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This Doesn't Feel like Trek.

daedalus304daedalus304 Member Posts: 1,049 Arc User
Sadly over the years the veil of Star Trek kept getting slimmer and slimmer until it vanished.
This isnt a complaint thread about no exploration, that is only a small lacking subject.

the following drains this game of trek.

Lockbox ships without description as to how they were allowed to be flown by their respective factions.

Ships are nothing more than cheap comodities, you recieve ships like you get a car. this is wrong, in starfleet/kdf they assign ships to you. I know this cant be fixed, but it can feel better if they go through a little animation instead of a "you just bought this ship" popup. something that shows the ship being given to you by an admiral then pans out to the shipyards where the ship launches and done.

ADMIRALS!!!!! we have admirals, this is WAY wrong. we should only have captains with varying degrees, no admirals that is a canon failures. (as for that future Boff ship team thingy, just call it the fleet captains initiative and have it as a special path for people to choose in skills)

multiple beams these have to be fixed, I don't mind some extra beams firing in either a 1-3 ratio on random sequences, but seriously I've only seen a multi beam shot once in DS9 that's it.

unlimited torpedos,....self explanitory.

I know this is a holodeck simulation but that is a weaksauce excuse, I would much wrather have captains as top level, and have commander as the captain-ra slot-up.

I know I know, it's not gonna happen, but still.

This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~Bluegeek
Post edited by daedalus304 on
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Comments

  • arcademasterarcademaster Member Posts: 0 Arc User
    edited May 2013
    Feel free to uninstall the game and play something else.
  • tobogontobogon Member Posts: 12 Arc User
    edited May 2013
    That had to mesh levels with ranks somehow =/
    This space for rent
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited May 2013
    Lockbox ships without description as to how they were allowed to be flown by their respective factions.

    That's mostly explained in the dev blogs that announce the lockbox ships.
    I know this cant be fixed, but it can feel better if they go through a little animation instead of a "you just bought this ship" popup. something that shows the ship being given to you by an admiral then pans out to the shipyards where the ship launches and done.

    I could get into that.
    ADMIRALS!!!!! we have admirals, this is WAY wrong. we should only have captains with varying degrees, no admirals that is canon failures. (as for that future Boff ship team thingy, just call it the fleet captains initiative and have it as a special path for people to choose in skills)

    An annoyance, but nothing worth losing sleep over.
    multiple beams these have to be fixed, I don't mind some extra beams firing in either a 1-3 ratio on random sequences, but seriously I've only seen a multi beam shot once in DS9 that's it.

    The Enterprise-D and Voyager fired multiple beams at once several times. Watch TNG "Conundrum" and VOY "Dragon's Teeth".
    unlimited torpedos,....self explanitory.

    Replicators. The same thing they did on TV.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • midwayacemidwayace Member Posts: 146 Arc User
    edited May 2013
    unlimited torpedos,....self explanitory.
    Guess your ship didn't come with a series of replicators.
  • topsettopset Member Posts: 0 Arc User
    edited May 2013
    unlimited torpedos,....self explanitory.

    Right, because in TNG they were always popping back to Jupiter Station to restock on torpedos? They didn't have enough on board for SEVEN SOLID YEARS of shooting at things, that was just my imagination.

    QQ some more, what a pointless thread.
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • joeykoricjoeykoric Member Posts: 118 Arc User
    edited May 2013
    To the original poster, I think you are a bit off the mark. This is an MMO, and like any MMO you have to be able and willing to suspend a certain level of belief. But nothing in game thus far is anything that breaks the feel of Trek to me.

    It is a matter of how you personally approach the game. The game is what you make it. For all intents and purposes this is a single person game. So think of this as your personal adventure and you make it to Admiral. When you are flying around and see other ships, think of them as just other captains going about their duties. The only time this mental scape is broken is when you do end game content such as STF's or fleet actions that require some level of human interaction.

    Also never lose sight of where this game started and where it is today. It is much improved, in style and context and content. Going forward it will continue to improve. So stop looking for and at only the negatives and just find a way to enjoy the game. If not, well then, move along home (so said those aliens people from DS9)
    Fleet Admiral Zach Caldwell
    Commanding Officer, Strategic Starfleet Operations
  • ds9fan81ds9fan81 Member Posts: 17 Arc User
    edited May 2013
    topset wrote: »
    Right, because in TNG they were always popping back to Jupiter Station to restock on torpedos? They didn't have enough on board for SEVEN SOLID YEARS of shooting at things, that was just my imagination.

