Wow a blog on how 20+ people attack one player and think of themselves as elite pvpers lol
Of course they think of themselves as elite PvPers, it's easy for them to brag about how good they are when they hiding behind a organized party with mic's doing only subnuking > focus fire on a single target with a group of 5 or more ppl.
That bug being fixed on the We will be performing shard maintenance on Nov. 15th from 6:00-8:00 AM Pacific time (0100-0300 UTC). Please check the forums
And are you living in a a world inside your mind?! what "control"?! ker'rat isn't a capture and hold map. Maybe you need to lay off the hallucinogens for bit.
There's that superior sociability again.
The control is in denying the opposing faction from achieving the mission objectives before your faction does.
The above poster pretty much nailed it - MMO PvP is a joke, always has been, always will be.
Comes down to 1 tactic: camp the entry/spawn points.
Just look at the classic open world PvP zones in games like Eve Online - they've spent ten years trying to mitigate the gate camp by introducing a plethora of tactical abilities - notably wormholes and jump bridges and cloaked ships.
But still, with all of those advantages, look at the population density of 'limited PvP' empire space (where you can only engage in PvP if at war) and the no holds barred nullsec compared to lowsec where only gates and stations offer a modicum of safety.
80% of the population hides in secure space, which shows you how much people *loathe* pvp because of the broken E-peen I-win-button-mashers who break any concept of pvp wherever it arises.
In STO PvP is a laughing joke, and that blog should be deleted as the trash it is. Cloaked ships just sit and wait for players to spawn or engage the NPCs to wreck them once otherwise involved.
Lacking similar cloaking abilities of its own the Feds can never compete with the Klings in any such arena. Only the romulan torp/mine-spamming-while-cloaked ship can begin to match, but is available to both sides (whichever the Rom joins) and even then on a very limited scale due to the narrow functionality of torps/mines.
So the cloaking Avenger BFaw Battle Cruiser, the AGT dreadnought Galaxy and the many incarnations of the cloaking Defiant (not to mention fed aligned cloaking romulan ships) do nothing to help the fed faction to overcome the KDF advantage?
And are you living in a a world inside your mind?! what "control"?! ker'rat isn't a capture and hold map. Maybe you need to lay off the hallucinogens for bit.
His point. I said his point. As in the point he made.
As for control, yes. Control of a zone or instance. Meaning kick enough players in the teeth so that they leave or keep them tied up in PvP so your other players can run the mission to completion.
Wash rinse and repeat as needed.
Tactics can be a big help in Kerrat.
Since when does ANY Klingon need 5 buddies? they always go solo like that idiot Klingon who always went rogue and found Kirk at one point thinking he could destroy him, but ended up getting blow up instead because of his arrogance.
But you're absolutely correct about the above.
(I laugh when a group of federation ships pops up (seldom) and continuously ganks a group of klingons. And when the Klingons can't do anything with their stupid alpha strikes they eventually leave Ker'rat lol So i suppose there is a silver lining to cheap kdf attacks.
but I do find it funny how your fed fandom protects your morality. If you where a KDF player talking about ganking some pantywaisted fed in the fashion your described above you would be called a cheap playing cowardly ganker.
and there are the syllogistic fallacies from you again because you don't use facts to back up what you say.
THE BORG CONTROL THAT SPACE. The objective in ker'rat is to negate the borgs DEVELOPMENT in Ker'rat!! it has nothing to do with feds or kdf controlling it!! get off your delusions!
1. It is a fact that the game announces a winning faction on the destruction of the fourth repair hulk.
2. I clearly stated the conditions of control were predicated on achieving the mission objectives.
Kerrat is not a fun place for feds. If you don't have a cloak, you're pretty much at a disadvantage. If you don't have a superb top-end build you're probably going to die constantly. If you don't have RSP, you won't survive alphas. What's worse, 95% of enemies will decloak and alpha, and when you don't die they run and cloak. It's not PvP if there's no one to fight.
