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Reverse Nerf

uhmariuhmari Member Posts: 0 Arc User
reverse needs a nerf, when you can go full speed, and he can back up at full speed,
there is a problem. Makes killing way to easy (skill less).

Nerf reverse to 1/8th impulse.
Post edited by uhmari on
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Comments

  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited July 2013
    uhmari wrote: »
    Nerf reverse to 1/8th impulse.

    LOLOLOLOLOL!!! LOLOLOL...

    You can only reverse at high speed OUTSIDE of combat where you can use the full impulse boost to speed in conjunction with it and even then it is rather slow, also reverse gear is a lifeline for all ships but mainly slow turning ones to keep their weapons on target so it is a piloting skill in itself.

    I'm sure I'm not alone when I say "Learn to play" and then come back (or rather DON'T because you will know how the game is played) now kindly go away and leave the rest of us alone to enjoy the game.
    ZiOfChe.png?1
  • uhmariuhmari Member Posts: 0 Arc User
    edited July 2013
    Translation in coming....


    "please dont nerf my tac ship, i love Zomg pwning everyone, if you try
    to nerf my tac ship, you suck, because i have no skills and dont know
    what real playership is like, so i need these broken mechanics to exploint
    please sir, dont nerf my broken stick"

    In reply to the translation.


    you are one of 200 pvpers out of how many sto players that want to pvp?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2013
    uhmari wrote: »
    reverse needs a nerf, when you can go full speed, and he can back up at full speed,
    there is a problem. Makes killing way to easy (skill less).

    Nerf reverse to 1/8th impulse.

    Two things:

    Flying in reverse (being able to do both as needed to maintain arcs) - takes more skill, not less.

    Um, flying in reverse is around 1/4 impulse - not max impulse. Also, because of the power drain from flying in reverse, that speed will drop even further.

    Don't look at the ship tab for the speed - you need to hover over the actual throttle to see your speed.

    Please stop posting bad information.
    Please stop asking for things that are already in the game.
    Please, if you're going to continue to talk about STO in the manner that you do, at least install the game and play it once in a while, eh?
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    uhmari wrote: »
    Translation in coming....


    "please dont nerf my tac ship, i love Zomg pwning everyone, if you try
    to nerf my tac ship, you suck, because i have no skills and dont know
    what real playership is like, so i need these broken mechanics to exploint
    please sir, dont nerf my broken stick"

    In reply to the translation.


    you are one of 200 pvpers out of how many sto players that want to pvp?

    Translation...

    "i have no idea what i am talking about and i do not want to learn how to PVP properly so i am spamming the Forums with stupid threads no one agrees with that end up contradicting each other"

    how many times will it take for you to understand PVP is not as broken as you think it is and to understand no one wants or likes ANY of your "fixes". you also fail to realize that they will never actually happen no matter how many threads you create.
  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    edited July 2013
    Lol just lol. . .

    Ok can we never mention this again. . .
    JtaDmwW.png
  • mrtsheadmrtshead Member Posts: 487 Arc User
    edited July 2013
    uhmari wrote: »
    reverse needs a nerf, when you can go full speed, and he can back up at full speed,
    there is a problem. Makes killing way to easy (skill less).

    Nerf reverse to 1/8th impulse.

    Numbers from Holodeck right now:

    speed ahead = 36.9
    speed in reverse = 9.24

    So, currently it is 1/4 speed ahead. Also, there is a gradual power drain if you stay in reverse constantly, which is why many people feather the throttle.

    In short, no, there is no need for a nerf.

    Also, for the record, I'm reading "Makes killing way to easy (skill less)" as "Makes killing ME way to easy (because I am unable to understand or recognize the skill it takes to use reverse to keep me in arc)".
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited July 2013
    uhmari wrote: »
    "please dont nerf my tac ship, i love Zomg pwning everyone, if you try to nerf my tac ship, you suck, because i have no skills and dont know
    what real playership is like, so i need these broken mechanics to exploint
    please sir, dont nerf my broken stick"

    Strange that my main character is an engineer who flies a cruiser, using beam arrays.