    QQ some more, what a pointless thread.

    I guess you somehow missed they constantly went to starbases . Go figure. a galaxy class starship has exactly 250 photon torpedoes. (memory alpha). The intrepid class has a running joke about its torpedoes, no you cant replicate them and the total amount fired over the run of the show is greater than they could carry.

    The OP is absolutely correct, this combat engine is built on TRIBBLE. Star trek ships don't fire multiple beams in the same arc of fire. the few shots that do are clearly a fire at will situation, and go figure we have that as a power. Look at any ship shown in this game then find it on TV, from d'deridex warbireds (huge vessles) to tiny jem hadar fighters, which didn't even have cannons on them, unlike what escorts are forced to have in game. ONE weapon system fore, and one aft. single beams, or paired disruptors/phasers (bird of prey, defiant class) more if your using fire at will.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    ds9fan81 wrote: »
    I guess you somehow missed they constantly went to starbases . Go figure. a galaxy class starship has exactly 250 photon torpedoes. (memory alpha). The intrepid class has a running joke about its torpedoes, no you cant replicate them and the total amount fired over the run of the show is greater than they could carry.

    The only non-manufacturable part of a photon torpedo is the antimatter component of the warhead. Everything else can either be machined, or replicated, by people who know what they're doing. The AM can then be transferred from a starship's reserves to the torpedo itself.

    Not ideal for long term (IE: multi-year) deployment, but more than enough of a conceit to justify an STO vessel not having to pop back to a starbase for a reload after every STF or fleet action.
    ds9fan81 wrote: »
    The OP is absolutely correct, this combat engine is built on TRIBBLE. Star trek ships don't fire multiple beams in the same arc of fire. the few shots that do are clearly a fire at will situation, and go figure we have that as a power. Look at any ship shown in this game then find it on TV, from d'deridex warbireds (huge vessles) to tiny jem hadar fighters, which didn't even have cannons on them, unlike what escorts are forced to have in game. ONE weapon system fore, and one aft. single beams, or paired disruptors/phasers (bird of prey, defiant class) more if your using fire at will.

    Jemmy fighters were shown at least once to fire cannons. The Galaxy was shown at least once to fire multiple beams (I believe it was three separate shots, but I'd have to go back to Sac of Angels and/or What You Leave Behind to confirm).

    Long story short: the Dominion war called for massive pew pew. And the vfx folks delivered, rendering just about your entire statement incorrect.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited May 2013
    Voyager infinite everything.
    GwaoHAD.png
  • voicesdarkvoicesdark Member Posts: 0 Arc User
    edited May 2013
    Actually I agree about the whole everyone is an Admiral thing, and Cryptic had/has plenty of ranks to fill in that could have made Captain the top tier rank.

    Current Ranks:

    Tier 1 - Ensign,
    Tier 2 - Lieutenant Commander
    Tier 3 - Commander
    Tier 4 - Captain
    Tier 5 - Rear Admiral, Lower Half
    Tier 5 - Rear Admiral, Upper Half
    Tier 5 - Vice Admiral

    Modified Ranks, Ending with Captain:

    Tier 1 - Cadet
    Tier 2 - Ensign
    Tier 3 - Lieutenant Junior Grade
    Tier 4 - Lieutenant
    Tier 5 - Lieutenant Commander
    Tier 5 - Commander
    Tier 5 - Captain

    or

    Tier 0 - Cadet
    Tier 1 - Ensign
    Tier 2 - Lieutenant Junior Grade
    Tier 3 - Lieutenant
    Tier 4 - Lieutenant Commander
    Tier 5 - Commander
    Tier 5 - Captain

