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After playing the new romulan/Klingon tutorial....

stormdrag0nstormdrag0n Member Posts: 0 Arc User
The federation Tutorial is just horrid, yes you can see where they tried to update some of it, but lack of voice overs, the NPC's having no talking animations...those horrid oversized assets and environments...you just see what it could be now. Also the Federation progression path hasn't changed and it can be downright convoluted, to new players while the Romulan Tutorial gives you a clear path in what to do next

Don't get me wrong the Klingon players totally deserve the new tutorial, and the Romulan path is awesome...but I would like to see all factions have an amazing starting experience.
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Post edited by stormdrag0n on

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    hyplhypl Member Posts: 3,719 Arc User
    edited May 2013
    Feds should start at the Academy during a "final exam" exercise which teaches players the basics. Then, an emergency distress call is received from Vega Colony which has the players deployed to their starships. While the overall objective of the tutorial should stay the same (Defend Vega Colony from the Borg), I think the whole experience could be totally reinvented to match the higher standards set by the Romulan and KDF tutorials.

    Those first experiences are important to new players. In it's current state, the Fed faction won't hold any new player's interests.
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    stormdrag0nstormdrag0n Member Posts: 0 Arc User
    edited May 2013
    hypl wrote: »
    Feds should start at the Academy during a "final exam" exercise which teaches players the basics. Then, an emergency distress call is received from Vega Colony which has the players deployed to their starships. While the overall objective of the tutorial should stay the same (Defend Vega Colony from the Borg), I think the whole experience could be totally reinvented to match the higher standards set by the Romulan and KDF tutorials.

    Those first experiences are important to new players. In it's current state, the Fed faction won't hold any new player's interests.

    Yep I agree I know they want to make the most of the Nimoy VO, but I think that is holding them back.
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    Always Looking for mature laidback players/rpers for Dungeon Delves!
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    shredder75shredder75 Member Posts: 89 Arc User
    edited May 2013
    The federation Tutorial is just horrid, yes you can see where they tried to update some of it, but lack of voice overs, the NPC's having no talking animations...those horrid oversized assets and environments...you just see what it could be now. Also the Federation progression path hasn't changed and it can be downright convoluted, to new players while the Romulan Tutorial gives you a clear path in what to do next

    Don't get me wrong the Klingon players totally deserve the new tutorial, and the Romulan path is awesome...but I would like to see all factions have an amazing starting experience.


    I agree completely. I missed the window to re-copy my chars back over to Tribble so I had to roll up a new Federation char just to take a look at the new warp nacelle art. I did this after messing around with the Romulan and Klingon tutorials and was thinking just how dated it really was.

    I was especially impressed with the Klingon intro.
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    psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited May 2013
    hypl wrote: »
    Feds should start at the Academy during a "final exam" exercise which teaches players the basics. Then, an emergency distress call is received from Vega Colony which has the players deployed to their starships. While the overall objective of the tutorial should stay the same (Defend Vega Colony from the Borg), I think the whole experience could be totally reinvented to match the higher standards set by the Romulan and KDF tutorials.

    Those first experiences are important to new players. In it's current state, the Fed faction won't hold any new player's interests.

    I support this. Wholeheartedly.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
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    davidwforddavidwford Member Posts: 1,836 Arc User
    edited May 2013
    The Romulan Tutorial felt like I was playing "Harvest Moon: Save the Homeland" with elements of Star Trek. It was okay, but did leave more to be desired. What if my character was originally on Romulus or Remus? How does the tutorial allow for non-colonial characters?
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    lucianazetalucianazeta Member Posts: 740 Arc User
    edited May 2013
    Just remember that the Fed missions are 3 years old.

    I don't think you can edit them up to the standards of the new stuff, you'd have to completely redo them.
    STO%20Sig.png~original
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    morkargh117morkargh117 Member Posts: 231 Arc User
    edited May 2013
    I agree the Feds are starting to look rather visually unimpressive in every aspect, ESD looks like hell...despite its previous update. And the ship interiors are ungodly.
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    stormdrag0nstormdrag0n Member Posts: 0 Arc User
    edited May 2013
    Just remember that the Fed missions are 3 years old.

