I'd need to double check, but I'm almost positive that it scales with at the very least emitters skill and also possibly the shield mod of the ship (the Omega T4 shield regen, definitely scales with shield mod).
And as far as that previous discussion about the heal vs. the placate - a person can be placate immune from multiple sources, so one could crit until they're blue in the face and it wouldn't mean diddly. Heck, somebody could get a crit with their turret and plac immune the target leaving one to wish they had the heal...
I can confirm that placate is the worst passive ability that has ever been added regarding pvp.
for both team pvp and 1 on 1 pvp it is annoying not only because you need to target your foes again and again but also for those guys who are running pvp with "follow target" as camera settings. each time your target disappears the camera move back to its original position which can definetely be an obstacle and even decide a match.
that means u dont loose your target only, you might also loose your orientation having dealt a deep impact especially in 1v1 battles.
I don't mind *a* placate. It's totally valid. I just don't like the ability to stack them to the point where you're constantly having to re-target.
Maybe they should make it the same as Stealth, the more points you put into it the more useful it is, if people want to use excessive placates as a means to survive, force them to buy into it as a legitimate *thing*...
Totally valid ?? are you sure? it is absolutely an invalid ability. have you ever tested fighting the same opponent without using placate at first and with the use of it afterwards?
I did and the result was remarkable. if u engage a weaker opponent and you need about 45 sec to kill him once then you will need about 5 (!) minutes to kill him when he has equipped the placate. the requirement is that you dont use placate yourself.
The conclusion is that u will loose at least half of your dps when u engage someone with a placate and this makes him to a tougher enemy automatically due to his improved survivability and the favorable advantage regarding his invisibility (you are not able to watch your enemy's buffs) and the upkeep of dealing constant damage on you.
And if u fight a foe on the same skill level as you the placate grants him a significant advantage leading usually to a victory for the pvper utilizing it.
Summary: Placate requires no skill, is annoying, destroys your camera settings and may decide between victory and defeat.
Pretty much any proc requires no skill...whether one's talking about the Placate, a Phaser Proc, or even a Crit...but it adds an element of chance to the game, which reflects that we're directing a character rather than we're the character. That's the nature of a standard RPG vs. a standard FPS. One can even say that it requires additional skill, since it's that additional element that you have to contend with - adapt to - play around. As you said, it can make it harder...thus it takes more skill to deal with it.
Drunk says "1000 DPS", hannibal says "half your DPS".
Do we have some parsings or math to support these claims?
honestly i havent done some parsings about this yet but i will do that when i return. what i have done is i compared the damage values in the first match without the use of placate and the second match with the use of it and the final in-game table indicated that my overall damage was reduced by approx. 50% (the factor "time" was included in these calculations).
Drunk says "1000 DPS", hannibal says "half your DPS".
Do we have some parsings or math to support these claims?
It's going to vary wildly, no? Somebody that's constantly zipping about, running high defense and giving the opponent a lower to-hit than somebody that's not presenting such a target - will get hit less, will thus get crit less, and thus potentially lose less damage than the other guy. Along the lines of the guy you could never land the Hargh on vs. the guy that's always purple...the purple guy's going to lose out more.
Also, like drunk said - if it happens during a high burst moment - that damage goes elsewhere, etc, etc, etc...all sorts of things can happen with that depending on how one is setup. If you've ever played half-asleep and dropped VM out on a torp sort of thing...heh.
It's a 20% proc on top of another proc (Crit's basically a proc). If somebody's looking at a 15-25% Crit Chance, then they're looking at 3-5% chance to placate. Have to wonder if when they created it, they were trying to match that standard 2.5%...but they've got so much CrtH in the game, that it's being pushed to twice that and will likely go higher...
I don't mind *a* placate. It's totally valid. I just don't like the ability to stack them to the point where you're constantly having to re-target.
Maybe they should make it the same as Stealth, the more points you put into it the more useful it is, if people want to use excessive placates as a means to survive, force them to buy into it as a legitimate *thing*...
Perhaps Players should receive a X second immunity to an ability (read type) once you are targeted by it.
Edit: By making it a player immunity, there would be no effect to PVE (i.e. NPC's do not get this immunity), and wouldn't set-up a fight between PvE and PvP. Maybe the Immunity should be equal to the time of debuff you received? (Someone mentioned a 30 Second scramble... then a 30 second immunity?) or some factor thereof.
