i was wondering if anyone else thinks along the same line here:
i would like to request a slight shrink of the scimitar.
i am not talking about the mechanics or anything the like, but the model is ridiculously huge. you constantly get stuck in sector space and warping into systems, basically everywhere you do not have control of where you are positioned.
simply put this thing is just oversized.
i really like it but having to "wriggle" free to dislodge your ship from others every time you visit a starbase is a bit tiresome.
The size is what it should be. If they can adjust the collision size or the spacing of when we enter a zone then that would be preferable. I dont want to see the ship become smaller.
I agree that the ship size is a problem in sector space. The problem however is not so much this ship's size but the whole way that sector space works with ships being made so out of proportion to what they should be, that it creates traffic problems; which existed before this ship came along but now significantly exacerbates it. I have an Advanced Haakona, and that's big and bad enough.
The problem needs to be addressed, but as with the above, I don't concur with your solution - however it may be the only practical one - but for sector space travel only.
After all, in sector space, all ships are out of their correct proportion or ratio to their surroundings, so perhaps reducing the size of some or all of them as they appear in there would be the solution.
i was wondering if anyone else thinks along the same line here:
i would like to request a slight shrink of the scimitar.
i am not talking about the mechanics or anything the like, but the model is ridiculously huge. you constantly get stuck in sector space and warping into systems, basically everywhere you do not have control of where you are positioned.
simply put this thing is just oversized.
i really like it but having to "wriggle" free to dislodge your ship from others every time you visit a starbase is a bit tiresome.
Similar, but slightly different lines... for most of the actual mission maps the ships are all correct in scaling to each other, but tend to be oversized at spawn locations due to having too tight a cluster around the spawn point. Once you hit sector space, though... yeah, wtf? If you really want to capture the vastness of space, might it not help if our ships didn't take up more of it than your average star system? In sector space, I am all for making the ships smaller... but don't touch their scaling relative to each other please.
Of course, while discussing sector space irritants... I know it isn't in keeping with the Feds, but can the KDF and KDF Romulans have a dialog option that amounts to "If you keep flying away while I am in the middle of buying something, I will board that freighter and show you what your digestive tract looks like when fed through a Water Purification System. Thank you."? Also, can having said freighter fly off automatically enable a "Board Insolent Freighter" doff assignment (15 min duration max), rewarding Prisoner doffs and a Commodities Crate akin to that given out for certain mark missions? That would really make me smile
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
ok then this was a wrong impression on my part and i take this back. i felt this ship was oversized in comparison to the others.
anyway, the part that bugs me is not the looks but that you can not enter any system with more than a few ships without getting stuck. this could also be solved in other ways.
how about reducing the hitbox (without changing other mechanics)? or letting the scimitar push other ships (that are not actively trying to go in the oposite direction) out of the way more eaisly? if it is such a huge ship it should be able to push a bunch of defiants out of the way and not get stuck between them ...
it just is annoying to go to ds9 and not be able to dock without a minute of turning and twisting
Similar, but slightly different lines... for most of the actual mission maps the ships are all correct in scaling to each other, but tend to be oversized at spawn locations due to having too tight a cluster around the spawn point. Once you hit sector space, though... yeah, wtf? If you really want to capture the vastness of space, might it not help if our ships didn't take up more of it than your average star system? In sector space, I am all for making the ships smaller... but don't touch their scaling relative to each other please.
Of course, while discussing sector space irritants... I know it isn't in keeping with the Feds, but can the KDF and KDF Romulans have a dialog option that amounts to "If you keep flying away while I am in the middle of buying something, I will board that freighter and show you what your digestive tract looks like when fed through a Water Purification System. Thank you."? Also, can having said freighter fly off automatically enable a "Board Insolent Freighter" doff assignment (15 min duration max), rewarding Prisoner doffs and a Commodities Crate akin to that given out for certain mark missions? That would really make me smile
on that part i could not agree more. sector space does not feel like a huge space, but rather like a very small sandbox with tiny shining dots and a lot of HUGE ships.
i would prefer to have a sector-space were my ship is tiny. if i want to look at it close up i can enter any system ... no one needs to be able to count the windows in sector space.
of course i do not want to mess up the scaling. as i said in a previous post, i seem to have had the wrong impression that the scimitar was actually oversized compared to other ships. misterde3 pointed this out to me, so i retract the "shrink it visuably" part of my request.
if anything It should be a bit bigger, i compared my ship to a freinds sovereign, and it could do with just a touch bigger (I am biased, its allways been my fave ship is the films and I want it to atleast get close to being able too look like it can swallow a sovereign class whole)
Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
i was wondering if anyone else thinks along the same line here:
i would like to request a slight shrink of the scimitar.
i am not talking about the mechanics or anything the like, but the model is ridiculously huge. you constantly get stuck in sector space and warping into systems, basically everywhere you do not have control of where you are positioned.
simply put this thing is just oversized.
i really like it but having to "wriggle" free to dislodge your ship from others every time you visit a starbase is a bit tiresome.
