Please note I am stating from the start that I do not speak for everyone, however I feel some If not many, will agree with me on this. Consider this:
In "Star Trek: The Motion Picture" Admiral Kirk took command of the Enterprise, not demoted to captain but through his rank of Admiral, took control. The fact that my character is an Admiral does not affect my immersion into the trek universe. What does give me pause is that he is an Admiral in command of a ship that has no captain.
Now, I want to say it was just before legacy of Romulus that one of the devs was interviewed where they mentioned the idea of being able to promote one of your boffs to captain once you passed the captain rank. I say that sounds great! Let's do it.
Some people are just bad at immersion, so they feel this need to try and take it out on everyone else... :rolleyes:
The mistake was made long ago when it came to deciding rank names for the game. The issue here is that Cryptic has failed to make us feel that, as Admirals or Generals, we would have some authority or power. I'd like to be able to command a squadron of my own ships at some point in the future. To promote my boffs to Captain and assign them to command my other ships. I'd also like to party up with 4 other people and their own squadrons of ships and engage in epic fleet battles...and hopefully by then the engine will be able to handle it too.
For what it's worth, I support the other thread. I'd like my main characters to be Captains, not Admirals. I don't particularly like the idea of commanding fleets of ships either.
In "Star Trek: The Motion Picture" Admiral Kirk took command of the Enterprise, not demoted to captain but through his rank of Admiral, took control. The fact that my character is an Admiral does not affect my immersion into the trek universe. What does give me pause is that he is an Admiral in command of a ship that has no captain.
My memory might be a little rusty, but I thought Decker was Captain?
Now, I want to say it was just before legacy of Romulus that one of the devs was interviewed where they mentioned the idea of being able to promote one of your boffs to captain once you passed the captain rank. I say that sounds great! Let's do it.
What would be the point in having a resident Captain if there was a permanent Admiral on the ship?
I'd like to be able to command a squadron of my own ships at some point in the future. To promote my boffs to Captain and assign them to command my other ships. I'd also like to party up with 4 other people and their own squadrons of ships and engage in epic fleet battles...and hopefully by then the engine will be able to handle it too.
Here is a half way there idea, you know the power to call a random ship to help you when your Hull is below 50%? How about they change that to call one of the ships you have docked instead of just some random generic? How cool would that be?
When Rear Admiral Kirk assumed control of the Enterprise in The Motionless Picture, he wore (and was addressed by) the rank of "Captain", as the ship's commander. His permanent rank was still Rear Admiral. Will Decker, the former captain of the ship, wore Commander's rank, although his permanent rank was still Captain.
When Kirk assumed command of the ship in TWoK, he did not change his apparent rank, because the ship was still technically under the command of Captain Spock. However, Spock allowed him to command the ship as though Kirk were the captain, thus giving him the nominal responsibilities anyway. (Had there been proper followup to the events of TVH, with Kirk reduced in rank to Captain and assigned to command of the new Enterprise, there should also have been the revelation that Captains Spock and Scott, while under Kirk's command, were wearing Commander's rank pips again. You can't have two captains of a ship.)
This is based on the Naval tradition that the commander of the vessel is always called "Captain", no matter the actual rank; usually, in the past, this has been used for such things as a Lieutenant Commander in charge of, say, a destroyer, who will be addressed as "Captain" by his crew and in official communiques, but will still be paid as a Lt Cdr.
Here is a half way there idea, you know the power to call a random ship to help you when your Hull is below 50%? How about they change that to call one of the ships you have docked instead of just some random generic? How cool would that be?
This is super cool. And it would make keeping good and well equipped ships in your personal fleet list as well as desiring to buy more slots.
(Fleet support is a few ships.) Instead of random one to three make it all of your mini-fleet.
This way people are encouraged to spend money on ships and slots more.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
I don't mind being an admiral/general in command of his own flagship. I just wish I could do admiral level functions like assigning boffs to captain some of my other ships to perform missions - either via the Gateway or otherwise.
Perhaps restrict them to lower tier ships, but have a special adventure zone/queued event/mission where you can call them in as support - a bit like the Dyson Sphere battlezone is handled. Or, have the chance to go rescue them if there is a critical failure or such during a mission you dispatch them to.
