Dinosaurs are no less ridiculous than the number of canon things that happened in TOS. Seriously, Greek Gods + Lincoln + TRIBBLE in space, to name but a few.
And you say 'obviously' as if it's a fact. It's not; it's an opinion, and a particularly venomous one at that imo
What's different from bad writing in the prior series to bad writing in this online game? It somehow cancels out bad writing if it's showcased bad writing in the past? Is this where you're going?
What's different from bad writing in the prior series to bad writing in this online game? It somehow cancels out bad writing if it's showcased bad writing in the past? Is this where you're going?
I'm saying just what I said; dinosaurs (whether you consider them good or bad) are no less relevant as a choice inclusion, thanks to the equal amount of canon silly things that have happened in ST
And either way, it's a nice change Every other race is just serious; this one is not as much
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Knuckles, my point was to respond to your accusations that the Defiant was too big. Something I've done many times before. I have no idea about, nor control over the power of any given ship vs another.
The real point here, is that you should feel free to express your dissatisfaction with parts of our game, without writing venom-laced poses that accuse us of being lazy, incompetent, or malicious louts.
However, I have little hope that second point will reach you, since the first obviously did not.
This game was BETTER BEFORE Free to Play destroyed it. if it did not work, it should have been laid to rest. Not left in this half zombified state.
There are a few GENUINE fans who are absolutely horrified for what a game that could have been a heartfelt homage to the joy of what Star Trek has become. Activision could have done a better job, hell even PERPETUAL could have done a better job with more dynamic and interesting content than this.
No passion other then the passion to make yourselves richer. There is no love, there is no drive that is seen in other MMO's. Just nothing. Believe me, I would love to turn around and say "Good job Cryptic" over the last three years but I just can't. Because whenever you do something good, you go and ruin it with a lockbox grab or some other cheap gimmick like Fleet modules.
Please remember that this is not just blind rage, nor is it just directed at you. I am truly saddened and dismayed by the direction of this shallow F2P virtual store. I really wish this game had been more and that Perpetual had been allowed to finish it.
The way Perpetual was working, it is extremely doubtful that STO would have even been out now if they been allowed to finish it. There is a reason why Perpetual had to give up Star Trek Online to Cryptic. Perpetual had 4 years to develop the game and it is doubtful how much content they actually had. There are a few supposed ingame screenshots and some details about what features STO would have had, but nothing concrete. The screenshots could have been just concept art for all we know. Checked Youtube and there was no actual ingame video for their version of Star Trek Online. The whole company seemed like it was good at coming up with ideas and getting money to initially finance those ideas, but no drive to actually get those ideas to completion. Wikipedia shows a bunch of stuff that was being worked on before it shut down, but nothing released.
So essentially, Perpetual had 4 years to create Star Trek Online, had major problems, and no longer exists. While CBS was not going to wait another 4 years for Star Trek Online so gave a deadline of 1.5 years to Cryptic and we all know how well STO was at the beginning. If Cryptic had 4 years to develop the game before release, then it would have been a very different and hopefully better game. So the whole idea that Perpetual would have done a better job than Cryptic is completely wrong. Although it would have been interested to see if Bioware obtained the rights to Star Trek Online instead of Cryptic.
The way Perpetual was working, it is extremely doubtful that STO would have even been out now if they been allowed to finish it. Perpetual had 4 years to develop the game and it is doubtful how much content they actually had. There are a few supposed ingame screenshots and some details about what features STO would have had, but nothing concrete. The screenshots could have been just concept art for all we know. Checked Youtube and there was no actual ingame video for their version of Star Trek Online. The whole company seemed like it was good at coming up with ideas and getting money to initially finance those ideas, but no drive to actually get those ideas to completion. Wikipedia shows a bunch of stuff that was being worked on before it shut down, but nothing released.
