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Legacy of Romulus Dev Blog #32

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  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited July 2013
    xelene13 wrote: »
    What are you using? I tested B'Rolth and Elite Scorps

    Advanced Peregrine Fighters on a Dominion Dreadnought Carrier.

    Couldn't get the things to come back once they disappeared while in combat.

    Warped out and back in ... redeployed and they disappeared again once the initial combat encounter was over. It's like it may be bugged when they are supposed to "dock" or something. (although I never ordered it to do any such thing.
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  • noctusxxxnoctusxxx Member Posts: 108 Arc User
    edited July 2013
    Nerf is as Nerf does. While I applaud the UI update itself, the reduction in fire power will cause most people to abandon playing carriers.

    Fighter craft do no live long enough in combat to merit the nerf. By the time they have "offset" the penalty they will be dead.

    And I also notice that once again the syphon drones remain nerfed into uselessness. Frankly I think we would be better off rolling back hanger pet changes to pre season 5 levels.
  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited July 2013
    noctusxxx wrote: »
    Nerf is as Nerf does. While I applaud the UI update itself, the reduction in fire power will cause most people to abandon playing carriers.

    Fighter craft do no live long enough in combat to merit the nerf. By the time they have "offset" the penalty they will be dead.

    And I also notice that once again the syphon drones remain nerfed into uselessness. Frankly I think we would be better off rolling back hanger pet changes to pre season 5 levels.

    What I believe they are trying to do is force you into having to upgrade to the elite fighters found in fleets that have reached ... what ... Tier V? :(

    But agree ... We will seldom see fighters reach Rank V if ever.
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  • hoimihoimi Member Posts: 0 Arc User
    edited July 2013
    This is so good! I hadn't used fighters until recently so I had been wondering if there were easy ways to monitor their status and figure out when to redeploy them. This looks like it'll take care of that. Can't wait to try it out.

    The damage nerf is disappointing so hopefully it's not too tough for them to make rank 2.
  • issueman1issueman1 Member Posts: 0 Arc User
    edited July 2013
    FINALLY!!!!!!!

    Now give feds a true carrier! :D
  • vinsinarvinsinar Member Posts: 55 Arc User
    edited July 2013
    What about this fix for the cell ship?
  • vinsinarvinsinar Member Posts: 55 Arc User
    edited July 2013
    issueman1 wrote: »
    FINALLY!!!!!!!

    Now give Romulans a true carrier! :D

    fixed for correctness
  • ruminate00ruminate00 Member Posts: 0 Arc User
    edited July 2013
    hoimi wrote: »
    This is so good! I hadn't used fighters until recently so I had been wondering if there were easy ways to monitor their status and figure out when to redeploy them. This looks like it'll take care of that. Can't wait to try it out.

    The damage nerf is disappointing so hopefully it's not too tough for them to make rank 2.

    You should have been redeploying them everytime the cooldown ends before this patch. If you read the tooltip, it says auxiliary reduces the cooldown on launch bays. Put 2 and 2 together and it becomes clear that the more often you launch your pets, the more DPS you gain from them.

    ....of course, the new changes make the auxiliary cooldown reducing mechanic worthless. And thats no hyperbole.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited July 2013
    xelene13 wrote: »
    Hit Esc and then select Rearrange HUD. I moved my hangar UI under the group list.

    Okay, at least they made sure to make it moveable. Thanks xelene13
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  • deathkgtdeathkgt Member Posts: 35 Arc User
    edited July 2013
    Can I make a suggestion? Since you guys made it where when summoning, it won't replace the fighter, can you make it where if you have a full compliment, that it will heal your pets instead. That way they stay longer in the fight? Maybe like the icon becomes a engineering team for the closet pet or something.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited July 2013
    I like the idea of it. Ready to try it out, soon as I get a carrier going. One of my future plans for a ship. To have a Carrier type.
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  • wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited July 2013
    Now if only they would add a feature to the tailor that let us pick custom skins for the rest of our characters body(torso, leg, hands, feet) so we didn't have that awkward "HEAD ONLY" thing going on.


    This update is great news since each of my Characters, minus on, owns a different carrier. I'm actually really excited about this update, and hope to hear more on the issue listed above since we now have Risan costume options.
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited July 2013
    Its nice to finally see some work done on this. Hopefully craft wont ignore the new commands as much as they ignore the old ones.

    One question. Why cant we use this for separable ship modules as well? Give a hanger slot to all ships that separate, re-name it on the status screen and set the recharge to that of the separable ship module's ability, make said module irremovable, like the equipment on the enterprise-c.

    Other then the time investment to implement is there a good reason not to give this level of controle to pets that are not small craft?
  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited July 2013
    So ... the fact that the Jem' attack ship pets / frigates have a suicide run built into them (and the S'kull fighters) ... doesn't that mean they are likely to kill themselves before they can rank up?
    Joint Forces Commander ... / ... proud member of ... boq botlhra'ghom / AllianceCenCom!
    " We stand TOGETHER and fight with HONOR!"

    U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
  • commodoreshrvkcommodoreshrvk Member Posts: 477 Arc User
    edited July 2013
    Too bad this does not work on Saucers, Oddy and Bortasqu' escorts, and MVAM parts. Heck something like that might even make the Oddy and Bort useful again not to mention help out the ponderous Galaxy.
  • nephilim83nephilim83 Member Posts: 0 Arc User
    edited July 2013
    genhauk wrote: »
    So ... the fact that the Jem' attack ship pets / frigates have a suicide run built into them (and the S'kull fighters) ... doesn't that mean they are likely to kill themselves before they can rank up?

