test content
What is the Arc Client?
Install Arc

The Dyson's Sphere is just wrong

1235711

Comments

  • kortaagkortaag Member Posts: 525
    edited November 2013
    trek21 wrote: »
    Dinosaurs are no less ridiculous than the number of canon things that happened in TOS. Seriously, Greek Gods + Lincoln + TRIBBLE in space, to name but a few.

    And you say 'obviously' as if it's a fact. It's not; it's an opinion, and a particularly venomous one at that imo

    What's different from bad writing in the prior series to bad writing in this online game? It somehow cancels out bad writing if it's showcased bad writing in the past? Is this where you're going?
    May good management be with you.
  • trek21trek21 Member Posts: 2,246 Arc User
    edited November 2013
    kortaag wrote: »
    What's different from bad writing in the prior series to bad writing in this online game? It somehow cancels out bad writing if it's showcased bad writing in the past? Is this where you're going?
    I'm saying just what I said; dinosaurs (whether you consider them good or bad) are no less relevant as a choice inclusion, thanks to the equal amount of canon silly things that have happened in ST

    And either way, it's a nice change ;) Every other race is just serious; this one is not as much
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • knucklesstarknucklesstar Member Posts: 103 Arc User
    edited November 2013
    tacofangs wrote: »
    Unfortunately, it's been buried in the art forum, which I don't think gets much traffic.
    But it works well as a quick ref for me when I need to quote myself. Which is pretty often.




    Knuckles, my point was to respond to your accusations that the Defiant was too big. Something I've done many times before. I have no idea about, nor control over the power of any given ship vs another.
    The real point here, is that you should feel free to express your dissatisfaction with parts of our game, without writing venom-laced poses that accuse us of being lazy, incompetent, or malicious louts.
    However, I have little hope that second point will reach you, since the first obviously did not.

    This game was BETTER BEFORE Free to Play destroyed it. if it did not work, it should have been laid to rest. Not left in this half zombified state.

    There are a few GENUINE fans who are absolutely horrified for what a game that could have been a heartfelt homage to the joy of what Star Trek has become. Activision could have done a better job, hell even PERPETUAL could have done a better job with more dynamic and interesting content than this.

    No passion other then the passion to make yourselves richer. There is no love, there is no drive that is seen in other MMO's. Just nothing. Believe me, I would love to turn around and say "Good job Cryptic" over the last three years but I just can't. Because whenever you do something good, you go and ruin it with a lockbox grab or some other cheap gimmick like Fleet modules.


    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~Bluegeek
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited November 2013
    Please remember that this is not just blind rage, nor is it just directed at you. I am truly saddened and dismayed by the direction of this shallow F2P virtual store. I really wish this game had been more and that Perpetual had been allowed to finish it.

    The way Perpetual was working, it is extremely doubtful that STO would have even been out now if they been allowed to finish it. There is a reason why Perpetual had to give up Star Trek Online to Cryptic. Perpetual had 4 years to develop the game and it is doubtful how much content they actually had. There are a few supposed ingame screenshots and some details about what features STO would have had, but nothing concrete. The screenshots could have been just concept art for all we know. Checked Youtube and there was no actual ingame video for their version of Star Trek Online. The whole company seemed like it was good at coming up with ideas and getting money to initially finance those ideas, but no drive to actually get those ideas to completion. Wikipedia shows a bunch of stuff that was being worked on before it shut down, but nothing released.

    So essentially, Perpetual had 4 years to create Star Trek Online, had major problems, and no longer exists. While CBS was not going to wait another 4 years for Star Trek Online so gave a deadline of 1.5 years to Cryptic and we all know how well STO was at the beginning. If Cryptic had 4 years to develop the game before release, then it would have been a very different and hopefully better game. So the whole idea that Perpetual would have done a better job than Cryptic is completely wrong. Although it would have been interested to see if Bioware obtained the rights to Star Trek Online instead of Cryptic.
  • knucklesstarknucklesstar Member Posts: 103 Arc User
    edited November 2013
    starkaos wrote: »
    The way Perpetual was working, it is extremely doubtful that STO would have even been out now if they been allowed to finish it. Perpetual had 4 years to develop the game and it is doubtful how much content they actually had. There are a few supposed ingame screenshots and some details about what features STO would have had, but nothing concrete. The screenshots could have been just concept art for all we know. Checked Youtube and there was no actual ingame video for their version of Star Trek Online. The whole company seemed like it was good at coming up with ideas and getting money to initially finance those ideas, but no drive to actually get those ideas to completion. Wikipedia shows a bunch of stuff that was being worked on before it shut down, but nothing released.