I don't want them to shrink the ship, but as captainrevo said, they need to shrink the collision size to make it more manoeuvrable in communal zones....
In comparison to the other ships in the game, the Scimitar's size is fine. If it is to be scaled down, so does every other ship in STO need to be scaled down by the same amount, so that proportions are being kept.
The real issue here is spawn ponts, map sizes, sector space and collision boxes(to a lesser extent in my experience so far).
I'm not sure how viable it is to expect Cryptic to increase the size of the maps, but sometimes ridiculous situations occur, like for example playing a Starbase Defense against Romulan attack, with 10 of of 20 allies using Scimitar - I literally couldn't see and had no idea as to what's going on in front of the base. :P I hope the devs. consider increasing the size of maps to accomodate the large numbers of huge ships that made an appearance in STO as of late.
The spawn points are prety much self explanatory, they need to be increased to cope with the situation of really big ships spawning on top of eachother and then getting locked in a grip of death.
Last but not least - sector space. It desperately needs to be increased. I completely agree with the OP's assesment that currently sector space feels like a little sandbox that due to the size of the ships seems overcrowded and does not feel like open space at all. This really needs to be adressed, as the lack of open space and trek would be the last thing that should be expected in a Star Trek game.
I don't want them to shrink the ship, but as captainrevo said, they need to shrink the collision size to make it more manoeuvrable in communal zones....
Or they should increase the zone spawn area to space ships further afield!
I never understand why people have to "hang-around" the spawn area esp. when they can see a ship is stuck.
Maybe it's not the same people complaining about each thing?
The maps we travel and fight in, and the distances we fight at are not properly scaled. So that makes the sudden influx of OMFGHUGE rom ships a real issue.
Flying the scimitar in ship dense combats like NWS, MU Incursion is pretty ridiculous as it gets stuck between all the other ships.
i was wondering if anyone else thinks along the same line here:
i would like to request a slight shrink of the scimitar.
i am not talking about the mechanics or anything the like, but the model is ridiculously huge. you constantly get stuck in sector space and warping into systems, basically everywhere you do not have control of where you are positioned.
simply put this thing is just oversized.
i really like it but having to "wriggle" free to dislodge your ship from others every time you visit a starbase is a bit tiresome.
No, I think the ship should not be shrunk. I believe as do several here that it should be made bigger. The insides need some work (see my post) but I love the ship. Seems like after watching nemesis again that it should actually be larger.
The size is what it should be. If they can adjust the collision size or the spacing of when we enter a zone then that would be preferable. I dont want to see the ship become smaller.
I agree that the ship size is a problem in sector space. The problem however is not so much this ship's size but the whole way that sector space works with ships being made so out of proportion to what they should be, that it creates traffic problems; which existed before this ship came along but now significantly exacerbates it. I have an Advanced Haakona, and that's big and bad enough.
The problem needs to be addressed, but as with the above, I don't concur with your solution - however it may be the only practical one - but for sector space travel only.
After all, in sector space, all ships are out of their correct proportion or ratio to their surroundings, so perhaps reducing the size of some or all of them as they appear in there would be the solution.
A few of us longer term players have been complaining about the Hit-box and Camera Distances of the STO ships for quite some time now.
Though most of the ships in the game are almost spot-on in size, their out lying Camera Distance and Hit boxes are ridiculously large.
When the game came out of Beta, it was possible to get right up next to a ship at almost all angles (which made for great Trek Movie-like views/pics), but within the first year Cryptic started messing with those distances because a few players were complaining that they didn't like it when the camera clipped into the ship.
Instead of suggesting that those few players actually USE their mouse wheel to slide back from the ship a bit, Cryptic changed all the ships to have larger Camera/Hit box areas.
STUPID doesn't even come close to describing that particular fiasco.
