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STO space PVP in worst condition *ever*

philipagphilipag Member Posts: 0 Arc User
edited July 2013 in PvP Gameplay
Just wondering if you agree.

I actually haven't been one to complain much about it before.
Post edited by philipag on
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Comments

  • ssb64ssb64 Member Posts: 101 Arc User
    edited June 2013
    nah, remember the bug from the shield heal of omega rep, or the human boffs repairing like gods
    space pvp could use some balance... but its not that bad atm
    [SIGPIC][/SIGPIC]
    "Achiever Killers often look to 1v1 duels for proof of their superior play and are frustrated by "rock paper scissor" game mechanics."
    That's me !
  • philipagphilipag Member Posts: 0 Arc User
    edited June 2013
    ssb64 wrote: »
    nah, remember the bug from the shield heal of omega rep, or the human boffs repairing like gods
    space pvp could use some balance... but its not that bad atm

    That shielding was just a bug though. Right now the queues are slow, and combat largely consists of being stuck in an endless series of pet tractor beams -- whoever brought the carrier wins. Personally I've never seen anything this bad since launch.
  • ssb64ssb64 Member Posts: 101 Arc User
    edited June 2013
    yes, the new interceptors make everyone go crazy but theres nothing we, at least can do.... no one hear our opinions, or if they do, they wont do anything... or they will probabily say :

    "it is working as intended" :confused:

    good luck on the post, try to get attention off the vips here at the forums, they bring success to your thread

    oh - you have my support :cool:
    [SIGPIC][/SIGPIC]
    "Achiever Killers often look to 1v1 duels for proof of their superior play and are frustrated by "rock paper scissor" game mechanics."
    That's me !
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2013
    There's been quite a bit going on elsewhere in the MMOverse...so it's possible players are elsewhere at the moment, and it just looks like things are bad for PvP (could just be bad for STO in general, whether temporary or otherwise).
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited June 2013
    I agree on philosophical level. After all, entropy must always increase, and therefore, everything gets worse. Thus, the present is always the worst it has ever been, but the future will be even worse. This process will continue until, like all players, you eventually can no longer stand it and quit.

    At that point, there is no sense in returning: Things will simply continue to get worse. Net improvement is physically impossible, and things can only improve by ruining other things, making the whole worse off than it ever was.
    [SIGPIC][/SIGPIC]
  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    edited June 2013
    I can agree.
    Lately the queues have taken ages to run through, then when you get there its a team, be it premade or pug team insistent on using as much cheese and spam as possible. Not even winning with skill but the AI controlled toys.
    Get the odd good run but out of 30 Ive had 5-6 decent no nonsense runs.
    Dont mind a little bit of cheese, its gonna happen but some just seem to take it to game breaking levels, literally, it creates massive lag on the server and glitches graphics out.
  • playhard88playhard88 Member Posts: 733 Arc User
    edited June 2013
    Has been worse, trust me..
    I can agree.
    Lately the queues have taken ages to run through, then when you get there its a team, be it premade or pug team insistent on using as much cheese and spam as possible. Not even winning with skill but the AI controlled toys.

    what about if you pick your friends an form a team? Since when play with a team/premade or whatever is wrong? i think the actual idea behind pvp is that...
    The lonely wolf style dosn't work anymore.
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited June 2013
    philipag wrote: »
    That shielding was just a bug though. Right now the queues are slow, and combat largely consists of being stuck in an endless series of pet tractor beams -- whoever brought the carrier wins. Personally I've never seen anything this bad since launch.


    They managed to take some of the most complained about pets (Danubes, Siphons, Interceptors), and make them worse by adding even more of what was complained about through the Star Base "Elite Fleet" Store.
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited June 2013
    I don't mind the pets too much as the effect they have is to create an environment where the typical escort isn't the god mode, spam clearing, aoe builds and a little space for cruisers to be useful comes from this.

