SND and RG are usually where I am.
"Hold your breath! It was Thai Food Night in the commissary!" OTOH, venting various plasmas, gases, and radiation is a good way to gum up your opponents so that the tacs can come in and shoot fish in a cloud. I've done all the missions on Elite, so pretty much help fleeties and freinds pick up their missing accolades, but don't stress about it. I am not a DPS monger, but if you need a heal or a boost, I'm there.
"Susse-thrai" had been the name bestowed upon her, half in anger, half in affection, by her old crew on Bloodwing; the keen-nosed, cranky, wily old she-beast, never less dangerous than when you thought her defenseless, and always growing new teeth far back in her throat to replace the old ones broken in biting out the last foe's heart. Romulans: left one homeworld, lost another, third time's the charm?
When I used to do group missions. I hadn't done any on STO. If I could get to do one when I have enough time to sit down to do it.
I was a relaxer type. Took it easy and don't get bent out of shape if something goes wrong. On another game I was mainly the tank. I loved doing it. So I was out in front to hold the aggro. I set a good pace and kept it, and hated the "go go go" ones. It was a steady pace.
Usually on the trash mobs. I didn't have issues with them. Now the boss. I usually sit and listen to all the info on how to do it. Then finally went after the boss. So I was also a tactical type as well.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
How about the 'I've done this a million times, so I barely even need to try any more', group?
Because that fits me best.
Aside from that 'RG', because I know what to do, and don't really care about how it's done by the others, as I can usually pull most people unless they are truly 'groan worthy' bad.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
When messing with my setup, a combination of TF + DPSE, though I will admit I am certainly not the epitome of either category. I don't mind staring at Forum/Wiki articles about how the game works, discussing theory or strategy, and actually enjoy tinkering to try out a new payload or build.
Once I start a mission, I'm pretty much a TF + RG... or TF apprentice + RG if I haven't done a mission before; any DPSE activities are best done prior to or following the mission, since in combat other things occupy me. I like learning and implementing a good strategy, but since I like a good quote as well I really don't panic (or forget my towel) when things go wrong. If I see something about to go awry I will try to request that said event be avoided if possible ("Please do not kill that Cube early"), but some of the best ESTFs I have run have been done "wrong" and saved anyway. On occasion I will offer to explain the 10% rule (or whatever) in the politest way I can think of at the time, though I know some folks will still take umbrage at the offer... in spite the fact that I really do intend to explain the strategy.
[EDIT] I actually found a couple of good quotes by Helmuth von Moltke the Elder about strategy:
"No plan of operations extends with certainty beyond the first encounter with the enemy's main strength."
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
Relax, it's just a Game'r (RG)
These laid back individuals strive for optionals, but in the instance they don't achieve it really doesn't bother them. They don't like bickering and will rarely insert themselves in conversations with CC's and PPE's.
totally me...with the occasional stay 5 km away from donatra.......as i use MY thaloron pulse on her :P
In that if I TRIBBLE the pooch and cost the team the optional, I self-rage as I complete the mission.
Especially if I TRIBBLE up ISE, been there enough times to practically sleep-fly it, yet I've goofed one or two of them up...
And here's a new class for you - not quite rainbow but not quite superhuman. I don't DPobSess to the point of changing my character over 50 times, so I don't get into the high end. However, I also care enough to have an effective science build that (in the stock Luna) can often out-DPS the rainbows, as I get enough aggro to be the tac cube's focus for approx. 40% of his life (then I run out of heals...)
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Most people think they are RGs even if they're not, and even the ones who know they're not are usually too embarrassed to admit it.
I'm not sure why DPSEs would even play a STF. If my half-baked builds work fine, STFs can't be any challenge at all to someone who actually knows the numbers. And listening to them can be excruciating. If I can solo a cube, leave me alone. It wouldn't surprise me if I could do it 15% faster, but it wouldn't make it 15% more fun.
TFs are cool with me so long as the team is underpowered and actually needs a tactical edge, and the TF doesn't turn into a CC. But once you've completed every STF enough times, the only thing that makes them bearable is NOT having a plan.