So essentially, Perpetual had 4 years to create Star Trek Online, had major problems, and no longer exists. While CBS was not going to wait another 4 years for Star Trek Online so gave a deadline of 1.5 years to Cryptic and we all know how well STO was at the beginning. If Cryptic had 4 years to develop the game before release, then it would have been a very different and hopefully better game. So the whole idea that Perpetual would have done a better job than Cryptic is completely wrong. Although it would have been interested to see if Bioware obtained the rights to Star Trek Online instead of Cryptic.
Or Activision, for that matter with the experience they have creating some of the best Star Trek games around. Well with the help of Totally Games for Bridge commander and Raven Software for Voyager: Elite Force.
You're certainly not helping your case there imo, implying the rest of us aren't real fans -_-
Also, this game couldn't r*** Star Trek if it tried, because at the end of the day it's only soft canon. Same with JJ Trek not ruining ST, because it's a parallel timeline alongside the original one, not an overwrite.
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Or Activision, for that matter with the experience they have creating some of the best Star Trek games around. Well with the help of Totally Games for Bridge commander and Raven Software for Voyager: Elite Force.
Would be interesting as well, but Blizzard seems to stick to their own IP for their MMOs with World of ******** and the upcoming Titan. The last game that Blizzard had that didn't deal with their own IP was in '95 while Activision doesn't seem to have a problem with doing games where they don't own the IP. Either way, Activision would have to get permission from Blizzard to do a Star Trek MMO since they are owned by Activision Blizzard and Activision doesn't do MMOs so they would have to get help from Blizzard to do it.
I need help understanding the story behind the sphere. So sphere appeared only recently at the delta quadrant? What happened to planets that were in the position of the sphere? Are they now in the sphere? Or sphere is positioned in empty space? Thank you.
I need help understanding the story behind the sphere. So sphere appeared only recently at the delta quadrant? What happened to planets that were in the position of the sphere? Are they now in the sphere? Or sphere is positioned in empty space? Thank you.
The Sphere has been around for thousands of years as shown by the wear on the buildings in the Dyson Sphere. The hull of the Dyson Sphere contains a material that blocks sensor scans so alien races could be just a lightyear away from it and not realize it is there because no light from a star in a Dyson Sphere is released. The planets that were in the Dyson Sphere were used up in its construction. Dyson Spheres are huge structures that surround a star at a fixed position.
I'd like to go on record and take back some (but not all) of the bad things I said about Season 8 and the Dyson Sphere not having any story to it. While at first this was my opinion (and shared by many others), after watching the Tier II cinematic today I'd like to say that I wasn't entirely correct and that there is an actual storyline that seems to try to make sense of all these issues I had when Season 8 came out.
I'm just annoyed I have to wait for 3 more cinematics before making the final call over whether or not the story is sufficiently explained.
Please remember that this is not just blind rage, nor is it just directed at you. I am truly saddened and dismayed by the direction of this shallow F2P virtual store. I really wish this game had been more and that Perpetual had been allowed to finish it.
"allowed"? Perpetual was writing little more than vaporware. If they had been "allowed" to finish it STO would never have launched.
I'd like to go on record and take back some (but not all) of the bad things I said about Season 8 and the Dyson Sphere not having any story to it. While at first this was my opinion (and shared by many others), after watching the Tier II cinematic today I'd like to say that I wasn't entirely correct and that there is an actual storyline that seems to try to make sense of all these issues I had when Season 8 came out.
I'm just annoyed I have to wait for 3 more cinematics before making the final call over whether or not the story is sufficiently explained.
Well, the rep cutscenes aren't the only bits of story; the devs have stated that getting crits on Dyson Sphere Doff missions (the special ones that pop up, not the standard variety) give out some story.
And I can testify that: earlier I got a crit on what I think was an Adv. Scouting Party mission for Exploration XP, the mission success noted that the subspace fields seemed weak, as if it had been subjected to many interdimensional travels in a short period of time in the past... or something similar; it's been awhile But either way, that's certainly a piece of the puzzle there
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Namely, the place we are is a sphere inside the sphere - what we think is the dyson sphere is a much smaller dyson sphere within the sphere, the concept of that possibility so alien to both sides its not considered - thus the walls we see are the smaller spheres with the star, ect outside it as if a solar system
...of course the question then is...what is outside the part we can see?
