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New LCARS Looks bad here:

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  • mestizo3mestizo3 Member Posts: 0 Arc User
    edited November 2013
    I don't understand how this got through testing, or perhaps it wasn't even tested before going through the pipeline? Do you all really just add new art without bothering to see how it looks in game?
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited November 2013
    mestizo3 wrote: »
    I don't understand how this got through testing, or perhaps it wasn't even tested before going through the pipeline? Do you all really just add new art without bothering to see how it looks in game?

    Maybe they didn't have the man power or time to check every single map in the game? That is a lot of maps you know.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited November 2013
    We knew it was going to be ugly in a lot of places. Testing wasn't an issue. It was decided that the benefit of adding it (and it looking good in many places) outweighed the negatives of it looking ugly in random spots.
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  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited November 2013
    How much bigger are the textures going to get when scaled up Taco? Are you allowed to show us?
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited November 2013
    Each frame will be double it's original dimensions. So instead of each frame being 512x256, it will be 1024x512. This should be a significant improvement in the look of the LCARS.
    Part of the issue is that there are so many different textures and materials all over the game. We likely can't do this treatment to everything, but we can upres this texture that is used the most often throughout the game.

    Edit: LOOK AT MAH LCARS!
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  • pozmedley1963pozmedley1963 Member Posts: 45 Arc User
    edited November 2013
    I'm not sure where to post this, so I apologize in advance if this is the wrong area. Whenever I submit a ticket I never get a response as if the ticket doesn't go through or something.

    Since the Season 8 update, this is what I am personally experiencing.

    http://imageshack.com/a/img607/4904/x9s7.png

    http://img440.imageshack.us/img440/7373/kx3.png

    It only happens on in the Beta Ursa sector, mostly on DS9 .
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited November 2013
    tacofangs wrote: »
    Each frame will be double it's original dimensions. So instead of each frame being 512x256, it will be 1024x512. This should be a significant improvement in the look of the LCARS.
    Part of the issue is that there are so many different textures and materials all over the game. We likely can't do this treatment to everything, but we can upres this texture that is used the most often throughout the game.

    Edit: LOOK AT MAH LCARS!

    Are there injokes on that text we can't read, or is just gibberish?
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited November 2013
    You'd have to ask Thomas about that.

    Update: I've replaced a fair number of old/blue materials with the new one. The only thing that's still blue LCARS on ESD is the Auction screens right now. Hopefully we can find time to spruce up a few of the other more common textures, but it should be better whenever it gets out to you again.
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  • comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    edited November 2013
    The ones i have seen look fine, but they dont look right. TNG was a very bright show, but ESD (as an example) isnt a very bright place. Therefore the new textures look kinda out of place.....
  • zerobangzerobang Member Posts: 0 Arc User
    edited November 2013
    took a short trip over ESD, taking some LCARS screens for my Taco

    https://picasaweb.google.com/107690288451082557730/STOLCARS

    is this helpful to you?
    [SIGPIC][/SIGPIC]
  • psiameesepsiameese Member Posts: 1,650 Arc User
    edited November 2013
    zerobang wrote: »
    took a short trip over ESD, taking some LCARS screens for my Taco

    https://picasaweb.google.com/107690288451082557730/STOLCARS

    is this helpful to you?

    "Sorry, that page was not found."
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  • crichtonsrcrichtonsr Member Posts: 31 Arc User
    edited November 2013
    tuskin67 wrote: »
    Are there injokes on that text we can't read, or is just gibberish?

    Would be AWESOME! Like the Okuda-grams of old!
  • edited November 2013
    This content has been removed.
  • ufpterrellufpterrell Member Posts: 736 Arc User
    edited November 2013
    One of the c-store galaxy bridges "order" I think it is still has blue LCARS for all displays.
    Terrell.png

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  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited November 2013
    So I have to admit that I really like the new look. I only have one complaint after looking at a bunch of consoles.

    Where is sensor analysis 4077?

    Sensor analysis 4077 has been apart of Star Trek for a very long time and even was mused in the seasons DVD menu. In that case it was scan analysis 4077.

    Can you make one for one of the larger displays?

    Edit: Added for good measure.
    http://images2.wikia.nocookie.net/__cb20070613230554/memoryalpha/en/images/thumb/a/ad/Voyager_divergence_field.jpg/500px-Voyager_divergence_field.jpg
  • raistalionraistalion Member Posts: 24 Arc User
    edited November 2013
    I'm too lazy to find a place to post the screenshot but the Consoles in the Rotunda of SFA behind Viala have messed up Geo AND are using the old blue LCARS which is stretched cause of the broken Geo.

    - Raith
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited November 2013
    Just an update, I was able to check in a bunch of fixes for some of this stuff today. Hopefully it'll be in next week's patch.

    - Got Thomas' newest version of the texture in the game (Less movement/switching)

    - Updated a lot of the other materials that all used the same template to point to the new texture set. (This should make the new texture show up in more places)

    - Went through all of the old LCARS panels I could find that are using the new texture now, and fixed up UVs to reduce crazy stretching. Most of these old consoles are shapes that don't match up to the texture (old or new) so there will e some stuff cut off, but I think it's still less offensive than the stretching/backwards stuff we saw before.

    Note that there will still be blue LCARS in a lot of places (Old Bridges, etc.) Because these are other textures using different shapes and templates, they'll require their own revision to fix. I'm hoping we can do some of that, but it will have to come further down the line.

    For now, when I ran through ESD, pretty much every panel has the new texture, with the main exception being the Auction panels which will still be blue.

