In my opinion, yes, the war needs to end. At this point, it's been such a long time since I actively fought against Klingon forces rather than with them, that talk of us being at war just seems redundant.
I was working on a Foundry mission that would cover a possible story for the end of the war, but sadly the option to import characters into the Foundry was removed just as I started, and I've not found the time to manually recreate all the characters I wanted to use! Basically, the player would be called to a secret conference on New Romulus where Franklin Drake, Captain Shon, Captain Ja'rod, D'Tan, and several others discuss the recently discovered evidence of the Iconian influence over the Undine. Drake reveals that the Undine who have infiltrated Starfleet and the Federation Council are moving to enact a plan that will devastate the Earth. A plan is formulated to act against the Undine controlling both Starfleet and the Empire.
Ja'rod leads an attack on Qo'nos to engage Jm'pok in single combat, while the player goes with Captain Shon and the Enterprise. Initially, the task force is stopped by Admiral T'Nae, who is an Undine infiltrator. She reveals that the ships protecting Earth Space Dock are controlled by Undine, and it's only a matter of time before the Undine plan succeeds. After defeating Undine T'Nae and her battle group, the task force heads straight to Earth. The Undine are attempting to use ESD to transmit a deadly radiation wave towards the Earth than will all but exterminate the population. The player and the loyalist Starfleet forces fight their way to ESD, then board the station to stop the Undine. After retaking the station, the player confronts Admiral Quinn, who is also an Undine. He turns out to be the Undine that Janeway negotiated with in Voyager, and he accepts the evidence that the Iconians have manipulated the Undine into attacking the Alpha Quadrant. Quinn informs the player that the Undine imposter of President Okeg, and the rest of the Undine have holed themselves up in Starfleet Academy in a last ditch defence. As the player prepares to beam down, Chancellor Ja'rod arrives with the Klingon fleet to assist. The allied forces beam down to the Academy, where they engage the last of the Undine infiltrators. By the end of the battle, the surviving Undine are persuaded by Admiral Quinn that they have been fooled by the Iconians, and they depart into fluidic space. Ja'rod and the Federation representatives agree that the war is over, and re-establish the Khitomer Accords to allow a new Federation-Klingon alliance to face the full power of the Iconians, who, with the failure of their covert attacks, must soon attack in full force themselves.
I think that this scenario provides the best outcome for both sides of the war. The Klingons get to claim a victory, as they proved to be right about the Undine infiltration of the Federation. Since the Klingons had been fighting the Undine the entire time before the Federation started condemning their actions, Ja'rod can make the case to the Empire that their war was against the Undine, not the Federation itself, and since they have now helped defeat the Undine in the Alpha Quadrant, they have achieved their primary war aim.
The Federation survives a Klingon victory, with only a change in leadership. Starfleet and most of the Federation are mostly unaffected by the war, and can carry on as normal. This outcome then leaves the Federation, Klingon Empire, and Romulan Republic ready to stand against the coming Iconian invasion.
[SIGPIC][/SIGPIC]
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
In your opinion, it would be disastrous, and only filled with sociopaths, you don't gotta be a bad guy to want to play the bad guy every once in awhile. It be preferable to being either the Klinks or the Feds subfaction. Why in the world do you gotta be a hero in a game. Sometimes its fun playing a game and getting to be the bad guy.
On a lighter note, if the war did "end" they could release cross faction Zen ships. These ships could have attributes/abilities derived from all factions. Perhaps make it a BOP that has a Singularity Core and the two deflectors of a Fed science ship that Cryptic has been hinting at. Oh, and give it five fore weapon slots so the Klingons can find something else to complain about.
...thats no evidence - thats merely headline grabbing statistics using a tiny sample size of little or no scientific merit
This is published by the British Psychological Society, which, while not infallible, is likely more reliable than an anonymous voice on the internet who poo-poos the findings of empirical research due to his or her own sacred cow pies. If you bothered to read the article, however, you would see that the author notes the limitations of the study, but still views the results of the study to be worthy of note, and worthy of being shared with a wider audience. You should also note that I said "suggests." And this is only one recent study. The article refers to previous studies as well.
Darthconnor1701: I play a female Orion on the KDF side and I don't play her as a bad "guy". She's closer to neutral, leaning toward FED. If she could defect to the FED side (but keep the marauding missions that bring in lots of contraband, prisoners, and commodities), she would.