    I don't think you can edit them up to the standards of the new stuff, you'd have to completely redo them.

    No I agree they are old, which is really why they need to bite the bullet and redo them, in a lot of ways the Expansion is a relaunch, it shows just how hard they have worked over the past three years and where they are going, sprucing up something that bad is kinda like putting a nice hood ornament on 76 Gremlin.
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    Always Looking for mature laidback players/rpers for Dungeon Delves!
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    purplegamerpurplegamer Member Posts: 1,015 Arc User
    edited May 2013
    davidwford wrote: »
    The Romulan Tutorial felt like I was playing "Harvest Moon: Save the Homeland" with elements of Star Trek. It was okay, but did leave more to be desired. What if my character was originally on Romulus or Remus? How does the tutorial allow for non-colonial characters?

    In the market on Virinat, there's an NPC called 'Lore Master' who talks about the history of the colony. At some point in the conversation, she'll ask you about your own past; it's not assumed you've always been on Virinat.
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    lostusthornlostusthorn Member Posts: 844
    edited May 2013
    I would prefer if they not remaster the fed tutorial, let it as it is, it works, it does it job, and it might help the other faction population.
    I would rather prefer if the time and resources it would take to remaster are spend on new content.
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    stormdrag0nstormdrag0n Member Posts: 0 Arc User
    edited May 2013
    I do think Cryptic knows they are in dire need of a refit.....I just wonder if it's something they have planned down the line as the entire storyline progresses....
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    Always Looking for mature laidback players/rpers for Dungeon Delves!
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    psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited May 2013
    I remember a dev interview (can't remember who) where they said they were planning to revamp the Fed tutorial at some point. Hopefully they don't change too many plot elements, though.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
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    stormdrag0nstormdrag0n Member Posts: 0 Arc User
    edited May 2013
    I remember a dev interview (can't remember who) where they said they were planning to revamp the Fed tutorial at some point. Hopefully they don't change too many plot elements, though.

    I think they can still use the Borg, just in a different fashion, I remember reading somewhere, where the initial plans for the Tutorial had elements of First contact where you started off as a member of an away team that inadvertently wakes a dormant borg cell on a planet, they begin assimilating your ship....and things progress from there.

    I think that would be a interesting way to start things out and wouldn't interfere with the current Fed story line.
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    Always Looking for mature laidback players/rpers for Dungeon Delves!
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    aexraelaexrael Member Posts: 0 Arc User
    edited May 2013
    Borgs are so overdone in STO, they really need to use a different enemy for the Tutorial. There also isn't a Borg presence in the following Fed missions, so it would make more sense to involve the Undine instead.
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    stormdrag0nstormdrag0n Member Posts: 0 Arc User
    edited May 2013
    aexrael wrote: »
    Borgs are so overdone in STO, they really need to use a different enemy for the Tutorial. There also isn't a Borg presence in the following Fed missions, so it would make more sense to involve the Undine instead.

    Or even the Klingons or the Tal Shiar for that matter.
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    Always Looking for mature laidback players/rpers for Dungeon Delves!
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    thratch1thratch1 Member Posts: 0 Arc User
    edited May 2013
    I agree the Feds are starting to look rather visually unimpressive in every aspect, ESD looks like hell...despite its previous update. And the ship interiors are ungodly.

    The Romulan interiors are amazing. Engineering and the Singularity Core were especially impressive.

    I wish they'd at least offer Federation interiors that match the Odyssey Bridge style, with Small/Medium/Large variants, and Escort/Science/Cruiser bridge options. All of the Federation interiors feel needlessly cavernous nowadays, compared to interiors like the Romulans'.

