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Q bridge officer please!!!!

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  • mothermoymothermoy Member Posts: 53 Arc User
    edited September 2013
    elessym wrote: »
    There are no less than six posts in the thread giving reasons why this is OP. The fact that you can't see them proves how closed-minded you are.

    You are wrong, there is not ONE post with INGAME numbers. Acutally skills, on Actual ships, explaining why it would be OP. Just alot of philosophy (which i tend to agree with on the philosophic side btw), but NO COLD HARD FACTS. Please quote the thread that contains INGAME examples with numbers of how it would be op. Im pretty good at reading komprehenshun......
  • elessymelessym Member Posts: 0 Arc User
    edited September 2013
    mothermoy wrote: »
    You are wrong, there is not ONE post with INGAME numbers. Acutally skills, on Actual ships, explaining why it would be OP. Just alot of philosophy (which i tend to agree with on the philosophic side btw), but NO COLD HARD FACTS. Please quote the thread that contains INGAME examples with numbers of how it would be op. Im pretty good at reading komprehenshun......

    No you're not.

    You don't need numbers to prove something is overpowered.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • edited September 2013
    This content has been removed.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited September 2013
    Assuming a Q joined Starfleet for whatever reason even a depowered one, then Q would be automatically transferred to Starfleet Headquarters or some other building. The knowledge that Q has about various threats and technology is just too valuable to waste on being put into a starship crew. The only way I can see a Q permanently joining a crew is if they go with the Voyager route where Starfleet Command is not available. Otherwise, Starfleet Command would order the Captain to relinquish Q to their custody for the good of the Federation.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited September 2013
    Personally I think that the Q are better left to special occasions. Instead of a permanent BOff, maybe a temporary one like how we sometimes have NPCs tag along with us during missions. Always thought a mission with us going to the Continuum like Janeway and the gang did during the Q civil war would be neat.

    I'm not sure as to why we would go there though, would have to think up some reason. Anyway, we could have a Q tag along with us for that mission. We could have all the fun super OP Q business going on, but it would only be for the short period that Q is with us during that specific mission.
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  • bluegeekbluegeek Member Posts: 0 Arc User
    edited September 2013
    dahminus wrote: »
    Ok, read the entire thread...no posts at all saying why a universal Q boff would be op. So I think you disagree with the idea and are trying to make a defense under false pretenses...kinda trolly but I really do want to know your reasons for thinking this boff is op.

    Was called a troll a few times, rather disappointing. Thought provoking as in, thinking about the idea..not forcing a reply out of you...yeesh

    1. Never claimed that the main problem was game balance, although I still believe that is an issue. I have demonstrated technical and practical reasons why Cryptic isn't likely to consider the idea as presented. I'm positive I could find more if I were motivated to, but I'm losing interest in this debate.

    2. You keep challenging other people to come up with broken power combinations, as if that's the only reason to shoot the idea down. Have you tried that mental exercise yourself?

    If you did, did you come across any combinations that you thought were problematical? Did you find any combinations that you couldn't get just by using a full set of normal bridge officers? That would be an interesting conversation.

    If you didn't try it yourself, why should anyone else bother if you won't?

    Since I've already decided that it's more trouble than it's worth for Cryptic and they aren't likely to do it, then it's also more trouble than it's worth to try to find some other reason that's acceptible to you.

    You presented an idea, actively solicited for opinions, but refuse to consider any objections as valid. I'm not calling you out as a troll, but there's no point in continuing a one-sided dialogue.

    Off topic... I'd like to caution people against calling each other trolls or starting nasty arguments. It's against the rules and it's just not necessary.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
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  • czertik123czertik123 Member Posts: 1,122 Arc User
    edited September 2013
    yeah, i will love q as your crew, he will have imense powers for "insta win" any misison type, but ou will need CONSTANTLY feed his "needs" for entertaiment, instead he will sabotage your efforts - tur you to non - combat dog in land combat,, your super powerful ship to defenceless shuttle...
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    bluegeek wrote: »
    1. Never claimed that the main problem was game balance, although I still believe that is an issue. I have demonstrated technical and practical reasons why Cryptic isn't likely to consider the idea as presented. I'm positive I could find more if I were motivated to, but I'm losing interest in this debate.

    2. You keep challenging other people to come up with broken power combinations, as if that's the only reason to shoot the idea down. Have you tried that mental exercise yourself?

    If you did, did you come across any combinations that you thought were problematical? Did you find any combinations that you couldn't get just by using a full set of normal bridge officers? That would be an interesting conversation.

    If you didn't try it yourself, why should anyone else bother if you won't?

    Since I've already decided that it's more trouble than it's worth for Cryptic and they aren't likely to do it, then it's also more trouble than it's worth to try to find some other reason that's acceptible to you.

    You presented an idea, actively solicited for opinions, but refuse to consider any objections as valid. I'm not calling you out as a troll, but there's no point in continuing a one-sided dialogue.

    Off topic... I'd like to caution people against calling each other trolls or starting nasty arguments. It's against the rules and it's just not necessary.

    Isn't the point of an argument or debate or discussion for that matter to persuade the opposing side to agree with your own idea and beliefs?

