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Blockade Runner Escort Retrofit

nullarninullarni Member Posts: 0 Arc User
edited December 2013 in Federation Discussion
Hey,

So I am seriously considering buying the Blockade Runner Escort Retrofit from Steam... Is this a mistake?

This may be blasphemy, but it looks almost comparable to the JHAS. I only lack the 5th tac console and has a much lower turn rate. I normally fly my fleet defiant and I like being able to lay down the hurt, but if things get tough I just pop. I think I'm tired of popping...

Anyway, I looked at the avenger and the Andorran escorts, and they are still on the table, but the steamrunner just looks really good solid.

I mostly pve, but I would like to eventually move in a pvp direction. Your input is needed.
Post edited by nullarni on
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Comments

  • gemetzelgemetzel Member Posts: 0 Arc User
    edited November 2013
    I have the Steam pack and I absolutely love the ship. It's a great purchase and flies like a dream. I use the Tholian gear with a dual Tetryon beam bank build and it tears through enemies in PvE. It has a great turn rate and an very interesting BOFF setup.

    The great thing is you get two ships and a bunch of great items with the Steam pack which is great for playing new characters.

    I'd like a fleet version eventually but I'm fine using it as it is now. Easily a great ship to buy!
  • mscowboymscowboy Member Posts: 231 Arc User
    edited November 2013
    Even without a 5th tac console it's my favorite escort by a long shot. It's just.... good. So good.
  • ehrlehnehrlehn Member Posts: 137 Arc User
    edited November 2013
    it is the only escort i regularly run. With a dual aux to dampers build with the aux2damp doff and 1 fleet rcs allres, it has around a 70 turn rate with massive hull resist. Couple that with epte and your defense stays high which mitigates a lot of hull damage. You can book it around stf's, tank what needs tanked, and kill the TRIBBLE out of everything. And have alot of fun in kerrat too.

    Derrick - Fed Eng
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited November 2013
    With the holidays and the corresponding Steam Sales coming up, may be worth waiting a few weeks though, get it for half off.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited November 2013
    gemetzel wrote: »
    I have the Steam pack and I absolutely love the ship. It's a great purchase and flies like a dream. I use the Tholian gear with a dual Tetryon beam bank build and it tears through enemies in PvE. It has a great turn rate and an very interesting BOFF setup.

    The great thing is you get two ships and a bunch of great items with the Steam pack which is great for playing new characters.

    I'd like a fleet version eventually but I'm fine using it as it is now. Easily a great ship to buy!

    I have good news for you, then. The Steamrunner Blockade Runner Escort Retrofit is fleet-quality. 10 console slots, hull hp modifier, and shield modifier. Just like a fleet ship. It's lacking the fleet skin, of course. But from a gameplay standpoint the Steamrunner is the same as a fleet ship.

    I bought it when it first came out, when it was on sale. $10 for a fleet ship was too good of a deal to pass up.

    I always loved the Steamrunner, and to this day I regularly fly it. Some people think it looks ugly... but I have always had a soft spot in my heart for the design. The only downside to the ship is the Ensign science slot. I run Hazard Emitters I, but I really miss having Polarize Hull.

    I make up for it by using the Warp Core doff that has a 40% chance to remove all debuffs on you when using an emergency power ability -- and with 2 Lt. Engineers, I cram 3 of those powers on it, in addition to Engineering Team II.
    ExtxpTp.jpg
  • mscowboymscowboy Member Posts: 231 Arc User
    edited November 2013
    ehrlehn wrote: »
    it is the only escort i regularly run. With a dual aux to dampers build with the aux2damp doff and 1 fleet rcs allres, it has around a 70 turn rate with massive hull resist. Couple that with epte and your defense stays high which mitigates a lot of hull damage. You can book it around stf's, tank what needs tanked, and kill the TRIBBLE out of everything. And have alot of fun in kerrat too.

    Shh, we can't let them know the secret of A2D escorts!
  • nullarninullarni Member Posts: 0 Arc User
    edited November 2013
    Thanks for the quick response. Yeah, you guys have sealed the deal on this one. I have to get it now.

    Would it be acceptable to run this with Aux2Bat? I mean with the two engineering boffs make me think it could work.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited November 2013
    nullarni wrote: »
    Thanks for the quick response. Yeah, you guys have sealed the deal on this one. I have to get it now.

