Is the Jem Hadar Dreadnought within the Tholian-list a mistake?
And I like what you did! Now it?s really clear what the factions can use!
Two suggestions:
Let the Terran Empire field the Galaxy-X! It?s their flagship
And:
I love that!
Also it was a good idea to have some items only once or twice on a team!
btw: If I register (with a full team) and some of my teammates change, what should I do?
I gathered about 7 or 8 ppl for a team so we can always play even when somebody can not
participate. I hope to find more so we are able to field two teams sometimes.
Greetz
Siegfried
PS: Oh f*** I am really looking forward to that!
Thank mate! I fixed that.
There are still some details I need to add, so yes I will certainly include the above idea. I also think its quite cool.
Hi!
The only thing that i would change is that you can't use other ships than romulan ones if you have a romulan char on your team. If this would be included, the romulans get a kind of nerf i would say, and the "normal" tactial chars (federation/klingon) would get more care and the tournament series would get more interesting!
I hope that i could help you!
I and my team also looking forward to this awesome tournaments!
Hi!
The only thing that i would change is that you can't use other ships than romulan ones if you have a romulan char on your team. If this would be included, the romulans get a kind of nerf i would say, and the "normal" tactial chars (federation/klingon) would get more care and the tournament series would get more interesting!
I hope that i could help you!
I and my team also looking forward to this awesome tournaments!
Thanks for your input mate.
I think that would be a little restrictive for Romulan players.
But what I am considering is the DOFFS one is allowed to slot depending on range from SB.
So,
Grade C Starbase Upgrade: 2x doffs. (No stacking)
Grade B Starbase Upgrade: 3x doffs. (No stacking)
Grade A Starbase Upgrade: 4x doffs. (No stacking)
The ONLY issue I have is that to police/ regulate this would be entirely on a honor system, and I am not entirely sure everyone would be willing to support it.
I have tried to limit the impact of Romulan consoles on the ships somewhat as there are some that are pretty unbalance compared to other factions.
Also, Romulans lose out on any of the cross-faction consoles, unless they unlock a Lockbox for that console.
One of the more disheartening comments made by Geko seemed to imply that they weren't interested in retroactively placing these mechanics into already established missions. I think that's a mistake. Regardless, territory control is perfectly suited for ship takeovers from alien races. Namely, the borg, undine, hirogen etc.
They finally caught up with the rest of the MMO community by instilling this mechanic so if this thread has any clout in suggestion, I'd mainly suggest borg hostile takeover of a large vessel. Due to restrictions on some of the player ships this would have to gravitate toward non-player derived atmospheres.
We already have many of the objects needed for them to slap something together. It's up to developers to move on that initiative from there.
One of the more disheartening comments made by Geko seemed to imply that they weren't interested in retroactively placing these mechanics into already established missions. I think that's a mistake. Regardless, territory control is perfectly suited for ship takeovers from alien races. Namely, the borg, undine, hirogen etc.
They finally caught up with the rest of the MMO community by instilling this mechanic so if this thread has any clout in suggestion, I'd mainly suggest borg hostile takeover of a large vessel. Due to restrictions on some of the player ships this would have to gravitate toward non-player derived atmospheres.
We already have many of the objects needed for them to slap something together. It's up to developers to move on that initiative from there.
I don't think you read the OP at all, son. No idea what you're talking about.
I don't think you read the OP at all, son. No idea what you're talking about.
Ok, I'll bite.... dad? :rolleyes:
Surely the OP is not mentioning changing the game entirely by their own merits. Unless I missed a really critical foundry update, pretty sure think tanks are designed to generate predictions on future developments or help plan them.
In this case, I was mentioning territory control.
Addendum: Oh wait, it's mentioned in the OP. Geez I got lucky cause apparently I didn't read it.
There's nothing more important than a PVP think tank. Pretty sure we've been missing that for a long time. drkfrontiers gets my two thumbs up in that regard for PVP implications. Unfortunately devs won't move that fast. I'll reserve more specific PVP related suggestions until they have a working mechanic for it, until then, for now, if the devs grace this thread and read the content therein, I'll merely drop a suggestion for further territory control mechanics in general.
There's nothing more important than a PVP think tank. Pretty sure we've been missing that for a long time. drkfrontiers gets my two thumbs up in that regard for PVP implications. Unfortunately devs won't move that fast. I'll reserve more specific PVP related suggestions until they have a working mechanic for it, until then, for now, if the devs grace this thread and read the content therein, I'll merely drop a suggestion for further territory control mechanics in general.
