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Season 8 Dev Blog #9

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  • ulukayxulukayx Member Posts: 80 Arc User
    edited October 2013
    I'll answer that, more missions, more storyline missions, FE's, etc....

    Not more ques IMO, there are enough que's right now, and they are drying up with players cause, if you keep adding more, it's just going to spread out players even more and be harder to get a que going

    So... you want your multiplayer game to have more single player content?

    I like to play the featured series, but in the end, you play it once, and you never look back unless you need the reward a second time (And then you usually groan for having to play through that awfully long spacewalk over DS9 yet again).
    Single player content such as this gets old rather fast unless you dish out a new storymission at least once a week, and even that would get boring soon without any new game mechanics.

    MMOs need content you play with other people who provide an element of Randomness to it, be it PvP or PvE, and on that front the new combat zone actually looks really good.
    -
    Join Starfleet,
    Boldly go where no man has gone before,
    Meet interesting new species, and Kill them!
  • thedoctorblueboxthedoctorbluebox Member Posts: 749 Arc User
    edited October 2013
    An unbelievable number of STO players turn into total crybabies when asked to do ground combat. Which causes me to fear that, despite how awesome it is, this zone is going to be mostly deserted once the novelty wears off. Most of the encounters can be handled by a couple of people, but the bosses can't.

    I hope the rewards are high enough to drag people in who might otherwise be unwilling.

    My fear as well, I keep seeing que's dry up, and I'm afraid just adding more is going to spread players out more, and others will dry up even more, and eventually, this one too after the novelty has worn off.
  • red01999red01999 Member Posts: 0 Arc User
    edited October 2013
    jeffel82 wrote: »
    I've been avoiding the Tribble content because I want S8 to be new and fresh when it launches, but I must say this looks fun as heck. :D

    So have I, but with this I couldn't resist. It's pretty awesome.
  • anikaifulanikaiful Member Posts: 138
    edited October 2013
    red01999 wrote: »
    So have I, but with this I couldn't resist. It's pretty awesome.

    Same here. Haven't gotten to test the Siege tho... every time the event's about to start (=loaded), my client crashes - same happens to two of my friends, every single time we're about to enter the zone.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited October 2013
    Question: and I hope a Dev could pipe in:

    How does the mission chose the Boffs that beam in with you? Obviously they will be from your away-team cadre - but is it simply the top two listed? Is it random?

    Sorry in advanced if this has been addressed already.
  • thedoctorblueboxthedoctorbluebox Member Posts: 749 Arc User
    edited October 2013
    Question: and I hope a Dev could pipe in:

    How does the mission chose the Boffs that beam in with you? Obviously they will be from your away-team cadre - but is it simply the top two listed? Is it random?

    Sorry in advanced if this has been addressed already.

    Probably like every other thing in the game that beams in your Boffs, you select which ones to beam in with the drop down box when you start the thing.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited October 2013
    Question: and I hope a Dev could pipe in:

    How does the mission chose the Boffs that beam in with you? Obviously they will be from your away-team cadre - but is it simply the top two listed? Is it random?

    Sorry in advanced if this has been addressed already.

    I believe they answered that in one of the Tribble feedback threads- right now you enter the zone via a special contact for testing and it doesn't give you a choice (in fact it didn't give me any of my boffs at all). But that is just temporary. Once the actual means of getting to the zone is put in, it'll let you choose.
  • wrathofachilleswrathofachilles Member Posts: 937 Arc User
    edited October 2013
    The games that I enjoy the longest are the ones that simply provide a framework for player interaction and then get out of the way. Trading, diplomacy, PVP, these things only need a framework and do not use premade content that must be repeated ad-infinitum as a substitute. I want to engage with the universe, not replay the same structured queues over and over and over.

    edit--I enjoy adventure zones a fair amount, they are fun to explore and dink around with. They seem to be generally popular until they are turned into queues then they empty out (cf Nukara)

    Agreed, I would love for their to be more PVP oriented content, and I think if they simply made repeatable content different each time so that it's not just cookie cutter grind with the same formula working every time to complete. Have the end boss be random instead of always donatra (for example) maybe have some random optionals like defeat all the cubes within x time or destroy right gate within x time, etc. Maybe even some of the "keep x team members alive" type optionals. Things that make you do the mission a different way each time to get the optional, and really make the optional worth getting. But basically, if it's going to be repeatable "basically" the same misison over and over, throw a few curve balls here and there. Though not spheres that run away 24/7, that's not a curve ball, that's just annoying, lol.
  • wrathofachilleswrathofachilles Member Posts: 937 Arc User
    edited October 2013
    ulukayx wrote: »
    So... you want your multiplayer game to have more single player content?