Feel free to donate free zen and dilithium for the idea cyptic
I'm guessing.... a Voth armada. I'm pretty sure the incessant reinforcements aren't coming from the Fortress ship's hold....
Well, the rep cutscenes aren't the only bits of story; the devs have stated that getting crits on Dyson Sphere Doff missions (the special ones that pop up, not the standard variety) give out some story.
And I can testify that: earlier I got a crit on what I think was an Adv. Scouting Party mission for Exploration XP, the mission success noted that the subspace fields seemed weak, as if it had been subjected to many interdimensional travels in a short period of time in the past... or something similar; it's been awhile But either way, that's certainly a piece of the puzzle there
Also.... find the consoles in the ground battle zone. many of them have messages from the guys who built the Sphere. I'm now wondering if the Solanae built the Sphere for the Voth, then rebelled.....
Well, the rep cutscenes aren't the only bits of story; the devs have stated that getting crits on Dyson Sphere Doff missions (the special ones that pop up, not the standard variety) give out some story.
And I can testify that: earlier I got a crit on what I think was an Adv. Scouting Party mission for Exploration XP, the mission success noted that the subspace fields seemed weak, as if it had been subjected to many interdimensional travels in a short period of time in the past... or something similar; it's been awhile But either way, that's certainly a piece of the puzzle there
I think this is one of the things that led to the initial gripes of Season 8 not having any story. You have to actually go up the rep system and crit doff missions, or view the logs on the Dyson Sphere Battlezone to get all the pieces of the story.
It's certainly a different way to introduce the story, but I guess when it launched and noone had done such things (including me), the initial impression was that there was little to no story at all.
I still think it's something to be addressed. Or at least throw in some kind of information from the get-go that things will be explained as you progress in the game.
The way Perpetual was working, it is extremely doubtful that STO would have even been out now if they been allowed to finish it. There is a reason why Perpetual had to give up Star Trek Online to Cryptic. Perpetual had 4 years to develop the game and it is doubtful how much content they actually had. There are a few supposed ingame screenshots and some details about what features STO would have had, but nothing concrete. The screenshots could have been just concept art for all we know. Checked Youtube and there was no actual ingame video for their version of Star Trek Online. The whole company seemed like it was good at coming up with ideas and getting money to initially finance those ideas, but no drive to actually get those ideas to completion. Wikipedia shows a bunch of stuff that was being worked on before it shut down, but nothing released.
So essentially, Perpetual had 4 years to create Star Trek Online, had major problems, and no longer exists. While CBS was not going to wait another 4 years for Star Trek Online so gave a deadline of 1.5 years to Cryptic and we all know how well STO was at the beginning. If Cryptic had 4 years to develop the game before release, then it would have been a very different and hopefully better game. So the whole idea that Perpetual would have done a better job than Cryptic is completely wrong. Although it would have been interested to see if Bioware obtained the rights to Star Trek Online instead of Cryptic.
actually.... there are ghosts of Perpetual's work scattered throughout the game. Most people are unaware of their existence because they don't know what they are.
One of the loading screens is an example. In it you see the burned out hulk of what looks like it might be a Constitution class. But.... when you look closely.... it isn't. That loading screen is a picture of an object you often see as a destroyed or disabled Federation ship, it's even available as a Foundry asset IIRC. But AFAIK it's a design Perpetual created. It doesn't match any playable ship either.
actually.... there are ghosts of Perpetual's work scattered throughout the game. Most people are unaware of their existence because they don't know what they are.
One of the loading screens is an example. In it you see the burned out hulk of what looks like it might be a Constitution class. But.... when you look closely.... it isn't. That loading screen is a picture of an object you often see as a destroyed or disabled Federation ship, it's even available as a Foundry asset IIRC. But AFAIK it's a design Perpetual created. It doesn't match any playable ship either.