    Would it be acceptable to run this with Aux2Bat? I mean with the two engineering boffs make me think it could work.

    At least wait till the weekend. Black Friday and Cyber Monday.

    You can do A2B with it, but ironically it already has so many tac slots you might run out of things to reduce the CD on. There's also dual A2D, especially with the doff (purples are overpriced but blues still exist) to move and tank at absolutely ridiculous levels.
  • nullarninullarni Member Posts: 0 Arc User
    edited November 2013
    Good thinking. I will wait. A penny saved and whatnot. I have never tried A2D before. It sounds interesting. I will play around with it on my defiant while I wait.
  • ehrlehnehrlehn Member Posts: 137 Arc User
    edited November 2013
    The defiant is probably not the best one to try it on with only two eng slots, patrol escort would be better, you can run two eng eptx and an a2d. If you like a2d, the purple doff gives 23sec uptime and 40% energy resistance...kinda nice, i run a single copy on my avenger.

    Derrick - Fed Eng
  • davidwforddavidwford Member Posts: 1,836 Arc User
    edited November 2013
    iconians wrote: »
    I always loved the Steamrunner, and to this day I regularly fly it. Some people think it looks ugly... but I have always had a soft spot in my heart for the design. The only downside to the ship is the Ensign science slot. I run Hazard Emitters I, but I really miss having Polarize Hull.

    I agree. I got it too when it first came out. While I don't fly it often, I do like it much better than that gosh awful first attempt called the Zephyr. Now if only they would create an actual Norway instead of the half-arsed Oslo.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited November 2013
    davidwford wrote: »
    I agree. I got it too when it first came out. While I don't fly it often, I do like it much better than that gosh awful first attempt called the Zephyr. Now if only they would create an actual Norway instead of the half-arsed Oslo.

    Agreed. I think a proper Norway-class is much needed after Cryptic was nice enough to create the Steamrunner.
    ExtxpTp.jpg
  • chance74chance74 Member Posts: 51 Arc User
    edited November 2013
    Well, you guys convinced me to get it, but no steam sale on it yet...
  • nullarninullarni Member Posts: 0 Arc User
    edited November 2013
    chance74 wrote: »
    Well, you guys convinced me to get it, but no steam sale on it yet...

    Heh heh heh... I am watching out for the sale too. Unfortunately we may need to wait a couple days.
  • alfamegaalfamega Member Posts: 268 Arc User
    edited November 2013
    nullarni wrote: »
    So I am seriously considering buying the Blockade Runner Escort Retrofit from Steam... Is this a mistake?
    mistake? you kidding? :D one of the best ships EVER!
    nullarni wrote: »
    but if things get tough I just pop. I think I'm tired of popping...
    blockade runner is hell of a tank, that's true.
    nullarni wrote: »
    Anyway, I looked at the avenger and the Andorran escorts, and they are still on the table, but the steamrunner just looks really good solid.
    its not only looks, it actually IS very solid.:D
    nullarni wrote: »
    I mostly pve, but I would like to eventually move in a pvp direction. Your input is needed.
    damage of an escort, tank of a cruiser.
    got it myself because had some problem in the past to find good fleet and wanted true 10 console ship. now i am in a good fleet and can get nearly anything, but still flying blockade runner on some of my characters.
    nullarni wrote: »
    Would it be acceptable to run this with Aux2Bat? I mean with the two engineering boffs make me think it could work.
    sure, go ahead. only problem is to find the combination of tac skills that don't interfere on each other.
  • lianthelialianthelia Member Posts: 7,861 Arc User
    edited November 2013
    With the holidays and the corresponding Steam Sales coming up, may be worth waiting a few weeks though, get it for half off.

    This I agree with if you can wait and see.
  • chance74chance74 Member Posts: 51 Arc User
    edited December 2013
    lianthelia wrote: »
    This I agree with if you can wait and see.