I either don't run into SNDs or SRs very often, or just don't notice. I'd probably spew a lot of warp plasma if I flew ships with high level engineering boffs, for the same reason I use mine skills instead of attack patterns. Buffs are boring. Probably more effective, but boring. I don't need yet another reason to turn off my engines and set weapons to auto-fire.
Anyway, it's interesting that this list only has special categories for space-related behavior. Are you a WAGS (What Are Ground STFs)?
I'm the first half of RG, but I'll gladly take a CC on - don't be an TRIBBLE - and try to point the PPE in the right direction.
__________________________________
STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
0
rattler2Member, Star Trek Online ModeratorPosts: 58,597Community Moderator
edited August 2013
99% RG
.5% SND
.5% SR
I say .5% because I use those abilities strategically. I also have Metreon and Theta available.
I might...repeat, might, understand people quitting or getting mad if the optional was actually WORTH getting.
As it stands now though, it's quite silly just how much of a fuss people will raise over something so small. Heck, even before rep, all you would usually get is a couple blue items to vendor as the optional reward.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
I mostly healz stuff (compulsively) .
Seriously , after playing as an Eng for over a year (before giving into the Alt mania) , I tend to heal / resuscitate on all professions , even when it's often not the most self-beneficial thing to do . It's weird . :P
DPS Experts can be found in private channels (dps-5000, dps-10000, and dps20K),
I have also developed a not-so-healthy dislike for these channels .
Not the ppl who use them , but their existence .
I feel that their existence segregates the STF community , creating a place of 'haves' and 'have nots' .
This was not the way it used to be way back when the STF's were long , and an actual challenge .
Back then we tried to identify the weakest parts of the team and help them through the tough parts .
Now to me it seems that the player base get's "cherry picked" , and the good setups get to be on one side , and the average and below average on the other .
The exact same thing took place in PVP , where certain PVP fleets recruited the best players .
Now this same mentality is all over the STF crowd and no offense , but I find this to be contemptible .
STF's are about team effort , and that means that the strong should be helping the weak by being at their side , not this "exclusive club" s#it .
In my defence, I have specc'ed into it a bit and I do use a few of those doffs that gives the stuff that immobility proc. There have been times where ISE optionals were saved thanks to my ships TRIBBLE clouds stopping nantite spheres dead.
I have other ships that don't use it of course, in those I guess I'm more an RG. In fact I like failing optionals, in my experience the loot, BNP and mark drops are better without them.
Outdated Warrior (OW)
These players are the first to shout 'OMG - 5KM ISN'T THAT HARD' at random points against Donatra in KSE. The generally argue they know best, or that they personally have spoken to a dev. They will also seem surprised that there are things call 'forums' and 'release notes'.
Is it worth pointing out the Outdated Warrior is right about Donatra's behaviour when people get close to her?
I'd be a silent TF, I assume the rest of the pug / group know what they should be doing until they show themselves up by chasing irrelevant spheres around instead of killing the transformer before the nanites get to it. Then I'll inform them of the goal.
[QUOTE=ddesjardins;11813771 Tactical Fanatic
A player who discusses the tactics prior to the match, and the most likely to remind you of your position during combat. A user of the 'Target: >>>> CUBE <<<' form of communication, this player will remind you of your role and most likely to ignore you should you ignore the plan. Or trigger lines. Or fall off the edge of something.
Relax, it's just a Game ... (RG)
These laid back individuals strive for optionals, but in the instance they don't achieve it really doesn't bother them. They don't like bickering and will rarely insert themselves in conversations with CC's and PPE's.
[/QUOTE]
I have virtually no DPS on my ships, but the reason I use 'em is because they are fun.
But our team must follow a strategy.
I have a little of of CC, but that is only when no one actually listens to my nicer, and more civilised requests to play the STF properly.
A little bit of SND (Got Metron gas) which I use in ISE and CSE
Hopefully I'll come back from my break; this break is fun; I play intellectual games.
I'm an AJ (Accolade Junkie ) with more than a dash of RG in the mixture.
On my own, I'll mix up my weapons just to get the "deal 2,000,000 damage with x weapon type" accolade, followed by the sitting there to get the "receive x damage with y weapon type"... Foundry is a great place for this.
In STFs I only ever PUG so know you can't always get what you want.
"...we are far more united and have far more in common with each other than the things that divide us.”
