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Why do you hate the Nebula, Cryptic?

momawmomaw Member Posts: 0 Arc User
edited August 2013 in Federation Discussion
For those less versed in Star Trek, the "Advanced Research Vessel" is a Nebula-class ship. I could point out that in Trek lore, the Nebula is considered to be in the same weight and armament class as the Galaxy, which was the largest and most powerful ship the Federation had constructed to date... But since the Galaxy is also not done justice in STO, that's probably not a good comparison. I could also give a point by point breakdown of its stats, but here's a much more effective way to look at the situation:

Take a cruiser. Remove 25% of the firepower. Remove 25% of the hull durability. Change the inarguably useful engineer Commander to a questionable science Commander. And then, to make it fair and reasonable, give it sensor analysis: An ability that requires a full minute of engaging the same target to reach its full potential. And even then all it's doing is making up for your missing weapons. And increase the turn rate a bit, because this is a ship that can mount dual heavy cannons and needs to maintain a narrow firing arc at short range. (That was sarcasm)

Or, look at the Fleet Corsair from the KDF side. It's another science/engineering hybrid so it arguably has the same general role. Corsair has slightly different seating and no useless sensor analysis... but it has 4/4 weapons so basically the buff from sensor analysis is active all the time without having to flail at a target for a minute first. Plus it has a flight deck for huge gains in firepower, support, or debuff potential.

:rolleyes:

Basically, why is the Nebula all costs and downsides. What exactly is it buying by giving up so much? As far as I can tell: Nothing.

Buff Nebula.
Post edited by momaw on
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Comments

  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited August 2013
    Is there ever a day on the forum where someone's favorite ship isn't declared not as good as they want it to be? :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited August 2013
    thecosmic1 wrote: »
    Is there ever a day on the forum where someone's favorite ship isn't declared not as good as they want it to be? :)

    At least its a change from the normal complaints about the Galaxy or the Klingons.
  • veraticusveraticus Member Posts: 250 Arc User
    edited August 2013
    thecosmic1 wrote: »
    Is there ever a day on the forum where someone's favorite ship isn't declared not as good as they want it to be? :)

    It's just a continuation of the larger symptoms within the game ;):D

    And, it's the forums lol
  • edited August 2013
    This content has been removed.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited August 2013
    thecosmic1 wrote: »
    Is there ever a day on the forum where someone's favorite ship isn't declared not as good as they want it to be? :)

    All those folks who really really LOVE the JHAS don't exactly feel slighted.

    ;)

    Oh and I guess Excelsior fans too?
    [SIGPIC][/SIGPIC]
  • ccmurphyccmurphy Member Posts: 160 Arc User
    edited August 2013
    there are a few threads about enhancing some ships with pods. the nebula would be among them. check them out.

    the Fed
    http://sto-forum.perfectworld.com/showthread.php?t=780321

    the klink
    http://sto-forum.perfectworld.com/showthread.php?t=784941

    the Rom
    http://sto-forum.perfectworld.com/showthread.php?p=11717101#post11717101

    i started the original because i thought that the neb was a little underpowered, needed a new skin to match newer designs, and that the pods could really bring out the potential of the Neb.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited August 2013
    momaw wrote: »
    For those less versed in Star Trek, the "Advanced Research Vessel" is a Nebula-class ship. I could point out that in Trek lore, the Nebula is considered to be in the same weight and armament class as the Galaxy, which was the largest and most powerful ship the Federation had constructed to date... But since the Galaxy is also not done justice in STO, that's probably not a good comparison. I could also give a point by point breakdown of its stats, but here's a much more effective way to look at the situation:

    Take a cruiser. Remove 25% of the firepower. Remove 25% of the hull durability. Change the inarguably useful engineer Commander to a questionable science Commander. And then, to make it fair and reasonable, give it sensor analysis: An ability that requires a full minute of engaging the same target to reach its full potential. And even then all it's doing is making up for your missing weapons. And increase the turn rate a bit, because this is a ship that can mount dual heavy cannons and needs to maintain a narrow firing arc at short range. (That was sarcasm)

    Or, look at the Fleet Corsair from the KDF side. It's another science/engineering hybrid so it arguably has the same general role. Corsair has slightly different seating and no useless sensor analysis... but it has 4/4 weapons so basically the buff from sensor analysis is active all the time without having to flail at a target for a minute first. Plus it has a flight deck for huge gains in firepower, support, or debuff potential.

