lol if they said that, they were probably saying it out of ignorance not malice.
And whether or not anyone said anything, doesn't mean Cryptic can't fix the imbalance.
The point stands though, these mines are too good for how little you give up to get and use them.
This sums it up perfectley, these mines do almost everything that all other mines do, they disable, damage through shields, do high spike damage, apply a hold, and are harder to detect. Why even use other mines anymore, this just made them and any builds using other mines all obsolete.
When both other reps came out there were a few things there too that were inbalanced, the t4 omega shield heal and t4 romulan placate. Now with Nukara rep the culprit is the Nukara Mines.
It is more likely that the DHC will be nerfed first before these mines.
Keep living in fantasy land, your days of abusing this for cheap kills you didn't earn are numbered. Might as well adapt and try other mines or builds out already.
This sums it up perfectley, these mines do almost everything that all other mines do, they disable, damage through shields, do high spike damage, apply a hold, and are harder to detect. Why even use other mines anymore, this just made them and any builds using other mines all obsolete.
why crafting/buying from exchange(which btw get more and more useless) or using your brain to know which engineering consoles to use when they are all in one in the dilithium fleet mine.Same for science consoles in the embassy and now mines .
so you have a game without pvp ,market (everything is bound to character) ,choice for builds ,roles for different classes (you can get damage spike with a sci escort)....lol mmo.This game/franchise would have been a gold mine and a real success in the right hands.
why crafting/buying from exchange(which btw get more and more useless) or using your brain to know which engineering consoles to use when they are all in one in the dilithium fleet mine.Same for science consoles in the embassy and now mines .
so you have a game without pvp ,market (everything is bound to character) ,choice for builds ,roles for different classes (you can get damage spike with a sci escort)....lol mmo.This game/franchise would have been a gold mine and a real success in the right hands.
You can't be exited about good loot drops anymore either because chances are you can get something better through rep, fleet or lockbox.
These mines take the cake though, they have rendered an entire category of weapons across every damage type obsolete, every single type of mine. Makes me mad since even though they never were as expensive as DHC, I have sets of mk xii purples of all types of mines and consoles that are useless comapared to Nukara mines.
You can't be exited about good loot drops anymore either because chances are you can get something better through rep, fleet or lockbox.
almost all rpg games use the looting system to keep and make people play/kill npcs .Borderlands ,Skyrim ,Bioshock (singleplayer games) ,Rift ,WoW ,swtor or any other mmo have loot to make people grind .They removed that from sto so if you pvp and dont like to grind pve you now really have no reason at all to do it.
Ok in other mmos theres a type of people who trade and pvp .They buy stuffs from pve'ers from market ,so let others grind for them ....cant do this anymore ,unless you want to equip keys on your ship.So yea ...lol mmo.
These mines take the cake though, they have rendered an entire category of weapons across every damage type obsolete, every single type of mine. Makes me mad since even though they never were as expensive as DHC, I have sets of mk xii purples of all types of mines and consoles that are useless comapared to Nukara mines.
those mines make all mines useless .Embassy consoles make all (I cant think of good one now...maybe field gen) sci consoles useless.Dilithium fleet makes all engineering consoles useless.Waiting for the next thing for tac consoles.
if you ask someone why keeps killing his nervs with this game the answer will be "its the only star trek mmo with spaceships and real time space combat" :rolleyes:
A) A few elitists that live their lives on these forums hoping the devs will see some of their posts and magically give a **** about PVP. Which they really don't. If these people aren't nuking people with alpha strikes and DHC's they have the hypocritical audacity to instantly think something needs nerfing/balancing or something is being exploited. These people tend to drop what they think are cool one liners about being 'pro' a lot, ironically.
A smaller few elitists that try really hard to look cool and not to look like elitists but really they are just as bad. These people are usually almost immune to dying due to Aux2Bat engineer builds or crazy science shield tanking while pumping out various simultaneous damage types.
C) A very tiny minority of genuinely decent PVPers that get no recognition of what they say or suggest because of the 99% of other idiots that PVP. These people talk sense usually, which is promptly ignored to camouflage the fact that groups A and B might have to compromise for one of these ideas rather than a full nerf. So that then they can get back to alpha striking everyone unhindered.
50% of ALL of the above have some kind of signature berating some aspect of cryptic or PW as if it they are so cool and enlightened, yet they still play the game.
One fact i missed. I am none of these groups. Ill be honest, over time, i just simply dont like most of the players that make up groups A and B and what they stand for. They play the wrong game to be PVPers, yet they cant admit it and continue to flog a dead horse and attempt to bring about changes that affect PVE. Which for a minority group to achieve, is unfair on the majority. Fairly standard in today's world however. All this comes from them crying about a system for which there is no leaderboards, rank system, structured content, unique gear or tangible rewards. This in itself speaks wonders.
I know PVE is mostly easy, however most people still enjoy it and like to run it quicker and quicker as testament to their DPS either individually or as a fleet group. This makes them happy. If you as PVPers dont take enjoyment from this then as mentioned before you are in the wrong game. The fact is most of the PVE scenarios have been running now for almost as long as this game. If they aren't easy for experienced players, then something is tragically wrong. hence why we are all holding out for getting NEW ENDGAME PVE content in the next episode.