If they did absolutely nothing for 4 years, then there would have to be something completely wrong with them, but still it doesn't disprove what I said. As far as I know, there is no ingame footage of the game anywhere and art assets are a very minor part of a game. Can have the best art assets in the world, but if the gameplay and story sucks, then it will fail. However, having lousy art assets, but great gameplay and/or story and people will be addicted to it. After all, look at how popular Dwarf Fortress is. Of course, most players prefer great art assets, great story, and great gameplay, but art is not as critical as the others.
Of course, most players prefer great art assets, great story, and great gameplay, but art is not as critical as the others.
Yeah, eye candy is fun for about the first minute. If gameplay is atrocious or I'm getting 1 fps, I don't care how nice the scenery looks. It becomes a compete waste of good art.
The Sphere has been around for thousands of years as shown by the wear on the buildings in the Dyson Sphere. The hull of the Dyson Sphere contains a material that blocks sensor scans so alien races could be just a lightyear away from it and not realize it is there because no light from a star in a Dyson Sphere is released. The planets that were in the Dyson Sphere were used up in its construction. Dyson Spheres are huge structures that surround a star at a fixed position.
If they did absolutely nothing for 4 years, then there would have to be something completely wrong with them, but still it doesn't disprove what I said. As far as I know, there is no ingame footage of the game anywhere and art assets are a very minor part of a game. Can have the best art assets in the world, but if the gameplay and story sucks, then it will fail. However, having lousy art assets, but great gameplay and/or story and people will be addicted to it. After all, look at how popular Dwarf Fortress is. Of course, most players prefer great art assets, great story, and great gameplay, but art is not as critical as the others.
Disprove? Oh sorry for being vague. AFAIK all Perpetual made was a few ship models and some pretty solar system backdrops....
actually.... there are ghosts of Perpetual's work scattered throughout the game. Most people are unaware of their existence because they don't know what they are.
One of the loading screens is an example. In it you see the burned out hulk of what looks like it might be a Constitution class. But.... when you look closely.... it isn't. That loading screen is a picture of an object you often see as a destroyed or disabled Federation ship, it's even available as a Foundry asset IIRC. But AFAIK it's a design Perpetual created. It doesn't match any playable ship either.
You know what it does match, with that projecting deflector dish and bulbous warp nacelles? The much-maligned JJPrise. Coincidence?
The real point here, is that you should feel free to express your dissatisfaction with parts of our game, without writing venom-laced poses that accuse us of being lazy, incompetent, or malicious louts.
He doesn't have to, your work accuses you of those things.
You just released season 8 full of bugs, while there are still bugs that have been unaddressed since the release of season 7.
Not just unfixed, as far as I can tell you haven't even ACKNOWLEDGED some of them even exist, which means you never intend to fix them.
I posted a month ago about my alien turning into a romulan - no dev response whatsoever.
One of the replies to my post was someone else who had posted the same thing 3 months earlier. I'm still bugged, he's still bugged, you don't care.
Apparently it's a 100% thing - make an alien on the romulan faction, hit level 10, chose fed or kdf and turn into a romulan.
How did that make it past beta?
Either you never tested an alien in that faction or that you knew about the bug before release and never fixed it and never intend to.
YOU turn our characters into something that isn't what we made, isn't what we wanted to play, and then you just ignore it. That's lazy and malicious.
Boffs have become noticeably more stupid in the last two months, unable to pathfind properly, shooting in slow motion, shooting walls, getting stuck on things that aren't there, refusing to move at all and so on.
That's incompetence. You broke it and you're not fixing it - you're just moving on and adding even more buggy content.
Lazy incompetent and malicious are descriptions that sure seem to fit the product you're delivering and if you really don't want people saying that about you, then start doing your job properly.
He doesn't have to, your work accuses you of those things.
