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experimental proton weapon

warpetwarpet Member Posts: 506 Arc User
experimental proton weapon is to low on dps it cant out dps total damage of cutting beam and cutting beam is rear weapon while experimental proton weapon is fore,my cutting beam done over 10-12% of my damage while proton weapon 10% :( it need to be 360% degree to or have higher dps by 50% to can be close to dps of other fore weapons
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  • anazondaanazonda Member Posts: 8,399 Arc User
    edited December 2013
    It does however Proc to bypass shields entirely AND can be used with Beam Overload and Cannon rapid fire.
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  • warpetwarpet Member Posts: 506 Arc User
    edited December 2013
    anazonda wrote: »
    It does however Proc to bypass shields entirely AND can be used with Beam Overload and Cannon rapid fire.

    but this 10% is allready with cannon rapid fire 3 it done 4-5% whit no skills and some 5-6% with them so 10-11% total but on cutting beam skills dose not work and it done over 10-12% and proton proc all most never proc :( my high crtic rates dose not help me with that
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited December 2013
    warpet wrote: »
    but this 10% is allready with cannon rapid fire 3 it done 4-5% whit no skills and some 5-6% with them so 10-11% total but on cutting beam skills dose not work and it done over 10-12% and proton proc all most never proc :( my high crtic rates dose not help me with that

    It is a PROTON weapon. Meaning you have to boost your proton damage for it to do boo.

    Try making a Proton-Centric build using Protonic Polarons and all the Voth gear, including the Voth Tac consoles and Rep gear. You WILL sing a different tune my friend.

    Edit: Your Crit Rate is your Crit chance, Not Severeity FYI.
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  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited December 2013
    It is a PROTON weapon. Meaning you have to boost your proton damage for it to do boo.

    Try making a Proton-Centric build using Protonic Polarons and all the Voth gear, including the Voth Tac consoles and Rep gear. You WILL sing a different tune my friend.

    Edit: Your Crit Rate is your Crit chance, Not Severeity FYI.

    Problem being that there are no tactical consoles, last I checked, that boost Proton damage directly. It only can be boosted indirectly through "beams/cannnons" consoles which are weaker.

    Also Polarons are ONLY useful in an energy drain build and the direct to hull damage of these is insignificant compared to Romulan Plasma or just raw critical damage from Antiprotons.

    While this weapon does have a powerful ability with the full set it is otherwise a drain on total DPS I am afraid and generally the Protonic Polarons are also next to worthless. If you are running an energy drain build then Polarized Disruptors or Fleet Polarons are superior. If you are not running an energy drain build then you should not be using Polarons to begin with.
  • john98837john98837 Member Posts: 761 Arc User
    edited December 2013
    This weapon, and protonic polaron weapons, are just low dps garbage. The problem is the space version of the proton proc is rediculously weak. On non voth targets your looking at a 250 damage direct to hull, player hulls are usually 40k+ and NPC hulls even higher. 250 damage is not even noticable. Your looking at about a 0.5% DPS increase from the proton proc.

    On the other hand on the ground everytime the proton proc goes off your looking at a 100 damage hit to health, which is about 10-20% of your targets health depending on the target. Hardly what I would call balanced. The excuse of space crits being higher is not valid, using the gambling device plus ground traits a tactical officer can get his critical rate over 30%, and thats without boffs in omega sets.

    The idea of using the +proton damage tac consoles from the rep is rediculous, they are only +20 to base weapon damage, on a 5 tac console ship your sacrificing +60 to your base damage (Using fleet tac consoles) just for the proton damage increase. That is not a good trade off, not good at all.

    They need to either buff the experimental proton weapons damage by allot or make it 360 degree weapon so it can be used in place of a turret, who's dps it about matches. Another solution would be to make proton weapons available, not just proton procs, so we can do full proton weapon setups and with proton damage consoles instead of this split damage type nonsense.

    If nothing is done then the experimental proton weapon is going to be one of those one we see on a ship and shake our heads.
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited December 2013
    Whilst I don't have one of them yet I'm going to say that it's a matter of time before someone finds a build that makes it work. When that happens they'll become the flavour of the month and people may start calling for a nerf.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited December 2013
    I was hoping that the Voth weapons would be Antiproton, as that would match what they use in space.

    Shame they are polaron based, which for me, I wouldn't use :(
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  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited December 2013
    hasukurobi wrote: »
    Problem being that there are no tactical consoles, last I checked, that boost Proton damage directly. It only can be boosted indirectly through "beams/cannnons" consoles which are weaker.