Lets face it, other than the occasional fed player or kdf player using diplomatic immunity to go shoot their big mouths off in the other faction's space there really isn't a war, at least beyond the Klingon War episode with maaaybe the occasional mission here and there in the other episodes. At least on the fed side anyway, as far as the fed players go, once we get past that episode's missions the war pretty much disappears, they just neglected to give any end game explanation of it and instead gave us stuff like Task Force Omega, Nukara Strike Force, and the whole New Romulus thing where Federation and Klingon players work together. And now we have the new season 8 stuff coming out soon which makes the whole fed/kdf war thing seem even more useless. Why bother with the whole war thing if end game is mostly made up of cross faction, working together stuff.
Except if the KDF wins, there's probably not going to be a Starfleet.
Or a "Federation"
Or an Earth.
So on that basis, the Feds are probably going to either be the winners, or they're going to be the ones pointing out that the Iconians are the bigger threat.
The fact that the war is going to end suggests that there's going to be a bigger threat on the horizon. Roll on Season Nine!
No one is going to win... it will be a truce... with a newly established "neutral zone"? There are possibilities here.
I was not party to such an event. PvP can die in a fire for all I care.
Yet here you are, as a surrender monkey, content to see the Federation kowtow to the superior power. Not once have you seen the Klingons asking to end the war. "The more war, the merrier," we say! We want it more enticing, to encourage more people to join, to add more features to the war. Not just for PVP, but more story arcs for the Federation-Klingon War. But we have the Feds crying and crying, despite all the attention and toys Cryptic gives them, and yet they beg for the war to end.
"Please Mr Cryptic! I can't stand being destroyed by obsolete ships while I try to farms me some stuffs! Can't I fight the war agaisnt Klingunz without fighting Klingunz?"
A nice Lvl 50 feature episode with a choice of fancy new space sets for each faction for you to collect like a bunch of technobabble pokemon would be keen as a way to end the war.
A nice Lvl 50 feature episode with a choice of fancy new space sets for each faction for you to collect like a bunch of technobabble pokemon would be keen as a way to end the war.
Definitely not the Starfleet in the ways of Kirk, Picard, and Sisko LOL
So true, so true :cool:
And here you are, crying.
And more confirmation on the pathetic fortitude of the "modern" Starfleet. Definitely not of the sterner stuff that fought the Dominion War.
Yet here you are, as a surrender monkey, content to see the Federation kowtow to the superior power. Not once have you seen the Klingons asking to end the war. "The more war, the merrier," we say! We want it more enticing, to encourage more people to join, to add more features to the war. Not just for PVP, but more story arcs for the Federation-Klingon War. But we have the Feds crying and crying, despite all the attention and toys Cryptic gives them, and yet they beg for the war to end.
"Please Mr Cryptic! I can't stand being destroyed by obsolete ships while I try to farms me some stuffs! Can't I fight the war agaisnt Klingunz without fighting Klingunz?"
You Feds never fail to amaze me, now just...
KNEEL BEFORE ZOD!
Since we are the majority in this game... Cryptic, how about you just wipe the klingons out of the game, it'll save you alot of time and aggravation and of course money and server space, then we can all bash each other in the Fed forums as Khan once stated 'One big happy fleet!' I'm soo sure the Feds would love it and even the Rommies, becuase they'll get all the newest stuff the Klinks have been wishing for.. now where's my bucket of a Karfi, I need dilithium.
I read somewhere their will be a feature episode that will deal with the end of the war.
In that episode the federation becomes the biggest province in the KDF empire and Earth will turn into one big PetSmart store.
I can't exactly find the link to that but you guys gotta believe me.
The war ends when the feds drop the tribble of doom on the Klingon homeworld. Seriously, whats with all the "this side is crying over this side" stuff? Some people spend a liiiiil too much time pretending to be Klingons in the forum instead of actually playing the game, anyway ,The only "war" between the federation and Klingons is the Klingon War episode missions and what mention it has in the path to 2409 stuff. Beyond that it just drops off the game other than the occasional pvp match. Basically they should just leave the story stuff on the game since that's how new players level up and just do some sort of end game thing, a feature episode or whatever to officially explain the end of the war. That would make all the cross faction stuff make since anyway.
