Maybe Star Citizen will be it. I dont know. TBH, he has never done anything that wasnt a simple 3D shooter with some storyline cutscenes between the flight missions. The mod community has made Freelancer a true MORPG [note the missing "M" for "Massive"--they can only do so much], mostly by keeping the servers running, adding capital ships, developing the weapons systems, developing solar assets, etc. Unmodded freelancer is not really a MORPG either.
This is a VIDEO GAME, not a TV SHOW. Enough said. Do you really think the game would be more fun if you had finite torpedoes? After every missions you had to return to ESD or whatever to replenish? That's fun? QQ more please. Whining about admiral ranks? This game is 3+ years old and this has always been the case. Why whine about it more.
Same reason the borg are a great ground enemy walking slowly towards you like a zombe; that's the level of AI is on anyway.
Yes, let's make the game more realistic. If the borg get's you, you turn into one. After that your character dies and you need to make a new one. Oh, what about your ship blowing up. If you die, you DIE. You have to make a new character. FUN RIGHT!?
And yet, in Trek 2009 Kirk gets command of the JJ-Prise, jumping from Cadet to Captain in one stupid promotion.
Well, two, actually - Pike brevetted Kirk to Commander and appointed him as Spock's exec just before leaving for the Nerada, because Pike was just a big ol' Kirk fanboy. (Yes, that's the actual on-screen explanation - a bit between the lines, but it was there. )
And the quote to Nog still stands - you get to command your Miranda-class in the tutorial because everyone senior to you is dead. You're the closest thing to a commanding officer this ship full of cadets and enlisted personnel has. Kinda sucks to be you, don't it?
(That's one of the things I like about the new Klingon tutorial in Open Beta testing - you start off as second officer of your B'rel-class frigate, and wind up with both the captain and first officer dying during duels due to the captain's treason. Promotion Klingon-style! And you still have to have your command confirmed when you return to Qo'noS...)
Sadly over the years the veil of Star Trek kept getting slimmer and slimmer until it vanished.
This isnt a complaint thread about no exploration, that is only a small lacking subject.
the following drains this game of trek.
Lockbox ships without description as to how they were allowed to be flown by their respective factions.
Ships are nothing more than cheap comodities, you recieve ships like you get a car. this is wrong, in starfleet/kdf they assign ships to you. I know this cant be fixed, but it can feel better if they go through a little animation instead of a "you just bought this ship" popup. something that shows the ship being given to you by an admiral then pans out to the shipyards where the ship launches and done.
ADMIRALS!!!!! we have admirals, this is WAY wrong. we should only have captains with varying degrees, no admirals that is canon failures. (as for that future Boff ship team thingy, just call it the fleet captains initiative and have it as a special path for people to choose in skills)
multiple beams these have to be fixed, I don't mind some extra beams firing in either a 1-3 ratio on random sequences, but seriously I've only seen a multi beam shot once in DS9 that's it.
unlimited torpedos,....self explanitory.
I know this is a holodeck simulation but that is a weaksauce excuse, I would much wrather have captains as top level, and have commander as the captain-ra slot-up.
I know I know, it's not gonna happen, but still.
You forgot to whine about carriers. "we have carriers".
I mean do you really imagine you being there in space with some klingons?
I just see color and pixels and besides story missions are once or twice while gameplay is forever it's a no contest for me.
To me the story is we are grinding for the next item replaying the same missions. Since it doesn't matter what I'd like to do or can think of ultimately I am just pressing "f" at a trigger point for exp.
The only question is how fast can I do it to get to the rewards.
Now changing actual gameplay might make the gameplay, the grinding, more enjoyable.
You can call me ensign, flowerman or w/e it doesn't impact the game at all.
Having to re-stock on ammunition by the way is not at all far fetched. The game sto is a copy of, star trek starfleet command 1, 2 and 3 actually had that very element.
(not that it would improve gameplay or is a good idea)
I would love to see a little more choice and branching in some of the missions, especially on the Fed side.
Divide et Impera is a mission that has always struck me as one that would be perfect for branching dialog/different outcomes based on player choice. I'm pretty sure Cryptic has the ability to do it, but I'd guess the interest and motivation are missing.
This is a VIDEO GAME, not a TV SHOW. Enough said. Do you really think the game would be more fun if you had finite torpedoes?
Actually yes, it is more fun when you have to plan your encounters and use some strategy and tactics. Current STO you can park your ship and have it autofire at the enemies while you do web mail in another window. Space warfare is far more fun.