    Given that the Valdore console was finally fixed, today is probably better than yesterday for all those who think *balance* is what makes pvp fun.
  • knockyknocky Member Posts: 0 Arc User
    edited June 2013
    They managed to take some of the most complained about pets (Danubes, Siphons, Interceptors), and make them worse by adding even more of what was complained about through the Star Base "Elite Fleet" Store.

    Perhaps they want you to have to choose between single target abilities and multiple?

    I know the pet spam means nothing to my cruiser.
    [SIGPIC][/SIGPIC]
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited June 2013
    I don't mind the pets too much as the effect they have is to create an environment where the typical escort isn't the god mode, spam clearing, aoe builds and a little space for cruisers to be useful comes from this.

    There is really not much in particular that prevents Cruisers from drowning in pets the same way Escorts do.

    In fact, cruisers tend to have fewer escape cards than escorts.

    knocky wrote: »
    Perhaps they want you to have to choose between single target abilities and multiple?

    I know the pet spam means nothing to my cruiser.

    You're unfortunately looking at it from your, one single, build.

    Do you only ever PvP 1v1?

    PvP is a team sport, and the instant you have to stop trying to kill the other opponent in favor of trying to kill their completely replaceable and expendable pets with free BOFF powers, then you are already losing the exchange.


    Hey maybe with the new Pet UI, and new health bars for these cute little buggers we should be allowed to achieve a kill score on the score board for every X amount of pets you defeat (2 or 3, since that's what a hangar can launch).

    That would probably curb quite a bit of carrier use, and also convince people to slot more AoEs. ;)
  • knockyknocky Member Posts: 0 Arc User
    edited June 2013
    I don't PvP 1on1 ever.


    Escorts are the ones that target a single person. If they don't get their insta kill they take off like a bat out of hell till their cool downs expire.

    See, I can paint with a broad stroke too.

    If you don't think that my popping a BFaW to mow down all these elite fleet Yellowstones is a team action, then you haven't been in a match with two carriers spamming those damned things.
    [SIGPIC][/SIGPIC]
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited June 2013
    knocky wrote: »
    If you don't think that my popping a BFaW to mow down all these elite fleet Yellowstones is a team action, then you haven't been in a match with two carriers spamming those damned things.

    It's not that I don't think it's a team action.

    And I've been in matches of 4 carriers spamming pets.



    The point is that we are in a game now, that has pets with more hull than some actual BOPs.

    With mechanics that allow their cooldowns to be brought amazingly low.

    And now a new mechanic that will allow pets to grow more powerful the longer they are alive.

    They also have multiple bridge officer powers that they basically cast at no cost to the owner.



    Unlike you that had to slot BFAW, and use a bridge officer station as well as dedicate time fighting NPC pets.

    You actually incurred a cost opportunity.

    That however, is a loss of the exchange.
  • borgresearcherborgresearcher Member Posts: 451 Arc User
    edited June 2013
    I don't mind the pets too much as the effect they have is to create an environment where the typical escort isn't the god mode, spam clearing, aoe builds and a little space for cruisers to be useful comes from this.

    Given that the Valdore console was finally fixed, today is probably better than yesterday for all those who think *balance* is what makes pvp fun.

    aleluia, the game cant be only space bar
  • phoenixblue00phoenixblue00 Member Posts: 20 Arc User
    edited June 2013
    philipag wrote: »
    That shielding was just a bug though. Right now the queues are slow, and combat largely consists of being stuck in an endless series of pet tractor beams -- whoever brought the carrier wins. Personally I've never seen anything this bad since launch.

    Two words: Polarize Hull. That at least buys you some freedom to maneuver, at which point you can use FAW, Torpedo Spread, etc., to clear out the small craft. If Polarize Hull is on cooldown, try Evasive Maneuvers; it's not as effective, but it's better than nothing.
  • borgresearcherborgresearcher Member Posts: 451 Arc User
    edited June 2013
    tacs doesnt know what auxtodampeners and polarize hull are, then they whine, then the devs nerf sci skills
  • edited June 2013
    This content has been removed.
  • redsnake721redsnake721 Member Posts: 0 Arc User
    edited June 2013
    knocky wrote: »
    I don't PvP 1on1 ever.


