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The new PVP help and ship build thread

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    lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited September 2013
    Can any one tell me the best Elite Fleet Warp Core's for aux2bat builds please Singularity and MatterAntimatter Warp Cores thx...
    Here's my A2B Build.

    I'm using an Elite Fleet Hyper-Charged Warp Core Mk XII [Eff] [W->A] [ECap] [AMP] [Trans].

    The above WC is the only Elite Fleet Matter/Antimatter WC available that has both AMP and W->A. I pretty much felt those were a must. AMP to increase damage (+3.3% for each subsystem over 75), and W->A because it makes sense to buff Aux (thereby buffing everything else when A2B is used) with my highest subsystem. I would have preferred getting a WCap (to repair weapons when they go offline), but ECap isn't terrible. I like Eff (it adds a dash of extra power to three of my subsystems, including Aux) and love Trans (being in an Excel, reducing TW CD is a perfect fit).

    I haven't looked at the Singularity Cores (my only Romulan character flies a Tal Shiar Adapted Battle Cruiser, so is content with the Adapted Borg Warp Core that came with it), but I'd expect you'll want AMP and W->A above all else, there too, if it exists.

    Honestly, I'm pretty disappointed with the M/AM WC selections... Or at least there were several stat combinations I was hoping to find for my A2B and other builds and was sad to see they didn't exist. Honestly, the above M/AM is what I'll be picking for just about all my ships except those that are Sci/Aux-heavy, in which case I'll probably get the Elite Fleet Hyper-Charged Mk XII [Eff] [A->W] [ACap] [AMP] [Trans] as it lets Aux get to 130 (to power Sci) and puts that high Aux into helping weapons.

    Get either of those for M/AM and you're set.

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
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    unheard1978unheard1978 Member Posts: 132 Arc User
    edited September 2013
    Here's my A2B Build.

    I'm using an Elite Fleet Hyper-Charged Warp Core Mk XII [Eff] [W->A] [ECap] [AMP] [Trans].

    The above WC is the only Elite Fleet Matter/Antimatter WC available that has both AMP and W->A. I pretty much felt those were a must. AMP to increase damage (+3.3% for each subsystem over 75), and W->A because it makes sense to buff Aux (thereby buffing everything else when A2B is used) with my highest subsystem. I would have preferred getting a WCap (to repair weapons when they go offline), but ECap isn't terrible. I like Eff (it adds a dash of extra power to three of my subsystems, including Aux) and love Trans (being in an Excel, reducing TW CD is a perfect fit).

    I haven't looked at the Singularity Cores (my only Romulan character flies a Tal Shiar Adapted Battle Cruiser, so is content with the Adapted Borg Warp Core that came with it), but I'd expect you'll want AMP and W->A above all else, there too, if it exists.

    Honestly, I'm pretty disappointed with the M/AM WC selections... Or at least there were several stat combinations I was hoping to find for my A2B and other builds and was sad to see they didn't exist. Honestly, the above M/AM is what I'll be picking for just about all my ships except those that are Sci/Aux-heavy, in which case I'll probably get the Elite Fleet Hyper-Charged Mk XII [Eff] [A->W] [ACap] [AMP] [Trans] as it lets Aux get to 130 (to power Sci) and puts that high Aux into helping weapons.

    Get either of those for M/AM and you're set.

    thank you once again you info has helped me
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    looks like good info, thanks for the contribution!
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    dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    I am unsure if this build has the "basics," and would greatly appreciated any and all feedback

    http://skillplanner.stoacademy.com/?build=dahmspvptvaro_0
    3 projectile doffs, 2 bleed through bo doffs.

    If its "cheese" my apologies. I'm looking for a change in scenery from pve to pvp and this is the build I was thinking of
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    dahminus wrote: »
    I am unsure if this build has the "basics," and would greatly appreciated any and all feedback

    http://skillplanner.stoacademy.com/?build=dahmspvptvaro_0
    3 projectile doffs, 2 bleed through bo doffs.