    Personally I like the second option because it removes the unnecessary 3 different ranks between rear admiral upper/lower and admiral. If anyone is wondering why Lieutenant Junior grade for tier 2, Geordi Laforge was a Lt JG for a bit in TNG, and I think it had been used a few other times as well. This modification would allow for several more level cap increases/one large increase before players become Admirals. Putting Tier 0 as Cadet would also allow for the tutorial to become your final exam at Starfleet Academy. The tutorial should be a holodeck simulation, or a real life situation exam using holoships.
    [SIGPIC][/SIGPIC]
  • stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    voicesdark wrote: »
    Personally I like the second option because it removes the unnecessary 3 different ranks between rear admiral upper/lower and admiral. If anyone is wondering why Lieutenant Junior grade for tier 2, Geordi Laforge was a Lt JG for a bit in TNG, and I think it had been used a few other times as well. This modification would allow for several more level cap increases/one large increase before players become Admirals. Putting Tier 0 as Cadet would also allow for the tutorial to become your final exam at Starfleet Academy. The tutorial should be a holodeck simulation, or a real life situation exam using holoships.

    Primary issue I see here is that an Ensign taking command of a ship makes even less sense than an equally wet-behind-the-ears Lieutenant.

    To paraphrase O'Brien talking to Nog: If you're in command as an Ensign, there's going to be nobody left alive to call you "Captain".
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited May 2013
    this game has way more major issues that don't fell Trek that don't include rank names being one of them
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited May 2013
    It's some odd things that bother you I think.

    What about:

    * No 3D in space

    * No alert system

    * No shuttles on most ships

    * No flying from the bridge

    * Can't replicate something as simple as clothing


    To me however it's mainly the stories that come up short, where in star trek there is always a moral choice, here you just blasting left and right and nothing you do matters.
    You just hit "f" and blow up as many times as you have to.

    I'd like to actually have an impact on the story or everything is pointless.

    Luckily I enjoy the combat in itself so I don't mind we basically just grinding stf's for new items.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited May 2013
    We're still missing Holodeck malfunctions That's an ABOMINATION!!!! That's noT STAR TREK!!! :P
    GwaoHAD.png
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited May 2013
    ds9fan81 wrote: »
    The intrepid class has a running joke about its torpedoes, no you cant replicate them and the total amount fired over the run of the show is greater than they could carry.

    They couldn't be replicated in that episode because Voyager didn't have the ability to replicate antimatter at the time. That's the whole reason they had to enter that "nebula" - to collect omnicron particles.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • erraberrab Member Posts: 1,434 Arc User
    edited May 2013
    This topic use to come up in droves back in the day on the old forums and they generally got the same responses that this one is getting.

    Star Trek, pure Star Trek does not translate well to an MMO, sure it might appeal to die hard Trekkies but it would not offer much to the average MMO gamer.

    I'm not a huge fan of a lot of things that Cryptic has done with this MMO but overall they have done a pretty decent job at basing this game off of Star Trek and making it appeal to non-Trek fans has well.

    This is a F2P MMO and the only way to make money here is to keep coming up with things to sell its player base hence all the non-faction ships.

    Infinite Torpedoes, Infinite Beam Arrays, Infinite Reincarnation and Infinite Hanger Support are in this MMO because if it was not.....NO ONE WOULD PLAY IT.

    If this is not the Trek game that you desire then by all means feel free to find one or create one that is.

    This is a F2P MMO that's based on Star Trek and there are not many (if any) others like it so we either take it or leave it.
    [SIGPIC][/SIGPIC]
  • lucianazetalucianazeta Member Posts: 740 Arc User
    edited May 2013
    vestereng wrote: »
    I'd like to actually have an impact on the story or everything is pointless.

    Mass Effect is that way. *point*
    errab wrote: »
    This topic use to come up in droves back in the day on the old forums and they generally got the same responses that this one is getting.

    Star Trek, pure Star Trek does not translate well to an MMO, sure it might appeal to die hard Trekkies but it would not offer much to the average MMO gamer.

    I'm not a huge fan of a lot of things that Cryptic has done with this MMO but overall they have done a pretty decent job at basing this game off of Star Trek and making it appeal to non-Trek fans has well.

    This is a F2P MMO and the only way to make money here is to keep coming up with things to sell its player base hence all the non-faction ships.

    Infinite Torpedoes, Infinite Beam Arrays, Infinite Reincarnation and Infinite Hanger Support are in this MMO because if it was not.....NO ONE WOULD PLAY IT.

