Anyone else getting disconnected every time while playing this mission? I am not having trouble with others that I have tried, but on this one I can only get through about 1-2 minutes before getting d/c.
4 times happened to me, first 3 were within a min of starting the 4th we got about half way through the mission before dc. I also move the new carrier ui about as well i duno if that does anything but i know after dc and rc that i have to move the ui again as it went back to default. Annoying for sure. Also i tweeted bran about it a bit and i see you have posted bran so thanks for that and lookin into it.
We believe we have identified the issue and are now working on a resolution which *should* not involve any downtime. I'll keep you updated if that changes/ when the resolution is live.
Thanks for the report, crjason. We're investigating this and working on a resolution.
Cheers,
Brandon =/\=
Feedback:
Cryptic QA procedures need work (IE need to be improved) - here's the second patch IN A ROW that contained a MAJOR issue (the previous patch caused a client crash to the majority of STO users so bad that it required an Emergency maintenance cycle to fix.)
Something is VERY WRONG in STO's (Cryptic's and PWE's) QA processes if major issues like this continue to be pushed live and discovered after the fact.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Cryptic QA procedures need work (IE need to be improved) - here's the second patch IN A ROW that contained a MAJOR issue (the previous patch caused a client crash to the majority of STO users so bad that it required an Emergency maintenance cycle to fix.)
Something is VERY WRONG in STO's (Cryptic's and PWE's) QA processes if major issues like this continue to be pushed live and discovered after the fact.
Yes let a handful of people go through millions of lines of code, Through every system in the game and test every possible build from start to finish on every single patch and have content not take a year to come out. This is not a major issue go farm rommie marks doing one of the other queues or on new rom.. They might even be able to fix it without downtime. Find me an mmo that has come out with as much content from feb to august that has 0 problems..... *Here's a tissue* go cry in the corner by yourself.
Twice in a row now I've entered this event and been promptly disconnected from the servers in the middle of the first fight. I'd say it was something on my end but It's happening to others as well. So It must be some artifact of the most recent patch.
Cryptic QA procedures need work (IE need to be improved) - here's the second patch IN A ROW that contained a MAJOR issue (the previous patch caused a client crash to the majority of STO users so bad that it required an Emergency maintenance cycle to fix.)
Something is VERY WRONG in STO's (Cryptic's and PWE's) QA processes if major issues like this continue to be pushed live and discovered after the fact.
Theres no way for them to catch everything. For example, this patch introduced a new ship, some new costumes and a new carrier UI. It had nothing to do with Nebula Rescue, so there was no reason to go test nebula rescue because it wasnt a focus. If this was the first time Nebula Rescue was being introduced then yes, it would be an issue. Their QA is fine, its your attitude that needs an adjustment.
Theres no way for them to catch everything. For example, this patch introduced a new ship, some new costumes and a new carrier UI. It had nothing to do with Nebula Rescue, so there was no reason to go test nebula rescue because it wasnt a focus. If this was the first time Nebula Rescue was being introduced then yes, it would be an issue. Their QA is fine, its your attitude that needs an adjustment.
Um - "Server Stability Updates" - IE obviously they are tweaking server performance ; and obviously something on that end was affected. IF they had a proper load test environment, they should be able to catch this type of thing. And sorry, but when you DON'T have proper test procedures/environments, you miss stuff like this (And as someone with a programming degree and 25+ years in IT, I've seen this type of thing spiral out of control.)
If you can't reliably test stuff, your codebase gets more and more unstable and that EXACTLY where STPO appears to be heading. if you like playing STO in that condition more power to you; but one day, it's going to become a real spaghetti coe mess if this trend continues.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Consider your booting a favor in disguise; that mission has the crappiest payout of Rom Makrs in game: It's also Both HARD capped AND Time Capped at 18 rom marks.
Well there actually seems to be a pattern of "Disconnection" going on... Now I've been disconnected in the middle of doing Deferra Hards. Which taken by itself isn't so unusual... but its like I can't get anything done. And I don't want to even try any Elite STFs. Just not wanting to do that to other players. :mad:
Honestly, I'd just assume see Azure Nebula Rescue removed and made afresh. The current event is buggy and boring. Too much time spent flying, pushing progress bars and waiting for respawns, and not enough spent actually doing anything fun.
Well there actually seems to be a pattern of "Disconnection" going on... Now I've been disconnected in the middle of doing Deferra Hards. Which taken by itself isn't so unusual... but its like I can't get anything done. And I don't want to even try any Elite STFs. Just not wanting to do that to other players. :mad:
ah dont worry everyone is getting disconnected together not just individuals.
Consider your booting a favor in disguise; that mission has the crappiest payout of Rom Makrs in game: It's also Both HARD capped AND Time Capped at 18 rom marks.
At the moment ( and for some time now ) I've noticed it was hard capped @ 24 marks per event and 30 upon the bonus event. I've never gotten anything lower than 24 if the points on the side add up to more. I don't know where you got 18 from, although If I remember it used to be that amount, it seems familiar.
And yes, I'm getting booted from azure neb, my GF is too when we run together. Glad it isn't just us. Sad it's another "feature" of the game.
good to hear I'm not alone on this, very annoying, literally kicked off the server for no reason at all.