    Also Polarons are ONLY useful in an energy drain build and the direct to hull damage of these is insignificant compared to Romulan Plasma or just raw critical damage from Antiprotons.

    While this weapon does have a powerful ability with the full set it is otherwise a drain on total DPS I am afraid and generally the Protonic Polarons are also next to worthless. If you are running an energy drain build then Polarized Disruptors or Fleet Polarons are superior. If you are not running an energy drain build then you should not be using Polarons to begin with.

    I'm pretty sure there are Voth rep consoles that boost Proton damage and accuracy.
  • redsnake721redsnake721 Member Posts: 0 Arc User
    edited December 2013
    I have not unlocked Tier 5 Voth rep yet, just tier 4. But I have been getting Purple Tac consoles that boost Polaron, Acc, and Proton damage. On a 4 Tac console Cruiser with all the Dyson Polaron weapons and the Dyson 3 piece set running 2 purple XII Tac consoles and 2 of the XII Purple Dyson Tac consoles with Acc/Proton buff. Its a typical Aux2batt DEM/FAW beam boat. Before it was doing a good job in the contested zone. I could clear and hold towers solo. Now adding the set and the Tac consoles it does a lot better vs Voth. But in other areas like Kerrat it does worse. So it appears for now at least these items are only useful vs one Enemy
  • warpetwarpet Member Posts: 506 Arc User
    edited December 2013
    It is a PROTON weapon. Meaning you have to boost your proton damage for it to do boo.

    Try making a Proton-Centric build using Protonic Polarons and all the Voth gear, including the Voth Tac consoles and Rep gear. You WILL sing a different tune my friend.

    Edit: Your Crit Rate is your Crit chance, Not Severeity FYI.

    this console give only 20% some and 10% to proton weapon so i would lose dps of all weapons by 40% to give 40% boost to proton one my dhc dose over 30% of my dps while proton only 10% or 3 times less even 4 tac proton consloes would not help it to out dps 1 dhc and proc is bugged looks like i never seen it to proc this extra damage
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited December 2013
    warpet wrote: »
    this console give only 20% some and 10% to proton weapon so i would lose dps of all weapons by 40% to give 40% boost to proton one my dhc dose over 30% of my dps while proton only 10% or 3 times less even 4 tac proton consloes would not help it to out dps 1 dhc and proc is bugged looks like i never seen it to proc this extra damage

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  • ruminate00ruminate00 Member Posts: 0 Arc User
    edited December 2013
    Its for torpedo boats. Also, the protonic proc does the same damage regardless of your tac console, so its best used on ships that don't use +energy weapon consoles.... like torpedo boats.

    You can get some insane torp damage with +photon tac consoles, 2-piece honor guard/adapted maco, the 3-piece experimental proton set, and the ferengi lobi console. The experimental proton weapon can also use beam overload, giving you a shield stripper for your torpedos.
  • enkemenenkemen Member Posts: 113 Arc User
    edited December 2013
    warpet wrote: »
    this console give only 20% some and 10% to proton weapon so i would lose dps of all weapons by 40% to give 40% boost to proton one my dhc dose over 30% of my dps while proton only 10% or 3 times less even 4 tac proton consloes would not help it to out dps 1 dhc and proc is bugged looks like i never seen it to proc this extra damage

    I really have no idea why people believe that the tac consoles add much damage. 7-8% total increase, last I checked. Four 2.5% Acc mods should do at least that much extra damage if not more, especially in PvP...

    [EDIT]

    Also, the proc is based on criticals, so if your crit chance is high, your proc rate is going to be high. If you're hitting on alpha for a 25% crit rate, it means that one out of every sixteen hits will proc -- more than twice as often as a normal weapon proc.
  • warpetwarpet Member Posts: 506 Arc User
    edited December 2013
    enkemen wrote: »
    I really have no idea why people believe that the tac consoles add much damage. 7-8% total increase, last I checked. Four 2.5% Acc mods should do at least that much extra damage if not more, especially in PvP...

    it works like this on proton weapon to ...so i would lose 40% bonus from all weapons to give 40% to proton so i wold lose 120 dps x2 on dhc and some 60dpsx3 from my turrets to give 130 dps to proton weapon i know how tac consoles work
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited December 2013
    Its a useless weapon. Its the only weapon that does Proton damage only, and there's no good way to buff the damage to reasonable levels without also reducing damage on your other non-proton weapons. You nerf yourself by equipping it.
  • enkemenenkemen Member Posts: 113 Arc User
    edited December 2013
    warpet wrote: »
    it works like this on proton weapon to ...so i would lose 40% bonus from all weapons to give 40% to proton so i wold lose 120 dps x2 on dhc and some 60dpsx3 from my turrets to give 130 dps to proton weapon i know how tac consoles work

    130 DPS is nothing. Accuracy is king -- hit boost, crit boost, crit damage boost. You're basically just losing [Dmg] modifiers. Also, with the Accuracy boost, you're gaining more procs. I might have to make a build based around this when I hit T5 just to stomp people.