    If this is not the Trek game that you desire then by all means feel free to find one or create one that is.

    This is a F2P MMO that's based on Star Trek and there are not many (if any) others like it so we either take it or leave it.

    Couldn't have said it any better myself.
    STO%20Sig.png~original
  • edited May 2013
    This content has been removed.
  • hevachhevach Member Posts: 2,777 Arc User
    edited May 2013
    valoreah wrote: »
    Depended on who wrote the episode/film. I seem to recall a few instances on various Trek TV episodes/films where it was stated the ship exhausted their supply of photon torpedoes. I know this was said in Nemesis as it was just on TV a few nights ago.

    Final episode of DS9 as well. Antimatter required specialized facilities to handle and package, you could crank casings out of a replicator but not armed warheads.

    Voyager post-Year of Hell was the only part of Trek that explicitly violated that. In Caretaker, they said how many torpedoes they had and that they couldn't be replaced. Fans started religiously counting them, and aside from a discrepancy in Scorpion the show seemed to follow the same - the count given in Year of Hell was compatible with the fan count. Even assuming they got the ones they used in that episode back when Janeway rammed Voyager into the magic reset button at full impulse, that gave them no more than 9 torpedoes.

    They proceeded to fire over 60 of those 9 torpedoes over the rest of the series.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    valoreah wrote: »
    Depended on who wrote the episode/film. I seem to recall a few instances on various Trek TV episodes/films where it was stated the ship exhausted their supply of photon torpedoes. I know this was said in Nemesis as it was just on TV a few nights ago.

    Being able to resupply a torpedo magazine while in open space is something very different from being able to resupply a torpedo magazine in the middle of a firefight.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2013
    yeah this is a sword-and-scorcery dungeon crawling game with Star Trek artwork, and not a STAR TREK MMORPG. Simplistic gameplay takes priority over everything else.
  • angrytargangrytarg Member Posts: 11,005 Arc User
    edited May 2013
    errab wrote: »
    This topic use to come up in droves back in the day on the old forums and they generally got the same responses that this one is getting.

    Star Trek, pure Star Trek does not translate well to an MMO, sure it might appeal to die hard Trekkies but it would not offer much to the average MMO gamer.

    I'm not a huge fan of a lot of things that Cryptic has done with this MMO but overall they have done a pretty decent job at basing this game off of Star Trek and making it appeal to non-Trek fans has well.

    This is a F2P MMO and the only way to make money here is to keep coming up with things to sell its player base hence all the non-faction ships.

    Infinite Torpedoes, Infinite Beam Arrays, Infinite Reincarnation and Infinite Hanger Support are in this MMO because if it was not.....NO ONE WOULD PLAY IT.

    If this is not the Trek game that you desire then by all means feel free to find one or create one that is.

    This is a F2P MMO that's based on Star Trek and there are not many (if any) others like it so we either take it or leave it.
    yeah this is a sword-and-scorcery dungeon crawling game with Star Trek artwork, and not a STAR TREK MMORPG. Simplistic gameplay takes priority over everything else.


    These two postings basically sum it up. The general MMO player gets what he espects and wants whereas most ST fans long for a startrek spaceship simulation which would be very awesome - but there's no profit to be made in this. STO won't change or evolve in a significant way ever, it's just what it is. But maybe one day someone will pick it up again. Until then, all we can do is dream.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • eazzieeazzie Member Posts: 4,222 Arc User
    edited May 2013
    Feel free to uninstall the game and play something else.

    I'm with you. Why play
  • atrobotatrobot Member Posts: 8 Arc User
    edited May 2013
    ds9fan81 wrote: »
    I guess you somehow missed they constantly went to starbases . Go figure. a galaxy class starship has exactly 250 photon torpedoes. (memory alpha). The intrepid class has a running joke about its torpedoes, no you cant replicate them and the total amount fired over the run of the show is greater than they could carry.

    So do we in-game. It's easy to assume that everytime we visit ESD or another starbase in STO our ship gets resupplied, we just don't see it.

    One could also say that since STO takes place in a time of war, perhaps ships are outfitted to carry a larger amount of armaments than in the TV shows where it is mostly peaceful.