    :rolleyes:

    Basically, why is the Nebula all costs and downsides. What exactly is it buying by giving up so much? As far as I can tell: Nothing.

    Buff Nebula.

    Nebulas can be made to deal more damage than Galaxy-class starships. In a PvE scenario, this is beneficial to the team, and in PvP, there are numerous builds that are created for the Nebula-class which work effectively.

    Sorry, but I feel no emotion towards this particular forum post. It is based on the OP's emotion, and not fact.
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  • momawmomaw Member Posts: 0 Arc User
    edited August 2013
    So far a lot of people saying nothing. If you really think the Nebula is okay and that I'm being subjectively emotional, then stop being subjectively emotional and explain what the Nebula does better than other ships.
  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited August 2013
    The Nebula is as tanky, durable a sci ship you're going to get. The boff seating is pretty decent. As previously stated, setup right she can out dps a Galaxy. As a sci setup she can debuff targets and crowd control very well. She can be setup tactically using the lt uni as the secondary tact seat. Her turn rate isn't bad esp buffed with mine consoles. I got a fleet Nebula turning at 30 degrees which is 4 degrees below a Defiant with a tac convert console.

    I can do pretty decent damage as a sci using this ship, The only thing i would have changed on her, Like the Fleet Galaxy a extra engineering console was the last thing she needed. It should have been a tact console. Esp as the Recon, Nova and Intrepid all got extra tact consoles.

    I have no issues in Elite Stfs and can take down the Negh'var spawns at the dock station fairly quickly. Solo borg cubes in Kase, I can even do kang duty in Elite stf's with this ship and handle the 3 Raptor spawns. Something i've seen Tact Escort pilots fail to do with their cannons attack patterns and tactical fleets.

    The Nebula is a good, solid all round ship. But i will stress with the extra tact consoles the other 3 ships i mentioned got she has been left behind slightly in the dps department compared with these.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited August 2013
    momaw wrote: »
    For those less versed in Star Trek, the "Advanced Research Vessel" is a Nebula-class ship. I could point out that in Trek lore, the Nebula is considered to be in the same weight and armament class as the Galaxy, which was the largest and most powerful ship the Federation had constructed to date... But since the Galaxy is also not done justice in STO, that's probably not a good comparison. I could also give a point by point breakdown of its stats, but here's a much more effective way to look at the situation:

    Take a cruiser. Remove 25% of the firepower. Remove 25% of the hull durability. Change the inarguably useful engineer Commander to a questionable science Commander. And then, to make it fair and reasonable, give it sensor analysis: An ability that requires a full minute of engaging the same target to reach its full potential. And even then all it's doing is making up for your missing weapons. And increase the turn rate a bit, because this is a ship that can mount dual heavy cannons and needs to maintain a narrow firing arc at short range. (That was sarcasm)

    Or, look at the Fleet Corsair from the KDF side. It's another science/engineering hybrid so it arguably has the same general role. Corsair has slightly different seating and no useless sensor analysis... but it has 4/4 weapons so basically the buff from sensor analysis is active all the time without having to flail at a target for a minute first. Plus it has a flight deck for huge gains in firepower, support, or debuff potential.

    :rolleyes:

    Basically, why is the Nebula all costs and downsides. What exactly is it buying by giving up so much? As far as I can tell: Nothing.

    Buff Nebula.