The whole game is like this. Imagine if it took some time to fly somewhere. People would actually go there and stay there for a while. Instead we have out-of-game constructs like queuing and transwarp-to-home, and people just flitter around wherever.
I dont know what it is about this particular game community that makes it so soft and carebear. Nooo..... dont make me fly somewhere and buy ammunition! Noo....
Canon is whatever the writers thought up that second. This thread is a perfect example of it with torpedoes...sometimes infinite, sometimes not...though for ships that tend to go on 5 year missions you'd think they'd have some way of making them onboard.
The writers of the various shows didnt seem to care too much about canon so why are we upset that this game is doing the same???
Your pain runs deep.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
Sadly over the years the veil of Star Trek kept getting slimmer and slimmer until it vanished.
This isnt a complaint thread about no exploration, that is only a small lacking subject.
the following drains this game of trek.
Lockbox ships without description as to how they were allowed to be flown by their respective factions.
Ships are nothing more than cheap comodities, you recieve ships like you get a car. this is wrong, in starfleet/kdf they assign ships to you. I know this cant be fixed, but it can feel better if they go through a little animation instead of a "you just bought this ship" popup. something that shows the ship being given to you by an admiral then pans out to the shipyards where the ship launches and done.
ADMIRALS!!!!! we have admirals, this is WAY wrong. we should only have captains with varying degrees, no admirals that is canon failures. (as for that future Boff ship team thingy, just call it the fleet captains initiative and have it as a special path for people to choose in skills)
multiple beams these have to be fixed, I don't mind some extra beams firing in either a 1-3 ratio on random sequences, but seriously I've only seen a multi beam shot once in DS9 that's it.
unlimited torpedos,....self explanitory.
I know this is a holodeck simulation but that is a weaksauce excuse, I would much wrather have captains as top level, and have commander as the captain-ra slot-up.
I know I know, it's not gonna happen, but still.
Repeat to yourself: This is a game, not a 'Star Trek 25th Century Simulator'.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Divide et Impera is a mission that has always struck me as one that would be perfect for branching dialog/different outcomes based on player choice.
I'm always hoping for a classic courtmarshal episode because of that. They can do multiple dialog trees. Best defense gets you off. Failure sees you busted down a rank.
Actually yes, it is more fun when you have to plan your encounters and use some strategy and tactics. Current STO you can park your ship and have it autofire at the enemies while you do web mail in another window. Space warfare is far more fun.
The whole game is like this. Imagine if it took some time to fly somewhere. People would actually go there and stay there for a while. Instead we have out-of-game constructs like queuing and transwarp-to-home, and people just flitter around wherever.
I dont know what it is about this particular game community that makes it so soft and carebear. Nooo..... dont make me fly somewhere and buy ammunition! Noo....
Because making torpedoes finite removes autofire from the game? How? We only need changes that make the game more fun. Making this game a simulator is *not* fun. Next step, realistic travel times. "Wait up fleet, it will take me 3 more months to reach the Delta quadrant!"
Ships are nothing more than cheap comodities, you recieve ships like you get a car. this is wrong, in starfleet/kdf they assign ships to you. I know this cant be fixed, but it can feel better if they go through a little animation instead of a "you just bought this ship" popup. something that shows the ship being given to you by an admiral then pans out to the shipyards where the ship launches and done.
Exactly...like in Star Trek the Motion Picture when they ceremoniously gave The Enterprise back to Kirk....um no they just gave it to her....or like in the end of Voyage Home when they...just gave the ship to Kirk...almost like they were giving him a car....Or when D was given to Picard...no that wasnt shown...or when E was given to Picard...nope. So really this is just your opinion
ADMIRALS!!!!! we have admirals, this is WAY wrong. we should only have captains with varying degrees, no admirals that is canon failures. (as for that future Boff ship team thingy, just call it the fleet captains initiative and have it as a special path for people to choose in skills)
Admirals are in Star Trek...Kirk was an admiral and still commanded the Enterprise through 3 movies...and then commanded a BOP (uh oh lock box). So if it didnt seem outrageous to anyone, other than Dekker but he was mad because command was taken from him, then there must be more admirals in Star Fleet commanding ships
.
How we can make this more like Trek
1) A briefing mini game where players sit around the briefing room asking their senior staff questions.
2) Every three times you log into the game one of your crew says something silly to the holodeck and it tries to destroy the ship or the crew
3) Everyone starts of as Ensign and it takes 5 years actual playing time to get to Captain.