Definitely not the Starfleet in the ways of Kirk, Picard, and Sisko LOL
So true, so true :cool:
And here you are, crying.
And more confirmation on the pathetic fortitude of the "modern" Starfleet. Definitely not of the sterner stuff that fought the Dominion War.
Yet here you are, as a surrender monkey, content to see the Federation kowtow to the superior power. Not once have you seen the Klingons asking to end the war. "The more war, the merrier," we say! We want it more enticing, to encourage more people to join, to add more features to the war. Not just for PVP, but more story arcs for the Federation-Klingon War. But we have the Feds crying and crying, despite all the attention and toys Cryptic gives them, and yet they beg for the war to end.
"Please Mr Cryptic! I can't stand being destroyed by obsolete ships while I try to farms me some stuffs! Can't I fight the war agaisnt Klingunz without fighting Klingunz?"
I guess as a casual player I too never saw this war.
So I propose the exact opposite of fighting a war, keeping a war from happening.
The war ends, but it is tenuous at best. Both sides only agreed to stop it for the sake of their respective empires and resources. You now have the job of playing peacekeeper and diplomat; as well as exploring new words (for conquest/alliance). Sometimes you are asked by the other faction to investigate reports of ships from your faction acting in aggressive manners, which may lead you to destroy your own faction ships. You are also asked to perform spec-ops missions to find out what the other side is doing without being caught. You would also have the regular cache of generic missions to play through.
The only problem I can foresee with this is that in the end, like this war, it doesn't amount to anything without coming up with a whole new "reputation" system.
Eh, maybe it isn't a good idea but it feels more in flavor of Star Trek then what we have now.
I'm saying this because a huge portion of the KDF content revolves around killing Feds., blowing their ships, invading their bases and taking prisoners, etc. It would need a huge rework of all of this if we're to have proper peace and given how often they put out KDF content, I just don't see all this rework happening.
If you progress the story like a series of books called Episodes and the story starts at war and ends with a truce and period of cooperation, it will work. All admirals and generals would be about the same place in the story if they did the missions and the new episode(s) that end the war would bring what is left into the fold. Of course, you will still have your renegades on both sides and your warmongers and such so there is room for conspiracies, plots, schemes, and all sorts of story stuff that has both sides trying to keep the peace on both sides of the fence. When you see a level 5 or level 10, they really are in a different timeline than you simply because they have no progressed in the story to where your admiral or general has. They are still at war. It's the endgame that needs cooperation.
The Borg threat, the Voth threat, rebuilding Romulus... the story is already set for a truce. You just need a short episode to "make it so."
The war ends when the feds drop the tribble of doom on the Klingon homeworld. Seriously, whats with all the "this side is crying over this side" stuff? Some people spend a liiiiil too much time pretending to be Klingons in the forum instead of actually playing the game, anyway ,The only "war" between the federation and Klingons is the Klingon War episode missions and what mention it has in the path to 2409 stuff. Beyond that it just drops off the game other than the occasional pvp match. Basically they should just leave the story stuff on the game since that's how new players level up and just do some sort of end game thing, a feature episode or whatever to officially explain the end of the war. That would make all the cross faction stuff make since anyway.
^^ I missed your post. So, it would seem, my thoughts exactly. lol
I tend to agree with some people's ideas about ending the war. In the game's infancy it had its place and helped drive the story line a bit, but almost 4 years later and several seasons later its sorta of lost its place.
I think the KDF and the Feds should engage in some sort of 'uneasy peace' or indefinite cease fire, however make some additional missions about some people that are trying to break the peace and start the war again, just to drive home the point, that this isn't an alliance. Just sorta of a 'We agree to Disagree, but there's more pressing matters to deal with right now' kind of thing. Feds and KDF can still PvP as a extra-factional 'combat simulations', and War Zones could continue to be in place, as sort of those skirmish type battles between warring captains, or even throw it in as various fleets from both factions vying for resources for their growing Starbases. Romulan Republic naturally getting caught in the mess and forced to help their chosen aligned faction.
In short yes, the official state of war needs to go to help progress the story plot more, but that doesn't necessarily mean it has to be all lovey dovey and holding hands singing Kumbaya either.
The Galaxy needs you to fight the Iconians and their Heralds in order to protect our interests and freedoms in the Galaxy. Join the fight in the Herald/Iconian War today! :cool:
If you progress the story like a series of books called Episodes and the story starts at war and ends with a truce and period of cooperation, it will work.