I tend to do fine in Kerrat now, but I hadn't been there in over a year. The last time I went I spent a few minutes there and left. Most players who read "go to kerrat" on this blog, will go and find it a frustrating experience. Honestly, who decided that writing a blog post about Kerrat was a good idea? Very few people like PvP already; this is like throwing goldfish into a shark pit, no one that's already properly spec'ed for PvP will come out with a good opinion of it.
Tips to improve Kerrat from a fed perspective (since it's already a klink's wet dream):
1. Allow players to change instances - it's no fun being the only fed in an instance with multiple klinks.
2. Give more incentive to go - add a fleet mark reward (make it on par with defera and you'll have droves coming to kerrat), dilithium, or better loot drops, etc.
3. Add a debuff to the klinks in this zone - since the facility is in klink space the Borg could have adapted to the klinks. This could come in the form of allowing all ships to see cloaked klinks within 10k of a borg ship, and/or script the Borg in this zone to favor attacking klinks and add a damage buff.
4. Make Klink success dependent on keeping feds from destroying the facility - this gives Klinks something constructive to do while still satisfying their need to troll feds and maintaining decloak+alpha tactics.
5. Spawn camp still happens (I still spawn into aceton assimilators and multiple klinks) - set up a well defended spawn with tachy grids and turrets to defend spawning players on both sides.
6. Make Kerrat a persistent zone - resetting the map is kind of annoying.
7. Fix borg ship clipping/warping - borg ships are often stuck inside buildings, and though the warping issue is resolved for me, some players still complain about it.
Anyone else feel free to add to this. I'm feeling the flaming already lol.
I remember when these sort of well thought out suggestions for Ker'rat were common.
and even more syllogistic fallacies. How sad. I could recommend a good grammar school for you. But of course you wouldn't care about educating yourself but will instead continue on your "CONTROL CONTROL CONTROL KDF CAN GANK CONTROL CONTROL CONTROL" 6 year old rant.
This system is a complete dissapointment. Yay its a pvpve zone... but it resets incredibly fast, and is just a zone filled with cubes. They are not tough... there not fun, and are actually in the way. Can you make a better zone. This was a fail.
I play my fed (Roxbad) for the vast majority of my gameplay. I have fun in Ker'rat.
Then again, I'm not normal, 'cause I don't develop an animosity for people simply for beating me in a game. Some of my best online friendships have been with people that I've played against.
If you don't have a cloak, you're pretty much at a disadvantage.
Not necessarily. You can usually hear a ship decloaking. You have time to react if, you're paying attention. And if, you are in a war zone, you should be paying attention.
If you don't have a superb top-end build you're probably going to die constantly.
This is mostly true, although your skills, traits, and strategies do play a part as well. In any case, big deal. Dying doesn't cost you anything. Get over it.
If you don't have RSP, you won't survive alphas. What's worse, 95% of enemies will decloak and alpha, and when you don't die they run and cloak. It's not PvP if there's no one to fight.
There are ways to deal with this. One is to build for stealth detection. Another is to pay attention. And even another is to play a Klingon.
I tend to do fine in Kerrat now, but I hadn't been there in over a year. The last time I went I spent a few minutes there and left. Most players who read "go to kerrat" on this blog, will go and find it a frustrating experience. Honestly, who decided that writing a blog post about Kerrat was a good idea? Very few people like PvP already; this is like throwing goldfish into a shark pit, no one that's already properly spec'ed for PvP will come out with a good opinion of it.
People are crazy. Go figure.
Tips to improve Kerrat from a fed perspective (since it's already a klink's wet dream):
1. Allow players to change instances - it's no fun being the only fed in an instance with multiple klinks.
Meh. I'd rather there were no instances in open zones. If, the opposing faction has a dominating presence then, either call in some support or go to a different system. The more the merrier.
Else what are you going to do? Move to a new instance and declare victory for controlling an uncontested zone? That misses the whole point of zone control.