    If its "cheese" my apologies. I'm looking for a change in scenery from pve to pvp and this is the build I was thinking of

    its missing mines and some breen torps. having energy weapons on it at all is mostly pointless. you can probably get away with just the COM and ENS tactical too, and use the LTC for something else
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    Renim's DPS widget

    with all the excitement about DPS suppression around here at the moment, here's a new toy to show what your actual DPS is in real time, rather then a match average. being dissatisfied by the non information ACT gives, i asked renim if he could make a tool that displayed real time DPS, thankfully he was able to make it no prob, and its got great functionality.

    https://bitbucket.org/Renimalt/sto-resist-viewer/downloads/stodpswidget.jar

    it reads the combat log, so you have to type /combat log 1 first to get it to work. after you open the program you need to track down your combat log, for me the file path is star trek online\Star Trek Online\Live\logs\GameClient. it displays the DPS of anyone generating entries for it. you can display just you, just 1 person in particular, or everyone. from between 1 and 60 seconds, you can set it to display the average DPS in that time interval. great little toy, its especially interesting to see displayed DPS during the first few seconds of an alpha strike, not just the DPS for your broad sides.

    aDPS = actual DPS, calculated from the damage that you're actually doing over that period of time.

    bDPS = base DPS, this is what your weapons are dealing before resists.

    aDPS/bDPS = actual / base DPS; this is essentially an indicator of if you're firing on weakened targets.
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    its way past time to do some serious updating of builds. im just going to repost most of them, and link to them, rather then edit old posts i think. looking back on something, and i cant tell what i was thinking back then. then theres all the new doffs and items in play, and thier impact on ship layouts. so, as i have time, this will be happening.
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    blockade runner escort, the steamrunner

    the steamrunner is great. its an actual canon ship, so thats a plus first off, and its got really beefy stats. 34500 hitpoints, or 400 more then a fleet patrol, a 1.0 shield mod, and an interesting 2 LT eng and 1 ENS sci station setup. this alows for some rather wild and crazy builds.

    solid, non wild and crazy

    pretty typical escort layout, it can slot DEM without much sacrifice for the DEM doff and its energy drain resistance. double tap wile you can!

    3 DHC, 1 DBB, 3 turrets

    TT1, BO2, BO3, APO3
    TT1, CRF1, CRF2

    EPtS1, DEM
    EPtE1, RSP1

    HE1

    equipment

    borg engine
    borg deflector
    elite shield resA/B

    consoles

    3 RCS +eps/allres, leach

    borg, zero point

    4 energy type consoles

    required DOFFs

    2 purple damage control, 2 BO penetration doff, 1 DEM doff


    2 AtD build

    with the AtD doff, and the tier 4 nukara rep, this build got quite a bit better. put 100 power into your weapons, but put the rest into aux and let it buff AtD and the nukara rep to the max. with the energy damage resistance and turn rate, you can further buff hull armor with mine consoles, not needing turn consoles at all. i find, dispite claims to the opposite, that high energy transfer rate drastically reduces the sub par energy levels after a BO. after a BO with 3 allres + eps consoles, im back over 100 power in about a second, wile my cannons are fireing. hull tanking doesnt work all that great, even with this build you cant get much over 50% res, but it still turns out to be quite dangerous, maneuverable and durable.

    3 DHC, 1 DBB, 3 turrets

    TT1, BO2, BO3, APO3
    TT1, CRF1, CRF2

    EPtS1, AtD1
    EPtE1, AtD1

    HE1

    equipment

    borg engine
    borg deflector
    elite shield resA/B

    consoles

    3 allres +eps, leach

    borg, zero point

    4 energy type consoles

    required DOFFs

    2 purple damage control, 2 BO penetration doff, 1 AtD doff


    2 AtB build

    its pretty crazy to run this, but it can keep the highest end tac buffs like APO3, CRF2 and BO3 at thier global, for strong alphas every time. its not very good at dealing with attrition at all, but with the surplus of tac skills it can be very versatile off alpha. the lower level tac skills can be used for AOEs


    3 DHC, 1 DBB, 3 turrets/3 beam arrays

    TT1, AtD, BO3, APO3
    FAW1, CSV1, CRF2

    EPtS1, AtB1
    EPtE1, AtB1

    HE1

    equipment

    borg engine
    borg deflector
    elite shield resA/B

    consoles

    3 RCS +eps/allres, leach

    borg, zero point

    4 energy type consoles

    required DOFFs

    3 tech doffs, 2 BO penetration doff
  • Options
    webdeathwebdeath Member Posts: 1,570 Arc User
    edited September 2013
    DDIS,

    While looking through the builds and so forth of the more recient pages I started to wonder..

