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  • unheard1978unheard1978 Member Posts: 132 Arc User
    edited September 2013
    forgot to say I have made my power in all subs hit 125
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    rendar1970 wrote: »
    Hello All.

    So normally I fly a Galaxy X with 4 single cannons / 4 turrets, and really only use CRF1. I normally do pretty decent actually beside having a scrap heap for a ship.

    So i finally caved in and bought a Fleet Tactical Escort Retrofit.
    My build is http://www.stoacademy.com/tools/skillplanner/?build=renddefiant_0

    Now something bad happened. Im suddenly doing horrible damage. I mean, ill go into a pvp queue, and get 2nd to last place in dps, and barely break 100k damage in a match, with barely any kills. I was doing better in the POS Galaxy X.

    So please, please tell me if there is some glaring mistake i made in my build that Im just not noticing. Or tell me what I can do Better

    ah. i see the problem. i suffered from the same problem as well, but i found a fix

    dropping the torp:rolleyes:

    outside of extreamly lucky hull hits, using a torp on an escort is like leaving a forward weapon slot empty. i ran a torp on escorts for quite a wile, to try to make it work, but it just doesn't. torps are dead, theres just to much preventing them from doing damage no mater how good your timing is. replace your torps and torp skills with a DBB and BO, and your damage numbers and effectiveness will skyrocket.
  • unheard1978unheard1978 Member Posts: 132 Arc User
    edited September 2013
    Hi dontdrunkimshoot.

    thank you for your defiant info it works great.

    1. Do you have a fleet regent assault cruiser refit aux2bat build please ?
    As I'm finding it hard to kill a bug,

    2. please can you post a eng cookie cutter please ?

    3. which fleet weapons advanced or elite are best to use with which mods ?

    thank you.
  • unheard1978unheard1978 Member Posts: 132 Arc User
    edited September 2013
    What do you think about making a proc weapons ship build (not a rainbow boat)
    With the info found here,

    http://sto-forum.perfectworld.com/showthread.php?t=846651
  • rendar1970rendar1970 Member Posts: 44 Arc User
    edited September 2013
    This is what I changed my Fleet Defiant too after some recommendations here and on the organizedpvp channel.

    http://skillplanner.stoacademy.com/?build=renddefiant2_0

    Still feels 50/50 to me. I cant either destroy a player in 1-2 passes. Or can spend the whole match firing at 1 person and never drop a shield facing.

    So far PvP is starting to already seem hopeless to me unless I want to drop a ton of cash for better gear/lockbox stuff. Im going to keep trying though. Really want to make a home in pvp in this game.
  • kolln95kolln95 Member Posts: 0 Arc User
    edited September 2013
    rendar1970 wrote: »
    This is what I changed my Fleet Defiant too after some recommendations here and on the organizedpvp channel.

    http://skillplanner.stoacademy.com/?build=renddefiant2_0

    Still feels 50/50 to me. I cant either destroy a player in 1-2 passes. Or can spend the whole match firing at 1 person and never drop a shield facing.

    So far PvP is starting to already seem hopeless to me unless I want to drop a ton of cash for better gear/lockbox stuff. Im going to keep trying though. Really want to make a home in pvp in this game.

    I only do not understand one thing, why did you put 3 points on projectile weapon specialization, if you do not even use any torpedo or mine? You could better use that 3 points on energy weapon specialization.

    And perhaps you could try out to use an EPtW I, may that be more efficient, with hitting the maximum amount of weapon energy and that plus 10% damage or more, I do not recall the number precisely.

    Regards,

    Hussar Guardian Forces
    [SIGPIC][/SIGPIC]
  • rendar1970rendar1970 Member Posts: 44 Arc User
    edited September 2013
    kolln95 wrote: »
    I only do not understand one thing, why did you put 3 points on projectile weapon specialization,

    Sorry, mistake when filling out the skillpoints (holding a cranking 7 month old baby when I was doing it).