    Escorts are the ones that target a single person. If they don't get their insta kill they take off like a bat out of hell till their cool downs expire.

    See, I can paint with a broad stroke too.

    If you don't think that my popping a BFaW to mow down all these elite fleet Yellowstones is a team action, then you haven't been in a match with two carriers spamming those damned things.


    Here, here. PVP has become no fun anymore when Escorts have abilities to one-shot cruiser's and carriers like they are shooting level 1 NPC's. When they can take a Carrier/Cruiser equipped with the top gear in the game from %100 to dead in under 2 seconds or less something is not right. I never thought I would agree with all the "Nerf Escorts" QQ'rs but
    after 4 months of PVPing every night it's now obvious.
  • borgresearcherborgresearcher Member Posts: 451 Arc User
    edited June 2013
    welcome to the club
  • jackabatjackabat Member Posts: 12 Arc User
    edited June 2013
    tacs doesnt know what auxtodampeners and polarize hull are, then they whine, then the devs nerf sci skills

    There's a critical mass of tractor beams at which polarize hull is completely ineffective. Original Danube's basically swamped all tractor beam counters, for instance. That is, I'd get tractor beamed, polarize hull, and continue not moving due to the three teams worth of tractor beams they could put out. Forumers were of course quick to point out that Danube's were easily escapable with polarize hull.

    Also aux to dampeners... Adds to movement speed, but has no tractor immunity otherwise, so far as I know.
  • fredbluzerfredbluzer Member Posts: 10 Arc User
    edited June 2013
    3 years ago there were like 6 maps

    now ?

    2

    it is being kept alive for awhile but no one will do anythng cvause the game is soon to go under
  • skurfskurf Member Posts: 1,071 Arc User
    edited June 2013
    And now a new mechanic that will allow pets to grow more powerful the longer they are alive.

    What new mechanic is this?
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2013
    a podcast, some one heard gecko i think talk about it in the live stream.



    releax guys, pvp is totally fine., even with the warbirds and valdor console and the new rep, leach for everyone and elite pets. i mean, the scimitar hasn't even launched yet! you dont know how good you have it!
  • skurfskurf Member Posts: 1,071 Arc User
    edited June 2013
    Here, here. PVP has become no fun anymore when Escorts have abilities to one-shot cruiser's and carriers like they are shooting level 1 NPC's. When they can take a Carrier/Cruiser equipped with the top gear in the game from %100 to dead in under 2 seconds or less something is not right. I never thought I would agree with all the "Nerf Escorts" QQ'rs but
    after 4 months of PVPing every night it's now obvious.

    Some escorts may be able to do that, but you can also prevent it from happening if you react within that 2 seconds by using tactical team, RSP, or subspace jump.
  • playhard88playhard88 Member Posts: 733 Arc User
    edited June 2013
    Here, here. PVP has become no fun anymore when Escorts have abilities to one-shot cruiser's and carriers like they are shooting level 1 NPC's. When they can take a Carrier/Cruiser equipped with the top gear in the game from %100 to dead in under 2 seconds or less something is not right. I never thought I would agree with all the "Nerf Escorts" QQ'rs but
    after 4 months of PVPing every night it's now obvious.

    if u are getting 1 shot killed in your crusier, the problem is you, no the game balance
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • alopenalopen Member Posts: 1 Arc User
    edited June 2013
    PvP is a bit unbalanced but not as bad as some detractors make out. Most people don't learn how to play until the end of the game, stroll into PvP and get their butts handed to them. But the power creep from all these new toys is not helping matters. Scimitar's 3 consoles in their current rumored form being a good example. It sells b/c its cool, but how in the heck are other people supposed to enjoy being tgt practice to stealthed ships with shields firing energy weapons under cloak? :confused:
  • mozohamozoha Member Posts: 82 Arc User
    edited June 2013
    I also think that PVP is still the most fun you can have in STO. I get that dying is no fun but I l lone wolf it all the time. You win some, you lose some, you take measures to improve this and that.... Stack some DOFF bonuses and shield consoles and your good to go. I figured out that my sci is way more badass if I can keep the bug ship on my PUG alive.