Thanks! The thing about STO Frontlines is that we as a community get to decide what works for us.
I also believe that STO Frontlines is unique in that it offers the devs something of a birds-eye-view of what the community think. That's why it's so important to get involved.
Only good can come for this. I really do believe this.
One of the more disheartening comments made by Geko seemed to imply that they weren't interested in retroactively placing these mechanics into already established missions. I think that's a mistake. Regardless, territory control is perfectly suited for ship takeovers from alien races. Namely, the borg, undine, hirogen etc.
They finally caught up with the rest of the MMO community by instilling this mechanic so if this thread has any clout in suggestion, I'd mainly suggest borg hostile takeover of a large vessel. Due to restrictions on some of the player ships this would have to gravitate toward non-player derived atmospheres.
We already have many of the objects needed for them to slap something together. It's up to developers to move on that initiative from there.
I believe that you are perhaps reading too much into a comment.
I would agree that to change all the existing code would be insane. BUT,
if I was asked how I would introduce Territory Control with PvP/ PvE as a basis, my answer would be this:
1.) Create new maps for PvP, incl. things like DS9, etc.
2.) Rebuild the PvP q's to consist of a list of sectors and the planets contained. When you click on a planet, it opens the PvP Queue item where you read some information about who controls the planet, defenses etc. You then select the mission type. If you are queuing as individual you are place in PUG queue. If you are queuing as team you are place in premade queue.
3.) At the end of the match, if you win you receive reputation points which you can assign to that map on your Personal Reputation System.
I would not reduce the number of Doffs in use, because
the lack of 'decent' Ships is enough. I think further
restrictions will only confuse people. Just limit Ships and
Consoles, because otherwise it's too complicated.
And for the Lack of Sci Ships on the Dominion side:
They have the best Escorts in game and the Dreadnought!
It is ok like it is I think. Also they can field the new Carrier
so they have a Healer as well. And the Dominion is not
known for exploration and science
I would not reduce the number of Doffs in use, because
the lack of 'decent' Ships is enough. I think further
restrictions will only confuse people. Just limit Ships and
Consoles, because otherwise it's too complicated.
And for the Lack of Sci Ships on the Dominion side:
They have the best Escorts in game and the Dreadnought!
It is ok like it is I think. Also they can field the new Carrier
so they have a Healer as well. And the Dominion is not
known for exploration and science
Greetz
Siegfried
Thanks for the input mate. I agree. I think I have a fair reasonable idea to start with now.
Now just hoping that the community will come and support me!
drkfrontiers: Now just hoping that the community will come and support me!
We will come for sure!
But still I have another question:
If me and my Team choose to switch sides
(Terran Empire to Dominion) between the
matches, is that possible? Or do we have to stay
with the faction we took in the beginning?
It would be nice to change Teammates and Sides
between the fights because we want to try out some things
here and there.
Greetz
Siegfried
PS: And yeah, the Dominion has at least some sort of science
support.
But still I have another question:
If me and my Team choose to switch sides
(Terran Empire to Dominion) between the
matches, is that possible? Or do we have to stay
with the faction we took in the beginning?
It would be nice to change Teammates and Sides
between the fights because we want to try out some things
here and there.
Greetz
Siegfried
PS: And yeah, the Dominion has at least some sort of science
support.
Yes thats perfect. Happens in war all the time renegade.
I think as far as factions go, we should avoid the issue of 'renegades'. It's actually NOT realistic, and doesn't 'happen all the time' in actual warfare, and if there's one thing we can strive for it's avoiding this turning into EVE 2.0. The last thing we need is a bunch of people joining a faction for the express purpose of backstabbing it half way through the tournament. I know, I know, 'what if we get bored with our faction'- but it sort of defeats the purpose of having factions if everyone's just jumping all over the place.
Instead, we could have people register a primary faction, and then use any alts to register with secondary factions. This puts a bit of responsibility on them to be around to support their primary faction when it needs it, but they can go off and support their secondary faction when the focus of their team and primary faction has shifted away from the stuff they like, ie: when the ground invasion portions happen, if they're a space 'only' type player, or just when no stuff in particular is happening.
Changing teammates should be fine, though- obviously not everyone from every 'team' can always be on at the same time, so those would be somewhat fluid anyways.