    And I could point out this is (EDITED: )nonsense
    Galaxy 4,500,000 tons. 12 Phaser Banks 3 Torpedo Launchers (11 Phaser Banks, 2 Torpedo Launchers in connected mode)

    Nebula 3,309,000 tons 5 Phaser Banks 3 Torpedo Launchers (with Tactical Module)

    That's less than half the Phaser firepower of the Galaxy and less mass than the Ambassador class (3,7 million tons).

    In terms of gameplay I can't find anything wrong with the Nebula.
    She has and incredaubly strong hull combined with good shields.
    The BOFF seating is fine and the universal Lt permits the player to make her either a good supporter or a good firing platform depending on your playstlye.
    It's a wonderful allround science ship that simply refuses to die.
  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2013
    momaw wrote: »
    So far a lot of people saying nothing. If you really think the Nebula is okay and that I'm being subjectively emotional, then stop being subjectively emotional and explain what the Nebula does better than other ships.

    The Nebula is one of the more versatile ships, it's a Sci ship that can act very much like a Cruiser and can perform well despite it's lack of 8 weapons.

    The only flaw I can see with it is I'd love to see it with the Venture skin on.

    If this ship is not for you than I suggest you fly something else rather than complain. Let's be honest everybody knows the Galaxy R could be greatly improved from absolute worst possible cruiser to quite usable by the inclusion of a Universal Ensign. Much like they did for the Fleet Negh'var. And yet years later this flawed design has been left unchanged despite the many campaigns as such.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
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  • emperordeslokemperordeslok Member Posts: 0 Arc User
    edited August 2013
    Yeah nothing wrong with the nebula specifically, a fleetmate used to run one as a torpboat with Aux2BAtt and whatever CC/offensive sci powers he could get his hands on(batteries work great when you only need a gravwell once) his biggest complaints were always the science powers themselves (such as the PSW nerf) and the lack of a venture skin

    Usually firepower wise he was chasing after our lower range escorts in the 5kdps region especially after he got his hands on a romulan plasma torp(which he liked better than the omega)
  • alexlancosalexlancos Member Posts: 42 Arc User
    edited August 2013
    beside the fact i switched to a vest for hangar bay and elite scorpion, i still prefer my nebula (Fleet Advanced Research Vessel Retrofit) as a sci cruiser hybrid i can think of better, the lt uni allows a lot to change, another tac if i need alternate torp/beam skills, another sci if i need more powers (like i keep a boff with PH and ST for against breen daily) or using another eng for more heals/durability. the lt. cmdr eng slot is very usefull on any (ofc non-cruiser) ship, the only thing with the nebula is that it dont have a tac variant, not to change the actual ship but having another fleet version (if nothing else then just to try out) with 3tac4sci3eng console and merging the ensign sci into a lt cmdr tac station (nebula with apo1 woot), but as a hip that can acces up to 4 tac stations and have inbuilt 4 tac skills, with great hull and high shield modifier, if u not playing for the sole purpose of pew pew, this ship is an awsome sci/tank/healer/support, for another change i'd like to see one day on this ship is a "micro" hangar bay with a few SRU units even if it 1 wing only ;)
  • nagrom7nagrom7 Member Posts: 995 Arc User
    edited August 2013
    The nebula with its consoles is probably the best ship to turn into a sensor boat. A fleetmate has a build that can see almost all cloaked ships 20-30 kms away with tachyon detection grid and sensor scan. He then proceeds to viral or tractor beam, or any other decloaking science power and then lets the rest of the team finish the job :D
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  • jellico1jellico1 Member Posts: 2,719
    edited August 2013
    cryptic does like any Federation Canon ship

    most have 1/2 the turn rate
    1/2 the firepower
    less additional weapon power than klingon ships who also have cloaks that dont require console slots
    Fed cruisers cant mount dual heavy cannons

    now the klingons are taking 2nd place to the romulans in power and are feeling it leaving the feds in 3rd place

    In general cryptic wants you to spend money to compete

    Fed ships underpowered upgrade to klingon

    klingons underpowered upgrade to Romulan

    And last but not least the very overpowered lock box ships

    cryptic makes money !!!!!!
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  • kimmymkimmym Member Posts: 1,317 Arc User
    edited August 2013
    Your issue is with Sci ships, not the Nebula, as the Nebula is one of the better Sci ships out there.

