With my free L30 D'deridex I managed to beat Defense of New Romulus on my first try, without resorting to repeated suicide runs or teaming up with other players.
Excellent point, I think this is why at level 30 you are given a much tankier ship. I didn't die either, it was strong enough to tank everything while taking out the command ship. It was easy enough for me to pilot even at level 30 and using DHC on it.
This thread reminds me all of the threads about the Galaxy's similar turn rate post original launch.
I suggest that Vet players just help new players understand the system, and learn to use slower Tank Ships.
"Elitist" comments l2p, get out of game etc etc, are really not required.
I for one am happy to see a influx of players with LoR.
I can use them fine I just hate how slow they are going from place to place. Give all ships in game a +4 turn rate keeping all ships at the same difference of turn rate with each other. Do that and then I would be more willing to use Cruisers and I know other people would as well.
Funny you say Elitist comments of L2P are not required yet you say players need to learn to use slower tank ships. I know how to use them I have used them before and they are just so boring to use compared to escorts and even science ships with all their science abilities are funner.
One of the best CGI images of the Big D(slightly modified) in a space battle came out of this 2007 Fan made trailer.
They were trying to get a new series going that would have taken place after Nemesis - but Paramount/CBS decided JJtrek reboot would be more profitable.
I died a lot in the third wave of Devil's Choice, but some of that was due to playing the double D like a Fed Cruiser or KDF Battlecrusier. It can act like both but the battle cloak gives more options and the abilities from the singularity drive allows it to fight above it's weight.
As someone earlier said, if you're not cloaking, you're not playing your romulan right.
Cloak your D'D, and you'll find it's turn rate sky rockets.
I have a mix of weapons, including cannons, and I essentially play it by cloaking, approaching the target, then uncloaking and ripping into it for as long as I can while my cloak is recharging, then I recloak and get the heck out of there before returning and repeating it.
The only problem with the D'D, as far as I can tell, is if you can't cloak, but I suppose that's the hard counter for cloaked ships and Roms in general.
heres how you rock the D Dex as a tac or sci captain.
get Directed energy modulation 3 for your engineer commander
get Aux to Dampeners 3 for him too
use torp spreads or high yeilds on your tac slots
use tractor beam on your sci slot along with whatever you like
run a turn console in engineering consoles
get the turning trait box for your captain
dampeners makes you turn like a mogai
tractor beam pins the target down for your forward dual cannons
dem 3 allows your weapons to **** hull with shields still up
Romulus burned, untold billions died.
It's the Tal'shiars doing, Sela lied.
Vengeance is born, with eternal scorn.
New Romulus rises.
With my free L30 D'deridex I managed to beat Defense of New Romulus on my first try, without resorting to repeated suicide runs or teaming up with other players.
Very good, but in my Defiant (cuz I refuse to fly another cruiser ever again) I was able to Escort tank and spank that on first try without death and never dropped below 75% hull.
PvE is designed that any configuration can work if done with some understanding, the problem with T4 selection is that we are forced into a Cruiser. Not only that, that Romulan faction is ONLY faction that does this.
Excellent point, I think this is why at level 30 you are given a much tankier ship. I didn't die either, it was strong enough to tank everything while taking out the command ship. It was easy enough for me to pilot even at level 30 and using DHC on it.
Hell, my shields didn't even drop (got a bit low, once or twice). The only hull damage I sustained was from bleedthrough. Though, I know this has more to do with my build and playstyle, than anything else. Also beat the mission in a somewhat timely manner too.
Engi/Cruiser setups are downright nasty if you know what you're doing (and have even a basic understanding of how the game works).
I have to agree that the answer boils down to "just cloak the thing". It's a brick if you play it like it's an Odyssey or a Bortas. It's alright if you play it like a ship with a battlecloak. Forget the stealth. The turn rate buff is pretty strong.
Between that, evasive maneuvers, and running Emergency Power to Engines 1 as my second choice engineering skill (behind shields), I haven't really had much of a problem keeping things in the dual cannon sightline.
Hell, Evasive + EPtE is now a hilarious combo as you can fly out of combat at near warp speed getting out of range in the blink of an eye, cloak, turn around on a dime, then be back in range inside of 10 seconds. It's goofy but a lot of fun. Given it's higher defense, plus that... it's really not bad.
