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the 10k DPS Vesta build

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  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited March 2013
    origipimp wrote: »
    I'm super excited! Can't wait to see the build =D

    hm. I totally thought I have posted the link of it here lol.
    mind you the dps bonus on beams is simply coming from my playstyle, as I am not the best with DHC gameplay, especially on a slower turning ship

    here is the beam build, I like it a lot. the only problem I have with it is SB24 and gorn minefield. as the dps is sustained and not burst like the dhcs, it is more challenging to get first place if you have a decent tac against you (not impossible tho, I mean it happened twice from a dozen or so games lol, but the point is, that it happened)

    10k DPS Vesta threads: 1; 2
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited March 2013
    scatter volley just makes dps look good..
  • coehide6coehide6 Member Posts: 7 Arc User
    edited March 2013
    Can I ask if these builds will go ok with an engineer ?

    I seem to play him more than my tactical officer and my science officer is still only a commander rank.

    Also since am looking to get the vesta should i buy just one type of ship (eng, sci, or tact) or get the bundle ?.

    Ive not played in ages so will need build up my rep for borg equipment ect but any help advice would be great :)
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited March 2013
    scatter volley just makes dps look good..
    no more than faw. plus if I spammed it I could easily go above 11-12k (been there done that), it is just not a regular pve situation to do so. and my dps is low because I wanna use csv to its maximum effect, not to shoot at stuff that is healing up
    coehide6 wrote: »
    Can I ask if these builds will go ok with an engineer ?

    I seem to play him more than my tactical officer and my science officer is still only a commander rank.

    Also since am looking to get the vesta should i buy just one type of ship (eng, sci, or tact) or get the bundle ?.

    Ive not played in ages so will need build up my rep for borg equipment ect but any help advice would be great :)

    would be more tankier on the hull (but most magic on the vesta is done by shields, so a sci gives nice bonus to it). a tac would get most dps out of it ofc.
    I suggest you buy the tac version. the console set bonus is nice, but losing console spaces for the actual bonus consoles is a waste, they are not that great (they are good, but have too long a cooldown to make a real difference). you can go cheap with an aux cannon build, as you can just get 3 aux dhcs for free, that are rather good, and you saved the price of those (obviously you are losing out on dps because of the power settings)

    10k DPS Vesta threads: 1; 2
  • coehide6coehide6 Member Posts: 7 Arc User
    edited March 2013
    Thanks for the information gonna pick up the tactical variant and see how she goes may level up my science officer as well.

    I was just going to focus just on pure dps and pick up a andorian escort but I like how the vesta has a hanger and can use cannons :cool:
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited March 2013
    coehide6 wrote: »
    Thanks for the information gonna pick up the tactical variant and see how she goes may level up my science officer as well.

    I was just going to focus just on pure dps and pick up a andorian escort but I like how the vesta has a hanger and can use cannons :cool:

    yeah. the vesta knows everything :) I have a hard time parting with it. also having sensor analysis for pve, is just one more great buff to its dmg

    10k DPS Vesta threads: 1; 2
  • spender007spender007 Member Posts: 16 Arc User
    edited March 2013
    I DID go with Plasma for PVE and I will tell you if properly built I will out DPS most everything but a similarly equipped escort.....

    Forward weapons:
    2x Romulan Plasma Dual Heavy Cannons Mk XII [Acc] [Dmg]
    Romulan Hyper-Plasma Torpedo
    Aft Weapons:
    2x Romulan Plasma Beam Array Mk XII [Acc] [Dmg]
    Prototype Romulan Plasma Beam Array

    Deflector, Engine, and Shields:
    Adapted M.A.C.O. Positron Deflector Array Mk XII
    Adapted M.A.C.O. Combat Impuse Engines Mk XII
    Adapted M.A.C.O. Covariant Shield Array Mk XII

    Consoles:
    Engineering Consoles: Multidimensional Wave-Function Analysis Module, Neutronium Alloy Mk XII, Ablative Armor Mk XII

    Science Consoles: Synpathetic Fermion Transceiver, Shield Emitter Amplifier Mk XII,
    Particle Generator Mk X [-Th] [Pla], Emitter Array Mk XII

    Tactical Consoles: Quantum Field Focus Controller, Plasma Infuser Mk XI,
    Zero Point Energy Console

    Hangar:
    Elite Scorpion Fighters

    Power Settings:

    Weapons 91/85, Shields 73/45, Engines 50/25, Auxiliary 88/45

    this build works well on the MMSE Vesta (Strategic Variant) now what you see here is the groundwork for an alternate build I have for going in to PVP but that is another kettle of fish....