2. Give more incentive to go - add a fleet mark reward (make it on par with defera and you'll have droves coming to kerrat), dilithium, or better loot drops, etc.
The current missions, both PvE and PvP, are fine. Or would be if, the PvP mission was available consistently (is that a bug or what?).
3. Add a debuff to the klinks in this zone - since the facility is in klink space the Borg could have adapted to the klinks. This could come in the form of allowing all ships to see cloaked klinks within 10k of a borg ship, and/or script the Borg in this zone to favor attacking klinks and add a damage buff.
No. Do better, get used to sacrifice, or abandon the zone.
4. Make Klink success dependent on keeping feds from destroying the facility - this gives Klinks something constructive to do while still satisfying their need to troll feds and maintaining decloak+alpha tactics.
lol You realize that Klingons get a mission that rewards them for killing fed captains, no?
Maybe Cryptic should change that to rewarding them for healing fed ships. Then we could all walk among the sands of beaches around distant stars, holding hands, and singing songs about how friendship is magic.
And how is attacking your enemies in a war zone, trolling? It's a WAR ZONE. The PvE is just something to do to if, you have to wait for the PvP.
5. Spawn camp still happens (I still spawn into aceton assimilators and multiple klinks) - set up a well defended spawn with tachy grids and turrets to defend spawning players on both sides.
That could work, but it doesn't make a lot of thematic sense for there to be a heavily defended installation within sight of the borg repair facility.
Multiple random respawn points would be better. Say about 10 spaced 20km from each other for each faction. There's more than enough room for this.
6. Make Kerrat a persistent zone - resetting the map is kind of annoying.
Yabbut, the map needs to be reset for the PvE mission to be reset. Or does it? Maybe all the mission elements can be reset without warping the players to a new instance. That could work.
7. Fix borg ship clipping/warping - borg ships are often stuck inside buildings, and though the warping issue is resolved for me, some players still complain about it.
Yes. Please fix this, Devs. Those warprepeating cubes give me a headache.
Only thing I would add is maybe to make the zone a little bigger, so as to allow travel completely around the planetary objects. More for aesthetics.
This system is a complete dissapointment. Yay its a pvpve zone... but it resets incredibly fast, and is just a zone filled with cubes. They are not tough... there not fun, and are actually in the way. Can you make a better zone. This was a fail.
Yet it's still the best PvP zone in STO. Isn't that sad indeed.
How is it not relevant? It's one of the easiest sources of dilithium, fleet marks, and loot drops in the whole game.
The fact you have to gloss over the rest of the zone's 'gameplay' to bring up the rewards in order to support your argument really shows just how irrelevant it truly is.
I should abandon my main toon because it's a fed and strictly come into Kerrat as a Klink. I should learn to pay attention to those noisy buffs and decloaks even over all of those pesky borg shooting me, my buffs and my ship shooting. I should get over dying even though I never said I cared about dying. Apparently my desire to change instances is to get into a zone alone and farm instead of attempting to get out of an unbalanced zone. The reason why I never see Klinks attempting to destroy the facility is because they have a brilliant tactic of trolling the enemy in order to make them quit coming to Kerrat. Any suggestion to balance the zone is clearly just my inadequacy and I just need to get better at the game. Oh and I need to quit whining because PvP isn't broken, I just need to PAY ATTENTION! Yup, got it bro.
This kind of elitism is exactly why the vast majority of players don't PvP. Unless the player base of PvP expands there's no profit to be made. Without a profit motive, PvP will remain essentially dead.
Instead of saying, "shut up noob", why don't you all provide your suggestions on how to improve Kerrat without relying on personal attacks and strawmen. But it's cool, I'll stop coming to Kerrat like everyone else
Oh and I need to quit whining because PvP isn't broken, I just need to PAY ATTENTION! Yup, got it bro.
Yes, that is exactly right.
