Now me personally I would consider keeping a single enemy ship alive and allowing the team to be at full strength for each and every wave to be an exploit as it goes against the intended nature of the mission. But hey, that's just me.
oh you mean that thing that used to actually be a challenge and kept getting nerfed?
and is made constantly easier by the addition of stupidly imbalanced consoles just for a quick buck?
that mission?
what a laugh.
NWS hasn't been nerfed, at all. It's just been made more obtainable to other players through power creep.
It's still inherently un-puggable and will always be IMHO. To imply that it's easy? Well, I want some of what you're taking.
EDIT: Distraction from the original intent of my replying but the guy in front of me - which was to congratulate Silverwings on getting this written and published. I know it's something you're passionate about and have been trying to do for a long time.
Now me personally I would consider keeping a single enemy ship alive and allowing the team to be at full strength for each and every wave to be an exploit as it goes against the intended nature of the mission. But hey, that's just me.
FWIW saving a ship is not an I-win button. In fact, many of the better teams have stopped saving because 1) it slows you down, and 2) it means you have to either deal with warheads or take out the warhead platforms.
Cooldown management and not saving a ship leader to better results overall, but it takes some practise to get there. Knowing which waves to alpha, which waves to gravity well, and when to use your TBR become of the utmost importance - not to mention your positioning on every wave.
Saving on 9 is kind of understandable, because wave 10 is so ridiculous - it doubles the amount of ships from the previous wave and throws in a dreadnought for North and East flanks - if you don't have any attack patterns or gravity well, it's not going to end well.
Waiting for a 2 minute cooldown on Alpha by saving a ship isn't as easy as it sounds, be prepared to deal with ~4 spawns of warheads, which on wave 9, aren't so fun.
Great writeup Silverwings! Thanks for sharing your input on how to beat the no win scenario without hacking the program :P
Yes, I'm that Askray@Batbayer in game. Yes, I still play. No, I don't care. Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker. Tiktok: @Askray Facebook: Askray113
He forgot to mention that you basically HAVE to be a tactical captain. No place for engineers or science in a winning team. Just like there is no place for cruisers or science ships.
No win scenario highlights the key problem there is in this game. Damage > everything.
He forgot to mention that you basically HAVE to be a tactical captain. No place for engineers or science in a winning team. Just like there is no place for cruisers or science ships.
No win scenario highlights the key problem there is in this game. Damage > everything.
At least two members of the first team to complete it fed side were engineers, actually. I think one of us was science, too. Can't remember right now.
But hey between you and the guy whining about p2w as if it has any relevance whatsoever to the blog or No Win Scenario as a whole I'm already entertained by this thread. Let the jelly spreading begin!
Now me personally I would consider keeping a single enemy ship alive and allowing the team to be at full strength for each and every wave to be an exploit as it goes against the intended nature of the mission. But hey, that's just me.
Hmm, I never figured you'd be against this.
It's kind of bizarre, there is a tactic that actually specifies a control power and controlling enemy instead of just pewpewpew DPS, and this is the particular tactic you find issue with?
I realize the rest is a whole lot of pewpew, but there is actually a single scenario in the entirety of this game's PvE that requires this type of zone control and target denial tactic.
Nice write up, if you ever decide to write a supertuned version to include best consoles to use you might look to my 50s Grav Pulse Generator thread (see sig) or the new Subspace Integrated Circuit.
I used the Subspace Integrated Console last night to literally annihilate the west flank on wave 9 in a single shot of the black hole and volley of cannon fire.
He forgot to mention that you basically HAVE to be a tactical captain. No place for engineers or science in a winning team. Just like there is no place for cruisers or science ships.
No win scenario highlights the key problem there is in this game. Damage > everything.
The regular floater I play with who is working on getting his L10 completion for each different species enemy uses a Sci captain in a Dhelan as a floater.
