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Feds, Cloaks / BoP Are Underpower

macroniusmacronius Member Posts: 2,526
Since the server is down I thought this would be a good time to raise this issue. I am so sick of the constant complaints in Kerrat about BoP and battle cloaks. Here are the top reasons why Birds of Prey are actually under-powered and alpha strike is not that dangerous ... really!

Trust me I have spent countless hours and have decimated many feds and also died many deaths. I know this from both sides.

1. BoP have weakest shields of all ships
2. BoP have weakest armor of all ships
3. BoP have a max of 4 tac consoles unlike escorts which have 5
4. BoP are missing a real weapon
5. BoP are missing a Boff slot.

Yeah, I know the slots are universal, but for pure DPS, we mostly end up with Cmdr + Lt Cmdr Tac, Eng Lt and Sci Lit. The fleet norgh has a Lt Cmdr instead of Lt but looses another tac consoles for the privilege.

6. BoP have fewest crew and slowest repair times
7. BoP are slow ... slow ... super slow even with advanced engines
8. BoP buff powers are audible at under 5KM ... good luck timing that alpha strike if your target is not distracted and awake
9. BoP alpha strike completely nullified by subspace jump console ...
10. BoP alpha strike massively mitigated by tactical team / emergency power to shield / reverse shield polarity / rotate shield frequency / brace for impace (some combination of 2-3 of these powers)


and now the problems with battle cloak

1. Can be de-cloaked in numerous ... numerous ways including
A) Science captain ability
B) Eject warp plasma
C) Tychons rift
D) ST VI torpedo
2) Can be spotted when close or with enhanced console or with aux power
3) Can be fired upon after it is cloaked including from auto fire. Happens all the time when Kerrat respawns and also when you enter the zone.
4) Always attract mines ... notice not just hit but actually attract mines
5) Hit by torpedos even if already cloaked and have put 10+ KM distance
6) Hit by tractor beams even if cloaked including tractor repulse

But most important of all. BoP do NO damage ... 0 damage while they are cloaked, unless it is a super tuned B'Rel BoP, which has it's own serious vulnerabilities and drawbacks.

That's right, the very fact that BoP are cloaked and hiding from your P2W console and lock box ships means they lose and you win. You can have 3-4 BoP cloaked lurking about but they are useless until they actually de-cloak. If you deny their ability to de-cloak by spawn camping and/or mining then you have essentially won.

So I will admit that this is kind of a vent thread. I also accept nearly all of these drawbacks, with the exception of the "behing hit by torpedoes while cloaked" thing which is plain stupid. What I can't stand is the constant complaints. BoP and battle cloaks are not overpowered feds.

You will find out soon enough when Roms get here. Assuming Cryptic doesn't rig the game now that Feds get battle cloaks ... err Roms align with Feds.

<fin>
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

- Judge Aaron Satie
Post edited by macronius on
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Comments

  • jadenmiajadenmia Member Posts: 148 Arc User
    edited May 2013
    KDF BoPs can fire while cloaked at T5.
    Almost every Klink KDF ship cloaks.
    LoR will balance the PvP factional game by giving feds more cloaking and battle cloaking options!

    Go muffen cakes.!

    There was a day, year, a long time ago where KDf owned in PvP and the only weapon feds had where to lay mines everywhere.
  • macroniusmacronius Member Posts: 2,526
    edited May 2013
    jadenmia wrote: »
    KDF BoPs can fire while cloaked at T5.
    Almost every Klink KDF ship cloaks.
    LoR will balance the PvP factional game by giving feds more cloaking and battle cloaking options!

    Go muffen cakes.!

    Only torpedoes and mines ... both of which do negligible damage unless shields are already down or using transphasic. Good luck with the latter when dealing with auto healing and other buffs from rep grind.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited May 2013
    LOL bop is UP, really. Its only UP in PVE because PVE is pure DPS grind.
    MT - Sad Pandas
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited May 2013
    Man, you give them some new missions and now they want new ships with better cloaks too. Klingons! :D
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • jadenmiajadenmia Member Posts: 148 Arc User
    edited May 2013
    That is why I ground the rep!