No mention at all of PVP. Funny that.
I am sure that most PVPers dont like me either after reading this or some of my other posts. Yes i will get flamed for this, but it doesn't make it any less true and deep down you all know it.
The best i can hope for is while all of group A are flaming me, and group B are trying to flame me but look really clever about it, they know but wont admit that i am right. And the rest of the people that read this will agree even perhaps, some of group C.
" Experience is a hard mistress, she gives the tests first, and the lessons after... "
I am sure that most PVPers dont like me either after reading this or some of my other posts. Yes i will get flamed for this, but it doesn't make it any less true and deep down you all know it...
And the rest of the people that read this will agree even perhaps, some of group C.
I am a PvPer and I'm not mad at you. Does that make me group C?
You make a lot of valid points. I do not blame people for wanting STO PvP to be better, especially when it seems such an easy thing to do. And like you, I see too many groups A and B.
Are you group A or B? Lol. I do not grasp your explicit analogy or how it applies to PvE. Who talks like that anyway?
Challenging PvE:
Have you ever played chessmaster?
Infected Ground Elite can be challenging...somewhat...but it is still fun to get the optional, and hopping on the platforms.
No win Scenario.
Mine trap...rescuing at least 100 people.
Cure ground Elite...solo the boss...not as a medic.
and more.
Are you group A or B? Lol. I do not grasp your explicit analogy or how it applies to PvE. Who talks like that anyway?
Challenging PvE:
Have you ever played chessmaster?
Infected Ground Elite can be challenging...somewhat...but it is still fun to get the optional, and hopping on the platforms.
No win Scenario.
Mine trap...rescuing at least 100 people.
Cure ground Elite...solo the boss...not as a medic.
and more.
I think you know as well as I do that's not what he meant.
I'd have to disagree. Just because two or three instances are slightly more challenging but far from hard does not make pve difficult. Even the slightly more challenging instances really are not difficult compared to endgame pve in other games.
The game is a casual game and I'm fine with that. It's silly to pretend otherwise though.
I'd have to disagree. Just because two or three instances are slightly more challenging but far from hard does not make pve difficult. Even the slightly more challenging instances really are not difficult compared to endgame pve in other games.
The game is a casual game and I'm fine with that. It's silly to pretend otherwise though.
I never said it was difficult, just that there are challenges. My complaint was comparing it to a lewd act and insulting the very existence of PvE. Maybe I should have just reported the post for violating the forum rules on explicit language.
"Obscene/Vulgar/Inappropriate Objectionable Material
You may not create posts which contain language, comments, references, links, symbols, terms and/or imagery about and/or promote and/or otherwise support, in any manner whether directly or indirectly, obscene, vulgar, inappropriate and/or otherwise objectionable material or, that allude to, contain language, comments, references, links, symbols, terms and/or imagery about and/or promote and/or otherwise support, in any manner whether directly or indirectly, pornography and/or extreme violence or sexual acts."
Also, these mines aren't that great for PvE, so IDK why people are dragging out that tired old argument. One-crit DP tric mines let you pop a generator in one pass, I could see the source of the PvE complaint. Can you lock down the queen in HSE or something that I'm missing?
Also, these mines aren't that great for PvE, so IDK why people are dragging out that tired old argument. One-crit DP tric mines let you pop a generator in one pass, I could see the source of the PvE complaint. Can you lock down the queen in HSE or something that I'm missing?
Anyway, Nukara Fromage Mines Mk XII I say.
They do 1 shot cubes in nvak/kerrat with dispersal III without using buffs. However they won't one shot spheres. So there must be something different going on with calculations there. Other then that, the damage isn't anything extra outside pvp. I do agree that they could use some toning down for pvp but personally, APO and engineering team both remove them in my experience. I think they have taken me once before I could react but I was already at 25% hull and flew into them cloaked.
Not sure what this guy said, but all i know it was probably something that just confirmed my earlier post about him most likely being from group A. If you look through all his previous posts, he is clearly incapable of rational conversation and can't manage to write anything beyond a few lines of abuse and nothing to respond to anything anyone actually writes. I must have hit a nerve if this latest was in response to my post.
Yes PVE is easy. However, people still enjoy running it. Whether PVP'ers like it or not, many, many, many, more people enjoy running it more than PVP. Perhaps because PVP is full of EPEEN DHC runners?
Buccanneer, you are not group A,B or C, you are just an ally in the fight against ignorance. I appreciate you like PVP, i like it also at times. I just prefer PVE. Less crying.
" Experience is a hard mistress, she gives the tests first, and the lessons after... "
I use them, Ill keep using them until others stop. Whilst the mines are still being used in PvP, I'll keep mine equipped.
To be honest though, there are times when I do feel guilty, However, my mines arent all that deadly, its just the disable thats a pita.
I did get raged at today for pooping 2 out, 2 mines and I got raged at.