    Do you have any Build suggestions perhaps for some one who was just fresh off level 50 but doesn't have access to Rep Powers/Store upgrades/Set bonuses..

    Kind of a Poor Man's PVP Build?

    I know this might be a silly question to ask, but thought it might be a good thing to check on..

    :)
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    the versatile vet ship

    you can do just about anything with this one, it has the best station setup in my opinion. you could set it up like a classic escort with an LTC tac, but your proboly beter off using a real escort thats got a 16 or better turn rate, and 10 consoles. with this station setup, to get the most out of it its best to run a 2 AtB build. most of these builds can be applied to the jem heavy, wich is sorta a +1 version of this ship. its down 1 turn but its got 10 consoles and a hanger.

    2 AtB Peghqu and Daeinos

    typical layout i favor, 2 of the 3 vet ships have a battlecloak, greatly increasing attack performance, this is best used with them. EPtS3 is much more helpful at keeping you alive then RSP, its got the bug impulse mod so you should be running and cloaking before you would even need to use it.


    3 DHC, 1 DBB, 3 turrets

    TT1, CRF1, BO3, APO3
    ET1, AtB1, EPtS3
    EPtE1, AtB1

    TSS1, HE2
    TB1


    equipment

    borg engine
    borg deflector
    elite shield resA/B

    consoles

    3 RCS +allres

    vet ship console, leach

    4 energy type consoles

    required DOFFs

    3 tech, 2 BO penetration doff


    beam array chimera

    i have found i can build stronger beam boats out of this then i can in tac cruisers. its far easier to keep all guns on target, and the tactical COM can be of great use for buffing or debuffing, in exchange for 1 beam and proboly DEM. i like this in pvp, i can choose between strong AOE or a direct finishing move BO3. this ship burns down anything close very quickly, and has far better ability to position then a cruiser, with the same heals and defenses as a cruiser. CPB is a nasty surprise to any battlecloaker that thinks they can escape your DPS.

    TT1, FAW2, BO3, APO3
    ET1, AtB1, EPtS3
    EPtW1, AtB1

    HE1, CBP1
    TSS1


    equipment

    borg engine
    borg deflector
    elite shield resA/B

    consoles

    borg, zero point, nukara

    vet ship console, leach

    4 energy type consoles

    required DOFFs

    3 tech, 2 BO penetration doff


    pve/force multiplier beam array chimera

    this version might be a bit more PVE friendly, or better at adding a strong force multiplier to a teams effort. APO would be mostly for defense here. use the DEM doff for the greatest possible energy damage and bleed through

    TT1, FAW2, APO1, APB3
    ET1, AtB1, DEM2
    EPtW1, AtB1
    EPtS1

    TSS, HE2

    equipment

    borg engine
    borg deflector
    elite shield resA/B

    consoles

    borg, zero point, nukara

    vet ship console, leach

    4 energy type consoles

    doffs

    3 tech, DEM doff, BFI doff


    sci LTC vet ship

    the ship is also capable of having a LTC and LT sci, giving you access to the most powerful team support heals in a faster and more maneuverable then a vesta. with the COM tac you can lay large mine fields wile you zip around healing and supporting others.

    2 breen, 2 trans torps, 3 trans mines

    TT1, APD1, DPB2, DPB3
    EPtS1, ES1
    EPtA1

    ST1, HE2, TSS3
    HE1, TSS2


    equipment

    KHG engine
    KHG deflector
    elite shield resA/B

    consoles

    borg, zero point, SIF

    2 shield emitter

    4 trans damage

    required DOFFs

    2 damage control, 3 projectile
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    webdeath wrote: »
    DDIS,

    While looking through the builds and so forth of the more recient pages I started to wonder..

