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  • theeishtmotheeishtmo Member Posts: 236 Arc User
    edited March 2013
    It actually doesn't look to bad, actually. Though I wouldn't have gone chronotons, they look purty but they lack the potential punch you can get out of other torps (Rapid Transphasics would have been my choice). Good CC build though.
    I know there is a method but all I see is madness.
  • erkyss2erkyss2 Member Posts: 0 Arc User
    edited March 2013
    well so far I built one and its full of cheese. below is my build.


    http://www.stoacademy.com/tools/skillplanner/?build=novahealsandccbuild_0

    or against Klinks i go this

    http://www.stoacademy.com/tools/skillplanner/?build=novaccandcloakkiller_0


    I CC, shutdown, theta kill, bio war head..everyone to death..its fun..its FAST..fun at full engine power and full aux..beams are only for disables....

    I know some purist hate the spam.but at this point I dont know how else to make it viable...i NEED the spam to make this ship a difference in a match

    In first built u have gone with 2x TSS and 2x HE, i don`t think that u need that much healing, thats ENGI`s job, yes u can use it as a healer as well, but... When u do few matches u will notice that most ppl is just ignoring you and that allows you more offensive built.

    U can easily go with just basic heals 1x HE and 1x TSS, also u have polarize hull that also provides very nice res when u have full aux. And tac skills also can be more agressive, u can slot 1 tt and buy 2 prpl doffs for tt rech. time. In that case u can run TT1, APB or APD, or torp spread.
  • intheresistanceintheresistance Member Posts: 10 Arc User
    edited July 2013
    Hey there, experienced PVP-players!

    I am quite new to the PVP environment of STO. I am not the type of gamer who always wants to dish out raw damage but prefers to do some... magic. That's why I play a science captain in a science ship. Since my fleet is now able to build ships of the Tier 3 shipyard, I purchased the Fleet Science Vessel Retrofit, the Fleet Nova.

    I searched for clues and in-depth information how to use it, espacially with its great tactical layout for a science ship. I imagine a little beast with a bite, disturbing the opposite team.
    I'd like to fight in arenas in a way that I cannot only pull my own weight in a match but also bring some needed utility to the table.

    This is my build and gear so far: http://www.stoacademy.com/tools/skillplanner/?build=novaclasspvp_0

    But why am I writing you in this old thread? It is because I cannot decide what is really useful. A torpedo boat? Normal beam weaponry with torpedoes and/or mines? Is gravity well still useful? Is a torpedo spread 3 with chronitons really a hinderance for escorts or am I fooling myself?

    That's why I ask you, who are more experienced and know the game, the PVP and the most recent developments in detail.

    I am very open to your suggestions and perhaps even personal experience with the Fleet Nova. How to use it best, how to survive, what it can do and what it must do. Any advice is very much appreciated!
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited July 2013
    Honestly go one of the other... mostly go all energy or go all torps.

    Chroniton is not really going to do to much for you... its viable but it won't do much of anything against escorts mostly. Omega will ignore the proc.

    Transphaisc are popular but imo to make them worth running you are going to have to run phasic dmg consoles. The base dmg on them is just to low with out. If you have 2 piece adapted maco... that + the dmg consoles would likely make them pretty viable. Best case get the Ferengi Lobi console as well the Rule 62... it gives another 10% torpedo and mine dmg.

    Another good option for pvp right now is plasma torps... You will have to be smarter with these... your spiking power will go down a bit... however if you have a good team keeping a nice dot up on the other teams healers is a good way to force healing to the wrong targets.

    Make sure of course to run 3 torp doffs....

    GW is very useful right now yes... one of the main uses on GW is going to be Cloak Harasment.
    Make sure you get the Gravity Well doff... this way if you fire it on a cloaker you can be sure they won't be cloaking away anytime soon. The after shocks will get them if they try. IT will also clear all the mine spam.

    Also noticed you don''t have any points in Sensors... you should probaly have 6 or so in there as a sci. One advantage to going all torps and forgetting about weapon dmg... is you can run full aux all the time.. and a full aux sensor scan will both hurt, as well as allow you to see most cloak ships that don't keep there distance.

    It looks like your consoles are aimed at your beams... but anyway here is a good Torp Boat setup. You can switch this out to plasma as well... in which case I would put the breen cluster in the back and put a harpeng in the front with 2 plasma torps.

    http://skillplanner.stoacademy.com/?build=novvvvaa_0

    I played with the spec a bit.. favoring torps of course. I left a few points in decompiler. I like to run a tric in the rear of my torp boats in pvp... its a nice way to knock off extends. I moved around some of your armour points... 3 in threat and 3 in hull plating is better then 6 in hull plating... not by much but a bit.