Kinda interesting to remember back and realize that things haven't changed all that much ...
:rolleyes:
Addendum:
I should add that one of the reasons given by Cryptic for the change at that time, was that the ships didn't have the proper detail for extreme close-ups.
(most of us didn't really care about that)
I remember also, that TacoFang once posted another more detailed reason...
But I can't for the life of me remember what it was.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Size is nice but the fact you get stuck in a crowd sucks.
I collided with another schim in a STF and for 15 seconds or so we danced around each other trying to get loose.Was kinda funny really.
Size is nice but the fact you get stuck in a crowd sucks.
I collided with another schim in a STF and for 15 seconds or so we danced around each other trying to get loose.Was kinda funny really.
::LOL:: I think I may have been the Scimi you were dancing with.. Thank you for taking it with a sense of humor. i thought for sure you would have hated my guts for being such an idiot.. great dance though.. County and western style i think :
A few of us longer term players have been complaining about the Hit-box and Camera Distances of the STO ships for quite some time now.
Though most of the ships in the game are almost spot-on in size, their out lying Camera Distance and Hit boxes are ridiculously large.
When the game came out of Beta, it was possible to get right up next to a ship at almost all angles (which made for great Trek Movie-like views/pics), but within the first year Cryptic started messing with those distances because a few players were complaining that they didn't like it when the camera clipped into the ship.
Instead of suggesting that those few players actually USE their mouse wheel to slide back from the ship a bit, Cryptic changed all the ships to have larger Camera/Hit box areas.
STUPID doesn't even come close to describing that particular fiasco.
Kinda interesting to remember back and realize that things haven't changed all that much ...
:rolleyes:
Addendum:
I should add that one of the reasons given by Cryptic for the change at that time, was that the ships didn't have the proper detail for extreme close-ups.
(most of us didn't really care about that)
I remember also, that TacoFang once posted another more detailed reason...
But I can't for the life of me remember what it was.
Hit box and camera distance I can certainly agree with. I wish we could get closer in visually even if it means some clipping, because it really does effect the way I feel about the game to be able to enjoy these cinematic moments and perhaps take pics of them to decorate my background.
This can all be resolved for ALL ships in two parts.
First, there is simply TONS of wasted space around the spawn zones, and they are simply too small to support the population in many high-traffic areas. Especially at places like Risa during the summer festival event.
The solution is to more than double the spawn area's length, width, and height. Ships are already programmed to spawn within that allotted space, just make the box twice as large on each side and expand those parameters within the spawning function.
Second, make the hit-detection envelope around ships, particularly the big ones, "tighter" to the skin. Being hung up by a magical box literally 1/2 mile from my actual hull is REALLY annoying and only highlights how insufficient the current situation is.
I am absolutely confident players would FAR FAR FAR rather have a little "clipping" of ship hulls on occasion where a "wing" or a nacelle may pass through that of another ship as they move past one another, rather than the two being hung up in a death grip from which the "the jaws of life" could never separate them.
why dont make each ship in sector space a ghost ?
kaming it that they can pass trough each other in sector space?
problem solved i geuss?
no re adjusting sizes,just make them like a ghost.
^This. I don't care if sector space "feels" like I'm really flying through space, I don't think that is the purpose of it at all, it's just point A to point B. I like being able to see other ships nice and big in sector, especially when something new and shiny comes out... that way I can stalk them and try to get a better look at them, lol. I would just like it if ships could not collide and if autonav didn't try to take you two sectors out of your way just to avoid colliding with other ships.
And yes, making the hitboxes so large that ships pretty much can't get anywhere near each other is kind of ridiculous for maneuvering, but it does make sense that ships can't enter each other's shield bubble area. In regard to social zones/spawning in high population areas, increasing the size of the spawn area should help with things and also increasing ship's range of motion would be helpful. They say that the current game engine won't allow full 360 degree motion... fine, but if it is possible to get any closer to vertical, that would be very helpful for going over/under things.
Of course the spawn points' relatively small area only exacerbates the size issue...
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Ship scale in this game is screwy anyways. If we use the Sovereign as a scale then the Defiant should be the size of a shuttlecraft... and everything adjusted from that.
Honestly though, the easiest fix would be to expand the collission box around each ship. Put a 1km box around each ship and that is as close as you can get... period.
Also EXPAND THE SPAWN POINTS so everyone doesn't appear on top of each other.
Of course the spawn points' relatively small area only exacerbates the size issue...
