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Things Star Trek Online does right.

centersolacecentersolace Member Posts: 11,178 Arc User
Between going back to school, getting a job, and helping my parents move, I have had very little time for videogames. Because of this, I have been mostly sticking to various Beta's and Alpha's I've been invited to test. While in the middle of all this, I have noticed quite a few things that I really really miss from STO. Things like:

No class locked gear. "Look at this wonderful sword, how shiny and awesome it is. Too bad it's the wrong type of sword for your class! Sucker!!!" In STO, if you find, pick up, craft, or buy a shiny weapon or armour, you can use it no matter what. None of that "you use axes and only axes and you can't use that epic bow that somehow does twice the damage your axe does because you use axes. Because."

Gear and appearance have nothing to do with each other. I had forgotten just how much of a pain in the butt this was. In another game you have to change your entire playstyle and stats if you want to chance what you look like. But if you want to be viable in combat, you have to look like a clown. Conversely, in STO, if you want to look different, you find a Cardassian, pay them a small ingame fee, and poof. You're ADHD costuming itch has been satisfied.

The fact that you can walk backward. No really. I know it sound odd, but in shooter mode, when you press the back key, your character will actually take steps backward. You hardly ever notice it, and you never notice it in combat, but by god do you notice it when it's gone. Try playing TERA after you've gotten used to STO's shooter mode. It's frustrating beyond all reason because the character turns around when you're trying to run away. This means that you can't attack while retreating, and you take extra damage while trying to kite. Arrrrg.

Bridge Officers. I don't know how many times I was slugging my way through a single player dungeon, and think; "I wish I had a redshirt with me". ;_;

That goals and rewards are clearly defined. As much as I dislike the Reputation system, it does have the unexpected benefit of making it very clear what the best gear is. In other games you either have to hunt through a (often poorly made) wiki, or find it randomly (see points #1 and #2). Instead, you can just pull up a tooltip, and at level one you know exactly what endgame set is going to fit your playstyle.

That Borg Cubes explode in massive, loud, pyrotechnic, flashy, spark throwing, map shaking deaths. It really is a beautiful sight. It really is.

That two characters can have the same name. For this one thing, Cryptic deserves to have a cake that needs to be hauled in on a Baxters Kenworth T904 aero which leads a parade of a thousand floats, where each float is carried by a polo team riding upon unicorns as the 1812 Overture plays in the background with actual cannons. I can name my character Steve. I can have a guild full of Steves. I can have a guild with nothing but Steves. And it is beautiful. Everyone should do it. And everyone that doesn't, should be hanged. And then I will no longer have to look through a swahili dictionary to find an original name ever again. Thank god.
Post edited by centersolace on
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Comments

  • aleaicaleaic Member Posts: 352 Arc User
    edited April 2013
    ...it's Star Trek. can anything ever be wrong (when done right,) in this game, because of the inherit label? I can identify with this game better, than some silly Orcs and Trolls (literal and figmantive,) with factions also well identifiable.
  • mrkollinsmrkollins Member Posts: 0 Arc User
    edited April 2013
    Yep .
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  • jkstocbrjkstocbr Member Posts: 0 Arc User
    edited April 2013
    Fully customisable and playable ships AND characters :cool:
  • apulseapulse Member Posts: 456 Arc User
    edited April 2013
    Hear hear,
    Only real limitation STO makes is the ships that is classbased. Sure you can still use it but it will not be as good for you as your class ship but you still have the option to do it.

    Cryptic has been very friendly on making all "make-ups" on your ships (Shields, engines etc) whos equipement change the color fo the ship or the impulse effect as well as the ground combat gear to be be turned off if the player want.

    But what makes STO one of the better MMO is for me the solo mode. Most MMO if you want the finest gear and the finest shiny stuff, you really need to be a group of 20+.

    Here you can collect dilithium on your own, Get rep by yourself to get access to vendors, play around with your Duty Officers. STO is very solo friendly, and for me who has a job, responsibilities and can't play every day, that is a pleasent welcome.

