I just wish there was a "real" Ker'rat daily for Vice Admiral like you can have before you reach admiral level. As it stands now, I'm happy when I get it once a week with the way that daily actually works.
And Ker'rat is basically the only way I PvP, I like the free for all brawl and general chaos that is Ker'rat. Go looking for trouble Klink side, hunt cloaked hunters preying on farmers or just cruise around looking for trouble and farm waiting for that decloaking sound, total chaos
Jamal : Tactical space specialist. USS Bug Warrior and many others
E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 fleet fully completed Starbase and fleet property
Nice.. something written about something that is years old. How about we have SOME kind of update to PVP. Our fleet is BLEEDING people to games that have more PVP. people are tired of the mindless grinds
You both must have missed it, it's only written twice. The blog was written by me, not anyone from Cryptic/PWE. I wasn't asked to write it, I in fact approached Branflakes and asked if I could. The main aim being to tempt some fresh blood into Ker'rat and hopefully increase the traffic enough to tempt some official Dev time on fixing some of the bugs that are clearly there.
Ker'rat isn't as bad as it once was, some tweeks & updates from a Developer in his spare time to largely remove the possibility of spawn-camping has improved Ker'rat no end. For those who haven't been in there in years and are just assuming it's the same, your loss, I suppose.
[SIGPIC][/SIGPIC] @Aquitaine985 Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre. 2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
I love Ker'rat. It's the only true free-for-all, "survival of the most ruthless," truly "wild west" area of the game, with a variety of loot to be had.
I play it with each of my six toons as often as I can, which hasn't been often enough since it was placed in some kind of wonky, random rotation with the two other missions offered by Icheb. Why? Because we must be forced to play the "right" way, and not spend all our time playing where we want.
:mad:
Ke'rat only exists to serve lolgankers who'd rather do sudden alpha-strikes, then actually take the time to role-play and have a coherent fight.
When you have players like that, who troll every other player with one volley hits, it just proves unequivocally that STO has been formed into the epitomy of anti-social behavior in MMOs.
I like how the guy who, just called anyone claiming to enjoy Ker'rat in this thread lolgankers, goes on to claim some kind of superior social behavior.
The irony meters must be constantly breaking from overload in these forums.
btw: You get more RP in Ker'rat than you do in the arenas.
You love anything that makes our Empire look good ... but then we always look good.
Even when we're bad ... we're good.
Its true. I do like those things that show us in a good light but there are things I like more.
Currently its the angry fear I have read in this thread concerning the KDF pvpers who go to Kerrat and get blaimed for doing exactly what anyone would expect in a PvP zone- attacking the enemy until they all die and leave the zone thus letting the KDF run the misson. I just find it funny how feared the KDF are in a pvp zone where we are always outnumbered.
The second is the pve hating on pvp responses Ive read in this thread that just shows that even after all this time some still refuse to except that Kerrat is a PvP zone and they may and often will die upon trying to play in it.
The only thing wrong with Kerrat are the bugs. Otherwise the zone is fun when the players in it accept Kerrat for what it is, a pvp zone.
Kar'rat, one of the coolest places to play STO. Where you can play PvE and PvP in one zone.... and get reported. Lost count how many times I have been reported by other players because they think I'm stalking-hassassing them. Go Figure???
I have often mourned the relatively minor support this location in the game offers in the form of open PvP and at the same time been very grateful that all areas of the game were never opened up this way.
It's also worth mentioning that there is (or at least was last time I looked), a ground-game counterpart to Ker'rat also in the same Sector Block. Though it has been sooo long since I have been there I do not recall what it is called.
I see these zones being a great starting point for the Devs to consider when they start looking at the impending PvP revamp.
Imagine a Ker'rat where there was both a Space and Ground Game with functional territory control? Perhaps some mini-events that would be triggered by certain things being accomplished by one faction or another... Like the ability to board a Borg Boss Ship or similar?
I think the possibilities are worth considering.
Regardless, well done on the Blog Regulus, and I very much enjoyed the Klingon-centric back-story/ intro to the work.
Ker'rat isn't as bad as it once was, some tweeks & updates from a Developer in his spare time to largely remove the possibility of spawn-camping has improved Ker'rat no end.
Exept it didn't. Yes in the beginning when you warp in enemy players are positioned far enough from each other not to allow instant spawn kills. And that's a great improvement! But after that if you have been destroyed you still respawn at the very same spot as everybody else (of your team). And there are often enemy players waiting for you to respawn, just like before.
If you really want to bring some new blood into Ker'rat convince the DEVs to make the daily mission "To the Front Lines" well... daily. I'm sure the prospect of some rather easily earned dilithium every day will attract enough new players.
