Sadly over the years the veil of Star Trek kept getting slimmer and slimmer until it vanished.
This isnt a complaint thread about no exploration, that is only a small lacking subject.
the following drains this game of trek.
Lockbox ships without description as to how they were allowed to be flown by their respective factions.
Ships are nothing more than cheap comodities, you recieve ships like you get a car. this is wrong, in starfleet/kdf they assign ships to you. I know this cant be fixed, but it can feel better if they go through a little animation instead of a "you just bought this ship" popup. something that shows the ship being given to you by an admiral then pans out to the shipyards where the ship launches and done.
ADMIRALS!!!!! we have admirals, this is WAY wrong. we should only have captains with varying degrees, no admirals that is a canon failures. (as for that future Boff ship team thingy, just call it the fleet captains initiative and have it as a special path for people to choose in skills)
multiple beams these have to be fixed, I don't mind some extra beams firing in either a 1-3 ratio on random sequences, but seriously I've only seen a multi beam shot once in DS9 that's it.
unlimited torpedos,....self explanitory.
I know this is a holodeck simulation but that is a weaksauce excuse, I would much wrather have captains as top level, and have commander as the captain-ra slot-up.
I know I know, it's not gonna happen, but still.
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~Bluegeek
Comments
That's mostly explained in the dev blogs that announce the lockbox ships.
I could get into that.
An annoyance, but nothing worth losing sleep over.
The Enterprise-D and Voyager fired multiple beams at once several times. Watch TNG "Conundrum" and VOY "Dragon's Teeth".
Replicators. The same thing they did on TV.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Right, because in TNG they were always popping back to Jupiter Station to restock on torpedos? They didn't have enough on board for SEVEN SOLID YEARS of shooting at things, that was just my imagination.
QQ some more, what a pointless thread.
Kirk's Protege.
It is a matter of how you personally approach the game. The game is what you make it. For all intents and purposes this is a single person game. So think of this as your personal adventure and you make it to Admiral. When you are flying around and see other ships, think of them as just other captains going about their duties. The only time this mental scape is broken is when you do end game content such as STF's or fleet actions that require some level of human interaction.
Also never lose sight of where this game started and where it is today. It is much improved, in style and context and content. Going forward it will continue to improve. So stop looking for and at only the negatives and just find a way to enjoy the game. If not, well then, move along home (so said those aliens people from DS9)
Commanding Officer, Strategic Starfleet Operations
I guess you somehow missed they constantly went to starbases . Go figure. a galaxy class starship has exactly 250 photon torpedoes. (memory alpha). The intrepid class has a running joke about its torpedoes, no you cant replicate them and the total amount fired over the run of the show is greater than they could carry.
The OP is absolutely correct, this combat engine is built on TRIBBLE. Star trek ships don't fire multiple beams in the same arc of fire. the few shots that do are clearly a fire at will situation, and go figure we have that as a power. Look at any ship shown in this game then find it on TV, from d'deridex warbireds (huge vessles) to tiny jem hadar fighters, which didn't even have cannons on them, unlike what escorts are forced to have in game. ONE weapon system fore, and one aft. single beams, or paired disruptors/phasers (bird of prey, defiant class) more if your using fire at will.
The only non-manufacturable part of a photon torpedo is the antimatter component of the warhead. Everything else can either be machined, or replicated, by people who know what they're doing. The AM can then be transferred from a starship's reserves to the torpedo itself.
Not ideal for long term (IE: multi-year) deployment, but more than enough of a conceit to justify an STO vessel not having to pop back to a starbase for a reload after every STF or fleet action.
Jemmy fighters were shown at least once to fire cannons. The Galaxy was shown at least once to fire multiple beams (I believe it was three separate shots, but I'd have to go back to Sac of Angels and/or What You Leave Behind to confirm).
Long story short: the Dominion war called for massive pew pew. And the vfx folks delivered, rendering just about your entire statement incorrect.
Current Ranks:
Tier 1 - Ensign,
Tier 2 - Lieutenant Commander
Tier 3 - Commander
Tier 4 - Captain
Tier 5 - Rear Admiral, Lower Half
Tier 5 - Rear Admiral, Upper Half
Tier 5 - Vice Admiral
Modified Ranks, Ending with Captain:
Tier 1 - Cadet
Tier 2 - Ensign
Tier 3 - Lieutenant Junior Grade
Tier 4 - Lieutenant
Tier 5 - Lieutenant Commander
Tier 5 - Commander
Tier 5 - Captain
or
Tier 0 - Cadet
Tier 1 - Ensign
Tier 2 - Lieutenant Junior Grade
Tier 3 - Lieutenant
Tier 4 - Lieutenant Commander
Tier 5 - Commander
Tier 5 - Captain
Personally I like the second option because it removes the unnecessary 3 different ranks between rear admiral upper/lower and admiral. If anyone is wondering why Lieutenant Junior grade for tier 2, Geordi Laforge was a Lt JG for a bit in TNG, and I think it had been used a few other times as well. This modification would allow for several more level cap increases/one large increase before players become Admirals. Putting Tier 0 as Cadet would also allow for the tutorial to become your final exam at Starfleet Academy. The tutorial should be a holodeck simulation, or a real life situation exam using holoships.