    Thanks for your patience with all of this.
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  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited November 2013
    I found a funky looking LCARS.

    Inside standard federation interior. (Interior set to Large at tailor)

    Engineering Lab on the Engineering deck, 1 console in the corner dunq.jpg Looks kinda warped and on the far right side there is a lot of black as though the graphics are missing for that area.

    When facing that console in the engineering lab, turn around 180 degrees. The bottom of the panel on the wall seems to have the bottom part cut off a little hb4x.jpg

    P.S. Love the new LCARS.

    Edit: Main engineering. As you enter the room, it's directly to your left. Are the graphics updated for this thingy? It looks about the same. Then again, I don't visit main engineering often. srtm.jpg
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited November 2013
    Federation shuttle interior. The large U shaped console at the back that gives access to the account bank, as well as the small panels on the outside and inside of the transporter thingy, have the new LCARS but the rest of the consoles are the old blue ones.

    6y0w.jpg

    tr9h.jpg
  • zerobangzerobang Member Posts: 0 Arc User
    edited November 2013
    psiameese wrote: »
    "Sorry, that page was not found."

    ah had the visibility not set to public *derp*
    should work now

    https://picasaweb.google.com/107690288451082557730/STOLCARS
    [SIGPIC][/SIGPIC]
  • druhindruhin Member Posts: 7 Arc User
    edited November 2013
    Wow zerobang. Some of those examples look truly HORRIBLE. Like the Engineering area of ESD, you got 2 identical looking consoles, yet the textures weren't updated on both. And those ridiculous looking pillars around ESD with 6 screens. First 2-3 screens I could possibly agree on, but who would be tall enough to access the upper 4-6 screens?
  • cobaltfleetcobaltfleet Member Posts: 22 Arc User
    edited November 2013
    Not sure if this even applies to this, because I'm 99% sure it uses a different texture sheet, but I'm going to post it anyway.

    This looks kinda blue, any chance this is going to be replaced too?
  • ransom2375ransom2375 Member Posts: 243 Arc User
    edited November 2013
    I would love to leave a constructive post in this thread, but ... (see my signature)

    The one thing i can post / say is, i like the new LCARS very much (a thank you to Thomas), and i appreciate the implementation work (a thank you to Taco). :)
    Star Trek Online: Foundry 02.12.2010 - 11.04.2019
  • hygtkilo98hygtkilo98 Member Posts: 98 Arc User
    edited November 2013
    Limited time project alien vistas icon bug

    https://plus.google.com/photos/102680532758386301393/albums/5882902343605157345?banner=pwa

    Reward area

    ticket ID #2,104,721.


    This bug was before at least 5 patches before season 8

    Trade lines in sector jagged and curves line thought sector map as well not just this sector look at image closely

    https://plus.google.com/photos/102680532758386301393/albums/5882902343605157345/5947095619650044098?banner=pwa&pid=5947095619650044098&oid=102680532758386301393

    ticket ID #2,104,731.


    This bug was before at least 5 patches before season 8

    ALL display sign in Deep space K-7 JAGGED

    https://plus.google.com/photos/102680532758386301393/albums/5882902343605157345/5947105158319684834?

    banner=pwa&pid=5947105158319684834&oid=102680532758386301393

    This bug was before at least 5 patches before season 8

    ALL HALLWAYS WHITE STRIPS ANd DENTS IN WALL

    https://plus.google.com/photos/102680532758386301393/albums/5882902343605157345/5947105164074063186?banner=pwa&pid=5947105164074063186&oid=102680532758386301393

    ticket ID #2,104,773.

    All ESD Hallways


    https://plus.google.com/photos/102680532758386301393/albums/5882902343605157345/5947108658152440034?banner=pwa&pid=5947108658152440034&oid=102680532758386301393

    ticket ID #2,104,781.

    Borg acting strange and invisible borg and invisible planet barrier

    http://www.youtube.com/watch?v=ZGDIsfJTorw
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited November 2013
    hygtkilo98 wrote: »
    Limited time project alien vistas icon bug

    -list -



    This thread is about LCARS textures, not any of that.
  • hygtkilo98hygtkilo98 Member Posts: 98 Arc User
    edited November 2013
    tuskin67 wrote: »
    This thread is about LCARS textures, not any of that.

    Huh of course it is:D but as u see the lcars are in some of the pictures the other one by mistake
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited November 2013
    One of the generic consoles in Cardassia Prime Minisrty of Cultrue ( Tear of the Prophets)

    Used in the objective deactvate primary forcefeild

    Firstly LCARS on cardassia? secondly its poorly wrapped onto the console

    ( unfortunalty i don't have a screenshot)
    solar_approach_by_chaos_sandwhich-d74kjft.png


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  • suavekssuaveks Member Posts: 1,736 Arc User
    edited November 2013
    Beta Bridge (C-Store)

    http://i.imgur.com/33puKUQ.jpg - top screens still use old art; bottom screens are all the same
    http://i.imgur.com/VgkhMxp.jpg - (mostly) proper LCARS to the right, old one to the left
    http://i.imgur.com/B4Na0k1.jpg - closeup to the above, it's like they've got three different OS on their ship...
    http://i.imgur.com/Sx7V6QG.jpg - mainly old art, with the only LCARS appearing next to the turbolift


    Didn't check any other C-Store bridge, but I imagine they also may have issues like these.
    PyKDqad.jpg
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited December 2013
    So, is there any news on when these new textures will be making it in-game?
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  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited December 2013
    No, I thought they should have been in by now. . .
    I'll check after the patch this morning. If they're still not in, something's up.
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