    It's only the new fleet consoles that will obsolete this build.
  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited December 2013
    sunfrancks wrote: »
    I was hoping that the Voth weapons would be Antiproton, as that would match what they use in space.

    Shame they are polaron based, which for me, I wouldn't use :(
    Wrong, they are antiproton. The weapons you get from the boxes from the Rep are Protonic Polaron, and they're completely different than the true Voth weaponry.

    Onto the topic at hand, get the Proton Particle Stabilizer and the Gravimetric Photon Torpedo and you have yourself a great weapon in the Experimental Proton Weapon.
    Its a useless weapon. Its the only weapon that does Proton damage only, and there's no good way to buff the damage to reasonable levels without also reducing damage on your other non-proton weapons. You nerf yourself by equipping it.
    The bolded part is of course your opinion, and it is not a fact, by the way. Just because you think it's useless doesn't make it true. Oh and in case you conveniently forgot, the weapon is extremely useful against the Voth.
    Star Trek Online LTS player.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited December 2013
    First of all, I'm using the Grav Torp.

    I parsed my regular loadout (3 DHCs/1 Torp/1KCB/2 Turrets) in eSTFs a few times before I got the Exp Proton Weapon. Once I got the Exp Proton Weapon, I swapped out one of the DHCs for it. The weapon does less damage than one of the DHCs, but my overall damage went up by around 1k DPS.

    The reduced power drain and increased critical chance (from the 2-item set bonus) appears to have offset the damage decrease in that one weapon slot.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited December 2013
    Wrong, they are antiproton. The weapons you get from the boxes from the Rep are Protonic Polaron, and they're completely different than the true Voth weaponry.

    You are wrong actually.

    I have unlocked the stores within the Dyson Rep. They do not offer Antiproton based space weapons, that the Voth use. They offer Protonic Polaron, the same as in the rep boxes.

    The only way to get true Voth weaponry, is too gamble on scam boxes.

    This is a shame, as the other reps offer the correct weapons that the species use. :(
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  • dahminusdahminus Member Posts: 0 Arc User
    edited December 2013
    darkjeff wrote: »
    First of all, I'm using the Grav Torp.

    I parsed my regular loadout (3 DHCs/1 Torp/1KCB/2 Turrets) in eSTFs a few times before I got the Exp Proton Weapon. Once I got the Exp Proton Weapon, I swapped out one of the DHCs for it. The weapon does less damage than one of the DHCs, but my overall damage went up by around 1k DPS.

    The reduced power drain and increased critical chance (from the 2-item set bonus) appears to have offset the damage decrease in that one weapon slot.

    Thanks, I was wondering about this. And of course the higher the crit chance. The more valuable the exp proton would be. By itself, it is trash....anyone that care about damage can see that
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited December 2013
    darkjeff wrote: »
    I parsed my regular loadout (3 DHCs/1 Torp/1KCB/2 Turrets) in eSTFs a few times before I got the Exp Proton Weapon. Once I got the Exp Proton Weapon, I swapped out one of the DHCs for it. The weapon does less damage than one of the DHCs, but my overall damage went up by around 1k DPS.

    The reduced power drain and increased critical chance (from the 2-item set bonus) appears to have offset the damage decrease in that one weapon slot.
    Or you could use the console+torp for the 2-pc and get the crit buff without losing the DHC damage
  • erraberrab Member Posts: 1,434 Arc User
    edited December 2013
    I'm pretty sure there are Voth rep consoles that boost Proton damage and accuracy.

    There are consoles that boost Proton damage but that can only be found sometimes in the boxes that you get when you fill a one of the rep projects in the new rep system.