The Mogai is better if you want to get serious about PvP sure. But the D'deridex really isn't the crippled space brick I feared, as long as you use your engine skills (and that's really what I see battle cloak as more than anything, a turn rate buff skill). It's going to crush in all those Elite STF's where the main enemy usually boils down to some immobile Borg cube that can one shot escorts. I mean we're talking about a ship that can double up the hull of an escort, with a better shield modifier, that can keep things in dual cannon sights while running either one good cannon skill and 2 tac teams or 1 tac team and two cannon skills, run EPtShields III, Hazard Emmiters II, Energy Siphon II, equip a Plasmonic Leech, and throw on a singularity core that boosts shields. And it has a battle cloak and an engine boost to escape Death Torpedos. Good luck blowing that thing up in PvE.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
Then tell me how I can get my D'ridthau up to a turn rate of 10.1 with one mk viii rcs console only 6 points in impulse thrusters and 3 points in engine power...while my engine power was averaged out to a whopping 63?
Yeah, I have to call BS on that, too. My Fleet D'deri averages out at a measly 57 engine power, and I have a turn rate of 18, before adding in singularity power and EPS Manifold Efficiency and the like.
There are a lot of threads on making something that turns like a wet bucket of TRIBBLE maneuver well enough to use DHCs in the Klingon ships section of the forum. This is one of the few cruisers that can rock APO and Aux2ID., DHC could be a stretch for PVP, but ought to be fine in PVE.
Regarding what a D'deridex "should" do, most times I saw them fighting on screen, they came in fast with frontal weaponry. I'm gonna be going torps/single cannons up front and turrets out back. Then again, anything on screen was as powerful or useless as the plot dictated, canon means nothing. The same with it being massive so must turn slowly, this is fundamentally flawed logic. If it's massive, it requires more force to change direction. I'm not sure where this notion of that force not necessarily being on tap comes from.
I also think the problem lays with people wanting it to be something they're familiar with, rather than getting to grips with something designed for a different style of play. The higher ranked ones have Lt cmdr Sci, a little CC could make up for one's turning deficiency quite handily. And I think the DD was one of the most wanted ships to appear in game, it was never going to be everyone's cup of tea.
I suggest that Vet players just help new players understand the system, and learn to use slower Tank Ships.
"Elitist" comments l2p, get out of game etc etc, are really not required.
Threads about this have been all over the forums -- beta and live -- for a month and a half now. Other than server outages, it's probably the most recurring topic on the forums and in game right now. In each and every one of these threads, at least one well-intended player gives exactly the help you say they should be giving, and post evidence their claims about the D'Deridex and its turn rate, if they're lucky don't get flamed for it. The players complaining about it at this point obviously have zero intent to learn, or interest in learning, how to play the damn ship, they're just here to whine.
Personally, I was in the live forums during beta informing people expressing discontent or worry about the damn thing's turn rate, of the reality of the situation. I even posted an entire thread, days before LoR even went live, about how to maximize the D'Deridex's turn rate that went completely ignored on these very forums. I can only speak for myself, but at this point, frak it. Those "elitist" comments are going to be the only thing whiners get from me.
Somebody getting uppity about canon? No problem! Just take a deep breath, and repeat after me:
everyone knows how to maximize turn rate. the problem is the ship still sucks at turning even when you do, making it a battle cruiser that cant function like a battle cruiser. there is no learn how to use it TRIBBLE, there is what works and there is what doesn't, anyone who isn't a noob knows it when he sees it.
haveing a turn rate that low is a non starter. theres the opportunity cost for all that turn buffing, combined with all your other warbird choices out there turning better out of the box with none of that opportunity cost, able to effectively fight other ships with out an arm tied behind your back. your left with something that sucks plain and simple.
Welcome to not flying a frakkin' escort. Hope you enjoy your stay, or your incredible journey back to Escort Land if you can't hack it.
the only cruisers that are still effective are the ones that can act like escorts. please explain a way to fly it effectively in pvp, without using it like a battle cruiser/escort. please dont say broadsideing with beam arrays, because that would be a wrong answer. that doesn't do anything thanks to all the proc healing, cross healing, stf and elite gear, sky high resistance levels, and just distributing your shields.
having your d'deridex sit there and bombard imoble stf structures is no benchmark for anything
There are a lot of threads on making something that turns like a wet bucket of TRIBBLE maneuver well enough to use DHCs in the Klingon ships section of the forum. This is one of the few cruisers that can rock APO and Aux2ID., DHC could be a stretch for PVP, but ought to be fine in PVE.