For the players who are interested in a little more political intrigue- backstabbing, alliances, that sort of thing, there's no reason why we couldn't support that- just do it on a faction level. Via promissary notes, a faction can make temporary alliances, and as far as the rules go I'd support stuff attack types.
So for example, you could have a raid action, which steals resources in the form of allocation points. But we could make it more strategic in it's use- not merely a money grab, so to speak.
The first way we can do that is to address the issue of supply lines. Even with a tier 3 starbase, I think that supply lines in a sector block should still be able to be disrupted, and here's how it can work:
Each sector has a number of systems- and when a faction establishes claim over a sector, one of those systems becomes a 'major world', which is the load bearing system for supply in that region. This status would only be known to the faction 'leader council' or would possibly be randomized whenever someone attempts a raid to avoid cheating in the form of 'oh yeah, I have an alt in that faction, their supply base is on planet _____'.
Anyways, those major worlds would be the load bearing systems for supply in that sector. Raiding that world successfully would gain more than the usual allocation points (bonus!), but also have two other benefits.
The first would be that it would temporarily disrupt the ability for the faction you raided to use fleet tier ships in that sector. (ONLY for the next attack action anyone takes in that specific sector), and the second would be that if you or anyone can raid the other major world on in the adjacent sector (sector blocks are 2 wide), then you can temporarily cut off the sectors 'beyond' that point, restricting the use of fleet tier ships.
This would be where allies come in. Via promissary notes used as 'favours', you might call one in and have some old war buddies in [other faction] schedule a raid on the other major world. If both are successful, the enemy invasion of your [system] suddenly and abruptly lacks support from fleet ships.
As another means of 'alliances', I was thinking we could do some sort of fleet exchange, where a faction uses promissary notes to assign a single team member to another faction, temporarily, ship and all as a sort of detachment. This would only be 'for a single attack action'- so like, a raid, invasion, whatever of a system, but they'd be able to see it through until defeat or victory.
However to prevent this from being abused, it would be tied to the promissary note system- basically Joe romulan would request from high command to be assigned to a Klingon expeditionary force fighting the Tholian Triade. Command would look at their fronts and figure that the tholians are enroaching on territory they'd planned on claiming- while the klingons have a couple systems in dispute. They offer up that officer on exchange, in return for something- like not invading their territory for the duration of the detachment.
The klingons accept, and for the next system level action they commit in the established theater, they have a romulan that can fight on their team.
This lets players switch around factions temporarily, but prevents it from being used in a 'haha, I backstab my allies and join my one true family!' sort of EVE shenanigans.
Also of note: If players are offered up on detachment, you would only be able to have one such player on a team. No entire teams of other factions working for your faction, none of this 'oh, all my fleeties in other factions all show up to defend my capital when it comes under attack and we can just rebuild our usual premade'- doing so is anathema to the spirit of this game, which is aimed at breaking up the usual alliances, and the 'having two temporal ships, a recluse, and two jem bugs on every team' issue- so allowing people to DO JUST THAT, is really, really, profoundly a bad idea.
Choosing a main and a secondary faction sounds nice!
But fights within the secondary faction should be limited
to one out of five or one out of ten fights!
The Sponsored Tournaments are somewhat more relaxed and only have 1x event of the month.
I would be ok with folks flying their hearts desires in a team representing the faction of their choice. (The factional console restrictions + general rules applying to that faction taken into account)
On any other inter-faction Challenge Match, players need to stick with their primary faction choice?
The Sponsored Tournaments are somewhat more relaxed and only have 1x event of the month.
I would be ok with folks flying their hearts desires in a team representing the faction of their choice. (The factional console restrictions + general rules applying to that faction taken into account)
On any other inter-faction Challenge Match, players need to stick with their primary faction choice?
Could you rephrase that im not really understanding the first part?
Could you rephrase that im not really understanding the first part?
Sure.
The STO frontlines Sponsored event only takes place once per month.
I want to make this event with as little restrictions as possible.
This means once per month, when there are prizes being sponsored, people can fly any ship they want to.
So say I choose to play as a KDF, then on this event I am still flying as a member of the KDF, but I can use which ever ship I want to. So I decide I would like to fly my Recluse as a Sci.
Cool. Only restriction is that I must only use the consoles applicable to the Tholian Triade to fly that ship on that day, + the general restrictions for all the factions ie (Temporal Backstep, cannot be used on more than 2x vessel, The Elachi Subspace Integration Circuit, cannot be used on more than 1x vessel; All classes must be represented, and no class may have more than two members fielded; No Yellowstone; No EMP)
The rest of the month I must continue to fly my KDF ships.