    Perhaps you should add growing up and learning to not be childish and pathetic to your to do list.
    ZiOfChe.png?1
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    adamkafei wrote: »
    Strange that my main character is an engineer who flies a cruiser, using beam arrays.

    Perhaps you should add growing up and learning to not be childish and pathetic to your to do list.

    i have noticed he seems to ignore this. I have stated in multiple threads of his i have science/engi captains in cruisers and science ships, and he just ignores it.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited July 2013
    i have noticed he seems to ignore this. I have stated in multiple threads of his i have science/engi captains in cruisers and science ships, and he just ignores it.

    Indeed, I am a part time tac/scort pilot but only when I have exhausted all my other captain/ship combos and still failed to destroy a target or I'm dil farming, otherwise i have more fun tools for the job :)
    ZiOfChe.png?1
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited July 2013
    Quite a different topic now i see :) . Not the actual "lets change the mechanics to improve for others" as i am actually used to...
    uhmari wrote: »
    reverse needs a nerf, when you can go full speed, and he can back up at full speed,
    there is a problem. Makes killing way to easy (skill less).

    Nerf reverse to 1/8th impulse.

    I actually wonder why you need this, since going into reverse already backs you up slower then you go forward.

    Do you actually want this because you simply dont know how to counter this speed?
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2013
    C'mon, guys - there's pointing out that he doesn't have a clue about some of the most basic mechanics in STO and then there's the bullying/personal attack stuff.

    Yes, it's frustrating - yes, we're all likely being massively trolled - but yes, it's also mildly entertaining.

    Crossing the line with some of the stuff will result in mods deleting the threads and denying some readers out there the enjoyment others have experienced in reading them...

    ...just saying.
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited July 2013
    C'mon, guys - there's pointing out that he doesn't have a clue about some of the most basic mechanics in STO and then there's the bullying/personal attack stuff.

    Yes, it's frustrating - yes, we're all likely being massively trolled - but yes, it's also mildly entertaining.

    Crossing the line with some of the stuff will result in mods deleting the threads and denying some readers out there the enjoyment others have experienced in reading them...

    ...just saying.

    Aye, i'll give you that sir :) .

    @ Uhmari; if you have actual problems in STO to stay alive, why wont you just ask for ideas or builds to improve yourself? Dont fight the system, use it to your advantage...
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited July 2013
    then there's the bullying/personal attack stuff.

    I gave him his fair share of my patience, he called me a liar and a troll on multiple occasions and yes he is simply trolling but one can still attempt to give constructive advice but that leads to attacks from him because he obviously can't support his position and he knows it as well as we do, maybe he should be on the receiving end of a forum ban for trolling
    ZiOfChe.png?1
  • marc8219marc8219 Member Posts: 0 Arc User
    edited July 2013
    Two things:

    Flying in reverse (being able to do both as needed to maintain arcs) - takes more skill, not less.

    Um, flying in reverse is around 1/4 impulse - not max impulse. Also, because of the power drain from flying in reverse, that speed will drop even further.

    Don't look at the ship tab for the speed - you need to hover over the actual throttle to see your speed.

    Please stop posting bad information.
    Please stop asking for things that are already in the game.
    Please, if you're going to continue to talk about STO in the manner that you do, at least install the game and play it once in a while, eh?

    He may be lost cause on this. I have linked him to stickied threads on pvp forums a few times where he could learn before making all kind of bad suggestions but he doesn't seem interested in it.
    Tala -KDF Tac- House of Beautiful Orions
  • jadensecurajadensecura Member Posts: 660 Arc User
    edited July 2013
    C'mon, guys - there's pointing out that he doesn't have a clue about some of the most basic mechanics in STO and then there's the bullying/personal attack stuff.

