So, tonight I finally got the urge to play some STO. The urge is always sort of there. I love Star Trek. I love the aesthetics, the space combat, and idea of space exploration and so on...
Man, the fed tutorial was nothing short of terrible. The writing was okay I suppose. I could have let the sillyness go if it wasn't so damned unprofessional how bad the animation was. It was just glitch after glitch after glitch. This is particularly bad since I'm also running a Green Lantern style char on DCUO and the comparison is just...
Cryptic, I wish you would fix your damned company to make quality products and then on top of that make a subscription model/f2p hybrid that made me feel like 15 bucks a month wouldn't jip me and somehow shield me from the annoyance of the lockboxes. Not gonna happen though I know.
The only thing this game has for it is an IP and stupid people with money to spend that don't happen to be in Vegas right this second.
I finally got the effort a couple days ago to make a new character to try the new tutorial. I enjoyed it, much better than the last one.
Can't please everyone I suppose
This. The new tutorial was awesome.
Although, yes, the game could use improvements, especially in the story missions. They feel mostly disconnected from our characters. Why there aren't even subtle dialogues, where it reflects your chosen species, for example? It's a small thing, but it certainly would add more personal touch to the missions. I could go in lenghts, as to what could be improved, to make it more Trek (ie killing everything on sight is a totally not Trek, if you are a Starfleet officer...), but I think many topics were made on that account already...
[10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.
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glitch after glitch? My run through of the new tutorial was FLAWLESS. It was amazing.
Plus if you want you can skip parts if you so choose.
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Main consistent issue I've had is the studdering after the cutscene on the bridge, though I've found a very small character won't get that, so I think it's some issue with how close the character is placed to the first officer's chair. Since the OP talks about animation, I'm guessing this sort of thing is a chunk of the complaint - there's several points where NPCs don't handle terrain very well, like the floor where you're joined by a few cadets who act as a fake away team.
The Romulan and Klingon tutorials generally feel a bit more polished than the Fed one as a result, but the OP's description sounds... Unfair, at best.
I concur, your system may not be right or you are under the graphics bug which is also in the forum.
lol, my system runs just about every other game I throw at it just peachy and it's not my job to fix the devs problems. I put money into this game for at least 2 years, already work a full time job and take care of horses on the side. This game is not my job. That crapass tutorial with its bugs like a chair disappearing, lines being clipped, bad animation and cheesy dialogue that may have been good if this was the launch of the game, but seeing how people said it was "awesome" I somehow expected something better - that crapass tutorial wasted an hour or so of my life that I'm apparently not getting back. I thought about playing one of my mains through the new content, but then felt horrified at the prospects given how good the reviews were for the tutorial and how bad they were for the sphere.
But yeah. Not my job. This thread isn't to help Cryptic. This thread is me venting my nerd rage.
It wasnt that bad (compared to the rest of the game). What i didnt like is how the borg are supposed to be this badass enemy but we stop like dozens of their ships with our small old ship. Guess its preparing us for the slaughter of stfs
[SIGPIC][/SIGPIC] "This is Fleet Commander BumBle!..
Vice Admiral of the U.S.S. Prometheus!..
I order you to lower your shields and weapons or ill be forced to fire upon you!!!"
Although, yes, the game could use improvements, especially in the story missions. They feel mostly disconnected from our characters. Why there aren't even subtle dialogues, where it reflects your chosen species, for example? It's a small thing, but it certainly would add more personal touch to the missions. I could go in lenghts, as to what could be improved, to make it more Trek (ie killing everything on sight is a totally not Trek, if you are a Starfleet officer...), but I think many topics were made on that account already...
Yeah.. My latest char was more or less born from the orion marauder giveaway (thanks again Cryptic! ); playing the KDF missions with an exclusive Orion setup is... strange.
Although, yes, the game could use improvements, especially in the story missions. They feel mostly disconnected from our characters. Why there aren't even subtle dialogues, where it reflects your chosen species, for example? It's a small thing, but it certainly would add more personal touch to the missions. I could go in lenghts, as to what could be improved, to make it more Trek (ie killing everything on sight is a totally not Trek, if you are a Starfleet officer...), but I think many topics were made on that account already...
ahh the usual glorified mass murderer. lot of mmo's practice this one "hero" routine and you finish the whole grind off by killing well over 50,000+ before you realize it. the game for me has been "disconnected" since i started. i just observe the content and thats it.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Yeah I give some too, it's like Newbieville all over again. Was happy when the KDF did an orbital bombardment on them. I suppose a few survived anyway.