Example; Placate 10 second immunity (regardless of the source of the placate, you can not be placated more than once in 10 seconds), same with other abilities TBs etc, Leach, etc etc. Basically trying to "cut the cheese".
I'm not saying remove it... but rather, just make you immune for a period of time
It's going to vary wildly, no? Somebody that's constantly zipping about, running high defense and giving the opponent a lower to-hit than somebody that's not presenting such a target - will get hit less, will thus get crit less, and thus potentially lose less damage than the other guy.
That was kind of my point, I just didn't come out and say it.
To be honest we have some guys in Pandas who hate this proc, and others who don't seem to be fazed by it.
I can't say too many times that it's really caused me all that much issue firing on an opponent that has it.
I think the biggest issue is it's interaction with how some other powers are designed, particularly the beam powers in that they effectively fail once they are off target losing their duration, or for example how sensor analysis functions.
now that we are talking about passives, do the omega tier4 shield repair work? mine say "301.9 shield regeneration every 6 seconds" but if u check my shield regen value is on 199.4/6 seconds
I really hate this proc in it's current state. Why not change the proc to grant +4000 stealth for 4 seconds and decrease the enemy ship's perception by -1000 for 2 seconds? That would make the skill resistable via Starship Sensors, and it wouldn't constantly break the Sensor Analysis ability on Science Vessels because their perception will normally remain high enough to detect stealthy ships. Additionally, it would still remain useful as an aggro ditching ability in PvE.
now that we are talking about passives, do the omega tier4 shield repair work? mine say "301.9 shield regeneration every 6 seconds" but if u check my shield regen value is on 199.4/6 seconds
Well it worked pre-new UI.
Then we got the new UI and at that point changes to shield regen were either failing to display properly or were actually broken to no longer work.
I'm not really sure which is the case, and I've reported it more times than I care to count.
I'm not a fan of this proc either, although I do use it. I don't want to use it if I'm honest.
Do you think swapping it for the shield buff would be more useful?
I'm not a fan of this proc either, although I do use it. I don't want to use it if I'm honest.
Do you think swapping it for the shield buff would be more useful?
yes ofc, initially it doesnt give your opponent a clear disadvantage and secondly the emergency secondary shielding grants you an extra shield heal with a chance of 50% every 12 sec as if your opponent deals a critical hit to you with each weapon type.
due to the romulans crit damage has been increasing constantly and as a result u get the extra heal a bit faster than before lor.
yes ofc, initially it doesnt give your opponent a clear disadvantage and secondly the emergency secondary shielding grants you an extra shield heal with a chance of 50% every 12 sec as if your opponent deals a critical hit to you with each weapon type.
due to the romulans crit damage has been increasing constantly and as a result u get the extra heal a bit faster than before lor.
the passive that heals shields has a cooldown like the placate.I can damage shields a lot faster that shield heal is somewhere between useless and not important.By using placate I/opponent gets no target every 30 seconds ...if sometimes is not useless its enough to be annoying.If its annoying then it should not be in a game....games should not be annoying....at least that's what I heard.
I'm not a fan of this proc either, although I do use it. I don't want to use it if I'm honest.
Do you think swapping it for the shield buff would be more useful?
Well I was testing stuff against a fleetmate with this passive. It was annoying as hell as every few seconds they would phase out and back in. Now if you're shooting at them on your own it's not too bad. What if you're using a tachyon beam or a tractor beam? Suddenly that's 2 abilities completely negated and it's worse on the higher crit chance roms.
Not only is it an option, but I actually pissed someone off doing it-he apparently leaned on his Placate in place of other skills. He accused me of "Hax" because I was ignoring his high-threat-generating Photonic Fleet and concentrating on HIM...
the passive that heals shields has a cooldown like the placate.I can damage shields a lot faster that shield heal is somewhere between useless and not important.By using placate I/opponent gets no target every 30 seconds ...if sometimes is not useless its enough to be annoying.If its annoying then it should not be in a game....games should not be annoying....at least that's what I heard.
btw hope you don't defend this shet.