Jo Cox 22.6.1974 - 16.6.2016
I am to old to be upset over this game. If I were to react to every weird little thing in this game, I'd propably have a; 'Cardiac Arrest (daily)'. (Did you see what I did there?) :P
Anyways. Before, I thought my ship(s) and weaponry could be better.
Those thoughts no more. Now it is much more fun to collect Blue Mk XI stuff canon to the different ships. Take much time, but it is what keeps the game going.
Suffering through Exploration and Dilithium grind is The Death of this game.
Only reason I am doing Exploration is those darn accolades. ...must... ...have...
RG. There is no point in this game for me otherwise.
Edit: Nevermind all my spelling errors... ...to tired to bother.
This was not the way it used to be way back when the STF's were long , and an actual challenge .
Back then we tried to identify the weakest parts of the team and help them through the tough parts .
I believe I've read a few of your posts on this subject before, and it's certainly a fair enough argument. I think the main issue here, is we're now dealing with solved content and it's not the same as it was when they were long.
Missions are run for a completely different reason, and expectation.
Then, they were now, and hard, and complicated. Everyone was still finding their feet and that was half the fun of it, working out strategy and helping each other out.
Then a couple of years passes, we run the mission > 500 times, nobody needs to communicate or talk any more, we don't need discussions or help - everyone knows what to do, how to do it, and just wants to get the damn thing done as fast as possible.
We do them for the grind, not the fun. Once you've reached that stage, which most of us did a long time ago, why would you want to run with anyone but the "best" who can get it done as fast as possible to leave you free to do other things?
I'm the sort of player who does anything and everything.
Player 1: "Those Negh'vars need stopping!!!!!!!!!!!!!"
Me: "On it" *Whips cruiser into position and blows up Negh'vars*
Player 3: "I'M GONNA DIE!!!!"
Me: *Throws a few heals at them* "You were saying?"
Team: "This is so hard" *get killed*
Me: *Saves mission*
I've also seen the role player when I used to PUG. These are people that get in a STF, start babbling star trek terminology, making plans and directing everyone else to support them, because they are Kirk. Its funny to see, best ignored.
These, of course, only relate to in space combat, you could add a lot more for the whole game, or generalize some to include ground and non-combat activities.
I fly team healer ships, and stick close to flimsy escorts to give them survivability, as well as launching Danubes to tractor and slow enemy targets. I abide by a group's planned strategy but I don't consider it a total disaster if someone isn't in the right place, or if optional is failed.
stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
Missing the good ol' days of PvP: Legacy of Romulus to Season 9 My List of Useful Links, Recently Updated November 25 2017!
I fly team healer ships, and stick close to flimsy escorts to give them survivability, as well as launching Danubes to tractor and slow enemy targets. I abide by a group's planned strategy but I don't consider it a total disaster if someone isn't in the right place, or if optional is failed.
Then you must be...
The Helping Hand (HH)
These players not only try to forward the mission but will also help people in need with their Hazard Emitters, Extend Shields, or Science Team and Engineering Team abilities because they know that dead players reduce the chance of success.
Personally I am a combination of (RG) + (HH)
Tyr shall give me strength! For the glory of Tempus! I am the hands of Shar! Flames of Kossuth, protect me! Oghma, grant me knowledge! Lolth commands, and I obey!
I am a RG type player but I listen to the TF and DPSE players who help me with my builds and suggest which ships are the best and which class should a class fly. The TF and DPSE players are the best pvp'ers in the game and can make or break a fleet if they are not happy.
RG almost 100% I used to be a RP in other games like WoW (wipe the raid until we get it right... we won but our time sucked we should have been faster with our one shot kill... etc...) and kind of burned out with the whole hardcore attitude even while I was playing it.
I say almost 100% because I still maintain some degree of elitism, even when it doesn't affect me, but not in any way that really fits the other catagories to a tee. For example I'm one of those people with the fairly unpopular attitude that there needs to be gear of a level exclusive to the most dedicated and hardcore gamers and guilds. I tend to oppose things like how Cryptic lets people access high tier fleets to buy "elite" gear (oftentimes paying EC to the guild) without having to actually be part of a fleet and do the long term grind/contribution to get the fleet to that point. This applies to a lot of other MMOs as well, where I've been known to even argue against things that don't match my best interests on principle when it comes to things like gear availability and progression, largely because of who I used to be and the simple fact that I believe that style of gaming has it's place and can be fun for a while, and to really "work" it needs proportionate rewards. Half the appeal being that when your at the top of that game you can show off things that 99% of the player base realizes they will never achieve. You know like "Windfury" or "The Fist Of Ragnaros" in ollld school WoW. What's the point of ultra-long term progression through starbases, or through tiers of raids, if you just hand out the end rewards to everyone?