Primary issue I see here is that an Ensign taking command of a ship makes even less sense than an equally wet-behind-the-ears Lieutenant.
To paraphrase O'Brien talking to Nog: If you're in command as an Ensign, there's going to be nobody left alive to call you "Captain".
system Lord Baal is dead
What about:
* No 3D in space
* No alert system
* No shuttles on most ships
* No flying from the bridge
* Can't replicate something as simple as clothing
To me however it's mainly the stories that come up short, where in star trek there is always a moral choice, here you just blasting left and right and nothing you do matters.
You just hit "f" and blow up as many times as you have to.
I'd like to actually have an impact on the story or everything is pointless.
Luckily I enjoy the combat in itself so I don't mind we basically just grinding stf's for new items.
They couldn't be replicated in that episode because Voyager didn't have the ability to replicate antimatter at the time. That's the whole reason they had to enter that "nebula" - to collect omnicron particles.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Star Trek, pure Star Trek does not translate well to an MMO, sure it might appeal to die hard Trekkies but it would not offer much to the average MMO gamer.
I'm not a huge fan of a lot of things that Cryptic has done with this MMO but overall they have done a pretty decent job at basing this game off of Star Trek and making it appeal to non-Trek fans has well.
This is a F2P MMO and the only way to make money here is to keep coming up with things to sell its player base hence all the non-faction ships.
Infinite Torpedoes, Infinite Beam Arrays, Infinite Reincarnation and Infinite Hanger Support are in this MMO because if it was not.....NO ONE WOULD PLAY IT.
If this is not the Trek game that you desire then by all means feel free to find one or create one that is.
This is a F2P MMO that's based on Star Trek and there are not many (if any) others like it so we either take it or leave it.
Mass Effect is that way. *point*
Couldn't have said it any better myself.
Final episode of DS9 as well. Antimatter required specialized facilities to handle and package, you could crank casings out of a replicator but not armed warheads.
Voyager post-Year of Hell was the only part of Trek that explicitly violated that. In Caretaker, they said how many torpedoes they had and that they couldn't be replaced. Fans started religiously counting them, and aside from a discrepancy in Scorpion the show seemed to follow the same - the count given in Year of Hell was compatible with the fan count. Even assuming they got the ones they used in that episode back when Janeway rammed Voyager into the magic reset button at full impulse, that gave them no more than 9 torpedoes.
They proceeded to fire over 60 of those 9 torpedoes over the rest of the series.
Being able to resupply a torpedo magazine while in open space is something very different from being able to resupply a torpedo magazine in the middle of a firefight.
These two postings basically sum it up. The general MMO player gets what he espects and wants whereas most ST fans long for a startrek spaceship simulation which would be very awesome - but there's no profit to be made in this. STO won't change or evolve in a significant way ever, it's just what it is. But maybe one day someone will pick it up again. Until then, all we can do is dream.
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I'm with you. Why play
So do we in-game. It's easy to assume that everytime we visit ESD or another starbase in STO our ship gets resupplied, we just don't see it.
One could also say that since STO takes place in a time of war, perhaps ships are outfitted to carry a larger amount of armaments than in the TV shows where it is mostly peaceful.
While there are certainly some discrepancies between STO and the shows, there's not much that is completely beyond reasonable explanation if it comes down to it.
Besides if the game was truly and purely based on Canon, then this MMO would have been one hell of a boring experience - A true Trek Game solely based on Canon would have been a heavy text based game centered on exploration, diplomacy, and scientific research - It would be GEEK Heaven.
Guess what, not all who play Trek are Geeks - and to sustain a sci fi game based on the Trek universe, especially an MMO, it must have action and warring Factions as its centered point.
I love canon and defend it, but I am a realist, this is a MMORPG that has single player elements incorporated. Canon had to be compromised in order to make it a functional MMO.
Guess them the breaks.
There are some mods to Freelancer that demonstrate it is possible. Ships have full 3D flight, you aim and time your weapons fire, you dock at a starbase to change ship equipment and resupply, there are complex trade routes, multifaction alliances, and so on. The game engine is very old and cannot be made to support more than 200 simultaneous players, but that is still more than STO supports in each of the combat zones.
People come here for two reasons: STAR and TREK. Without that STO would be one of the thousands of other deadweight f2p games.
(See text in red)<<<< AGREED!!!! This really needs to be changed!
[/SIGPIC]
Combat and go to spot a to press "f" is just easier to code is all.
Same reason the borg are a great ground enemy walking slowly towards you like a zombe; that's the level of AI is on anyway.
Really when you look at it, the only thing that makes this star trek are the skins and the sound effects.
However some key gameplay elements ought to be on top of the list in my opinion, such as red-yellow-green alerts and flying from the bridge.
It far outweighs non gameplay elements such as being called admiral or obsessing over other text canon breaches that doesn't impact gameplay at all.
Two words:
Star Citizen