I just thought it would be nice to allow folks that one day to look forward to where they can just come together with as little restrictions as possible and have fun.
The STO frontlines Sponsored event only takes place once per month.
I want to make this event with as little restrictions as possible.
This means once per month, when there are prizes being sponsored, people can fly any ship they want to.
So say I choose to play as a KDF, then on this event I am still flying as a member of the KDF, but I can use which ever ship I want to. So I decide I would like to fly my Recluse as a Sci.
Cool. Only restriction is that I must only use the consoles applicable to the Tholian Triade to fly that ship on that day, + the general restrictions for all the factions ie (Temporal Backstep, cannot be used on more than 2x vessel, The Elachi Subspace Integration Circuit, cannot be used on more than 1x vessel; All classes must be represented, and no class may have more than two members fielded; No Yellowstone; No EMP)
The rest of the month I must continue to fly my KDF ships.
I just thought it would be nice to allow folks that one day to look forward to where they can just come together with as little restrictions as possible and have fun.
Hope that helps.
Nah i think what you got right now is fine. i would sugest only have tournaments once every 2 weekends keeping as much activity as possible without having to stress peoples schedules as much
Nah i think what you got right now is fine. i would sugest only have tournaments once every 2 weekends keeping as much activity as possible without having to stress peoples schedules as much
Great, then the tournaments will be factional ships only.
I would not reduce the number of Doffs in use, because
the lack of 'decent' Ships is enough. I think further
restrictions will only confuse people. Just limit Ships and
Consoles, because otherwise it's too complicated.
And for the Lack of Sci Ships on the Dominion side:
They have the best Escorts in game and the Dreadnought!
It is ok like it is I think. Also they can field the new Carrier
so they have a Healer as well. And the Dominion is not
known for exploration and science
Greetz
Siegfried
Agreed i think it adds some dynamic if each faction has its ups and downs. One faction has more versatility while another faction might have the best escort but lacks sci another faction has best sci but escorts might lack . When do we need to sign up by .
Agreed i think it adds some dynamic if each faction has its ups and downs. One faction has more versatility while another faction might have the best escort but lacks sci another faction has best sci but escorts might lack . When do we need to sign up by .
Not to worry you have plenty of time. I am planning the first event after the holiday event.
From the sound of things im in the same situation as him, the exams are January 24, and 27-30, then a 3 day weekend after that.
my suggestion is to have the first tournament on the 18th then wait until feb 8th to have the next one, since students need at least 4 days to study for school and a break to get ready for the next semester
Comments
Thank mate! I fixed that.
There are still some details I need to add, so yes I will certainly include the above idea. I also think its quite cool.
The only thing that i would change is that you can't use other ships than romulan ones if you have a romulan char on your team. If this would be included, the romulans get a kind of nerf i would say, and the "normal" tactial chars (federation/klingon) would get more care and the tournament series would get more interesting!
I hope that i could help you!
I and my team also looking forward to this awesome tournaments!
Thanks for your input mate.
I think that would be a little restrictive for Romulan players.
But what I am considering is the DOFFS one is allowed to slot depending on range from SB.
So,
Grade C Starbase Upgrade: 2x doffs. (No stacking)
Grade B Starbase Upgrade: 3x doffs. (No stacking)
Grade A Starbase Upgrade: 4x doffs. (No stacking)
The ONLY issue I have is that to police/ regulate this would be entirely on a honor system, and I am not entirely sure everyone would be willing to support it.
I have tried to limit the impact of Romulan consoles on the ships somewhat as there are some that are pretty unbalance compared to other factions.
Also, Romulans lose out on any of the cross-faction consoles, unless they unlock a Lockbox for that console.
@DevolvedOne
100% in agreement
and how will you be able to police the doffs?
I watch the only good STO podcast STOked Radio
Want to learn more about any of the above? Let me know!
[SIGPIC][/SIGPIC]
Honestly,
One of the more disheartening comments made by Geko seemed to imply that they weren't interested in retroactively placing these mechanics into already established missions. I think that's a mistake. Regardless, territory control is perfectly suited for ship takeovers from alien races. Namely, the borg, undine, hirogen etc.
They finally caught up with the rest of the MMO community by instilling this mechanic so if this thread has any clout in suggestion, I'd mainly suggest borg hostile takeover of a large vessel. Due to restrictions on some of the player ships this would have to gravitate toward non-player derived atmospheres.