*snip*
I also think the problem lays with people wanting it to be something they're familiar with, rather than getting to grips with something designed for a different style of play. The higher ranked ones have Lt cmdr Sci, a little CC could make up for one's turning deficiency quite handily. And I think the DD was one of the most wanted ships to appear in game, it was never going to be everyone's cup of tea.
There are definite ways on making slow ships maneuver better, as you said. The funny part with all the complaints is that LOR actually makes that task far, far, FAR easier than it ever was before.
The problem really isn't the D'Deridex itself, even the Commander level one.
The problem I discovered when trying to help people is that players absolutely refuse to adapt, change anything. They refuse to even buy a single, cheap RCS console that costs 20k EC on the Exchange, or not bother with the several instances the Romulan Campaign REWARDS players with RCS Consoles.
To make the D'Deridex handle better is ridiculously easy, most especially with the RCS / turn rate buffing fixes due to LOR.
The problem is players trying the ship without any adjustment whatsoever, become shocked, and complain on Zone chat and never try to learn how to make something work better. I've wasted enough time giving pointers to make the ship function better so that the player can easily proceed to the next rank and different ships. I've wasted enough time with players that absolutely refuse to alter anything. When I suggested to one idiot to go buy an RCS Console off the exchange for 20k EC, he was outraged and b**ched, "Why should I have to buy something to make this ship better?"
:rolleyes:
Never mind he probably deleted his Mission Reward RCS consoles long ago.
I've taken my Romulan ENG's Cmdr level D'Deridex all the way to Lv 50. I didn't bother switching to the next tier of Flying Romulan Genital Ships. I had the D'Deridex fitted, and functioning just fine. When I took the character to 50, I was impressed with the ship enough that I got the Fleet D'Deridex.
Again, the problem isn't the D'Deridex, esp. the T5 variants. The problem are fools that refuse to learn and adapt. They're the ones that are trying to fit a star shaped puzzle piece into a square shaped one, and trying to hammer it in with their face, and wonder why it's not working.
So how should I outfit my D'deridex in regards to weapon? I want to do the most dmg possible. Should I go with cannons, or broadside beam array? Or a hybrid of both with cannons and array?
While I have found ways to work around the turn rate some of the fleet members I am in have said there is some issue with the shields being bugged in the DD and not reflecting the actual value. Have other people noticed this?
So how should I outfit my D'deridex in regards to weapon? I want to do the most dmg possible. Should I go with cannons, or broadside beam array? Or a hybrid of both with cannons and array?
If you want the most damage go with a dual heavy cannon with one torp front set up.
I've got a fleet D'Deridex, and have no issues so far with turn rate. Currently without benefits of cloak or other BOFF powers, I have a turn rate of 13 Degrees a second, and I'm not even fully outfitted with her yet! (I can improve upon that further, and no I'm not using a single RCS console)
If you want some agility with her, it's certainly achievable, but you have to work for it! You also have to consider the Romulan Battle Tactics Imperative. There's a battle cloak there for a reason!
[SIGPIC][/SIGPIC]
Lag Watch:
Delta Rising: Warning
Anniversary Event: Severe
Iconian Season: Critical
So how should I outfit my D'deridex in regards to weapon? I want to do the most dmg possible. Should I go with cannons, or broadside beam array? Or a hybrid of both with cannons and array?
I am using this setup on my D'Deridex retrofit:
Fore:
[1] Mk XI Plasma torpedo
[2] Mk XI Nanite disruptor dual heavy cannons
[1] Mk XI Nanite disruptor beam array
Aft:
[4] Mk XI Nanite disruptor beam array
So far it's been ok. The torpedo (spread) and the cannons (volley) for the drop cloak first strike and every possible forward attack I can, the forward beam array to keep hitting when the target moves away from the cannons arc, and the rear beams to keep firing as much as possible as I exit and maneuver. I'm counting on using this until I unlock the Romulan reputation mk XII's.