Let's just hope his head doesn't swell up too much after I post this. :P
Kudos for the blog entry V_Silverwings and The_Epsilonian! And thanks to the whole first team who beat it back in the end of 2012!
And this only tactical captain thing: nope, you don't have to be tactical captain only. Engineers and Scis can do it as well! Have seen it often enough that they can pull it through too.
Now me personally I would consider keeping a single enemy ship alive and allowing the team to be at full strength for each and every wave to be an exploit as it goes against the intended nature of the mission. But hey, that's just me.
It might be just you.
Kirk beat the no-win scenario. How?
By exploiting a loophole due to its nature as a simulation and not a real event.
Scotty beat the no-win scenario. How?
By exploiting a loophole due to its nature as a simulation and not a real event.
He forgot to mention that you basically HAVE to be a tactical captain. No place for engineers or science in a winning team. Just like there is no place for cruisers or science ships.
No win scenario highlights the key problem there is in this game. Damage > everything.
Okay, then can you explain why my engineer Caitian and Ferasan Science officers beat this?
Okay, then can you explain why my engineer Caitian and Ferasan Science officers beat this?
Because he has no idea what he's talking about and/or wants to continue the stupid "Cryptic only cares about Tactical!" narrative? Assuming he's even tried it. The first group of us that were grinding it and fighting tooth-and-nail to Wave 10 had, usually, at least two Engineers. I think I was the only guaranteed Tactical captain in the group, with the rest trying various alts of different careers to try and test various different tactics.
Winning team had at least two Engineers, at least one Tactical, probably one more Tactical but possibly Science, and I don't remember the 5th at all but I want to say they were Science. The layout of your ship and its proper use matters so much more than the career of your captain that it isn't even funny. Anyone trying to claim otherwise has likely never done it in anything but a pug group.
Community Member V_Silverwings has written a Guest Blog about "No Win Scenario," one of our max-level,questionable events. There you go Bran, I fixed it for you
It's kind of bizarre, there is a tactic that actually specifies a control power and controlling enemy instead of just pewpewpew DPS, and this is the particular tactic you find issue with?
I realize the rest is a whole lot of pewpew, but there is actually a single scenario in the entirety of this game's PvE that requires this type of zone control and target denial tactic.
You misunderstand I am not 'against' it at all this game is full of things that are borderline or debatable as exploitative in nature by working against the intentions of the designers. Like using Trico mines to pop cubes in CSE and avoiding half the mission, or using TBR to shove the spawns in CSE to the far reaches of the map and ignoring them until the very end.
I just find it amusing how the distinction is made by Cryptic about them.
Now me personally I would consider keeping a single enemy ship alive and allowing the team to be at full strength for each and every wave to be an exploit as it goes against the intended nature of the mission. But hey, that's just me.
thats exactly what i was thinking.
but hey now i know where i went wrong i was trying to win, when what you should do is push one far out of range.
As KDF, it's almost impossible to run no win scenario. You're waiting for 20 minutes to pug at least... It's something unfair. We klingons players we have less chance to win NWS because there is few people interested about. That let me say NWS is fitted for Starfleet federation player nad not for klingon player. Too bad. It would be nice if we, klingn players, have our own challenge...
As KDF, it's almost impossible to run no win scenario. You're waiting for 20 minutes to pug at least... It's something unfair. We klingons players we have less chance to win NWS because there is few people interested about. That let me say NWS is fitted for Starfleet federation player nad not for klingon player. Too bad. It would be nice if we, klingn players, have our own challenge...
As KDF, it's almost impossible to run no win scenario. You're waiting for 20 minutes to pug at least... It's something unfair.
Let me stop you right there. It's pretty much impossible to pug on either side if you want to actually get anywhere. Pugs don't get past wave 6, they just don't.
If you want to start running it, you'll need to find a community of players and run with them.
It's actually easier on KDF side because despite having worse ships (moot point if you're a romulan) you have Acetons which make your job a lot lot easier.