    Take this build and roll it in an ESTF and tell me what you think....

    Don't you need a phaser build to get anything out of the Quantum Field Focus Controller? As the OP mentions in his early post, no point in having this cons...
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2013
    can you post the damage output summary numbers? i want to see how much is coming from pets vs each of the weapons
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited March 2013
    can you post the damage output summary numbers? i want to see how much is coming from pets vs each of the weapons

    I am not flying this build anymore, but I will try to find some old combatlogs. but from experience I can tell you that the scorpions are dealing 2-3k dps (that is the skill dps actually, with the inclusion of photonic fleet and grav well dmg). so the dhcs are dealing 6-7k dps, which is not even a good dhc dmg (it proves how bad I actually am, no jk :))
    spender007 wrote: »
    Don't you need a phaser build to get anything out of the Quantum Field Focus Controller? As the OP mentions in his early post, no point in having this cons...

    it is not particularly useful in neither secenario due to the reload time, but on a phaser setup it would actually make a difference

    10k DPS Vesta threads: 1; 2
  • sindreksindrek Member Posts: 0 Arc User
    edited April 2013
    Im so confused because there are two types of maco (adapted and non) and even MORE confused when the author of this topic puts adapted maco in his text and resilient maco in his stats link.
    Someone help me, my brain hurts!
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited April 2013
    sindrek wrote: »
    Im so confused because there are two types of maco (adapted and non) and even MORE confused when the author of this topic puts adapted maco in his text and resilient maco in his stats link.
    Someone help me, my brain hurts!

    I think I have mentioned that I was using the adapted ones, because they felt better for tanking, and changed to the old ones because they are better for dps

    10k DPS Vesta threads: 1; 2
  • jaemianjaemian Member Posts: 7 Arc User
    edited May 2013
    Is there any update to this build or is the current build optimal at the moment?
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited May 2013
    jaemian wrote: »
    Is there any update to this build or is the current build optimal at the moment?

    well you can always use a tac character with it :) that would be optimal. also romulan plasma seems a good option, however from what I hear the romulan plasma consoles are being nerfed or something (they only affect dmg when DEM is used, tho I am not up to date on the topic). I havent played much with this setup, as I have been afk a bit and when I wasnt I leveld a tac, so I can test whether the aux cannons are capable of 10k in optimal circumstances

    10k DPS Vesta threads: 1; 2
  • soundwisdomsoundwisdom Member Posts: 248 Arc User
    edited May 2013
    ferdzso0 wrote: »
    well you can always use a tac character with it :) that would be optimal. also romulan plasma seems a good option, however from what I hear the romulan plasma consoles are being nerfed or something (they only affect dmg when DEM is used, tho I am not up to date on the topic). I havent played much with this setup, as I have been afk a bit and when I wasnt I leveld a tac, so I can test whether the aux cannons are capable of 10k in optimal circumstances

    Wonder how much this will change with LoR comes out on Tuesday with the new tholian stuff. Better hangar pets?
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited May 2013
    Wonder how much this will change with LoR comes out on Tuesday with the new tholian stuff. Better hangar pets?

    well pets wise I highly doubt the tholian stuff will be better (I havent heard much, but I dont think cryptic will release another high dps pet).

    however there will be some iteresting tihngs with lor. as I heard in other topics there will be some interesting twist on the power management, that might make aux dhcs actually useful (I will have to go through the official patchnotes for LoR, and then I will begin testing, but if it is true, than instead of a romulan, this will be my prio (to make a 10k dps vesta, with a sci char, in a pug)

    10k DPS Vesta threads: 1; 2
  • tom61stotom61sto Member Posts: 3,674 Arc User
    edited May 2013
    Wonder how much this will change with LoR comes out on Tuesday with the new tholian stuff. Better hangar pets?