This kind of elitism is exactly why the vast majority of players don't PvP. Unless the player base of PvP expands there's no profit to be made. Without a profit motive, PvP will remain essentially dead.
It's not elitism. It's a reaction to players who claim to spend a lot of time in a zone, yet don't seem to remember anything, but one particular scenario they experienced and use as the basis of their opinion of what needs to be fixed.
Now to be fair, you may be catching part of a reaction triggered by the other hyperbolic Ker'rat hating posts in this thread, but the opening line of your post was a trigger. I just came from Ker'rat about 20 minutes ago and we (Feds) were doing the dominating. No spawncamping, just good battles. Oh... I had fun there, too.
Instead of saying, "shut up noob", why don't you all provide your suggestions on how to improve Kerrat without relying on personal attacks and strawmen.
Gee... I can't do both? Wait... did I do both? I don't recall telling you to shut up... or calling you a noob... or attacking you personally... not sure about strawman, would that be anything like what you just did?
I'm pretty sure I gave my suggestions for improving the zone. Make it a little bigger and a single instanced zone... with multiple respawn points... and something else I can't recalll... maybe no respawning until the zone resets or you warp out and the zone resets... yeah, that's the ticket.
But it's cool, I'll stop coming to Kerrat like everyone else and leave you all to your circle jerk.
A few things about most of these responses bothers me:
1) I am honestly confused at all the responses blaming Ker'rat's inaccessibility on the KDF. most of these posts make allusions to armadas of KDF ships de-cloaking and alpha'ing poor, defenceless outnumbered FEDs. This is simply not the case. I happen to spend a relatively large amount of time in Ker'rat and I can tel you honestly, I can count on one hand the amount of times I've seen KDF outnumber FED. The cloak is it's own issue, but honestly if you're happy to have one or more ROMs on 'your' (FED) side, i don't see how the same people can complain about KDF when ROMs can use most if not all of KDFs (once) unique mechanics, and actually be superior at said mechanics (I've never seen a B'rel re-cloak after 5 or so seconds)
2) this one is said constantly by people who understand what open pvp is, but I'll say it again anyway- slowly, so everyone can understand; Ker'rat. Is. For. Pvp... everyone get that? you (general you) need it repeating? no? good. it matters not how many missions there are in the zone or how much gear you can farm, Ker'rat's primary function is to provide a setting in which players can pvp without the constraints of arena. You don't get pvp'ers complaining they can't shoot folks outside of specific pvp zones (well, you probably do, but it'll never happen), so I find the complaining of people that they get blown up by others in one of the few places that can actually happen to be just a tad whiny
there's probably more stuff I'll thin of later to be irritated by, but I'm done for now.
unsupported zone to the point that dStahl said he wanted to NUKE the map, and now a random Blog entry about it?
i mean the most attention this map ever got was when there was that odd non-daily dilithium exploit... (and instead of fixing the AFK issue Cryptic slapped a daily timer on it)
*shakes head*
*waits for the Janitor to fix 3 more bugs next week while the game is broken to no end*
I just find it funny how two of the three most ignored aspects of STO is still seen as the boogey man and evil incarnate that is the root of all STO issues.
Shall you blaim the KDF and PvP for global warming? The Economy? World Politics?
Kirk would hang himself with his own ripped shirt to see such fear of the two things he faced without flinching, Klingons and combat, in his beloved Star Fleet.
The fact you have to gloss over the rest of the zone's 'gameplay' to bring up the rewards in order to support your argument really shows just how irrelevant it truly is.
I'm not glossing over anything. I enjoy the gameplay. If you don't, then feel free to bow out.
People are talking about rewards.. there are no point of grinding zones for elite drops these days because you can buy it all through rep and fleet stores.
I come to Ker'rat for the neverending (except for restarts) pewpew.
Damn, I've spent countless hours in one sitting fighting in Ker'rat.
I appreciate the effort you put into writing the blog reg.
