, etc.
Just because somebody may prefer steak to sea bass doesn't mean sea bass is TRIBBLE...just means they prefer steak.
As much as it may come as a surprise to many folks out there, the world does not revolve around their little pinky...
Thats the face you put onto the fora.
And, if it is a joke, it aint that funny.
Come to PvP where calling you a maggot is considered a joke.
You may want to reconsider whether or not thats the exact image you're trying to convey.
And my substantive point remains.
The Tyler Durden concept, whatever it actually is, is just one approach.
Cryptics commitment to PvP seems to consist at the moment of giving the keeprs of that approach a guest blog on a regular basis........and thats it.
Even if I accept that your group is actually friendly, its not enough.
Want a thriving PvP culture in STO?
I do.
But we wont get one until Cryptic pull up some slack and actually do something substantive.
A shuttle map is a dollar short and a day late.
Whats needed is a persistent ranking system.
That's what might do it for you, but there's no one answer. That certainly wouldn't be the answer for me...I don't have the ego - don't care for the epeen measuring stick offered by such things. I usually have more fun accidentally blowing myself up than blowing up anybody else. Hell, just yesterday I congratulated somebody on their awesome piloting skills as they buffed up and rammed my Beachball to kill me. It was pretty nifty...was a crit too, so no embarrassing death to a non-crit.
Much like Cryptic needs to offer various forms of endgame PvE (both casual and non-casual), they need to do the same with PvP. If they want to have a robust endgame...well, it needs to be robust.
The quote is not a joke... however it is also NOT aimed at you. Its was / is aimed at the fleet premades that have scared a good number of players away from PvP.
By hitting the ques in full premade force way to often... many of the games premade style players have made PvP a completely unfun place.
In the movie and book... Tyler uses that line when he is talking to the guys in the fight club. The idea being everyone comes and fights... everyone takes there lumps... everyone feels "alive".
The meaning is 100% the same here. There is nothing special about any one of us that we get to team up with friends every match. We all come to TD to fight and feel alive in STO. We don't do that at other players expenses. Everyone that fights in TD will get bloody. There is no such thing as showing up to a TD match and having it end with out having to have watched a Respawn timer at least a few times. (if that does in fact happen... we failed in setting up the teams... and in the next match YOU WILL respawn)... that isn't because we set people up to die... its because we are setting the teams up for a good fight. A good fight is a match that ends 15 14... where every death/kill maters... and where that last 5 min of the match when the score is 12 10... everyones blood will get pumping and we can all feel "alive".
Other Tyler Quotes that could apply... that I didn't use.
I don't want to die without any scars. ― Chuck Palahniuk, Fight Club
Reject the basic assumptions of civilization, especially the importance of material possessions. ― Chuck Palahniuk, Fight Club
The liberator who destroys my property is fighting to save my spirit. The teacher who clears all possessions from my path will set me free. ― Chuck Palahniuk, Fight Club
This is your life, and its ending one minute at a time. ― Chuck Palahniuk, Fight Club
On a long enough timeline, the survival rate for everyone drops to zero. ― Chuck Palahniuk, Fight Club
"The things you own end up owning you." ― Chuck Palahniuk, Fight Club
"Sticking feathers up your butt does not make you a chicken." ― Chuck Palahniuk, Fight Club
"You're not your job. You're not how much money you have in the bank. You're not the car you drive. You're not the contents of your wallet. You're not your ****ing khakis. You're the all-singing, all-dancing TRIBBLE of the world." - Chuck Palahniuk, Fight Club
"Do you know what a duvet is? It's a blanket. Just a blanket. Now why do guys like you and me know what a duvet is? Is this essential to our survival, in the hunter-gatherer sense of the word? No. What are we then? Right. We are consumers. We're the bi-products of a lifestyle obsession." ― Chuck Palahniuk, Fight Club
Anyway you get the idea... there are plenty of good TD quotes that hit at some of what we have tried to do with TD channel in STO. Also if you have never read the Book get it. It is one of the few true modern classics. Movie was great but like most adapted books the book is better.
The quote I choose I think sums it up nicely... don't bring your Fleet tags to TD... we are all equals.