    Do you have any Build suggestions perhaps for some one who was just fresh off level 50 but doesn't have access to Rep Powers/Store upgrades/Set bonuses..

    Kind of a Poor Man's PVP Build?

    I know this might be a silly question to ask, but thought it might be a good thing to check on..

    :)

    sorta, the first group of ships in that beginner category pretty much fits that bill. i should take a gander at some of them too, but being so basic they are much more timeless, if you lack all the toys
  • Options
    webdeathwebdeath Member Posts: 1,570 Arc User
    edited September 2013
    sorta, the first group of ships in that beginner category pretty much fits that bill. i should take a gander at some of them too, but being so basic they are much more timeless, if you lack all the toys

    Just wanted to double check that. Its always nice to know that there are places to start. Though You also might want to make sure some of them are also I guess.. Not out of date where links are concerned? If that makes sense?

    I remember trying to check one of the links and it didn't work, or didn't bring me to the right info, but I forget which one at this time.
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • Options
    webdeathwebdeath Member Posts: 1,570 Arc User
    edited September 2013
    Renim's DPS widget

    with all the excitement about DPS suppression around here at the moment, here's a new toy to show what your actual DPS is in real time, rather then a match average. being dissatisfied by the non information ACT gives, i asked renim if he could make a tool that displayed real time DPS, thankfully he was able to make it no prob, and its got great functionality.

    https://bitbucket.org/Renimalt/sto-resist-viewer/downloads/stodpswidget.jar

    it reads the combat log, so you have to type /combat log 1 first to get it to work. it displays the DPS of anyone generating entries for it. you can display just you, just 1 person in particular, or everyone. from between 1 and 10 seconds, you can set it to display the average DPS in that time interval. great little toy, its especially interesting to see displayed DPS durring the first few seconds of an alpha strike, not just the DPS for your broad sides.

    So I downloaded it and was wondering if there is any information on what the folllowing means:

    aDPS bDPS and aDPS/bDPS ?
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    webdeath wrote: »
    So I downloaded it and was wondering if there is any information on what the folllowing means:

    aDPS bDPS and aDPS/bDPS ?

    hmm, just downloaded it again my self, i seem to be using an older version that doesn't have any clicky boxes. when i figure out what those do, i'll update the post. for now aDPS seems to just be normal dps
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    MVAM

    the MVAM escort is one of the 5 tac console escorts. not only that, but it can separation to 3 parts and you can choose which you would like to control. the main advantage to this is the high turn rate you can get out of it, at the price of some hitpoints. on top of those 2 advantages, it can run a LTC level sci power, which you can do all sorts of interesting things with. i think this ship has renewed worth with its ability to slot anti cloaking measured with little sacrifice.

    Weapon

    3 DHC, 1 DBB, 3 turrets

    defensive

    a focus on heals with the LTC sci

    Stations

    TT1, CRF1, BO3, APO3
    TT1, CRF1
    BO1

    EPtE1, EPtS2
    HE1, HE2, TSS3

    Equipment

    borg deflector
    borg engine
    elite shield

    Consoles

    turn +res, MVAM
    borg, zero point, leach
    5 weapon energy

    required DOFFs

    2/3 EPtX cooldown damage control doffs, 2/3 BO doffs


    high partial gen

    this focuses on more creative methods of dealing damage, but can leave light on heals. particle gens primarily buff the damage of the sci skills that deal any, and the powerful isometric charge console. your going to want high aux and tac buffs ready for when you have a good opertunity to use FBP, and ideally low aux with TBR so you dont push so much as deal damage.