Guiding your (former) bridge officer(s) through the ranks of starship command could also open new interest (and business opportunities) in the lower level c-store ships - which means a financial reason for the Cryptic to (finally) pursue implementing it.
This is based on the Naval tradition that the commander of the vessel is always called "Captain", no matter the actual rank; usually, in the past, this has been used for such things as a Lieutenant Commander in charge of, say, a destroyer, who will be addressed as "Captain" by his crew and in official coes, but will still be paid as a Lt Cdr.
thank you, I did enjoy the naval lesson on chain of command and yes, I do believe you're right, thus the phrase "acting captain" in the show used by officers in ship command regardless of rank. That being said, it's done to prevent confusion of who is in command isn't it? As you clearly stated, while the admiral did wear captain pips and the captain wore commander pips, their original rank was still what it was before the Admiral tool control.
Why not turn STO into an RTS game, with us all being Federation Presidents and High Chancellors and Proconsuls, building empires, having millions of experts researching new technology, building new fleets, and have the fleets move on a map to engage one another while we sit in our office at Earth, Q'onos or Mol'Rihann.
Oh, wait... maybe not.
That actually sounds very good. I would play that.
Personally, I'm in the "max rank captain (commander for roms)" camp. Going from right out of the academy to being a VA (for feds) in under a year just doesn't make sense. It would hardly make sense to get to captain in that amount of time. To tell you the truth I haven't heard a good argument as to why we should be admirals other than "I like my admiral pips, don't take them away!!!".
Here is a half way there idea, you know the power to call a random ship to help you when your Hull is below 50%? How about they change that to call one of the ships you have docked instead of just some random generic? How cool would that be?
I thought of this as well, but you wouldn't need to be an admiral for this to work. Remember that one episode of TNG where the roms were giving supplies to the house of Duras? And Picard as a CAPTAIN commanded a small ragtag fleet of (I think 30) ships with a few captained by his senior staff? We don't need to promote our senior officers to captain for them to be able to captain ships. Hell in-game we captained our first ship at the rank of lieutenant.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
Personally, I'm in the "max rank captain (commander for roms)" camp. Going from right out of the academy to being a VA (for feds) in under a year just doesn't make sense. It would hardly make sense to get to captain in that amount of time. To tell you the truth I haven't heard a good argument as to why we should be admirals other than "I like my admiral pips, don't take them away!!!".
I can answer both of these with one response. Kirk liked being a captain and always being in control of one ship, the Enterprise. Not everyone is like this, if that was the case Captain would be the top rank in the navy because people would flat out refuse promotion. If I was to join a military service it would be in the same mind set as my civilian career, to be the best. now in the field I am in now I am happy with my current position, that doesn't mean I wouldn't accept a higher position is the opportunity came my way, in fact I work to insure it will.
So, in order to buy an RTS game, you would first grind 60 levels of RPG/MMO content with single-ship combat, only to never do that again when you have reached endgame.
Yeah, right. How could that possibly be a bad idea.
It would make more sense to do this if the game required more team play outside of PvP. I never team up with anyone when I do the story missions, they're so easy that you don't need any help. You can even play without Boffs and still manage to wipe out hoards of enemy NPC ships (which actually adds some interesting new challenge to the game). If the missions were set up so that a single player could not survive the mission solo, that would create an actual purpose for Boff commanded ships.
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I'd have no issue with a more "Carrier"-Style gameplay. But please, don't force me to be an Admiral of any kind. Captain/Ho'D/Commander/Riov is what Star Trek heroes are.
When an Admiral system is added, it would be completely optional content like all other content in this game. It is just a matter of what you want to ignore. The only problem is what we currently have with npcs referring to us as Vice Admirals instead of our desired rank like Master Bartender or Master Chef.
I think that the OP does make a valid counter-point. Some player's DO want to be Admirals. Not so much because the game mechanic has years of precedent for them in the game. But because some player's do like the idea and the implied responsibilities suggested by the position. A mechanic which supports this is their idea of fun in a Star Trek setting.
While I am in the didn't wanna go above Captain circle of player's, I can't object to player Admirals meaning something going forward. I don't see why the game can't provide meaning to both play styles?
My memory might be a little rusty, but I thought Decker was Captain?