Your pain runs deep.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
Because making torpedoes finite removes autofire from the game? How? We only need changes that make the game more fun. Making this game a simulator is *not* fun. Next step, realistic travel times. "Wait up fleet, it will take me 3 more months to reach the Delta quadrant!"
Please. There are no space cruisers so "Realism" does not exist as a counter-argument. You are just bringing it as a strawman argument that you are putting up just to knock it over.
What we are talking about is different types of gaming styles. STO is an instant-gratification game, and is the opposite of a long-play immersive game. Both are fun, just in different ways. Its the difference between on-board replicators that let you satisfy randomized exploration missions for very little gain, versus planning a trade route through multiple systems for large rewards. This game appeals to the former and has succeeded at attracting them. It doesnt mean the other style isnt fun, and it isnt about "realism" either. And STO is not Trek.
Sadly over the years the veil of Star Trek kept getting slimmer and slimmer until it vanished.
This isnt a complaint thread about no exploration, that is only a small lacking subject.
the following drains this game of trek.
Lockbox ships without description as to how they were allowed to be flown by their respective factions.
Ships are nothing more than cheap comodities, you recieve ships like you get a car. this is wrong, in starfleet/kdf they assign ships to you. I know this cant be fixed, but it can feel better if they go through a little animation instead of a "you just bought this ship" popup. something that shows the ship being given to you by an admiral then pans out to the shipyards where the ship launches and done.
ADMIRALS!!!!! we have admirals, this is WAY wrong. we should only have captains with varying degrees, no admirals that is canon failures. (as for that future Boff ship team thingy, just call it the fleet captains initiative and have it as a special path for people to choose in skills)
multiple beams these have to be fixed, I don't mind some extra beams firing in either a 1-3 ratio on random sequences, but seriously I've only seen a multi beam shot once in DS9 that's it.
unlimited torpedos,....self explanitory.
I know this is a holodeck simulation but that is a weaksauce excuse, I would much wrather have captains as top level, and have commander as the captain-ra slot-up.
I know I know, it's not gonna happen, but still.
thought this wasnt a complaint thread..
ideally a starfleet captain would get an assignment like any other officer, so one day your this man sitting on a galaxy class ship with some of the best officers, the next you are on a saber class ship bordering federation space dealing with minor pirates as the ship was designed for. on the side of that is escort type ships on the federation using cannons and turrets while kdf escorts are using beam weapons, in each case federation ships should only be using torpedoes and beam arrays, while kdf should only be using cannons and torpedoes with no turrets. but sto doesnt work like that, get used to it.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
A game more true to Star Trek would be awesome! Just being an ensign, running padds to my superiors, tapping a computer console all day long. Oh, our ship is under attack! Seems those negotiations our Captain was involved in didn't go so well. Oh no, the console in front of me exploded and I'm dead now.
Game over. Your character is dead and you have to start over. Because this isn't a game after all. It's a Star Trek life simulator. No respawns for you. :P
Depended on who wrote the episode/film. I seem to recall a few instances on various Trek TV episodes/films where it was stated the ship exhausted their supply of photon torpedoes. I know this was said in Nemesis as it was just on TV a few nights ago.
I just always though that they would not be able to replicate a torpedo as a whole, they would have to replicate them as components which would take time to assemble.
The only non-manufacturable part of a photon torpedo is the antimatter component of the warhead. Everything else can either be machined, or replicated, by people who know what they're doing. The AM can then be transferred from a starship's reserves to the torpedo itself.
Not ideal for long term (IE: multi-year) deployment, but more than enough of a conceit to justify an STO vessel not having to pop back to a starbase for a reload after every STF or fleet action.
First, for the ones who think admirals shouldn't command ships...
I can point to about a half dozen flag offciers who are outright commanders of a ship.
Notable examples inculde
James T. Kirk (Rear Admiral, upper half, remained in commander of the Enterprise after the V'ger incident)
Martok (General, commander of the IKS Rotaran)
Matt Deckar (Commador[AKA Rear admrial lower] Commander of the USS Constellation)
Christoper Pike (not spoiling anything not already on freaking Wikipedia)
Also, as noted in "The deadly years", if a ship's command staff is rendered unfit for duty and a Flag officer is aboard ship, the flag officer is REQUIRED to take command. And in WoK, it is noted by Spock that the emergncy situation required Kirk to take command. Hell it's like the first words out of his mouth when Kirk tells him something is up.