    Sci ships themselves could use some work, IMO.
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  • lianthelialianthelia Member Posts: 7,897 Arc User
    edited August 2013
    jellico1 wrote: »
    cryptic does like any Federation Canon ship

    most have 1/2 the turn rate
    1/2 the firepower
    less additional weapon power than klingon ships who also have cloaks that dont require console slots
    Fed cruisers cant mount dual heavy cannons

    now the klingons are taking 2nd place to the romulans in power and are feeling it leaving the feds in 3rd place

    In general cryptic wants you to spend money to compete

    Fed ships underpowered upgrade to klingon

    klingons underpowered upgrade to Romulan

    And last but not least the very overpowered lock box ships

    cryptic makes money !!!!!!

    Because a Sovereign with 16 phasers, 9 photon torps, and a quantum torp would be smart in this game?

    Cruisers is the only spot where the KDF is actually better than the Federation...KDF has a weaker hull for the cost of cloak.

    How many Cruisers have you seen wielding cannons in canon? Only ship ever seen using cannons was the Defiant...and well if I remember the Vesta had one.

    You're truly on something if you think the Feds are inferior to KDF in many more ways than Cruisers.
    Can't have a honest conversation because of a white knight with power
  • momawmomaw Member Posts: 0 Arc User
    edited August 2013
    kimmym wrote: »
    Your issue is with Sci ships, not the Nebula, as the Nebula is one of the better Sci ships out there.

    Sci ships themselves could use some work, IMO.

    So Nebula is bad because it has too much science and not enough cruiser, unlike the Fleet Corsair which does similar things but with greater effect?

    I'll buy that.

    But given that Cryptic is implicitly never going to fix science, let's just change the Nebula so it's good at things which work. :)
  • sphinx1975sphinx1975 Member Posts: 0 Arc User
    edited August 2013
    Hi, I've played Nebula for a while and consider it my favorite ship. I guess I'll chime in on this. Right now I have the fleet Nebula variant and the ship loadout and BoFF layout are in the links below. I play PvE so undoubtedly the PvPers will scoff at this build. I know guys, but I don't PvP. I continually tinker and futz around with the build which is part of the draw for me to this ship.

    http://imgur.com/kfzkFmg

    http://i.imgur.com/u6RiyLx.jpg

    I know of course that with only three fore-aft weapons and the fact that it's a SCI boat the Neb probably won't be maxing out the DPS charts anytime soon so I've attempted to try to maximize my DPS capabilities with consoles that provides +Accuracy and the built-in bonuses with the Spiral Waves. My BoFF skills also provide a goodly number of heals for my teammates or myself if I somehow grab aggro. There are rare occasions -- usually on fleet mark runs -- where I will be the top on the parse but that's so rare I consider it a humorous anomaly.

    The OP is correct in stating that the hull isn't as big as a cruiser, nor do I think it should be. This build puts the hull around 48K and shields around 10k though so I think that's proven to be more than enough and capable of surviving most STFs unless I get hit with a one-shot kill. If I somehow draw aggro the hull and my heals seem to handle it well enough.

    The Commander SCI slot is immensely useful as you can use Gravity Well 3 in there. A well timed grav well along with a good torp spread from myself or teammates can do considerable burst damage and effective crowd control. If there's an alert teammate in a high DPS build ship, setting up the targets like this for them is very useful.

    The biggest draw for me on this ship is the versatility. I've run multiple different BoFF layouts and ship loadouts and most of them prove more than enough for most needs or at least entertain me when I want to try something different. Since I often don't know what type of teammates I might have, I keep some consoles or items in inventory to change the ship config on the fly to meet the needs of the group.