That being said I really love Ker'rat. But it would be way more interesting if there were equally sized teams and no possibility to do spawn camping.
The "spawn-camping" issue was recently addressed and should be resolved now.
Cheers,
Brandon =/\=
This is partially true, the reset of the map does separate both factions and the ships do warp into the new map at different point of their respective sides, however, when a ship is destroyed they tend to respawn in one location and that?s when the opposing side takes advantage of the situation.
Its usually the KDF side that takes advantage because its much easier for them to take control of the spawn site by dropping 4 or more Aceton Assimilator and any ship that tries to leave is bombarded with the feedback attack from the Assimilators plus the heavy power drain they get from the Assimilators (seeing as there is no cap to the maximum amount of power drain a group of them can drain)
Now that the ships are weakened and moving at a snail?s pace there will be the myriad of debuffs from Tyken?s Rift to Gravity wells to warp plasma and after that, the carnage begins with ship after ship blowing up and taking other ships out from their warp core explosions.
Once that group is destroyed then it begins all over again until the players get frustrated and just logs-out or for those that know how they warp out.
This kind of game play seems to amuse some players, they seem to get great joy in knowing that they have frustrated a player to the point of them logging-out or warping out. This would be considered a victory.
Now for the bonus round, any player that dares to act out on their frustration and send the spawn camper any negative TELLS, well, the player receiving the Tell can just report the player and that player is hit with a warning and or ban due to inappropriate behavior.
Bam and Bam the spawn camper just got a double win, the Log-out and a possible ban to that player who sent the Tell.
Its true. I do like those things that show us in a good light but there are things I like more.
Currently its the angry fear I have read in this thread concerning the KDF pvpers who go to Kerrat and get blaimed for doing exactly what anyone would expect in a PvP zone- attacking the enemy until they all die and leave the zone thus letting the KDF run the misson. I just find it funny how feared the KDF are in a pvp zone where we are always outnumbered.
The second is the pve hating on pvp responses Ive read in this thread that just shows that even after all this time some still refuse to except that Kerrat is a PvP zone and they may and often will die upon trying to play in it.
The only thing wrong with Kerrat are the bugs. Otherwise the zone is fun when the players in it accept Kerrat for what it is, a pvp zone.
I also find it amusing that apparently everyone's mind-set is back in Season 6 or something. I mean, KDF are so 'bad' and such? Hahah, most amusing and how convenient that most folks in this thread have suddenly felt like 'forgetting' about Romulans. Who can do all that the KDF can do and more with a Romulan twist on either Fed or KDF side.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
People in this thread covered Otha but I would like to also add N'Vak and Qay'ghun in Omega Leonis. When the Fedball is looking really bad head there for Blue-Free pvp
The "spawn-camping" issue was recently addressed and should be resolved now.
Cheers,
Brandon =/\=
Cant escape a spawn camping? Should have thought twice about entering a PvPvE zone.
Camping happens on both sides, I don't see why people complain, its a part of Ker'rat... just means that players have to call for friends to come and reinforce the zone.
Cant escape a spawn camping? Should have thought twice about entering a PvPvE zone.
Or just have the professional courtesy and basic manners not to do such a thing. Just because you can do something doesn't mean you should. Its a game after all.
Probably the biggest divide over the place; those who think it should be a game for everyone to pick-up-and-play and simply enjoy casually, and those who think its truly anything goes and take pleasure in the frustrations of others. Far more a question of philosophical differences of the nature of gaming than the so-called 'fear' some seem to be assuaging their egos with.
Or just have the professional courtesy and basic manners not to do such a thing. Just because you can do something doesn't mean you should. Its a game after all.
Probably the biggest divide over the place; those who think it should be a game for everyone to pick-up-and-play and simply enjoy casually, and those who think its truly anything goes and take pleasure in the frustrations of others. Far more a question of philosophical differences of the nature of gaming than the so-called 'fear' some seem to be assuaging their egos with.
Camping happens on both sides, I don't see why people complain, its a part of Ker'rat... just means that players have to call for friends to come and reinforce the zone.
Kerrat is not a fun place for feds. If you don't have a cloak, you're pretty much at a disadvantage. If you don't have a superb top-end build you're probably going to die constantly. If you don't have RSP, you won't survive alphas. What's worse, 95% of enemies will decloak and alpha, and when you don't die they run and cloak. It's not PvP if there's no one to fight.