    Elite Widows aren't that great, IMO. They suffer from a lack of any kinetic damage, and most pets deal the majority of their damage with torpedoes, mines, or ramming. I tried two hangars of them on my Kar'fi, and the damage was less than what I usually run with Advanced Slavers and Advanced Fer'Jai frigates. I can only really see using them if you need a lot of FAW spam (Tholian Red Alerts is the only thing I've done I could see needing that much).

    The Tier 4 passive of Nukara rep is going to shake things up a bit for Sci ships, as it gives the option of buffing all of your standard weapon damage based on your Aux power level.

    There's the new Warpcores -- Overcharged Warpcores let you go to 130 Aux, and there's one in the Dilithium store that gives a percentage of Aux power (without consuming it) to Weapons. I was able to have 60/25 weapon power, which means an Aux cannon build need not starve the rear turrets. Cores that drop might have even more option, and very rares are supposed to have something akin to a rechargeable battery built in to them.

    Plus, there's the new Traits for Science that gives a proc to buff to Particle Generators when you get hit, and another that reduces your cooldown on the (changed) Photonic Fleet when you use Sci powers.
  • tom61stotom61sto Member Posts: 3,674 Arc User
    edited May 2013
    Now Plasmonic Leech gets added to the mix, via the new lockbox -- a console that gives a proc to weapon fire that takes energy from what you're shooting and gives it your power levels. Quite a pile of new things to make builds around.
    ferdzso0 wrote: »
    that would be optimal. also romulan plasma seems a good option, however from what I hear the romulan plasma consoles are being nerfed or something (they only affect dmg when DEM is used, tho I am not up to date on the topic).

    'Directed Energy' in that context means the weapon type, meaning beams and cannons, not the BOff ability. All plasma energy buffing consoles were buffing the plasma burn DoT instead of just the normal hit damage, which they were playing with nerfing on Tribble. Last I heard Embassy consoles are buffing the burn DoT as well again, but I lost track of the status of the Tac consoles with regards to the DoT.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited May 2013
    tom61sto wrote: »
    'Directed Energy' in that context means the weapon type, meaning beams and cannons, not the BOff ability. All plasma energy buffing consoles were buffing the plasma burn DoT instead of just the normal hit damage, which they were playing with nerfing on Tribble. Last I heard Embassy consoles are buffing the burn DoT as well again, but I lost track of the status of the Tac consoles with regards to the DoT.

    thx for correction, I didnt really care, as my eyes are now on aux dhcs

    I will make a new thread when a partial build is done, until then:

    I ran through the patchnotes, and here is what I have found that would help the aux dhcs work (at this point these could be simply Cryptic saying "here ferdzso, let us take the power management off of your hand, and have as much power as you want", atleast that is what I read, in the works it might be different
    The minimum power level of any subsystem has been reduced to 15.
    meaning I can divert more power from shields (with high aux they arent a problem, healing them I mean) and engines to weapons

    Increased the turn rate bonus on the Tachyokinetic Converter in the same way that RCS Consoles were recently
    updated.
    This will benefit slower ships with the console more than faster ships.
    The tooltip is unchanged.
    Increased the Turn Rate bonus given by the Starship Impulse Thrusters skill.
    This will benefit all ships with this skill, but slower ships will see a larger bonus compared to what they were
    previously seeing from the skill.
    This is similar to the recent change to RCS consoles.
    less impact on the diverted energy from engines