The fact that there is a guest blog now after release of S8 (you know the pvp season, with a pvp rep, new pvp tech, a space battle zone with pvp, .....), about kerrat (!) is the biggest trolling i have ever seen from Cryptic.
You couldn't have picked a better place to present the sorry state of pvp in STO during any point of its lifespan then this map.
Message received branflakes: its broken since release and will remain broken, it now has blog about it.
This is partially true, the reset of the map does separate both factions and the ships do warp into the new map at different point of their respective sides, however, when a ship is destroyed they tend to respawn in one location and that?s when the opposing side takes advantage of the situation.
Its usually the KDF side that takes advantage because its much easier for them to take control of the spawn site by dropping 4 or more Aceton Assimilator and any ship that tries to leave is bombarded with the feedback attack from the Assimilators plus the heavy power drain they get from the Assimilators (seeing as there is no cap to the maximum amount of power drain a group of them can drain)
Now that the ships are weakened and moving at a snail?s pace there will be the myriad of debuffs from Tyken?s Rift to Gravity wells to warp plasma and after that, the carnage begins with ship after ship blowing up and taking other ships out from their warp core explosions.
They could easily fix that by putting "self-replicating" turrets or mines around the respawn points so that campers have to keep fighting them to get in close enough to camp.
Or, put a nice big perimeter trigger around the respawn points that summons a small fleet of NPC's whenever an enemy crosses the line. The more enemies that cross the line, the more NPC's warp in to protect the point.
Wouldn't stop it, but would make camping more challenging and give respawning players a fighting chance.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
Comments
Of course they think of themselves as elite PvPers, it's easy for them to brag about how good they are when they hiding behind a organized party with mic's doing only subnuking > focus fire on a single target with a group of 5 or more ppl.
From the youtube comments:
There's that superior sociability again.
The control is in denying the opposing faction from achieving the mission objectives before your faction does.
So the cloaking Avenger BFaw Battle Cruiser, the AGT dreadnought Galaxy and the many incarnations of the cloaking Defiant (not to mention fed aligned cloaking romulan ships) do nothing to help the fed faction to overcome the KDF advantage?
Thats inconcievable?
R.I.P
His point. I said his point. As in the point he made.
As for control, yes. Control of a zone or instance. Meaning kick enough players in the teeth so that they leave or keep them tied up in PvP so your other players can run the mission to completion.
Wash rinse and repeat as needed.
Tactics can be a big help in Kerrat.
R.I.P
but I do find it funny how your fed fandom protects your morality. If you where a KDF player talking about ganking some pantywaisted fed in the fashion your described above you would be called a cheap playing cowardly ganker.
I guess it doesnt apply to a fed doing the same.
R.I.P
1. It is a fact that the game announces a winning faction on the destruction of the fourth repair hulk.
2. I clearly stated the conditions of control were predicated on achieving the mission objectives.
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~Bluegeek
well thoughgt out??
1) You cant change instances if no others exist or all others are full. The game will not create a new instance just so somebody can farm.
2) Fleet marks would be cool.
3) Kerrat is in the NZ, or so I thought. Why would thd Borg only decloak klingon ship? Why would they not decloak everyone?
4) Our success is dependant on completion. Otherwise the game says " Fedz win" and resets.
5) spawn camping will always happen
6) fine by me.
7) true, the graphics still glitch.
Otherwise the suggestion, especially the punish those wicked klingon ones, are not yhought out past what a farmer of Kerrat would like to see.
R.I.P
Dude, seek therapy.
R.I.P
I play my fed (Roxbad) for the vast majority of my gameplay. I have fun in Ker'rat.
Then again, I'm not normal, 'cause I don't develop an animosity for people simply for beating me in a game. Some of my best online friendships have been with people that I've played against.
Not necessarily. You can usually hear a ship decloaking. You have time to react if, you're paying attention. And if, you are in a war zone, you should be paying attention.
This is mostly true, although your skills, traits, and strategies do play a part as well. In any case, big deal. Dying doesn't cost you anything. Get over it.