    I like to play the featured series, but in the end, you play it once, and you never look back unless you need the reward a second time (And then you usually groan for having to play through that awfully long spacewalk over DS9 yet again).
    Single player content such as this gets old rather fast unless you dish out a new storymission at least once a week, and even that would get boring soon without any new game mechanics.

    MMOs need content you play with other people who provide an element of Randomness to it, be it PvP or PvE, and on that front the new combat zone actually looks really good.

    How about a mission that queues equal numbers of klingons and feds and they work together for the first part, for example, clearing the voth, and once the voth are out of the way, it's a free for all to see who takes the "optional" reward? Queued pve and pvp all rolled into one, lol.
  • matchstick606matchstick606 Member Posts: 233 Arc User
    edited October 2013
  • d3fk0nd3fk0n Member Posts: 0 Arc User
    edited October 2013
    tacofangs wrote: »

    I'm just gonna listen to this as I play then if you don't mind.
    http://www.youtube.com/watch?v=cIWLIUwe1tE
    [SIGPIC][/SIGPIC]
    Section 31
    [Joseph Steel] [Jennifer Steel] [Dredd Steel] [Kenzi Steel] [Shira Steel] [Eris Steel] [Artemis Steel] [Stardragon] [Delta] [Alexandria Rose] [Number Six] [K'emb'ah Steel] [Karnak Steel] [Kacy Steel] [Venom Steel] [Areli Steel]
  • commanderandercommanderander Member Posts: 78 Cryptic Developer
    edited October 2013
    Hi everyone,

    We're all really excited about releasing the battlezone and hammering on everything on Tribble to give you guys the best possible content.

    I just wanted to clear up a few things that may have been confusing.

    - The zone is a persistent zone, not a queue, and is capped at 20 people with two BOFFs each. A new instance of the zone will open when that cap is close to being reached.

    - You are not required to team to be in the zone.

    - The rewards currently on tribble are a WIP and commendations not being rewarded is an issue that we will be fixing Soon.

    - You can choose the two bridge officers that you bring into the zone just as you would if you were going into a mission. Currently on Tribble this is not the case, but we are working on a solution for this issue.

    I hope this clears up any questions/confusion that people had for the zone!
    Sean "Commander Ander" McCann - Content Designer
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited October 2013
    Hi everyone,

    We're all really excited about releasing the battlezone and hammering on everything on Tribble to give you guys the best possible content.

    I just wanted to clear up a few things that may have been confusing.

    - The zone is a persistent zone, not a queue, and is capped at 20 people with two BOFFs each. A new instance of the zone will open when that cap is close to being reached.

    - You are not required to team to be in the zone.

    - The rewards currently on tribble are a WIP and commendations not being rewarded is an issue that we will be fixing Soon.

    - You can choose the two bridge officers that you bring into the zone just as you would if you were going into a mission. Currently on Tribble this is not the case, but we are working on a solution for this issue.

    I hope this clears up any questions/confusion that people had for the zone!

    Yup, it answers my one about the commendations not being awarded from the battlezone.

    Thanks for the response :D
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • thomaselkinsthomaselkins Member Posts: 575 Arc User
    edited October 2013
    I've been looking at this screen shot and it may just be me but is that MACO, (the one shooting), wearing new armor? I don't recognize it as MACO armor we currently have available. Specifically the shoulder looks different.
  • johnny111971johnny111971 Member Posts: 1,300 Arc User
    edited October 2013
    An unbelievable number of STO players turn into total crybabies when asked to do ground combat. Which causes me to fear that, despite how awesome it is, this zone is going to be mostly deserted once the novelty wears off. Most of the encounters can be handled by a couple of people, but the bosses can't.

    I hope the rewards are high enough to drag people in who might otherwise be unwilling.

    I have to agree... I can not remember the last time Breaking the Planet actually popped for me. Big Dig takes easily 20-30 minutes (if at all).