Let me stop you right there. It's pretty much impossible to pug on either side if you want to actually get anywhere. Pugs don't get past wave 6, they just don't.
If you want to start running it, you'll need to find a community of players and run with them.
It's actually easier on KDF side because despite having worse ships (moot point if you're a romulan) you have Acetons which make your job a lot lot easier.
Most KDF ships are better to IMO. But that's just me.
As KDF, it's almost impossible to run no win scenario. You're waiting for 20 minutes to pug at least... It's something unfair. We klingons players we have less chance to win NWS because there is few people interested about. That let me say NWS is fitted for Starfleet federation player nad not for klingon player. Too bad. It would be nice if we, klingn players, have our own challenge...
You are literally wrong in every way it is possible to be wrong.
1) First completion of NWS was KDF side, and initial theory was that until feds got Aceton Assimilators via a lockbox it would be impossible to beat it on that side.
2) You don't pug NWS if you want to win it.
3) You don't pug NWS if you want to win it. This bears repeating.
Most KDF ships are better to IMO. But that's just me.
Sorry, you're right - my bad phrasing.
On the whole KDF ships are better, what I meant was.. The KDF have worse dedicated-NWS ships. Stuff with commander tactical lt.com science/uni - which is really what you need.
Ironic it wasn't mentioned that most of these people doing it are loading it up with premades over and over again until they get romulans as the enemy LOL.
Ironic it wasn't mentioned that most of these people doing it are loading it up with premades over and over again until they get romulans as the enemy LOL.
These people have beaten it on all species. Romulans are just preferred when they are trying to help a newcomer practice or work on getting the accolaes.
These people have beaten it on all species. Romulans are just preferred when they are trying to help a newcomer practice or work on getting the accolaes.
Yeah its more of a fed thing never see anyone doing it for KDF.
Comments
and is made constantly easier by the addition of stupidly imbalanced consoles just for a quick buck?
that mission?
what a laugh.
Do you even Science Bro?
NWS hasn't been nerfed, at all. It's just been made more obtainable to other players through power creep.
It's still inherently un-puggable and will always be IMHO. To imply that it's easy? Well, I want some of what you're taking.
EDIT: Distraction from the original intent of my replying but the guy in front of me - which was to congratulate Silverwings on getting this written and published. I know it's something you're passionate about and have been trying to do for a long time.
Hopefully we can get a community event for this!
Kirk's Protege.
FWIW saving a ship is not an I-win button. In fact, many of the better teams have stopped saving because 1) it slows you down, and 2) it means you have to either deal with warheads or take out the warhead platforms.
Cooldown management and not saving a ship leader to better results overall, but it takes some practise to get there. Knowing which waves to alpha, which waves to gravity well, and when to use your TBR become of the utmost importance - not to mention your positioning on every wave.
Saving on 9 is kind of understandable, because wave 10 is so ridiculous - it doubles the amount of ships from the previous wave and throws in a dreadnought for North and East flanks - if you don't have any attack patterns or gravity well, it's not going to end well.
Waiting for a 2 minute cooldown on Alpha by saving a ship isn't as easy as it sounds, be prepared to deal with ~4 spawns of warheads, which on wave 9, aren't so fun.
Kirk's Protege.
Thanks Silverwings!!!
Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
Tiktok: @Askray Facebook: Askray113
No win scenario highlights the key problem there is in this game. Damage > everything.
At least two members of the first team to complete it fed side were engineers, actually. I think one of us was science, too. Can't remember right now.
But hey between you and the guy whining about p2w as if it has any relevance whatsoever to the blog or No Win Scenario as a whole I'm already entertained by this thread. Let the jelly spreading begin!
Hmm, I never figured you'd be against this.
It's kind of bizarre, there is a tactic that actually specifies a control power and controlling enemy instead of just pewpewpew DPS, and this is the particular tactic you find issue with?