It was a day for firsts though, I got called a hacker by another player from a fairly well known fleet today. Made me chuckle, they refused to report me though, I even insisted on if they thought I was hacking they should report me.
I spent 10 min spawn camping people who won't stop using these stupid mines in cap and hold this morning with my scimitar until they stopped respawning. I find it funny that people using these mines have the nerve to complain about camping, how else am I supposed to stop you from dropping OP mines all over the map. I will always spawn camp now in cap and hold and kerrat if I see these in use, if people not using the mines end up getting camped to complain to the mine user on your team. Feel free to use them and I'll feel free to spawn camp.
I spent 10 min spawn camping people who won't stop using these stupid mines in cap and hold this morning with my scimitar until they stopped respawning. I find it funny that people using these mines have the nerve to complain about camping, how else am I supposed to stop you from dropping OP mines all over the map. I will always spawn camp now in cap and hold and kerrat if I see these in use, if people not using the mines end up getting camped to complain to the mine user on your team. Feel free to use them and I'll feel free to spawn camp.
This is only possible because you ran into a lame team. Any team that is half decent would immediately swarm you and take you out, especially they can talk in team chat and virtually all will immediately target the spawn camper. If multiple targets had to respawn, then the web mines can't get them all. T'ommo once did web mines spawn camping in Kerrat, it can't kill everyone because the max. number of mines is 10. Furthermore, which team will be lame enough for you to take out their spawn point defenses & turrets deserve to lose. I can't recall seeing spawn camper in C&H for as long as I can remember. In Kerrat, times to times, C&H, never. Sometimes, a team will be so bad that they have been pushed back all the way to their spawn point and their defenses destroyed but no one will sit there to mine. Further to that, spawn point mechanism has been changed such that not all ships respawn near each other.
In other words, what you said can only be a greatly exaggerated threat. Spawn camping using web mines have not been terribly effective due to their number limitation at 10 mines. In addition, people can respawn much faster than you can lay those mines every 30 sec on a Scim. Clearly, your claim was greatly exaggerated mixed with some false info in it. Mixing half truth with half lies is not smart, because you will get caught one way orh the other. You are also being a hypocrite because it's hard to find anyone crying as loudly as you have been about these mines yet you carry them on top of dispersal patterns. :rolleyes:
Meanwhile, I have just started a new build based on Klingon inspired cheats...uh, I mean "tactics". See this: Sci captain who can reach sustainable & constant 17.5K in dps for the duration of an APO3 / ambush alpha, not including expected initial burst damage of 35K of energy damage + up to 93K of kinetic damage within the first 5 seconds. Not going to tell what went into it or how, suffice to say the above number does not use either the Nukara Mines or the Cluster Torp. Don't get me wrong, they are still there - in the rear. In case, the frontal assault did not kill the target(s), the mines will then be drop and the cluster fired. You are reading these sustainable dps numbers and burst damages correctly - a Sci captain who is not only capable of ultra high dps - few escorts can break the 10K barrier, let alone going above 15K - it's a also a ship specialized in disable with all the nasty features like Viral Matrix, Subnuke, Tractor Beams, Warp Plasma. Gotta thank those Klingons in Kerrat for being such great tutors, now all the Klingons who pvp will benefit from these nasty tools...
Seeing how many crying Klingons cursing about my all-projectile build, I decided to do something drastically different. Heck, I was accused of using "TRIBBLE mines" whatever that was supposed to mean. :mad: The mines had no dispersal pattern and there was only 2 of them. If someone managed to get killed by that, they suck. In reality, the said ship is already at 50% hull when trapped, so of course he died. But he has the audacity to blame it on 2 little mines calling them "TRIBBLE" is just insulting.
Anyone who tries to run a DBP3 build with these mines will quickly notice what a big waste this tactic is. Even some of the best cloaked mine layers in Kerrat have very low hit rate with these mines. People adapt quickly. If you want to use these mines, don't use dispersal pattern unless you really want to waste a boff station for nothing.
This is only possible because you ran into a lame team. Any team that is half decent would immediately swarm you and take you out, especially they can talk in team chat and virtually all will immediately target the spawn camper. If multiple targets had to respawn, then the web mines can't get them all. T'ommo once did web mines spawn camping in Kerrat, it can't kill everyone because the max. number of mines is 10. Furthermore, which team will be lame enough for you to take out their spawn point defenses & turrets deserve to lose. I can't recall seeing spawn camper in C&H for as long as I can remember. In Kerrat, times to times, C&H, never. Sometimes, a team will be so bad that they have been pushed back all the way to their spawn point and their defenses destroyed but no one will sit there to mine. Further to that, spawn point mechanism has been changed such that not all ships respawn near each other.