Otherwise though I mostly just go with the flow, I'm content to be adequate rather than trying to top the charts.
I'll also say that I don't think the whole "Repulsor" or "Warp Plasma" catagories should be their own catagories. To be blunt, nobody is really that stupid, as they couldn't have progressed far enough to be doing this in elite STF enviroments without having learned something about the game. What you tend to be dealing with in cases like this are trolls (and insisting it's a valid strategy is part of the schtick). Repulsors and Warp Plasma are both situational tools, valuable in specific encounters and situations, I think the people ruining STFs with them and/or making a mess know exactly what they are doing for the most part, your frustration being their reward. I think instead there should be a general "Troll" category which is simply someone who is out to amuse themselves by irritating others or creating chaos, there are different approaches to trolling and pretending whatever your doing is something you believe is legitimate (defended with great furor) is one technique, especially seeing as it becomes harder to get someone banned for being a troll if they come across as just being stupid, as opposed to if they were sitting there going "hahaha, wow you guys blow chips, I'm going to enjoy punting pods through the KASE gate so you guys fail...." which produces a chat log and might get the GMs to take action with enough complaints. One can argue such harassment violates the TOS, where simply being unintelligent/a bad player does not, a distinction long term and experienced trolls learn to grab onto and exploit in how they present themselves.
I'll also say that I don't think the whole "Repulsor" or "Warp Plasma" catagories should be their own catagories. To be blunt, nobody is really that stupid, as they couldn't have progressed far enough to be doing this in elite STF enviroments without having learned something about the game.
You have not played enough They exist.
I added the categories for the humor, not as a broad paint stroke of those who use it. As the second poster rightfully pointed out repulsors have a valid place in some combat - or used by pushing your teammates into Donatra's field of Tharalon fire
Missing one: Improvising Supporter
The IS knows wat the mission takes to complete. He will go in with an all around ship, lending team members support where needed, whether its killing, healing or tanking. He will also give orders midgame to direct players to where they are needed.
And that pretty sums up me.
I think this one fits me as well. For example, I start off looking at the Kang situation and give a hand when needed, keep an eye out for ships that needs help whether it's a heal, stopping a Borg torp or emergency tasks like taking out a swarm around the Kang. Otherwise I feel that it's important that I am working on Plan A and willing to let others do their jobs.
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
Button Masher - Cheerfully ignores all build recommendations and uses whatever sounds cool and happens to be in their inventory. Too lazy to set up complex keybinds, or to carefully select BOFF powers, this player's gaming style closely resembles facerolling the keyboard to the casual observer while in reality the player is frantically mashing buttons to keep from going "BOOM". Some Button Mashers are educable, but DPSE's should not hold their breath.
Veteran players who forget to reorganize their BOFFs and trays after swapping ships may temporarily become a Button Masher, closely followed by "accidentally" disconnecting their Internet connection.
No BM jokes, please.
And maybe a tiny bit this:
Gimmick-Loving Magpie - This player loves shiny objects and console gimmicks, not necessarily in that order. The GLM insists that he needs all of those Universal Consoles, even the ones of dubious value, because they're cool and he paid for those, dang it! Unable to comprehend why he keeps going "BOOM" or why the other players are yelling at him.
I'm sure I can come up with a few more...
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
Comments
"Hold your breath! It was Thai Food Night in the commissary!" OTOH, venting various plasmas, gases, and radiation is a good way to gum up your opponents so that the tacs can come in and shoot fish in a cloud. I've done all the missions on Elite, so pretty much help fleeties and freinds pick up their missing accolades, but don't stress about it. I am not a DPS monger, but if you need a heal or a boost, I'm there.
Romulans: left one homeworld, lost another, third time's the charm?