    And the Foundry can make all your dull play days fun, you never know what you can expect and it always a nice break to see what (mostly) creative Trek fans can create.
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2013
    STO client is extremely flexible and very efficient.

    The artwork looks like Star Trek game ought to look.

    The doff/boff system is very cool, wish they would actually move it to the center of the game and replace skills with crew allocation.

    Few other things. I'm here because its a multiplayer space game, which they are borderline on delivering.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited April 2013
    Where to start, what to add that has not been said:

    -The game is free to play. (Yes, I'm looking at TOR)

    -Not only you can change your looks, but have multiple costumes.

    -You can have more then two Johns, Steves, and Jacks. You are not forced to name your character XXDerpBB23 because all the names have been taken.

    -Casual friendly, with solo mode.

    -Good space combat.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • rifter1969rifter1969 Member Posts: 654 Arc User
    edited April 2013
    I totally concur with this post.

    Being that this is the only MMO I have ever played, and only playing it because it is Star Trek...

    I love the systems that have been developed, it feels like you are in part commanding a crew.

    I artwork has been very spectacular... I especially love the Milky Way galaxy profile.

    I was truly amazed with the details on the shhip models, most Star trek games I have played before gave you something that looked like a starship, and that was about it.

    So.... thanks!
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited April 2013
    OMG I love how I can pick any name...and I can use MY NAME and not worry if there is another Ray who beat me to it.
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  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited April 2013
    Well technically Kits are class-locked gear, but are somewhat flexible in and of themselves such that any class can sort of do what others do (if not as well).

    But yeah, quality thread. Never hurts to remind the devs what's right in between long sessions of incessant berating with what is wrong.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited April 2013
    Yeah Cryptic games really take the cake in some areas.
    Gear and appearance have nothing to do with each other

    That's a big one for me. I'd also like to add that I can freely change my appearance any time I wish using in game currency. How many other MMOs charge real cash for appearance change tokens in their cash shops? Pretty much all of them. I really hate it since I like tweaking and changing my character all the time. Games like TERA though? Ugh I've been playing that game for over a month and I'm still not off of the newbie island because I refuse to pay for their appearance change tickets. So I have to get my character looking just right which means lots of rolling, deleting, and re-rolling. I hate you TERA, I hate you.
    That two characters can have the same name

    Another big one for me. I remember when some people actually argued against this system. Ridiculous. It's just so nice knowing that whatever alt I roll in the next few years will have the exact name I want them to have.

    I actually played (or attempted to play) a F2P MMO a few years ago (can't remember the name right off...) that not only didn't let people use the same name, it wouldn't let you use the names of deleted characters on that server. So if you deleted a character and tried to remake (referring to my TERA issue above) it would forever lock that name out and you could never, ever use it again. Wtf who does that? Probably why I didn't play that game in the end and forgot the name lol.
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  • purplegamerpurplegamer Member Posts: 1,015 Arc User
    edited April 2013
    Great points from top to bottom, but I want to echo your last one specifically: Not having to worry about names may seem like a small thing, but your identity in a game is basically all you have. You name is who you are and many of us carry names from game to game. Cryptic really did us a service when they separated account identity from in-game names.
  • voyagerfan9751voyagerfan9751 Member Posts: 1,120 Arc User
    edited April 2013
    That two characters can have the same name. For this one thing, Cryptic deserves to have a cake that needs to be hauled in on a Baxters Kenworth T904 aero which leads a parade of a thousand floats, where each float is carried by a polo team riding upon unicorns as the 1812 Overture plays in the background with actual cannons. I can name my character Steve. I can have a guild full of Steves. I can have a guild with nothing but Steves. And it is beautiful. Everyone should do it. And everyone that doesn't, should be hanged. And then I will no longer have to look through a swahili dictionary to find an original name ever again. Thank god.

    Words can not express how much I agree with this. Well, not all the celebratory fanfare part. That seems a tad excessive. I am also not a big fan of the name Steve, so I am not naming any of my captains that.