    I will agree that often I would prefer a kick to my groin from my wife, rather than a bruise to my ego by some punk blowing my ship up and talking smack in chat. None-the-less, a TRIBBLE is a TRIBBLE and a jerk is a jerk.

    It does need to be brought up to Cryptic, that the pvp is important to us and we like their game. Also we would love it if they gave this part of the game some of their attention. It makes me feel alive.....like a kick to the groin.
  • paradise1killerparadise1killer Member Posts: 145 Arc User
    edited June 2013
    Worst condition ever as in balance; its not as bad as some previous seasons, but the pvp population has died in the past 2 weeks and for that I have no clue.

    I thought its was sto in general dyeing but supposedly STO is making more money than at launch so I cant say sto dying but if the dev don't come up with a few free open maps. We might be dead.


    I don't think the dev relies, people only grind rep to be more powerful and to use that power, but on what , one of the dumbest npc Ai in MMO history. I think naught. I only grind to get my nitch and then get my fix from some sto pvp. Although you cant get your fix if there is no more.

    In my opinion best online space combat of any game, why would u not develop this, been saying it since launch. Now were here 3years later most have left and the last are all packed up waiting for the final straw to break the back and then so long another pvper goes into space.

    Now second topic
    tractor spam
    I CALL BS.... Its really a L2p issue

    I fly a carrier and a escort, I'll drain a player and hold them but smart player can get away just like when I am in my MVAM I don't even feel any movement debuff, WHY!? EPtE and Omega is up almost perma. I am a super fast little fly.

    Most escorts can pull this off even if not perma. Its the players that sit and shoot one facing, you cant do that u must time alpha and strike fast, no sit an spit. You must dart and weave or cloak, then hit hard.

    Also If people flew anti spam boat one per team spam is negated by almost completely half. Everyone love there DHC pve ship they forget about BFAW + now with set bonus to double beams on BFAW that's 24 beams
    (8 reg+ 8bfaw+8set bonus) one cruiser can be spitting out in BFAW..

    + grav builds there is a lot of anti spam boats, wells classes are good at anti spam to.

    STO is like a box of chocolate , you never know what the other team might bring sometimes its just not your day.
    Nova Core
    ParadiseKiller

    House of Beautiful Orions
    Zeadonouse
    ToLate
  • crowsplat69crowsplat69 Member Posts: 17 Arc User
    edited June 2013
    As far as a recent drop in population, I wouldn't hit the panic button just yet.

    It is summer for those of us in the northern hemisphere and many folks go on vacation around this time. Add into that that we have a holiday coming up in the States and you're bound to see a dip.

    This time of year is historically sluggish for MMO's in general. Go look kn any other MMO forum and you will see at least 1 thread about it.

    If things don't pick up by august then you might want to think about that panic button though.
  • paradise1killerparadise1killer Member Posts: 145 Arc User
    edited June 2013
    alopen wrote: »
    PvP is a bit unbalanced but not as bad as some detractors make out. Most people don't learn how to play until the end of the game, stroll into PvP and get their butts handed to them. But the power creep from all these new toys is not helping matters. Scimitar's 3 consoles in their current rumored form being a good example. It sells b/c its cool, but how in the heck are other people supposed to enjoy being tgt practice to stealthed ships with shields firing energy weapons under cloak? :confused:

    Kar'fi gets phase shift which is a 20 sec I can hit u (energy weapons), u cant hit me power. It hasn't broken the game.
    The Scimitar gets a weaker 15 sec - 50 wpn power version and the shield thing reduce stealth value.

    So they basically get a 2 console weaker version of phase shift which only cost the Kar'fi one console.

    No one use it on the Kar'fi because its not game breaking and slots on a kar'fi are limited to 9 so its already tight fit with builds.

    You will see its not that op when u get your hand on the scimitar. Also if it 's a Warbird,
    and uses cores that - 60 wpn power.
    Nova Core
    ParadiseKiller

    House of Beautiful Orions
    Zeadonouse
    ToLate
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