    I've have a couple of very rare tac consoels that boost Proton and quantum torp damage but to be honest the consoles are not much to talk about, sure they can boost 2 damage types but its 20% for the Proton and even less for the 2nd.
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  • oldkilldareoldkilldare Member Posts: 0 Arc User
    edited December 2013
    it maybe helps is you think of the proton damage proc and the consoles and set bonuses that affect it as akin to plasma burn damage and plasma burn boosting through certain... consoles and set bonuses...that has been "all the rage" in some quarters recently...

    imo that's basically what they were going for.

    except with a different base weapon type and no DOT obviously.
  • oldkilldareoldkilldare Member Posts: 0 Arc User
    edited December 2013
    errab wrote: »
    There are consoles that boost Proton damage but that can only be found sometimes in the boxes that you get when you fill a one of the rep projects in the new rep system.

    I've have a couple of very rare tac consoels that boost Proton and quantum torp damage but to be honest the consoles are not much to talk about, sure they can boost 2 damage types but its 20% for the Proton and even less for the 2nd.
    can't you buy these in the rep store later ?

    afaik you don't get things in the boxes you can only get in the boxes (unless they are blue cause all the store versions are XII purples).

    ps. sry for the double post i screwed up.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited December 2013
    The tac consoles that buff proton damage also reduce base weapon damage vs normal tac consoles.
  • redheadguyredheadguy Member Posts: 423 Arc User
    edited December 2013
    I have not unlocked Tier 5 Voth rep yet, just tier 4. But I have been getting Purple Tac consoles that boost Polaron, Acc, and Proton damage. On a 4 Tac console Cruiser with all the Dyson Polaron weapons and the Dyson 3 piece set running 2 purple XII Tac consoles and 2 of the XII Purple Dyson Tac consoles with Acc/Proton buff. Its a typical Aux2batt DEM/FAW beam boat. Before it was doing a good job in the contested zone. I could clear and hold towers solo. Now adding the set and the Tac consoles it does a lot better vs Voth. But in other areas like Kerrat it does worse. So it appears for now at least these items are only useful vs one Enemy

    I thought that's what the Dev's WANT us to do. Specialize in having a different set up for each enemy? Personaly, I hate having to do this and I'm always looking for a set-up I can take everywhere. But that's just me.
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  • erraberrab Member Posts: 1,434 Arc User
    edited December 2013
    can't you buy these in the rep store later ?

    afaik you don't get things in the boxes you can only get in the boxes (unless they are blue cause all the store versions are XII purples).

    ps. sry for the double post i screwed up.

    I have purple mk XII tac consoels that boost Proton Damage that I been getting out of the rep boxes since I hit T3 in the rep and I also been getting Purple versions of the junk science consoels has well.

    Use the one hour rep project has much has you can and you will increase your odds of getting the Purple consoels

    I should be hitting T5 in the rep this week and then I'll be passing rep tokens along to my all my alts so I can do it all again :confused:
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  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited December 2013
    sunfrancks wrote: »
    You are wrong actually.

    I have unlocked the stores within the Dyson Rep. They do not offer Antiproton based space weapons, that the Voth use. They offer Protonic Polaron, the same as in the rep boxes.

    The only way to get true Voth weaponry, is too gamble on scam boxes.

    This is a shame, as the other reps offer the correct weapons that the species use. :(
    I wasn't talking about the Rep boxes. I was talking about the Voth Lockboxes (the weapons in those are the true Voth weapons). The Rep box Protonic Polarons are something completely different, as I said.
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  • hylanvahrhylanvahr Member Posts: 110 Arc User
    edited December 2013
    To OP, an alternative would be to wait for your fleet, or find another fleet that builds their spire up to the point where the new fleet tac consoles are unlocked. I assume the ones that boost beam damage [+beam] regardless of energy type used would also boost the ExPW damage plus whatever other beams you've got. They are roughly equivalent to Mk XII very rare tac consoles with a little over +27% damage to all beams. That's incredibly useful and highly versatile (for rainbow boat builds, god forbid), useless only to the most anal min/maxing munchkins that can't play without those ultra rare 31% energy specific consoles.
  • warpetwarpet Member Posts: 506 Arc User
    edited December 2013
    hylanvahr wrote: »
    To OP, an alternative would be to wait for your fleet, or find another fleet that builds their spire up to the point where the new fleet tac consoles are unlocked. I assume the ones that boost beam damage [+beam] regardless of energy type used would also boost the ExPW damage plus whatever other beams you've got. They are roughly equivalent to Mk XII very rare tac consoles with a little over +27% damage to all beams. That's incredibly useful and highly versatile (for rainbow boat builds, god forbid), useless only to the most anal min/maxing munchkins that can't play without those ultra rare 31% energy specific consoles.

    this consoles dose not work on it tested beam and cannon consoles
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