I was a relaxer type. Took it easy and don't get bent out of shape if something goes wrong. On another game I was mainly the tank. I loved doing it. So I was out in front to hold the aggro. I set a good pace and kept it, and hated the "go go go" ones. It was a steady pace.
Usually on the trash mobs. I didn't have issues with them. Now the boss. I usually sit and listen to all the info on how to do it. Then finally went after the boss. So I was also a tactical type as well.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Because that fits me best.
Aside from that 'RG', because I know what to do, and don't really care about how it's done by the others, as I can usually pull most people unless they are truly 'groan worthy' bad.
Once I start a mission, I'm pretty much a TF + RG... or TF apprentice + RG if I haven't done a mission before; any DPSE activities are best done prior to or following the mission, since in combat other things occupy me. I like learning and implementing a good strategy, but since I like a good quote as well I really don't panic (or forget my towel) when things go wrong. If I see something about to go awry I will try to request that said event be avoided if possible ("Please do not kill that Cube early"), but some of the best ESTFs I have run have been done "wrong" and saved anyway. On occasion I will offer to explain the 10% rule (or whatever) in the politest way I can think of at the time, though I know some folks will still take umbrage at the offer... in spite the fact that I really do intend to explain the strategy.
[EDIT] I actually found a couple of good quotes by Helmuth von Moltke the Elder about strategy:
"No plan of operations extends with certainty beyond the first encounter with the enemy's main strength."
"Strategy is a system of expedients."
totally me...with the occasional stay 5 km away from donatra.......as i use MY thaloron pulse on her :P
In that if I TRIBBLE the pooch and cost the team the optional, I self-rage as I complete the mission.
Especially if I TRIBBLE up ISE, been there enough times to practically sleep-fly it, yet I've goofed one or two of them up...
And here's a new class for you - not quite rainbow but not quite superhuman. I don't DPobSess to the point of changing my character over 50 times, so I don't get into the high end. However, I also care enough to have an effective science build that (in the stock Luna) can often out-DPS the rainbows, as I get enough aggro to be the tac cube's focus for approx. 40% of his life (then I run out of heals...)
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
I'm not sure why DPSEs would even play a STF. If my half-baked builds work fine, STFs can't be any challenge at all to someone who actually knows the numbers. And listening to them can be excruciating. If I can solo a cube, leave me alone. It wouldn't surprise me if I could do it 15% faster, but it wouldn't make it 15% more fun.
TFs are cool with me so long as the team is underpowered and actually needs a tactical edge, and the TF doesn't turn into a CC. But once you've completed every STF enough times, the only thing that makes them bearable is NOT having a plan.
I either don't run into SNDs or SRs very often, or just don't notice. I'd probably spew a lot of warp plasma if I flew ships with high level engineering boffs, for the same reason I use mine skills instead of attack patterns. Buffs are boring. Probably more effective, but boring. I don't need yet another reason to turn off my engines and set weapons to auto-fire.
Anyway, it's interesting that this list only has special categories for space-related behavior. Are you a WAGS (What Are Ground STFs)?
As for me.... Dahar Master!
Yes.... Borg can haz Stabbity Death!
More often than not I kill them before they can try to assimilate me.
My character Tsin'xing
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
.5% SND
.5% SR
I say .5% because I use those abilities strategically. I also have Metreon and Theta available.
As it stands now though, it's quite silly just how much of a fuss people will raise over something so small. Heck, even before rep, all you would usually get is a couple blue items to vendor as the optional reward.
Seriously , after playing as an Eng for over a year (before giving into the Alt mania) , I tend to heal / resuscitate on all professions , even when it's often not the most self-beneficial thing to do . It's weird . :P
I have also developed a not-so-healthy dislike for these channels .
Not the ppl who use them , but their existence .
I feel that their existence segregates the STF community , creating a place of 'haves' and 'have nots' .
This was not the way it used to be way back when the STF's were long , and an actual challenge .
Back then we tried to identify the weakest parts of the team and help them through the tough parts .
Now to me it seems that the player base get's "cherry picked" , and the good setups get to be on one side , and the average and below average on the other .
The exact same thing took place in PVP , where certain PVP fleets recruited the best players .
Now this same mentality is all over the STF crowd and no offense , but I find this to be contemptible .