    I won't lie though all that tinkering and tweaking took a long time as I needed to gather either the EC, credits, marks, or dilithium for all the components. But since this is an MMO what's the hurry?

    My biggest complaint about the Neb is that the specialized console (Tachyon grid) which comes with the ship is effectively useless in PvE. If it were to be provided with some team buff to enhance teammates targeting accuracy or damage output for a short period of time it'd be worth the slot. As it is now that console collects dust in the bank.
  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2013
    momaw wrote: »
    So Nebula is bad because it has too much science and not enough cruiser, unlike the Fleet Corsair which does similar things but with greater effect?

    I'll buy that.

    But given that Cryptic is implicitly never going to fix science, let's just change the Nebula so it's good at things which work. :)

    The problem is the Fleet Corsair is a Cruiser and the Fleet Nebula is a Sci vessel. You may as well compare the Nebula to the Odyssey or Fleet Assault. Apples don't taste like Oranges.

    If the Fleet Corsair is the ship for you, make a KDF character and acquire it, enjoy.

    But complaining that a Sci Vessel isn't a Cruiser is dead end.
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  • momawmomaw Member Posts: 0 Arc User
    edited August 2013
    The problem is the Fleet Corsair is a Cruiser and the Fleet Nebula is a Sci vessel.

    I don't think the comparison is at all unreasonable. Both of these ships are engineering/science hybrids.

    Fleet Corsair:
    ####
    ###
    ##
    ##
    #

    Fleet Nebula:
    ####
    ###
    ##
    ##
    #

    They're a little different in the particulars, but it's clear that both of these ships are in the same general line of work. Heck, they even have the exact same console layout. (2/4/4). Which is why I'm feeling like the Nebula is badly underclassed.

    Basically, Nebula gains stronger shields but gives up a big chunk of hull strength. You can argue this one either way. But what's not really at all comparable is that Nebula gains subtargeting at the cost of a massive amount of firepower. Not only 25% less in direct firepower, but also the pets, which are basically another 25% in firepower on top of that. For an ability which mildly hampers an enemy and has a minute long cooldown for the specific one which is most useful to you). Sensor analysis doesn't even figure into this equation as a bonus at all, since the 4/4 guns put out the same damage as 3/3 guns with maxed out sensor analysis and they do it constantly without having to wait.

    The only thing Nebula has that's outright better is the universal lieutenant. But then... If you put an engineer in there, both ships have the same number of seats per profession, the difference is that Corsair gains access to a commander engineer ability and Nebula gains access to a commander science ability. What are your other options... Science officer? Tactical officer? What could you possibly put in there that will make up for missing 2 gun mounts and 6 fighters?

    And I already have a KDF charcter. And a fleet Corsair. What's wrong with wanting ships across factions to have similar levels of performance?
  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2013
    momaw wrote: »
    I don't think the comparison is at all unreasonable. Both of these ships are engineering/science hybrids.

    <<Snip>>

    And I already have a KDF charcter. And a fleet Corsair. What's wrong with wanting ships across factions to have similar levels of performance?

    The comparison is completely unreasonable one is a Cruiser the other a Science ship. A Science ship is never going to be a Cruiser. Your not asking for the Nebula to be upgraded as a Science ship your asking for the Nebula to be made into a Cruiser. That's great for what you want, but it screws over everyone who wants it to stay a Sci ship.

    Now do I think Science skills & Science Vessel need a Buff? Yes I do, because I think Science was Nerfed too far.

    As to wanting ships across the factions to be balanced, yep totally agree there. But your not asking for the Fed Sci Heavy Cruiser to be on par with the KDF Sci Heavy Cruiser. Your asking for the Fed Eng Heavy Sci Vessel to be equal to the KDF Sci Heavy Cruiser. And it's just not going to happen.
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  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited August 2013
    momaw wrote: »
    They're a little different in the particulars, but it's clear that both of these ships are in the same general line of work. Heck, they even have the exact same console layout. (2/4/4). Which is why I'm feeling like the Nebula is badly underclassed.