In other words, what you said can only be a greatly exaggerated threat. Spawn camping using web mines have not been terribly effective due to their number limitation at 10 mines. In addition, people can respawn much faster than you can lay those mines every 30 sec on a Scim. Clearly, your claim was greatly exaggerated mixed with some false info in it. Mixing half truth with half lies is not smart, because you will get caught one way orh the other. You are also being a hypocrite because it's hard to find anyone crying as loudly as you have been about these mines yet you carry them on top of dispersal patterns. :rolleyes:
Meanwhile, I have just started a new build based on Klingon inspired cheats...uh, I mean "tactics". See this: Sci captain who can reach sustainable & constant 17.5K in dps for the duration of an APO3 / ambush alpha, not including expected initial burst damage of 35K of energy damage + up to 93K of kinetic damage within the first 5 seconds. Not going to tell what went into it or how, suffice to say the above number does not use either the Nukara Mines or the Cluster Torp. Don't get me wrong, they are still there - in the rear. In case, the frontal assault did not kill the target(s), the mines will then be drop and the cluster fired. You are reading these sustainable dps numbers and burst damages correctly - a Sci captain who is not only capable of ultra high dps - few escorts can break the 10K barrier, let alone going above 15K - it's a also a ship specialized in disable with all the nasty features like Viral Matrix, Subnuke, Tractor Beams, Warp Plasma. Gotta thank those Klingons in Kerrat for being such great tutors, now all the Klingons who pvp will benefit from these nasty tools...
Seeing how many crying Klingons cursing about my all-projectile build, I decided to do something drastically different. Heck, I was accused of using "TRIBBLE mines" whatever that was supposed to mean. :mad: The mines had no dispersal pattern and there was only 2 of them. If someone managed to get killed by that, they suck. In reality, the said ship is already at 50% hull when trapped, so of course he died. But he has the audacity to blame it on 2 little mines calling them "TRIBBLE" is just insulting.
Anyone who tries to run a DBP3 build with these mines will quickly notice what a big waste this tactic is. Even some of the best cloaked mine layers in Kerrat have very low hit rate with these mines. People adapt quickly. If you want to use these mines, don't use dispersal pattern unless you really want to waste a boff station for nothing.
Little misunderstanding there, iskandus? He just said that he would spawncamp in response to enemies using the mines - not that he was using the mines to spawncamp.
Also, kinda weird to be talking about your latest, so DPSy new sci build here, eh? Or is it simply to brag? Very proud of that Fleet Norgh, eh?
Still, I think everyone needs to take a raincheck. I think that Cryptic has proven a number of times that they don't care too much about powercreep and general balance unless it isn't WAI, affects PvE or utterly knocks balance for a loop. At least, not enough to take quick action.
So, if we want to prove that something is OP, we need to use and abuse it. Not much point complaining in the forums, since it's so slow to create change. Instead, spam it so that anyone who gets hit cries like crazy, and when they complain, just tell them exactly why we use it. Protest by using it. Spread the qq to so many parts of the community that we can actually motivate corrective action. And if it turns out to not be so OP in the process, well, no problem, eh? It's a legit tactic, so no problem spamming!
In other words, what you said can only be a greatly exaggerated threat. Spawn camping using web mines have not been terribly effective due to their number limitation at 10 mines. In addition, people can respawn much faster than you can lay those mines every 30 sec on a Scim. Clearly, your claim was greatly exaggerated mixed with some false info in it. Mixing half truth with half lies is not smart, because you will get caught one way orh the other. You are also being a hypocrite because it's hard to find anyone crying as loudly as you have been about these mines yet you carry them on top of dispersal patterns. :rolleyes:
.
Was just using energy weapons and racked up over 40 kills and 2 mil damage that match without using any web mines just energy which unlike your OP mines have many counters to them.
Hi all. This is my perspective on the web mines. I pretty much live in Ker'rat and do many 5 v 5 and cap and hold. Before these came out I built a mine/transphasic build with 5 movement debuffs, and I wanted the mines as an additional movement debuff. As soon as i got them I took a fleet mate into a 1 v 1 to test them. With a DPB3 no buffs I nearly dropped a gem dread 1 shot, both me and him both said Ho Lee Sheet! Then I fully buffed and dropped them and before half the damage was done he was dead. But along with this kind of destructive power I do find them balanced in most situations. The only time I think they are abused, which I do often, is to mine a spawn point.
Here are some interesting facts about them, Some mentioned before, some not mentioned.
#1 Mine damage consoles do not affect these at all. Rule 62 and all other damage modifier consoles do not affect the mines. The only thing that affects the damage is tac team tac fleet alpha omega and gama.
#2 The long charge time makes them easy to avoid. it is also important to note they cant be shot down until they ARE active. Once they "blink" on they are destructable.
#3 Unlike other mines they are NOT AOE damage. a mine dispersal can hit multiple targets with multiple mines, but each mine itself only affects a single target, no AOE dispersion.
#4 People adapt: Very quickly people realize not to chase someone deploying these mines. i can usually catch a person once or twice and lure them into an armed web minefield, but after 1 or two times they learn not to chase me directly or watch their minimap.
#5 People Adapt more: Since I started my mine ship a month or two ago, the setups of most ships in Ker'rat and in pvp's have changed. More pets on intercept, more aceton assimilators, and more beam spam. Repulsor beams were also unseen until recently. I never even saw transphasic boats until I designed mine and made it effective.