Join Date: Nobody cares.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
Although, yes, the game could use improvements, especially in the story missions. They feel mostly disconnected from our characters. Why there aren't even subtle dialogues, where it reflects your chosen species, for example? It's a small thing, but it certainly would add more personal touch to the missions. I could go in lenghts, as to what could be improved, to make it more Trek (ie killing everything on sight is a totally not Trek, if you are a Starfleet officer...), but I think many topics were made on that account already...
Do I need to make a list of how many people Kirk has killed? :P Actually though.... I long ago came to the conclusion that you don't actually kill everyone. Shooting someone until they fall down and don't get back up doesn't necessarily mean they're dead.
Anyways, the devs didn't have the tech to customize missions based on the race of the player until LoR came out. Thus all the old Fed missions have.... issues in situations where it should matter. Have you tried the Vulcan diplomatic daily? It's especially amusing when you play it as a Fed aligned Romulan.
I'm not an apologist. Played through the tutorial recently, and it was fine. Different standards perhaps. I don't know. The engine is of course not as flashy as some others around, but for a MMO it does fine IMHO. Apart from all the gorndarn glitches, which was not apparent in the tutorial playthrough. They did a fine job with what they had. The keyword right there.
Please do. You'll find the list is considerably shorter than the list of how many any of our characters has killed.
i think you will find the list your of player captain has killed to be a fraction of what the ever reckless janeway has commited, which numbers in the trillions.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Although, yes, the game could use improvements, especially in the story missions. They feel mostly disconnected from our characters. Why there aren't even subtle dialogues, where it reflects your chosen species, for example? It's a small thing, but it certainly would add more personal touch to the missions. I could go in lenghts, as to what could be improved, to make it more Trek (ie killing everything on sight is a totally not Trek, if you are a Starfleet officer...), but I think many topics were made on that account already...
As neat as this would be, unfortunately, Old Republic is a shining example of just how much time, effort, and money needs to go into the little touches, such as story choices, continuity, and class/race based responses (In Old Republic, believe it or not, there are moments where certain dialogues pop up based upon what race you are. Hard to find sometimes but they are there, fully voice acted).
The problem is that there is just about zero appreciation from that game's community for the effort, so don't expect much of it elsewhere. Its just a lot of effort for very little return, as game development goes.
As neat as this would be, unfortunately, Old Republic is a shining example of just how much time, effort, and money needs to go into the little touches, such as story choices, continuity, and class/race based responses (In Old Republic, believe it or not, there are moments where certain dialogues pop up based upon what race you are. Hard to find sometimes but they are there, fully voice acted).
The problem is that there is just about zero appreciation from that game's community for the effort, so don't expect much of it elsewhere. Its just a lot of effort for very little return, as game development goes.
never saw any race related convo about a jedi guardian sith or a chiss trooper before.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
never saw any race related convo about a jedi guardian sith or a chiss trooper before.
As I said, they are rare and sometimes hard to find.
Aric Jorgen responds to Cathar characters in some dialogues. The silly-green-guys-with-diamond-facepaint aliens (forgot their name, sorry) have a custom "Don't make me angry, you wouldn't like it when I'm angry" dialogue choice that comes up very rarely that's specific to them. Oh yeah, Miralians I think.
Smugglers who are non-human (Cathar in my case) are called alien filth by Imperial NPCs in encounters as early as Coruscant.
Minor but present, and they required voicework and resources to seed in. Doing it on a massive scale at the level of expectations requested is not reasonable.
never saw any race related convo about a jedi guardian sith or a chiss trooper before.
Also, you have to remember that Sith Jedi and Chiss Troopers were not available at launch, and retroactively going back and voicing specific dialogues for those choices was simply not budgeted in.
The biggest problem with story missions is the fact that when you are told to go help some ship in distress, for an example, that no matter how long you take it never explodes because the 2nd part of that mission is to board the ship and help take it back from the invading force.
I have tested this several times, and as a Romulan I cloak and just sit there for like an hour or more, coming back and moving my ship a bit so I don't get booted for inactivity, and the ship just sits there never blowing up because after you defeat the enemies you need a partially blown up ship to board...
I could give some really bad examples of this but I don't want to post spoilers for specific missions...
The biggest problem with story missions is the fact that when you are told to go help some ship in distress, for an example, that no matter how long you take it never explodes because the 2nd part of that mission is to board the ship and help take it back from the invading force.