The point of the Big D is to graduate you to the next singularity power. It's just a transitional ship..
and while your enjoying the romulan story arcs you should be learning how to fight in the big D. Using your singularity powers, and your captain and BOFF abilities. By all means, pack at least one DHC forward (if you have the c-store ship, the fed quad phaser, or the Rom quad disruptor works quite nicely)
a torp forward, a torp or mine dropper aft, and everything else arrays. Balance your power levels (and by lvl 30 your captains skills and talents should be impacting your ship performance in a big way.. trusters baby.. the big D demands you skill up in Thusters!)
Once you hit the tier 5 ships you get some more choices.
Hi all , I have been looking at lots of the great builds for the DD on here saw some nice dhc/turret builds as well as nice aux2bat beam array builds I am surprised there is no Dual Beam ones tho..as I have seen a lot of Bortasques in KDF using that setup in STF's in the past... just thought it was odd hehe ok I will go back to lurking now .
P:S: I tried the console from the Valdore on the DD and seems to compliment it with the ocassional shield boost:D
10 most trying levels in the game. Worst off is that you fight an enemy AI thats actually somewhat competent. I almost dropped the difficulty down from elite it was taking me so long to kill the elachi in that damn thing.
For a hit and run focused race the Durpy'D had a lot of run and very little hit. A lot of oh hey look they managed to completely recharge their abilities in the time it took me to turn this damn barn around.:mad:
Made the assault warbird feel like a bug ship when I finally got into it.
The refit version at 50 doesn't seem to be nearly as bad off as the one you get shoehorned into at 30. At least by then you can technically have reason to invest in doffs and gear that will mitigate its weakpoints.
The problem with the d'dridex is not its stats but the transition. Both your first two ships have a focus on tactical officers with cannons and fast maneuvering. The D'dridex is a tank with a focus on beams and broadsides. However for a new or returning player the sudden shift in tactics and required bridge officer skills is huge. I think, too huge.
You know, thats the problem right there. That quote nailed it. I, being a returning player, haven't leveled a character in a while -- and let me tell you, I couldn't WAIT to get into my D'deridex. When I dinged at 30 I slotted up, changed a few BOFF's around, and took 'er into combat with an "enemy contact" mission that was four levels below me...
I died twice.
But that's okay. It was a test run. I had a feeling it was going to happen, but was rather surprised. The problem is, I've been playing at level 50 with my Fed and my KDF characters for so long I completely forgot that I can't just roll into combat and expect to kick TRIBBLE and take names. My equipment isn't up to spec, not all of my console slots are being used and, to be fair, I didn't spec it out with all beams.
The battle cloak is where the thing really comes into play. When you cloak your turnrate increases to a really comfortable level in the D'deridex. I fly a BoP with my KDF character and it can literally do doughnuts, turning on a pinpoint with cloak engaged. It really comes down to learning/relearning the playstyle. On my TAC/Fed I switch between my Z-Store Defiant hybrid and the Z-Store Odyssey often, depending on how I want to play.
I think the problem is the sudden drop-off of a tactical type warbird with a good turnrate. Suddenly you're sorta thrown into the D'deridex at level 30 and more than likely you were flying around with some version of a cannon and turret build thanks to the drops and the mission rewards. Those just do not work on the D'deridex at all. Sure, you can fly 'er like a Galaxy Dreadnaught, Decloak and unload on your targets, but if they're slick enough to get around you, you're gonna be in trouble unless your spec'd for tanking.
After I get home from work, I'll be heading back to New Romulus or the Floatilla and I'll load up on beams and only one torpedo launcher. I'll end up playing around with a few builds until I find what works for me, but I'd recommend to anyone using the D'deridex to do the same. Load 'er up with beams and learn how to broadside. The DPS is much different than attacking forward with an escort, but once you learn the survivability with your consoles you'll see how much fun it is.
Reminder you can always make the ship worse just by setting engine power level to 15 and then equip the quad cannons. This will allow you to stall your ship with every shot.
Ouch so I got to level 30 recently and got my new D'Deridex and all, and I did a mission and I noticed a HUGE drop in performance from my Mogai. So bad that im actually going back to my level 20 ship again...
Anyone else feel like this?
no, i set the wife DD up for her and she is surprised on how much of a severe tank and how much punishment it can take and dish out.
I would suggest that your issue simple is what you are asking the ship to do, versus what it is built in the game mechanics to actually do. Many times these two do not meet when a player has such a issue with a in game issue like this.