What would be the point in having a resident Captain if there was a permanent Admiral on the ship?
KIRK to Decker in TMP:
I'm replacing you as Captain of the Enterprise.
Kirk to Decker in TMP:
You'll stay aboard as Executive Officer...
a temporary grade reduction to Commander.
Clearly, this first movie suggests that - per Starfleet - two Captains on the Enterprise wasn't desireable. As we never saw the meeting between Admiral's Nogura and Kirk, we don't know that Kirk didn't also accept a temporary grade reduction to that of Captain. It's a technicality that Kirk's explanation didn't come out that way. But for the duration of the V'ger mission. There may not have been an Admiral in command of Enterprise at all.
(/\) Exploring Star Trek Online Since July 2008 (/\)
When an Admiral system is added, it would be completely optional content like all other content in this game. It is just a matter of what you want to ignore. The only problem is what we currently have with npcs referring to us as Vice Admirals instead of our desired rank like Master Bartender or Master Chef.
I've said before, to heck with real ranks.
I'd make everything from level 30 on Captain.
Fleet leaders would be Fleet Captain, a rank occasionally mentioned on Star Trek.
Optional admiral titles and pips (which NPCs would address you by when you're using) would be unlocked through DOffing. One new title for every 3 commendation categories you max out.
You don't need to be an admiral to have captain rank bridge officers (being captain rank doesn't automatically make someone ship commander and one captain may command over other captains), command a fleet, or call for backup.
I think the game really sells what a captain is in Star Trek short and needs to sell captain gameplay before it tries to sell admiral gameplay (when admirals have very little pull in Trek anyway, aside from being able to pull command of a vessel -- which any DOCTOR can do as well).
perhaps a compromise? Just unlock the titles at their respected levels, and have the ncps refer to us as the title we have selected. That way those of us that have enjoyed the title of Admiral can continue to enjoy it and those that feel they shouldn't be any better than a Captain can remain a captain.
I don't know, everytime I see someone calling me "Admiral", I read "Captain". Yes, Cryptic made a mistake by naming the STO ranks, and it should have stop to Captain.
Later, they could have increased the ranks name to what we have now (IE level increase), and add some kind of DOFFing/fleet/rep minigame, where you manage your fleet/assets/planets under your authority. The player ship being the flagship. It would still be a single ship game, the "support fleet" being NPCs. And the Fleet part would an optional minigame, just like DOFFing.
As it is now, I'm Captain, my pips are those of a Captain. And my BOFFs are not all Commander, only for the first officer, otherwise they have various rank, even if the game say they are all commander.
Comments
The mistake was made long ago when it came to deciding rank names for the game. The issue here is that Cryptic has failed to make us feel that, as Admirals or Generals, we would have some authority or power. I'd like to be able to command a squadron of my own ships at some point in the future. To promote my boffs to Captain and assign them to command my other ships. I'd also like to party up with 4 other people and their own squadrons of ships and engage in epic fleet battles...and hopefully by then the engine will be able to handle it too.
What would be the point in having a resident Captain if there was a permanent Admiral on the ship?
Here is a half way there idea, you know the power to call a random ship to help you when your Hull is below 50%? How about they change that to call one of the ships you have docked instead of just some random generic? How cool would that be?
When Kirk assumed command of the ship in TWoK, he did not change his apparent rank, because the ship was still technically under the command of Captain Spock. However, Spock allowed him to command the ship as though Kirk were the captain, thus giving him the nominal responsibilities anyway. (Had there been proper followup to the events of TVH, with Kirk reduced in rank to Captain and assigned to command of the new Enterprise, there should also have been the revelation that Captains Spock and Scott, while under Kirk's command, were wearing Commander's rank pips again. You can't have two captains of a ship.)
This is based on the Naval tradition that the commander of the vessel is always called "Captain", no matter the actual rank; usually, in the past, this has been used for such things as a Lieutenant Commander in charge of, say, a destroyer, who will be addressed as "Captain" by his crew and in official communiques, but will still be paid as a Lt Cdr.
This is super cool. And it would make keeping good and well equipped ships in your personal fleet list as well as desiring to buy more slots.
(Fleet support is a few ships.) Instead of random one to three make it all of your mini-fleet.