    But the fact that I can name my captain anything I want, and as long as I don't already have that same name I am good, is beyond a blessing.

    On other games, it seems like I spend 10-15 mintues on the character creator just to pick a name because no matter what i come up with someone already has it.
  • opheliadraegonneopheliadraegonne Member Posts: 0 Arc User
    edited April 2013
    The things STO does right cover pretty much all the reasons I generally dislike MMORPGs and never play them very long or at all. It easily makes up for its flaws.
  • abaddon653abaddon653 Member Posts: 1,144 Arc User
    edited April 2013
    neoakiraii wrote: »
    OMG I love how I can pick any name...and I can use MY NAME and not worry if there is another Ray who beat me to it.

    Yeah with most other games you go this route.

    -makes new toon and trys to name it Ray-

    Sorry that name has been taken, choose another.

    "Damnit, alright how about this?"

    -types in Ray2-

    Sorry that name has been taken, choose another.

    "What!? Fine alright how about......"

    Three weeks later.....

    "Okay.....-sigh-.....how about.....this?"

    -types in Ray5146246-

    Sorry that name has been taken, choose another.

    "ARGGGGGHHHHH" -jumps out window-
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited April 2013
    that have same name thing is probably the best thing in this game

    no really it is you would not believe how long it took me to find a name that did not have random numbers at the end just to try out ToR. i think i spent an hour with seeing "this name is already in use"

    i look at the Kits more of class powers not really gear but yeah kits are probably the only class locked gear in the this game
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  • talientalien Member Posts: 712 Arc User
    edited April 2013
    Yeah. Being able to fully customize your characters appearance at any time after making it is fantastic. Most MMOs you're either stuck with how you look and the only thing you can change is your clothing, or you have to pay real cash to change your looks.

    The names thing is another.
  • adon333adon333 Member Posts: 304
    edited April 2013
    Somehow manages to squeeze more money out of ya than a subscription based game, while giving you less than 40% of the content normally found in a subscription game.

    - Making something <$$$$> out of nothing, THAT is what STO def. does right. PW probably sells text book rights to public schools in China for Business and Economics Books, all based on STO.
    [SIGPIC][/SIGPIC]


    Yeah, that's right.
  • jonsillsjonsills Member Posts: 10,441 Arc User
    edited April 2013
    Hey, pal, just because you can't live without the latest shiny...

    Another thing this game does right is space combat with the Star Trek feel. Sure, it's "unrealistic" for starships to be unable to fire their weapons unless they're within 10 kilometers of one another, but that's the way it's always been on the shows - you could actually see the target ship from outside the firing ship. It flows, the ships whip around like they were in atmosphere, and overall it just feels like a Star Trek fight.

    But yes, the naming conventions in STO (and CO) are excellent. I tried to play "City of Heroes" on a free weekend once; creating the character wasn't a problem, but good heavens, trying to find a good name for a lightning-based superhero wasn't easy...
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  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited April 2013
    No class locked gear. "Look at this wonderful sword, how shiny and awesome it is. Too bad it's the wrong type of sword for your class! Sucker!!!" In STO, if you find, pick up, craft, or buy a shiny weapon or armour, you can use it no matter what. None of that "you use axes and only axes and you can't use that epic bow that somehow does twice the damage your axe does because you use axes. Because."

    Not entirely true - try equipping that ground Sci Kit on your Engineer. ;)

    (That said, yes, there's WAY less 'class only' specific gear for the most part whn compared to most other MMOs.))
    Formerly known as Armsman from June 2008 to June 20, 2012
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  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited April 2013
    Gear and appearance have nothing to do with each other
    IMO, that's a bad thing.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited April 2013
    orangeitis wrote: »
    IMO, that's a bad thing.

    why???????????
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  • whoami2whoami2 Member Posts: 0 Arc User
    edited April 2013
    yup here here
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited April 2013
    neoakiraii wrote: »
    orangeitis wrote: »
    Gear and appearance have nothing to do with each other.

    IMO, that's a bad thing.

    why???????????