    I checked the website again, not on sale yet, but I did see this:
    What you want isn't on sale today? Get notified when it is!
    Add a game to your Wishlist and you'll get an email when it gets a big discount. A great idea after the sale too!
  • nullarninullarni Member Posts: 0 Arc User
    edited December 2013
    Yeah. I saw that too. If it doesn't go on sale during the Autumn sale I am just going to break down and buy it full price.:(
  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited December 2013
    Don't forget, your not just getting the ship. Your getting two ships (one lower tier and the upper tier); a starter pack with two (green and blue quality if I am not mistaken) bridge officers and a special console. Although I did buy it myself last year at half price it is still pretty much worth the full price that they are asking imo and is probably the best value for money in regards to ships and bundles.

    This thread is making me wanna go back to it again. I was new and inexperienced when I first bought it... now I am old and slightly less inexperienced with the game so should be able to do better with it. lol.

    Have fun!
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • tiriusavarotiriusavaro Member Posts: 92 Arc User
    edited December 2013
    The Steamrunner is by far my favorite escort. I too am one of the rare people who love its look, and it suits my prefered "hybrid" play style of dps-yet-durable ships perfectly. I find it's even more durable than the Fleet Patrol Escort I ran before it.

    My current Steamrunner, on my tac, uses ET, RSP and 2x EPtS with the maco set and it takes an amazing amount of beating before it gets in any real trouble, although I feel the second EPtS could stand replacing as I rarely seem to need it. I have HE in my science slot, and never really missed not having any of the other defensive sci abilities like Polarize Hull or Science Team available.

    It's also worth noting the special console that it comes with (you'll need to get this off the tier 1 variant, though you can get it from the ship vendor again if you accidentally dismiss the ship) has good value while you're leveling up and can't stock that many defensive boff powers yet. I haven't used it in my end build yet, so if anyone has, I'm curious as to how it performs there.
    Vice Admiral Tirius Avara'o | U.S.S. Mistral (Fleet Star Cruiser)
    Vice Admiral Mathrias | U.S.S. Utrecht (Blockade Runner Retrofit)
    Vide Admiral Kyurin | U.S.S. Cairhien (Fleet Dreadnought Cruiser)
    Vice Admiral Kiarl Leftrin | U.S.S. Aegir (Fleet Recon Science Vessel)
    --= Starfleet Strategic Command =--
  • alfamegaalfamega Member Posts: 268 Arc User
    edited December 2013
    My current Steamrunner, on my tac, uses ET, RSP and 2x EPtS with the maco set and it takes an amazing amount of beating before it gets in any real trouble, although I feel the second EPtS could stand replacing as I rarely seem to need it.
    well, its a continuous higher power setting that means better passive resists and shield reg that is of value. shield on 125 means +35% resist and bonus resists from skill comes on top of that.
    without it you loose up to 50% total resists on shield. ouch.....
    I have HE in my science slot, and never really missed not having any of the other defensive sci abilities like Polarize Hull or Science Team available.
    polarize hull? on tac? seriously... OMEGA MANEUVERS !!!! DANG!!! :D
  • tiriusavarotiriusavaro Member Posts: 92 Arc User
    edited December 2013
    alfamega wrote: »
    well, its a continuous higher power setting that means better passive resists and shield reg that is of value. shield on 125 means +35% resist and bonus resists from skill comes on top of that.
    It's just that by the time the countdown on the 2nd one is done, the fight is usually over.
    alfamega wrote: »
    polarize hull? on tac? seriously... OMEGA MANEUVERS !!!! DANG!!! :D
    That too, yes. :P I don't think I've actually ever used PH on any of my toons, but I'm still surprised with how well you can get along with that single ensign science slot.
    Vice Admiral Tirius Avara'o | U.S.S. Mistral (Fleet Star Cruiser)
    Vice Admiral Mathrias | U.S.S. Utrecht (Blockade Runner Retrofit)
    Vide Admiral Kyurin | U.S.S. Cairhien (Fleet Dreadnought Cruiser)
    Vice Admiral Kiarl Leftrin | U.S.S. Aegir (Fleet Recon Science Vessel)
    --= Starfleet Strategic Command =--
  • alfamegaalfamega Member Posts: 268 Arc User
    edited December 2013
    It's just that by the time the countdown on the 2nd one is done, the fight is usually over.
    depends on fight... voth battlezone dreadnaught groups tend to be nasty and long fight.
    That too, yes. :P I don't think I've actually ever used PH on any of my toons, but I'm still surprised with how well you can get along with that single ensign science slot.
    i used PH on carriers. later kicked it out, better off helmsman trait + evasive maneuvers +2 doffs. cooldown of ca 25. sec and much more use then PH every 45 sek. ;)
  • cidstormcidstorm Member Posts: 1,220 Arc User
    edited December 2013
    I don't have it yet but I can't wait till I do.