Nothing wrong with the ship, but sounds like it is not performing for how you wish to play the game. Which is correct, its a HUGE vessel.
Comments
Excellent point, I think this is why at level 30 you are given a much tankier ship. I didn't die either, it was strong enough to tank everything while taking out the command ship. It was easy enough for me to pilot even at level 30 and using DHC on it.
I can use them fine I just hate how slow they are going from place to place. Give all ships in game a +4 turn rate keeping all ships at the same difference of turn rate with each other. Do that and then I would be more willing to use Cruisers and I know other people would as well.
Funny you say Elitist comments of L2P are not required yet you say players need to learn to use slower tank ships. I know how to use them I have used them before and they are just so boring to use compared to escorts and even science ships with all their science abilities are funner.
They were trying to get a new series going that would have taken place after Nemesis - but Paramount/CBS decided JJtrek reboot would be more profitable.
http://www.youtube.com/watch?v=_pUSERRiEeI
Cloak your D'D, and you'll find it's turn rate sky rockets.
I have a mix of weapons, including cannons, and I essentially play it by cloaking, approaching the target, then uncloaking and ripping into it for as long as I can while my cloak is recharging, then I recloak and get the heck out of there before returning and repeating it.
The only problem with the D'D, as far as I can tell, is if you can't cloak, but I suppose that's the hard counter for cloaked ships and Roms in general.
get Directed energy modulation 3 for your engineer commander
get Aux to Dampeners 3 for him too
use torp spreads or high yeilds on your tac slots
use tractor beam on your sci slot along with whatever you like
run a turn console in engineering consoles
get the turning trait box for your captain
dampeners makes you turn like a mogai
tractor beam pins the target down for your forward dual cannons
dem 3 allows your weapons to **** hull with shields still up
It's the Tal'shiars doing, Sela lied.
Vengeance is born, with eternal scorn.
New Romulus rises.
Very good, but in my Defiant (cuz I refuse to fly another cruiser ever again) I was able to Escort tank and spank that on first try without death and never dropped below 75% hull.
PvE is designed that any configuration can work if done with some understanding, the problem with T4 selection is that we are forced into a Cruiser. Not only that, that Romulan faction is ONLY faction that does this.
Hell, my shields didn't even drop (got a bit low, once or twice). The only hull damage I sustained was from bleedthrough. Though, I know this has more to do with my build and playstyle, than anything else. Also beat the mission in a somewhat timely manner too.
Engi/Cruiser setups are downright nasty if you know what you're doing (and have even a basic understanding of how the game works).
Between that, evasive maneuvers, and running Emergency Power to Engines 1 as my second choice engineering skill (behind shields), I haven't really had much of a problem keeping things in the dual cannon sightline.
Hell, Evasive + EPtE is now a hilarious combo as you can fly out of combat at near warp speed getting out of range in the blink of an eye, cloak, turn around on a dime, then be back in range inside of 10 seconds. It's goofy but a lot of fun. Given it's higher defense, plus that... it's really not bad.
The Mogai is better if you want to get serious about PvP sure. But the D'deridex really isn't the crippled space brick I feared, as long as you use your engine skills (and that's really what I see battle cloak as more than anything, a turn rate buff skill). It's going to crush in all those Elite STF's where the main enemy usually boils down to some immobile Borg cube that can one shot escorts. I mean we're talking about a ship that can double up the hull of an escort, with a better shield modifier, that can keep things in dual cannon sights while running either one good cannon skill and 2 tac teams or 1 tac team and two cannon skills, run EPtShields III, Hazard Emmiters II, Energy Siphon II, equip a Plasmonic Leech, and throw on a singularity core that boosts shields. And it has a battle cloak and an engine boost to escape Death Torpedos. Good luck blowing that thing up in PvE.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
Yeah, I have to call BS on that, too. My Fleet D'deri averages out at a measly 57 engine power, and I have a turn rate of 18, before adding in singularity power and EPS Manifold Efficiency and the like.
Get the helmsman trait, (+ turn-rate and evasive cooldown), and get one XI blue+ RCS.
the ship is eminently flyable after that, more than the equal of any other cruiser in the game.
also, pop a subspace jump console on there for good measure, and between that and your singularity core powers, you'll ALWAYS be facing the right way.
with it's powers, boff slots, hull strength, and easily overcome turn rate limitations, the D'Deridex is now easily the best cruiser in the game.