This. Remember, the Romulan story start months before the fed story, and the attack on Vega.
Being I team up with kdf more often than I am fighting them in the story it seems that a war is not really in the cards for a rational reality in game. You can always have bands of klingons that are acting apart from the high council and doing all sorts of things that allow you to fight each other in missions. But really the war is a gimmick to keep the factions separate.
PvE Jem'Hadar motto:Participation Ribbonsare life.
Well that was impressing. I have been posting on STO's forums for over 4 1/2 years and this is the first thread that I created that went beyond 5 pages let alone 10.
Back on subject: It has very little to do with population imbalance. It has to do with a set amount of resouces. If the population was 49 to 51%, cryptic would put all of its time into the 51% because that was it would be able to maximize its profit with the available resources.
Comments
I was working on a Foundry mission that would cover a possible story for the end of the war, but sadly the option to import characters into the Foundry was removed just as I started, and I've not found the time to manually recreate all the characters I wanted to use! Basically, the player would be called to a secret conference on New Romulus where Franklin Drake, Captain Shon, Captain Ja'rod, D'Tan, and several others discuss the recently discovered evidence of the Iconian influence over the Undine. Drake reveals that the Undine who have infiltrated Starfleet and the Federation Council are moving to enact a plan that will devastate the Earth. A plan is formulated to act against the Undine controlling both Starfleet and the Empire.
Ja'rod leads an attack on Qo'nos to engage Jm'pok in single combat, while the player goes with Captain Shon and the Enterprise. Initially, the task force is stopped by Admiral T'Nae, who is an Undine infiltrator. She reveals that the ships protecting Earth Space Dock are controlled by Undine, and it's only a matter of time before the Undine plan succeeds. After defeating Undine T'Nae and her battle group, the task force heads straight to Earth. The Undine are attempting to use ESD to transmit a deadly radiation wave towards the Earth than will all but exterminate the population. The player and the loyalist Starfleet forces fight their way to ESD, then board the station to stop the Undine. After retaking the station, the player confronts Admiral Quinn, who is also an Undine. He turns out to be the Undine that Janeway negotiated with in Voyager, and he accepts the evidence that the Iconians have manipulated the Undine into attacking the Alpha Quadrant. Quinn informs the player that the Undine imposter of President Okeg, and the rest of the Undine have holed themselves up in Starfleet Academy in a last ditch defence. As the player prepares to beam down, Chancellor Ja'rod arrives with the Klingon fleet to assist. The allied forces beam down to the Academy, where they engage the last of the Undine infiltrators. By the end of the battle, the surviving Undine are persuaded by Admiral Quinn that they have been fooled by the Iconians, and they depart into fluidic space. Ja'rod and the Federation representatives agree that the war is over, and re-establish the Khitomer Accords to allow a new Federation-Klingon alliance to face the full power of the Iconians, who, with the failure of their covert attacks, must soon attack in full force themselves.
I think that this scenario provides the best outcome for both sides of the war. The Klingons get to claim a victory, as they proved to be right about the Undine infiltration of the Federation. Since the Klingons had been fighting the Undine the entire time before the Federation started condemning their actions, Ja'rod can make the case to the Empire that their war was against the Undine, not the Federation itself, and since they have now helped defeat the Undine in the Alpha Quadrant, they have achieved their primary war aim.
The Federation survives a Klingon victory, with only a change in leadership. Starfleet and most of the Federation are mostly unaffected by the war, and can carry on as normal. This outcome then leaves the Federation, Klingon Empire, and Romulan Republic ready to stand against the coming Iconian invasion.
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
The evidence suggests otherwise.
...thats no evidence - thats merely headline grabbing statistics using a tiny sample size of little or no scientific merit
Get the Forums Enhancement Extension!
Since I have a KDF character (and one FED and one FED-allied character) I'd be cool with a free LTS ... hey, I can dream, can't I?
This is published by the British Psychological Society, which, while not infallible, is likely more reliable than an anonymous voice on the internet who poo-poos the findings of empirical research due to his or her own sacred cow pies. If you bothered to read the article, however, you would see that the author notes the limitations of the study, but still views the results of the study to be worthy of note, and worthy of being shared with a wider audience. You should also note that I said "suggests." And this is only one recent study. The article refers to previous studies as well.
