The deal-breaker for me - you can't even use the mail system without paying. TOR isn't free-to-play - it's free-to-gimp!
Hilarius. I did not even know that was the case. <shakes head> I really feel bad about the all good people I left behind. Although a few of them are going over to ESO soon ... not me.
I guess that's another nice thing about this game. It seems to be on a major upswing with 4 events released, in the same number of months, including Winter Event, 3rd Year Anniversary, First Contact and now the Crystaline one. Next month we get LoR and I believe there is going to be at least 1 summer event. For a F2P game I think that's pretty good.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Only real limitation STO makes is the ships that is classbased. Sure you can still use it but it will not be as good for you as your class ship but you still have the option to do it.
Assuming career path and ship types are correlated is a player mistake.
Or are there ships I'm unfamiliar with that actually require a particular career captain?
"Tolerance and apathy are the last virtues of a dying society." - Aristotle
Everybody plays in the same world from USA to Europe to Asia. You don't have to worry about where your friends play, or if the server is full or empty. How this is not yet standard for any MMO, is beyond me.
Well, for one thing, it would be potentially disastrous for multifaction games with PvP territory control.
I remember when Pirates of the Burning Sea condensed to a single server. I and everyone else who had been playing different factions on different servers were suddenly fighting against ourselves. Since I was a leader in the largest pirate fleet and also a member of a hardcore British RP pirate-hunting fleet, that didn't work too well for me and I ended up cancelling my sub soon after.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Between going back to school, getting a job, and helping my parents move, I have had very little time for videogames. Because of this, I have been mostly sticking to various Beta's and Alpha's I've been invited to test. While in the middle of all this, I have noticed quite a few things that I really really miss from STO. Things like:
No class locked gear. "Look at this wonderful sword, how shiny and awesome it is. Too bad it's the wrong type of sword for your class! Sucker!!!" In STO, if you find, pick up, craft, or buy a shiny weapon or armour, you can use it no matter what. None of that "you use axes and only axes and you can't use that epic bow that somehow does twice the damage your axe does because you use axes. Because."
The great gear remains locked untill you get to lvl 44 Admiral and can do STFs.
Gear and appearance have nothing to do with each other. I had forgotten just how much of a pain in the butt this was. In another game you have to change your entire playstyle and stats if you want to chance what you look like. But if you want to be viable in combat, you have to look like a clown. Conversely, in STO, if you want to look different, you find a Cardassian, pay them a small ingame fee, and poof. You're ADHD costuming itch has been satisfied.
You still have to do the same here depending on what it is.
The fact that you can walk backward. No really. I know it sound odd, but in shooter mode, when you press the back key, your character will actually take steps backward. You hardly ever notice it, and you never notice it in combat, but by god do you notice it when it's gone. Try playing TERA after you've gotten used to STO's shooter mode. It's frustrating beyond all reason because the character turns around when you're trying to run away. This means that you can't attack while retreating, and you take extra damage while trying to kite. Arrrrg.
You can walk backwords in any other rpg.
Bridge Officers. I don't know how many times I was slugging my way through a single player dungeon, and think; "I wish I had a redshirt with me". ;_;
There are other games with a similar system.
That goals and rewards are clearly defined. As much as I dislike the Reputation system, it does have the unexpected benefit of making it very clear what the best gear is. In other games you either have to hunt through a (often poorly made) wiki, or find it randomly (see points #1 and #2). Instead, you can just pull up a tooltip, and at level one you know exactly what endgame set is going to fit your playstyle.[/qoute]
It is much the same with other games.
[SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
USS WARRIOR NCC 1720 Commanding Officer Star Trek Gamers
Well, for one thing, it would be potentially disastrous for multifaction games with PvP territory control.
I remember when Pirates of the Burning Sea condensed to a single server. I and everyone else who had been playing different factions on different servers were suddenly fighting against ourselves. Since I was a leader in the largest pirate fleet and also a member of a hardcore British RP pirate-hunting fleet, that didn't work too well for me and I ended up cancelling my sub soon after.
But that's not a problem for us. So bring on territory control I say!