    Yes, it's frustrating - yes, we're all likely being massively trolled - but yes, it's also mildly entertaining.

    Crossing the line with some of the stuff will result in mods deleting the threads and denying some readers out there the enjoyment others have experienced in reading them...

    ...just saying.

    There's no enjoyment in any of this. It's infuriating. He has no clue what he's doing, but he continually demands that the game be destroyed because he's not willing to acknowledge it, and anyone who shows him how wrong he is gets called a liar, a troll, and an abuser.
  • uhmariuhmari Member Posts: 0 Arc User
    edited July 2013
    Do you actually want this because you simply dont know how to counter this speed?

    Its a behavioral thing.

    Most tac ships are sitting there going behind people (and i say people, not me) and just being up, or what ever and killing them like its a joke.

    now, its likely that damage rates are playing a role in this, as lower burst would give them more time to swap to speed, and deal with it, but thats not the case atm.

    Also, its just a little unrealistic, and abusive, so we should try to discourage it
    and encourage more realistic Strafing.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2013
    uhmari wrote: »
    encourage more realistic Strafing.

    They're starships - not starfighters.
  • mrtsheadmrtshead Member Posts: 487 Arc User
    edited July 2013
    uhmari wrote: »
    Its a behavioral thing.

    Most tac ships are sitting there going behind people (and i say people, not me) and just being up, or what ever and killing them like its a joke.

    now, its likely that damage rates are playing a role in this, as lower burst would give them more time to swap to speed, and deal with it, but thats not the case atm.

    Also, its just a little unrealistic, and abusive, so we should try to discourage it
    and encourage more realistic Strafing.

    "Most tac ships..." No, wrong. You saw SOME ships doing this, but by no means to "most" ships do it. It's not as easy as it looks, and many people who try to do it fail. I've found that it's nigh impossible to do well if you steer by mouse, but ymmv.

    "...killing them like its a joke." Hey, you want to hear another funny joke? Escort gets behind cruiser, cruiser drops buffed EWP and mines. Or, Cruiser uses tractor beam. Or, cruiser uses tactical team and a shield hardener, and just ignores him. Or, Cruiser uses a combination of the above, plus evasive and/or Target Engines on the escort. Or, jeez, I dunno, and number of alternate techniques. Basically, if "people" are getting rolled by this, then yeah, they are jokes.

    "...it's likely damage rates are..." Let me stop you there - just... no. Stop. Stop talking about damage, or dps, or PvP performance like you know what you're talking about. You don't. And you just need to stop.

    "Also, it's just a little unrealistic..." Actually, in space, there's really no reason for a ship's facing to match it's heading. Honestly, the idea of ships "strafing" like fighters is, to my mind, way, way more unrealistic than someone using the ability to go backwards in space.

    "...and abusive..." You keep using that word. I do not think it means what you think it means.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited July 2013
    uhmari wrote: »
    reverse needs a nerf, when you can go full speed, and he can back up at full speed,
    there is a problem. Makes killing way to easy (skill less).

    Nerf reverse to 1/8th impulse.

    Lol.
    LOL.
    ROFL!

    *gets up*

    Ahem.
    No.

    I'm not sure you realize how hard it is to effectively use reverse. It is hard to shut off your throttle and go into reverse and still face your target. This is a very important part of my escort tactics (yes, tacticals use tactics if you didn't realize). I still don't do it right sometimes. If you're getting steamrolled by this maneuver, you seriously need to think about what you're doing.
    I ask nothing but that you remember me.
  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    edited July 2013
    This is genius.
    Absolute genius.
    Its the best thread yet.

    Should be retitled to "how to make an escorts life easier"
    Slow the reverse, you pretty much kill slow turning ships off at the knees.