You just released season 8 full of bugs, while there are still bugs that have been unaddressed since the release of season 7.
Not just unfixed, as far as I can tell you haven't even ACKNOWLEDGED some of them even exist, which means you never intend to fix them.
I posted a month ago about my alien turning into a romulan - no dev response whatsoever.
One of the replies to my post was someone else who had posted the same thing 3 months earlier. I'm still bugged, he's still bugged, you don't care.
Apparently it's a 100% thing - make an alien on the romulan faction, hit level 10, chose fed or kdf and turn into a romulan.
How did that make it past beta?
Either you never tested an alien in that faction or that you knew about the bug before release and never fixed it and never intend to.
YOU turn our characters into something that isn't what we made, isn't what we wanted to play, and then you just ignore it. That's lazy and malicious.
Boffs have become noticeably more stupid in the last two months, unable to pathfind properly, shooting in slow motion, shooting walls, getting stuck on things that aren't there, refusing to move at all and so on.
That's incompetence. You broke it and you're not fixing it - you're just moving on and adding even more buggy content.
Lazy incompetent and malicious are descriptions that sure seem to fit the product you're delivering and if you really don't want people saying that about you, then start doing your job properly.
Don't you have any pride?
Just ignored it? Seriously?
The devs have stated, multiple times (including recently), that while they don't post much they do read the forums. So there's very little chance it's gone unnoticed. And in addition, Taco's work is mainly art if I'm not mistaken, so he has no control over bug testing or QA or anything remotely like it.
It's unfair to criticize him for something like that. And it also does not help when the posts are venom-laced, whether it's deserved or not in your opinion
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
This is why more devs don't post. It's probably why more don't read certain forums, despite Taco's claims. You're lashing out at an artist for all kinds of stuff beyond his control. It's understandable that you're angry, but this really isn't constructive.
Lazy incompetent and malicious are descriptions that sure seem to fit the product you're delivering and if you really don't want people saying that about you, then start doing your job properly.
Seriously what's wrong with guys like you? Did some home invader tie you to your chair forcing you to play this game with a gun pressed against your head? Don't like it? Don't play it!
The devs have stated, multiple times (including recently), that while they don't post much they do read the forums. So there's very little chance it's gone unnoticed. And in addition, Taco's work is mainly art if I'm not mistaken, so he has no control over bug testing or QA or anything remotely like it.
It's unfair to criticize him for something like that. And it also does not help when the posts are venom-laced, whether it's deserved or not in your opinion
You missed the point.
I don't care that they have noticed the bug report, I care that they haven't done a god damn thing about the bug in 4 months.
Unlike the recent rash of broken missions which they acknowledged were broken and stated they were working on. They might even be working on them.
The race bug came in with Season 7, and it's still there.
They haven't acknowledged it exists, which means they aren't working on it, they're just leaving every character hit by that bug, bugged forever while they add even more buggy content and more friggen lockboxes.
You might notice I said DEVS, so i wasn't criticizing him for it I was criticizing the whole crew who have left my character bugged for the last month with no response whatsoever, and who have left other bugged for over 4 months now.
I was just addressing his whine that it was unfair to call the devs those things, when it is entirely fair since that's what they're showing us.
Not doing proper QA is incompetent and lazy.
Releasing stuff you know is broken is lazy and incompetent and malicious..
Leaving people bugged for months and not even acknowledging the problem exists much less actually fixing it, is malicious and lazy.
Comments
What's different from bad writing in the prior series to bad writing in this online game? It somehow cancels out bad writing if it's showcased bad writing in the past? Is this where you're going?
And either way, it's a nice change Every other race is just serious; this one is not as much
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
This game was BETTER BEFORE Free to Play destroyed it. if it did not work, it should have been laid to rest. Not left in this half zombified state.
There are a few GENUINE fans who are absolutely horrified for what a game that could have been a heartfelt homage to the joy of what Star Trek has become. Activision could have done a better job, hell even PERPETUAL could have done a better job with more dynamic and interesting content than this.