    It's the best canon Fed escort in the game if you ask me.
  • red01999red01999 Member Posts: 0 Arc User
    edited December 2013
    I'd chime in that the ship is pretty awesome, but it seems everyone else beat me to the punch.

    On the subject of Aux2Bat - I think it would work, but I don't really know that it's worth it. Then again, with such little science slotting, there are limits to what else you can do with the Aux power, and I tend to play somewhat defensively. Nevertheless, there's a lot you can do with two Engineering lieutenant slots on that ship, so consider carefully before you make an A2B-centric build.
  • jagdhippiesjagdhippies Member Posts: 676 Arc User
    edited December 2013
    nullarni wrote: »
    Would it be acceptable to run this with Aux2Bat? I mean with the two engineering boffs make me think it could work.

    I have surprised a few people in 1v1 PVP running A2B. Though for PVE I prefer not. I have tanked the TRIBBLE out of CE and eSTFs running 2 A2SIFs or running 1 A2SIF and 1 RSP
    My carrier is more powerful than your gal-dread
  • igorvalentineigorvalentine Member Posts: 0 Arc User
    edited December 2013
    This A2D discussion is interesting. Has anyone tried it on a carrier? I'm wondering if 2 copies of A2D on an Atrox could turn it into a torpedo boat. Lol, would be funny. The concept intrigues me.
  • alfamegaalfamega Member Posts: 268 Arc User
    edited December 2013
    This A2D discussion is interesting. Has anyone tried it on a carrier? I'm wondering if 2 copies of A2D on an Atrox could turn it into a torpedo boat. Lol, would be funny. The concept intrigues me.
    it is possible. however i doubt that it will be good idea.
    carriers need high aux power to launch pets and to use science abilities.
    you end up having 7 science abilities with nearly no effect.

    atrox is just that - flying brick of no fun. :(
  • mscowboymscowboy Member Posts: 231 Arc User
    edited December 2013
    alfamega wrote: »
    it is possible. however i doubt that it will be good idea.
    carriers need high aux power to launch pets and to use science abilities.
    you end up having 7 science abilities with nearly no effect.

    atrox is just that - flying brick of no fun. :(



    A2D is not A2B

    A big Atrox flying around like a battlecruiser would be hilarious to watch
  • nullarninullarni Member Posts: 0 Arc User
    edited December 2013
    Alright, so I took the plunge and bought it, and you guys were right. It packs a decent wallop, and it has given me a solid increase in survivability over the fleet defiant. The loss of the 5th tac console is hardly noticeable. I think I may see a bit of a drop in crits due to losing the third Boff with the Superior Romulan Operative trait, but it may just be in my head. And gaining two useful abilities is probably worth the loss of 2% crit chance.

    Anyway, my new question is: What should my Boff layout be and how should I use my keybinds?

    The layout I am using now is:
    Commander- TT, CSV1, APB1, APO3
    Lt. Commander- TT, CSV1, APB1
    Lieutenant- EPtW, RSP
    Lieutenant- EPtW, A2S
    Ensign- HE

    Basically, I bind TT, CSV1, APB1, and EPtW to my fire all weapons key and I keep them all cycling. I have RSP, A2S, HE, and shield battery to a heal key, in case I need some healing. Then I have an "Oh S**T" key that I use for <50% hull, that is basically made up of several abilities like "go down fighting", tactical fleet, brace for impact and a couple other high cool-down abilities that give me the resistance to get away. Unfortunately, APO3 is just floating out there kind of useless at the moment.

    This is my first attempt at keybinds, and my setup feels a bit clunkier than just activating the abilities manually... On the plus side I am cycling more efficiently. It works well enough in ESTFs, but I don't feel that I am hitting with quite the same power as in my fleet defiant.

    Any suggestions? Also, any ideas what Doffs I should use? I don't have much experience with them.
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