This is pretty much industry-wide in gaming any more. The "failure is not an option" mentality combined with the realization that casual Facebook gamers will make you more money than "serious, hardcore" gamers means that now games are coded with this as a literal truth: "failure [of your mission] is not even possible." (Yet people still talk about "skill" in terms of completing goals coded so as to be won no matter how hard one deliberately tries to fail them.)
And thus continues the deliberate, money-motivated dumbing down of humanity. Ultimate epitaph of the species as a whole: "But we made loads of money along the way!"
EDIT: Original paragraphs with talk about STO's engine being older then DCUO's and SWTOR's REMOVED, because of horrible inaccuracies.
I screwed up and didn't do my research, STO's engine is actually NEWER then SWTOR's or DCUO's, so ya it could and probably should be better then those two, especially in the department of lip syncing.
Thanks to ruminate00 for pointing out my mistake.
Still I don't think that we're gonna get a character model update any time soon, WoW just announced that they are going to update all their original character models, which will be done at the time the next expansion launches and that is somewhere around summer next year, so 2014, that is TEN YEARS after WoW launched originally, and these character models are no where as detailed or modifiable as STO's.
Amalefactor, comparing STO to SWTOR in terms of refinement is a bad idea, while SWTOR has the refinement of any of Bioware's single player RPG's it's a very poor MMO, and most people and critics describe it at "The best single player experience in an MMO", it is essentially 8 Bioware single player RPG's (each class' multi chapter class stories) with with some MMO features attached, many players don't even bother with the endgame, and raid instances because it's so poor.
Now any game, has to in some way incorporate the holy trinity of videogames, Gameplay, Story, and Graphics.
Bioware tried to balance Gameplay and Story, like they would in their Single player rpg's, and still keep graphics at a decent level, now I applaud them for trying, but it doesn't work, MMORPG's aren not about the Roleplaying and the story, they might have their original basis in the story heavy tabletop D&D like RPG's, but developers have learned that gameplay is far far more important in an MMO enviroment then story or graphics refinement will ever be.
I also doubt that, one the main points of SWTOR's refinement, namely fully voice acted player characters, is doable in STO, Cryptic and PWE don't have the financial clout to fully voice the game like Bioware and EA had for SWTOR.
Even in mission that have 1 fully voiced character others get one, to no lines, so I wouldn't expect too much in that department.
The biggest problem with story missions is the fact that when you are told to go help some ship in distress, for an example, that no matter how long you take it never explodes because the 2nd part of that mission is to board the ship and help take it back from the invading force.
I have tested this several times, and as a Romulan I cloak and just sit there for like an hour or more, coming back and moving my ship a bit so I don't get booted for inactivity, and the ship just sits there never blowing up because after you defeat the enemies you need a partially blown up ship to board...
I could give some really bad examples of this but I don't want to post spoilers for specific missions...
Try doing the first of the Dominion FE missions and saving ALL of the allied ships. :P It's only an optional objective, and all you get for succeeding is accolade points, but it's still HARD.
Truthfully though, story line missions never have fail conditions. Most of them were written before those were added to the game IIRC.
Now both DCUO and SWTOR are 2011 games, so they have newer engines made specifically for those games so they look and feel better.
For a 2009 engine, STO's character models, and the amount you can modify them is pretty darn solid.
SWTOR's engine, Hero engine, was made around 2006.
DCUO's engine is the unreal engine 3.0... also made around 2006.
Edit: Both games are ugly and look more outdated than STO, imo. Though, DCUO's recent art update makes it a bit better than before.
EDIT: Original paragraphs with talk about STO's engine being older then DCUO's and SWTOR's REMOVED, because of horrible inaccuracies.
I screwed up and didn't do my research, STO's engine is actually NEWER then SWTOR's or DCUO's, so ya it could and probably should be better then those two, especially in the department of lip syncing.
Thanks to ruminate00 for pointing out my mistake.
Still I don't think that we're gonna get a character model update any time soon, WoW just announced that they are going to update all their original character models, which will be done at the time the next expansion launches and that is somewhere around summer next year, so 2014, that is TEN YEARS after WoW launched originally, and these character models are no where as detailed or modifiable as STO's.
Amalefactor, comparing STO to SWTOR in terms of refinement is a bad idea, while SWTOR has the refinement of any of Bioware's single player RPG's it's a very poor MMO, and most people and critics describe it at "The best single player experience in an MMO", it is essentially 8 Bioware single player RPG's (each class' multi chapter class stories) with with some MMO features attached, many players don't even bother with the endgame, and raid instances because it's so poor.
