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Q bridge officer please!!!!

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  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    starkaos wrote: »
    Because the John De Lancie Q is the most Starfleet/KDF attuned Q available. He actually cares about humans and other races while the other Q seem to be more interested in toying around with mortals or not even bother with mortals. So the other Borg would not even bother joining the crew or would play pranks like turning the Captain into a goldfish. The other Q that are friendly to mortals don't have that adventurous streak that the John De Lancie Q had. One was completely suicidal, one was indifferent to mortals except being jealous towards Janeway, and the other two are young enough that they have better things to do than babysit a Starfleet Crew.

    The Q boff would have most powers stripped by the continuum. And sent to your ship as a punishment

    I think I said this at an earlier post
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  • bluegeekbluegeek Member Posts: 0 Arc User
    edited September 2013
    Okay, going back to the game mechanics/UI part of all this to try to explain the unworkable parts of this concept.

    The current system does not allow you to train BOFF's except out-of-combat, and even then it costs you something to do it. Theoretically, you can get any specific sequence of Ens,Lt,LtC,Cmdr skills you like (from one career path) but it takes time to put it together.

    Also, the current system does not allow you to mix skills from different careers onto a single BOFF. And if you could, you probably shouldn't be able to slot that BOFF into anything but a universal bridge station. As far as I recall, the only ships that let you slot a Universal Commander are BoP's.

    To get to the place where the game can support a "universal BO", both of the following things need to be supported:

    - BOFF skills can be adjusted without cost, without visiting any trainer, without limitations. Leave aside for the moment that Cryptic has decreed it will cost you something to 'respec' your BO. Specific UI enhancements would be necessary to pull this off, for this one BOFF. Which fails the "bang for the buck" test. For something like this to be worthwhile to Cryptic, it would need to apply to more than one single BOFF. And if every BOFF is a universal BOFF, why do we need a Q?

    - Bridge station mechanics would have to be changed to allow you to slot a multi-career BOFF in a non-universal slot or every ship would have to have a Universal Commander bridge station. Either way, it's a sweeping change with lots of ramifications.

    Just those two things all by themselves would create a very drastic effect, with implications having to do with balance. Anyone with a Q will have an unfair advantage over anyone who doesn't in the first case. The other guy will have to pay and grind for skill changes that this Q Boff can do effortlessly. Anyone with a Q would not have to keep a large crew of BOFF's for various builds/functions... Q could fill any slot in any build.

    Mind you, this is before we even start talking about the potential for super-BOFF multi-skill combinations that might threaten game balance, ignore Cryptic's lost sales opportunities for BOFF slots, and turn a blind-eye to BOFFs with dozens of useful traits on one BOFF.


    HOWEVER... I can see ONE legitimate, useful application for a Q BOFF (or two, depending on how you look at it): Testing Tribble and Foundry content. If we had a BOFF that could be configured on-the-fly with any combination of skills within the same career branch and any legitimate combination of traits without having to pay or train, it would make testing different combinations much easier without necessarily breaking the game since these super BOFFs would not live on Holodeck.
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  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    bluegeek wrote: »
    Okay, going back to the game mechanics/UI part of all this to try to explain the unworkable parts of this concept.

    The current system does not allow you to train BOFF's except out-of-combat, and even then it costs you something to do it. Theoretically, you can get any specific sequence of Ens,Lt,LtC,Cmdr skills you like (from one career path) but it takes time to put it together.

    Also, the current system does not allow you to mix skills from different careers onto a single BOFF. And if you could, you probably shouldn't be able to slot that BOFF into anything but a universal bridge station. As far as I recall, the only ships that let you slot a Universal Commander are BoP's.

    To get to the place where the game can support a "universal BO", both of the following things need to be supported:

    - BOFF skills can be adjusted without cost, without visiting any trainer, without limitations. Leave aside for the moment that Cryptic has decreed it will cost you something to 'respec' your BO. Specific UI enhancements would be necessary to pull this off, for this one BOFF. Which fails the "bang for the buck" test. For something like this to be worthwhile to Cryptic, it would need to apply to more than one single BOFF. And if every BOFF is a universal BOFF, why do we need a Q?