    I dont feel sorry for you. I remember how klingons where practically untouchable back in the original launch of the game. I had to convince people to lay mines back then. It took me dual boxing and asking someone to help fly around me, before some people realized, there is a way to fight the cloaks.
  • macroniusmacronius Member Posts: 2,526
    edited May 2013
    thecosmic1 wrote: »
    Man, you give them some new missions and now they want new ships with better cloaks too. Klingons! :D

    What are we the scum of the universe? I have spent the equivalent $20 a month subscription for the last 9 months. I am not freeloader. All I am asking is for Feds to stop complaining in Kerrat.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • mcconnamcconna Member Posts: 255 Arc User
    edited May 2013
    BoP and underpowered in the same sentence? Must not be using it right. :P BoP's are my number 1 enemy at times (Next to Bugs) when they are driven by a science class. 1-2 of them can take out a good tank in less than a minute at times with some of these science builds that are floating around nowadays.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited May 2013
    macronius wrote: »
    What are we the scum of the universe? I have spent the equivalent $20 a month subscription for the last 9 months. I am not freeloader. All I am asking is for Feds to stop complaining in Kerrat.
    Is it always the Klingons players - even those hiding under a Rom banner - who never seem to recognize that a big :D is meant to represent a joke: IE, something stated for a laugh rather then as fact?

    Methinks there was some bad bloodwine being sold recently. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • jarheardjarheard Member Posts: 0 Arc User
    edited May 2013
    i fully agree with the poster

    it shouldnt be possible that a bird of prey with full aux ..full skill on stealth and 3x stealth consoles mk xii very rare ..ie 200 on stealth almost ..could be detected ..even when flying close .

    or targeted by the pets...cause the pets ..especially danubes tend to sometimes target u like that even if ur cloaked .

    brels retrofitted on the fleet store atleats should have 5 tac consoles to compensate on lack of boffs
  • drachenfelesdrachenfeles Member Posts: 163 Arc User
    edited May 2013
    and the bottom line is: too many feds complain instead of learning how to play
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited May 2013
    and the bottom line is: too many feds complain instead of learning how to play
    Fed complaining had nothing to do with Rom cloaks. Roms are the masters of cloaking - and Roms can be KDF just as easily as they can be Fed.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • saxfiresaxfire Member Posts: 558 Arc User
    edited May 2013
    Thumbs up for this thread, all bops are cabable of is burst dmg or surprice, sure it's made for that but it highly restricts the use of the ship and when we now have a surprice high sustain dps/burst dmg decloaking ambush machine with more weapons and tactical consoles and ability to survive in romulan side(hull and shield).

    what bops need is either another weapon, a boff skill or more hull. (or all of this)
    Say the word, it saves the world.
    CUUCUUMBEER! "-With slight partigen with it."
    Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited May 2013
    Alpha strike is like a headshot with aimbot and invisibility.:P
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • saxfiresaxfire Member Posts: 558 Arc User
    edited May 2013
    Alpha strike is like a headshot with aimbot and invisibility.:P

    which has nothing to do with bops, because sci or eng bops barely do any burst.
    Say the word, it saves the world.
    CUUCUUMBEER! "-With slight partigen with it."
    Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited May 2013
    saxfire wrote: »
    which has nothing to do with bops, because sci or eng bops barely do any burst.

    Well, whenever I was basically one-shotted that way it was a a BoP. So I really wouldn't appreciate it if they become even harder to kill if I manage to survive one. If the BoP has to get better that tactic has to get worse.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited May 2013
    macronius wrote: »
    5) Hit by torpedos even if already cloaked and have put 10+ KM distance

    Here is why. When a torpedo or cannon shot is fired, everything is calculated from right there. That includes the hit or miss and time to impact. So even if you get out of 10 km, you're going to receive damage at the instant the torpedo reaches the point you were when it was fired. To give you an example, I was in kerrat a couple days ago. I decloaked with my Defiant for an alpha strike and had taken down a BoP's shields when it ran off with evasive or something. However, my torpedoes had launched just before it got out of 10 km. The BoP cloaked and disappeared... only to explode a moment later. (it was a high yield quantum torpedo)

    In short, non-heavy torpedoes are not dynamic. They are calculated at the time of firing, not the time of impact.
    I ask nothing but that you remember me.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited May 2013
    Yeah what do they call it? No projectile path or w/e.

    Same reason you can throw nades through walls on the ground.