    I played through the Federation tutorial on Tribble after doing the Romulan tutorial, and it's petty much exactly as I remember it. The only real difference is the bridge you see -- instead of the basic Miranda style they had before, I think they use one of their "sovereign" styles now. It's different, but it's not actually new, since they've already had that bridge since the game came out.
    Or even the Klingons or the Tal Shiar for that matter.

    I'm really surprised the Federation tutorial doesn't involve the Klingons, since the Klingon front is the first place you go after completing that.

    The tutorial should be a response to an Orion slave raid on a Federation colony or something.
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    eyepaheyepah Member Posts: 7 Arc User
    edited May 2013
    Have not tried the klingon tutorial yet, but fed and rom I have done. If you are a new player and want to try and get into this game the information is just waaay too much stuff to absorb, as a fed. At least if you are not used to a MMO enviroment.
    The Rom version does it better but is rather lacking in some areas. Did it ever mention that I had to press "L" and check mission to see what sector my objective is in, or did I miss it? And I like the part where it showed me how to get to the ships bridge. Didn't really say any reason why you should go there, except to complete that mission. And then there was the part that you cant get off the bridge the same way it showed me how to get in it. Almost embarrased, but I ran around on that bridge for a good 3 minutes before I could get of it.

    Missing a proper tutorial for training bridge officers with different abilities is lacking as well.
    The Duty officers on Rom side was just reading, so didn't check on it that well. But dont think it mentioned that I can buy they stuff needed to do it.
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    eyepaheyepah Member Posts: 7 Arc User
    edited May 2013
    Also read a lot of a lot of chat messages saying "Everything is fine LoR. They should just go live with it already". But I didn't really test it much but there are pleeeenty of bugs left to weed out. I got stuck at one spot. I did the mission with freeing the 6 prisoners from the elachi, where if you didn't free the prisoner after killing the mobs, but instead going for the next mob group that prisoner wont be there when you gone 360 degrees around that area, so you have to restart the mission. I had one mission where the pathing for my officers was crazy after my shortcus *he he* and got attacked by 2 groups following my officers that could not keep up with me. But the last one is just how the ground game is in this game I guess. Leaves much to be desired. I like the space combat though.
    Can't say I enjoyed the time line mission where you saved the enterprise. Not really used to pressing 15 cooldowns at once, not having a clue what they do, or time to read it because I have 15 ships attacking me.
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    kain9primekain9prime Member Posts: 739 Arc User
    edited May 2013
    Feds have had 3yrs as the priority faction of getting more content and ships. They can live with it.
    The artist formally known as Romulus_Prime
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    neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited May 2013
    aexrael wrote: »
    Borgs are so overdone in STO, they really need to use a different enemy for the Tutorial. There also isn't a Borg presence in the following Fed missions, so it would make more sense to involve the Undine instead.

    I doubt if they changed the Tutorial for the FEDs they get rid of the Borg.
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    drowrulesupremedrowrulesupreme Member Posts: 692 Arc User
    edited May 2013
    aexrael wrote: »
    Borgs are so overdone in STO, they really need to use a different enemy for the Tutorial. There also isn't a Borg presence in the following Fed missions, so it would make more sense to involve the Undine instead.

    I think, in this instance, the Borg are used because they are the most terrifying (and probably most well known) true villains of Star Trek:TNG, and indeed Voyager too. As such, starting with Klingons to someone who doesn't know feds and klinks are at war would be confusing but the Borg will always be the "bad guy".

    SPOILERS******




    Also, isn't one of the end-game missions a time-travel story leading back to the tutorial from another perspective and explaining why these tutorial Borg are such pushovers?