    Stations

    TT1, CRF1, BO3, APO3
    TT1, CRF1
    BO1

    EPtE1, EPtS2
    HE1, TBR1, FBP2

    Equipment

    borg deflector
    borg engine
    elite shield

    Consoles

    iso charge, MVAM
    3 partical gen + shield proc
    5 weapon energy

    required DOFFs
    2/3 EPtX cooldown damage control doffs, 2/3 BO doffs


    anti cloaker

    charged particle burst is supposed to be a shield striping skill with the added effect of decloaking anyone within 5 range of you. seeing as trying to shield strip is useless these days, and theres a faction full of battlecloakers, this skill has a new lease on life. you can spec into subspace decompilers to make the cloak disable last a bit longer. romulan ships tend to have a bit of trouble standing up in a strait fight, so if one successfully battlecloaks on you mid fight, and you can tag them with this, theres a pretty good chance they are hosed if you can keep up the pressure.

    Stations

    TT1, CRF1, BO3, APO3
    TT1, CRF1
    BO1

    EPtE1, EPtS2
    HE1, CPB1, TSS3

    Equipment

    borg deflector
    borg engine
    elite shield

    Consoles
    turn +res, MVAM
    borg, zero point, leach
    5 weapon energy

    required DOFFs
    2/3 EPtX cooldown damage control doffs, 2/3 BO doffs


    viral matrix

    VM is a royal annoying thing to be hit with in the middle of a dog fight. it can immobilize at a critical moment more reliably then a tractor beam, stop weapons fire, and deny aux based heals or cloaking. its also another great anti cloaking counter measure. hit a person with it who's trying to cloak, and in less then 5 second they will decloak when their aux goes off line, guarantied. the aftershock doffs is nice too, and you have room on the active roster for one

    Stations

    TT1, CRF1, BO3, APO3
    TT1, CRF1
    BO1

    EPtE1, EPtS2
    HE1, TSS1, VM1

    Equipment

    borg deflector
    borg engine
    elite shield

    Consoles

    turn +res, MVAM
    borg, zero point, leach
    5 weapon energy

    required DOFFs

    2 EPtX cooldown damage control doffs, 2 BO doffs, 1 vm aftershock doff
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    armatage

    i am not a fan of pets and spam, but beside the fact that its got a hanger its a nice escort with a unique station setup. with it, you can have top level EPtS, EPtE, and the LT eng has a ton of potential defensive and offensive uses. you could slot DEM there and run the DEM doof, AtS is a great heal and has a HOT doff to go with it, AtD is a great defensive and movement buff, and has a doff that increases its duration and adds energy damage resistance, and then theres the old favorite RSP, theres even a doff for that to increase its duration. its special console might suggest torps being a good thing to run instead of BO, but dont bother trying, you wont get anywhere with them, wile BO can be devastating, especially with the new BO doffs.


    Weapons

    3 DHC, 1 DBB, 3 turrets

    Stations

    TT1, CRF1, BO3, APO3
    TT, CRF1
    BO1

    EPtE1, DEM1/AtD1/AtS1/RSP1, EPtS3
    TSS1, HE2

    Equipment

    borg deflector
    borg engine
    elite shield

    Consoles

    2 turn +allres, photon point defense
    borg, zero point, leach
    4 energy type damage

    required DOFFs

    2 EPtX cooldown damage control doffs, 2 BO penatration doffs, 1 DEM/AtD/AtS/RSP doff


    cant go wrong with any of the LT eng option, just depends on what doffs you got so you can get the most out of the slot. for pets you cant go wrong with runabouts, but there is also shield repair drones that pared with EPtS3 make you extreamly hard to kill. you can send them to help an ally too. hell, you could slot ES on this ship in addition to that and support wile your pewpew.
  • Options
    renimaltrenimalt Member Posts: 219 Arc User
    edited September 2013
    webdeath wrote: »
    So I downloaded it and was wondering if there is any information on what the folllowing means:

    aDPS bDPS and aDPS/bDPS ?
    hmm, just downloaded it again my self, i seem to be using an older version that doesn't have any clicky boxes. when i figure out what those do, i'll update the post. for now aDPS seems to just be normal dps

    Yeah, I got lazy and didn't put in those tooltips on this widget.

    aDPS = actual DPS, calculated from the damage that you're actually doing over that period of time.

    bDPS = base DPS, this is what your weapons are dealing before resists.

    aDPS/bDPS = actual / base DPS; this is essentially an indicator of if you're firing on weakened targets.