No passion other then the passion to make yourselves richer. There is no love, there is no drive that is seen in other MMO's. Just nothing. Believe me, I would love to turn around and say "Good job Cryptic" over the last three years but I just can't. Because whenever you do something good, you go and ruin it with a lockbox grab or some other cheap gimmick like Fleet modules.
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~Bluegeek
The way Perpetual was working, it is extremely doubtful that STO would have even been out now if they been allowed to finish it. There is a reason why Perpetual had to give up Star Trek Online to Cryptic. Perpetual had 4 years to develop the game and it is doubtful how much content they actually had. There are a few supposed ingame screenshots and some details about what features STO would have had, but nothing concrete. The screenshots could have been just concept art for all we know. Checked Youtube and there was no actual ingame video for their version of Star Trek Online. The whole company seemed like it was good at coming up with ideas and getting money to initially finance those ideas, but no drive to actually get those ideas to completion. Wikipedia shows a bunch of stuff that was being worked on before it shut down, but nothing released.
So essentially, Perpetual had 4 years to create Star Trek Online, had major problems, and no longer exists. While CBS was not going to wait another 4 years for Star Trek Online so gave a deadline of 1.5 years to Cryptic and we all know how well STO was at the beginning. If Cryptic had 4 years to develop the game before release, then it would have been a very different and hopefully better game. So the whole idea that Perpetual would have done a better job than Cryptic is completely wrong. Although it would have been interested to see if Bioware obtained the rights to Star Trek Online instead of Cryptic.
Or Activision, for that matter with the experience they have creating some of the best Star Trek games around. Well with the help of Totally Games for Bridge commander and Raven Software for Voyager: Elite Force.
Well, your opinion differs from theirs. And mine.
Also, this game couldn't r*** Star Trek if it tried, because at the end of the day it's only soft canon. Same with JJ Trek not ruining ST, because it's a parallel timeline alongside the original one, not an overwrite.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Would be interesting as well, but Blizzard seems to stick to their own IP for their MMOs with World of ******** and the upcoming Titan. The last game that Blizzard had that didn't deal with their own IP was in '95 while Activision doesn't seem to have a problem with doing games where they don't own the IP. Either way, Activision would have to get permission from Blizzard to do a Star Trek MMO since they are owned by Activision Blizzard and Activision doesn't do MMOs so they would have to get help from Blizzard to do it.
Agreed. It is hard to not get a lot better from what STO was at launch. Sometimes I have trouble believing this is the same game.
The Sphere has been around for thousands of years as shown by the wear on the buildings in the Dyson Sphere. The hull of the Dyson Sphere contains a material that blocks sensor scans so alien races could be just a lightyear away from it and not realize it is there because no light from a star in a Dyson Sphere is released. The planets that were in the Dyson Sphere were used up in its construction. Dyson Spheres are huge structures that surround a star at a fixed position.
My character Tsin'xing
I'm just annoyed I have to wait for 3 more cinematics before making the final call over whether or not the story is sufficiently explained.
My character Tsin'xing
And I can testify that: earlier I got a crit on what I think was an Adv. Scouting Party mission for Exploration XP, the mission success noted that the subspace fields seemed weak, as if it had been subjected to many interdimensional travels in a short period of time in the past... or something similar; it's been awhile But either way, that's certainly a piece of the puzzle there
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
My character Tsin'xing
My character Tsin'xing
I think this is one of the things that led to the initial gripes of Season 8 not having any story. You have to actually go up the rep system and crit doff missions, or view the logs on the Dyson Sphere Battlezone to get all the pieces of the story.
It's certainly a different way to introduce the story, but I guess when it launched and noone had done such things (including me), the initial impression was that there was little to no story at all.
I still think it's something to be addressed. Or at least throw in some kind of information from the get-go that things will be explained as you progress in the game.