    Well it probably has something to do with playability.

    When a set of gear forces X look on a player, another player seeing X look can instantly anticipate the other player's prospective performance and skill set. It's a valuable aid.

    STO has this a little already in ship classes having certain loadouts, though this is very basic and is muddled somewhat by universal slots and variants. Still, you know an Escort from a Cruiser at a glance usually, and that's the critical thing. But you can't tell what kind of gear they have equipped, unless they have set visuals enabled. So you don't know if that MVAE is supposed to be tank-y or pew-y, or if that Science ship is geared for power drain or not.

    Basically it's a PvP concern more than anything. For RP's sake, I say good riddance, but there's a reason I don't support those "let me put a Cruiser skin on my Escort" threads (beyond the fact that an Odyssey zipping around like a Defiant spraying DHC skittles would look monumentally stupid).
  • otowiotowi Member Posts: 600 Arc User
    edited April 2013
    tpalelena wrote: »
    Where to start, what to add that has not been said:

    -The game is free to play. (Yes, I'm looking at TOR)

    -Not only you can change your looks, but have multiple costumes.

    -You can have more then two Johns, Steves, and Jacks. You are not forced to name your character XXDerpBB23 because all the names have been taken.

    -Casual friendly, with solo mode.

    -Good space combat.

    I have to point out that TOR is F2P. You can play either F2P or pay a sub. Subscription does have benefits that F2P does not have. In other words, TOR is a hybrid game.

    Now on the the main point.

    STO does many things things right. Space combat is one of the best aspects in this game.
    However, I would like to see changes to how armor works in this game. Now most armors does not come with abilities, but some does (MACO and Omega and KHG).

    I would really like to see STO take one idea from TOR, wich is adaptive armor. What adaptive armor does, in short, is that you buy different armor plates and other things that you slot into the armor, thus making it nearly like the weapons that level with you in STO. But the best part is, you keep the looks of the armor, and only have to buy new things to slot in your armor.

    This would mean no more MK this or that armors, you could use one from the get go to end game.

    But I digress. STO does many things very well, as the OP said, but some things are not so great, but then again, every game have good and bad sides...
  • edna#7310 edna Member Posts: 21 Arc User
    edited April 2013
    jexsamx wrote: »
    Well it probably has something to do with playability.

    When a set of gear forces X look on a player, another player seeing X look can instantly anticipate the other player's prospective performance and skill set. It's a valuable aid.

    STO has this a little already in ship classes having certain loadouts, though this is very basic and is muddled somewhat by universal slots and variants. Still, you know an Escort from a Cruiser at a glance usually, and that's the critical thing. But you can't tell what kind of gear they have equipped, unless they have set visuals enabled. So you don't know if that MVAE is supposed to be tank-y or pew-y, or if that Science ship is geared for power drain or not.

    Basically it's a PvP concern more than anything. For RP's sake, I say good riddance, but there's a reason I don't support those "let me put a Cruiser skin on my Escort" threads (beyond the fact that an Odyssey zipping around like a Defiant spraying DHC skittles would look monumentally stupid).

    thats a big pile of something.
    First if you look at how your opponent's gear looks not his buffs/position you are doing it wrong.
    Now call of Duty (the most known) and all those PvP games out there are more complicated than pong(the version you like probably has no white dot) and have a skin/look/model for each weapon.

    Why thats not in STO? Because when STO was made the guy who made models was either lazy or they pushed the game too fast...either way its cheap work which is getting slowly fixed in fleet bases /rep system ,etc.

    again if you think sto should be pong for the sake of PvP I will try my best that PvP to be removed from game ...but Im pretty sure PvP is fine and the problems are those who complain all day about it.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited April 2013
    To add a few that were not mentioned:

    Free to play that actually is free. Yes there's great stuff to buy. But you actually can play and have fun for free. Many free to play games gimp you so badly that after a while, you just leave and never come back.