#6 The damage from web mines is NOT credited to the owner. Using them in Ker'rat for example when farming is counter productive. The items desgnated to you after an NPC is killed is based on the damage YOU do. If the web mines hit that target it will lessen the ammount and quality of the drops, and even eliminate ANY drops if they did too much damage. The damage is credited to "unknown entity". 3 ways I know this. I killed 5 tac cubes in a row with web mines doing most of the damage solo, and not a single drop. A player killed in a 5v5 que will not show the name of the killer when killed by web mines. I took my other char into a 1 v 1 and did damage with only web mines, the damage table still said I had done 0 damage.
I currently have 2 ships that use the web mines and transphasic builds with 2 different tactics. One is a slower gem heavy escort carrier with tractors and eject plasma and such to slow down a target for the mines to be able to hit the target. The second is a corvette with only a tractor and raw speed to dive bomb enemies and place mines directly on a target and get out of harms way fast.
With the experience of both I have noticed the web mines are most effective on very slow cruisers, dreads and carriers. Those are slow enough to hit the targets you intend rather than randomly hitting other targets. In 5 v 5 matches the web mines normally are shot down or hit pets or other targets rather than people. if they do hit a person even with disperal 3 only a few mines hit a person, and if noticed by players they will target the person who is stunned by the mines.
Hi all. This is my perspective on the web mines. I pretty much live in Ker'rat and do many 5 v 5 and cap and hold. Before these came out I built a mine/transphasic build with 5 movement debuffs, and I wanted the mines as an additional movement debuff. As soon as i got them I took a fleet mate into a 1 v 1 to test them. With a DPB3 no buffs I nearly dropped a gem dread 1 shot, both me and him both said Ho Lee Sheet! Then I fully buffed and dropped them and before half the damage was done he was dead. But along with this kind of destructive power I do find them balanced in most situations. The only time I think they are abused, which I do often, is to mine a spawn point.
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So even though you can easily kill a Jem dread before even half the damage is done its still balanced, how?
I also have died to mines on the spawn from this, which I'm sure must have been you, I'll be watching the spawn more with my B'rel when you are around and dropping an AA just before reset or using GW or AMS.
But along with this kind of destructive power I do find them balanced in most situations. The only time I think they are abused, which I do often, is to mine a spawn point.
Ah, I think I know you. "Destikhar", sounds very familiar in Kerrat. If I remember, there is usually 2 of you. Haven't seen you guys for quite some time. Love it how you two attract so much agro from the Klinks there.
So even though you can easily kill a Jem dread before even half the damage is done its still balanced, how?
A BoP can do the same, so when are we nerfing the BoP? :cool:
I also have died to mines on the spawn from this, which I'm sure must have been you, I'll be watching the spawn more with my B'rel when you are around and dropping an AA just before reset or using GW or AMS.
Then you don't know these 2 at all. More than just laying mines, they just camp at the Kerrat spawn the whole time and they watch the timer carefully. At precisely 8 sec to reset, one will start to circle around with warp plasma, all over. Even a B'rel trying to drop in AA just before reset will be detected by the mines and pursue. If close enough, you'll be tractor by cloaked mines and stuck & kaboom. There are cloaked mines all over near the spawn point, in addition to regular mines. The amount of mines spamed there is breathtaking to see, I don't know how they do it. I was in fact the one who introduced them to web mines. At one time, prior to the OP starting to use web mines. I camp at the spawn with them, offering them protection from ambushers knowing that angry Klignons are lurking in the dark. I told them in the chat what are some of weaknesses of their mine net, which they weren't aware. I said beware a few Kromulan will try to ram the net with Molecular Phase Inverter as they weren't using web mines yet at that point. Moments later a Klink ram the net and scream: "Eat my Molecular Phase Inverter!" So I started to lay web mines on top of their mine net. Next thing you know, a Klink was caught in the web and killed. So I told the OP: "Web mine is your counter to this net ramming tactic, its damage is physical, can't be resisted with kinetic immunity" The OP replied: "Must get these web mines now..."
I am glad they have now perfected the art of strangling Klingons in Kerrat with web mines as a new addition, too bad I didn't see them doing it recently.
Comments
This sums it up perfectley, these mines do almost everything that all other mines do, they disable, damage through shields, do high spike damage, apply a hold, and are harder to detect. Why even use other mines anymore, this just made them and any builds using other mines all obsolete.
When both other reps came out there were a few things there too that were inbalanced, the t4 omega shield heal and t4 romulan placate. Now with Nukara rep the culprit is the Nukara Mines.
Keep living in fantasy land, your days of abusing this for cheap kills you didn't earn are numbered. Might as well adapt and try other mines or builds out already.
why crafting/buying from exchange(which btw get more and more useless) or using your brain to know which engineering consoles to use when they are all in one in the dilithium fleet mine.Same for science consoles in the embassy and now mines .
so you have a game without pvp ,market (everything is bound to character) ,choice for builds ,roles for different classes (you can get damage spike with a sci escort)....lol mmo.This game/franchise would have been a gold mine and a real success in the right hands.
You can't be exited about good loot drops anymore either because chances are you can get something better through rep, fleet or lockbox.