There are ways to deal with this. One is to build for stealth detection. Another is to pay attention. And even another is to play a Klingon.
People are crazy. Go figure.
Meh. I'd rather there were no instances in open zones. If, the opposing faction has a dominating presence then, either call in some support or go to a different system. The more the merrier.
Else what are you going to do? Move to a new instance and declare victory for controlling an uncontested zone? That misses the whole point of zone control.
The current missions, both PvE and PvP, are fine. Or would be if, the PvP mission was available consistently (is that a bug or what?).
No. Do better, get used to sacrifice, or abandon the zone.
lol You realize that Klingons get a mission that rewards them for killing fed captains, no?
Maybe Cryptic should change that to rewarding them for healing fed ships. Then we could all walk among the sands of beaches around distant stars, holding hands, and singing songs about how friendship is magic.
And how is attacking your enemies in a war zone, trolling? It's a WAR ZONE. The PvE is just something to do to if, you have to wait for the PvP.
That could work, but it doesn't make a lot of thematic sense for there to be a heavily defended installation within sight of the borg repair facility.
Multiple random respawn points would be better. Say about 10 spaced 20km from each other for each faction. There's more than enough room for this.
Yabbut, the map needs to be reset for the PvE mission to be reset. Or does it? Maybe all the mission elements can be reset without warping the players to a new instance. That could work.
Yes. Please fix this, Devs. Those warprepeating cubes give me a headache.
Only thing I would add is maybe to make the zone a little bigger, so as to allow travel completely around the planetary objects. More for aesthetics.
Yet it's still the best PvP zone in STO. Isn't that sad indeed.
Ker'rat was never relevant to begin with. Brandon's really scraping the bottom of the barrel for guest blog material.
lol pvp
The fact you have to gloss over the rest of the zone's 'gameplay' to bring up the rewards in order to support your argument really shows just how irrelevant it truly is.
I should abandon my main toon because it's a fed and strictly come into Kerrat as a Klink. I should learn to pay attention to those noisy buffs and decloaks even over all of those pesky borg shooting me, my buffs and my ship shooting. I should get over dying even though I never said I cared about dying. Apparently my desire to change instances is to get into a zone alone and farm instead of attempting to get out of an unbalanced zone. The reason why I never see Klinks attempting to destroy the facility is because they have a brilliant tactic of trolling the enemy in order to make them quit coming to Kerrat. Any suggestion to balance the zone is clearly just my inadequacy and I just need to get better at the game. Oh and I need to quit whining because PvP isn't broken, I just need to PAY ATTENTION! Yup, got it bro.
This kind of elitism is exactly why the vast majority of players don't PvP. Unless the player base of PvP expands there's no profit to be made. Without a profit motive, PvP will remain essentially dead.
Instead of saying, "shut up noob", why don't you all provide your suggestions on how to improve Kerrat without relying on personal attacks and strawmen. But it's cool, I'll stop coming to Kerrat like everyone else
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~Bluegeek
Are you going to use color-coded force fields... uber spawn point defense weaps... uber cloaked anti-camper NPCs?
What ever it is, make sure some one can't shoot it down (like those starbase turrets).
Yes, that is exactly right.
It's not elitism. It's a reaction to players who claim to spend a lot of time in a zone, yet don't seem to remember anything, but one particular scenario they experienced and use as the basis of their opinion of what needs to be fixed.
Now to be fair, you may be catching part of a reaction triggered by the other hyperbolic Ker'rat hating posts in this thread, but the opening line of your post was a trigger. I just came from Ker'rat about 20 minutes ago and we (Feds) were doing the dominating. No spawncamping, just good battles. Oh... I had fun there, too.
Gee... I can't do both? Wait... did I do both? I don't recall telling you to shut up... or calling you a noob... or attacking you personally... not sure about strawman, would that be anything like what you just did?