    - Bridge station mechanics would have to be changed to allow you to slot a multi-career BOFF in a non-universal slot or every ship would have to have a Universal Commander bridge station. Either way, it's a sweeping change with lots of ramifications.

    Just those two things all by themselves would create a very drastic effect, with implications having to do with balance. Anyone with a Q will have an unfair advantage over anyone who doesn't in the first case. The other guy will have to pay and grind for skill changes that this Q Boff can do effortlessly. Anyone with a Q would not have to keep a large crew of BOFF's for various builds/functions... Q could fill any slot in any build.

    Mind you, this is before we even start talking about the potential for super-BOFF multi-skill combinations that might threaten game balance, ignore Cryptic's lost sales opportunities for BOFF slots, and turn a blind-eye to BOFFs with dozens of useful traits on one BOFF.


    HOWEVER... I can see ONE legitimate, useful application for a Q BOFF (or two, depending on how you look at it): Testing Tribble and Foundry content. If we had a BOFF that could be configured on-the-fly with any combination of skills within the same career branch and any legitimate combination of traits without having to pay or train, it would make testing different combinations much easier without necessarily breaking the game since these super BOFFs would not live on Holodeck.

    Ok, here we go

    1. Not really too sure what the remark is here, but it costs ec to train boff skills and expertise to enhance those skills...

    2. Right, Q probably would be commander, thus making all commander universal, I already said I didn't like that feeling but maintain it would be game breaking

    3. The unfair advantage part...t4 silver player ship vs t(pseudo)6 player ship....unfair advantage? of course, it's an mmo. You grind out the best to be the best. If you don't care for acquiring the best...you are only disadvantaging yourself

    4. not needing a big roster of boffs...more of a perk then a negative ya?

    5. Please give me an example...i have a feeling that aux2bat almost mimics these ramifications

    I'm still unsure about number 1. Can you explain it further?
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited September 2013
    dahminus wrote: »
    The Q boff would have most powers stripped by the continuum. And sent to your ship as a punishment

    I think I said this at an earlier post

    Becoming mortal and being sent to a specific ship is considered a punishment worthy of the Q? Please, the Q can come up with far better punishments than that. Spending 20 years as a slug for example. They could punish a Q by making them mortal, but mortality means that the Q has the free will to do what they want. So they can become part of Starfleet, Klingon Empire, a researcher, or any of a numerous careers. There are not many Q that are Starfleet material and willing to listen to beings lesser than them. So even if they are exiled, then it means that there is a very slim chance that they would join Starfleet unless they had the right mentality and even then being isolated to a single section of the Galaxy would be pretty boring for them. It is more likely a Q to join a starship crew because they are bored with their immortality, but that opens up gameplay balancing issues since they are not an exiled Q and have full control of their powers.

    There is also the problem that Q being exiled is a very rare occurrence. So having thousands of exiled Q Bridge Officers is game breaking. So you have to believe that you are the Kirk of the early 25th Century and there are very few Vice Admirals flying ships and saving the Galaxy and have the only exiled Q Bridge Officer or there are thousands of exiled Q Bridge Officers.
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    I could attempt a plot device that may satisfy you but it's just waste time....a waste of time that it's just plot...this is more mechanic discussion at this time.

    And as for 1000s of Q's around....i answered this earlier. is Tovan just a clone that everyone has? What about the many times the doom machine has been destroyed or how many times yourself has blown up/crushes to a singularity.

    We don't follow canon logic, we follow mmo logic...this allows people to have the same "one of a kind" item

    Shard sword of kahless too
    Chive on and prosper, eh?

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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited September 2013
    dahminus wrote: »
    I could attempt a plot device that may satisfy you but it's just waste time....a waste of time that it's just plot...this is more mechanic discussion at this time.

    And as for 1000s of Q's around....i answered this earlier. is Tovan just a clone that everyone has? What about the many times the doom machine has been destroyed or how many times yourself has blown up/crushes to a singularity.

    We don't follow canon logic, we follow mmo logic...this allows people to have the same "one of a kind" item

    Shard sword of kahless too

    Oh I follow the whole I am the Kirk of the early 25th Century theory and there is no other Vice Admiral commanding a ship besides me, but not everyone follows that theory. As far as multiple Tovans and Shard Sword of Kahless, Tovan Khev can be the Romulan version of John Smith and great warriors don't usually use just one sword for their career and it could have been imitated countless times. So we don't have Kahless' Shard Sword of Kahless, but a Shard Sword of Kahless.