We already have many of the objects needed for them to slap something together. It's up to developers to move on that initiative from there.
I don't think you read the OP at all, son. No idea what you're talking about.
Ok, I'll bite.... dad? :rolleyes:
Surely the OP is not mentioning changing the game entirely by their own merits. Unless I missed a really critical foundry update, pretty sure think tanks are designed to generate predictions on future developments or help plan them.
In this case, I was mentioning territory control.
Addendum: Oh wait, it's mentioned in the OP. Geez I got lucky cause apparently I didn't read it.
There's nothing more important than a PVP think tank. Pretty sure we've been missing that for a long time. drkfrontiers gets my two thumbs up in that regard for PVP implications. Unfortunately devs won't move that fast. I'll reserve more specific PVP related suggestions until they have a working mechanic for it, until then, for now, if the devs grace this thread and read the content therein, I'll merely drop a suggestion for further territory control mechanics in general.
Thanks! The thing about STO Frontlines is that we as a community get to decide what works for us.
I also believe that STO Frontlines is unique in that it offers the devs something of a birds-eye-view of what the community think. That's why it's so important to get involved.
Only good can come for this. I really do believe this.
Eek!
Sorry mate missed one!
I will update later today.
The Doms looking a bit ill prepared on the science side?
Any suggestions?
I believe that you are perhaps reading too much into a comment.
I would agree that to change all the existing code would be insane. BUT,
if I was asked how I would introduce Territory Control with PvP/ PvE as a basis, my answer would be this:
1.) Create new maps for PvP, incl. things like DS9, etc.
2.) Rebuild the PvP q's to consist of a list of sectors and the planets contained. When you click on a planet, it opens the PvP Queue item where you read some information about who controls the planet, defenses etc. You then select the mission type. If you are queuing as individual you are place in PUG queue. If you are queuing as team you are place in premade queue.
3.) At the end of the match, if you win you receive reputation points which you can assign to that map on your Personal Reputation System.
I would not reduce the number of Doffs in use, because
the lack of 'decent' Ships is enough. I think further
restrictions will only confuse people. Just limit Ships and
Consoles, because otherwise it's too complicated.
And for the Lack of Sci Ships on the Dominion side:
They have the best Escorts in game and the Dreadnought!
It is ok like it is I think. Also they can field the new Carrier
so they have a Healer as well. And the Dominion is not
known for exploration and science
Greetz
Siegfried
Thanks for the input mate. I agree. I think I have a fair reasonable idea to start with now.
Now just hoping that the community will come and support me!
We will come for sure!
But still I have another question:
If me and my Team choose to switch sides
(Terran Empire to Dominion) between the
matches, is that possible? Or do we have to stay
with the faction we took in the beginning?
It would be nice to change Teammates and Sides
between the fights because we want to try out some things
here and there.
Greetz
Siegfried
PS: And yeah, the Dominion has at least some sort of science
support.
Yes thats perfect. Happens in war all the time renegade.
Instead, we could have people register a primary faction, and then use any alts to register with secondary factions. This puts a bit of responsibility on them to be around to support their primary faction when it needs it, but they can go off and support their secondary faction when the focus of their team and primary faction has shifted away from the stuff they like, ie: when the ground invasion portions happen, if they're a space 'only' type player, or just when no stuff in particular is happening.
Changing teammates should be fine, though- obviously not everyone from every 'team' can always be on at the same time, so those would be somewhat fluid anyways.
For the players who are interested in a little more political intrigue- backstabbing, alliances, that sort of thing, there's no reason why we couldn't support that- just do it on a faction level. Via promissary notes, a faction can make temporary alliances, and as far as the rules go I'd support stuff attack types.
So for example, you could have a raid action, which steals resources in the form of allocation points. But we could make it more strategic in it's use- not merely a money grab, so to speak.
The first way we can do that is to address the issue of supply lines. Even with a tier 3 starbase, I think that supply lines in a sector block should still be able to be disrupted, and here's how it can work:
Each sector has a number of systems- and when a faction establishes claim over a sector, one of those systems becomes a 'major world', which is the load bearing system for supply in that region. This status would only be known to the faction 'leader council' or would possibly be randomized whenever someone attempts a raid to avoid cheating in the form of 'oh yeah, I have an alt in that faction, their supply base is on planet _____'.
Anyways, those major worlds would be the load bearing systems for supply in that sector. Raiding that world successfully would gain more than the usual allocation points (bonus!), but also have two other benefits.