Newbie here. It's free, which is the best thing. It feels like being inside the Star Trek Universe in the 25th Century. Also, when one gets defeated they can do it again as they pick up where they left off. Also, the main player is accompanied by four more Starfleet officers on away-team missions.
Everybody plays in the same world from USA to Europe to Asia. You don't have to worry about where your friends play, or if the server is full or empty. How this is not yet standard for any MMO, is beyond me.
I love this too.
MMOs need community to survive. Trekkies are found all over and exist outside the MMO environment. Having this support for community in a trek MMO was maybe not mandatory, but certainly the game wouldn't be the same kind of success story without it.
You still have to do the same here depending on what it is.
You have obviously not discovered the option to hide visuals that has been there for drastically longer than they've had a simple toggle button for it (which has been there for a while).
You have obviously not played many MMOs. You can push the opposite direction, which will make you walk in the opposite direction, but you will turn to face that way first (often resulting in flanking damage).
Thanks for the expansion that had "as much content as the last"
9 Episodes = 30+ episodes...?
[SIGPIC][/SIGPIC]
It's pronounced "S.T.O." "Stow" sounds idiotic! lol
The only thing this game needs is a bridge view when you're in space combat (similar to bridge commander), now that would be super awesome.
I totally agree with this. I think it would be especially nice with the way computers are going with touchscreens. Imagine playing it like you were in actual battle and giving orders through your LCARS? I know that they are still a long way off from being affordable for all but I really like the idea. If nothing else, when we are being hailed it would be nice to go to the bridge for viewing on the viewscreen.
Sorry, I also forgot the theme of this thread for a minute. I think that this is an awesome game and I have played quite a few and like this one by far the best. And above all else...IT'S STAR TREK PEOPLE!!!!:)
This really isn't the case. While you might be able to specialize a bit more in the "matching" ship to your class, you end up far more well rounded playing "off match."
Yeah, it always makes me a little sad to see people state things declaritively, and then forget to add "...If you're focused on PVP" to the end like the post to which you were responding :P
One of the things I absolutely love in this game is how strongly they try to stick to and use the source material. Yes, there are places where they TRIBBLE up, and yes, there are things that could be done better, but for the most part, they do a really good job of making this feel like Star Trek, as opposed to just some random MMO with a Trek skin. Most of the complaints I read about it "Not being Trek enough" aren't really a matter of Cryptic doing something wrong, so much as players being, well, human beings :P
The DOFF system. DOFF is a great minigame all unto itself. I log on at least twice a day, briefly, just to keep DOFF missions rolling over.
Space combat is generally very action packed and for the most part I find it quite enjoyable.
I've actually come around on ground combat too. I hated it at first but as I got better gear, it got a lot more fun. Go figure.
The ability to customize your appearance and your BOFF's appearances is generally really well done. You can really give your crew a lot of life, and make it something special to you. That's cool.
The fact that content isn't locked behind pay walls. I use the C-Store regularly, because I want to not because I have to. I will make several more uses of the C-Store when LoR launches, because I want to not because I have to.
You can be a Pakled. You can be smart. You can make things go. You can be strong.
The lack of dependance on totally random drops in order to acquire workable endgame gear.
I like that they don't just stick to "well X happened on the TV show once in 1968 so we're tied to it forever" and that they've actually taken the odd creative risk in the story. They acknowledge the TV shows exist while showing some understanding that this is a game, not a TV show, and those are not the same thing. If you really do freak out at the idea of the Orion Syndicate and the Klingon Empire working together and can't come up with any way on your own that this could ever be feasible... go outside more.
The Exchange is a fine demonstration of a free market economy governing itself, though the interface does need some cleaning up in places (faction searches for duty officers, not having things like Fleet Ship Modules stuck in random subsections).
You could name a Klingon ship the I.K.S. H'ock P'Tooey. I have not actually done this. But still.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
Hilarius. I did not even know that was the case. <shakes head> I really feel bad about the all good people I left behind. Although a few of them are going over to ESO soon ... not me.
I guess that's another nice thing about this game. It seems to be on a major upswing with 4 events released, in the same number of months, including Winter Event, 3rd Year Anniversary, First Contact and now the Crystaline one. Next month we get LoR and I believe there is going to be at least 1 summer event. For a F2P game I think that's pretty good.