This way people are encouraged to spend money on ships and slots more.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Perhaps restrict them to lower tier ships, but have a special adventure zone/queued event/mission where you can call them in as support - a bit like the Dyson Sphere battlezone is handled. Or, have the chance to go rescue them if there is a critical failure or such during a mission you dispatch them to.
Guiding your (former) bridge officer(s) through the ranks of starship command could also open new interest (and business opportunities) in the lower level c-store ships - which means a financial reason for the Cryptic to (finally) pursue implementing it.
thank you, I did enjoy the naval lesson on chain of command and yes, I do believe you're right, thus the phrase "acting captain" in the show used by officers in ship command regardless of rank. That being said, it's done to prevent confusion of who is in command isn't it? As you clearly stated, while the admiral did wear captain pips and the captain wore commander pips, their original rank was still what it was before the Admiral tool control.
Admiral Decker, from TOS (the planet killer episode) was Captain Decker's father.
The Armada
Original join date: Feb 5, 2010
Twitter: @davejl_99, & @STO_BBArmada
That actually sounds very good. I would play that.
I actually like Delta Rising.
I thought of this as well, but you wouldn't need to be an admiral for this to work. Remember that one episode of TNG where the roms were giving supplies to the house of Duras? And Picard as a CAPTAIN commanded a small ragtag fleet of (I think 30) ships with a few captained by his senior staff? We don't need to promote our senior officers to captain for them to be able to captain ships. Hell in-game we captained our first ship at the rank of lieutenant.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
I can answer both of these with one response. Kirk liked being a captain and always being in control of one ship, the Enterprise. Not everyone is like this, if that was the case Captain would be the top rank in the navy because people would flat out refuse promotion. If I was to join a military service it would be in the same mind set as my civilian career, to be the best. now in the field I am in now I am happy with my current position, that doesn't mean I wouldn't accept a higher position is the opportunity came my way, in fact I work to insure it will.
A difference which makes no difference is not difference at all.
Loved that game. It was cool. That should be how you play when you hit Admiral. A fleet of ships to command.
It would make more sense to do this if the game required more team play outside of PvP. I never team up with anyone when I do the story missions, they're so easy that you don't need any help. You can even play without Boffs and still manage to wipe out hoards of enemy NPC ships (which actually adds some interesting new challenge to the game). If the missions were set up so that a single player could not survive the mission solo, that would create an actual purpose for Boff commanded ships.
That would be the Admirals adjutant.
They can be any rank really, Commanders and Captains are more commonly selected.
When an Admiral system is added, it would be completely optional content like all other content in this game. It is just a matter of what you want to ignore. The only problem is what we currently have with npcs referring to us as Vice Admirals instead of our desired rank like Master Bartender or Master Chef.
While I am in the didn't wanna go above Captain circle of player's, I can't object to player Admirals meaning something going forward. I don't see why the game can't provide meaning to both play styles?
I'm replacing you as Captain of the Enterprise.
You'll stay aboard as Executive Officer...
a temporary grade reduction to Commander.
I've said before, to heck with real ranks.
I'd make everything from level 30 on Captain.
Fleet leaders would be Fleet Captain, a rank occasionally mentioned on Star Trek.
Optional admiral titles and pips (which NPCs would address you by when you're using) would be unlocked through DOffing. One new title for every 3 commendation categories you max out.
You don't need to be an admiral to have captain rank bridge officers (being captain rank doesn't automatically make someone ship commander and one captain may command over other captains), command a fleet, or call for backup.
I think the game really sells what a captain is in Star Trek short and needs to sell captain gameplay before it tries to sell admiral gameplay (when admirals have very little pull in Trek anyway, aside from being able to pull command of a vessel -- which any DOCTOR can do as well).
Later, they could have increased the ranks name to what we have now (IE level increase), and add some kind of DOFFing/fleet/rep minigame, where you manage your fleet/assets/planets under your authority. The player ship being the flagship. It would still be a single ship game, the "support fleet" being NPCs. And the Fleet part would an optional minigame, just like DOFFing.
As it is now, I'm Captain, my pips are those of a Captain. And my BOFFs are not all Commander, only for the first officer, otherwise they have various rank, even if the game say they are all commander.