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Keep Current D'Deridex Boff Layout!!!!

captainbmoneycaptainbmoney Member Posts: 1,323 Arc User
Im just going to say it plain and simple. I don't like D'Deridex Boff slots. Ensign Tacs are useless on cruisers when there is a LTCM tac. there is only 1 Engineering Boff station meaning tanking is going to be nearly impossible. the Ensign Uni is useless as well. I say it should have the Ambassador Boff Slots. it was the ship that killed the Enterprise C. It kind of makes sense. it was sort of like that on Tribble a week ago or so. It's much more useful than the Galaxy Class Retro Boff Slots and this. I am a sad person.

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Post edited by captainbmoney on
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  • movodormovodor Member Posts: 0 Arc User
    edited May 2013
    It killed a ship thus it should be set up like that? Kay.
    The current version is noticeably different. Please stop advocating the sort of same old ship setups we've had for years.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    Im just going to say it plain and simple. I don't like D'Deridex Boff slots. Ensign Tacs are useless on cruisers when there is a LTCM tac. there is only 1 Engineering Boff station meaning tanking is going to be nearly impossible. the Ensign Uni is useless as well. I say it should have the Ambassador Boff Slots. it was the ship that killed the Enterprise C. It kind of makes sense. it was sort of like that on Tribble a week ago or so. It's much more useful than the Galaxy Class Retro Boff Slots and this. I am a sad person.

    While I'm all for attempting to bring additional variety in what layouts are available for ships - I think it is important to keep in mind the overall ship...theme and stats. In regard to the D'deridex changes, they feel off. No other way to say that, really - they're just off.

    It might be an interesting layout...say for a Tac variant Recluse or some other carrier-type ship...for the D'deridex though? Hrmmm...
  • elandarkskyelandarksky Member Posts: 1,013 Arc User
    edited May 2013
    Im just going to say it plain and simple. I don't like D'Deridex Boff slots. Ensign Tacs are useless on cruisers when there is a LTCM tac. there is only 1 Engineering Boff station meaning tanking is going to be nearly impossible. the Ensign Uni is useless as well. I say it should have the Ambassador Boff Slots. it was the ship that killed the Enterprise C. It kind of makes sense. it was sort of like that on Tribble a week ago or so. It's much more useful than the Galaxy Class Retro Boff Slots and this. I am a sad person.

    Pretty sure it would have been an earlier model of a warbird?
    [Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2013
    saying a tac ensign is useless when you only have 1 other one? fricking pve'ers
  • captainbmoneycaptainbmoney Member Posts: 1,323 Arc User
    edited May 2013
    Pretty sure it would have been an earlier model of a warbird?

    go watch Yesterday's Enterprise. it was 3 D'Deridex's.

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  • captainbmoneycaptainbmoney Member Posts: 1,323 Arc User
    edited May 2013
    saying a tac ensign is useless when you only have 1 other one? fricking pve'ers

    Dude you know I'm a PVPer. Don't make this look like some other BS.

    A LTCM tac is useless with an Ensign Tac.

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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2013
    Dude you know I'm a PVPer. Don't make this look like some other BS.

    A LTCM tac is useless with an Ensign Tac.


    oh, ya i guess you are. how is it useless? it could only be useless if you used 4 cannons up front, even with an AtB build. i wish there was a kdf cruiser with a TLC/ENS tac
  • captainbmoneycaptainbmoney Member Posts: 1,323 Arc User
    edited May 2013
    oh, ya i guess you are. how is it useless? it could only be useless if you used 4 cannons up front, even with an AtB build. i wish there was a kdf cruiser with a TLC/ENS tac

    Because the only good use it would get is mixing beams with cannons which in itself can be a waste. A LTCM is pretty standard on most good cruisers.

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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    I see the En Tac, and I don't think of it as useless. I wish it were a Lt, no doubt. Kind of like I look at that En Uni, and I don't think of it as useless. I wish it were a Lt, no doubt.

    It's the combination of the following...

    X, X, X
    X

    X, X, X, X
    X, X, X
    X

    ...that comes off as broken for the ship.

    The potential layouts then are:

    X, X, X
    X
    X

    X, X, X, X
    X, X, X

    X, X, X
    X

    X, X, X, X
    X

    X, X, X

    X, X, X
    X

    X, X, X, X
    X, X, X
    X


    Without the changes:

    X, X
    X, X
    X

    X, X, X, X
    X, X, X

    X, X
    X

    X, X, X, X
    X, X

    X, X, X

    X, X
    X

    X, X, X, X
    X, X, X
    X, X


    The second three choices offer more choices than the first three choices.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2013
    I say keep the new boff layout. Ensign tac isn't useless, it only has Lt Cmdr tac station besides it. You can run 2 tac teams with it or 1 tac team and a torp skill. I will have no problem making this ship pretty tanky. Cmdr eng and lt Cmdr sci gives access to all the best heals in the game, you can run EPTA1, RSP1, EPTS3, ATS3, and HE1, TSS2, ST3, or bump the sci team down for TSS3, and use the ensign uni for Ph or eng team. I probably won't even use all that many heals, especially in pve, though. You can also run ATB1 and ATB2 for aux2bat build if you want, those are pretty survivable to.