    Slider goes from 1s to 60s; this is the time over which you can calculate your DPS/HPS. Once you set it to X seconds, it'll take X seconds for the numbers to be accurate. (i.e. don't set it to 60s, fire a single shot, and expect that to tell you your 60s-DPS.)

    Drop-down name list allows you to select players that have been seen in the match. Use the reset button to clear this list.
    Resist viewer! See shield/hull resists! Read about it here!
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    renimalt wrote: »
    Yeah, I got lazy and didn't put in those tooltips on this widget.

    aDPS = actual DPS, calculated from the damage that you're actually doing over that period of time.

    bDPS = base DPS, this is what your weapons are dealing before resists.

    aDPS/bDPS = actual / base DPS; this is essentially an indicator of if you're firing on weakened targets.

    Slider goes from 1s to 60s; this is the time over which you can calculate your DPS/HPS. Once you set it to X seconds, it'll take X seconds for the numbers to be accurate. (i.e. don't set it to 60s, fire a single shot, and expect that to tell you your 60s-DPS.)

    Drop-down name list allows you to select players that have been seen in the match. Use the reset button to clear this list.

    ah, great. i'll update the description then
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    2 AtB galaxy

    if your like me, this is your favorite ship, and it makes you sad that its the worst ship in game. but, thanks to the magic of AtB, even it can perform better then most cruisers without AtB.you have enough tac to run all cannons or all beams, no cannons + BO or any attack paterns here. with the tac consoles it has you have to rely on DEM3 for most of your effective damage. 5 turn console can get your unseperated turn rate to about 20.

    cannons

    single cannons on a cruiser require point blank range application, you have all but no choice but to run EPtE over EPtW as a result. with the console layout this ship has, you might as well try to get the maximum effect per shot by running tet glider too, and buffing it best you can

    weapons

    4 single cannons, 4 turrets

    TT1, CRF1
    EPtS1, AtB1, RSP2, DEM3
    EPtE1, AtB1, EWP1
    ET1

    TSS1, HE2

    equipment

    omega deflector
    omega engine
    elite shield

    consoles

    sep console, leach, 3 RCS
    3 flow cap
    2 energy damage type

    required DOFFs

    3 purple tech doffs


    beams

    just try to keep 8 beams on the target at all times. if you have trouble, drop the crit consoles for turn consoles. still having trouble drop EPtW for EPtE. 8 beams on target deals more damage then 4 beams + crit and + 10% damage.

    weapons

    8 beam arrays

    TT1, FAW2
    EPtS1, AtB1, RSP2, DEM3
    EPtW1, AtB1, EWP1
    ET1

    TSS1, HE2

    equipment

    omega deflector
    omega engine
    elite shield

    consoles

    sep console, leach, borg, zero point, 1 RCS +all res
    3 flow cap
    2 energy damage type

    required DOFFs

    3 purple tech doffs


    im not going to bother with any healer builds, because just use something else, anything else will make a better healer, and tank
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    2 AtB regent

    this in my opinion has 1 to many tac powers for a tac cruiser that cant use DHCs. the ENS tac wont help single cannons, the turn rate doesn't help ether, and for beams it leaves you taking FAW1 and using the higher end tac for attack patterns. galor and excelsior are just more ideal, have less downsides

    beams

    just try to keep 8 beams on the target at all times. if you have trouble, drop EPtW for EPtE. 8 beams on target deals more damage then 4 beams + crit and + 10% damage.

    weapons

    8 beam arrays

    TT1, APB1, APO1
    FAW1

    EPtS1, AtB1, RSP2, DEM3
    EPtW1, AtB1

    TSS1, HE2

    equipment

    borg deflector
    borg engine
    elite shield

    consoles

    2 RCS +allres, nukara, leach
    borg, zero point
    4 energy damage type

    required DOFFs

    3 purple tech doffs


    spike regent

    a combination of single cannons with 1 DBB up front packing BO3 can deal uncruiser like damage. compared to an excelcior, you can run APO and have BO, but its the much less powerful BO1, there really no other combination that would work. cant run just single cannons too, that extra ENS slot would do nothing for you.