    You also do realise that a ship in reverse has a lower defensive capability, that translates to escorts being squishier.
    Lower defensive, lower damage, shields and aux dependant heals due to the power drain.
  • fuzzybuddsfuzzybudds Member Posts: 0 Arc User
    edited July 2013
    Really this is all made more hilarious by the fact this guy is soooo bad at PvP. XD
  • maltinpolarmaltinpolar Member Posts: 5 Arc User
    edited July 2013
    uhmari wrote: »
    reverse needs a nerf, when you can go full speed, and he can back up at full speed,
    there is a problem. Makes killing way to easy (skill less).

    Nerf reverse to 1/8th impulse.

    Don't feed the troll.

    Cheers.
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited July 2013
    mrtshead wrote: »
    "Most tac ships..." No, wrong. You saw SOME ships doing this, but by no means to "most" ships do it. It's not as easy as it looks, and many people who try to do it fail. I've found that it's nigh impossible to do well if you steer by mouse, but ymmv.
    Agreed. Switching between my preferred mouse-based steering for going forward and then to key-based steering for reverse annoys me, and reversing the position of the camera so that the ship behaves the way I want it to is utterly impractical for combat.

    Honestly, the only change I want to see to reverse is for Camera Turn-to-Face to always turn so that the bow aligns with the direction of the camera... or alternatively, allow that as an alternate mode for control.
  • jadensecurajadensecura Member Posts: 660 Arc User
    edited July 2013
    Honestly, the only change I want to see to reverse is for Camera Turn-to-Face to always turn so that the bow aligns with the direction of the camera... or alternatively, allow that as an alternate mode for control.

    Yes please. This would be so helpful, especially on laggy days when you're struggling to keep everything working properly.
  • dareaudareau Member Posts: 2,390 Arc User
    edited July 2013
    uhmari wrote: »
    reverse needs a nerf, when you can go full speed, and he can back up at full speed

    You wouldn't happen to be running a combat-type impulse engine at full engine power, would you?

    Jem'Hadar set is combat-type even if it doesn't explicitly say so in the title... :P
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • mimey2mimey2 Member Posts: 0 Arc User
    edited July 2013
    I admit, I was fooled by the thread title:

    I thought he was gonna ask for something to be unnerfed.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • pulserazorpulserazor Member Posts: 590 Arc User
    edited July 2013
    Sometimes if I cant get a clean shot at an exposed hull I will trick someone into thinking they have a run at me by parking on their bow, full reversing into an Impulse Capacitance Cell, matching their forward velocity, in reverse. I call it the Sorus Manouver.
  • xtremenoob1xtremenoob1 Member Posts: 489 Arc User
    edited July 2013
    uhmari wrote: »
    Its a behavioral thing.

    Most tac ships are sitting there going behind people (and i say people, not me) and just being up, or what ever and killing them like its a joke.

    now, its likely that damage rates are playing a role in this, as lower burst would give them more time to swap to speed, and deal with it, but thats not the case atm.

    Also, its just a little unrealistic, and abusive, so we should try to discourage it
    and encourage more realistic Strafing.

    I was in a few matches with you earlier... There is a curve in PVP and I think you are mistaking a lot of things in that regard. I don't want to outright be rude to you, but seriously, tactics and the likes that have been in the game for 3 years aren't getting some magic nerf. Instead of complaining about everything, perhaps ask a question or two?? You'll find many players more than happy to engage in civil conversation. J/S.

    GN
    -X-/Pandas - Pheo
    [SIGPIC][/SIGPIC]
  • uhmariuhmari Member Posts: 0 Arc User
    edited July 2013
    Actually Extreme, I do lots of research (which many dont know) I read posts, and i do ask questions, and they have had an effect, But like i said

    "To do pvp, you must learn how to break the system, like everyone else"

    the end result is me becoming the very thing i am fighting against

    An abuser of the weak, and ignorant
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited July 2013
    uhmari wrote: »
    Actually Extreme, I do lots of research (which many dont know) I read posts, and i do ask questions, and they have had an effect...


    It sure looks like you dont do the research. Reverse is much slower then going forward.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
This discussion has been closed.