    Build wise have 2 sets of skills ready to go at commander and lt comander. You can easily swap your commander and lt sci around and instantly swap your 2 offensive sci skills in that ship with out touching your defense/healing setup. GW 3 is good... Scramble can be good if you time it well. You might want to have a second option with shockwave, which is still the best way to break extends... and perhaps a Tractor beam repulsor... be warned it can be great in pvp and TBR can also be the worst thing you can run.

    Anyway have fun... its a hot ship.

    PS if you respec your sci make sure you train anything you might need that you can train now if your removing points... I suggested you drop down to 3 points in Graviton which would mean you could no longer train gw3.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • intheresistanceintheresistance Member Posts: 10 Arc User
    edited July 2013
    Thank you very much, Antonio!

    This will help me a lot. I see the advantages of a torpedo boat. I even played the Breen episode again to get the Rapid Reload Transphasic before you answered.

    I find your explanations of GW and concerning Doffs very helpful. In PvE the GW works just fine. Good to know, that it is a viable option in PvP, too.

    Your respec suggestion looks sensible, I'll try that.


    Of course, if anyone has further advice, e.g. which enemies are best for the Nova to attack (Escorts, Healer, Cruiser?) or some insight on how to reliably remove pets from the field or what you as a Tactical or Engineer expect of a good Scientist, I am all ears.
  • intheresistanceintheresistance Member Posts: 10 Arc User
    edited July 2013
    One day later and I've had some very interesting matches with my Nova which spat out loads and loads of torpedoes. It is insane. Such a small ship, so many torpedoes, one wonders where they come from :D


    But is there also a viable option to use energy weapons with a science vessel?
    Of course one has to spec into them. that goes without saying. But my question is: Is it really viable or do you people think, that the struggle with energy levels between weapons and auxiliary is just not worth it?

    Please keep in mind that I don't want to do top damage, that's not realistic in a science vessel if I interpret the forum correctly so far. But I'd like to make a difference sitting in a viable, perhaps even powerful niche between cruisers and escorts.
  • intheresistanceintheresistance Member Posts: 10 Arc User
    edited July 2013
    I understand that one beam array is important to use the subsystem targeting. But as Antonio said before: Go all torpedo or all energy. So my question is: Is "all energy" viable, not only one beam and the rest torpedoes and perhaps a mine launcher?


    Edit: I am not asking you because I am lazy and want simple answers. I've read tons of guides in this forum, searched the wiki, asked friends in my fleet. And I know there seem to be a lot of options for the Nova out there. But many guides are perhaps outdated.
    The version considering "all energy" uses Beam Overload 2 and/or even 3. Does that work? Or is it just a fancy but rather ineffective idea?
  • intheresistanceintheresistance Member Posts: 10 Arc User
    edited July 2013
    I've made quite a concoction out of your suggestions. A build using mostly energy weapons. The torpedoes I've installed may be changed against more beams. I am not sure about it.

    I followed Antonio's good advice concerning starship sensors and threat control. I've also implemented a Plasmonic Leech and the Nukara console for more power/accuracy.

    http://skillplanner.stoacademy.com/?build=novaenergy_0
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited July 2013
    A fun lolzy build I use on my Sci/fNova is:

    1x DBB + 2x Cannons, 3x Turrets (all Phased Tet or Tet)

    BO abilities centered around CPB 3, Energy Siphon 2 (more useful than Tachyon Beam 3), Beam Overload 2 and Rapid Fire 2.

    Use the CPB and ESiphon to neuter shields and their recharge while the Tet proc coupled with Tetryon Glider keeps shields down.

    Use as many Flow Caps as you can with Leech to keep Weapons power high (I set it at 100) for the Glider proc and to keep Aux high (set around 50, I can get 125 with skills, Leech, and a good Core) for CPB/ESiphon duration.
  • intheresistanceintheresistance Member Posts: 10 Arc User
    edited July 2013
    Hey Praxi, thank you for your input.

    But if I am not mistaken, there's a consensus on these forums that drain abilities just don't cut it. So I am surprised by your use of Charged Particle Burst and Energy Syphon (although ES may be only for the energy gain). Of course it would be amazing and very science unique to use drain as a means to be dangerous.
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited July 2013
    Hey Praxi, thank you for your input.

    But if I am not mistaken, there's a consensus on these forums that drain abilities just don't cut it. So I am surprised by your use of Charged Particle Burst and Energy Syphon (although ES may be only for the energy gain). Of course it would be amazing and very science unique to use drain as a means to be dangerous.