    D'D will be pretty tanky, just not best team healer.
    Tala -KDF Tac- House of Beautiful Orions
  • emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited May 2013
    Im just going to say it plain and simple.

    Stop crying about it in more than one thread. Shouting louder won't add weight to your words.
  • auric2000auric2000 Member Posts: 118 Arc User
    edited May 2013
    go watch Yesterday's Enterprise. it was 3 D'Deridex's.

    I am pretty sure they just said 'Warbirds' as a generic term not B-Type, not D'deridex.

    And I personally love the new layout.. a simple uni/tac ensign is kinda sad to demand a revision to a loadout no one really liked.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    auric2000 wrote: »
    a loadout no one really liked.

    Obviously if folks are asking it be switched back...then this is not the case.
  • captainbmoneycaptainbmoney Member Posts: 1,323 Arc User
    edited May 2013
    Stop crying about it in more than one thread. Shouting louder won't add weight to your words.

    Calm your ****. I was suggested to make this in the Tribble Feedback forum so I did.

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  • jtoney3448jtoney3448 Member Posts: 642 Arc User
    edited May 2013
    Obviously if folks are asking it be switched back...then this is not the case.

    Correct in yesterdays enterprise they just say "Romulan warbirds" they never show the fight with the warbirds thus you never really know what kind of ship, all you see is the ship come through and go back, the fight with "3" ships you do see is Klingons in BoPs.

    When Romulans first appear in TNG, Capt Picard mentions that no one has seen a romulan ship in a long time, since kittomir i believe he said. And that the D'D that decloaked was the first look at the new romulan state of the art vessel anyone had seen.

    The D'D isnt a analog of the Ambassador but of the Galaxy class. Which is why they gave it the fleet galaxy layout, and people raged because the fleet galaxy is terrabad. Its why everyone wants the fleet galaxy changed to this new D'D layout as well. Id actually buy a Fleet Galaxy if it had this new layout, hell even the ambassador one would work for it.

    As others have said 1 Cmd engineer is all you need to tank, pair that with LTC sci and its awesome tank, throw in a LTC tac and 3 tac consoles and you can actually take and hold agro to actually tank something!

    You gotta be smoking some bad stuff to not see this is an incredibly useful build. And with the RCS changes the 5.5 turn rate wont be so bad you can hit 14 degrees like an assault cruiser or go even higher. Throw in singularity core, battle cloak on a cruiser, and can mount DHC? Im more then happy with all that, why arent you?
  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited May 2013
    It is far from useless. Many times I have wished for one on my Excelsior. Allows you to run Tac team x2. Or if you use doffs for it, then a HY torp or Spread. All ensigns are pretty weak by comparison. All things considered, I'd rather have it be a tac than an eng.

    The whole thing is moot anyway, as it only has 5 turn, so the whole ship is virtually worthless.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    jtoney3448 wrote: »
    And with the RCS changes the 5.5 turn rate wont be so bad you can hit 14 degrees like an assault cruiser or go even higher.

    Folks using multiple RCS consoles make Scotty, Geordi, and O'Brien cry...
    jtoney3448 wrote: »
    Throw in singularity core, battle cloak on a cruiser, and can mount DHC? Im more then happy with all that, why arent you?

    Fewer choices? Worse choices? Think it's been said several times...
  • jtoney3448jtoney3448 Member Posts: 642 Arc User
    edited May 2013
    Its not just RCS consoles but the whole thruster skill set. Tack converter etc. And you dont have fewer choices really. With 4/3/3 console layout you can dmg, tank, or heal. With LTC tac/Sci you can dmg, heal, cc, debuff far better then with 2 lt ones.

    Ens eng, tac, and sci are far from useless with 2 copies, its when you get 3 that you get real conflicts. Tac team, sub system targeting, bo, FaW, hyt, TSS, PH, HE, Sci Team, Tractor beam, Eng Team, EpTX skills. All increadibly useful. With a LTC in both areas you get access to even more powers to chose from.

    You have far more flexability with the new layout even more then the ambassador one *which i personally love the amb layout*.

    If you cant see that then your just pigeonholing yourself for no reason.
  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited May 2013
    jtoney3448 wrote: »

    You gotta be smoking some bad stuff to not see this is an incredibly useful build. And with the RCS changes the 5.5 turn rate wont be so bad you can hit 14 degrees like an assault cruiser or go even higher. Throw in singularity core, battle cloak on a cruiser, and can mount DHC? Im more then happy with all that, why arent you?