    The point is that there is no way for any Q or exiled Q to join a starship crew without some specific reason. Saving the Q Continuum would be a reasonable way to get a member of the Q Continuum on your crew, but they would be balanced in some way. Something like the Prime Directive for omnipotent beings. So if an omnipotent being is part of a mortal crew, then there actions would be limited to what the mortal crew can do. So if the crew has no or limited time travel, then Q can't take the crew back in time to alter certain events. As far as what a Q Bridge Officer could do, they would use the alien character generator, have some passives for their Qness, but nothing too impressive, and the same bridge officer skills as any other bridge officer with maybe a universal ensign skills. So if you pick a Tactical Q Bridge Officer, then all their skills are Tactical except for the first ground and space skill being science or engineering. Anything higher is too overpowered.
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    starkaos wrote: »
    Oh I follow the whole I am the Kirk of the early 25th Century theory and there is no other Vice Admiral commanding a ship besides me, but not everyone follows that theory. As far as multiple Tovans and Shard Sword of Kahless, Tovan Khev can be the Romulan version of John Smith and great warriors don't usually use just one sword for their career and it could have been imitated countless times. So we don't have Kahless' Shard Sword of Kahless, but a Shard Sword of Kahless.

    The point is that there is no way for any Q or exiled Q to join a starship crew without some specific reason. Saving the Q Continuum would be a reasonable way to get a member of the Q Continuum on your crew, but they would be balanced in some way. Something like the Prime Directive for omnipotent beings. So if an omnipotent being is part of a mortal crew, then there actions would be limited to what the mortal crew can do. So if the crew has no or limited time travel, then Q can't take the crew back in time to alter certain events. As far as what a Q Bridge Officer could do, they would use the alien character generator, have some passives for their Qness, but nothing too impressive, and the same bridge officer skills as any other bridge officer with maybe a universal ensign skills. So if you pick a Tactical Q Bridge Officer, then all their skills are Tactical except for the first ground and space skill being science or engineering. Anything higher is too overpowered.

    Woot, won ya over...

    Now that the plot deal is out of the way, why would a universal boff be op?

    And the idea that just the ensign is universal is intriguing. Perhaps commander is determined by the player's career path and the rest are universal?

    I rather like that idea...follows closer to the current model of cruisers get com Eng, escorts get com tac, and sci get com sci

    Also. You said it would be op, can you provide an op build with a universal boff? I'm so curious to see it. And I better not be able to recreate it with aux2bat
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited September 2013
    dahminus wrote: »
    Woot, won ya over...

    Now that the plot deal is out of the way, why would a universal boff be op?

    And the idea that just the ensign is universal is intriguing. Perhaps commander is determined by the player's career path and the rest are universal?

    I rather like that idea...follows closer to the current model of cruisers get com Eng, escorts get com tac, and sci get com sci

    Also. You said it would be op, can you provide an op build with a universal boff? I'm so curious to see it. And I better not be able to recreate it with aux2bat

    Haven't won me over. For it being overpowered depends a bit on the uniqueness of the bridge officer, but having turrets, health heal, and shield heal would be overpowered.
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    Turrets?

    And you admitted to the "your the Kirk" story...Your on my side as far as story plausibility

    Still waiting for anyone to create an op build. Your aren't gaining boff slots...just more flexibility
    Chive on and prosper, eh?

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  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited September 2013
    dahminus wrote: »
    Ah, but that is the John De Lance Q, why couldn't we have a more "starfleet/kdf" attuned Q?

    I think it would be totally the wrong direction to present the Q. To give us a Q Boff, even a mortal one, takes away the mystery from them.
    On the contrary, STO should represent the Q more as godly beings. Not everyone of them is as funny as the De Lancie Q. And even he got far deeper motivations and agendas then he appear to have.
    Give me some real, all powerful, cosmicistic Q in contrast to Q junior and his father.
    That's the direction I would personally prefer for the Q in STO. Q junior was already tied in with the Iconian threat. Maybe some Q are against this interference. There is story potential.