"I rather believe that time is a companion who goes with us on the journey, and reminds us to cherish every moment... because they'll never come again. What we leave behind is not as important as how we lived" Picard to Riker
It's been a while so I must ask, how's the resolution coming along? Even I am suffering from this issue as well and I never disconnect from the server.
It's been a while so I must ask, how's the resolution coming along? Even I am suffering from this issue as well and I never disconnect from the server.
7:20 pm US east coast, still getting kicked from Azure Nebula Rescue. Rest assured, if this was an exploit that was awarding more rewards than it was supposed to, the game would be offline until they had a fix available. This is Craptic at its best. Don't expect a fix until next Thursdays down time.
The Reman Headgear has been adjusted to prevent clipping.
Updated the color palate on the Reman variants of the Romulan Republic uniforms.
And, since there's no mention of any Vet Ship reward animation issues in the Known Issues list at the bottom of today's Holodeck patch notes:
Known Issue:
All qualities of the following pets are still replacing active pets if launched while all hangar wings are full:
Tholian Mesh Weavers
Jem'Hadar Attack Ships
Fer'jai Frigates
Bird of Prey Raiders
Marauding Force
Stalker Fighters
It appears the Tribble build of 7/24/13 was incorporated into today's Live build - and I'm pretty sure (based on past experience of how Cryptic pushes it's Tribble builds, that the Server Stability updates mentioned in the Tribble 7/24/13 patch notes were included in todays build, and it wouldn't be the first time a part of the patch notes from Tribble were not included in the final Holodeck patch notes, EVEN THOUGH what was commented on in those original Tribble patch notes was in fact pushed to Holodeck.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Comments
Cheers,
Brandon =/\=
Cheers,
Brandon =/\=
Feedback:
Cryptic QA procedures need work (IE need to be improved) - here's the second patch IN A ROW that contained a MAJOR issue (the previous patch caused a client crash to the majority of STO users so bad that it required an Emergency maintenance cycle to fix.)
Something is VERY WRONG in STO's (Cryptic's and PWE's) QA processes if major issues like this continue to be pushed live and discovered after the fact.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Yes let a handful of people go through millions of lines of code, Through every system in the game and test every possible build from start to finish on every single patch and have content not take a year to come out. This is not a major issue go farm rommie marks doing one of the other queues or on new rom.. They might even be able to fix it without downtime. Find me an mmo that has come out with as much content from feb to august that has 0 problems..... *Here's a tissue* go cry in the corner by yourself.
I'm in a really bad mood.
Cryptic you need to get your act together!
Theres no way for them to catch everything. For example, this patch introduced a new ship, some new costumes and a new carrier UI. It had nothing to do with Nebula Rescue, so there was no reason to go test nebula rescue because it wasnt a focus. If this was the first time Nebula Rescue was being introduced then yes, it would be an issue. Their QA is fine, its your attitude that needs an adjustment.
Um - "Server Stability Updates" - IE obviously they are tweaking server performance ; and obviously something on that end was affected. IF they had a proper load test environment, they should be able to catch this type of thing. And sorry, but when you DON'T have proper test procedures/environments, you miss stuff like this (And as someone with a programming degree and 25+ years in IT, I've seen this type of thing spiral out of control.)
If you can't reliably test stuff, your codebase gets more and more unstable and that EXACTLY where STPO appears to be heading. if you like playing STO in that condition more power to you; but one day, it's going to become a real spaghetti coe mess if this trend continues.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
ah dont worry everyone is getting disconnected together not just individuals.
I get 30 in the bonus event.
False, unless there has been a change. 23 is the max Rom marks under fleet event.
And yes, I'm getting booted from azure neb, my GF is too when we run together. Glad it isn't just us. Sad it's another "feature" of the game.
This was not mentioned in yesterday's patch notes: http://sto-forum.perfectworld.com/showthread.php?t=803521
Cheers,
Brandon =/\=
the mission the entire team
gets kicked off the server.
"I rather believe that time is a companion who goes with us on the journey, and reminds us to cherish every moment... because they'll never come again. What we leave behind is not as important as how we lived" Picard to Riker
7:20 pm US east coast, still getting kicked from Azure Nebula Rescue. Rest assured, if this was an exploit that was awarding more rewards than it was supposed to, the game would be offline until they had a fix available. This is Craptic at its best. Don't expect a fix until next Thursdays down time.
is this happening to anyone else?
I hope cryptic fixes this right away
True - but they were mentioned in the Tribble Patch Notes of 7/24/13 (link)
And since this morning's Holodeck Server patch notes contained the following:
and
And, since there's no mention of any Vet Ship reward animation issues in the Known Issues list at the bottom of today's Holodeck patch notes:
It appears the Tribble build of 7/24/13 was incorporated into today's Live build - and I'm pretty sure (based on past experience of how Cryptic pushes it's Tribble builds, that the Server Stability updates mentioned in the Tribble 7/24/13 patch notes were included in todays build, and it wouldn't be the first time a part of the patch notes from Tribble were not included in the final Holodeck patch notes, EVEN THOUGH what was commented on in those original Tribble patch notes was in fact pushed to Holodeck.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
same with azure nebula has happened about 12 times already