One of the loading screens is an example. In it you see the burned out hulk of what looks like it might be a Constitution class. But.... when you look closely.... it isn't. That loading screen is a picture of an object you often see as a destroyed or disabled Federation ship, it's even available as a Foundry asset IIRC. But AFAIK it's a design Perpetual created. It doesn't match any playable ship either.
My character Tsin'xing
If they did absolutely nothing for 4 years, then there would have to be something completely wrong with them, but still it doesn't disprove what I said. As far as I know, there is no ingame footage of the game anywhere and art assets are a very minor part of a game. Can have the best art assets in the world, but if the gameplay and story sucks, then it will fail. However, having lousy art assets, but great gameplay and/or story and people will be addicted to it. After all, look at how popular Dwarf Fortress is. Of course, most players prefer great art assets, great story, and great gameplay, but art is not as critical as the others.
Yeah, eye candy is fun for about the first minute. If gameplay is atrocious or I'm getting 1 fps, I don't care how nice the scenery looks. It becomes a compete waste of good art.
Thank you, this was the missing puzzle.
My character Tsin'xing
He doesn't have to, your work accuses you of those things.
You just released season 8 full of bugs, while there are still bugs that have been unaddressed since the release of season 7.
Not just unfixed, as far as I can tell you haven't even ACKNOWLEDGED some of them even exist, which means you never intend to fix them.
I posted a month ago about my alien turning into a romulan - no dev response whatsoever.
One of the replies to my post was someone else who had posted the same thing 3 months earlier. I'm still bugged, he's still bugged, you don't care.
Apparently it's a 100% thing - make an alien on the romulan faction, hit level 10, chose fed or kdf and turn into a romulan.
How did that make it past beta?
Either you never tested an alien in that faction or that you knew about the bug before release and never fixed it and never intend to.
YOU turn our characters into something that isn't what we made, isn't what we wanted to play, and then you just ignore it. That's lazy and malicious.
Boffs have become noticeably more stupid in the last two months, unable to pathfind properly, shooting in slow motion, shooting walls, getting stuck on things that aren't there, refusing to move at all and so on.
That's incompetence. You broke it and you're not fixing it - you're just moving on and adding even more buggy content.
Lazy incompetent and malicious are descriptions that sure seem to fit the product you're delivering and if you really don't want people saying that about you, then start doing your job properly.
Don't you have any pride?
The devs have stated, multiple times (including recently), that while they don't post much they do read the forums. So there's very little chance it's gone unnoticed. And in addition, Taco's work is mainly art if I'm not mistaken, so he has no control over bug testing or QA or anything remotely like it.
It's unfair to criticize him for something like that. And it also does not help when the posts are venom-laced, whether it's deserved or not in your opinion
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
This is why more devs don't post. It's probably why more don't read certain forums, despite Taco's claims. You're lashing out at an artist for all kinds of stuff beyond his control. It's understandable that you're angry, but this really isn't constructive.
Seriously what's wrong with guys like you? Did some home invader tie you to your chair forcing you to play this game with a gun pressed against your head? Don't like it? Don't play it!
You missed the point.
I don't care that they have noticed the bug report, I care that they haven't done a god damn thing about the bug in 4 months.
Unlike the recent rash of broken missions which they acknowledged were broken and stated they were working on. They might even be working on them.
The race bug came in with Season 7, and it's still there.
They haven't acknowledged it exists, which means they aren't working on it, they're just leaving every character hit by that bug, bugged forever while they add even more buggy content and more friggen lockboxes.
You might notice I said DEVS, so i wasn't criticizing him for it I was criticizing the whole crew who have left my character bugged for the last month with no response whatsoever, and who have left other bugged for over 4 months now.
I was just addressing his whine that it was unfair to call the devs those things, when it is entirely fair since that's what they're showing us.
Not doing proper QA is incompetent and lazy.
Releasing stuff you know is broken is lazy and incompetent and malicious..
Leaving people bugged for months and not even acknowledging the problem exists much less actually fixing it, is malicious and lazy.
The shoes fit, so they get to wear them.