    weapons

    1 DBB, 3 single cannons, 4 turrets

    TT1, CRF1, APO1
    BO1

    EPtS1, AtB1, RSP2, DEM3
    EPtE1, AtB1

    TSS1, HE2

    equipment

    borg deflector
    borg engine
    elite shield

    consoles

    leach, 3 RCS +allres
    borg, zero point
    4 energy damage type

    required DOFFs

    3 purple tech doffs, 2 BO penetration doffs
  • Options
    rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited September 2013
    2 AtB regent

    this in my opinion has 1 to many tac powers for a tac cruiser that cant use DHCs. the ENS tac wont help single cannons, the turn rate doesn't help ether, and for beams it leaves you taking FAW1 and using the higher end tac for attack patterns. galor and excelsior are just more ideal, have less downsides

    weapons

    8 beam arrays

    TT1, APB1, APO1
    FAW1

    EPtS1, AtB1, RSP2, DEM3
    EPtW1, AtB1,
    ET1

    TSS1, HE2

    equipment

    borg deflector
    borg engine
    elite shield

    consoles

    3 RCS + allres, leach
    bord, zero point
    4 energy damage type

    doffs

    3 purple tech doffs, 2 bfi doffs


    beams

    just try to keep 8 beams on the target at all times. if you have trouble, drop EPtW for EPtE. 8 beams on target deals more damage then 4 beams + crit and + 10% damage.

    The regent cant fit your ET1 :( as it doesn't have an ensign engineering station :(
  • Options
    rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited September 2013
    I may have missed it if you already did one, but I don't have much time to look today. Can you do a Haakona build? I'm just curious how you would build one.

    Also, thanks for this thread. It's my go to for build ideas :)
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    rmy1081 wrote: »
    The regent cant fit your ET1 :( as it doesn't have an ensign engineering station :(

    thats what happens with copy pasting, an error like that. fixed
    rmy1081 wrote: »
    I may have missed it if you already did one, but I don't have much time to look today. Can you do a Haakona build? I'm just curious how you would build one.

    Also, thanks for this thread. It's my go to for build ideas :)

    a post for that, the new warbird, and the escort ans sci sections of that ship are on the to do list
  • Options
    unheard1978unheard1978 Member Posts: 132 Arc User
    edited September 2013
    DDIS do you think these 2 AtB galaxy build will make a dreadnought X have a better turn rate ?
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    DDIS do you think these 2 AtB galaxy build will make a dreadnought X have a better turn rate ?

    4 turn console and EPtE will do wonders for its very low turn rate. enough to run DHCs, as long as its got something to shoot other then escorts
  • Options
    eurialoeurialo Member Posts: 667 Arc User
    edited September 2013
    Renim's DPS widget

    with all the excitement about DPS suppression around here at the moment, here's a new toy to show what your actual DPS is in real time, rather then a match average. being dissatisfied by the non information ACT gives, i asked renim if he could make a tool that displayed real time DPS, thankfully he was able to make it no prob, and its got great functionality.

    https://bitbucket.org/Renimalt/sto-resist-viewer/downloads/stodpswidget.jar

    it reads the combat log, so you have to type /combat log 1 first to get it to work. it displays the DPS of anyone generating entries for it. you can display just you, just 1 person in particular, or everyone. from between 1 and 60 seconds, you can set it to display the average DPS in that time interval. great little toy, its especially interesting to see displayed DPS during the first few seconds of an alpha strike, not just the DPS for your broad sides.

    aDPS = actual DPS, calculated from the damage that you're actually doing over that period of time.

    bDPS = base DPS, this is what your weapons are dealing before resists.

    aDPS/bDPS = actual / base DPS; this is essentially an indicator of if you're firing on weakened targets.


    sorry,
    I think this tool is very interesting, but I do not understand how to install and use it. Can you help me?
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    eurialo wrote: »
    sorry,
    I think this tool is very interesting, but I do not understand how to install and use it. Can you help me?