No one is going to win... it will be a truce... with a newly established "neutral zone"? There are possibilities here.
Star Trek Online, Now with out the Trek....
Definitely not the Starfleet in the ways of Kirk, Picard, and Sisko LOL
So true, so true :cool:
And here you are, crying.
And more confirmation on the pathetic fortitude of the "modern" Starfleet. Definitely not of the sterner stuff that fought the Dominion War.
Yet here you are, as a surrender monkey, content to see the Federation kowtow to the superior power. Not once have you seen the Klingons asking to end the war. "The more war, the merrier," we say! We want it more enticing, to encourage more people to join, to add more features to the war. Not just for PVP, but more story arcs for the Federation-Klingon War. But we have the Feds crying and crying, despite all the attention and toys Cryptic gives them, and yet they beg for the war to end.
"Please Mr Cryptic! I can't stand being destroyed by obsolete ships while I try to farms me some stuffs! Can't I fight the war agaisnt Klingunz without fighting Klingunz?"
You Feds never fail to amaze me, now just...
KNEEL BEFORE ZOD!
Isn't that what we're getting already?
Since we are the majority in this game... Cryptic, how about you just wipe the klingons out of the game, it'll save you alot of time and aggravation and of course money and server space, then we can all bash each other in the Fed forums as Khan once stated 'One big happy fleet!' I'm soo sure the Feds would love it and even the Rommies, becuase they'll get all the newest stuff the Klinks have been wishing for.. now where's my bucket of a Karfi, I need dilithium.
In that episode the federation becomes the biggest province in the KDF empire and Earth will turn into one big PetSmart store.
I can't exactly find the link to that but you guys gotta believe me.
....and they say RP is dead.
So I propose the exact opposite of fighting a war, keeping a war from happening.
The war ends, but it is tenuous at best. Both sides only agreed to stop it for the sake of their respective empires and resources. You now have the job of playing peacekeeper and diplomat; as well as exploring new words (for conquest/alliance). Sometimes you are asked by the other faction to investigate reports of ships from your faction acting in aggressive manners, which may lead you to destroy your own faction ships. You are also asked to perform spec-ops missions to find out what the other side is doing without being caught. You would also have the regular cache of generic missions to play through.
The only problem I can foresee with this is that in the end, like this war, it doesn't amount to anything without coming up with a whole new "reputation" system.
Eh, maybe it isn't a good idea but it feels more in flavor of Star Trek then what we have now.
If you progress the story like a series of books called Episodes and the story starts at war and ends with a truce and period of cooperation, it will work. All admirals and generals would be about the same place in the story if they did the missions and the new episode(s) that end the war would bring what is left into the fold. Of course, you will still have your renegades on both sides and your warmongers and such so there is room for conspiracies, plots, schemes, and all sorts of story stuff that has both sides trying to keep the peace on both sides of the fence. When you see a level 5 or level 10, they really are in a different timeline than you simply because they have no progressed in the story to where your admiral or general has. They are still at war. It's the endgame that needs cooperation.
The Borg threat, the Voth threat, rebuilding Romulus... the story is already set for a truce. You just need a short episode to "make it so."
EDIT:
^^ I missed your post. So, it would seem, my thoughts exactly. lol
Just give us a little time until we have our list ready
Fixed that for you.
I think the KDF and the Feds should engage in some sort of 'uneasy peace' or indefinite cease fire, however make some additional missions about some people that are trying to break the peace and start the war again, just to drive home the point, that this isn't an alliance. Just sorta of a 'We agree to Disagree, but there's more pressing matters to deal with right now' kind of thing. Feds and KDF can still PvP as a extra-factional 'combat simulations', and War Zones could continue to be in place, as sort of those skirmish type battles between warring captains, or even throw it in as various fleets from both factions vying for resources for their growing Starbases. Romulan Republic naturally getting caught in the mess and forced to help their chosen aligned faction.
In short yes, the official state of war needs to go to help progress the story plot more, but that doesn't necessarily mean it has to be all lovey dovey and holding hands singing Kumbaya either.
Two weeks.
It's pretty much this hard to keep just one timeline intact. ♪
Back on subject: It has very little to do with population imbalance. It has to do with a set amount of resouces. If the population was 49 to 51%, cryptic would put all of its time into the 51% because that was it would be able to maximize its profit with the available resources.