Now any game, has to in some way incorporate the holy trinity of videogames, Gameplay, Story, and Graphics.
Bioware tried to balance Gameplay and Story, like they would in their Single player rpg's, and still keep graphics at a decent level, now I applaud them for trying, but it doesn't work, MMORPG's aren not about the Roleplaying and the story, they might have their original basis in the story heavy tabletop D&D like RPG's, but developers have learned that gameplay is far far more important in an MMO enviroment then story or graphics refinement will ever be.
I also doubt that, one the main points of SWTOR's refinement, namely fully voice acted player characters, is doable in STO, Cryptic and PWE don't have the financial clout to fully voice the game like Bioware and EA had for SWTOR.
Even in mission that have 1 fully voiced character others get one, to no lines, so I wouldn't expect too much in that department.
You don't speak for all of us there.
I may not presently play Old Republic, but played it for years, and they were enjoyable ones. I tried to go back to World of ******** some time during that period, and I found the experience so stale, so lacking in things I took for granted like interactive cinematics and satisfying customization, that I didn't stay for more than a few hours before returning to the former. It didn't help that long ago Blizzard decided to make their "story" a Family Guy-like clearinghouse of tiresome pop culture gags, zone to zone, level by level, only barely holding things together. There's a difference between adding humor for flavor and being snarky and farcical constantly.
Long story short, Old Republic definitely had problems, and it actually ties into what I said that many of its failures involved an overestimation on how much its story campaigns would keep and hold player attention. I had to deal with plenty of would-be leet raider kiddies that would scream tantrums in fleet chat because they had no idea how to get their first companion (they skipped all the story missions on the starting planet and found a way offworld!).
Doing interactive story is great, but fully voice acted for 8 classes is very expensive and probably not the best use of resources. Still, it's something that if done reasonably on the cheap adds a lot more than yet another OMG REP GRIND + RAIDZ like World of ******** has depended on for years, with plenty of wannabe imitators trying and failing to repeat their success.
I find it amusing that someone who has been playing the game a while would come back to the comments where people who are just starting are talking about the rough game play. That's like a doctor saying surgery is easy.. Of course it is, if you already went through the pain of learning it...
Let's get real here! It's not about if you can somehow get through it, but rather its a "functional" and "easy to play" game structure. And its CLEARLY neither.
Many times so far I've had to sit there for about 15 minutes trying to figure out what the next move is. And the game will just patiently wait the 99 hours for you to figure it out! Rather than having "logical" sequence play and identifiers that CLEARLY point to the action required, this game lacks SERIOUS functionality in helping new players get accustomed to the game.
But even if I could get past all that, the worst part of this game is the INCREDIBLY terrible "controls" and the lack of being able to customize those controls to suit my now 15 years of controlling movements with customized keyboard controls.
And last, while in the ship and trying to steer the ship, and keep your direction of site aligned, its a nightmare!!! Who in H E double hockey sticks created this thing!?? While you try and look one way, the system tries to auto-seek whatever vessel it deems important and continues to try and turn the vision in a different direction.
And while on the subject of flight, how convenient of the enemy to hide in your on-screen display panels or your shields indicator, which of course you can't continue to click fire from....
All in all this game rates MAYBE a C+ or C, but it is certainly a super far cry from being mainstream and taking on the task of the infamous Star Trek name..
Confusing warp, confusing flight, confusing items in your inventory, and so much more... This game has so much lack of quality that it won't be getting much more game play out of me than I already wasted until it makes some drastic changes...
Let Bethesda help you with massive area gameplay, they are doing a HECK of a job with their new version of a popular game that they now moved to online. This game unfortunately I have to rate VERY LOW for now..
Comments
Can't please everyone I suppose
Harden up Princess
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Although, yes, the game could use improvements, especially in the story missions. They feel mostly disconnected from our characters. Why there aren't even subtle dialogues, where it reflects your chosen species, for example? It's a small thing, but it certainly would add more personal touch to the missions. I could go in lenghts, as to what could be improved, to make it more Trek (ie killing everything on sight is a totally not Trek, if you are a Starfleet officer...), but I think many topics were made on that account already...
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Plus if you want you can skip parts if you so choose.
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The Romulan and Klingon tutorials generally feel a bit more polished than the Fed one as a result, but the OP's description sounds... Unfair, at best.