These mines take the cake though, they have rendered an entire category of weapons across every damage type obsolete, every single type of mine. Makes me mad since even though they never were as expensive as DHC, I have sets of mk xii purples of all types of mines and consoles that are useless comapared to Nukara mines.
almost all rpg games use the looting system to keep and make people play/kill npcs .Borderlands ,Skyrim ,Bioshock (singleplayer games) ,Rift ,WoW ,swtor or any other mmo have loot to make people grind .They removed that from sto so if you pvp and dont like to grind pve you now really have no reason at all to do it.
Ok in other mmos theres a type of people who trade and pvp .They buy stuffs from pve'ers from market ,so let others grind for them ....cant do this anymore ,unless you want to equip keys on your ship.So yea ...lol mmo.
those mines make all mines useless .Embassy consoles make all (I cant think of good one now...maybe field gen) sci consoles useless.Dilithium fleet makes all engineering consoles useless.Waiting for the next thing for tac consoles.
if you ask someone why keeps killing his nervs with this game the answer will be "its the only star trek mmo with spaceships and real time space combat" :rolleyes:
I said it before and i will say it again.
This is a PVE game.
A LOT more people run PVE than PVP.
No one actually cares about PVP except for:
A) A few elitists that live their lives on these forums hoping the devs will see some of their posts and magically give a **** about PVP. Which they really don't. If these people aren't nuking people with alpha strikes and DHC's they have the hypocritical audacity to instantly think something needs nerfing/balancing or something is being exploited. These people tend to drop what they think are cool one liners about being 'pro' a lot, ironically.
A smaller few elitists that try really hard to look cool and not to look like elitists but really they are just as bad. These people are usually almost immune to dying due to Aux2Bat engineer builds or crazy science shield tanking while pumping out various simultaneous damage types.
C) A very tiny minority of genuinely decent PVPers that get no recognition of what they say or suggest because of the 99% of other idiots that PVP. These people talk sense usually, which is promptly ignored to camouflage the fact that groups A and B might have to compromise for one of these ideas rather than a full nerf. So that then they can get back to alpha striking everyone unhindered.
50% of ALL of the above have some kind of signature berating some aspect of cryptic or PW as if it they are so cool and enlightened, yet they still play the game.
One fact i missed. I am none of these groups. Ill be honest, over time, i just simply dont like most of the players that make up groups A and B and what they stand for. They play the wrong game to be PVPers, yet they cant admit it and continue to flog a dead horse and attempt to bring about changes that affect PVE. Which for a minority group to achieve, is unfair on the majority. Fairly standard in today's world however. All this comes from them crying about a system for which there is no leaderboards, rank system, structured content, unique gear or tangible rewards. This in itself speaks wonders.
I know PVE is mostly easy, however most people still enjoy it and like to run it quicker and quicker as testament to their DPS either individually or as a fleet group. This makes them happy. If you as PVPers dont take enjoyment from this then as mentioned before you are in the wrong game. The fact is most of the PVE scenarios have been running now for almost as long as this game. If they aren't easy for experienced players, then something is tragically wrong. hence why we are all holding out for getting NEW ENDGAME PVE content in the next episode.
No mention at all of PVP. Funny that.
I am sure that most PVPers dont like me either after reading this or some of my other posts. Yes i will get flamed for this, but it doesn't make it any less true and deep down you all know it.
The best i can hope for is while all of group A are flaming me, and group B are trying to flame me but look really clever about it, they know but wont admit that i am right. And the rest of the people that read this will agree even perhaps, some of group C.
I am a PvPer and I'm not mad at you. Does that make me group C?
You make a lot of valid points. I do not blame people for wanting STO PvP to be better, especially when it seems such an easy thing to do. And like you, I see too many groups A and B.
Are you group A or B? Lol. I do not grasp your explicit analogy or how it applies to PvE. Who talks like that anyway?
Challenging PvE:
Have you ever played chessmaster?
Infected Ground Elite can be challenging...somewhat...but it is still fun to get the optional, and hopping on the platforms.
No win Scenario.
Mine trap...rescuing at least 100 people.
Cure ground Elite...solo the boss...not as a medic.
and more.
I think you know as well as I do that's not what he meant.
And my point is still just as valid.
I'd have to disagree. Just because two or three instances are slightly more challenging but far from hard does not make pve difficult. Even the slightly more challenging instances really are not difficult compared to endgame pve in other games.
The game is a casual game and I'm fine with that. It's silly to pretend otherwise though.
I never said it was difficult, just that there are challenges. My complaint was comparing it to a lewd act and insulting the very existence of PvE. Maybe I should have just reported the post for violating the forum rules on explicit language.
"Obscene/Vulgar/Inappropriate Objectionable Material
You may not create posts which contain language, comments, references, links, symbols, terms and/or imagery about and/or promote and/or otherwise support, in any manner whether directly or indirectly, obscene, vulgar, inappropriate and/or otherwise objectionable material or, that allude to, contain language, comments, references, links, symbols, terms and/or imagery about and/or promote and/or otherwise support, in any manner whether directly or indirectly, pornography and/or extreme violence or sexual acts."