    Photonic Fleet has been rebuilt!
    Romulan Captains will now create Photonic Warbirds when using this ability.
    Altered which ships can be summoned at each rank, and the odds of each appearing:
    Rank I = 3 Frigates w/ 10% chance of each upgrading to a Cruiser.
    Rank II = 3 Cruisers w/ 10% of each upgrading to a Battleship.
    Rank III = 1 Battleship and 2 Cruisers w/ 50% of each upgrading to a Battleship.
    Ships summoned by Photonic Fleet will now always have the correct abilities and weaponry, will not drop loot, and
    will expire and appear using the correct photonic FX.
    All Photonic Ships are now smarter about acquiring new targets during combat.
    If there are no targets nearby, Photonic Ships will now attempt to follow their owner until a new target can be
    acquired.
    Photonic Fleet now has a maximum duration of 60 seconds, and will no longer expire if combat ends.
    Photonic Ships now generate drastically more threat than they previously did, and have higher Defense values.
    Updated "Emergency Power" Bridge Officer Abilities:
    The Emergency Power category of abilities has been tuned so that all four abilities are closer in utility to one
    another.
    more reliable, hence higher dps (being a sci is a bit more important for me now, as shield tanking is needed as I am losing EPTS - see below)

    The duration of all Emergency Power buffs has been standardized at 30 seconds.
    edit: missed this as seen below, this power bonus seems nice

    The shared cooldown between two Emergency Power-type abilities of the same type has been standardized at 30
    seconds.
    might make it worth having two EPx

    Emergency Power to Shields:
    The Shield Damage Resistance and Shield Regeneration attributes of this power now last 20 seconds, down from 30
    seconds.
    Emergency Power to Weapons:
    The Energy Weapon damage bonus of this power now lasts 20 seconds, up from 5 seconds.
    EPTS nerfed, easier to let go (as noted above), EPTW grants 20 secs of bonus dmg and power (45 sec CD, 30 sec GCD, meaning 10 secs of low power - correction, no dmg bonus, power lvl stays-, having two of these seems to be the way to go, as I understand the notes)

    edit: and ofc there is the Leech too. tho I am not sure how I am going to fit all that TRIBBLE into my build ^^

    10k DPS Vesta threads: 1; 2
  • lianthelialianthelia Member Posts: 7,897 Arc User
    edited June 2013
    tom61sto wrote: »
    Elite Widows aren't that great, IMO. They suffer from a lack of any kinetic damage, and most pets deal the majority of their damage with torpedoes, mines, or ramming. I tried two hangars of them on my Kar'fi, and the damage was less than what I usually run with Advanced Slavers and Advanced Fer'Jai frigates. I can only really see using them if you need a lot of FAW spam (Tholian Red Alerts is the only thing I've done I could see needing that much).

    The Tier 4 passive of Nukara rep is going to shake things up a bit for Sci ships, as it gives the option of buffing all of your standard weapon damage based on your Aux power level.

    There's the new Warpcores -- Overcharged Warpcores let you go to 130 Aux, and there's one in the Dilithium store that gives a percentage of Aux power (without consuming it) to Weapons. I was able to have 60/25 weapon power, which means an Aux cannon build need not starve the rear turrets. Cores that drop might have even more option, and very rares are supposed to have something akin to a rechargeable battery built in to them.

    Plus, there's the new Traits for Science that gives a proc to buff to Particle Generators when you get hit, and another that reduces your cooldown on the (changed) Photonic Fleet when you use Sci powers.

    What do you mean? Besides having arrays and banks they also have a quantum torpedo, I actually got to thinking about the Widows with the Vesta recently...for something different.
    Can't have a honest conversation because of a white knight with power
  • tom61stotom61sto Member Posts: 3,674 Arc User
    edited June 2013
    lianthelia wrote: »
    What do you mean? Besides having arrays and banks they also have a quantum torpedo, I actually got to thinking about the Widows with the Vesta recently...for something different.

    I was trying them on Tribble during the LoR testing, but they may have been buffed since then or the ones I had from the test vendor were broken.
  • lianthelialianthelia Member Posts: 7,897 Arc User
    edited June 2013
    tom61sto wrote: »
    I was trying them on Tribble during the LoR testing, but they may have been buffed since then or the ones I had from the test vendor were broken.