    Look the way you want starting at level 1. It's not just that gear and looks aren't married here, but more importantly, I can look exactly the way I want right away. I don't look like a moron in the tutorial, then a half-wit in the lowbie missions, sub-par in the middle, then decent towards 40 and finally start looking impressive a few months after I've hit 50. No, I look the way I want right in the tutorial.

    You have a crew that feels like a crew. Not everyone enjoys ground combat, I know. But everyone has to admit that having your boffs and doffs gives the game a very different feel than anything else on the market. You are a team even by yourself. You have people on your crew and they're doing stuff all the time. Even when you're logged out. You rarely have to go anywhere alone if you don't want to. Trek was always an ensemble show and we get that experience even without teammates. The 2800 brings it together best of all the missions (where your doffs help during a ground mission), but it's always there.

    Almost no missions require a specific team makeup to win.Armek is just about the only one I know of. Everything else you can win with whatever group of yahoos show up as long as people stay focused.

    Steady progress. No matter what people think about the individual prices or time gates, it's pretty true that whatever you want to get you can make noticeable progress toward on a daily basis. Most of the best gear only takes a few days worth of resources to purchase. So you can log in for an hour or two and actually feel like you got closer. No "my guild only does this specific raid once every three weeks and I don't have enough dpk so I won't even get a chance for my loot until Spring" nonsense.

    Sidekicking. Seriously, I don't understand why this isn't mandatory in all MMO design. I want to play with my friends, I don't want to have to wait four months for them to catch up to me so they can come along and leech for the next four months until their gear is good enough t contribute. I want to play with them. Here I can. Right away. We can do missions together, I can drop down to them, they can sidekick up to me, whichever way it's all good.

    The Devs talk to us and they care about the game. Yes we know some people don't always like or believe what they have to say. But they talk. We get regular blogs, we get responses to threads, we get questions answered. There's communication. And whether or not anyone agrees with the direction they're taking and decisions they make, I hope everyone can tell that they love the game and are doing their best. God knows I really appreciate it after some of the other MMOs I've tried. Never take these devs for granted.

    Loot is almost never bind on pickup. For me, this is as big a deal as the names. I just bought a Tholian Recluse today off the auction house. 800 Lobi I think would take me another year or more. But because someone else was willing to spend the approx $200, cryptic got money, that dude got my EC, and I got a recluse. Pets, gear, ships, costumes, so much stuff is sell-able and trade-able. Way more than most other games. It makes it available, and cryptic still gets paid for it. I love this.

    For anyone who hasn't tried other MMOs, believe those of us who have, this one is better than most.
  • mn03mn03 Member Posts: 0 Arc User
    edited April 2013
    adon333 wrote: »
    Somehow manages to squeeze more money out of ya than a subscription based game, while giving you less than 40% of the content normally found in a subscription game.

    - Making something <$$$$> out of nothing, THAT is what STO def. does right. PW probably sells text book rights to public schools in China for Business and Economics Books, all based on STO.

    Look how cool I am. I made a negative post in a positive thread. :cool:
    Join date: 5 Feb 2010
  • adon333adon333 Member Posts: 304
    edited April 2013
    mn03 wrote: »
    Look how cool I am. I made a negative post in a positive thread. :cool:

    Its just my opinion, its not a way for me to judge how "cool" I am, just simply my opinion. If it came across as sounding "cool" well, what can I say? You are the only one sending me fan mail. ;)
    [SIGPIC][/SIGPIC]


    Yeah, that's right.
  • wast33wast33 Member Posts: 1,855 Arc User
    edited April 2013
    for me it's easy:
    can't step back from playing this for over a year now.... some bf3 when servers are down, a civ5 ww2 mod for the lulz (perfect panzergeneral adaption ;D)...
    but indeed nothing still attracts me more than the sight on the butts of my ships, and the glow of an exploding foe in front of me, who may seemed thought i was out of apo ;D...
  • dogmaticusdogmaticus Member Posts: 82 Arc User
    edited April 2013
    There's just so many amazing things. The way this game has gone from the beginning till now is absolutely stunning - I could spend entire day listing all the awesome things :).
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