    CPB alone isn't going to take anyone's shields out, and yes, it's decently resisted. However, it's still a pretty good AoE if you know when to use it - don't pop it off right when the engagement starts and everyone's at full shields. You won't make a dent in them.

    But if you use it when shields are in the 'red/yellow' range, you have a good chance of wiping them out - then use your Tet + Tet Glider procs to keep them down. Energy Siphon will help keep your weapons power high for the procs and high for CPB - as well taking away some shield power (-regen) and engine power (-Def) to further help you out. Plus there's the nifty Doff that has the capability to shutdown a subsystem when it procs.

    I forgot to mention that Tractor Beam with the shield drain Doff is key as well. AFAIK, the drain from that isn't resisted (though I may be wrong on that). Regardless, it's absolutely awesome with a bunch of Flow Caps and Tet Glider.

    On their own, none of these things are really that good at all. But when you use all of them in combination with one another, that's where it really starts to shine.

    EDIT: On it's own though, ESiphon is a nice boost to yourself. A Flow Cap'd out ESiphon 2 should be somwhere in the vicinity of +30 power to you. In combination with Leech + Skills + a good core, it's not hard to have 125/100/100/125 in everything.

    EDIT 2: Another build to consider is a 'shutdown' build with 2x VM 1 (with 3 Doffs) and Energy Siphon 3 (with 2 of it's shutdown DOffs). Not only will the VMs be almost constantly proc'ing to have at least 1 system shutdown (Doff procs + constant cycling of both VMs), other systems will get decently hit by ESiphon's drain as well as it's shutdown procs.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited July 2013
    Hey Praxi, thank you for your input.

    But if I am not mistaken, there's a consensus on these forums that drain abilities just don't cut it. So I am surprised by your use of Charged Particle Burst and Energy Syphon (although ES may be only for the energy gain). Of course it would be amazing and very science unique to use drain as a means to be dangerous.

    Power drain and shield strippers remain two of the most effective roles for science.

    The former only received a bad rep on the KDF side because there is so much more that could be done there. But suddenly no-one dared played what they were good at because 1.) it was not working as intended and 2.) even after the balance pass the reputation of KDF drain could never be respected as a viable build.

    Personally I hated the bad rep brain builds ended up with.

    Thats the thing about "Specialty Builds" - they are exceptionally good at one thing. The KDF drain build was ideal for harassing DPS and healers, in their goals. It broke their mainstream gameplay, forcing them into alternatives of strafing runs, focused assault of the drain carrier etc.

    The way I see it, there is so limited options when it comes to builds.

    I wish that the options were opened more. A bit like EVE and the roles of ships, & class there.

    I run my sci with 4x Flow Caps, CPB III, Tachyon B. III, Tet. Gl. & Tetryon Beams, TB II & I (with TB Doffs) + rapid fire Trans. - but its not nearly as much fun as the old days in my Vo'quv :(
  • maicake716maicake716 Member Posts: 0 Arc User
    edited July 2013
    See some of my awesome sci pvp vids to watch a highly trained and specialized shield stripper vesta in action.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2013
    Fleet Nova was one of those odd ships in the Fed Fleet lineup that catches your attention. I haven't bought one yet, but I've been close to doing it sometimes. The FSM cost is quite steep for it.
    XzRTofz.gif
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited July 2013
    I bought a Fleet Nova (Rhode Island variant) for the sole purpose of trying to use Drunk's Wells build on the ship (I'm not rich enough to try and get a Wells).

    One thing I have to say about this ship: Underestimated. A lot of people skip over the ship because it looks small. However, it's one of the best ships I've flown. I have the Vesta 3-pack myself, and I still prefer the Nova due to the escort-like turn rate and boff layout. I'm still trying to get better gear for the ship because I like it so much. :)
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited July 2013
    I bought a Fleet Nova (Rhode Island variant) for the sole purpose of trying to use Drunk's Wells build on the ship (I'm not rich enough to try and get a Wells).

    One thing I have to say about this ship: Underestimated. A lot of people skip over the ship because it looks small. However, it's one of the best ships I've flown. I have the Vesta 3-pack myself, and I still prefer the Nova due to the escort-like turn rate and boff layout. I'm still trying to get better gear for the ship because I like it so much. :)

    Totally agree with you. I also have the Vesta pack and I keep going back to the Nova. The only reason I've been flying the Atrox and Vesta lately is because delta flyers make CCE stupid easy for the whole team (even when pugging). When I'm done with Nukara rep, though, I'm going back to the Nova. It's fast, has good tac capability, and can still put out the science really well.
  • intheresistanceintheresistance Member Posts: 10 Arc User
    edited July 2013
    The ship has class, it's small, it's nimble and it has some teeth.