Also, these mines aren't that great for PvE, so IDK why people are dragging out that tired old argument. One-crit DP tric mines let you pop a generator in one pass, I could see the source of the PvE complaint. Can you lock down the queen in HSE or something that I'm missing?
Anyway, Nukara Fromage Mines Mk XII I say.
They do 1 shot cubes in nvak/kerrat with dispersal III without using buffs. However they won't one shot spheres. So there must be something different going on with calculations there. Other then that, the damage isn't anything extra outside pvp. I do agree that they could use some toning down for pvp but personally, APO and engineering team both remove them in my experience. I think they have taken me once before I could react but I was already at 25% hull and flew into them cloaked.
No need to be that guy.
Not sure what this guy said, but all i know it was probably something that just confirmed my earlier post about him most likely being from group A. If you look through all his previous posts, he is clearly incapable of rational conversation and can't manage to write anything beyond a few lines of abuse and nothing to respond to anything anyone actually writes. I must have hit a nerve if this latest was in response to my post.
Yes PVE is easy. However, people still enjoy running it. Whether PVP'ers like it or not, many, many, many, more people enjoy running it more than PVP. Perhaps because PVP is full of EPEEN DHC runners?
Buccanneer, you are not group A,B or C, you are just an ally in the fight against ignorance. I appreciate you like PVP, i like it also at times. I just prefer PVE. Less crying.
lol weird people setting categories for others.
To be honest though, there are times when I do feel guilty, However, my mines arent all that deadly, its just the disable thats a pita.
I did get raged at today for pooping 2 out, 2 mines and I got raged at.
It was a day for firsts though, I got called a hacker by another player from a fairly well known fleet today. Made me chuckle, they refused to report me though, I even insisted on if they thought I was hacking they should report me.
This is only possible because you ran into a lame team. Any team that is half decent would immediately swarm you and take you out, especially they can talk in team chat and virtually all will immediately target the spawn camper. If multiple targets had to respawn, then the web mines can't get them all. T'ommo once did web mines spawn camping in Kerrat, it can't kill everyone because the max. number of mines is 10. Furthermore, which team will be lame enough for you to take out their spawn point defenses & turrets deserve to lose. I can't recall seeing spawn camper in C&H for as long as I can remember. In Kerrat, times to times, C&H, never. Sometimes, a team will be so bad that they have been pushed back all the way to their spawn point and their defenses destroyed but no one will sit there to mine. Further to that, spawn point mechanism has been changed such that not all ships respawn near each other.
In other words, what you said can only be a greatly exaggerated threat. Spawn camping using web mines have not been terribly effective due to their number limitation at 10 mines. In addition, people can respawn much faster than you can lay those mines every 30 sec on a Scim. Clearly, your claim was greatly exaggerated mixed with some false info in it. Mixing half truth with half lies is not smart, because you will get caught one way orh the other. You are also being a hypocrite because it's hard to find anyone crying as loudly as you have been about these mines yet you carry them on top of dispersal patterns. :rolleyes:
Meanwhile, I have just started a new build based on Klingon inspired cheats...uh, I mean "tactics". See this: Sci captain who can reach sustainable & constant 17.5K in dps for the duration of an APO3 / ambush alpha, not including expected initial burst damage of 35K of energy damage + up to 93K of kinetic damage within the first 5 seconds. Not going to tell what went into it or how, suffice to say the above number does not use either the Nukara Mines or the Cluster Torp. Don't get me wrong, they are still there - in the rear. In case, the frontal assault did not kill the target(s), the mines will then be drop and the cluster fired. You are reading these sustainable dps numbers and burst damages correctly - a Sci captain who is not only capable of ultra high dps - few escorts can break the 10K barrier, let alone going above 15K - it's a also a ship specialized in disable with all the nasty features like Viral Matrix, Subnuke, Tractor Beams, Warp Plasma. Gotta thank those Klingons in Kerrat for being such great tutors, now all the Klingons who pvp will benefit from these nasty tools...
Seeing how many crying Klingons cursing about my all-projectile build, I decided to do something drastically different. Heck, I was accused of using "TRIBBLE mines" whatever that was supposed to mean. :mad: The mines had no dispersal pattern and there was only 2 of them. If someone managed to get killed by that, they suck. In reality, the said ship is already at 50% hull when trapped, so of course he died. But he has the audacity to blame it on 2 little mines calling them "TRIBBLE" is just insulting.
Anyone who tries to run a DBP3 build with these mines will quickly notice what a big waste this tactic is. Even some of the best cloaked mine layers in Kerrat have very low hit rate with these mines. People adapt quickly. If you want to use these mines, don't use dispersal pattern unless you really want to waste a boff station for nothing.
because there is that moment when you are taking a fully buffed alpha strike while Im still cloaked that I pop the mines out hit evasive and GTFO...
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
Little misunderstanding there, iskandus? He just said that he would spawncamp in response to enemies using the mines - not that he was using the mines to spawncamp.
Also, kinda weird to be talking about your latest, so DPSy new sci build here, eh? Or is it simply to brag? Very proud of that Fleet Norgh, eh?