The Scimitar in your image is actually shorter than the Oddy, otherwise the wing would not be completely hidden by the saucer since it represents the most forward point on the Scimitar.
Also, the Scimitar is clearly not as wide as 2 Mogais and the only problems that arise between the two ship come from the camera angle which is natural when you show them from the front.
This one is quite easy to solve. MAKE SPAWN POINTS WIDER!!!1111
I will never understand why they allow ships to warp in with such a tiny window. Not everyone need be directly in front of the place they're warping into.
Comments
The ship has precisely the correct size
http://images.wikia.com/memoryalpha/en/images/8/8f/Nemesis_comparison.jpg
The problem needs to be addressed, but as with the above, I don't concur with your solution - however it may be the only practical one - but for sector space travel only.
After all, in sector space, all ships are out of their correct proportion or ratio to their surroundings, so perhaps reducing the size of some or all of them as they appear in there would be the solution.
Similar, but slightly different lines... for most of the actual mission maps the ships are all correct in scaling to each other, but tend to be oversized at spawn locations due to having too tight a cluster around the spawn point. Once you hit sector space, though... yeah, wtf? If you really want to capture the vastness of space, might it not help if our ships didn't take up more of it than your average star system? In sector space, I am all for making the ships smaller... but don't touch their scaling relative to each other please.
Of course, while discussing sector space irritants... I know it isn't in keeping with the Feds, but can the KDF and KDF Romulans have a dialog option that amounts to "If you keep flying away while I am in the middle of buying something, I will board that freighter and show you what your digestive tract looks like when fed through a Water Purification System. Thank you."? Also, can having said freighter fly off automatically enable a "Board Insolent Freighter" doff assignment (15 min duration max), rewarding Prisoner doffs and a Commodities Crate akin to that given out for certain mark missions? That would really make me smile
ok then this was a wrong impression on my part and i take this back. i felt this ship was oversized in comparison to the others.
anyway, the part that bugs me is not the looks but that you can not enter any system with more than a few ships without getting stuck. this could also be solved in other ways.
how about reducing the hitbox (without changing other mechanics)? or letting the scimitar push other ships (that are not actively trying to go in the oposite direction) out of the way more eaisly? if it is such a huge ship it should be able to push a bunch of defiants out of the way and not get stuck between them ...
it just is annoying to go to ds9 and not be able to dock without a minute of turning and twisting
on that part i could not agree more. sector space does not feel like a huge space, but rather like a very small sandbox with tiny shining dots and a lot of HUGE ships.
i would prefer to have a sector-space were my ship is tiny. if i want to look at it close up i can enter any system ... no one needs to be able to count the windows in sector space.
of course i do not want to mess up the scaling. as i said in a previous post, i seem to have had the wrong impression that the scimitar was actually oversized compared to other ships. misterde3 pointed this out to me, so i retract the "shrink it visuably" part of my request.
Hmm...
The Scimitar was, canon-wise, a gargantuan ship. It's fine on its size.
The real issue here is spawn ponts, map sizes, sector space and collision boxes(to a lesser extent in my experience so far).
I'm not sure how viable it is to expect Cryptic to increase the size of the maps, but sometimes ridiculous situations occur, like for example playing a Starbase Defense against Romulan attack, with 10 of of 20 allies using Scimitar - I literally couldn't see and had no idea as to what's going on in front of the base. :P I hope the devs. consider increasing the size of maps to accomodate the large numbers of huge ships that made an appearance in STO as of late.
The spawn points are prety much self explanatory, they need to be increased to cope with the situation of really big ships spawning on top of eachother and then getting locked in a grip of death.
Last but not least - sector space. It desperately needs to be increased. I completely agree with the OP's assesment that currently sector space feels like a little sandbox that due to the size of the ships seems overcrowded and does not feel like open space at all. This really needs to be adressed, as the lack of open space and trek would be the last thing that should be expected in a Star Trek game.
kaming it that they can pass trough each other in sector space?
problem solved i geuss?
no re adjusting sizes,just make them like a ghost.
Good Lordy that's a nice picture
Or they should increase the zone spawn area to space ships further afield!
I never understand why people have to "hang-around" the spawn area esp. when they can see a ship is stuck.
Maybe it's not the same people complaining about each thing?
The maps we travel and fight in, and the distances we fight at are not properly scaled. So that makes the sudden influx of OMFGHUGE rom ships a real issue.