    How do you gear her and what is her purpose in arenas in your opinion?
  • terminationshockterminationshock Member Posts: 25 Arc User
    edited July 2013
    rmy1081 wrote: »
    Totally agree with you. I also have the Vesta pack and I keep going back to the Nova. The only reason I've been flying the Atrox and Vesta lately is because delta flyers make CCE stupid easy for the whole team (even when pugging). When I'm done with Nukara rep, though, I'm going back to the Nova. It's fast, has good tac capability, and can still put out the science really well.

    I am a Sci Captain so after reading this thread, I picked up a Fleet Nova and donned it with Fleet/Mk XII gear and jumped into PvP. Used the Transphasics torp build with no cheese other than GW3 and Scramble Sensors. After several matches Thursday evening, I can confidently say this is now my main ship.

    I have a Wells and the Vesta 3 Pack but all I can say is the Fleet Nova is sick. :D

    Can't believe I never tested it at least before.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited July 2013
    Hmm....although I already have a Wells on my main sci character, this thread is making me wonder about getting a fleet Nova to test out. What do you all think? Worth a shot, even if I have the Wells?
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited July 2013
    scurry5 wrote: »
    Hmm....although I already have a Wells on my main sci character, this thread is making me wonder about getting a fleet Nova to test out. What do you all think? Worth a shot, even if I have the Wells?

    Yes. You'll enjoy the turn rate at the very least.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • edited July 2013
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  • terminationshockterminationshock Member Posts: 25 Arc User
    edited July 2013
    edalgo wrote: »
    I set up my engie in the fleet Nova as a drain build. I'm actually killing ppl 1vs1 with my single cannons lulz. Very tanky with the defense and shield mod and being an engineer. Great Control support for escort teammates.

    1 capnhold I was chasing a science wells all around the map as his only chance was to run lol. I haven't had this much fun pugging pvp since before LoR.

    Who says engineers are useless lol

    Nice...I have the Tachyokinetic Converter and a RCS Accelerator and this thing turns on a dime with barely any drift. I get the proper firing solution ahead of the opponent almost all the time. I haven't done my usual tweaking yet so in time I hope to improve my current build.

    It's like you roll up on a Klingon carrier in this little tiny ship all demure and stuff...switch to beast mode and you start flying rings around them and hitting them from every angle with every manner ordinance and BO abilities before they know what hit them. LOL
  • edited July 2013
    This content has been removed.
  • terminationshockterminationshock Member Posts: 25 Arc User
    edited July 2013
    reyan01 wrote: »
    Sorry - not PvP related, I know - but nonethess, probably one of the most underestimated ships in the game.

    Who knew? :)
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited July 2013
    As a side note: The Nova could be a pretty nice healer with it's Sci slots and AP: Delta 2.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited July 2013
    praxi5 wrote: »
    As a side note: The Nova could be a pretty nice healer with it's Sci slots and AP: Delta 2.

    Not quite. With only a Lieutenant level engineering boff seat, you are really limited in the number of engineering heals you can pass along.

    Nova for heals:
    EPtS - Aux2SIF

    TSS - Hazards - TSS - Gravwell
    ST1 - Hazards
    PH

    Recluse for heals:
    EPtS - EPtS - Aux2SIF - Aux2SIF
    ET1 - RSP - ExtSh

    TSS
    - Hazards - TSS
    Hazards

    Notice the difference in the amount of heals the Recluse can give out due to the plentiful Engineering boff seats.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited July 2013
    Not quite. With only a Lieutenant level engineering boff seat, you are really limited in the number of engineering heals you can pass along.

    Nova for heals:
    EPtS - Aux2SIF

    TSS - Hazards - TSS - Gravwell
    ST1 - Hazards
    PH

    Recluse for heals:
    EPtS - EPtS - Aux2SIF - Aux2SIF
    ET1 - RSP - ExtSh

    TSS
    - Hazards - TSS
    Hazards

    Notice the difference in the amount of heals the Recluse can give out due to the plentiful Engineering boff seats.

    No doubt, the Recluse is hands down the best healer in the game, bar none.

    The Nova is unique in that it can slot Delta 2 and still have good heals... and don't doubt the power of Delta :P

    Aux to SIF 1, SciTeam 3, 2x TSS 2, 2x HE 1, Delta 2... pretty decent and unique.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited July 2013
    Just came back from a 5v5 arena battle.

    Final score:
    Fleet Nova damage 822k, healing 150k

    The damage score was higher than any of the players on both sides! Quite a few kills are also by my Nova.

    Astounding ship. :)
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
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