    While there are certainly some discrepancies between STO and the shows, there's not much that is completely beyond reasonable explanation if it comes down to it.
  • equinox976equinox976 Member Posts: 2,305 Arc User
    edited May 2013
    The game that you are describing (that you want) is a flight simulator, and these are notoriously boring and would not work as an MMO.
  • stark2kstark2k Member Posts: 1,467 Arc User
    edited May 2013
    Canon went out the window the moment they turned on the server at Beta Testing - no sense in griping about it now.

    Besides if the game was truly and purely based on Canon, then this MMO would have been one hell of a boring experience - A true Trek Game solely based on Canon would have been a heavy text based game centered on exploration, diplomacy, and scientific research - It would be GEEK Heaven.

    Guess what, not all who play Trek are Geeks - and to sustain a sci fi game based on the Trek universe, especially an MMO, it must have action and warring Factions as its centered point.

    I love canon and defend it, but I am a realist, this is a MMORPG that has single player elements incorporated. Canon had to be compromised in order to make it a functional MMO.

    Guess them the breaks.
    StarTrekIronMan.jpg
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2013
    Being able to resupply a torpedo magazine while in open space is something very different from being able to resupply a torpedo magazine in the middle of a firefight.
    equinox976 wrote: »
    The game that you are describing (that you want) is a flight simulator, and these are notoriously boring and would not work as an MMO.

    There are some mods to Freelancer that demonstrate it is possible. Ships have full 3D flight, you aim and time your weapons fire, you dock at a starbase to change ship equipment and resupply, there are complex trade routes, multifaction alliances, and so on. The game engine is very old and cannot be made to support more than 200 simultaneous players, but that is still more than STO supports in each of the combat zones.

    People come here for two reasons: STAR and TREK. Without that STO would be one of the thousands of other deadweight f2p games.
  • redheadguyredheadguy Member Posts: 423 Arc User
    edited May 2013
    Sadly over the years the veil of Star Trek kept getting slimmer and slimmer until it vanished.
    This isnt a complaint thread about no exploration, that is only a small lacking subject.

    the following drains this game of trek.

    Lockbox ships without description as to how they were allowed to be flown by their respective factions.

    Ships are nothing more than cheap comodities, you recieve ships like you get a car. this is wrong, in starfleet/kdf they assign ships to you. I know this cant be fixed, but it can feel better if they go through a little animation instead of a "you just bought this ship" popup. something that shows the ship being given to you by an admiral then pans out to the shipyards where the ship launches and done.

    ADMIRALS!!!!! we have admirals, this is WAY wrong. we should only have captains with varying degrees, no admirals that is canon failures. (as for that future Boff ship team thingy, just call it the fleet captains initiative and have it as a special path for people to choose in skills)

    multiple beams these have to be fixed, I don't mind some extra beams firing in either a 1-3 ratio on random sequences, but seriously I've only seen a multi beam shot once in DS9 that's it.

    unlimited torpedos,....self explanitory.

    I know this is a holodeck simulation but that is a weaksauce excuse, I would much wrather have captains as top level, and have commander as the captain-ra slot-up.

    I know I know, it's not gonna happen, but still.

    (See text in red)<<<< AGREED!!!! This really needs to be changed!
    [SIGPIC]

    [/SIGPIC]
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited May 2013
    Does one have to exclude the other?

    Combat and go to spot a to press "f" is just easier to code is all.

    Same reason the borg are a great ground enemy walking slowly towards you like a zombe; that's the level of AI is on anyway.

    Really when you look at it, the only thing that makes this star trek are the skins and the sound effects.

    However some key gameplay elements ought to be on top of the list in my opinion, such as red-yellow-green alerts and flying from the bridge.
    It far outweighs non gameplay elements such as being called admiral or obsessing over other text canon breaches that doesn't impact gameplay at all.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    There are some mods to Freelancer that demonstrate it is possible. Ships have full 3D flight, you aim and time your weapons fire, you dock at a starbase to change ship equipment and resupply, there are complex trade routes, multifaction alliances, and so on. The game engine is very old and cannot be made to support more than 200 simultaneous players, but that is still more than STO supports in each of the combat zones.

    Two words:

    Star Citizen
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