I realize the rest is a whole lot of pewpew, but there is actually a single scenario in the entirety of this game's PvE that requires this type of zone control and target denial tactic.
@Silverwings:
Nice write up, if you ever decide to write a supertuned version to include best consoles to use you might look to my 50s Grav Pulse Generator thread (see sig) or the new Subspace Integrated Circuit.
I used the Subspace Integrated Console last night to literally annihilate the west flank on wave 9 in a single shot of the black hole and volley of cannon fire.
The regular floater I play with who is working on getting his L10 completion for each different species enemy uses a Sci captain in a Dhelan as a floater.
Let's just hope his head doesn't swell up too much after I post this. :P
And this only tactical captain thing: nope, you don't have to be tactical captain only. Engineers and Scis can do it as well! Have seen it often enough that they can pull it through too.
=Δ= 12th Fleet, Engineering Division, Fleet Captain =Δ=
Kirk beat the no-win scenario. How?
By exploiting a loophole due to its nature as a simulation and not a real event.
Scotty beat the no-win scenario. How?
By exploiting a loophole due to its nature as a simulation and not a real event.
Hm, I see a pattern here...
Okay, then can you explain why my engineer Caitian and Ferasan Science officers beat this?
Because he has no idea what he's talking about and/or wants to continue the stupid "Cryptic only cares about Tactical!" narrative? Assuming he's even tried it. The first group of us that were grinding it and fighting tooth-and-nail to Wave 10 had, usually, at least two Engineers. I think I was the only guaranteed Tactical captain in the group, with the rest trying various alts of different careers to try and test various different tactics.
Winning team had at least two Engineers, at least one Tactical, probably one more Tactical but possibly Science, and I don't remember the 5th at all but I want to say they were Science. The layout of your ship and its proper use matters so much more than the career of your captain that it isn't even funny. Anyone trying to claim otherwise has likely never done it in anything but a pug group.
It's a shame the whole concept of the "No Win Scenario" is alien to so many in here... :rolleyes:
You misunderstand I am not 'against' it at all this game is full of things that are borderline or debatable as exploitative in nature by working against the intentions of the designers. Like using Trico mines to pop cubes in CSE and avoiding half the mission, or using TBR to shove the spawns in CSE to the far reaches of the map and ignoring them until the very end.
I just find it amusing how the distinction is made by Cryptic about them.
thats exactly what i was thinking.
but hey now i know where i went wrong i was trying to win, when what you should do is push one far out of range.
You don't need to pug NWS.
true kdf can spam channels looking for people.
but i agree with him most of the kdf ques are dead.
Let me stop you right there. It's pretty much impossible to pug on either side if you want to actually get anywhere. Pugs don't get past wave 6, they just don't.
If you want to start running it, you'll need to find a community of players and run with them.
It's actually easier on KDF side because despite having worse ships (moot point if you're a romulan) you have Acetons which make your job a lot lot easier.
Kirk's Protege.
Most KDF ships are better to IMO. But that's just me.
You are literally wrong in every way it is possible to be wrong.
1) First completion of NWS was KDF side, and initial theory was that until feds got Aceton Assimilators via a lockbox it would be impossible to beat it on that side.
2) You don't pug NWS if you want to win it.
3) You don't pug NWS if you want to win it. This bears repeating.
4) Abloobloobloo KDF.
Sorry, you're right - my bad phrasing.
On the whole KDF ships are better, what I meant was.. The KDF have worse dedicated-NWS ships. Stuff with commander tactical lt.com science/uni - which is really what you need.
Kirk's Protege.
These people have beaten it on all species. Romulans are just preferred when they are trying to help a newcomer practice or work on getting the accolaes.
no ,the thing that is so easy now that you can farm it for marks ...because yes thats the reward...the hardest pve thing gives only fleet marks lol
http://skillplanner.stoacademy.com/?build=nwsfleetadvescortbetter_4121
~Tear
Yeah its more of a fed thing never see anyone doing it for KDF.