I am sry but i havent heard such a bull**** of an answer for a longer time lol. but this is sto not another game and cryptic has added many tools and stuff in order to make pvp more and more unbalanced.
the secondary shielding is not useless it is a good shield heal i have watched it often enough refilling the shield strength. it is the placate which is the biggest bull**** here. and that?s the problem u mentioned u get NO target which is absolutely unfair and senseless in a combat and grants the enemy a great disadvantage over ur opponent by having no constant opportunity to watch ur opponent?s buffs (tactical advantage) and the user of this ability is able to recover a bit when he gets invisible and move away during that time (advantage of more survivability).
You said that you could damage shields a lot faster than 30 sec, yes that is right. but it is not your only shield heal right ? you have epts and tss and your movement to be able to keep up your shields during that time.
"If it is annoying it shouldnt be in the game" - again bull****, then cryptic should have never introduced the subspace circuit console, grav pulse (hold +50 sec AOE), ams, sramble and so on and so forth.
I am sry but i havent heard such a bull**** of an answer for a longer time lol. but this is sto not another game and cryptic has added many tools and stuff in order to make pvp more and more unbalanced.
the secondary shielding is not useless it is a good shield heal i have watched it often enough refilling the shield strength. it is the placate which is the biggest bull**** here. and that?s the problem u mentioned u get NO target which is absolutely unfair and senseless in a combat and grants the enemy a great disadvantage over ur opponent by having no constant opportunity to watch ur opponent?s buffs (tactical advantage) and the user of this ability is able to recover a bit when he gets invisible and move away during that time (advantage of more survivability).
You said that you could damage shields a lot faster than 30 sec, yes that is right. but it is not your only shield heal right ? you have epts and tss and your movement to be able to keep up your shields during that time.
"If it is annoying it shouldnt be in the game" - again bull****, then cryptic should have never introduced the subspace circuit console, grav pulse (hold +50 sec AOE), ams, sramble and so on and so forth.
I see you are defending that shet.Not something unexpected...you liked TIF so abit of free placate is not the end of the world :rolleyes:
getting invisible doing nothing other than shooting at the opponent is a cool advantage.for escort vs escort that's even more cool because a match that normaly lasts 10 minutes due to invisibility BS now it lasts 20 minutes.Placate is cheap advantage without doing anything....you know ...like your beloved TIF.
I never said cryptic should have added subspace circuit ,grav pulse and so on.Show me where I said that .Btw I don't mind even if they add god mode with one hit kill power...Im sure someone here will find it fair ,cool and not annoying.
I see you are defending that shet.Not something unexpected...you liked TIF so abit of free placate is not the end of the world :rolleyes:
is see getting invisible doing nothing other than shooting at the opponent is a cool advantage.for escort vs escort that's even more cool because a match that normaly lasts 10 minutes due to invisibility BS now it lasts 20 minutes.Placate is cheap advantage without doing anything....you know ...like your beloved TIF.
I never said cryptic should have added subspace circuit ,grav pulse and so on.Show me where I said that .Btw I don't mind even if they add god mode with one hit kill power...Im sure someone here will find it fair ,cool and not annoying.
kk it is clear that everyone has his opinion and there are guys who like placate and who doesnt like it if you are willing to use placate then feel free to do it i just tell you the facts about this ability not more. i dont wanted to enforce or influence anything but i am pretty sure that most of the experienced pvper consider the placate as skill-less.
yoda who is still the best pvper here among us does not use it for this very reason.
regarding TIF: who in the world told you i would like tif, i said in my replies that i even didnt like that boff ability myself and that it had not been my intention to defend it but to mention the multiple counters which are able to neutralize the ability as opposed to other ones like subspace circuit...... i wont repeat everything of my previous replies go and look yourself in naz space pvp concerns directory thread.
kk it is clear that everyone has his opinion and there are guys who like placate and who doesnt like it if you are willing to use placate then feel free to do it i just tell you the facts about this ability not more. i dont wanted to enforce or influence anything but i am pretty sure that most of the experienced pvper consider the placate as skill-less.
yoda who is still the best pvper here among us does not use it for this very reason.
regarding TIF: who in the world told you i would like tif, i said in my replies that i even didnt like that boff ability myself and that it had not been my intention to defend it but to mention the multiple counters which are able to neutralize the ability as opposed to other ones like subspace circuit...... i wont repeat everything of my previous replies go and look yourself in naz space pvp concerns directory thread.