Flying the scimitar in ship dense combats like NWS, MU Incursion is pretty ridiculous as it gets stuck between all the other ships.
Is that precisely correct?
Yeah, pretty much this.
my 2cw
Thanks,
Fleet Admiral Jeronath
A few of us longer term players have been complaining about the Hit-box and Camera Distances of the STO ships for quite some time now.
Though most of the ships in the game are almost spot-on in size, their out lying Camera Distance and Hit boxes are ridiculously large.
When the game came out of Beta, it was possible to get right up next to a ship at almost all angles (which made for great Trek Movie-like views/pics), but within the first year Cryptic started messing with those distances because a few players were complaining that they didn't like it when the camera clipped into the ship.
Instead of suggesting that those few players actually USE their mouse wheel to slide back from the ship a bit, Cryptic changed all the ships to have larger Camera/Hit box areas.
STUPID doesn't even come close to describing that particular fiasco.
Kinda interesting to remember back and realize that things haven't changed all that much ...
:rolleyes:
Addendum:
I should add that one of the reasons given by Cryptic for the change at that time, was that the ships didn't have the proper detail for extreme close-ups.
(most of us didn't really care about that)
I remember also, that TacoFang once posted another more detailed reason...
But I can't for the life of me remember what it was.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
I collided with another schim in a STF and for 15 seconds or so we danced around each other trying to get loose.Was kinda funny really.
::LOL:: I think I may have been the Scimi you were dancing with.. Thank you for taking it with a sense of humor. i thought for sure you would have hated my guts for being such an idiot.. great dance though.. County and western style i think :
Hit box and camera distance I can certainly agree with. I wish we could get closer in visually even if it means some clipping, because it really does effect the way I feel about the game to be able to enjoy these cinematic moments and perhaps take pics of them to decorate my background.
First, there is simply TONS of wasted space around the spawn zones, and they are simply too small to support the population in many high-traffic areas. Especially at places like Risa during the summer festival event.
The solution is to more than double the spawn area's length, width, and height. Ships are already programmed to spawn within that allotted space, just make the box twice as large on each side and expand those parameters within the spawning function.
Second, make the hit-detection envelope around ships, particularly the big ones, "tighter" to the skin. Being hung up by a magical box literally 1/2 mile from my actual hull is REALLY annoying and only highlights how insufficient the current situation is.
I am absolutely confident players would FAR FAR FAR rather have a little "clipping" of ship hulls on occasion where a "wing" or a nacelle may pass through that of another ship as they move past one another, rather than the two being hung up in a death grip from which the "the jaws of life" could never separate them.
^This. I don't care if sector space "feels" like I'm really flying through space, I don't think that is the purpose of it at all, it's just point A to point B. I like being able to see other ships nice and big in sector, especially when something new and shiny comes out... that way I can stalk them and try to get a better look at them, lol. I would just like it if ships could not collide and if autonav didn't try to take you two sectors out of your way just to avoid colliding with other ships.
And yes, making the hitboxes so large that ships pretty much can't get anywhere near each other is kind of ridiculous for maneuvering, but it does make sense that ships can't enter each other's shield bubble area. In regard to social zones/spawning in high population areas, increasing the size of the spawn area should help with things and also increasing ship's range of motion would be helpful. They say that the current game engine won't allow full 360 degree motion... fine, but if it is possible to get any closer to vertical, that would be very helpful for going over/under things.
The Scimitar is up to 30% larger than it should be according to precisely this image. (See this: http://sto-forum.perfectworld.com/showthread.php?t=777191)
Of course the spawn points' relatively small area only exacerbates the size issue...
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
Honestly though, the easiest fix would be to expand the collission box around each ship. Put a 1km box around each ship and that is as close as you can get... period.
Also EXPAND THE SPAWN POINTS so everyone doesn't appear on top of each other.
The Scimitar in your image is actually shorter than the Oddy, otherwise the wing would not be completely hidden by the saucer since it represents the most forward point on the Scimitar.
http://4.bp.blogspot.com/-yW0vDdMZczA/TysbYu4EW1I/AAAAAAAABN8/YQPPv9j22cQ/s1600/dtne-concept.jpg
Also, the Scimitar is clearly not as wide as 2 Mogais and the only problems that arise between the two ship come from the camera angle which is natural when you show them from the front.
http://img545.imageshack.us/img545/3452/w2a6.jpg
very much this^^^^
system Lord Baal is dead