Game-breakingly good...!
-V
Regarding what a D'deridex "should" do, most times I saw them fighting on screen, they came in fast with frontal weaponry. I'm gonna be going torps/single cannons up front and turrets out back. Then again, anything on screen was as powerful or useless as the plot dictated, canon means nothing. The same with it being massive so must turn slowly, this is fundamentally flawed logic. If it's massive, it requires more force to change direction. I'm not sure where this notion of that force not necessarily being on tap comes from.
I also think the problem lays with people wanting it to be something they're familiar with, rather than getting to grips with something designed for a different style of play. The higher ranked ones have Lt cmdr Sci, a little CC could make up for one's turning deficiency quite handily. And I think the DD was one of the most wanted ships to appear in game, it was never going to be everyone's cup of tea.
Threads about this have been all over the forums -- beta and live -- for a month and a half now. Other than server outages, it's probably the most recurring topic on the forums and in game right now. In each and every one of these threads, at least one well-intended player gives exactly the help you say they should be giving, and post evidence their claims about the D'Deridex and its turn rate, if they're lucky don't get flamed for it. The players complaining about it at this point obviously have zero intent to learn, or interest in learning, how to play the damn ship, they're just here to whine.
Personally, I was in the live forums during beta informing people expressing discontent or worry about the damn thing's turn rate, of the reality of the situation. I even posted an entire thread, days before LoR even went live, about how to maximize the D'Deridex's turn rate that went completely ignored on these very forums. I can only speak for myself, but at this point, frak it. Those "elitist" comments are going to be the only thing whiners get from me.
Spock's Brain.
haveing a turn rate that low is a non starter. theres the opportunity cost for all that turn buffing, combined with all your other warbird choices out there turning better out of the box with none of that opportunity cost, able to effectively fight other ships with out an arm tied behind your back. your left with something that sucks plain and simple.
Welcome to not flying a frakkin' escort. Hope you enjoy your stay, or your incredible journey back to Escort Land if you can't hack it.
Spock's Brain.
the only cruisers that are still effective are the ones that can act like escorts. please explain a way to fly it effectively in pvp, without using it like a battle cruiser/escort. please dont say broadsideing with beam arrays, because that would be a wrong answer. that doesn't do anything thanks to all the proc healing, cross healing, stf and elite gear, sky high resistance levels, and just distributing your shields.
having your d'deridex sit there and bombard imoble stf structures is no benchmark for anything
There are definite ways on making slow ships maneuver better, as you said. The funny part with all the complaints is that LOR actually makes that task far, far, FAR easier than it ever was before.
The problem really isn't the D'Deridex itself, even the Commander level one.
The problem I discovered when trying to help people is that players absolutely refuse to adapt, change anything. They refuse to even buy a single, cheap RCS console that costs 20k EC on the Exchange, or not bother with the several instances the Romulan Campaign REWARDS players with RCS Consoles.
To make the D'Deridex handle better is ridiculously easy, most especially with the RCS / turn rate buffing fixes due to LOR.
The problem is players trying the ship without any adjustment whatsoever, become shocked, and complain on Zone chat and never try to learn how to make something work better. I've wasted enough time giving pointers to make the ship function better so that the player can easily proceed to the next rank and different ships. I've wasted enough time with players that absolutely refuse to alter anything. When I suggested to one idiot to go buy an RCS Console off the exchange for 20k EC, he was outraged and b**ched, "Why should I have to buy something to make this ship better?"
:rolleyes:
Never mind he probably deleted his Mission Reward RCS consoles long ago.
I've taken my Romulan ENG's Cmdr level D'Deridex all the way to Lv 50. I didn't bother switching to the next tier of Flying Romulan Genital Ships. I had the D'Deridex fitted, and functioning just fine. When I took the character to 50, I was impressed with the ship enough that I got the Fleet D'Deridex.
Again, the problem isn't the D'Deridex, esp. the T5 variants. The problem are fools that refuse to learn and adapt. They're the ones that are trying to fit a star shaped puzzle piece into a square shaped one, and trying to hammer it in with their face, and wonder why it's not working.
If you want the most damage go with a dual heavy cannon with one torp front set up.
Mines abaft, too. You're completely remiss to not include at least one mine launcher.
Spock's Brain.