STF's are about team effort , and that means that the strong should be helping the weak by being at their side , not this "exclusive club" s#it .
In my defence, I have specc'ed into it a bit and I do use a few of those doffs that gives the stuff that immobility proc. There have been times where ISE optionals were saved thanks to my ships TRIBBLE clouds stopping nantite spheres dead.
I have other ships that don't use it of course, in those I guess I'm more an RG. In fact I like failing optionals, in my experience the loot, BNP and mark drops are better without them.
Is it worth pointing out the Outdated Warrior is right about Donatra's behaviour when people get close to her?
I'd be a silent TF, I assume the rest of the pug / group know what they should be doing until they show themselves up by chasing irrelevant spheres around instead of killing the transformer before the nanites get to it. Then I'll inform them of the goal.
Tactical Fanatic
A player who discusses the tactics prior to the match, and the most likely to remind you of your position during combat. A user of the 'Target: >>>> CUBE <<<' form of communication, this player will remind you of your role and most likely to ignore you should you ignore the plan. Or trigger lines. Or fall off the edge of something.
Relax, it's just a Game ... (RG)
These laid back individuals strive for optionals, but in the instance they don't achieve it really doesn't bother them. They don't like bickering and will rarely insert themselves in conversations with CC's and PPE's.
[/QUOTE]
I have virtually no DPS on my ships, but the reason I use 'em is because they are fun.
But our team must follow a strategy.
I have a little of of CC, but that is only when no one actually listens to my nicer, and more civilised requests to play the STF properly.
A little bit of SND (Got Metron gas) which I use in ISE and CSE
I hope STO get's better ...
On my own, I'll mix up my weapons just to get the "deal 2,000,000 damage with x weapon type" accolade, followed by the sitting there to get the "receive x damage with y weapon type"... Foundry is a great place for this.
In STFs I only ever PUG so know you can't always get what you want.
Jo Cox 22.6.1974 - 16.6.2016
I am to old to be upset over this game. If I were to react to every weird little thing in this game, I'd propably have a; 'Cardiac Arrest (daily)'. (Did you see what I did there?) :P
Anyways. Before, I thought my ship(s) and weaponry could be better.
Those thoughts no more. Now it is much more fun to collect Blue Mk XI stuff canon to the different ships. Take much time, but it is what keeps the game going.
Suffering through Exploration and Dilithium grind is The Death of this game.
Only reason I am doing Exploration is those darn accolades. ...must... ...have...
RG. There is no point in this game for me otherwise.
Edit: Nevermind all my spelling errors... ...to tired to bother.
I believe I've read a few of your posts on this subject before, and it's certainly a fair enough argument. I think the main issue here, is we're now dealing with solved content and it's not the same as it was when they were long.
Missions are run for a completely different reason, and expectation.
Then, they were now, and hard, and complicated. Everyone was still finding their feet and that was half the fun of it, working out strategy and helping each other out.
Then a couple of years passes, we run the mission > 500 times, nobody needs to communicate or talk any more, we don't need discussions or help - everyone knows what to do, how to do it, and just wants to get the damn thing done as fast as possible.
We do them for the grind, not the fun. Once you've reached that stage, which most of us did a long time ago, why would you want to run with anyone but the "best" who can get it done as fast as possible to leave you free to do other things?
Kirk's Protege.
I'm the sort of player who does anything and everything.
Player 1: "Those Negh'vars need stopping!!!!!!!!!!!!!"
Me: "On it" *Whips cruiser into position and blows up Negh'vars*
Player 3: "I'M GONNA DIE!!!!"
Me: *Throws a few heals at them* "You were saying?"
Team: "This is so hard" *get killed*
Me: *Saves mission*
These, of course, only relate to in space combat, you could add a lot more for the whole game, or generalize some to include ground and non-combat activities.
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
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I fly team healer ships, and stick close to flimsy escorts to give them survivability, as well as launching Danubes to tractor and slow enemy targets. I abide by a group's planned strategy but I don't consider it a total disaster if someone isn't in the right place, or if optional is failed.
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
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The Helping Hand (HH)
These players not only try to forward the mission but will also help people in need with their Hazard Emitters, Extend Shields, or Science Team and Engineering Team abilities because they know that dead players reduce the chance of success.