    Whilst I agree, and have said so in other threads, that the Fed tutorial needs an update I would say the story is 95% there. Just make me care about my first BOFF, give her a back-story so I don't immediately treat her like a console and swap her out at the first opportunity.
    "...we are far more united and have far more in common with each other than the things that divide us.”
    Jo Cox 22.6.1974 - 16.6.2016

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    mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited May 2013
    The federation Tutorial is just horrid, yes you can see where they tried to update some of it, but lack of voice overs, the NPC's having no talking animations...those horrid oversized assets and environments...you just see what it could be now. Also the Federation progression path hasn't changed and it can be downright convoluted, to new players while the Romulan Tutorial gives you a clear path in what to do next

    Don't get me wrong the Klingon players totally deserve the new tutorial, and the Romulan path is awesome...but I would like to see all factions have an amazing starting experience.

    want to know why the rommie tutorial is better quality? because there is a storyline behind your BoFFs and behind your reason. as a fed there is none of it at the start and you are immediately thrust into the combat situation with your first subordinate you dont know anything about.

    i mean even Veril and Satra have a storyline like Khev no matter how minor, heck, they even have a dedicated part to play in a recruitment role before they join again even if its minor.

    like mass effect or swtor or freelancer or whatever other game that has these friends with a background, to me its more engaging... at least until the romulan storyline is completed then it looses its appeal due to grinding out the same FE's...

    there should be more romulan missions all the way to level 50 and the FE's and such should be left on the side if anyone wants to do them. the same should be done for KDF and especially the feds. give the players something to focus on.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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    mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited May 2013
    snip.

    SPOILERS******




    Also, isn't one of the end-game missions a time-travel story leading back to the tutorial from another perspective and explaining why these tutorial Borg are such pushovers?

    Whilst I agree, and have said so in other threads, that the Fed tutorial needs an update I would say the story is 95% there. Just make me care about my first BOFF, give her a back-story so I don't immediately treat her like a console and swap her out at the first opportunity.

    that would be khitomer accord, travel to quadra sigma and stop the borg from defeating starfleet at Vega colony, you destroy both transwarp gates, your team travels to the past over the planet, defeat borg mobs in orbit then dealing with a situation on the planets surface by taking out donatra's minion and her borg enclave directly under vega colony, when you dealt with it you come out to the surface and the starfleet commander of that colony you encounter when you first beam down during the tutorial knows about you and your future but keeps it quiet, however your future self meets him before your past self does and beams down equipment to deal with the borg stragglers.

    in space you defeat a pile of probes then warp after donatra herself, you come out attack donatra near your way out, you go up against her in three waves, you attack until 75% of her hp then you encounter a few mobs, her hp resets until it hits 50% with more mobs, her hp resets again until its down to 25% hp, defeat another mob and then your free to destroy her and her ship. at this point you would of not only saved the colony, but had it setup for your past self to save the colony but dodging large chunks of formers cubes, badly damaged probes and cubes as well as the remaining spheres in the area.


    its a shame that wont be coming back, the f2p'ers should be taught a lesson in teamwork, that a an all dps team is a failboat waiting to happen the same with all engineering and all science. that each tac or engineering has to occordinate and depend on each other to survive.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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    skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited May 2013
    kain9prime wrote: »
    Feds have had 3yrs as the priority faction of getting more content and ships. They can live with it.

    Feds have also kept Cryptic financially solvent, it wasn't done out of the goodness of their hearts.

    Now they're hoping the KDF and new player Roms will be willing to throw money into STO as well.... do you have your cash rolls ready to throw at them yet :D ?
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    szimszim Member Posts: 2,503 Arc User
    edited May 2013
    When as a Klingon player I was attacking Utopia Planetia on Mars I thought this would be an excellent entry point for a new Federation player. The shipyard is under attack. Every available ship is needed to repell the Klingons. Due to a lack of officers the old ships around Earth are being manned with cadets. You were chosen to take command of one of this vessels. When you arrive at Mars a squadron of Bird of Preys decloaks, knocks out your shields and boards your ship. This is where the tutorial begins...

    I agree with previous posters that a tutorial involving Klingons would be more consistent with the later storyline. Also taking over command of a vessel as a cadet would be more comprehensible in a state of emergency.

    In one way or the other the Tutorial should be reworked. There's only one chance to make a first impression.
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