Legacy of Romulus was a full-blown expansion -- it's hard to compare that to a Season. You're also missing the circles for Season 6 and Season 7. And, this is only Steam players
I am surprised that the Anniversary event did far better than Season 7. Graph appears to be as expected. Ton of players when any game goes F2P and Expansion for any MMO. Some increase for when the Season appears. According to this, Season 8 is the best Season since the game went F2P. LoR is an expansion not a Season.
Legacy of Romulus was a full-blown expansion -- it's hard to compare that to a Season. You're also missing the circles for Season 6 and Season 7. And, this is only Steam players
Cheers,
Brandon =/\=
Also there was a ton more advertising for LoR than Season 8, as I recall.
Also there was a ton more advertising for LoR than Season 8, as I recall.
Yep. It was Romulans this, Romulans that. KDF improvements (tutorial revamp, expansion to 1-50) were ignored almost completely by marketing, I think, and people wonder why numbers didn't seem to spike. Gotta market that stuff.
No wonder the server had long queues to get in. And I'd say that tremendous response to the addition of Romulans all but guarantees we'll get another super-season like LoR in the future.
Legacy of Romulus was a full-blown expansion -- it's hard to compare that to a Season. You're also missing the circles for Season 6 and Season 7. And, this is only Steam players
Cheers,
Brandon =/\=
Curiously (if you're in a position to answer this) your reply to the OP would suggest that Season 8 received the results you had hoped for where I think it was underwhelming. Would you say that Season 8 achieved what you wanted it too?
Curiously (if you're in a position to answer this) your reply to the OP would suggest that Season 9 received the results you had hoped for where I think it was underwhelming. Would you say that Season 9 achieved what you wanted it too?
Unless he has a time machine, how can he possibly tell what season 9 achieved?
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
You're also missing the circles for Season 6 and Season 7. And, this is only Steam players
Cheers,
Brandon =/\=
Feel free to add them circles, idk exactly where they would belong.
And feel free to point us to the complete stats... oh right... dat *we're not telling numb3rs*-policy... well i take the numbers i can get over none
also note: no login queue for Season 8, while Season 6 + 7 had long ones, seems like more people could actually log in this time = higher numbers counted?
(but then... people in the queue already have the client open, which would still count in steam... uuuh.... awesome now i'm confusing myself...)
Back to the marvel heroes forums with you Zero! Also, lolsteam.
i actually troll around Battlefield 4 a bit more the past few weeks... and i feel MH is getting a bit grindy and i can see those *patterns* crop up again everywhere...
This is all inconclusive, of course. If there was a huge spike around S8, it could indicate a predictable reaction against ARC. So, some folks would use that evidence any which way they could, depending upon their opinion of either ARC or S8.
And, it's no real surprise that LoR and F2P are the highest spikes. Nevertheless, if there is any truth to this graph as an indication of the health of the game, it seems pretty clear that it hits a plateau very quickly after each update. I don't see a lot of evidence for anything resembling an upward, long-term trend of growth. It looks more like a roller coaster.
LOR seems to look like the best example of content that sustained a player's interest for a short period.
Feel free to add them circles, idk exactly where they would belong.
And feel free to point us to the complete stats... oh right... dat *we're not telling numb3rs*-policy... well i take the numbers i can get over none
Season 6 is after July 1, 2012 with 2,916 and Season 7 is after October 1, 2012 with 3,220.
Pro-tip: download through steam, then use a direct shortcut to the launcher. Playing without any gaming platforms running
Or click the link in my sig. That's the installer for just STO, no wrapper save the Cryptic launcher.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Legacy of Romulus was a full-blown expansion -- it's hard to compare that to a Season. You're also missing the circles for Season 6 and Season 7. And, this is only Steam players
Cheers,
Brandon =/\=
Going by that graph you (Cryptic, no you personally of course) need to improve your "keep the massive amount of players that lurks in for the next shiny" skills. Immensly.
So basically OP was trying to show us that season 8 failed, right?
i said "judge yourself" ... you did. i'm ok with that.
my judgment of the data is... the base line you see (2500 - 3000 players average) is the part of the playerbase that doesn't get annoyed enough by the bugs too leave over it and is happy enough with the daily grind to do it.
the spike above that with LoR represents .... too an unknown amount players that tested it and just didn't like it, but more so: players that want Story-Mission content over grind maps/zones, and it only falls down again once the new shiny content is consumed.
the good thing is, compared to other F2P MMOs on Steam of the same genre (strong licensed IP + F2P MMO), the overall numbers are all more or less same-ish.
i mean DCUO had a spike of 17000 players on its F2P launch and has averaged out near or below STO's numbers. LOTRO was near STOs numbers, then fell to half of it and just now got a little bump again...
Marvel Heroes' numbers seem a bit more spiky, but still seem to be steadily declining to an average that is also around STOs numbers...
sooo all in all... numbers are where one could expect them to be for this type of game.