    Those 3 points are actually in aux on last column. Figured getting a boost for heals might be worth the last few points.
  • cepholapoidcepholapoid Member Posts: 284 Arc User
    edited September 2013
    Hey guys,
    So I posted my PvP t'varo torp build in the builds section and haven't got much of a response, but I was wondering if you guys have any suggestions. It does very well, and i place in the top two every time. The open console is occupied either by the subspace bioneural infusion circuits or tachyokenetic converter.
    The boffs all haven superior rom op and subterfuge.
    Doffs are three projectile officers, one gravimetric grav well doff, and one open doff slot I like switching around, but it's usually a deflector doff.
    Thanks for reading
    http://www.stoacademy.com/tools/skillplanner/?build=ttorpx_0
    cI5XEZr.jpg
  • unheard1978unheard1978 Member Posts: 132 Arc User
    edited September 2013
    Hey guys,
    So I posted my PvP t'varo torp build in the builds section and haven't got much of a response, but I was wondering if you guys have any suggestions. It does very well, and i place in the top two every time. The open console is occupied either by the subspace bioneural infusion circuits or tachyokenetic converter.
    The boffs all haven superior rom op and subterfuge.
    Doffs are three projectile officers, one gravimetric grav well doff, and one open doff slot I like switching around, but it's usually a deflector doff.
    Thanks for reading
    http://www.stoacademy.com/tools/skillplanner/?build=ttorpx_0

    Hi cepholapoid I don't know if this will help you,
    but it may give you some think to work with,
    it may also be good for other pvp player who want a torpedo boat

    All thanks goes to Cmdrskyfaller for his info and work on making this a B'rel torpedo boat build, info can be found in the notes
    As you see the build works around the torpedoes and as a fall back has some shields hit points.

    http://www.stoacademy.com/tools/skillplanner/?build=cmdbop_993
  • unheard1978unheard1978 Member Posts: 132 Arc User
    edited September 2013
    Using rep weapons here are science and a tactical builds

    http://www.stoacademy.com/tools/skillplanner/?build=boptest2_993

    http://www.stoacademy.com/tools/skillplanner/?build=boptest1_993


    Again all thanks goes to cmdrskyfaller, here is his bop in action. Check out that dps!

    http://youtu.be/o8o3jdNKZ30

    I just added exta engine power so they have full defense
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    Hi dontdrunkimshoot.

    thank you for your defiant info it works great.

    1. Do you have a fleet regent assault cruiser refit aux2bat build please ?
    As I'm finding it hard to kill a bug,

    2. please can you post a eng cookie cutter please ?

    3. which fleet weapons advanced or elite are best to use with which mods ?

    thank you.

    on a regent, you pretty much run an excelsior build with minor differences. something like this

    TT1, BO2, APO1
    FAW1

    EPtS1, AtB1, RSP2, DEM3
    EPtW1, AtB1

    TSS1, HE2

    depending on the situation, you can have a strong direct beam hit, of multi target AOE, with the number of tac stations this ship has.

    that skill tree works for eng too. on any captain you would use a dps cruiser or escort with.

    for a regent, acc3 elatchi beam arrays seem pretty numerous and cheep right now, cheaper then ive ever seen acc3 beams. mkXI will do, mkXII are proboly quite pricy.
  • unheard1978unheard1978 Member Posts: 132 Arc User
    edited September 2013
    unless your useing brel tactics on a tvaro, 100/30/15/15 is stranded escortish warbird power settings, with EPtS and EPtE. on an AtB build, its always a good idea to have a key bind that dumps power into aux and shields, to help guaranty a successful cloak, no mater what AtB does to your aux levels. and a chase keybind with maxed engine power. you can set that up in the option menu though easily enough

    on all my ships, i use the keybinds here, and owe a great deal of my success to their ability to maximize my reaction time. ether for oh TRIBBLE buttons, or to set up an alpha faster then humanly possible. if you guys are constantly getting killed when you had life saving measures that if you could only have clicked faster you would have lived, then its time to make keybinds.

    that 2 AtB scimitar, and that skill tree, have created the most dangerous ship ive ever used, or really seen anyone ever use, its a monster and i love it :D

    thank you for your regent info, I will try that asap.

    also with the scimitar, How can I get the weapon power level to hit 125 ?
    I'm running 15/100/30/15 .


    I can always get shields and engines to hit 125
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    thank you for your regent info, I will try that asap.

    also with the scimitar, How can I get the weapon power level to hit 125 ?
    I'm running 15/100/30/15 .