If you want some agility with her, it's certainly achievable, but you have to work for it! You also have to consider the Romulan Battle Tactics Imperative. There's a battle cloak there for a reason!
Lag Watch:
Delta Rising: Warning
Anniversary Event: Severe
Iconian Season: Critical
I am using this setup on my D'Deridex retrofit:
Fore:
[1] Mk XI Plasma torpedo
[2] Mk XI Nanite disruptor dual heavy cannons
[1] Mk XI Nanite disruptor beam array
Aft:
[4] Mk XI Nanite disruptor beam array
So far it's been ok. The torpedo (spread) and the cannons (volley) for the drop cloak first strike and every possible forward attack I can, the forward beam array to keep hitting when the target moves away from the cannons arc, and the rear beams to keep firing as much as possible as I exit and maneuver. I'm counting on using this until I unlock the Romulan reputation mk XII's.
and while your enjoying the romulan story arcs you should be learning how to fight in the big D. Using your singularity powers, and your captain and BOFF abilities. By all means, pack at least one DHC forward (if you have the c-store ship, the fed quad phaser, or the Rom quad disruptor works quite nicely)
a torp forward, a torp or mine dropper aft, and everything else arrays. Balance your power levels (and by lvl 30 your captains skills and talents should be impacting your ship performance in a big way.. trusters baby.. the big D demands you skill up in Thusters!)
Once you hit the tier 5 ships you get some more choices.
P:S: I tried the console from the Valdore on the DD and seems to compliment it with the ocassional shield boost:D
For a hit and run focused race the Durpy'D had a lot of run and very little hit. A lot of oh hey look they managed to completely recharge their abilities in the time it took me to turn this damn barn around.:mad:
Made the assault warbird feel like a bug ship when I finally got into it.
The refit version at 50 doesn't seem to be nearly as bad off as the one you get shoehorned into at 30. At least by then you can technically have reason to invest in doffs and gear that will mitigate its weakpoints.
You know, thats the problem right there. That quote nailed it. I, being a returning player, haven't leveled a character in a while -- and let me tell you, I couldn't WAIT to get into my D'deridex. When I dinged at 30 I slotted up, changed a few BOFF's around, and took 'er into combat with an "enemy contact" mission that was four levels below me...
I died twice.
But that's okay. It was a test run. I had a feeling it was going to happen, but was rather surprised. The problem is, I've been playing at level 50 with my Fed and my KDF characters for so long I completely forgot that I can't just roll into combat and expect to kick TRIBBLE and take names. My equipment isn't up to spec, not all of my console slots are being used and, to be fair, I didn't spec it out with all beams.
The battle cloak is where the thing really comes into play. When you cloak your turnrate increases to a really comfortable level in the D'deridex. I fly a BoP with my KDF character and it can literally do doughnuts, turning on a pinpoint with cloak engaged. It really comes down to learning/relearning the playstyle. On my TAC/Fed I switch between my Z-Store Defiant hybrid and the Z-Store Odyssey often, depending on how I want to play.
I think the problem is the sudden drop-off of a tactical type warbird with a good turnrate. Suddenly you're sorta thrown into the D'deridex at level 30 and more than likely you were flying around with some version of a cannon and turret build thanks to the drops and the mission rewards. Those just do not work on the D'deridex at all. Sure, you can fly 'er like a Galaxy Dreadnaught, Decloak and unload on your targets, but if they're slick enough to get around you, you're gonna be in trouble unless your spec'd for tanking.
After I get home from work, I'll be heading back to New Romulus or the Floatilla and I'll load up on beams and only one torpedo launcher. I'll end up playing around with a few builds until I find what works for me, but I'd recommend to anyone using the D'deridex to do the same. Load 'er up with beams and learn how to broadside. The DPS is much different than attacking forward with an escort, but once you learn the survivability with your consoles you'll see how much fun it is.
Power level - singularity draw - quad cannon engine draw = 0
15 - 5 - 10 = 0
no, i set the wife DD up for her and she is surprised on how much of a severe tank and how much punishment it can take and dish out.
I would suggest that your issue simple is what you are asking the ship to do, versus what it is built in the game mechanics to actually do. Many times these two do not meet when a player has such a issue with a in game issue like this.
Nothing wrong with the ship, but sounds like it is not performing for how you wish to play the game. Which is correct, its a HUGE vessel.