    So essentially, Perpetual had 4 years to create Star Trek Online, had major problems, and no longer exists. While CBS was not going to wait another 4 years for Star Trek Online so gave a deadline of 1.5 years to Cryptic and we all know how well STO was at the beginning. If Cryptic had 4 years to develop the game before release, then it would have been a very different and hopefully better game. So the whole idea that Perpetual would have done a better job than Cryptic is completely wrong. Although it would have been interested to see if Bioware obtained the rights to Star Trek Online instead of Cryptic.

    Or Activision, for that matter with the experience they have creating some of the best Star Trek games around. Well with the help of Totally Games for Bridge commander and Raven Software for Voyager: Elite Force.
  • jbmonroejbmonroe Member Posts: 809 Arc User
    edited November 2013
    2010 - Cryptic said that STO was going to get a lot better...

    2013 - They were wrong!

    Well, your opinion differs from theirs. And mine.
    boldly-watched.png
  • trek21trek21 Member Posts: 2,246 Arc User
    edited November 2013
    There are a few GENUINE fans who are...
    You're certainly not helping your case there imo, implying the rest of us aren't real fans -_-

    Also, this game couldn't r*** Star Trek if it tried, because at the end of the day it's only soft canon. Same with JJ Trek not ruining ST, because it's a parallel timeline alongside the original one, not an overwrite.
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited November 2013
    Or Activision, for that matter with the experience they have creating some of the best Star Trek games around. Well with the help of Totally Games for Bridge commander and Raven Software for Voyager: Elite Force.

    Would be interesting as well, but Blizzard seems to stick to their own IP for their MMOs with World of ******** and the upcoming Titan. The last game that Blizzard had that didn't deal with their own IP was in '95 while Activision doesn't seem to have a problem with doing games where they don't own the IP. Either way, Activision would have to get permission from Blizzard to do a Star Trek MMO since they are owned by Activision Blizzard and Activision doesn't do MMOs so they would have to get help from Blizzard to do it.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited November 2013
    jbmonroe wrote: »
    Well, your opinion differs from theirs. And mine.

    Agreed. It is hard to not get a lot better from what STO was at launch. Sometimes I have trouble believing this is the same game.
  • damix4damix4 Member Posts: 609 Arc User
    edited November 2013
    I need help understanding the story behind the sphere. So sphere appeared only recently at the delta quadrant? What happened to planets that were in the position of the sphere? Are they now in the sphere? Or sphere is positioned in empty space? Thank you.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited November 2013
    damix4 wrote: »
    I need help understanding the story behind the sphere. So sphere appeared only recently at the delta quadrant? What happened to planets that were in the position of the sphere? Are they now in the sphere? Or sphere is positioned in empty space? Thank you.

    The Sphere has been around for thousands of years as shown by the wear on the buildings in the Dyson Sphere. The hull of the Dyson Sphere contains a material that blocks sensor scans so alien races could be just a lightyear away from it and not realize it is there because no light from a star in a Dyson Sphere is released. The planets that were in the Dyson Sphere were used up in its construction. Dyson Spheres are huge structures that surround a star at a fixed position.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2013
    Yeah, the Federation only figured out it's location from the outside by observing how it occluded stars behind it.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • iconiansiconians Member Posts: 6,987 Arc User
    edited November 2013
    I'd like to go on record and take back some (but not all) of the bad things I said about Season 8 and the Dyson Sphere not having any story to it. While at first this was my opinion (and shared by many others), after watching the Tier II cinematic today I'd like to say that I wasn't entirely correct and that there is an actual storyline that seems to try to make sense of all these issues I had when Season 8 came out.

    I'm just annoyed I have to wait for 3 more cinematics before making the final call over whether or not the story is sufficiently explained.
    ExtxpTp.jpg
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2013
    Please remember that this is not just blind rage, nor is it just directed at you. I am truly saddened and dismayed by the direction of this shallow F2P virtual store. I really wish this game had been more and that Perpetual had been allowed to finish it.
    "allowed"? Perpetual was writing little more than vaporware. If they had been "allowed" to finish it STO would never have launched.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • trek21trek21 Member Posts: 2,246 Arc User
    edited November 2013
    iconians wrote: »
    I'd like to go on record and take back some (but not all) of the bad things I said about Season 8 and the Dyson Sphere not having any story to it. While at first this was my opinion (and shared by many others), after watching the Tier II cinematic today I'd like to say that I wasn't entirely correct and that there is an actual storyline that seems to try to make sense of all these issues I had when Season 8 came out.