This is all inconclusive, of course. If there was a huge spike around S8, it could indicate a predictable reaction against ARC. So, some folks would use that evidence any which way they could, depending upon their opinion of either ARC or S8.
And, it's no real surprise that LoR and F2P are the highest spikes. Nevertheless, if there is any truth to this graph as an indication of the health of the game, it seems pretty clear that it hits a plateau very quickly after each update. I don't see a lot of evidence for anything resembling an upward, long-term trend of growth. It looks more like a roller coaster.
LOR seems to look like the best example of content that sustained a player's interest for a short period.
This! Not exactly evidence of doom but no upward trajectory either. Notice how the LoR boost has completely vanished. This fits in pretty much with the STO experience. It is pretty consistent with lots of grind and bits of content thrown in every once and a while (LoR was the big outlier - content wise and # of players).
It is a niche 3rd tier MMO ... but for fans of Star Trek and those who like its unique space combat ... it is all we have.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Comments
Cheers,
Brandon =/\=
but this is only for Steam so we don't really know.
Figured as much.
(tenchars)
It would be interesting to see a side by side stats comparison of Steam and Arc actually.
Also there was a ton more advertising for LoR than Season 8, as I recall.
Yep. It was Romulans this, Romulans that. KDF improvements (tutorial revamp, expansion to 1-50) were ignored almost completely by marketing, I think, and people wonder why numbers didn't seem to spike. Gotta market that stuff.
No wonder the server had long queues to get in. And I'd say that tremendous response to the addition of Romulans all but guarantees we'll get another super-season like LoR in the future.
Took the words right outta my mouth :P
Unless he has a time machine, how can he possibly tell what season 9 achieved?
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Feel free to add them circles, idk exactly where they would belong.
And feel free to point us to the complete stats... oh right... dat *we're not telling numb3rs*-policy... well i take the numbers i can get over none
also note: no login queue for Season 8, while Season 6 + 7 had long ones, seems like more people could actually log in this time = higher numbers counted?
(but then... people in the queue already have the client open, which would still count in steam... uuuh.... awesome now i'm confusing myself...)
i actually troll around Battlefield 4 a bit more the past few weeks... and i feel MH is getting a bit grindy and i can see those *patterns* crop up again everywhere...
And, it's no real surprise that LoR and F2P are the highest spikes. Nevertheless, if there is any truth to this graph as an indication of the health of the game, it seems pretty clear that it hits a plateau very quickly after each update. I don't see a lot of evidence for anything resembling an upward, long-term trend of growth. It looks more like a roller coaster.
LOR seems to look like the best example of content that sustained a player's interest for a short period.
Season 6 is after July 1, 2012 with 2,916 and Season 7 is after October 1, 2012 with 3,220.
Could the founders and the true way be up to some nefarious tricks??
Looks to me like the game (at least the steam community) is the strongest it has ever been
Spikes are spikes, they never last. Look at the baseline, we are larger now than at any point in history over about 5 averaged datapoints.
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Pro-tip: download through steam, then use a direct shortcut to the launcher. Playing without any gaming platforms running
Or click the link in my sig. That's the installer for just STO, no wrapper save the Cryptic launcher.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Going by that graph you (Cryptic, no you personally of course) need to improve your "keep the massive amount of players that lurks in for the next shiny" skills. Immensly.
i said "judge yourself" ... you did. i'm ok with that.
my judgment of the data is... the base line you see (2500 - 3000 players average) is the part of the playerbase that doesn't get annoyed enough by the bugs too leave over it and is happy enough with the daily grind to do it.
the spike above that with LoR represents .... too an unknown amount players that tested it and just didn't like it, but more so: players that want Story-Mission content over grind maps/zones, and it only falls down again once the new shiny content is consumed.
the good thing is, compared to other F2P MMOs on Steam of the same genre (strong licensed IP + F2P MMO), the overall numbers are all more or less same-ish.
http://steamgraph.net/index.php?action=graph&jstime=1&appid=9900q24200q226320q212500&from=1320102000000&to=End+Time
i mean DCUO had a spike of 17000 players on its F2P launch and has averaged out near or below STO's numbers. LOTRO was near STOs numbers, then fell to half of it and just now got a little bump again...
Marvel Heroes' numbers seem a bit more spiky, but still seem to be steadily declining to an average that is also around STOs numbers...
sooo all in all... numbers are where one could expect them to be for this type of game.
This! Not exactly evidence of doom but no upward trajectory either. Notice how the LoR boost has completely vanished. This fits in pretty much with the STO experience. It is pretty consistent with lots of grind and bits of content thrown in every once and a while (LoR was the big outlier - content wise and # of players).
It is a niche 3rd tier MMO ... but for fans of Star Trek and those who like its unique space combat ... it is all we have.
- Judge Aaron Satie