    But I generally prefer stories with metaphysics, cosmicism (Lovecraftian stuff) etc., so maybe it's just me.
    Making a (mortal) Q Boff wouldn't sit well with me.

    Like teaming up with a mortal Cthulhu or something.
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited September 2013
    The Q Bridge Officer idea is a bad idea. If this was a single player game, then I could see it happening, but there is no way that your crew is so special that a Q will personally decide to join your crew or be punished by belonging to your crew. 99.999999999999999999999% of all people never encounter a Q and they should be rare. Having humans saving the Q Continuum makes humans seem too arrogant. The Q have earned their arrogance, humans have not and it will take thousands or millions of years to achieve that level of arrogance. Without the saving the Q Continuum thing, then there is no reason why Q would join us and the Q needing to be saved doesn't make them a Q so Q Bridge Officers are a paradox. In the Q War, Janeway was along for the ride and gave some advice. She did not save the Q. Even without her, the Q would have survived. The only instances where humans save the Q is in novels and those don't count.
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    ...sto isn't canon...restricted by canon but it is not canon. An episode series where you the captain, do something that cause a nerfed Q to join your crew is absolutely plausible.

    Take the Q that suicides. He did every imaginable thing in the universe and beyond. Joining a crew as a bridge officer that is the perfect bridge officer is included in that everything....

    The Q are plot holes, there is no counter arguments, story wise, why this can't happen
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  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited September 2013
    dahminus wrote: »
    ...sto isn't canon...restricted by canon but it is not canon. An episode series where you the captain, do something that cause a nerfed Q to join your crew is absolutely plausible.

    But in my books not desirable.
    I guess it's up to taste, but I despise the idea.
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  • rrincyrrincy Member Posts: 1,023
    edited September 2013
    The Q are plot holes, there is no counter arguments, story wise, why this can't happen

    yes there are :)

    all powerful , all knowing Q . stripped of said powers , and seems interested in starfleet . would starfleet keep said former Q on a starship in the middle of nowhere , on its routine patrol , or keep him at starfleet headquarters , where his vast knowledge could be put to a far greater use , vastly improving technology etc
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  • chainfallchainfall Member Posts: 258 Arc User
    edited September 2013
    Borgs and Androids should already be what you want a QBOFF to be.
    ~Megamind@Sobekeus
  • odstparker#7820 odstparker Member Posts: 466 Arc User
    edited September 2013
    1. That would be the most OP bridge officer of all time.

    2. Do you really want an officer aboard your ship whose only job in the universe is to troll you over and over and over again. Tovan wasn't doing that enough already?
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    enoemg wrote: »
    1. That would be the most OP bridge officer of all time.

    2. Do you really want an officer aboard your ship whose only job in the universe is to troll you over and over and over again. Tovan wasn't doing that enough already?

    Try reading the posts instead of just the title...
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited September 2013
    There are more palatable ways to get a bridge officer that isn't limited by career. Easiest way would be the Emergency Medical/Engineering/Security Hologram. We already have 2 Hologram Bridge Officers in the game. Bridge Officer skills are just 1s and 0s to a Hologram so it wouldn't be difficult to have a hologram with Tactical, Engineering, and Science skills. Holograms are a common resource to every Starfleet Vessel and Klingons use them as well.

    What is more likely? An exiled Q just so happens decides to join your crew or is forced to join your crew or a prototype of the newest Hologram program is asked to be tested on your ship. Both effectively do the same job, but only one of them makes sense. Besides the Hologram could have a special skill that allows it to change between EMH, EEH, and ESH as long as the hologram is not in combat. Could have it set up so the hologram has preset skills if the devs have a problem with universal Bridge Officers.
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    Ok, the process of attainment has many routes, it is indeed a plausible scenario.


    Now for the answer that people hide behind, a build that includes a single universal boff that people scream is too op....

    Someone? Anyone? Be the man that silver bullets the thread...
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  • elessymelessym Member Posts: 0 Arc User
    edited September 2013
    dahminus wrote: »
    Now for the answer that people hide behind, a build that includes a single universal boff that people scream is too op....

    You're obviously not open to reason. Why would anyone bother?
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    elessym wrote: »
    You're obviously not open to reason. Why would anyone bother?

    Your basing this on?