    I'm just annoyed I have to wait for 3 more cinematics before making the final call over whether or not the story is sufficiently explained.
    Well, the rep cutscenes aren't the only bits of story; the devs have stated that getting crits on Dyson Sphere Doff missions (the special ones that pop up, not the standard variety) give out some story.

    And I can testify that: earlier I got a crit on what I think was an Adv. Scouting Party mission for Exploration XP, the mission success noted that the subspace fields seemed weak, as if it had been subjected to many interdimensional travels in a short period of time in the past... or something similar; it's been awhile :/ But either way, that's certainly a piece of the puzzle there
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2013
    burstorion wrote: »
    How about we flub the dyson sphere idea?

    Namely, the place we are is a sphere inside the sphere - what we think is the dyson sphere is a much smaller dyson sphere within the sphere, the concept of that possibility so alien to both sides its not considered - thus the walls we see are the smaller spheres with the star, ect outside it as if a solar system

    ...of course the question then is...what is outside the part we can see?


    Feel free to donate free zen and dilithium for the idea cyptic :p
    I'm guessing.... a Voth armada. I'm pretty sure the incessant reinforcements aren't coming from the Fortress ship's hold....
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2013
    trek21 wrote: »
    Well, the rep cutscenes aren't the only bits of story; the devs have stated that getting crits on Dyson Sphere Doff missions (the special ones that pop up, not the standard variety) give out some story.

    And I can testify that: earlier I got a crit on what I think was an Adv. Scouting Party mission for Exploration XP, the mission success noted that the subspace fields seemed weak, as if it had been subjected to many interdimensional travels in a short period of time in the past... or something similar; it's been awhile :/ But either way, that's certainly a piece of the puzzle there
    Also.... find the consoles in the ground battle zone. many of them have messages from the guys who built the Sphere. I'm now wondering if the Solanae built the Sphere for the Voth, then rebelled.....
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • iconiansiconians Member Posts: 6,987 Arc User
    edited November 2013
    trek21 wrote: »
    Well, the rep cutscenes aren't the only bits of story; the devs have stated that getting crits on Dyson Sphere Doff missions (the special ones that pop up, not the standard variety) give out some story.

    And I can testify that: earlier I got a crit on what I think was an Adv. Scouting Party mission for Exploration XP, the mission success noted that the subspace fields seemed weak, as if it had been subjected to many interdimensional travels in a short period of time in the past... or something similar; it's been awhile :/ But either way, that's certainly a piece of the puzzle there

    I think this is one of the things that led to the initial gripes of Season 8 not having any story. You have to actually go up the rep system and crit doff missions, or view the logs on the Dyson Sphere Battlezone to get all the pieces of the story.

    It's certainly a different way to introduce the story, but I guess when it launched and noone had done such things (including me), the initial impression was that there was little to no story at all.

    I still think it's something to be addressed. Or at least throw in some kind of information from the get-go that things will be explained as you progress in the game.
    ExtxpTp.jpg
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2013
    starkaos wrote: »
    The way Perpetual was working, it is extremely doubtful that STO would have even been out now if they been allowed to finish it. There is a reason why Perpetual had to give up Star Trek Online to Cryptic. Perpetual had 4 years to develop the game and it is doubtful how much content they actually had. There are a few supposed ingame screenshots and some details about what features STO would have had, but nothing concrete. The screenshots could have been just concept art for all we know. Checked Youtube and there was no actual ingame video for their version of Star Trek Online. The whole company seemed like it was good at coming up with ideas and getting money to initially finance those ideas, but no drive to actually get those ideas to completion. Wikipedia shows a bunch of stuff that was being worked on before it shut down, but nothing released.

    So essentially, Perpetual had 4 years to create Star Trek Online, had major problems, and no longer exists. While CBS was not going to wait another 4 years for Star Trek Online so gave a deadline of 1.5 years to Cryptic and we all know how well STO was at the beginning. If Cryptic had 4 years to develop the game before release, then it would have been a very different and hopefully better game. So the whole idea that Perpetual would have done a better job than Cryptic is completely wrong. Although it would have been interested to see if Bioware obtained the rights to Star Trek Online instead of Cryptic.
    actually.... there are ghosts of Perpetual's work scattered throughout the game. Most people are unaware of their existence because they don't know what they are.

    One of the loading screens is an example. In it you see the burned out hulk of what looks like it might be a Constitution class. But.... when you look closely.... it isn't. That loading screen is a picture of an object you often see as a destroyed or disabled Federation ship, it's even available as a Foundry asset IIRC. But AFAIK it's a design Perpetual created. It doesn't match any playable ship either.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited November 2013
    actually.... there are ghosts of Perpetual's work scattered throughout the game. Most people are unaware of their existence because they don't know what they are.