I tend to do fine in Kerrat now, but I hadn't been there in over a year. The last time I went I spent a few minutes there and left. Most players who read "go to kerrat" on this blog, will go and find it a frustrating experience. Honestly, who decided that writing a blog post about Kerrat was a good idea? Very few people like PvP already; this is like throwing goldfish into a shark pit, no one that's already properly spec'ed for PvP will come out with a good opinion of it.
Tips to improve Kerrat from a fed perspective (since it's already a klink's wet dream):
1. Allow players to change instances - it's no fun being the only fed in an instance with multiple klinks.
2. Give more incentive to go - add a fleet mark reward (make it on par with defera and you'll have droves coming to kerrat), dilithium, or better loot drops, etc.
3. Add a debuff to the klinks in this zone - since the facility is in klink space the Borg could have adapted to the klinks. This could come in the form of allowing all ships to see cloaked klinks within 10k of a borg ship, and/or script the Borg in this zone to favor attacking klinks and add a damage buff.
4. Make Klink success dependent on keeping feds from destroying the facility - this gives Klinks something constructive to do while still satisfying their need to troll feds and maintaining decloak+alpha tactics.
5. Spawn camp still happens (I still spawn into aceton assimilators and multiple klinks) - set up a well defended spawn with tachy grids and turrets to defend spawning players on both sides.
6. Make Kerrat a persistent zone - resetting the map is kind of annoying.
7. Fix borg ship clipping/warping - borg ships are often stuck inside buildings, and though the warping issue is resolved for me, some players still complain about it.
Anyone else feel free to add to this. I'm feeling the flaming already lol.
I might give it a try one day in the future. However my past experiences in PVP grounds has shown most games don't set up tiers to match your gear. So you ended up out geared and turn into battle ground cannon fodder. Spawn point camping don't make it fun either. I been on the receiving end on that many times as well. To the point I just sat there as a "ghost" and waited for it to end to get my point. Granted this is coming from other games. Which I'm sure this one is like them on this.
I hate dying my way to get gear from it, or other awards. This is the reason I usually stay away from PVP battle grounds.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Kerrat is not a fun place for feds. If you don't have a cloak, you're pretty much at a disadvantage. If you don't have a superb top-end build you're probably going to die constantly. If you don't have RSP, you won't survive alphas. What's worse, 95% of enemies will decloak and alpha, and when you don't die they run and cloak. It's not PvP if there's no one to fight.
I tend to do fine in Kerrat now, but I hadn't been there in over a year. The last time I went I spent a few minutes there and left. Most players who read "go to kerrat" on this blog, will go and find it a frustrating experience. Honestly, who decided that writing a blog post about Kerrat was a good idea? Very few people like PvP already; this is like throwing goldfish into a shark pit, no one that's already properly spec'ed for PvP will come out with a good opinion of it.
Tips to improve Kerrat from a fed perspective (since it's already a klink's wet dream):
1. Allow players to change instances - it's no fun being the only fed in an instance with multiple klinks.
2. Give more incentive to go - add a fleet mark reward (make it on par with defera and you'll have droves coming to kerrat), dilithium, or better loot drops, etc.
3. Add a debuff to the klinks in this zone - since the facility is in klink space the Borg could have adapted to the klinks. This could come in the form of allowing all ships to see cloaked klinks within 10k of a borg ship, and/or script the Borg in this zone to favor attacking klinks and add a damage buff.
4. Make Klink success dependent on keeping feds from destroying the facility - this gives Klinks something constructive to do while still satisfying their need to troll feds and maintaining decloak+alpha tactics.
5. Spawn camp still happens (I still spawn into aceton assimilators and multiple klinks) - set up a well defended spawn with tachy grids and turrets to defend spawning players on both sides.
6. Make Kerrat a persistent zone - resetting the map is kind of annoying.
7. Fix borg ship clipping/warping - borg ships are often stuck inside buildings, and though the warping issue is resolved for me, some players still complain about it.
Anyone else feel free to add to this. I'm feeling the flaming already lol.
Reading this and what others said. Only helps me stay away from the place. As it shows the area not that fun at all.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Wow! I had a fun day, but I still haven't laughed as hard today as much as I lauged reading this.
First, Cryptic showcasing the Ker'rat PvPvE zone while their progress with PvP has been like 1cm per year since STO's launch. Not to mention that PvP is essentially in a broken state and even Ker'rat has been glitched for quite a while.
I understand that Cryptic didn't write the blog, but them showcasing a PvPvE zone with the current state of PvP is just....LOL
Bring a group of friends and have some fun. You can see in my videos that I don't only play it as a KDF mainly but I do bring my Fed toons there too!!
I had asked several to join to play. With no luck.