    I can always get shields and engines to hit 125

    well you run 100 weapons power for starters! if you want to move fast you want to have EPtE on the ship. you wont need 100 shield power unless your not running EPtS, which is pretty much crazy.
  • unheard1978unheard1978 Member Posts: 132 Arc User
    edited September 2013
    sorry got confused with this

    " unless your useing brel tactics on a tvaro, 100/30/15/15 is stranded escortish warbird power settings, with EPtS and EPtE. on an AtB build "
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    sorry got confused with this

    " unless your useing brel tactics on a tvaro, 100/30/15/15 is stranded escortish warbird power settings, with EPtS and EPtE. on an AtB build "


    both ships have enhanced battle cloak, and to use that people tend to build torp boats that need no weapons power. if you use any energy weapons, you need weapons power
  • unheard1978unheard1978 Member Posts: 132 Arc User
    edited September 2013
    thank again.

    hope you liked the b'rel torpedo boat info
  • talore003talore003 Member Posts: 49
    edited September 2013
    Ok I been lurking this thread a while and everyone seems really helpful and not the ship bashing type. :) I am running a Mirror Assault Cruiser with a Tac Captain (I know there are better ships I just like this one hehe). I am not much into the que type PvP but I do enjoy the occasional Kerrat run here and there and I like to run builds that I can PvE and PvP with.

    So here is what I have heh.

    Weapons Fore: 4x Elachi beam arrays

    Weapon Aft: 3x Elachi beam arrays and cutting beam

    MACO Mk XI Deflector and Shield

    Aegis engine

    Mk XII Warp Core Fleet [SEP] [A-W] [Acap] [SSS]

    Eng Consoles: 2 Fleet MK X RCS [AllRes] 1 Fleet MK X Neutronium [turn] Assimilated Module

    SCI Consoles: 1 Field Gen. and Zero Point Energy Console

    Tac Console: 3 MK XI (blue) Disruptor consoles

    BO layout is

    Tac Lt: TT1, BFaW 2

    Tac Ensign: BFaW 1

    Eng Commander: EPtS 1, RSP 1, AUXtB 2, DEM 3

    Lt Commander: EPtW 1, AUXtB 1, DEM 2

    Sci Lt: HE 1, TSS 2

    Doffs: 2 shield distrib. 2 technicians 1 Marion Francis

    doff plotting always gives me trouble so any advice here greatly welcome.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    this is not quite optimized, but its getting there. i like running 3 tech doffs with AtB builds, but you can get by on 2 when you double up AtB. run 2 copies of AtB1, thers no need to use a LTC slot for AtB2. then you could run RSP2 instead. you only need 1 copy of DEM too, try getting someone to train ET3 for you or maybe slot EWP1. you dont need 2 copies of FAW, you could run APB, or BO2 so you can chose between AOE or a bit of spike to finnish someone off.

    its sort of pointless to run the cutting beam if you arent using the borg console too for the 2 part bonus. the cutting beam deal kinetic damage, and unless its hitting hull directly its doing next to nothing. ether get the borg console, or an 8th beam array.
  • talore003talore003 Member Posts: 49
    edited September 2013
    this is not quite optimized, but its getting there. i like running 3 tech doffs with AtB builds, but you can get by on 2 when you double up AtB. run 2 copies of AtB1, thers no need to use a LTC slot for AtB2. then you could run RSP2 instead. you only need 1 copy of DEM too, try getting someone to train ET3 for you or maybe slot EWP1. you dont need 2 copies of FAW, you could run APB, or BO2 so you can chose between AOE or a bit of spike to finnish someone off.

    its sort of pointless to run the cutting beam if you arent using the borg console too for the 2 part bonus. the cutting beam deal kinetic damage, and unless its hitting hull directly its doing next to nothing. ether get the borg console, or an 8th beam array.

    I have the console to go with the cutting beam I might have labeled it wrong I was getting ready for work when I posted hehe. I was pondering on using BO2 so I don't have to AOE all the time but it was fun driving my carrier using friend crazy in duels. :D I will do some swapping around with your suggestions. Thanks for the input. :)
  • dpsloss88dpsloss88 Member Posts: 765 Arc User
    edited September 2013
    I took this seriously until I started examining some of the ship builds. LOL this is an effing joke. I could kill most of these ships without using any boff powers. Some ships claim to be "shield strippers" while running all torpedoes, lol.