    I actually have a bop myself and I mainly use it to cap and it's fun enough but far from overpowered.
  • tc10btc10b Member Posts: 1,549 Arc User
    edited May 2013
    macronius wrote: »
    Yeah, I know the slots are universal, but for pure DPS, we mostly end up with Cmdr + Lt Cmdr Tac, Eng Lt and Sci Lit. The fleet norgh has a Lt Cmdr instead of Lt but looses another tac consoles for the privilege.

    There is more than one way to skin a cat, and there is more than one way to do DPS. The BoP is not an escort. It shouldn't really be flown like one. If you want to do DPS like an escort, fly a raptor.

    macronius wrote: »
    6. BoP have fewest crew and slowest repair times
    All escorts have low crew amounts
    macronius wrote: »
    7. BoP are slow ... slow ... super slow even with advanced engines
    No, no they aren't, they are damn fast things when given some proper engines and engine power. The turn is almost as high as a JHAS.
    macronius wrote: »
    8. BoP buff powers are audible at under 5KM ... good luck timing that alpha strike if your target is not distracted and awake.
    Ever heard of feinting? Something completely plausible. More strategy and less pew.
    macronius wrote: »
    9. BoP alpha strike completely nullified by subspace jump console ...
    Not if you have one too/ turn. It actually came with a BoP to begin with.
    macronius wrote: »
    10. BoP alpha strike massively mitigated by tactical team / emergency power to shield / reverse shield polarity / rotate shield frequency / brace for impace (some combination of 2-3 of these powers)
    Same can be said about all escorts on both sides

    macronius wrote: »
    and now the problems with battle cloak

    1. Can be de-cloaked in numerous ... numerous ways including
    A) Science captain ability
    B) Eject warp plasma
    C) Tychons rift
    D) ST VI torpedo

    2) Can be spotted when close or with enhanced console or with aux power
    All of these things are very specific and situational, most are avoidable. The others require the user to spec heavily into sensors and even then it's not a done deal.
    macronius wrote: »
    3) Can be fired upon after it is cloaked including from auto fire. Happens all the time when Kerrat respawns and also when you enter the zone.
    Anything that is in the air at the time you cloak is going to either hit or miss you timing is crucial. You can mitigate damage to your hull using armor and or brace for impact.
    macronius wrote: »
    4) Always attract mines ... notice not just hit but actually attract mines
    All ships attract mines, you can avoid them or outrun them.
    macronius wrote: »
    5) Hit by torpedos even if already cloaked and have put 10+ KM distance
    See 3
    macronius wrote: »
    6) Hit by tractor beams even if cloaked including tractor repulse
    Polarise your hull, you can do this cloaked. Stops repulsors dead.

    Birds of prey can be very highly powered, this is why the are the weakest ships in game. Skilled BoP pilots are feared because they know how to get the most out of their ships, while not OP they can be very very dangerous, in no way are they underpowered.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2013
    Alpha strike is like a headshot with aimbot and invisibility.:P

    Yes and no. An Alpha can be done any Tactical vessel only a cloaker can do both, of which the Defiant class is one of the best.
    Decloak Alpha is not just a BoP thing no matter how long the feds seem to be continually surprised by it in Kerrat.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2013
    If the BoP could benefit from anything it would be a Ensign Uslot or an additional rear weapon slot. Otherwise flying a BoP is like trying to master a rapier and become a master fencer.
    It can be done yet is not easy. If mastered though you have a potent weapon.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • edna#7310 edna Member Posts: 21 Arc User
    edited May 2013
    jadenmia wrote: »
    LoR will balance the PvP factional game by giving feds more cloaking and battle cloaking options!

    so making everyone invisible is called balance lol

    bind people fighting is always fun I guess :rolleyes:
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited May 2013
    In PvP, I pretty much fly only BoPs. I've taken to flying 'em in PvE with a good DPS setup (including Attack Pattern Beta).

    BoPs have their advantages and disadvantages. They have the universal boffslots, the battlecloak, and the high turning rate. . .but they sacrifice shield mod, hull, a boff station, a rear weapon slot, and (traditionally) one less tactical console (fleet Hoh'sus doesn't have this problem). It's a trade-off.

    One thing's for sure, it is not easy to successfully use a BoP in PvP. I don't care what dumbass Feddies think, it's a little more involved than 'point and shoot'. You have to time things properly. . .the decloak distance, the alphastrike pattern, whatever abilities you activate. It's also not easy to tank in a BoP that's specc'd for hit-and-run bursts, because you only have so much room for healing abilities. Most BoPs probably rely on Tactical Team to keep them alive long enough for them to disengage, re-cloak, and then reposition themselves for another run.