    I was curious enough about them I even logged onto Tribble a while ago, they have Arrays, Banks, and a Quantum Torpedo.
    Can't have a honest conversation because of a white knight with power
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited June 2013
    well. thats how long LoR lasted for me (I mean I will still play trhough the story and keep playing it and such). atleast after spending a few dozen millions of EC and a few thousand zen worth of dilithium, I gave in, and went back to my Vesta (even if it means giving up the Tac life for the Sci life :( I guess thats how I have to roll :D).

    I loaded up both my builds, and they still work fine, tho some adjustments could be made to make them even better (leech console, and EPTW cycling for starters), but most of all I started to work on an aux dhc built that could work with all the changes to EPTx, and its effect on the borg, and not drain a team.
    tho it will take some time, as I will have to grind through the nukara rep, check the rewards, and check the dilithium mines rewards as well (especially if the RCS consoles will increase DPS, and there will be a good A->W fleet warp core, better than the dil store one)

    none the less, I want that build to beat ISE solo, so I will have to work on its burst dmg :S (with a sci thats not so good)

    10k DPS Vesta threads: 1; 2
  • preikopreiko Member Posts: 316 Arc User
    edited June 2013
    Question,
    Did anyone knows how the Tholian Reputaion Skill Tree especially the Tier 4 ability
    would affect the Damage Output of an Phaser DHC build ?

    My Warp Core that gives me 130 Aux Power + the Tier 4 Ability
    "Auxillery Power Configuration - Offense" i would gain:

    + 26 Starship Energy Weapons Training
    + 26 Starship Weapons Training
    + 26 Starship Projectile Weapons Training (wasted in such a build)

    could that make a difference


    I don?t like Phaser and i didn?t like Cannons, plz tell me i don?t have to switch back.

    thank you
  • tom61stotom61sto Member Posts: 3,674 Arc User
    edited June 2013
    preiko wrote: »
    Question,
    Did anyone knows how the Tholian Reputaion Skill Tree especially the Tier 4 ability
    would affect the Damage Output of an Phaser DHC build ?

    My Warp Core that gives me 130 Aux Power + the Tier 4 Ability
    "Auxillery Power Configuration - Offense" i would gain:

    + 26 Starship Energy Weapons Training
    + 26 Starship Weapons Training
    + 26 Starship Projectile Weapons Training (wasted in such a build)

    could that make a difference


    I don?t like Phaser and i didn?t like Cannons, plz tell me i don?t have to switch back.

    thank you

    Last time I tried on Tribble (LoR pre-launch) using the test items, the listed DPS values at 130 Aux my Aux DHCs went from 1323.7 to 1402.2, Phaser Turrets (60/25 weapon power) 311.2 to 329.9, Kinetic Cutting Beam from 510.6 to 549.2. No change to to QFFP, as it only responds to Particle Generators Skill and Phaser Energy consoles. I didn't parse anything, but a fairly decent buff for an ADHC build, but I'm not sure it'd be worthwhile to change to on it's own.

    The buff is a live one, so if your Aux is consumed (firing ADHCs, tossing out Gravity Wells, etc.), the amount of the buff goes down. Having Plasmonic Leech and over-stacking your Aux would be best for maximum DPS, so that the firing cycle of the ADHCs don't drain your DPS as badly.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited July 2013
    preiko wrote: »
    Question,
    Did anyone knows how the Tholian Reputaion Skill Tree especially the Tier 4 ability
    would affect the Damage Output of an Phaser DHC build ?

    My Warp Core that gives me 130 Aux Power + the Tier 4 Ability
    "Auxillery Power Configuration - Offense" i would gain:

    + 26 Starship Energy Weapons Training
    + 26 Starship Weapons Training
    + 26 Starship Projectile Weapons Training (wasted in such a build)

    could that make a difference


    I don?t like Phaser and i didn?t like Cannons, plz tell me i don?t have to switch back.

    thank you

    its not a big boost, but it is a boost. I am not sure about the actual numbers it would increase (I am unlocking T4 on friday).

    what I can suggest, is that you get the offensive skill, and you run full weapon power, 15-15 shield and engine power, and the rest in aux.

    with the vesta you would have enough space for nice little TSS3 and HEs, get an RSP, and you should have no problem with survival, and you would put out some reasonable dmg.
    maybe get a W->A warpcore as well

    10k DPS Vesta threads: 1; 2
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited July 2013
    preiko wrote: »
    Question,
    Did anyone knows how the Tholian Reputaion Skill Tree especially the Tier 4 ability
    would affect the Damage Output of an Phaser DHC build ?