    I stopped reading this thread at the first "APD"...
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    dpsloss88 wrote: »
    I took this seriously until I started examining some of the ship builds. LOL this is an effing joke. I could kill most of these ships without using any boff powers. Some ships claim to be "shield strippers" while running all torpedoes, lol.

    I stopped reading this thread at the first "APD"...

    ooh alright, i'll bite. i cant just let this go unanswered, those trying to learn might doubt that this is a good place to get information if i dont point out how stupid you are.

    most of these builds are outdated sure, but a lot of things changed since romulas, and a lot of things change each lockbox. i'll warm over things here eventually people. you could beat these builds without boff powers? i bet you couldn't beat most npcs with boff powers. im sure i must have stomped you at some point to drive you to make this post, dont make it a negative experience, learn from every death, i do.

    shield stripes are doffed TB, tach beam, and CPB. tetryon glider is an extra drain applied per shot from the omega set 2 part, and is not so much a strip but a very slow gradual drain. torpedoes are an obvious counterpart to skills that remove shields without weapons fire, its just to bad that they are totally ineffective since the skill tree change, i believe theres some builds here, not by me, that predate even that update. im sure most people reading this thread arent even aware that the current skill tree is not the original come to think of it.

    you laugh at APD? you are simply an idiot, thats all that needs to be said.
  • unheard1978unheard1978 Member Posts: 132 Arc User
    edited September 2013
    dpsloss88 wrote: »
    I took this seriously until I started examining some of the ship builds. LOL this is an effing joke. I could kill most of these ships without using any boff powers. Some ships claim to be "shield strippers" while running all torpedoes, lol.

    I stopped reading this thread at the first "APD"...

    tumblr_mhed2dkMTw1qa601io2_r1_500.gif

    This thread is great it helps people learn how to make a good skill plan.
    In the words on my KDF fleet admiral TacPaddy and the writer of Guest Blog: STO Public Service "Star Trek is all about cooperation"

    ooh alright, i'll bite. i cant just let this go unanswered, those trying to learn might doubt that this is a good place to get information if i dont point out how stupid you are.

    most of these builds are outdated sure, but a lot of things changed since romulas, and a lot of things change each lockbox. i'll warm over things here eventually people. you could beat these builds without boff powers? i bet you couldn't beat most npcs with boff powers. im sure i must have stomped you at some point to drive you to make this post, dont make it a negative experience, learn from every death, i do.

    shield stripes are doffed TB, tach beam, and CPB. tetryon glider is an extra drain applied per shot from the omega set 2 part, and is not so much a strip but a very slow gradual drain. torpedoes are an obvious counterpart to skills that remove shields without weapons fire, its just to bad that they are totally ineffective since the skill tree change, i believe theres some builds here, not by me, that predate even that update. im sure most people reading this thread arent even aware that the current skill tree is not the original come to think of it.

    you laugh at APD? you are simply an idiot, thats all that needs to be said.

    41397-Picard-clapping-applause-gif-vX3R.gif
    yes_data.gif
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited September 2013
    dpsloss88 wrote: »
    I took this seriously until I started examining some of the ship builds. LOL this is an effing joke. I could kill most of these ships without using any boff powers. Some ships claim to be "shield strippers" while running all torpedoes, lol.

    I stopped reading this thread at the first "APD"...

    You do know you're the joke around here, right? You don't know what the term 'shield strippers' refers to.....you don't understand the purpose of APD....here's a hint. Running APD or APB with APO lets you use just 2 AP doffs - and APB is cleared by TT, so APD! Plus it's a team-castable resist.....

    Besides, look at the date some of the builds are posted.....

    If anyone is to be laughed at here, it's you for coming in and making fun of builds which are either outmoded anyway, or which you clearly do not understand the purpose of, showing your own limited knowledge in the process.
  • captainwessoncaptainwesson Member Posts: 0 Arc User
    edited September 2013

    ...

    you laugh at APD? you are simply an idiot, thats all that needs to be said.