I concur, your system may not be right or you are under the graphics bug which is also in the forum.
lol, my system runs just about every other game I throw at it just peachy and it's not my job to fix the devs problems. I put money into this game for at least 2 years, already work a full time job and take care of horses on the side. This game is not my job. That crapass tutorial with its bugs like a chair disappearing, lines being clipped, bad animation and cheesy dialogue that may have been good if this was the launch of the game, but seeing how people said it was "awesome" I somehow expected something better - that crapass tutorial wasted an hour or so of my life that I'm apparently not getting back. I thought about playing one of my mains through the new content, but then felt horrified at the prospects given how good the reviews were for the tutorial and how bad they were for the sphere.
But yeah. Not my job. This thread isn't to help Cryptic. This thread is me venting my nerd rage.
"This is Fleet Commander BumBle!..
Vice Admiral of the U.S.S. Prometheus!..
I order you to lower your shields and weapons or ill be forced to fire upon you!!!"
Yeah.. My latest char was more or less born from the orion marauder giveaway (thanks again Cryptic! ); playing the KDF missions with an exclusive Orion setup is... strange.
ahh the usual glorified mass murderer. lot of mmo's practice this one "hero" routine and you finish the whole grind off by killing well over 50,000+ before you realize it. the game for me has been "disconnected" since i started. i just observe the content and thats it.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Yeah I give some too, it's like Newbieville all over again. Was happy when the KDF did an orbital bombardment on them. I suppose a few survived anyway.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
Anyways, the devs didn't have the tech to customize missions based on the race of the player until LoR came out. Thus all the old Fed missions have.... issues in situations where it should matter. Have you tried the Vulcan diplomatic daily? It's especially amusing when you play it as a Fed aligned Romulan.
My character Tsin'xing
---
i think you will find the list your of player captain has killed to be a fraction of what the ever reckless janeway has commited, which numbers in the trillions.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
As neat as this would be, unfortunately, Old Republic is a shining example of just how much time, effort, and money needs to go into the little touches, such as story choices, continuity, and class/race based responses (In Old Republic, believe it or not, there are moments where certain dialogues pop up based upon what race you are. Hard to find sometimes but they are there, fully voice acted).
The problem is that there is just about zero appreciation from that game's community for the effort, so don't expect much of it elsewhere. Its just a lot of effort for very little return, as game development goes.
never saw any race related convo about a jedi guardian sith or a chiss trooper before.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
As I said, they are rare and sometimes hard to find.
Aric Jorgen responds to Cathar characters in some dialogues. The silly-green-guys-with-diamond-facepaint aliens (forgot their name, sorry) have a custom "Don't make me angry, you wouldn't like it when I'm angry" dialogue choice that comes up very rarely that's specific to them. Oh yeah, Miralians I think.
Smugglers who are non-human (Cathar in my case) are called alien filth by Imperial NPCs in encounters as early as Coruscant.
Minor but present, and they required voicework and resources to seed in. Doing it on a massive scale at the level of expectations requested is not reasonable.
Also, you have to remember that Sith Jedi and Chiss Troopers were not available at launch, and retroactively going back and voicing specific dialogues for those choices was simply not budgeted in.
I have tested this several times, and as a Romulan I cloak and just sit there for like an hour or more, coming back and moving my ship a bit so I don't get booted for inactivity, and the ship just sits there never blowing up because after you defeat the enemies you need a partially blown up ship to board...
I could give some really bad examples of this but I don't want to post spoilers for specific missions...
This is pretty much industry-wide in gaming any more. The "failure is not an option" mentality combined with the realization that casual Facebook gamers will make you more money than "serious, hardcore" gamers means that now games are coded with this as a literal truth: "failure [of your mission] is not even possible." (Yet people still talk about "skill" in terms of completing goals coded so as to be won no matter how hard one deliberately tries to fail them.)
And thus continues the deliberate, money-motivated dumbing down of humanity. Ultimate epitaph of the species as a whole: "But we made loads of money along the way!"
I screwed up and didn't do my research, STO's engine is actually NEWER then SWTOR's or DCUO's, so ya it could and probably should be better then those two, especially in the department of lip syncing.
Thanks to ruminate00 for pointing out my mistake.
Still I don't think that we're gonna get a character model update any time soon, WoW just announced that they are going to update all their original character models, which will be done at the time the next expansion launches and that is somewhere around summer next year, so 2014, that is TEN YEARS after WoW launched originally, and these character models are no where as detailed or modifiable as STO's.