    Besides the random people adding nothing to the discussion besides "bad idea" without adding anything to the discussion. It's been going alright.

    If you have the reason, I'm all ears...err eyes
    Chive on and prosper, eh?

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  • elessymelessym Member Posts: 0 Arc User
    edited September 2013
    dahminus wrote: »
    Your basing this on?

    Besides the random people adding nothing to the discussion besides "bad idea" without adding anything to the discussion. It's been going alright.

    If you have the reason, I'm all ears...err eyes

    Because people have explained to you, in some detail, why it's OP.

    And you ignore it.

    So no, you're not open to reason. You just like to pretend you are.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    elessym wrote: »
    Because people have explained to you, in some detail, why it's OP.

    And you ignore it.

    So no, you're not open to reason. You just like to pretend you are.

    ...not a single person has explained why it is op...

    Did I miss something?
    Chive on and prosper, eh?

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  • elessymelessym Member Posts: 0 Arc User
    edited September 2013
    dahminus wrote: »
    ...not a single person has explained why it is op...

    Did I miss something?

    Yes. Many many things.

    Of course, if you hadn't "missed" them, you'd have to stop "provoking", and we couldn't have that, could we?
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    Ok, read the entire thread...no posts at all saying why a universal Q boff would be op. So I think you disagree with the idea and are trying to make a defense under false pretenses...kinda trolly but I really do want to know your reasons for thinking this boff is op.

    Was called a troll a few times, rather disappointing. Thought provoking as in, thinking about the idea..not forcing a reply out of you...yeesh
    Chive on and prosper, eh?

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  • beerxhyperbeerxhyper Member Posts: 676 Arc User
    edited September 2013
    well if u wanna go the canon route voyager had a Q crew member aka Q jr if i remember correctly ssooo it could happen lol


  • elessymelessym Member Posts: 0 Arc User
    edited September 2013
    dahminus wrote: »
    Ok, read the entire thread...no posts at all saying why a universal Q boff would be op. So I think you disagree with the idea and are trying to make a defense under false pretenses...kinda trolly but I really do want to know your reasons for thinking this boff is op.

    Was called a troll a few times, rather disappointing. Thought provoking as in, thinking about the idea..not forcing a reply out of you...yeesh

    There are no less than six posts in the thread giving reasons why this is OP. The fact that you can't see them proves how closed-minded you are.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited September 2013
    Q just doesn't work as a Bridge Officer. When Q tried to be a member of the crew, he acted more like the Captain than follow orders. There is no way that a Q can follow orders since obviously they are superior in every form to humans. The amount of insubordination a Q would do is too much for them to be on any crew since obviously they would know they are walking into a trap or any other situation where the Captain is at fault. I could understand a Q Captain, but not a Q Bridge Officer, exiled or not.
  • simeion1simeion1 Member Posts: 898 Arc User
    edited September 2013
    I actually like this idea, but Q would have to be a difficult Boff. Such as, healing enemies, doubling the respawning new enemies, throwing weapons map and fuse armor, (on yourself and other bridge officers. Make each map generate a new version of Q. Here he is a science next map he is a tac. I think if they could make Q annoying this is the best way to have him as a Boff.
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  • mothermoymothermoy Member Posts: 53 Arc User
    edited September 2013
    starkaos wrote: »
    There are more palatable ways to get a bridge officer that isn't limited by career. Easiest way would be the Emergency Medical/Engineering/Security Hologram. We already have 2 Hologram Bridge Officers in the game. Bridge Officer skills are just 1s and 0s to a Hologram so it wouldn't be difficult to have a hologram with Tactical, Engineering, and Science skills. Holograms are a common resource to every Starfleet Vessel and Klingons use them as well.

    What is more likely? An exiled Q just so happens decides to join your crew or is forced to join your crew or a prototype of the newest Hologram program is asked to be tested on your ship. Both effectively do the same job, but only one of them makes sense. Besides the Hologram could have a special skill that allows it to change between EMH, EEH, and ESH as long as the hologram is not in combat. Could have it set up so the hologram has preset skills if the devs have a problem with universal Bridge Officers.

    I think you hit the nail on the head. I could do with out the exiled Q boff, what i really wanted was the Universal Boff. Holographic would be a much better and more plausible way to pull it off. Well played sir...well played!
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