    I, too, get tired of people whining about BoPs. How dare we use the battlecloak that the ship class pays a fair bit for! How dare we engage in hit-and-run tactics and coordinated ambushes in order to compensate for the disadvantages of the ship class! We should just sit there and slug it out like escorts, destroyers, and raptors that are way better suited for that, right?

    I think the word that best describes the strengths of the BoP class is this: Tactical flexibility. They can move quickly when needed, they can exit a battle scene more easily due to battlecloak, and the universal boffslots enable more flexibility in terms of what abilities they can use. For example, I'm currently running a hit-and-run BoP that carries TB2 and VM1 (with doffs enhancing the VM1). It requires a Commander tactical station, a LT tactical station, a LTC science station, and a LT engineering station. It still runs light on heals (a precarious situation, given the low shield mod and hull).

    I don't even want to get started on just how much ******n harder it is to seriously hurt people with all the friggin innate rep boosts people have. Placates when critically hit, automatic regens, and god knows what else. Fleet shields that build up to a 20% resistance to energy types they're attacked with. I can't tell you how many times I've hit someone with TB2, VM1, and a well-buffed alphastrike (BO2 + HY3, with APA, APO, and maybe one other attack buff), only to have them friggin survive with 10-30% health because some innate heal or placate kicked in.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2013
    bitemepwe wrote: »
    Yes and no. An Alpha can be done any Tactical vessel only a cloaker can do both, of which the Defiant class is one of the best.
    Decloak Alpha is not just a BoP thing no matter how long the feds seem to be continually surprised by it in Kerrat.

    You know, I hardly see Defiant users take advantage of that cloak anymore.
    XzRTofz.gif
  • zachverantzachverant Member Posts: 111 Arc User
    edited May 2013
    Posted bye the OP: with the exception of the "being hit by torpedoes while cloaked" thing which is plain stupid.

    This is Star Trek Online and there is almost 50 years of Star Trek information supporting this game. Before you make a post like this you should learn about Star Trek before you vent about something that you are completly wrong about. Watch Star Trek VI "The Undiscovered Country" and you will learn all about torpedo's that hit cloaked ships.

    In STO the console that makes it possible to hit a cloaked ship with a torpedo is the "Ionized Gas Sensor" universal console.

    This is canon, get over it.

    As for the rest of the OPs "rant"...pffft...you dont like the BoP get another ship the KDF has LOTS to choose from and most of them are hard to kill 1v1.

    However...there are numerous BoP Captains that trash Feds "at will" in a BoP...your fighting skills are...lacking...ask a seasoned BoP Captain for some tips on how to hone your PvP skills. They will help you out, the KDF hates one of their own getting a beat down by a Fed, ruins their He-Man image.

    Hope this information was usefull...:P
    "Sips her PWE Koolaide and looks at alllll the goodies in the Z store"
    Badname Betty (PvP...PvE...STF...Trophy Hunter...Latnium Collector...Federation)
    Commander Morgana (PvP...PvE...STF...KDF)
    1000 day vet and LTS
    [SIGPIC][/SIGPIC] STO Join date: 7 Feb 2010
  • radkipradkip Member Posts: 0 Arc User
    edited May 2013
    LoR will balance the PvP factional game by giving feds more cloaking and battle cloaking options!
    No it won't. The Federation players with access to their new romulan battlecloaks will wonder why they keep getting destroyed and disabled when they try to cloak within 3km of their target. They will whine and complain that the Klingon cloaks are still superior, even the Romulan cloaks on the Klingon side.

    And then science powers will get nerfed.
    Joined: January 2010

    Fanfiction! ZOMG! Read it now!
    kate-wintersbite.deviantart.com/art/0x01-Treachery-293641403
  • mid403mid403 Member Posts: 0 Arc User
    edited May 2013
    Hilarious, my normal bop has plasma blue xi acc2 dhcs and all green consoles/turrets. I murder people easily because battlecloak is op. If you only play KDF PVP, you are doing so because flying a bop and sneaking up on someone and picking the right time to fight with all your attack in one burst is THE EASIEST THING TO DO.

    http://gateway.startrekonline.com/#char(Klaat@mid403)/ship/equipment




    tl;dr bop pvp is cake mode
  • radkipradkip Member Posts: 0 Arc User
    edited May 2013
    I murder people easily because battlecloak is op.
    Battle cloak is not letting you murder people easily, people being bad is letting you murder people easily. Most alpha strike kills are over before your cloak is even off of cooldown, so I can't imagine that's helping you in any way.