I'm pretty sure I gave my suggestions for improving the zone. Make it a little bigger and a single instanced zone... with multiple respawn points... and something else I can't recalll... maybe no respawning until the zone resets or you warp out and the zone resets... yeah, that's the ticket.
Do or don't. It's your choice.
As both a Fed and Klingon I take any new build to Ker'rat for shake down as it provides two of the most difficult opponents in this game...
1) Players
2) Large Numbers of Borg
If there is a fed/kdf ball on the spawn point it is all the more fun to turn the tide against them, not matter how often I die because:
The more I fail and die, the more I learn how to build a better ship!!!!
Ker'rat is one of the best parts of this game and there should be more open pvp zones in Eta Eradani
- Ausmonauts
- Imperial Ausmonauts
ausmonautsportal.enjin.com
1) I am honestly confused at all the responses blaming Ker'rat's inaccessibility on the KDF. most of these posts make allusions to armadas of KDF ships de-cloaking and alpha'ing poor, defenceless outnumbered FEDs. This is simply not the case. I happen to spend a relatively large amount of time in Ker'rat and I can tel you honestly, I can count on one hand the amount of times I've seen KDF outnumber FED. The cloak is it's own issue, but honestly if you're happy to have one or more ROMs on 'your' (FED) side, i don't see how the same people can complain about KDF when ROMs can use most if not all of KDFs (once) unique mechanics, and actually be superior at said mechanics (I've never seen a B'rel re-cloak after 5 or so seconds)
2) this one is said constantly by people who understand what open pvp is, but I'll say it again anyway- slowly, so everyone can understand; Ker'rat. Is. For. Pvp... everyone get that? you (general you) need it repeating? no? good. it matters not how many missions there are in the zone or how much gear you can farm, Ker'rat's primary function is to provide a setting in which players can pvp without the constraints of arena. You don't get pvp'ers complaining they can't shoot folks outside of specific pvp zones (well, you probably do, but it'll never happen), so I find the complaining of people that they get blown up by others in one of the few places that can actually happen to be just a tad whiny
there's probably more stuff I'll thin of later to be irritated by, but I'm done for now.
unsupported zone to the point that dStahl said he wanted to NUKE the map, and now a random Blog entry about it?
i mean the most attention this map ever got was when there was that odd non-daily dilithium exploit... (and instead of fixing the AFK issue Cryptic slapped a daily timer on it)
*shakes head*
*waits for the Janitor to fix 3 more bugs next week while the game is broken to no end*
Shall you blaim the KDF and PvP for global warming? The Economy? World Politics?
Kirk would hang himself with his own ripped shirt to see such fear of the two things he faced without flinching, Klingons and combat, in his beloved Star Fleet.
R.I.P
I'm not glossing over anything. I enjoy the gameplay. If you don't, then feel free to bow out.
You though...Kirk would give the ripped shirt off his back to you for the gusto and passion you display in the face of confict.
R.I.P
I come to Ker'rat for the neverending (except for restarts) pewpew.
Damn, I've spent countless hours in one sitting fighting in Ker'rat.
I love the place.
The fact that there is a guest blog now after release of S8 (you know the pvp season, with a pvp rep, new pvp tech, a space battle zone with pvp, .....), about kerrat (!) is the biggest trolling i have ever seen from Cryptic.
You couldn't have picked a better place to present the sorry state of pvp in STO during any point of its lifespan then this map.
Message received branflakes: its broken since release and will remain broken, it now has blog about it.
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
They could easily fix that by putting "self-replicating" turrets or mines around the respawn points so that campers have to keep fighting them to get in close enough to camp.
Or, put a nice big perimeter trigger around the respawn points that summons a small fleet of NPC's whenever an enemy crosses the line. The more enemies that cross the line, the more NPC's warp in to protect the point.
Wouldn't stop it, but would make camping more challenging and give respawning players a fighting chance.
Link: How to PM - Twitter @STOMod_Bluegeek