Still, I think everyone needs to take a raincheck. I think that Cryptic has proven a number of times that they don't care too much about powercreep and general balance unless it isn't WAI, affects PvE or utterly knocks balance for a loop. At least, not enough to take quick action.
So, if we want to prove that something is OP, we need to use and abuse it. Not much point complaining in the forums, since it's so slow to create change. Instead, spam it so that anyone who gets hit cries like crazy, and when they complain, just tell them exactly why we use it. Protest by using it. Spread the qq to so many parts of the community that we can actually motivate corrective action. And if it turns out to not be so OP in the process, well, no problem, eh? It's a legit tactic, so no problem spamming!
Was just using energy weapons and racked up over 40 kills and 2 mil damage that match without using any web mines just energy which unlike your OP mines have many counters to them.
Here are some interesting facts about them, Some mentioned before, some not mentioned.
#1 Mine damage consoles do not affect these at all. Rule 62 and all other damage modifier consoles do not affect the mines. The only thing that affects the damage is tac team tac fleet alpha omega and gama.
#2 The long charge time makes them easy to avoid. it is also important to note they cant be shot down until they ARE active. Once they "blink" on they are destructable.
#3 Unlike other mines they are NOT AOE damage. a mine dispersal can hit multiple targets with multiple mines, but each mine itself only affects a single target, no AOE dispersion.
#4 People adapt: Very quickly people realize not to chase someone deploying these mines. i can usually catch a person once or twice and lure them into an armed web minefield, but after 1 or two times they learn not to chase me directly or watch their minimap.
#5 People Adapt more: Since I started my mine ship a month or two ago, the setups of most ships in Ker'rat and in pvp's have changed. More pets on intercept, more aceton assimilators, and more beam spam. Repulsor beams were also unseen until recently. I never even saw transphasic boats until I designed mine and made it effective.
#6 The damage from web mines is NOT credited to the owner. Using them in Ker'rat for example when farming is counter productive. The items desgnated to you after an NPC is killed is based on the damage YOU do. If the web mines hit that target it will lessen the ammount and quality of the drops, and even eliminate ANY drops if they did too much damage. The damage is credited to "unknown entity". 3 ways I know this. I killed 5 tac cubes in a row with web mines doing most of the damage solo, and not a single drop. A player killed in a 5v5 que will not show the name of the killer when killed by web mines. I took my other char into a 1 v 1 and did damage with only web mines, the damage table still said I had done 0 damage.
I currently have 2 ships that use the web mines and transphasic builds with 2 different tactics. One is a slower gem heavy escort carrier with tractors and eject plasma and such to slow down a target for the mines to be able to hit the target. The second is a corvette with only a tractor and raw speed to dive bomb enemies and place mines directly on a target and get out of harms way fast.
With the experience of both I have noticed the web mines are most effective on very slow cruisers, dreads and carriers. Those are slow enough to hit the targets you intend rather than randomly hitting other targets. In 5 v 5 matches the web mines normally are shot down or hit pets or other targets rather than people. if they do hit a person even with disperal 3 only a few mines hit a person, and if noticed by players they will target the person who is stunned by the mines.
So even though you can easily kill a Jem dread before even half the damage is done its still balanced, how?
I also have died to mines on the spawn from this, which I'm sure must have been you, I'll be watching the spawn more with my B'rel when you are around and dropping an AA just before reset or using GW or AMS.
Ah, I think I know you. "Destikhar", sounds very familiar in Kerrat. If I remember, there is usually 2 of you. Haven't seen you guys for quite some time. Love it how you two attract so much agro from the Klinks there.
A BoP can do the same, so when are we nerfing the BoP? :cool:
Then you don't know these 2 at all. More than just laying mines, they just camp at the Kerrat spawn the whole time and they watch the timer carefully. At precisely 8 sec to reset, one will start to circle around with warp plasma, all over. Even a B'rel trying to drop in AA just before reset will be detected by the mines and pursue. If close enough, you'll be tractor by cloaked mines and stuck & kaboom. There are cloaked mines all over near the spawn point, in addition to regular mines. The amount of mines spamed there is breathtaking to see, I don't know how they do it. I was in fact the one who introduced them to web mines. At one time, prior to the OP starting to use web mines. I camp at the spawn with them, offering them protection from ambushers knowing that angry Klignons are lurking in the dark. I told them in the chat what are some of weaknesses of their mine net, which they weren't aware. I said beware a few Kromulan will try to ram the net with Molecular Phase Inverter as they weren't using web mines yet at that point. Moments later a Klink ram the net and scream: "Eat my Molecular Phase Inverter!" So I started to lay web mines on top of their mine net. Next thing you know, a Klink was caught in the web and killed. So I told the OP: "Web mine is your counter to this net ramming tactic, its damage is physical, can't be resisted with kinetic immunity" The OP replied: "Must get these web mines now..."
I am glad they have now perfected the art of strangling Klingons in Kerrat with web mines as a new addition, too bad I didn't see them doing it recently.
Since when is GW3 useless?