Again where you see me saying "in my opinion placate is...." .When I talk about placate I don't say my opinion ,I say what placate is ...and that's a cheap power that gives advantages against some sci powers and ruins escort dogfights".That is not an opinion ,that is fact.
I don't track how players play to make my inhead player leaderboard nor study what player uses what nor get impressed about "best pvper" titles....if Id do any of those Id be in a pvp fleet and live through all the pvp ego BS drama :rolleyes:
you said "TIF is easy to counter" .that's 1 player affecting 5 players (if in 5km zone) so you need that counter you say exists 5 times to counter 1 tif .
Again where you see me saying "in my opinion placate is...." .When I talk about placate I don't say my opinion ,I say what placate is ...and that's a cheap power that gives advantages against some sci powers and ruins escort dogfights".That is not an opinion ,that is fact.
I don't track how players play to make my inhead player leaderboard nor study what player uses what nor get impressed about "best pvper" titles....if Id do any of those Id be in a pvp fleet and live through all the pvp ego BS drama :rolleyes:
you said "TIF is easy to counter" .that's 1 player affecting 5 players (if in 5km zone) so you need that counter you say exists 5 times to counter 1 tif .
there we go lol, i guess you dont know the difference between "an opinion" and "a fact"
getting invisible doing nothing other than shooting at the opponent is a cool advantage.for escort vs escort that's even more cool because a match that normaly lasts 10 minutes due to invisibility BS now it lasts 20 minutes.
tell me edna is this an opinion or a fact ? It's not just an opinion when you say "In my opinion.....". An opinion generally means if you judge things personally and individually in your view like this: "getting invisible (...) is a cool advantage" it is your personal opinion because not everybody shares your view, isnt it ?
but a fact contains information, data etc. which are represented neutrally and doesnt comprise valuations, does it ?
in my replies you can find facts and my opinion ofc which can be found in yours aswell.
But you can keep telling yourself "i dont say my opinion"
Though i didnt get the last part. yes i said that but due to the fact of multiple counters being able to neutralize it easier as opposed to grav pulse..... but that doesnt mean i would like it still less i would defend it.
there we go lol, i guess you dont know the difference between "an opinion" and "a fact"
tell me edna is this an opinion or a fact ? It's not just an opinion when you say "In my opinion.....". An opinion generally means if you judge things personally and individually in your view like this: "getting invisible (...) is a cool advantage" it is your personal opinion because not everybody shares your view, isnt it ?
but a fact contains information, data etc. which are represented neutrally and doesnt comprise valuations, does it ?
in my replies you can find facts and my opinion ofc which can be found in yours aswell.
But you can keep telling yourself "i dont say my opinion"
Though i didnt get the last part. yes i said that but due to the fact of multiple counters being able to neutralize it easier as opposed to grav pulse..... but that doesnt mean i would like it still less i would defend it.
the forum backround is black => fact not opinion
placate is cheap power with no real counter that makes some sci powers useless and escort dogfight long and annoying => fact ...
I'm not saying anything new that is not known...it is fact.Its like saying "in my opinion cloak cloaks" ...I think its a fact that cloak cloaks and you cant have an opinion about that ,unless you are trolling or you doubt reality.
there should be a debate about the "is black black" or "is water wet" .Each person should come with a opinion.
I think I will respec and change that placate to the shield heal.
Why you may ask?
Well, I hate the cheese, spam and certain OP meta of the game at the moment.
Whilst one person removing it might make them an easier target, I feel I can't complain about something when I'm using it myself.
I'd rather pop honourably in a dogfight than have this placate give me a cheap win.
placate is cheap power with no real counter that makes some sci powers useless and escort dogfight long and annoying => fact ...
I'm not saying anything new that is not known...it is fact.Its like saying "in my opinion cloak cloaks" ...I think its a fact that cloak cloaks and you cant have an opinion about that ,unless you are trolling or you doubt reality.
there should be a debate about the "is black black" or "is water wet" .Each person should come with a opinion.
lol that would be a never-ending discussion perhaps but you still didnt understand what i meant.....
"the forum backround is black" yes that is a fact but it doesnt have a similarity too what you said in a line that placate would be a "cool advantage" this is the key point and indicates that you are valuating this ability in your view, you know.