    LOL! Couldn't have said it better. And scurry and unheard...props to you as well.
  • dpsloss88dpsloss88 Member Posts: 765 Arc User
    edited September 2013
    APD means no APO. Unless my assumption is totally wrong about attack pattern shared cooldowns.

    I would love someone to actually convince me that anyone here knows what they are talking about. Reading dozens of posts the only one that seemed to know what he was doing was the person talking about tactics for Scimitars constantly cycling cloak. If you can win a pvp match with all torps then you really are impressive.

    One thing I have learned in 30 years of gaming is that geek arrogance is rarely based in fact, and most people who think they are intelligent simply are not.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    dpsloss88 wrote: »
    APD means no APO. Unless my assumption is totally wrong about attack pattern shared cooldowns.

    its totally wrong :) APD fits perfectly between 2 copies of APO, or with 1 copy of APO and 2 AP doffs. infact, if you did not run 1 APO and 1 APD with the AP doffs, you would need a 3rd to get APO to its global.
    dpsloss88 wrote: »
    I would love someone to actually convince me that anyone here knows what they are talking about. Reading dozens of posts the only one that seemed to know what he was doing was the person talking about tactics for Scimitars constantly cycling cloak. If you can win a pvp match with all torps then you really are impressive.

    One thing I have learned in 30 years of gaming is that geek arrogance is rarely based in fact, and most people who think they are intelligent simply are not.

    the scimitar tactic post was mine. everything ive posted here are things ive used successfully or variants of it. ship building becomes incredibly intuitive after enough experience, when every single station power is a known factor, and you know how everything will mesh together. i've pvped for 3 and a half years, and i wouldn't make a thread like this if i didn't have this all down to a science, it would be a disservice, not a service.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited September 2013
    dpsloss88 wrote: »
    APD means no APO. Unless my assumption is totally wrong about attack pattern shared cooldowns.

    I would love someone to actually convince me that anyone here knows what they are talking about. Reading dozens of posts the only one that seemed to know what he was doing was the person talking about tactics for Scimitars constantly cycling cloak. If you can win a pvp match with all torps then you really are impressive.

    One thing I have learned in 30 years of gaming is that geek arrogance is rarely based in fact, and most people who think they are intelligent simply are not.

    Drunk has already addressed APD/APO.

    At the time that the post was made, it was actually possible for science to stack flow capacitors and drain abilities to remove shields, allowing pure torp builds to work.

    Now, however, with the amount of passive shield regen available, and power insulation buffs, it isn't possible now. Torp boats right now are almost exclusively transphasic, with cluster for a big punch.

    You also do realize that from other peoples' perspectives, you are the one with the geek arrogance/thinking he is intelligent despite the opposite being true, right? Honestly, imagine someone looking at your initial post - condescending language, apparently low post count, and not being aware of common knowledge concerning shared cooldowns? What kind of reaction would you expect?

    Many of the builds were designed around a meta that simply no longer exists. That's all. For example, my Wells build way back when is no longer effective due to leadership stacking boosting subsystem repair and knocking out VM.
  • unheard1978unheard1978 Member Posts: 132 Arc User
    edited September 2013
    Can any one tell me the best Elite Fleet Warp Core's for aux2bat builds please Singularity and MatterAntimatter Warp Cores thx


    just found this info on Matter Antimatter Warp cores

    Most people put max into weapons and an A2B should be able to maintain 125 at all times. So they would want W->A.

    any idea about the Singularity warp cores and the mods for the Matter Antimatter Warp Cores ?
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    Can any one tell me the best Elite Fleet Warp Core's for aux2bat builds please Singularity and MatterAntimatter Warp Cores thx


    just found this info on Matter Antimatter Warp cores




    any idea about the Singularity warp cores and the mods for the Matter Antimatter Warp Cores ?

    dont got access to elite cores yet. once i do i'll put in the time deciding which to recommend.
  • unheard1978unheard1978 Member Posts: 132 Arc User
    edited September 2013
    dont got access to elite cores yet. once i do i'll put in the time deciding which to recommend.


    if you wish to use the STO Public Service channel and request access to a t3 mine, then you can have a elite warp core straight away,


    http://sto.perfectworld.com/news/?p=981151
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