    well, after you download it you just open it. i think you need up to date java installed. after you open it you track down the combat log file. you may not have one generated until you actually turn on loging in game and have a few entries. the file can be found at star trek online\Star Trek Online\Live\logs\GameClient
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    2 AtB excelcior

    the first fed style tac cruiser is still the best. AtB builds fit it like a glove, and it can have all the healing and damage basses covered.

    beams

    this is for maximum beams DPS. it might have trouble keeping all guns on a target though compared to a ship running EPtE and stacking turn consoles though. consider makeing ether these changes if you cant get 8 guns fireing at all times in practice. 8 beams on target deals more damage then 4 beams + crit and + 10% damage.

    weapons

    8 beam arrays

    TT1, APB1, FAW3
    EPtS1, AtB1, RSP2, DEM3
    EPtW1, AtB1
    ET1

    TSS1, HE2

    equipment

    omega deflector
    omega engine
    elite shield

    consoles

    borg, zero point, nukara, leach
    2 flow cap
    4 energy damage type

    required DOFFs

    3 purple tech doffs


    cannons

    this is the best platform for single cannon builds. its harder to pull off though, and relays heavily on staying point blank on the target and having all your tac buffs and DEM lineing up. properly buffed , DEM can strip an escort or sci ship of half its hull, but it can hard to really exploit that damage if theres any cross healing.

    weapons

    4 single cannons, 4 turrets

    TT1, CRF1, APO1
    EPtS1, AtB1, RSP2, DEM3
    EPtE1, AtB1
    ET1

    TSS1, HE2

    equipment

    omega deflector
    omega engine
    elite shield

    consoles

    borg, zero point, leach, RCS +allres
    2 flow cap
    4 energy damage type

    required DOFFs

    3 purple tech doffs


    spike excelsior

    a combination of single cannons with 1 DBB up front packing BO3 can deal uncruiser like damage. fed cruisers always look stupid with a DBB though.

    weapons

    1 DBB, 3 single cannons, 4 turrets

    TT1, CRF1, BO3
    EPtS1, AtB1, RSP2, DEM3
    EPtE1, AtB1
    ET1

    TSS1, HE2

    equipment

    borg deflector
    borg engine
    elite shield

    consoles

    leach, 3 RCS +allres
    borg, zero point
    4 energy damage type

    required DOFFs

    3 purple tech doffs, 2 BO penetration doffs
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    gave the regent post a bit more love, and fixed some typos
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    2 AtB galor

    this ship might be down a bit on the list of top potential cruiser damage, but in practice its proboly the hardest tac cruiser to hold down and overpower, and most escorts dont stand much of a chance against one alone. its extreamly high shield hitpoints, higher impulse mod, and highest beam array cruiser turn rate are what makes it so hard to deal with.

    beams

    on this ship it seems best to take a full set of spirals and max out your turn and movement speed, wile circling your target like a methed out shark. DHCs cant get a bead on you, and other cruisers cant keep all 8 guns on you.

    with your 3 sci powers, you can get use a tractor beam to further keep your targets from effectively shooting you, run CPB1 for running down and decloaking warbirds, or PH to beef up hull resistance and keep anything from slowing you down.

    weapons

    8 beam arrays

    TT1, FAW2, APO1
    ET1, AtB1, EPtS3, DEM3
    EPtE1, AtB1

    TSS1, HE2
    PH1


    equipment

    omega deflector
    omega engine
    elite shield

    consoles

    borg, zero point, nukara, leach
    3 flow cap
    3 energy damage type

    doffs

    3 purple tech doffs, 2 bfi doffs


    spike galor

    this is another good platform for this, best part it it doesn't look stupid, the DBB hardpoints are on top of each other on the deflector, so it looks like 1 beam, and looks cannon.

    weapons

    1 DBB, 3 single cannons, 4 turrets

    TT1, CRF1, BO3
    ET1, AtB1, EPtS3, DEM3
    EPtE1, AtB1

    TSS1, HE2
    TB1


    equipment

    borg deflector
    borg engine
    elite shield

    consoles

    4 RCS +allres
    borg, zero point ,leach
    3 energy damage type

    doffs

    3 purple tech doffs, 2 BO penetration doffs
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