However if they don't stop the spawn camping, and gear issues to make it some what balanced. It won't matter how many friends you bring. I been in a battle field before where 20+ players including myself was held up at the spawn point. From the other game I have played (WoW: Alterac Valley battle ground). Once your stuck at a spawn point. You just give up and leave or sit it out.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Comments
And Ker'rat is basically the only way I PvP, I like the free for all brawl and general chaos that is Ker'rat. Go looking for trouble Klink side, hunt cloaked hunters preying on farmers or just cruise around looking for trouble and farm waiting for that decloaking sound, total chaos
E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 fleet fully completed Starbase and fleet property
You both must have missed it, it's only written twice. The blog was written by me, not anyone from Cryptic/PWE. I wasn't asked to write it, I in fact approached Branflakes and asked if I could. The main aim being to tempt some fresh blood into Ker'rat and hopefully increase the traffic enough to tempt some official Dev time on fixing some of the bugs that are clearly there.
Ker'rat isn't as bad as it once was, some tweeks & updates from a Developer in his spare time to largely remove the possibility of spawn-camping has improved Ker'rat no end. For those who haven't been in there in years and are just assuming it's the same, your loss, I suppose.
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
I play it with each of my six toons as often as I can, which hasn't been often enough since it was placed in some kind of wonky, random rotation with the two other missions offered by Icheb. Why? Because we must be forced to play the "right" way, and not spend all our time playing where we want.
:mad:
I like how the guy who, just called anyone claiming to enjoy Ker'rat in this thread lolgankers, goes on to claim some kind of superior social behavior.
The irony meters must be constantly breaking from overload in these forums.
btw: You get more RP in Ker'rat than you do in the arenas.
Its true. I do like those things that show us in a good light but there are things I like more.
Currently its the angry fear I have read in this thread concerning the KDF pvpers who go to Kerrat and get blaimed for doing exactly what anyone would expect in a PvP zone- attacking the enemy until they all die and leave the zone thus letting the KDF run the misson. I just find it funny how feared the KDF are in a pvp zone where we are always outnumbered.
The second is the pve hating on pvp responses Ive read in this thread that just shows that even after all this time some still refuse to except that Kerrat is a PvP zone and they may and often will die upon trying to play in it.
The only thing wrong with Kerrat are the bugs. Otherwise the zone is fun when the players in it accept Kerrat for what it is, a pvp zone.
R.I.P
I have often mourned the relatively minor support this location in the game offers in the form of open PvP and at the same time been very grateful that all areas of the game were never opened up this way.
It's also worth mentioning that there is (or at least was last time I looked), a ground-game counterpart to Ker'rat also in the same Sector Block. Though it has been sooo long since I have been there I do not recall what it is called.
I see these zones being a great starting point for the Devs to consider when they start looking at the impending PvP revamp.
Imagine a Ker'rat where there was both a Space and Ground Game with functional territory control? Perhaps some mini-events that would be triggered by certain things being accomplished by one faction or another... Like the ability to board a Borg Boss Ship or similar?
I think the possibilities are worth considering.
Regardless, well done on the Blog Regulus, and I very much enjoyed the Klingon-centric back-story/ intro to the work.
Nicely done.
maj!
Operations Team, 12th Fleet
I nominate you to do it. Do one based on the Otha ground warzone.
Exept it didn't. Yes in the beginning when you warp in enemy players are positioned far enough from each other not to allow instant spawn kills. And that's a great improvement! But after that if you have been destroyed you still respawn at the very same spot as everybody else (of your team). And there are often enemy players waiting for you to respawn, just like before.
If you really want to bring some new blood into Ker'rat convince the DEVs to make the daily mission "To the Front Lines" well... daily. I'm sure the prospect of some rather easily earned dilithium every day will attract enough new players.
That being said I really love Ker'rat. But it would be way more interesting if there were equally sized teams and no possibility to do spawn camping.
This is partially true, the reset of the map does separate both factions and the ships do warp into the new map at different point of their respective sides, however, when a ship is destroyed they tend to respawn in one location and that?s when the opposing side takes advantage of the situation.
Its usually the KDF side that takes advantage because its much easier for them to take control of the spawn site by dropping 4 or more Aceton Assimilator and any ship that tries to leave is bombarded with the feedback attack from the Assimilators plus the heavy power drain they get from the Assimilators (seeing as there is no cap to the maximum amount of power drain a group of them can drain)
Now that the ships are weakened and moving at a snail?s pace there will be the myriad of debuffs from Tyken?s Rift to Gravity wells to warp plasma and after that, the carnage begins with ship after ship blowing up and taking other ships out from their warp core explosions.
