Alright, so I took the plunge and bought it, and you guys were right. It packs a decent wallop, and it has given me a solid increase in survivability over the fleet defiant. The loss of the 5th tac console is hardly noticeable. I think I may see a bit of a drop in crits due to losing the third Boff with the Superior Romulan Operative trait, but it may just be in my head. And gaining two useful abilities is probably worth the loss of 2% crit chance.
Anyway, my new question is: What should my Boff layout be and how should I use my keybinds?
The layout I am using now is: Commander- TT, CSV1, APB1, APO3 Lt. Commander- TT, CSV1, APB1 Lieutenant- EPtW, RSP Lieutenant- EPtW, A2S Ensign- HE
Basically, I bind TT, CSV1, APB1, and EPtW to my fire all weapons key and I keep them all cycling. I have RSP, A2S, HE, and shield battery to a heal key, in case I need some healing. Then I have an "Oh S**T" key that I use for <50% hull, that is basically made up of several abilities like "go down fighting", tactical fleet, brace for impact and a couple other high cool-down abilities that give me the resistance to get away. Unfortunately, APO3 is just floating out there kind of useless at the moment.
This is my first attempt at keybinds, and my setup feels a bit clunkier than just activating the abilities manually... On the plus side I am cycling more efficiently. It works well enough in ESTFs, but I don't feel that I am hitting with quite the same power as in my fleet defiant.
Any suggestions? Also, any ideas what Doffs I should use? I don't have much experience with them.
A big Atrox flying around like a battlecruiser would be hilarious to watch
don't work. a2d starts from the base value, which is lowest in the game.
i've tried it as the last attempt to give atrox some life. but no, it still a brick.
Comments
Anyway, my new question is: What should my Boff layout be and how should I use my keybinds?
The layout I am using now is:
Commander- TT, CSV1, APB1, APO3
Lt. Commander- TT, CSV1, APB1
Lieutenant- EPtW, RSP
Lieutenant- EPtW, A2S
Ensign- HE
Basically, I bind TT, CSV1, APB1, and EPtW to my fire all weapons key and I keep them all cycling. I have RSP, A2S, HE, and shield battery to a heal key, in case I need some healing. Then I have an "Oh S**T" key that I use for <50% hull, that is basically made up of several abilities like "go down fighting", tactical fleet, brace for impact and a couple other high cool-down abilities that give me the resistance to get away. Unfortunately, APO3 is just floating out there kind of useless at the moment.
This is my first attempt at keybinds, and my setup feels a bit clunkier than just activating the abilities manually... On the plus side I am cycling more efficiently. It works well enough in ESTFs, but I don't feel that I am hitting with quite the same power as in my fleet defiant.
Any suggestions? Also, any ideas what Doffs I should use? I don't have much experience with them.
i've tried it as the last attempt to give atrox some life. but no, it still a brick.