Amalefactor, comparing STO to SWTOR in terms of refinement is a bad idea, while SWTOR has the refinement of any of Bioware's single player RPG's it's a very poor MMO, and most people and critics describe it at "The best single player experience in an MMO", it is essentially 8 Bioware single player RPG's (each class' multi chapter class stories) with with some MMO features attached, many players don't even bother with the endgame, and raid instances because it's so poor.
Now any game, has to in some way incorporate the holy trinity of videogames, Gameplay, Story, and Graphics.
Bioware tried to balance Gameplay and Story, like they would in their Single player rpg's, and still keep graphics at a decent level, now I applaud them for trying, but it doesn't work, MMORPG's aren not about the Roleplaying and the story, they might have their original basis in the story heavy tabletop D&D like RPG's, but developers have learned that gameplay is far far more important in an MMO enviroment then story or graphics refinement will ever be.
I also doubt that, one the main points of SWTOR's refinement, namely fully voice acted player characters, is doable in STO, Cryptic and PWE don't have the financial clout to fully voice the game like Bioware and EA had for SWTOR.
Even in mission that have 1 fully voiced character others get one, to no lines, so I wouldn't expect too much in that department.
Truthfully though, story line missions never have fail conditions. Most of them were written before those were added to the game IIRC.
My character Tsin'xing
SWTOR's engine, Hero engine, was made around 2006.
DCUO's engine is the unreal engine 3.0... also made around 2006.
Edit: Both games are ugly and look more outdated than STO, imo. Though, DCUO's recent art update makes it a bit better than before.
TRIBBLE your're right, I screwed up and didn't do my research, which makes my post basically irrelevant....that's gonna be a nasty and heavy edit
I may not presently play Old Republic, but played it for years, and they were enjoyable ones. I tried to go back to World of ******** some time during that period, and I found the experience so stale, so lacking in things I took for granted like interactive cinematics and satisfying customization, that I didn't stay for more than a few hours before returning to the former. It didn't help that long ago Blizzard decided to make their "story" a Family Guy-like clearinghouse of tiresome pop culture gags, zone to zone, level by level, only barely holding things together. There's a difference between adding humor for flavor and being snarky and farcical constantly.
Long story short, Old Republic definitely had problems, and it actually ties into what I said that many of its failures involved an overestimation on how much its story campaigns would keep and hold player attention. I had to deal with plenty of would-be leet raider kiddies that would scream tantrums in fleet chat because they had no idea how to get their first companion (they skipped all the story missions on the starting planet and found a way offworld!).
Doing interactive story is great, but fully voice acted for 8 classes is very expensive and probably not the best use of resources. Still, it's something that if done reasonably on the cheap adds a lot more than yet another OMG REP GRIND + RAIDZ like World of ******** has depended on for years, with plenty of wannabe imitators trying and failing to repeat their success.
Let's get real here! It's not about if you can somehow get through it, but rather its a "functional" and "easy to play" game structure. And its CLEARLY neither.
Many times so far I've had to sit there for about 15 minutes trying to figure out what the next move is. And the game will just patiently wait the 99 hours for you to figure it out! Rather than having "logical" sequence play and identifiers that CLEARLY point to the action required, this game lacks SERIOUS functionality in helping new players get accustomed to the game.
But even if I could get past all that, the worst part of this game is the INCREDIBLY terrible "controls" and the lack of being able to customize those controls to suit my now 15 years of controlling movements with customized keyboard controls.
And last, while in the ship and trying to steer the ship, and keep your direction of site aligned, its a nightmare!!! Who in H E double hockey sticks created this thing!?? While you try and look one way, the system tries to auto-seek whatever vessel it deems important and continues to try and turn the vision in a different direction.
And while on the subject of flight, how convenient of the enemy to hide in your on-screen display panels or your shields indicator, which of course you can't continue to click fire from....
All in all this game rates MAYBE a C+ or C, but it is certainly a super far cry from being mainstream and taking on the task of the infamous Star Trek name..
Confusing warp, confusing flight, confusing items in your inventory, and so much more... This game has so much lack of quality that it won't be getting much more game play out of me than I already wasted until it makes some drastic changes...
Let Bethesda help you with massive area gameplay, they are doing a HECK of a job with their new version of a popular game that they now moved to online. This game unfortunately I have to rate VERY LOW for now..