Once that group is destroyed then it begins all over again until the players get frustrated and just logs-out or for those that know how they warp out.
This kind of game play seems to amuse some players, they seem to get great joy in knowing that they have frustrated a player to the point of them logging-out or warping out. This would be considered a victory.
Now for the bonus round, any player that dares to act out on their frustration and send the spawn camper any negative TELLS, well, the player receiving the Tell can just report the player and that player is hit with a warning and or ban due to inappropriate behavior.
Bam and Bam the spawn camper just got a double win, the Log-out and a possible ban to that player who sent the Tell.
Oh what fun it is to play in Ker?rat space.
I also find it amusing that apparently everyone's mind-set is back in Season 6 or something. I mean, KDF are so 'bad' and such? Hahah, most amusing and how convenient that most folks in this thread have suddenly felt like 'forgetting' about Romulans. Who can do all that the KDF can do and more with a Romulan twist on either Fed or KDF side.
Cant escape a spawn camping? Should have thought twice about entering a PvPvE zone.
Camping happens on both sides, I don't see why people complain, its a part of Ker'rat... just means that players have to call for friends to come and reinforce the zone.
Imperial Ausmonauts Vs Fleet-Marine-Force
Imperial Ausmonauts - Ker'rat Raid
Two Galaxy-Xs, One Ker'rat.
I really need to render more :P
Or just have the professional courtesy and basic manners not to do such a thing. Just because you can do something doesn't mean you should. Its a game after all.
Probably the biggest divide over the place; those who think it should be a game for everyone to pick-up-and-play and simply enjoy casually, and those who think its truly anything goes and take pleasure in the frustrations of others. Far more a question of philosophical differences of the nature of gaming than the so-called 'fear' some seem to be assuaging their egos with.
I think its more of a revenge kind of thing...
I tend to do fine in Kerrat now, but I hadn't been there in over a year. The last time I went I spent a few minutes there and left. Most players who read "go to kerrat" on this blog, will go and find it a frustrating experience. Honestly, who decided that writing a blog post about Kerrat was a good idea? Very few people like PvP already; this is like throwing goldfish into a shark pit, no one that's already properly spec'ed for PvP will come out with a good opinion of it.
Tips to improve Kerrat from a fed perspective (since it's already a klink's wet dream):
1. Allow players to change instances - it's no fun being the only fed in an instance with multiple klinks.
2. Give more incentive to go - add a fleet mark reward (make it on par with defera and you'll have droves coming to kerrat), dilithium, or better loot drops, etc.
3. Add a debuff to the klinks in this zone - since the facility is in klink space the Borg could have adapted to the klinks. This could come in the form of allowing all ships to see cloaked klinks within 10k of a borg ship, and/or script the Borg in this zone to favor attacking klinks and add a damage buff.
4. Make Klink success dependent on keeping feds from destroying the facility - this gives Klinks something constructive to do while still satisfying their need to troll feds and maintaining decloak+alpha tactics.
5. Spawn camp still happens (I still spawn into aceton assimilators and multiple klinks) - set up a well defended spawn with tachy grids and turrets to defend spawning players on both sides.
6. Make Kerrat a persistent zone - resetting the map is kind of annoying.
7. Fix borg ship clipping/warping - borg ships are often stuck inside buildings, and though the warping issue is resolved for me, some players still complain about it.
Anyone else feel free to add to this. I'm feeling the flaming already lol.
I hate dying my way to get gear from it, or other awards. This is the reason I usually stay away from PVP battle grounds.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Reading this and what others said. Only helps me stay away from the place. As it shows the area not that fun at all.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Bring a group of friends and have some fun. You can see in my videos that I don't only play it as a KDF mainly but I do bring my Fed toons there too!!
First, Cryptic showcasing the Ker'rat PvPvE zone while their progress with PvP has been like 1cm per year since STO's launch. Not to mention that PvP is essentially in a broken state and even Ker'rat has been glitched for quite a while.
I understand that Cryptic didn't write the blog, but them showcasing a PvPvE zone with the current state of PvP is just....LOL
Then, there was this:
ROFLMAO!!! Thanks for this, that laugh felt sooo good! :P
And then - this:
LMAO!!! :P *Headdesk*
Ok guys just stop now, you're killing me......bwaahahahahaha
I had asked several to join to play. With no luck.
However if they don't stop the spawn camping, and gear issues to make it some what balanced. It won't matter how many friends you bring. I been in a battle field before where 20+ players including myself was held up at the spawn point. From the other game I have played (WoW: Alterac Valley battle ground). Once your stuck at a spawn point. You just give up and leave or sit it out.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.