    My Warp Core that gives me 130 Aux Power + the Tier 4 Ability
    "Auxillery Power Configuration - Offense" i would gain:

    + 26 Starship Energy Weapons Training
    + 26 Starship Weapons Training
    + 26 Starship Projectile Weapons Training (wasted in such a build)

    could that make a difference


    I don?t like Phaser and i didn?t like Cannons, plz tell me i don?t have to switch back.

    thank you

    I have unlocked it now, and it is a great bonus.

    with 130 aux power, it gave me a boost equivalent of a mk xi blue tac console.

    10k DPS Vesta threads: 1; 2
  • drake122svkdrake122svk Member Posts: 731 Arc User
    edited July 2013
    Here is my take on a DPS Vesta build, though for a Tac captain and only theoretical at this point. I would eventually like to try this on my Sci captain as well, but I'm not sure if I could get 10k without Tac buffs.

    http://www.stoacademy.com/tools/skillplanner/?build=dpsvestapvev1_0

    Filled out everything including rep powers and build notes. I would appreciate some feedback as well.
  • sortofsortof Member Posts: 196 Arc User
    edited July 2013
    Still can't decide to change my Fleet recon for this. The pack consoles, hangar bay surely looks sweet, the less hull and 1 less turn rate make me wonder ...
    seems a win ship, though.
    Whatever we deny or embrace, we belong togheter./ Pat Benatar
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited July 2013
    Here is my take on a DPS Vesta build, though for a Tac captain and only theoretical at this point. I would eventually like to try this on my Sci captain as well, but I'm not sure if I could get 10k without Tac buffs.

    http://www.stoacademy.com/tools/skillplanner/?build=dpsvestapvev1_0

    Filled out everything including rep powers and build notes. I would appreciate some feedback as well.

    too many flow caps consoles and skill, without anything but the leech utilizing it. energy siphon would work really well with it, if you get an elite warpcore.
    the skills themselves are good, tho you could save some points into other skills, by not maxing everything out

    get a tachyo converter, if you can get mk xii purple tac consoles, then you should have money for this as well. better turnrate, better crits

    if you have the Exocomp Doff, a weapon battery is a must

    the EPTW cycling is cool

    I would change APO to APB, if you want to go with CSV, just to emphesize CC

    as far as tanking goes. you could easily tank with the 2 piece borg bonus (which you dont have), and if there is still an issue, you can always change to aux dhc-s, with full aux. then you are impossible to kill.

    and if even then you have problems, then just go with the foolproof FAW spam build

    10k DPS Vesta threads: 1; 2
  • drake122svkdrake122svk Member Posts: 731 Arc User
    edited July 2013
    Thanks, that's some interesting ideas there!

    APB2 is probably more worth it than APO1 in the Lt. Cmdr. slot. Didn't realize that so far.

    ES I'm not sure about that. I have pretty nice power levels thanks to the warp core + leech + flow caps and other power skills. Altough in the Cmdr. Sci slot it could be more useful than GW. I was also thinking about using TBR3 + particle gens. That can generate some nice damage on a buffed Tac.

    About consoles, I figured I'd use flow caps to help leech and Tet glider, though if I opted to equip the Borg set, I'd probably switch to different embassy consoles. I don't feel like I need the Borg set though, don't have much problems tanking without it, furthermore as a Tac I often want to get low on hull hp just to get a bigger bonus from GDF.

    I have the tachyo converter, just didn't have room for it on the ship... didn't want to sacrifice an embassy console because of the added plasma damage, or leech for the power boost.

    Exocomp + weapon battery, I haven't even thought about that so far, will check that out!

    I wonder how capable would this build be if I tried it on a Sci...
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