    One of the loading screens is an example. In it you see the burned out hulk of what looks like it might be a Constitution class. But.... when you look closely.... it isn't. That loading screen is a picture of an object you often see as a destroyed or disabled Federation ship, it's even available as a Foundry asset IIRC. But AFAIK it's a design Perpetual created. It doesn't match any playable ship either.

    If they did absolutely nothing for 4 years, then there would have to be something completely wrong with them, but still it doesn't disprove what I said. As far as I know, there is no ingame footage of the game anywhere and art assets are a very minor part of a game. Can have the best art assets in the world, but if the gameplay and story sucks, then it will fail. However, having lousy art assets, but great gameplay and/or story and people will be addicted to it. After all, look at how popular Dwarf Fortress is. Of course, most players prefer great art assets, great story, and great gameplay, but art is not as critical as the others.
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited November 2013
    starkaos wrote: »
    Of course, most players prefer great art assets, great story, and great gameplay, but art is not as critical as the others.

    Yeah, eye candy is fun for about the first minute. If gameplay is atrocious or I'm getting 1 fps, I don't care how nice the scenery looks. It becomes a compete waste of good art.
    [SIGPIC][/SIGPIC]
  • damix4damix4 Member Posts: 609 Arc User
    edited November 2013
    starkaos wrote: »
    The Sphere has been around for thousands of years as shown by the wear on the buildings in the Dyson Sphere. The hull of the Dyson Sphere contains a material that blocks sensor scans so alien races could be just a lightyear away from it and not realize it is there because no light from a star in a Dyson Sphere is released. The planets that were in the Dyson Sphere were used up in its construction. Dyson Spheres are huge structures that surround a star at a fixed position.

    Thank you, this was the missing puzzle. :)
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited November 2013
    starkaos wrote: »
    If they did absolutely nothing for 4 years, then there would have to be something completely wrong with them, but still it doesn't disprove what I said. As far as I know, there is no ingame footage of the game anywhere and art assets are a very minor part of a game. Can have the best art assets in the world, but if the gameplay and story sucks, then it will fail. However, having lousy art assets, but great gameplay and/or story and people will be addicted to it. After all, look at how popular Dwarf Fortress is. Of course, most players prefer great art assets, great story, and great gameplay, but art is not as critical as the others.
    Disprove? Oh sorry for being vague. AFAIK all Perpetual made was a few ship models and some pretty solar system backdrops....
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • jonsillsjonsills Member Posts: 10,473 Arc User
    edited November 2013
    actually.... there are ghosts of Perpetual's work scattered throughout the game. Most people are unaware of their existence because they don't know what they are.

    One of the loading screens is an example. In it you see the burned out hulk of what looks like it might be a Constitution class. But.... when you look closely.... it isn't. That loading screen is a picture of an object you often see as a destroyed or disabled Federation ship, it's even available as a Foundry asset IIRC. But AFAIK it's a design Perpetual created. It doesn't match any playable ship either.
    You know what it does match, with that projecting deflector dish and bulbous warp nacelles? The much-maligned JJPrise. Coincidence?
    Lorna-Wing-sig.png
  • xynoxxxynoxx Member Posts: 0 Arc User
    edited November 2013
    tacofangs wrote: »
    The real point here, is that you should feel free to express your dissatisfaction with parts of our game, without writing venom-laced poses that accuse us of being lazy, incompetent, or malicious louts.

    He doesn't have to, your work accuses you of those things.

    You just released season 8 full of bugs, while there are still bugs that have been unaddressed since the release of season 7.
    Not just unfixed, as far as I can tell you haven't even ACKNOWLEDGED some of them even exist, which means you never intend to fix them.

    I posted a month ago about my alien turning into a romulan - no dev response whatsoever.
    One of the replies to my post was someone else who had posted the same thing 3 months earlier. I'm still bugged, he's still bugged, you don't care.

    Apparently it's a 100% thing - make an alien on the romulan faction, hit level 10, chose fed or kdf and turn into a romulan.
    How did that make it past beta?
    Either you never tested an alien in that faction or that you knew about the bug before release and never fixed it and never intend to.

    YOU turn our characters into something that isn't what we made, isn't what we wanted to play, and then you just ignore it. That's lazy and malicious.