    Basically, Nebula gains stronger shields but gives up a big chunk of hull strength. You can argue this one either way. But what's not really at all comparable is that Nebula gains subtargeting at the cost of a massive amount of firepower. Not only 25% less in direct firepower, but also the pets, which are basically another 25% in firepower on top of that. For an ability which mildly hampers an enemy and has a minute long cooldown for the specific one which is most useful to you). Sensor analysis doesn't even figure into this equation as a bonus at all, since the 4/4 guns put out the same damage as 3/3 guns with maxed out sensor analysis and they do it constantly without having to wait.

    The only thing Nebula has that's outright better is the universal lieutenant. But then... If you put an engineer in there, both ships have the same number of seats per profession, the difference is that Corsair gains access to a commander engineer ability and Nebula gains access to a commander science ability. What are your other options... Science officer? Tactical officer? What could you possibly put in there that will make up for missing 2 gun mounts and 6 fighters?

    And I already have a KDF charcter. And a fleet Corsair. What's wrong with wanting ships across factions to have similar levels of performance?
    First of all, a Science ships primary purpose isn't direct weapon damage. It's buff and debuff with indirect damage: all the Science powers.

    And yes, Sensor Analysis can be a great equalizer. For a simple example, if you have an 8-beam cruiser doing 300 DPS per that's 2,400 DPS for all 8 beams. If you have a 6-beam Sci doing 300 DPS that's 1,800 DPS, with up to a 33.3% buff from SA taking you to 2,400 DPS. So in battles lasting 10 seconds or more the Sci is equivalent to the Cruiser in even weapon damage. And I'll say again, the Sci also has all the indirect damage science abilities that help it and its teammates.

    Even in canon the Nebula was roughly half as powerful as it's Galaxy mother-design ship whereas the in-game Fleet Nebula is every bit as viable as the vast majority of other Fleet cruisers and sci vessels. Yes, there's always going to be something slightly better but there's nothing wrong with the current design. Yours is simply an issue of "I want X to be exactly what I want it to be."
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • stumpfgobsstumpfgobs Member Posts: 297 Arc User
    edited August 2013
    To be honest, most sci vessels seem to trade their extra weapon slots in for subsystem targeting/sensor analysis which is a rather bad trade off. A well armed ship with 4 (or god forbid even 5!!!) forward weapons will tear things apart before that sensor analysis does anything.

    Sensor analysis in particular is almost worth nothing if you have to switch targets now and then - like in throwing a heal to a team mate or say, placing a gravity well or so.

    I do like the nebula but its a sci ship and as such it suffers the drawbacks:
    - average-to-bad turnrate (with exceptions!)
    - average-to-bad hull points
    - low amount of weapons
    - high amount of useless extras
    - low amount of tactical bridge officers
    - below average amount of tactical consoles

    the lack of weapon slots really forces some hard choices when it comes to sets that include a weapon.


    Now looking at some of the new romulan toys, you get a lot of science heavy ships with a solid amount of sci bridge slots, bristling with weapons, sporting cloaks, good hull and shields, the ability to mount cannons (CANNOOOOOONS!) and a big bucket of sciency singularity abilities to boot.

    In a lot of cases i sincerly have to ask "is it worth sacrificing 2 weapons, lots of hull, some turn-rate, a good amount of tac slots/officers for a commander sci slot and somewhat higher shields?" because those sensor analysis and subsystem targeting are next to worthless. And usually the answer is no.

    tldr;

    its not the nebula, its science ships in general.
  • momawmomaw Member Posts: 0 Arc User
    edited August 2013
    thecosmic1 wrote: »
    And yes, Sensor Analysis can be a great equalizer. For a simple example, if you have an 8-beam cruiser doing 300 DPS per that's 2,400 DPS for all 8 beams. If you have a 6-beam Sci doing 300 DPS that's 1,800 DPS, with up to a 33.3% buff from SA taking you to 2,400 DPS. So in battles lasting 10 seconds or more the Sci is equivalent to the Cruiser in even weapon damage.