That?s why you explained facts AND your opinion about this topic like everyone does. I?ve told you that in my previous reply.
I have the impression that i need to tell some guys stuff at least a thousand times until they know what i mean.^^ Either I express myself in english incomprehensibly or you dont understand it.
But please dont tell that you dont say your opinion... only reporters from a News Agency are doing this.^^
kind of gotta wonder if this would work better isolated only to pets and PvE targets, since the big abusers are usually PVE heroes (and as of right now, it doesn't seem to work on bots!)
The funny thing is that Placates do not seem to work at all in PvE. NPC's never lose their lock on you even when you can see the icon for the placate clearly listed on them.
Comments
Hrmm, tooltippish info...orbital/instance space.
Willard the Rat: 1800/facing (99 Emitters, 0.99 Mod)
Prophet: 1800/facing (99 Emitters, 1.0 Mod)
Geist: 1800/facing (99 Emitters, 1.0 Mod)
Tselina: 1800/facing (152 Emitters, 1.0 Mod)
And as far as that previous discussion about the heal vs. the placate - a person can be placate immune from multiple sources, so one could crit until they're blue in the face and it wouldn't mean diddly. Heck, somebody could get a crit with their turret and plac immune the target leaving one to wish they had the heal...
for both team pvp and 1 on 1 pvp it is annoying not only because you need to target your foes again and again but also for those guys who are running pvp with "follow target" as camera settings. each time your target disappears the camera move back to its original position which can definetely be an obstacle and even decide a match.
that means u dont loose your target only, you might also loose your orientation having dealt a deep impact especially in 1v1 battles.
Totally valid ?? are you sure? it is absolutely an invalid ability. have you ever tested fighting the same opponent without using placate at first and with the use of it afterwards?
I did and the result was remarkable. if u engage a weaker opponent and you need about 45 sec to kill him once then you will need about 5 (!) minutes to kill him when he has equipped the placate. the requirement is that you dont use placate yourself.
The conclusion is that u will loose at least half of your dps when u engage someone with a placate and this makes him to a tougher enemy automatically due to his improved survivability and the favorable advantage regarding his invisibility (you are not able to watch your enemy's buffs) and the upkeep of dealing constant damage on you.
And if u fight a foe on the same skill level as you the placate grants him a significant advantage leading usually to a victory for the pvper utilizing it.
Summary: Placate requires no skill, is annoying, destroys your camera settings and may decide between victory and defeat.
So where is the validity please ?^^
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Drunk says "1000 DPS", hannibal says "half your DPS".
Do we have some parsings or math to support these claims?
Pretty much any proc requires no skill...whether one's talking about the Placate, a Phaser Proc, or even a Crit...but it adds an element of chance to the game, which reflects that we're directing a character rather than we're the character. That's the nature of a standard RPG vs. a standard FPS. One can even say that it requires additional skill, since it's that additional element that you have to contend with - adapt to - play around. As you said, it can make it harder...thus it takes more skill to deal with it.
honestly i havent done some parsings about this yet but i will do that when i return. what i have done is i compared the damage values in the first match without the use of placate and the second match with the use of it and the final in-game table indicated that my overall damage was reduced by approx. 50% (the factor "time" was included in these calculations).
-=Hannibal - Inner Circle PvP-Department=-
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More Inner Circle PvP-Action worth watching from: Hank, Mira Theng and Zimbilimbim
It's going to vary wildly, no? Somebody that's constantly zipping about, running high defense and giving the opponent a lower to-hit than somebody that's not presenting such a target - will get hit less, will thus get crit less, and thus potentially lose less damage than the other guy. Along the lines of the guy you could never land the Hargh on vs. the guy that's always purple...the purple guy's going to lose out more.
Also, like drunk said - if it happens during a high burst moment - that damage goes elsewhere, etc, etc, etc...all sorts of things can happen with that depending on how one is setup. If you've ever played half-asleep and dropped VM out on a torp sort of thing...heh.
It's a 20% proc on top of another proc (Crit's basically a proc). If somebody's looking at a 15-25% Crit Chance, then they're looking at 3-5% chance to placate. Have to wonder if when they created it, they were trying to match that standard 2.5%...but they've got so much CrtH in the game, that it's being pushed to twice that and will likely go higher...