Personally I am a combination of (RG) + (HH)
For the glory of Tempus!
I am the hands of Shar!
Flames of Kossuth, protect me!
Oghma, grant me knowledge!
Lolth commands, and I obey!
I'm much too busy making up for the idiots who still don't get 10%.
Do you have to use it? No...... IF there's a lot of DPS.
Does it ALWAYS work when used, why yes, yes it does.
I say almost 100% because I still maintain some degree of elitism, even when it doesn't affect me, but not in any way that really fits the other catagories to a tee. For example I'm one of those people with the fairly unpopular attitude that there needs to be gear of a level exclusive to the most dedicated and hardcore gamers and guilds. I tend to oppose things like how Cryptic lets people access high tier fleets to buy "elite" gear (oftentimes paying EC to the guild) without having to actually be part of a fleet and do the long term grind/contribution to get the fleet to that point. This applies to a lot of other MMOs as well, where I've been known to even argue against things that don't match my best interests on principle when it comes to things like gear availability and progression, largely because of who I used to be and the simple fact that I believe that style of gaming has it's place and can be fun for a while, and to really "work" it needs proportionate rewards. Half the appeal being that when your at the top of that game you can show off things that 99% of the player base realizes they will never achieve. You know like "Windfury" or "The Fist Of Ragnaros" in ollld school WoW. What's the point of ultra-long term progression through starbases, or through tiers of raids, if you just hand out the end rewards to everyone?
Otherwise though I mostly just go with the flow, I'm content to be adequate rather than trying to top the charts.
I'll also say that I don't think the whole "Repulsor" or "Warp Plasma" catagories should be their own catagories. To be blunt, nobody is really that stupid, as they couldn't have progressed far enough to be doing this in elite STF enviroments without having learned something about the game. What you tend to be dealing with in cases like this are trolls (and insisting it's a valid strategy is part of the schtick). Repulsors and Warp Plasma are both situational tools, valuable in specific encounters and situations, I think the people ruining STFs with them and/or making a mess know exactly what they are doing for the most part, your frustration being their reward. I think instead there should be a general "Troll" category which is simply someone who is out to amuse themselves by irritating others or creating chaos, there are different approaches to trolling and pretending whatever your doing is something you believe is legitimate (defended with great furor) is one technique, especially seeing as it becomes harder to get someone banned for being a troll if they come across as just being stupid, as opposed to if they were sitting there going "hahaha, wow you guys blow chips, I'm going to enjoy punting pods through the KASE gate so you guys fail...." which produces a chat log and might get the GMs to take action with enough complaints. One can argue such harassment violates the TOS, where simply being unintelligent/a bad player does not, a distinction long term and experienced trolls learn to grab onto and exploit in how they present themselves.
You have not played enough They exist.
I added the categories for the humor, not as a broad paint stroke of those who use it. As the second poster rightfully pointed out repulsors have a valid place in some combat - or used by pushing your teammates into Donatra's field of Tharalon fire
I think this one fits me as well. For example, I start off looking at the Kang situation and give a hand when needed, keep an eye out for ships that needs help whether it's a heal, stopping a Borg torp or emergency tasks like taking out a swarm around the Kang. Otherwise I feel that it's important that I am working on Plan A and willing to let others do their jobs.
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
I'm probably a little bit this:
Button Masher - Cheerfully ignores all build recommendations and uses whatever sounds cool and happens to be in their inventory. Too lazy to set up complex keybinds, or to carefully select BOFF powers, this player's gaming style closely resembles facerolling the keyboard to the casual observer while in reality the player is frantically mashing buttons to keep from going "BOOM". Some Button Mashers are educable, but DPSE's should not hold their breath.
Veteran players who forget to reorganize their BOFFs and trays after swapping ships may temporarily become a Button Masher, closely followed by "accidentally" disconnecting their Internet connection.
No BM jokes, please.
And maybe a tiny bit this:
Gimmick-Loving Magpie - This player loves shiny objects and console gimmicks, not necessarily in that order. The GLM insists that he needs all of those Universal Consoles, even the ones of dubious value, because they're cool and he paid for those, dang it! Unable to comprehend why he keeps going "BOOM" or why the other players are yelling at him.
I'm sure I can come up with a few more...
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