    14 whole degrees?! Amazing! You could almost get one full volley off before you have to start your turn...and then never hit again.

    Yeah I suppose giving Romulan cruisers battle cloak and DHCs, there should be a massive penalty to offset that. Good thing their escorts got the same massive drawback :rolleyes:

    I don't want battle cloak. I don't need battle cloak. I just want a freakin cruiser with decent turn that can use some freakin DHCs without having to start my fleet all over again on KDF.

    3 years of feedback, the devs have gotten. Time and time and time and time again, people have tried to get the point across to the devs that low turn = not fun.

    How about not fun = no money? Will that get your attention? Sadly, no. Enough pvers will buy this ship because its "iconic" or some such, and run around with their single beams or even cannons thinking their build is awesome because they killed their 1,000,000,000 borg cube. Your metrics will show people buying it, which will conflict with what you hear on the forums, and as long as they are selling, who cares right?

    Yeah, I can't imagine why PvP is dead or dying in this game. :rolleyes:
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    jtoney3448 wrote: »
    And you dont have fewer choices really.

    Promoting the Lt Tac to LCdr resulted in 16 new choices being available, including 1 new Tac ability available at LCdr. Demoting the Lt Uni to En Uni resulted in 42 previous choices no longer being available, including the loss of 20 previously available new Lt abilities.

    That's uh...fewer choices. :(
    jtoney3448 wrote: »
    Ens eng, tac, and sci are far from useless with 2 copies, its when you get 3 that you get real conflicts. Tac team, sub system targeting, bo, FaW, hyt, TSS, PH, HE, Sci Team, Tractor beam, Eng Team, EpTX skills. All increadibly useful. With a LTC in both areas you get access to even more powers to chose from.

    You already had the LCdr Sci. You already had the Cmdr Eng. The Tac En already existed as well.

    The change was promoting the Lt Tac to LCdr and demoting the Lt Uni to En. Which resulted in a loss of 42 ability choices...including 20 Lt abilities - not just Lt ranked En abilities.
    jtoney3448 wrote: »
    If you cant see that then your just pigeonholing yourself for no reason.

    No, it's a case that I can count and you can't?

    X, X, X <---that adds 16 possible Tac abilities including a single new Tac ability available at LCdr.
    X <---no change
    X, X, X, X <---no change
    X, X, X <---no change
    X <---that removes 42 possible ability choices including 20 Lt+ abilities.
  • jtoney3448jtoney3448 Member Posts: 642 Arc User
    edited May 2013
    You can get well over 14 easy, use Aux to damp and you can get 20 or better no problem, I do it on my dakora and use nothing but DHC/Turret build i also crank out good DPS in pvp with it.

    20 Degrees is enough to use DHC effectively, and if you use your LTC tac to get APO 1 that further boosts it, throw in evasive manuvers, deuterium burn, use of throttle and reverse. Tach converter that also bumps your crit stats, an RCS, thruster skills, emergancy power to engines change, plus doffs, etc. And if you chose to use beams the new +10% dmg for beam console + embassy consoles if you wanna go plasma.

    And i agree about low turn rates, anything under 7-8 is just geh bad to play at current, with the changes coming the current 5-6 should play more like 7-8s that we have now.

    btw your counting the lvl2 of all abilities as a different power, i consider it just a stronger version, its just a perspective thing. Im talking about access to completely diff power types. And the demotion of a lt to an ens in power strength is limited, you still have the same choices as far as power types.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2013
    id rather they lose both ens stations for ether a LT eng or LT uni. something decloak alpha striking with just cannons, and a 'useless' ENS tac, is gonna get laughed at. the best choice for that slot is HY1 with a torp, ive gotten a huge amount of kills with that on kdf cruisers.
  • jtoney3448jtoney3448 Member Posts: 642 Arc User
    edited May 2013
    id rather they lose both ens stations for ether a LT eng or LT uni. something decloak alpha striking with just cannons, and a 'useless' ENS tac, is gonna get laughed at. the best choice for that slot is HY1 with a torp, ive gotten a huge amount of kills with that on kdf cruisers.

    I wouldnt be apposed to that change, but if someone laughs off a tac D'D fully buffed decloaking throwing out PSW, VM, BO3, BO2, HYT1, with TB1 at same time i tip my hat to that guy.

    You stun them, stop them from moving, reduce defense, start shutting down power levels, spike the TRIBBLE out of them with 2 BO's + HYT. Throw in EpTW and a singularity power + console junk, and you just ruined that dudes day.

    Who runs an all cannon build as an alpha striker? All cannons is for sustained dmg. DBB/Torps/Cannon overload *andorian ship* for the spiky goodness.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    jtoney3448 wrote: »
    btw your counting the lvl2 of all abilities as a different power, i consider it just a stronger version, its just a perspective thing. Im talking about access to completely diff power types. And the demotion of a lt to an ens in power strength is limited, you still have the same choices as far as power types.