    I can't even remember the last time I've lost 1v1 to a bird of prey unless they were a Sci and subnuked my defenses off in the middle of a photonic shockwave, or hit me with 2x beam overload IIIs in about a second. These things are disgustingly easy to blow up if you get them in your front arc for two seconds, which isn't as hard as it sounds.

    My own bird of prey makes pretty explodey lights in Ker'rat quite often, BUT. BUT, that is against bad players who don't know what emergency power to shields is. What tac team is. What distribute shield power is. When I'm up against a target who knows how to actually play, it's incredibly more difficult and requires me to hyperanalyze cooldowns, timers, etc. If I pick on an experienced space pvper, it's over.

    Battle cloaks are a tactical advantage, but they're certainly not an I-Win button, especially since there are so many ways to disable and counter them.
    Joined: January 2010

    Fanfiction! ZOMG! Read it now!
    kate-wintersbite.deviantart.com/art/0x01-Treachery-293641403
  • rvlion79rvlion79 Member Posts: 0 Arc User
    edited May 2013
    macronius wrote: »
    1. BoP have weakest shields of all ships
    2. BoP have weakest armor of all ships
    3. BoP have a max of 4 tac consoles unlike escorts which have 5
    4. BoP are missing a real weapon
    5. BoP are missing a Boff slot.
    This is a short list, but it is a list that holds truth.
    The Universal BOff layout I like and nr.5 can be named to equal that out.
    That leaves 4 weaknesses that now that Battlecloak is general use by Roms does not equal out for having a battlecloak.
    10k hull less, worse shields and a missing weapon slot (in comparrison to FED escorts) can no more be an exchange for the battlecloak.
    It is time now to make the KDF raider ships more in line with their other counterparts. In PvE you can do a lot of damage, but once you get agro you die way to fast.
    I don't care so much about nr. 3 and 4... I care most about nr. 1 and 2, those give me survivability in STF's which is supposed to be endgame in this game for people that dislike most PvP...
  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    edited May 2013
    What confuses me is, if the BoP is so bad, why the frak do you use it?
    Why does it prove so effective?
    With everything else Klingons can bring that Feds don't have, drains galore for one, why do some insist on acting the victim?
    Even I know a BoPs biggest strengths are working in packs and battle cloaks.
    I for one can't wait for LoR and the field levelling it brings in regards to cloaks.
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited May 2013
    radkip wrote: »
    Battle cloak is not letting you murder people easily, people being bad is letting you murder people easily. Most alpha strike kills are over before your cloak is even off of cooldown, so I can't imagine that's helping you in any way.

    I can't even remember the last time I've lost 1v1 to a bird of prey unless they were a Sci and subnuked my defenses off in the middle of a photonic shockwave, or hit me with 2x beam overload IIIs in about a second. These things are disgustingly easy to blow up if you get them in your front arc for two seconds, which isn't as hard as it sounds.

    My own bird of prey makes pretty explodey lights in Ker'rat quite often, BUT. BUT, that is against bad players who don't know what emergency power to shields is. What tac team is. What distribute shield power is. When I'm up against a target who knows how to actually play, it's incredibly more difficult and requires me to hyperanalyze cooldowns, timers, etc. If I pick on an experienced space pvper, it's over.

    Battle cloaks are a tactical advantage, but they're certainly not an I-Win button, especially since there are so many ways to disable and counter them.

    Indeed, against a skilled player a decloak alphastrike is more likely to be shrugged off or simply 'not kill' the target. If the target isn't destroyed outright or seriously maimed (as in, 10% of HP left), the run is basically a failure. You're not likely to get a second chance to really stab at them, especially if you rely on a combination of BO2 and HY3 to deal the damage.

    Heck, just having the target shift shield facings is enough to TRIBBLE up a run. Part of the issue is that the BoP is simply not built to 'stay in the fight'. I personally can only manage it when the enemy has other people to shoot at. It's a completely different method of fighting.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
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