    Hm. Good point. If a s'kull fighter is working correctly, it will shoot stuff for minute or so and then ram right into it. How would one ever gain a rank? Do they wait five minutes before the kamakaze? Even then, it'd be impractical, as they'd most likely die before getting to use their strongest attack. Since the Khar'fi is the only carrier I use, it'd be cool to get some clarification here.
  • lianthelialianthelia Member Posts: 7,887 Arc User
    edited July 2013
    You said you will be boosting ai for ship consoles that have separation like the Galaxy and the Prometheus...I don't know if its been asked but would there be a chance for the ai of the ships spawned from Manheim Device will get a boost?
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  • jamesdaxjamesdax Member Posts: 159 Arc User
    edited July 2013
    I for one would still like to be able to give commands to my saucer and escort.
  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    edited July 2013
    Agree with previous posters. This is a great feature for carriers. Shame they aren't adding a little more for the Beautiful Odyssey which is the Federation Ship of the Line. While I love the new 2 and 3 piece bonus I wouldn't mind knowing when my Saucer section and/or Aquarius has gone down on the other side of the map.

    Galaxy could use some help too.

    *Ahem* what are the chances that we can get a *cough*hangar bay*cough* for the Odyssey :D...basically largest Starfleet ship so I'm sure a ship or two will fit in there hehe.
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  • damir2511damir2511 Member Posts: 15 Arc User
    edited July 2013
    All these new features are really cool but they keep forgetting about the Odyssey. A hangar bay would surely make me feel a bit better :D
  • robertusorobertuso Member Posts: 0 Arc User
    edited July 2013
    Shouldn't every ship that has a shuttle bay get a hanger slot?

    What I think would be a good idea would be is to have all cruisers have 1 hanger slot. Any current ship in game with 1 hanger slot should be given 2, and any current ship with 2 hanger slots should be given 3.

    That way, cruisers will get a little buff to make up for the lack of mobility and finally use their shuttle bays, and current carriers get their additional hanger slots so that they will remain as true carriers and nothing would be taken away from them with cruisers getting one hanger slot
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited July 2013
    Looking forward to using this when live. :D
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  • vnexusvnexus Member Posts: 164 Arc User
    edited July 2013
    Ooo, I see so many bugs happening from this. And what about the unfixed issues still in the game that seem to been ignored or sweept under the rug? Like Rom/Rem KDF Allied Daily mission bugs/missing. No Photonic Officer rewards for ranking up CXP & a good list of others

    -V
  • neohunter200neohunter200 Member Posts: 101 Arc User
    edited July 2013
    I actually like the part where carrier craft will avoid warp core explosions. No more of my own carrier craft exploding and killing my other carrier craft.
  • imnothotepimnothotep Member Posts: 7 Arc User
    edited July 2013
    This a very welcome addition to the game. It should encourage players to use their carrier pets in a more intelligent and realistic manner rather than just as expendable waves. We might see a slight reduction in overall dps, but once players adapt to the new tactics, it doubt it'll make a huge difference in the fun of running a carrier.

    I do wish to add my vote for a similar interface for other non-hanger pets (seperation modes, deployable craft etc.). It doesn't haver to be as involved, but being able to assign even simple commands or strategies (or even just the ability to reassign targets) would surely bump the appeal of those ships that use them.

    Kamakazi pets aught to be given a slight tweak as well, to compensate for their shorter lifespans. How about adjusting their AI to only suicide once they'd achieved a certain minimum rank? Or perhaps if instead of suiciding automatically, they did so in response to a special bonus 'kamakazi' command?

    Lastly, although Feds don't really need another true carrier (except maybe a Vulcan), you might as well throw Atrox players a bone and give them a frigate option. I'll probably never play an Atrox myself but it's the currently only true carrier that lacks one.

    Overall although, great works gals and guys.
  • ruinsfateruinsfate Member Posts: 58 Arc User
    edited July 2013
    Branflakes:

    The plural of 'craft' in the context of sea, air or space vehicle is 'craft', not 'crafts'.

    One small craft, two small craft, a squadron of small craft.
  • doubleohninedoubleohnine Member Posts: 818 Arc User
    edited July 2013
    Suicide mission is still suicide mission.

    Protip: Dont use actual officers. Use photonics. Saves the amount of letters you have to write home to their families. ;)

    Protip2: Gut all photonics of all emotion software
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  • lilchibiclarililchibiclari Member Posts: 1,193 Arc User
    edited July 2013
    imnothotep wrote: »
    Kamakazi pets aught to be given a slight tweak as well, to compensate for their shorter lifespans. How about adjusting their AI to only suicide once they'd achieved a certain minimum rank? Or perhaps if instead of suiciding automatically, they did so in response to a special bonus 'kamakazi' command?


    How about it be like the Abandon Ship ability? In other words, fighters would only suicide once their hull hit points drop below a certain level (25-35%).
  • lianthelialianthelia Member Posts: 7,887 Arc User
    edited July 2013
    How about it be like the Abandon Ship ability? In other words, fighters would only suicide once their hull hit points drop below a certain level (25-35%).

    Well S'kuls are designed to kamikaze...though maybe with the JHAS can get rid of it and give them BO III!

    Perhaps they will give the S'kuls a turret or something to compensate?
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  • psiameesepsiameese Member Posts: 1,650 Arc User
    edited July 2013
    I like the concept of the squadrons ranking up. At rank 5, I would like to suggest that we can name that squadron.
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