    Boffs have become noticeably more stupid in the last two months, unable to pathfind properly, shooting in slow motion, shooting walls, getting stuck on things that aren't there, refusing to move at all and so on.
    That's incompetence. You broke it and you're not fixing it - you're just moving on and adding even more buggy content.

    Lazy incompetent and malicious are descriptions that sure seem to fit the product you're delivering and if you really don't want people saying that about you, then start doing your job properly.

    Don't you have any pride?
  • trek21trek21 Member Posts: 2,246 Arc User
    edited November 2013
    xynoxx wrote: »
    He doesn't have to, your work accuses you of those things.

    You just released season 8 full of bugs, while there are still bugs that have been unaddressed since the release of season 7.
    Not just unfixed, as far as I can tell you haven't even ACKNOWLEDGED some of them even exist, which means you never intend to fix them.

    I posted a month ago about my alien turning into a romulan - no dev response whatsoever.
    One of the replies to my post was someone else who had posted the same thing 3 months earlier. I'm still bugged, he's still bugged, you don't care.

    Apparently it's a 100% thing - make an alien on the romulan faction, hit level 10, chose fed or kdf and turn into a romulan.
    How did that make it past beta?
    Either you never tested an alien in that faction or that you knew about the bug before release and never fixed it and never intend to.

    YOU turn our characters into something that isn't what we made, isn't what we wanted to play, and then you just ignore it. That's lazy and malicious.

    Boffs have become noticeably more stupid in the last two months, unable to pathfind properly, shooting in slow motion, shooting walls, getting stuck on things that aren't there, refusing to move at all and so on.
    That's incompetence. You broke it and you're not fixing it - you're just moving on and adding even more buggy content.

    Lazy incompetent and malicious are descriptions that sure seem to fit the product you're delivering and if you really don't want people saying that about you, then start doing your job properly.

    Don't you have any pride?
    Just ignored it? Seriously?

    The devs have stated, multiple times (including recently), that while they don't post much they do read the forums. So there's very little chance it's gone unnoticed. And in addition, Taco's work is mainly art if I'm not mistaken, so he has no control over bug testing or QA or anything remotely like it.

    It's unfair to criticize him for something like that. And it also does not help when the posts are venom-laced, whether it's deserved or not in your opinion
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited November 2013
    xynoxx wrote: »
    Don't you have any pride?

    This is why more devs don't post. It's probably why more don't read certain forums, despite Taco's claims. You're lashing out at an artist for all kinds of stuff beyond his control. It's understandable that you're angry, but this really isn't constructive.
    [SIGPIC][/SIGPIC]
  • szimszim Member Posts: 2,503 Arc User
    edited November 2013
    xynoxx wrote: »
    Lazy incompetent and malicious are descriptions that sure seem to fit the product you're delivering and if you really don't want people saying that about you, then start doing your job properly.

    Seriously what's wrong with guys like you? Did some home invader tie you to your chair forcing you to play this game with a gun pressed against your head? Don't like it? Don't play it!
  • xynoxxxynoxx Member Posts: 0 Arc User
    edited November 2013
    trek21 wrote: »
    Just ignored it? Seriously?

    The devs have stated, multiple times (including recently), that while they don't post much they do read the forums. So there's very little chance it's gone unnoticed. And in addition, Taco's work is mainly art if I'm not mistaken, so he has no control over bug testing or QA or anything remotely like it.

    It's unfair to criticize him for something like that. And it also does not help when the posts are venom-laced, whether it's deserved or not in your opinion

    You missed the point.

    I don't care that they have noticed the bug report, I care that they haven't done a god damn thing about the bug in 4 months.

    Unlike the recent rash of broken missions which they acknowledged were broken and stated they were working on. They might even be working on them.

    The race bug came in with Season 7, and it's still there.
    They haven't acknowledged it exists, which means they aren't working on it, they're just leaving every character hit by that bug, bugged forever while they add even more buggy content and more friggen lockboxes.

    You might notice I said DEVS, so i wasn't criticizing him for it I was criticizing the whole crew who have left my character bugged for the last month with no response whatsoever, and who have left other bugged for over 4 months now.

    I was just addressing his whine that it was unfair to call the devs those things, when it is entirely fair since that's what they're showing us.

    Not doing proper QA is incompetent and lazy.
    Releasing stuff you know is broken is lazy and incompetent and malicious..
    Leaving people bugged for months and not even acknowledging the problem exists much less actually fixing it, is malicious and lazy.

    The shoes fit, so they get to wear them.
  • knucklesstarknucklesstar Member Posts: 103 Arc User
    edited November 2013
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~Bluegeek
Sign In or Register to comment.