    I am all for story driven TEAM missions... (yes, I am going to harken back to the old STF's (pre queued watered down versions).

    There is a time and place for fast, get in, get your marks, and get out.... but there is also a time for a seriously hard freaking mission, that can take an hour or so to complete with mixture of ground and space... .that requires a team.

    Star Trek Online, Now with out the Trek....
  • tilartatilarta Member Posts: 1,801 Arc User
    edited October 2013
    jeffel82 wrote: »
    I swear I'm not trying to be rude...what's your definition of "content," and what would you like to see more of in the game?

    My major beef with Champions Online and their "no-content" updates has been that there's not enough story based material.

    CO used to release updates akin to our featured episodes, 5 episode arcs that told a complete story.

    The last one they released had a marked decreased in quality, it was only two episodes and ended in a limited time queue.
    I didn't even bother to play the queue, as I'd had my fill of CO queues at this point (they are fricking horrible!).
    And most CO players are unpleasant people, so I don't like the idea of playing with them.


    So, to answer your question, when they do "content" updates, I want story missions, something other then "perform a set task daily to earn your marks".
    Preferably with some interesting mission rewards, like a new weapon, armor or something.
    Ideally, I'd like ground gear, since I believe there's nothing more that can be done for space that hasn't been done already.


    And to be honest, I've gotten rather antisocial lately (due to some negative experiences with other players, both here and in CO).
    So I'm not terribly interested in playing with people I don't know anymore.

    As to incorporating a PVP aspect, that would push me even further away, I've found that to be a negative experience even worse then playing with the random flamer trolls.
    Also, PVP is just a different kind of repetitive activity, only against players instead of NPCs.
    So it loses on that account as well.

    An unbelievable number of STO players turn into total crybabies when asked to do ground combat.

    Ironically, I'm a ground fan.
    My characters are specifically specced to fight ground wars.

    But on the few occassions I've mentioned that, STO players don't understand or accept the fact.
    They think I should only be fighting in space and ground combat abilities is worthless.
    The guy who takes the cake is the one who insisted I would never be on the ground at all, therefore my ground specced captain was useless.


    But I've given up doing ground queues because the average STO player just doesn't have the skill to fight a proper ground battle.

    After several bad runs of the ground fleet mark action because nobody knew the procedure, I decided it was just time to walk away.

    It gets even worse when you're doing Elite Ground Actions and trying to get the optional objective.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • edited October 2013
    This content has been removed.
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited October 2013
    tilarta wrote: »
    So, to answer your question, when they do "content" updates, I want story missions, something other then "perform a set task daily to earn your marks".
    Preferably with some interesting mission rewards, like a new weapon, armor or something.
    Ideally, I'd like ground gear, since I believe there's nothing more that can be done for space that hasn't been done already.

    I appreciate your straightforward answer.

    I actually agree with you in that I'd like to see a lot more episodic, story-based content, but I'm guessing we don't see as much of that because it's not as repeatable (I mean, we can replay story missions, and I do, but I'm guessing a lot of others don't).

    I'd love to see more FE series coming out in the future.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2013
    jeffel82 wrote: »
    I appreciate your straightforward answer.

    I actually agree with you in that I'd like to see a lot more episodic, story-based content, but I'm guessing we don't see as much of that because it's not as repeatable (I mean, we can replay story missions, and I do, but I'm guessing a lot of others don't).

    I'd love to see more FE series coming out in the future.
    It is nice to have extra Jem'Hadar armors for your boffs. :D

    But yeah, as a general rule.... play it once and then I'm done with it.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited October 2013
    At first i was against this ...but now not so much this season is starting to look like its going to be a lot of fun.

    Once you stop thinking STO as trek the game becomes fun
  • pettrattpettratt Member Posts: 8 Arc User
    edited October 2013
    from the screen shots people are wearing evi suits do you need then there being able to bring 2 boffs with you is great and people like to show off how the made their boffs look but if you need the suits you cant do that
  • aaronh42aaronh42 Member Posts: 291 Arc User
    edited October 2013
    pettratt wrote: »
    from the screen shots people are wearing evi suits do you need then there being able to bring 2 boffs with you is great and people like to show off how the made their boffs look but if you need the suits you cant do that

    Nah, that's strike force armor, not EVA suits.
  • general1devongeneral1devon Member Posts: 298 Arc User
    edited October 2013
    (as the gates open) "and welcome to jurassic park" .......queue music

    "Dr Grant, my Dear Dr Sattler, Welcome to Jurassic Park."
    [SIGPIC][/SIGPIC]
  • drunkadmiraldrunkadmiral Member Posts: 197 Arc User
    edited October 2013
    Hi everyone....