Plus all the freebies! Free ships, some uniform giveaways if you caught them, and They really seem to listen to the community! For example a Romulan faction was requested by the players.
My biggest beef is really just too much grinding.
A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM Parallels: my second mission for Fed aligned Romulans.
After playing the closed beta for LoR I can tell you there is a hell of a lot that Cryptic is doing right.
^Freakin' awesome!
Thanks for the expansion that had "as much content as the last"
9 Episodes = 30+ episodes...?
[SIGPIC][/SIGPIC]
It's pronounced "S.T.O." "Stow" sounds idiotic! lol
STO underemphasises "hardcore" raiding. That is very good. Like locusts, the "hardcore" people demand the moon and the stars from developers and essentially expect all resources to be diverted to content that MUST be so exclusive that only 1-5% of the playing population gets to see it.
I'm very happy that anyone can at least TRY the STFs at any difficulty, even if they're not ready for them. Gated progression is garbage and is on its way out, thank the Great Bird of the Galaxy.
STO may not have quite as much story/exploration content as I would like, but it does have some, which is much much more than many MMOs offer. For some reason fantasy MMOs are often bone-dry when it comes to immersive storytelling. World of ******** and I parted ways for good in Cataclysm when the "story" was my character watching in awe as a essentially verbatim Indiana Jones did all the "important" stuff and quoted the movies. Some couldn't get enough of it, but all that "we are too cool to take it seriously" pop culture gagging was lame to me. Not to mention the story never involved you as the protagonist, only as a helper for the oh-so-important NPCs.
Plus all the freebies! Free ships, some uniform giveaways if you caught them, and They really seem to listen to the community! For example a Romulan faction was requested by the players.
My biggest beef is really just too much grinding.
I can't think of another MMO I've played where I could "grind" by doing a neat minigame every day. Duty Officers made my alts SO much easier to raise.
If I start listing them all this post will end up as a wall of text.
Instead, I'll just say that it is the only MMO I play and that I willfully pay to support it. That should be self-explanatory enough.
Comments
Hilarius. I did not even know that was the case. <shakes head> I really feel bad about the all good people I left behind. Although a few of them are going over to ESO soon ... not me.
I guess that's another nice thing about this game. It seems to be on a major upswing with 4 events released, in the same number of months, including Winter Event, 3rd Year Anniversary, First Contact and now the Crystaline one. Next month we get LoR and I believe there is going to be at least 1 summer event. For a F2P game I think that's pretty good.
- Judge Aaron Satie
Or are there ships I'm unfamiliar with that actually require a particular career captain?
Well, for one thing, it would be potentially disastrous for multifaction games with PvP territory control.
I remember when Pirates of the Burning Sea condensed to a single server. I and everyone else who had been playing different factions on different servers were suddenly fighting against ourselves. Since I was a leader in the largest pirate fleet and also a member of a hardcore British RP pirate-hunting fleet, that didn't work too well for me and I ended up cancelling my sub soon after.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
But that's not a problem for us. So bring on territory control I say!
Obviously STO is the only MMO you have ever played. :rolleyes:
This is so very cool.
I love this too.
MMOs need community to survive. Trekkies are found all over and exist outside the MMO environment. Having this support for community in a trek MMO was maybe not mandatory, but certainly the game wouldn't be the same kind of success story without it.
Class lock and level lock have absolutely nothing to do with each other. Every level-based MMO has level restrictions on items.
You have obviously not discovered the option to hide visuals that has been there for drastically longer than they've had a simple toggle button for it (which has been there for a while).
You have obviously not played many MMOs. You can push the opposite direction, which will make you walk in the opposite direction, but you will turn to face that way first (often resulting in flanking damage).
I'd love to hear 5 of them.
Great talking to you.
9 Episodes = 30+ episodes...?
[SIGPIC][/SIGPIC]
It's pronounced "S.T.O." "Stow" sounds idiotic! lol
Who cares about mail - YOU CAN'T TRADE! :mad:
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
The deal breaker for me was the limited loot rolls in Flashpoints.