    I have considered many possible boffs but haven't figured out any OP-gamebreaking layouts...since this is what would disrupt game balance I wanted someone to post a build that backs it up. Not one person. Has provided a build...so there is 3 possible reasons for this:

    1. People have tried and failed to create an op build
    2. No one has tried and thus no build has been posted
    3. People are just assuming it op because the "feel" it is op

    It was my idea originally so that can explain my biased input, but I am maintaining an open mind. As far as the "philosophy" of it all, many may disagree with it but the possibility is there (that's the story of how a Q could be part of your crew)

    The question of how this is game breaking has not been answered. Not one creative soul has came up with any builds;let alone one, that proves why this boff would be op. I would think this falls to the naysayers to come up with a build...that would be the only way to silver bullet the thread

    It is understandable why cryptic would not add something like this, from multiple reasons from vision to code. I know that, (not back tracking, it is in my original non edited post).
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    elessym wrote: »
    No you're not.

    You don't need numbers to prove something is overpowered.

    Actually, you kinda do for video games...
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • ussdelphin2ussdelphin2 Member Posts: 525 Arc User
    edited September 2013
    Get 1 Human Bridge officer, Rename it to Q.... Done
    How I picture a lot of the forumites :P
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited September 2013
    dahminus wrote: »
    Actually, you kinda do for video games...

    The illusion of being overpowered is more important than it actually being overpowered. A Q Bridge Officer even depowered gives the illusion of overpoweredness because Q are meant to be overpowered. A Q not being overpowered means they are not a Q, but an imposter. In space combat, Universal Bridge Officers only shine in Universal Bridge Officer slots. Each slot can be considered as a particular station and they only have control over specific systems like Weapons. So a Q Bridge Officer in a Commander Tactical slot with High Yield 3 and everything else is Engineering or Science would not be overpowered. In fact, a Tactical Bridge Officer would be better than a Universal Bridge Officer in a Tactical slot.

    However, the problem originates with Universal Bridge Officer slots. The devs have specifically stated that there is so many powers designated as Engineering, Science, Tactical, and Universal. With Universal Bridge Officer slots, there are usually only one or two universal slots and Ensign and Lt. Universal slots are not that great, but the problem originates with ships with Commander and Lt. Commander Universal slots. If a ship has a Lt. Commander Tactical slot and a Commander Universal slot, then you should have 1 Tactical Commander skill and 2 Tactical Lt. Commander skills or 1 Lt. Commander Tactical skill and the Lt. Commander and Commander skills should be Engineering or Science. You shouldn't have 1 Tactical Commander skill, 1 Tactical Lt. Commander skill, and 1 Engineering Lt. Commander skill. Essentially it screws up ship balance as far as Bridge Officer skills go.

    Why do you want a Q Bridge Officer? Some people including me have suggested hologram bridge officers that are universal bridge officers which gives the same benefit you want with your Q Bridge Officers and makes more sense. There is even a thread based around it. Even Joined Trill Bridge Officers make more sense as Universal Bridge Officers. So you don't want a Universal Bridge Officer like you suggested. You want a Q Bridge Officer and are not willing to take no for an answer. A sensible person would chose the Joined Trill or Hologram Bridge Officer option when they realized that Q Bridge Officers are not feasible especially when there are more reasonable solutions.
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    Totally doesn't have to be a Q. I am more I interested in the game mechanics of a universal boff rather then the fact of a Q joining my crew...we can never talk about the Q part of this discussion again and I'm fine with that.

    A bud of mine put forth the idea of the universal boff only going in a universal station...i love that idea
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    I only went with a Q as a means to an end...i thought a universal boff would be amazing, so I needed something that could make this possible... a Q was what my head first went too. I had the foresight to say it's a de-powered Q, yet there was a lot of hate towards that aspect of the discussion anyway.

    Hologram universal boff that can only go in universal stations...this thread would be so much different...maybe I should just create a new thread with a title eluding to that...
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited September 2013
    starkaos wrote: »
    Hologram universal boff that can only go in universal stations...this thread would be so much different...maybe I should just create a new thread with a title eluding to that...

    Already a thread about it. The issue is universal bridge officers breaks whatever reasoning the devs have for Bridge Officer slots for various ships. Not a concern with Bird of Preys, but is a concern with other ships with Commander and Lt. Commander Universal slots as I mentioned in my previous post. Also, only certain ships use universal slots so lots of people would not benefit from such a thing. Personally, I like the idea of a Hologram Bridge Officer that can switch their career when out of combat. Doesn't matter if it is preset skills or not.
  • elessymelessym Member Posts: 0 Arc User
    edited September 2013
    dahminus wrote: »
    Actually, you kinda do for video games...

    Ok, I want a BO that randomly destroys opponents, in addition to everything else a normal BO does.

    Overpowered. No numbers.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    elessym wrote: »
    Ok, I want a BO that randomly destroys opponents, in addition to everything else a normal BO does.

    Overpowered. No numbers.

    Why would that be in a MMO video game? It wouldn't, my Q boff is stripped of any power that can do that but still can choose any career boff ability...

    I think the noun "Q" is making it hard for you to see reason here
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited September 2013
    dahminus wrote: »
    Why would that be in a MMO video game? It wouldn't, my Q boff is stripped of any power that can do that but still can choose any career boff ability...

    I think the noun "Q" is making it hard for you to see reason here

    As I said before, Q is supposed to be overpowered. Even if they were depowered, then they have techniques that make the Vulcan Nerve Pinch seem as effective as a punch to the face. If a depowered Q wanted to, then they could use a technique that could kill a person in one blow by just touching them. If a Q is not overpowered, then it is not a Q. Even if it is a depowered one that just has its knowledge.
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