    Can we have in future: fleet vs fleet PvP territory control ?
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited October 2013
    I played it on Tribble and it was probably the most fun I've had on ground in the game.

    Yes I do quite like ground to begin with, even if space is way better, but it was still really enjoyable and I would love to see this converted to PvP one day.

    The fact it scales from 1-5 means that even on deserted days it should still let people play if, even if they have to wait for others to show to complete it.
  • tilartatilarta Member Posts: 1,801 Arc User
    edited October 2013
    Can we have in future: fleet vs fleet PvP territory control ?

    I'd have to say no to that one.

    It's a bad idea on so many levels and I'll give you two of them:

    I played a game where there was a simplified terroritory subgame based on PvP.
    It was roughly akin to factional terrority control.
    90% of the time, it was controlled by the faction equivalent to KDF, the Starfleet equivalent barely got to do anything.

    Also, I'm very much aware that fleets are inequal in size in this game, it would be possible for larger fleets to completely dominate all the smaller ones through strength of numbers.
    That I saw as well, the terroritory control game was always controlled by the biggest fleets and for everyone else, challenging that control was impossible, so nobody ever did.


    And one more thing to consider, which may or may not apply to STO.
    Champions Online has PvP queues and they're dead, just because players stopped going to them.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • caldannachcaldannach Member Posts: 485 Arc User
    edited October 2013
    Ok i am going to be honest now.....THIS LOOKS ****ING AWESOME!!!!!!! This is the kind of stuff we wanted all these months when we ask for new PVE content. Please make it tough! So it lasts! Even when geared. Will there be an elite version???? You need more elites, so people can still enjoy the PVE content when they are fully geared.
    " Experience is a hard mistress, she gives the tests first, and the lessons after... "
  • drunkadmiraldrunkadmiral Member Posts: 197 Arc User
    edited October 2013
    tilarta wrote: »
    Also, I'm very much aware that fleets are inequal in size in this game, it would be possible for larger fleets to completely dominate all the smaller ones through strength of numbers.
    That I saw as well, the terroritory control game was always controlled by the biggest fleets and for everyone else, challenging that control was impossible, so nobody ever did.

    -pvp will be optional so no one force player to pvp
    -the pvp maps to have a limited number of players, 5vs5/10vs10... not like 5 vs 50
    Also in all games i played in pvp zones all time small specializing in pvp fleets was winning over big 400-500 fleets.
  • frojoe2000frojoe2000 Member Posts: 1 Arc User
    edited October 2013
    Some part of me keeps thinking REDACTED is the Omega Particle....

    But then again, it also sounds like a faction of some sort like the Iconians.... Maybe I keep thinking Omega because I recently watched that episode.
  • torsten1009torsten1009 Member Posts: 454 Arc User
    edited October 2013
    tilarta wrote: »
    I'd have to say no to that one.

    It's a bad idea on so many levels and I'll give you two of them:

    I played a game where there was a simplified terroritory subgame based on PvP.
    It was roughly akin to factional terrority control.
    90% of the time, it was controlled by the faction equivalent to KDF, the Starfleet equivalent barely got to do anything.

    Also, I'm very much aware that fleets are inequal in size in this game, it would be possible for larger fleets to completely dominate all the smaller ones through strength of numbers.
    That I saw as well, the terroritory control game was always controlled by the biggest fleets and for everyone else, challenging that control was impossible, so nobody ever did.


    And one more thing to consider, which may or may not apply to STO.
    Champions Online has PvP queues and they're dead, just because players stopped going to them.

    Well, why do you dislike everything that is team-based so much?

    I've completed the storyline, I've completed the Omega-, New Romulus- and Nukara-Grind and I've beaten No Win Scenario... On 3 characters. What - except for PvP - is left in the game now?

    Well, the new Season will bring some new PvE-Content, some new gear and so on.
    [SIGPIC][/SIGPIC]
    If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
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