    That was detailed in my post as well.

    The change adds a single newly available Tac ability.
    The change removes 20 previously available Lt abilities.

    With the promotion of the Lt to LCdr, you gain:
    Attack Pattern Omega I

    With the demotion of the Lt to En, you lose:
    Attack Pattern Beta I
    Attack Pattern Delta I
    Cannon Rapid Fire I
    Cannon Scatter Valley I
    Dispersal Pattern Alpha I
    Dispersal Pattern Beta I

    Auxiliary to Battery I
    Auxiliary to Dampeners I
    Auxiliary to Structural Integrity Field I
    Boarding Party I
    Directed Energy Modulation I
    Extend Shields I
    Reverse Shield Polarity I

    Charged Particle Burst I
    Energy Siphon I
    Feedback Pulse I
    Photonic Officer I
    Tractor Beam Repulsors I
    Scramble Sensors I
    Tyken's Rift I
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited May 2013
    Someone should probably try making some tests with the D'Deridex turnrate. I would love to hear how high it can be stacked after the recent buffs to RCS and EPtE. Plus there is another bonus to engine power due to Aux2Bat (probably the only build I would recommend for the D'Deridex. I just don't see how it's going to be a good supporter or tank/healer ... it's more like the most selfish cruiser Cryptic has ever created).
  • jtoney3448jtoney3448 Member Posts: 642 Arc User
    edited May 2013
    eisenw0lf wrote: »
    Someone should probably try making some tests with the D'Deridex turnrate. I would love to hear how high it can be stacked after the recent buffs to RCS and EPtE. Plus there is another bonus to engine power due to Aux2Bat (probably the only build I would recommend for the D'Deridex. I just don't see how it's going to be a good supporter or tank/healer ... it's more like the most selfish cruiser Cryptic has ever created).

    What ship in this game isnt? By taking care of yourself you ensure no one has to take care of you. And since heals can be tossed to others everything you do for yourself almost can be given to others if you dont need it.
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited May 2013
    jtoney3448 wrote: »
    What ship in this game isnt? By taking care of yourself you ensure no one has to take care of you. And since heals can be tossed to others everything you do for yourself almost can be given to others if you dont need it.

    ... and that's the reason this game is pretty much escorts online. Most escorts can take care of themselves AND dish out high damage. No one needs a cruiser. Only Sci cruisers (especially the Vesta kind) have their uses.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited May 2013
    That was detailed in my post as well.

    The change adds a single newly available Tac ability.
    The change removes 20 previously available Lt abilities.

    With the promotion of the Lt to LCdr, you gain:
    Attack Pattern Omega I

    With the demotion of the Lt to En, you lose:
    Attack Pattern Beta I
    Attack Pattern Delta I
    Cannon Rapid Fire I
    Cannon Scatter Valley I
    Dispersal Pattern Alpha I
    Dispersal Pattern Beta I

    Auxiliary to Battery I
    Auxiliary to Dampeners I
    Auxiliary to Structural Integrity Field I
    Boarding Party I
    Directed Energy Modulation I
    Extend Shields I
    Reverse Shield Polarity I

    Charged Particle Burst I
    Energy Siphon I
    Feedback Pulse I
    Photonic Officer I
    Tractor Beam Repulsors I
    Scramble Sensors I
    Tyken's Rift I


    What about gaining Rapid fire 2 or Scatter volley two? Running two tactical teams and a combination of two cannon abilities, or a cannon and a torpedo one is great for the Deridex in PVE.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    tpalelena wrote: »
    What about gaining Rapid fire 2 or Scatter volley two? Running two tactical teams and a combination of two cannon abilities, or a cannon and a torpedo one is great for the Deridex in PVE.

    The question being answered by that particular reply was in regard to new abilities...so it only listed new abilities.
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited May 2013
    Okay ... I just made some tests with a Mirror Vo'quv on tribble because it is very similiar to the D'Deridex in terms of movement.

    With 3 RCS consoles (last slot reserved for 1 Neutronium), KHG MK XII engine slotted, 6 skillpoints in every starship movement related skill and attack pattern skill I reach a turnrate of 14.

    - With Aux2Bat and EPtE this turnrate increases to ~18
    - With Attack Pattern Omega 1 on top it goes up to ~21

    The ship turns fine but it is of course not even remotely enough to face an escort in battle. Attacking cruisers and sci-ships with dual heavy cannons however should be just fine, but I would probably stay away from Klingon battlecruisers who field a similiar build. I guess this is where the battlecloak comes in for oh-****!-moments or to reposition the D'Deridex (+turnrate thanks to Romulan battlecloak).

    Still ... as always ... players are probably better off by just rolling a tac and flying an T'Varo/Mogai.
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