Yes, they charge you to roll for loot, an ability that's not monetized by anyone else in the market.
I totally agree with this. I think it would be especially nice with the way computers are going with touchscreens. Imagine playing it like you were in actual battle and giving orders through your LCARS? I know that they are still a long way off from being affordable for all but I really like the idea. If nothing else, when we are being hailed it would be nice to go to the bridge for viewing on the viewscreen.
Yeah, it always makes me a little sad to see people state things declaritively, and then forget to add "...If you're focused on PVP" to the end like the post to which you were responding :P
One of the things I absolutely love in this game is how strongly they try to stick to and use the source material. Yes, there are places where they TRIBBLE up, and yes, there are things that could be done better, but for the most part, they do a really good job of making this feel like Star Trek, as opposed to just some random MMO with a Trek skin. Most of the complaints I read about it "Not being Trek enough" aren't really a matter of Cryptic doing something wrong, so much as players being, well, human beings :P
(UFP) Ragnar
Or often the name of my shuttle and its NCC # appears on my ship's hull. :P
btw I wouldn't of made that posting if I didn't don't make assumtions.
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
The DOFF system. DOFF is a great minigame all unto itself. I log on at least twice a day, briefly, just to keep DOFF missions rolling over.
Space combat is generally very action packed and for the most part I find it quite enjoyable.
I've actually come around on ground combat too. I hated it at first but as I got better gear, it got a lot more fun. Go figure.
The ability to customize your appearance and your BOFF's appearances is generally really well done. You can really give your crew a lot of life, and make it something special to you. That's cool.
The fact that content isn't locked behind pay walls. I use the C-Store regularly, because I want to not because I have to. I will make several more uses of the C-Store when LoR launches, because I want to not because I have to.
You can be a Pakled. You can be smart. You can make things go. You can be strong.
The lack of dependance on totally random drops in order to acquire workable endgame gear.
I like that they don't just stick to "well X happened on the TV show once in 1968 so we're tied to it forever" and that they've actually taken the odd creative risk in the story. They acknowledge the TV shows exist while showing some understanding that this is a game, not a TV show, and those are not the same thing. If you really do freak out at the idea of the Orion Syndicate and the Klingon Empire working together and can't come up with any way on your own that this could ever be feasible... go outside more.
The Exchange is a fine demonstration of a free market economy governing itself, though the interface does need some cleaning up in places (faction searches for duty officers, not having things like Fleet Ship Modules stuck in random subsections).
You could name a Klingon ship the I.K.S. H'ock P'Tooey. I have not actually done this. But still.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
Kit's don't drop as loot.
Actually they do.
I get to be the Kirk.
I can forget my boring life and work.
Because I get to be the Kirk.
Plus all the freebies! Free ships, some uniform giveaways if you caught them, and They really seem to listen to the community! For example a Romulan faction was requested by the players.
My biggest beef is really just too much grinding.
Parallels: my second mission for Fed aligned Romulans.
9 Episodes = 30+ episodes...?
[SIGPIC][/SIGPIC]
It's pronounced "S.T.O." "Stow" sounds idiotic! lol
I'm very happy that anyone can at least TRY the STFs at any difficulty, even if they're not ready for them. Gated progression is garbage and is on its way out, thank the Great Bird of the Galaxy.
STO may not have quite as much story/exploration content as I would like, but it does have some, which is much much more than many MMOs offer. For some reason fantasy MMOs are often bone-dry when it comes to immersive storytelling. World of ******** and I parted ways for good in Cataclysm when the "story" was my character watching in awe as a essentially verbatim Indiana Jones did all the "important" stuff and quoted the movies. Some couldn't get enough of it, but all that "we are too cool to take it seriously" pop culture gagging was lame to me. Not to mention the story never involved you as the protagonist, only as a helper for the oh-so-important NPCs.
I can't think of another MMO I've played where I could "grind" by doing a neat minigame every day. Duty Officers made my alts SO much easier to raise.
CLOSED BETA? :eek:
I WANT THIS
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
If I start listing them all this post will end up as a wall of text.
Instead, I'll just say that it is the only MMO I play and that I willfully pay to support it. That should be self-explanatory enough.