Perhaps Players should receive a X second immunity to an ability (read type) once you are targeted by it.
Edit: By making it a player immunity, there would be no effect to PVE (i.e. NPC's do not get this immunity), and wouldn't set-up a fight between PvE and PvP. Maybe the Immunity should be equal to the time of debuff you received? (Someone mentioned a 30 Second scramble... then a 30 second immunity?) or some factor thereof.
Example; Placate 10 second immunity (regardless of the source of the placate, you can not be placated more than once in 10 seconds), same with other abilities TBs etc, Leach, etc etc. Basically trying to "cut the cheese".
I'm not saying remove it... but rather, just make you immune for a period of time
Just a thought.
Star Trek Online, Now with out the Trek....
Seems to be standardized, thanks for checking.
Although I'd hardly call 1800 x 4 (7,200 to pool) "small" as the other poster did.
That was kind of my point, I just didn't come out and say it.
To be honest we have some guys in Pandas who hate this proc, and others who don't seem to be fazed by it.
I can't say too many times that it's really caused me all that much issue firing on an opponent that has it.
I think the biggest issue is it's interaction with how some other powers are designed, particularly the beam powers in that they effectively fail once they are off target losing their duration, or for example how sensor analysis functions.
It's still 2s. I generally re-aquire target, or switch targets.
A properly spec'd Scrambles 3 can be a full 30s+. That will eat an entire Alpha if you don't get/use a ST or you don't have ranks in Sensors Skill.
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Well it worked pre-new UI.
Then we got the new UI and at that point changes to shield regen were either failing to display properly or were actually broken to no longer work.
I'm not really sure which is the case, and I've reported it more times than I care to count.
I wish I had a better answer for you.
Never auto target objects, on
Do you think swapping it for the shield buff would be more useful?
yes ofc, initially it doesnt give your opponent a clear disadvantage and secondly the emergency secondary shielding grants you an extra shield heal with a chance of 50% every 12 sec as if your opponent deals a critical hit to you with each weapon type.
due to the romulans crit damage has been increasing constantly and as a result u get the extra heal a bit faster than before lor.
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the passive that heals shields has a cooldown like the placate.I can damage shields a lot faster that shield heal is somewhere between useless and not important.By using placate I/opponent gets no target every 30 seconds ...if sometimes is not useless its enough to be annoying.If its annoying then it should not be in a game....games should not be annoying....at least that's what I heard.
btw hope you don't defend this shet.
No.
Even though its so hated?
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
This is why I think the player immunity suggestion would be the ideal solution. Immunity from the proc for X period of time after you are hit with it.
Star Trek Online, Now with out the Trek....
RIGHT ON !!
Thank you for that helpful tip !!
Didn't know that was an option..
LOL. This kind of accusation always makes my day.
I am sry but i havent heard such a bull**** of an answer for a longer time lol. but this is sto not another game and cryptic has added many tools and stuff in order to make pvp more and more unbalanced.
the secondary shielding is not useless it is a good shield heal i have watched it often enough refilling the shield strength. it is the placate which is the biggest bull**** here. and that?s the problem u mentioned u get NO target which is absolutely unfair and senseless in a combat and grants the enemy a great disadvantage over ur opponent by having no constant opportunity to watch ur opponent?s buffs (tactical advantage) and the user of this ability is able to recover a bit when he gets invisible and move away during that time (advantage of more survivability).
You said that you could damage shields a lot faster than 30 sec, yes that is right. but it is not your only shield heal right ? you have epts and tss and your movement to be able to keep up your shields during that time.
"If it is annoying it shouldnt be in the game" - again bull****, then cryptic should have never introduced the subspace circuit console, grav pulse (hold +50 sec AOE), ams, sramble and so on and so forth.
-=Hannibal - Inner Circle PvP-Department=-
Hannibal's YouTube PvP-channel (under construction)
More Inner Circle PvP-Action worth watching from: Hank, Mira Theng and Zimbilimbim
I see you are defending that shet.Not something unexpected...you liked TIF so abit of free placate is not the end of the world :rolleyes:
getting invisible doing nothing other than shooting at the opponent is a cool advantage.for escort vs escort that's even more cool because a match that normaly lasts 10 minutes due to invisibility BS now it lasts 20 minutes.Placate is cheap advantage without doing anything....you know ...like your beloved TIF.