Now then, Sticking to the shows's canon is one thing but consider how much of a game we would have. EVERY star trek game has to have some leway or else it just won't work as a game, and CBS wouldn't make money. If you don't like that fact, don't play a star trek game. No one is forcing any of you to be here.
Everywhere I look, people are screaming about how bad Cryptic is.
What's my position?
That people should know what they're screaming about!
(paraphrased from "The Newsroom)
Please. There are no space cruisers so "Realism" does not exist as a counter-argument. You are just bringing it as a strawman argument that you are putting up just to knock it over.
What we are talking about is different types of gaming styles. STO is an instant-gratification game, and is the opposite of a long-play immersive game. Both are fun, just in different ways. Its the difference between on-board replicators that let you satisfy randomized exploration missions for very little gain, versus planning a trade route through multiple systems for large rewards. This game appeals to the former and has succeeded at attracting them. It doesnt mean the other style isnt fun, and it isnt about "realism" either.
so far so good...
And STO is not Trek.
Um.... what does this have to do with the rest of your post?
what does this have to do with the rest of your post?
Trek is about travelling somewhere to do something, maybe you settle a dispute, maybe do some science, maybe fight a baddie, but you go there and you do it
STO episodes about shoot some baddies then run a little story and shoot more baddies. STO post-episodal gameplay is about rapid-spawn one of a few dungeon maps over and over and over and over and over with no penalty. well, alright, maybe you run out of large hypo before the clock runs out, but I bet some of the players here are plotting for ways to remove that too.
STO isnt Trek, nothing at all like it, wrong pace and style altogether.
Only you never actually get there because the Captain refuses to ever take a promotion.
and so does the First Officer....
"I've been in Star Fleet for 10 years and I am a Lt. and propulsion assistant."
"Jesus H Christ...why so long with no promotions?"
"The Captain refuses to be promoted, the first officer who should get promoted and go captain his own ship refuses to leave because he likes the ship and crew...and because the Captain loves this crew so much he takes us with him...so I am a Lt. propulsion assistant."
Your pain runs deep.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
First, for the ones who think admirals shouldn't command ships...
I can point to about a half dozen flag offciers who are outright commanders of a ship.
Notable examples inculde
James T. Kirk (Rear Admiral, upper half, remained in commander of the Enterprise after the V'ger incident)
Martok (General, commander of the IKS Rotaran)
Matt Deckar (Commador[AKA Rear admrial lower] Commander of the USS Constellation)
Christoper Pike (not spoiling anything not already on freaking Wikipedia)
To add a few:
Alternate future Riker was still in command of the refitted Enterprise
Ross had the Bellerophon
Owen Paris had a Prometheus class ship
Layton still had a command of the Lakota as an admiral until he started repositioning people from his command in preparation for his failed coup on the Federation president
Robert Wesley had the Lexington
Mark Jameson still had command of the Gettysburg when he fell ill, which was also after he became an admiral.
Haftel had "access" to an unnamed Excelsior class ship, it's not clear if he was in direct command
Hayes had an unnamed ship which was destroyed shortly before the Enterprise arrived at Earth in First Contact
And that's still an incomplete list.
It's not just the isolated odd admiral, nearly as many admirals with ships were named as were captains, not to mention a great many in command of space stations, a post also regularly held by captains. Not all of them appear to have been doing what Riker and Kirk were doing and abusing their rank to keep a stranglehold on their favorite ship.
wow this thread took on more "Chinese Whispers" than I originally inteded to see.
I am not QQing about this not being a "Trek Simulator" but I will admit, It came off like that.
I only wanted to see more unique aspects to STO, for those saying "if it didn't have that MMO setup no one would play it" or "if this game was a simulator then it would suck and people wouldn't play it" War Thunder is gaining thousands of new players every month, and it has many realistic properties, especially in the Full real battles mode.
anyway, my intention is to express my distaste in the fact we have THOUSANDS of Vice Admirals flying ships and taking on ground missions, while the other admirals all stay cozy in their true leadership position. they could have easily setup having captains as top level.
as for the finite torps, yes if you travel it gives you a sense of appreciation for traveling, etc.
also World of W, used to have finite ammunition for pretty much everything, but several improvments to the game made ammunition useless.
I am seriously wanting to see a little animaton which shows your ship launching from the shipyard when you unlock or buy it. with a little handoff animation by the ships requisition officer. etc.
btw if STO doesn't change out of the old MMO mold that it is sadly stuck with (STO is kinda the 90's of MMO's" in 90's clothes which are transitioning from 80's) STO will eventually die and quick with the new F2P games out there. I don't want to see that happen.