    Blatantly incorrect.

    Every 6 seconds you get 1 stack of Sensor Analysis, which increases damage against your selected target by 3.3% This effect stacks up to 10 times, which takes one minute. Ten stacks at 3.3% = 33%, or, effectively making your 3 weapons hit like 4. A science ship has the same firepower as a cruiser after 1 minute of engaging the same target. Which makes it largely pointless A.) Because nothing less than a boss should take a minute to kill, not even for a science ship B.) Because it actively punishes you for switching targets, even to allies, which means all those science based heals-- one of the few things science is GREAT at-- are limited to your own personal use.
    thecosmic1 wrote: »
    there's nothing wrong with the current design. Yours is simply an issue of "I want X to be exactly what I want it to be."

    You're right: I want it to not be handicapped and irrelevant. You caught me red-handed.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited August 2013
    momaw wrote: »
    Every 6 seconds you get 1 stack of Sensor Analysis, which increases damage against your selected target by 3.3% This effect stacks up to 10 times, which takes one minute. Ten stacks at 3.3% = 33%, or, effectively making your 3 weapons hit like 4. A science ship has the same firepower as a cruiser after 1 minute of engaging the same target. Which makes it largely pointless A.) Because nothing less than a boss should take a minute to kill, not even for a science ship B.) Because it actively punishes you for switching targets, even to allies, which means all those science based heals-- one of the few things science is GREAT at-- are limited to your own personal use
    My point was, and still is, that given time a Sci can equal a Cruiser in DPS, but DPS isn't what Sci ships are for. A Sci ship doesn't slug it out. A Sci ship hits you with a tractor, then dumps gravity well on you, then nails you with Shield Targeting, then launches a photon torpedo spread on you, etc. A Sci ship's combat is subtle, not direct.

    If you only want to focus on DPS then Cruisers and Sci suck. Escorts rule. Only fly them.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited August 2013
    Actually, in the current meta, Cruisers are out-DPSing Escorts and all the top DPS builds are now Tac Cruisers.

    The catch is that those cruisers aren't generally doing USEFUL damage that can be directed against specific objects, they just spew MOAR LAZORZ.
    [SIGPIC][/SIGPIC]
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited August 2013
    Actually, in the current meta, Cruisers are out-DPSing Escorts and all the top DPS builds are now Tac Cruisers.

    The catch is that those cruisers aren't generally doing USEFUL damage that can be directed against specific objects, they just spew MOAR LAZORZ.
    Well, I don't consider non-useful DPS to be useful. I don't care about a 10,000 DPS Cruiser builds that only blow up carrier pets. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited August 2013
    thecosmic1 wrote: »
    My point was, and still is, that given time a Sci can equal a Cruiser in DPS, but DPS isn't what Sci ships are for. A Sci ship doesn't slug it out. A Sci ship hits you with a tractor, then dumps gravity well on you, then nails you with Shield Targeting, then launches a photon torpedo spread on you, etc.
    Your fall-back position is also wrong, because cooldown timers prevent science abilities from being used on a constant basis. Science captains have to use weapons fire, just like everybody else, or they go sit in the corner for 2 minutes doing nothing in between every kill.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited August 2013
    Your fall-back position is also wrong, because cooldown timers prevent science abilities from being used on a constant basis. Science captains have to use weapons fire, just like everybody else, or they go sit in the corner for 2 minutes doing nothing in between every kill.
    They're not all on the same cooldown. :) The point is to find a sci build that works for your style of play rather then demanding that Sci should function like Cruisers.

    Nobody's saying Sci abilities don't need a fix - we've been saying that for year. We're simply saying that the Neb is one of the most functional Sci ships in the game. It wasn't designed to be a Cruiser or an Escort. It does it's job very well.

    And let's be honest here. The "Neb should have been a Cruiser" argument is around 3 years old now. It's not going to change this far in. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
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