The first would be that it would temporarily disrupt the ability for the faction you raided to use fleet tier ships in that sector. (ONLY for the next attack action anyone takes in that specific sector), and the second would be that if you or anyone can raid the other major world on in the adjacent sector (sector blocks are 2 wide), then you can temporarily cut off the sectors 'beyond' that point, restricting the use of fleet tier ships.
This would be where allies come in. Via promissary notes used as 'favours', you might call one in and have some old war buddies in [other faction] schedule a raid on the other major world. If both are successful, the enemy invasion of your [system] suddenly and abruptly lacks support from fleet ships.
As another means of 'alliances', I was thinking we could do some sort of fleet exchange, where a faction uses promissary notes to assign a single team member to another faction, temporarily, ship and all as a sort of detachment. This would only be 'for a single attack action'- so like, a raid, invasion, whatever of a system, but they'd be able to see it through until defeat or victory.
However to prevent this from being abused, it would be tied to the promissary note system- basically Joe romulan would request from high command to be assigned to a Klingon expeditionary force fighting the Tholian Triade. Command would look at their fronts and figure that the tholians are enroaching on territory they'd planned on claiming- while the klingons have a couple systems in dispute. They offer up that officer on exchange, in return for something- like not invading their territory for the duration of the detachment.
The klingons accept, and for the next system level action they commit in the established theater, they have a romulan that can fight on their team.
This lets players switch around factions temporarily, but prevents it from being used in a 'haha, I backstab my allies and join my one true family!' sort of EVE shenanigans.
Also of note: If players are offered up on detachment, you would only be able to have one such player on a team. No entire teams of other factions working for your faction, none of this 'oh, all my fleeties in other factions all show up to defend my capital when it comes under attack and we can just rebuild our usual premade'- doing so is anathema to the spirit of this game, which is aimed at breaking up the usual alliances, and the 'having two temporal ships, a recluse, and two jem bugs on every team' issue- so allowing people to DO JUST THAT, is really, really, profoundly a bad idea.
Choosing a main and a secondary faction sounds nice!
But fights within the secondary faction should be limited
to one out of five or one out of ten fights!
Greetz
The Sponsored Tournaments are somewhat more relaxed and only have 1x event of the month.
I would be ok with folks flying their hearts desires in a team representing the faction of their choice. (The factional console restrictions + general rules applying to that faction taken into account)
On any other inter-faction Challenge Match, players need to stick with their primary faction choice?
I watch the only good STO podcast STOked Radio
Want to learn more about any of the above? Let me know!
[SIGPIC][/SIGPIC]
Sure.
The STO frontlines Sponsored event only takes place once per month.
I want to make this event with as little restrictions as possible.
This means once per month, when there are prizes being sponsored, people can fly any ship they want to.
So say I choose to play as a KDF, then on this event I am still flying as a member of the KDF, but I can use which ever ship I want to. So I decide I would like to fly my Recluse as a Sci.
Cool. Only restriction is that I must only use the consoles applicable to the Tholian Triade to fly that ship on that day, + the general restrictions for all the factions ie (Temporal Backstep, cannot be used on more than 2x vessel, The Elachi Subspace Integration Circuit, cannot be used on more than 1x vessel; All classes must be represented, and no class may have more than two members fielded; No Yellowstone; No EMP)
The rest of the month I must continue to fly my KDF ships.
I just thought it would be nice to allow folks that one day to look forward to where they can just come together with as little restrictions as possible and have fun.
Hope that helps.
I watch the only good STO podcast STOked Radio
Want to learn more about any of the above? Let me know!
[SIGPIC][/SIGPIC]
Great, then the tournaments will be factional ships only.
Come on folks - Register and win!
I have to whrite some exams in January, but if you
tell me the date I will register a team (with or
without me).
Greetz
When's your exams matey?
Agreed i think it adds some dynamic if each faction has its ups and downs. One faction has more versatility while another faction might have the best escort but lacks sci another faction has best sci but escorts might lack . When do we need to sign up by .
Not to worry you have plenty of time. I am planning the first event after the holiday event.
But please check out the registration thread .
The first event is just a fun day to get it all started.
my suggestion is to have the first tournament on the 18th then wait until feb 8th to have the next one, since students need at least 4 days to study for school and a break to get ready for the next semester
I watch the only good STO podcast STOked Radio
Want to learn more about any of the above? Let me know!
[SIGPIC][/SIGPIC]