I love the fact that STO is just starting to bloom more from its old broken setup that the Devs brilliantly pulled out when they were given such a short time to develop it.
Comments
Yes, let's make the game more realistic. If the borg get's you, you turn into one. After that your character dies and you need to make a new one. Oh, what about your ship blowing up. If you die, you DIE. You have to make a new character. FUN RIGHT!?
And the quote to Nog still stands - you get to command your Miranda-class in the tutorial because everyone senior to you is dead. You're the closest thing to a commanding officer this ship full of cadets and enlisted personnel has. Kinda sucks to be you, don't it?
(That's one of the things I like about the new Klingon tutorial in Open Beta testing - you start off as second officer of your B'rel-class frigate, and wind up with both the captain and first officer dying during duels due to the captain's treason. Promotion Klingon-style! And you still have to have your command confirmed when you return to Qo'noS...)
Yes, that would be fun!
Any recommendations on a good star trek game for the OP to play?
You forgot to whine about carriers. "we have carriers".
I saw that movie. In it he took command of the U.S.S. Enterprise. There was no ship listed as a JJ-Prise. Not even in the Laurentian system.
If he wants canon, he should only watch the series. Every Star Trek game I have played more or less differed from canon.
I mean do you really imagine you being there in space with some klingons?
I just see color and pixels and besides story missions are once or twice while gameplay is forever it's a no contest for me.
To me the story is we are grinding for the next item replaying the same missions. Since it doesn't matter what I'd like to do or can think of ultimately I am just pressing "f" at a trigger point for exp.
The only question is how fast can I do it to get to the rewards.
Now changing actual gameplay might make the gameplay, the grinding, more enjoyable.
You can call me ensign, flowerman or w/e it doesn't impact the game at all.
Having to re-stock on ammunition by the way is not at all far fetched. The game sto is a copy of, star trek starfleet command 1, 2 and 3 actually had that very element.
(not that it would improve gameplay or is a good idea)
Divide et Impera is a mission that has always struck me as one that would be perfect for branching dialog/different outcomes based on player choice. I'm pretty sure Cryptic has the ability to do it, but I'd guess the interest and motivation are missing.
Romulan Praetorian Guard
The whole game is like this. Imagine if it took some time to fly somewhere. People would actually go there and stay there for a while. Instead we have out-of-game constructs like queuing and transwarp-to-home, and people just flitter around wherever.
I dont know what it is about this particular game community that makes it so soft and carebear. Nooo..... dont make me fly somewhere and buy ammunition! Noo....
The writers of the various shows didnt seem to care too much about canon so why are we upset that this game is doing the same???
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
Repeat to yourself: This is a game, not a 'Star Trek 25th Century Simulator'.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
If you're playing a game solely because of the IP, you're doing it wrong.
I'm always hoping for a classic courtmarshal episode because of that. They can do multiple dialog trees. Best defense gets you off. Failure sees you busted down a rank.
Because making torpedoes finite removes autofire from the game? How? We only need changes that make the game more fun. Making this game a simulator is *not* fun. Next step, realistic travel times. "Wait up fleet, it will take me 3 more months to reach the Delta quadrant!"
How we can make this more like Trek
1) A briefing mini game where players sit around the briefing room asking their senior staff questions.
2) Every three times you log into the game one of your crew says something silly to the holodeck and it tries to destroy the ship or the crew
3) Everyone starts of as Ensign and it takes 5 years actual playing time to get to Captain.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
What we are talking about is different types of gaming styles. STO is an instant-gratification game, and is the opposite of a long-play immersive game. Both are fun, just in different ways. Its the difference between on-board replicators that let you satisfy randomized exploration missions for very little gain, versus planning a trade route through multiple systems for large rewards. This game appeals to the former and has succeeded at attracting them. It doesnt mean the other style isnt fun, and it isnt about "realism" either. And STO is not Trek.
thought this wasnt a complaint thread..
ideally a starfleet captain would get an assignment like any other officer, so one day your this man sitting on a galaxy class ship with some of the best officers, the next you are on a saber class ship bordering federation space dealing with minor pirates as the ship was designed for. on the side of that is escort type ships on the federation using cannons and turrets while kdf escorts are using beam weapons, in each case federation ships should only be using torpedoes and beam arrays, while kdf should only be using cannons and torpedoes with no turrets. but sto doesnt work like that, get used to it.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Game over. Your character is dead and you have to start over. Because this isn't a game after all. It's a Star Trek life simulator. No respawns for you. :P
I just always though that they would not be able to replicate a torpedo as a whole, they would have to replicate them as components which would take time to assemble.