I never said cryptic should have added subspace circuit ,grav pulse and so on.Show me where I said that .Btw I don't mind even if they add god mode with one hit kill power...Im sure someone here will find it fair ,cool and not annoying.
yes.Or get the shield and lemme show you how awesome it is ...but don't ask me 500 zen for a respec after that.
kk it is clear that everyone has his opinion and there are guys who like placate and who doesnt like it if you are willing to use placate then feel free to do it i just tell you the facts about this ability not more. i dont wanted to enforce or influence anything but i am pretty sure that most of the experienced pvper consider the placate as skill-less.
yoda who is still the best pvper here among us does not use it for this very reason.
regarding TIF: who in the world told you i would like tif, i said in my replies that i even didnt like that boff ability myself and that it had not been my intention to defend it but to mention the multiple counters which are able to neutralize the ability as opposed to other ones like subspace circuit...... i wont repeat everything of my previous replies go and look yourself in naz space pvp concerns directory thread.
-=Hannibal - Inner Circle PvP-Department=-
Hannibal's YouTube PvP-channel (under construction)
More Inner Circle PvP-Action worth watching from: Hank, Mira Theng and Zimbilimbim
Again where you see me saying "in my opinion placate is...." .When I talk about placate I don't say my opinion ,I say what placate is ...and that's a cheap power that gives advantages against some sci powers and ruins escort dogfights".That is not an opinion ,that is fact.
I don't track how players play to make my inhead player leaderboard nor study what player uses what nor get impressed about "best pvper" titles....if Id do any of those Id be in a pvp fleet and live through all the pvp ego BS drama :rolleyes:
you said "TIF is easy to counter" .that's 1 player affecting 5 players (if in 5km zone) so you need that counter you say exists 5 times to counter 1 tif .
there we go lol, i guess you dont know the difference between "an opinion" and "a fact"
tell me edna is this an opinion or a fact ? It's not just an opinion when you say "In my opinion.....". An opinion generally means if you judge things personally and individually in your view like this: "getting invisible (...) is a cool advantage" it is your personal opinion because not everybody shares your view, isnt it ?
but a fact contains information, data etc. which are represented neutrally and doesnt comprise valuations, does it ?
in my replies you can find facts and my opinion ofc which can be found in yours aswell.
But you can keep telling yourself "i dont say my opinion"
Though i didnt get the last part. yes i said that but due to the fact of multiple counters being able to neutralize it easier as opposed to grav pulse..... but that doesnt mean i would like it still less i would defend it.
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the forum backround is black => fact not opinion
placate is cheap power with no real counter that makes some sci powers useless and escort dogfight long and annoying => fact ...
I'm not saying anything new that is not known...it is fact.Its like saying "in my opinion cloak cloaks" ...I think its a fact that cloak cloaks and you cant have an opinion about that ,unless you are trolling or you doubt reality.
there should be a debate about the "is black black" or "is water wet" .Each person should come with a opinion.
I think I will respec and change that placate to the shield heal.
Why you may ask?
Well, I hate the cheese, spam and certain OP meta of the game at the moment.
Whilst one person removing it might make them an easier target, I feel I can't complain about something when I'm using it myself.
I'd rather pop honourably in a dogfight than have this placate give me a cheap win.
Looks like I'll be sploding more then!
lol that would be a never-ending discussion perhaps but you still didnt understand what i meant.....
"the forum backround is black" yes that is a fact but it doesnt have a similarity too what you said in a line that placate would be a "cool advantage" this is the key point and indicates that you are valuating this ability in your view, you know.
That?s why you explained facts AND your opinion about this topic like everyone does. I?ve told you that in my previous reply.
I have the impression that i need to tell some guys stuff at least a thousand times until they know what i mean.^^ Either I express myself in english incomprehensibly or you dont understand it.
But please dont tell that you dont say your opinion... only reporters from a News Agency are doing this.^^
-=Hannibal - Inner Circle PvP-Department=-
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The funny thing is that Placates do not seem to work at all in PvE. NPC's never lose their lock on you even when you can see the icon for the placate clearly listed on them.