Already covered that. See above.
I can point to about a half dozen flag offciers who are outright commanders of a ship.
Notable examples inculde
James T. Kirk (Rear Admiral, upper half, remained in commander of the Enterprise after the V'ger incident)
Martok (General, commander of the IKS Rotaran)
Matt Deckar (Commador[AKA Rear admrial lower] Commander of the USS Constellation)
Christoper Pike (not spoiling anything not already on freaking Wikipedia)
Also, as noted in "The deadly years", if a ship's command staff is rendered unfit for duty and a Flag officer is aboard ship, the flag officer is REQUIRED to take command. And in WoK, it is noted by Spock that the emergncy situation required Kirk to take command. Hell it's like the first words out of his mouth when Kirk tells him something is up.
Now then, Sticking to the shows's canon is one thing but consider how much of a game we would have. EVERY star trek game has to have some leway or else it just won't work as a game, and CBS wouldn't make money. If you don't like that fact, don't play a star trek game. No one is forcing any of you to be here.
What's my position?
That people should know what they're screaming about!
(paraphrased from "The Newsroom)
The odd flag officer prefering to stay in the trenches with his subordinates isn't far fetched at all.
The fact that everyone and their mother are apparently flag officers is what is getting folks' goats.
My character Tsin'xing
STO episodes about shoot some baddies then run a little story and shoot more baddies. STO post-episodal gameplay is about rapid-spawn one of a few dungeon maps over and over and over and over and over with no penalty. well, alright, maybe you run out of large hypo before the clock runs out, but I bet some of the players here are plotting for ways to remove that too.
STO isnt Trek, nothing at all like it, wrong pace and style altogether.
and so does the First Officer....
"I've been in Star Fleet for 10 years and I am a Lt. and propulsion assistant."
"Jesus H Christ...why so long with no promotions?"
"The Captain refuses to be promoted, the first officer who should get promoted and go captain his own ship refuses to leave because he likes the ship and crew...and because the Captain loves this crew so much he takes us with him...so I am a Lt. propulsion assistant."
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
To add a few:
Alternate future Riker was still in command of the refitted Enterprise
Ross had the Bellerophon
Owen Paris had a Prometheus class ship
Layton still had a command of the Lakota as an admiral until he started repositioning people from his command in preparation for his failed coup on the Federation president
Robert Wesley had the Lexington
Mark Jameson still had command of the Gettysburg when he fell ill, which was also after he became an admiral.
Haftel had "access" to an unnamed Excelsior class ship, it's not clear if he was in direct command
Hayes had an unnamed ship which was destroyed shortly before the Enterprise arrived at Earth in First Contact
And that's still an incomplete list.
It's not just the isolated odd admiral, nearly as many admirals with ships were named as were captains, not to mention a great many in command of space stations, a post also regularly held by captains. Not all of them appear to have been doing what Riker and Kirk were doing and abusing their rank to keep a stranglehold on their favorite ship.
I am not QQing about this not being a "Trek Simulator" but I will admit, It came off like that.
I only wanted to see more unique aspects to STO, for those saying "if it didn't have that MMO setup no one would play it" or "if this game was a simulator then it would suck and people wouldn't play it" War Thunder is gaining thousands of new players every month, and it has many realistic properties, especially in the Full real battles mode.
anyway, my intention is to express my distaste in the fact we have THOUSANDS of Vice Admirals flying ships and taking on ground missions, while the other admirals all stay cozy in their true leadership position. they could have easily setup having captains as top level.
as for the finite torps, yes if you travel it gives you a sense of appreciation for traveling, etc.
also World of W, used to have finite ammunition for pretty much everything, but several improvments to the game made ammunition useless.
I am seriously wanting to see a little animaton which shows your ship launching from the shipyard when you unlock or buy it. with a little handoff animation by the ships requisition officer. etc.
btw if STO doesn't change out of the old MMO mold that it is sadly stuck with (STO is kinda the 90's of MMO's" in 90's clothes which are transitioning from 80's) STO will eventually die and quick with the new F2P games out there. I don't want to see that happen.
I love the fact that STO is just starting to bloom more from its old broken setup that the Devs brilliantly pulled out when they were given such a short time to develop it.