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the 10k DPS Vesta build

ferdzso0ferdzso0 Member Posts: 0 Arc User
edited April 2015 in Federation Discussion
how misleading title is that? its the Aventine I am talking about ofc. this is a pve build, and as a pve build, having DPS is the most important thing. however this build can and will tank most that is thrown at you in pve, and my main goal stfs. and as I took the ship from a sci players perspective, with more tanking other than offensive capabilities, I did build on that in the skillset, though the build should speak for itself (I know it will generate hate, but as it has proven to be useful for its purpose, as a lead pve, stf ship, I do not think there is real place for thinking it is anything but a useful niche build)

skills link

front weapons: Advanced Fleet Disruptor Dual Heavy Cannons Mk XII [Dmg]x3 [Acc] x3
aft weapons: Advanced Fleet Disruptor Turret Mk XII [Dmg]x3 [Acc] x3

devices: Subspace Field Modulator, Weapons Battery, Auxiliary Battery

shields: Adapted M.A.C.O. Covariant Shield Array Mk XII*
engines Assimilated Subtranswarp Engines Mk XII
deflector: Assimilated Deflector Array Mk XII

*technically the normal maco should be better for defense, I just feel more comfortable with these personally

universal consoles: Tachyokinetic Converter, Assimilated Module, Zero-Point Energy Conduit, Isometric Charge*
science consoles: Field Generator Mk XI (rare)x2*
tactical consoles: Disruptor Induction Coil Mk XI (very rare)x4
*either of these could be exchanged for a threat scaling sci console, though it would not provide much bonus as taking out the iso charge would be dps loss, taking out a field gen would be tanking loss
edit: I am also thinking about the quantum field focus controller to put back in the build, as I lost it because the iso charge is better for cc, and has a potentially higher burst dmg. the problem with the two is that the quantum field focus controller would require me to have a target that is strong, and will survive long enough to make the maximum effect, so it is a single target weapon, while the iso charge is only really effective against 3 target groups atleast - forget that last part, the quantum field focus thing would only be useful with a phaser build (but a phaser build is not a dps build, so changing to it is not worth it)

pets: elite scorpions


there, if anyone feels like doing actual damage in an stf or pve game, while having cc abilities should try this out (the aggro part is good for those escorts who actually deal more dps, and it is also useful in kase to have aggro from donatra, so pugs do not set the cloak off)

10k DPS Vesta threads: 1; 2
Post edited by ferdzso0 on
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Comments

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    illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited January 2013
    How are you getting advanced fleet weapons with six mods?
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    ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited January 2013
    I meant it as I had 3 of the weapons :D not as in accx3

    10k DPS Vesta threads: 1; 2
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    adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited January 2013
    You might want to try using the uni ensign and keybinding a second EPtS1 rather than HE as it will have more staying power in a fight, otherwise looks great.
    ZiOfChe.png?1
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    brangel13brangel13 Member Posts: 0 Arc User
    edited January 2013
    Curious, gearing disruptor consoles affects hanger pets dps values? If I recall the scorpions are plasma attack... correct? Also does maxing the weapon levels impact dps rate for pets as well?
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    ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited January 2013
    adamkafei wrote: »
    You might want to try using the uni ensign and keybinding a second EPtS1 rather than HE as it will have more staying power in a fight, otherwise looks great.

    that is a valid choice. the 2 HEs are there to keep me alive from bleedthrough dmg (again maco shield would be better). I prefer this, though sometimes I wis I had one more shield heal, other times I thank the gods for the 20 seconds or so the global CD on HEs bought me. rly depends on what you prefer, especially if the shields are gone, you will probably go down with them too.
    however if I lost the RSP for directed energy modulation, this change would be a must
    brangel13 wrote: »
    Curious, gearing disruptor consoles affects hanger pets dps values? If I recall the scorpions are plasma attack... correct? Also does maxing the weapon levels impact dps rate for pets as well?

    no, pets are not affected sadly. if that was the case, I would have gone plasma, as I originally considered

    10k DPS Vesta threads: 1; 2
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    andoriansrusandoriansrus Member Posts: 4 Arc User
    edited January 2013
    I DID go with Plasma for PVE and I will tell you if properly built I will out DPS most everything but a similarly equipped escort.....

    Forward weapons:
    2x Romulan Plasma Dual Heavy Cannons Mk XII [Acc] [Dmg]
    Romulan Hyper-Plasma Torpedo
    Aft Weapons:
    2x Romulan Plasma Beam Array Mk XII [Acc] [Dmg]
    Prototype Romulan Plasma Beam Array

    Deflector, Engine, and Shields:
    Adapted M.A.C.O. Positron Deflector Array Mk XII
    Adapted M.A.C.O. Combat Impuse Engines Mk XII
    Adapted M.A.C.O. Covariant Shield Array Mk XII

    Consoles:
    Engineering Consoles: Multidimensional Wave-Function Analysis Module, Neutronium Alloy Mk XII, Ablative Armor Mk XII

    Science Consoles: Synpathetic Fermion Transceiver, Shield Emitter Amplifier Mk XII,
    Particle Generator Mk X [-Th] [Pla], Emitter Array Mk XII

    Tactical Consoles: Quantum Field Focus Controller, Plasma Infuser Mk XI,
    Zero Point Energy Console

    Hangar:
    Elite Scorpion Fighters

    Power Settings:

    Weapons 91/85, Shields 73/45, Engines 50/25, Auxiliary 88/45

    this build works well on the MMSE Vesta (Strategic Variant) now what you see here is the groundwork for an alternate build I have for going in to PVP but that is another kettle of fish....

    Take this build and roll it in an ESTF and tell me what you think....
    Major Xi'Zzin
    I.R.W. Raptor's Claw
    Storm Eagle Class Warbird Fleet Ha'feh
    I have never trusted humans, and I never will
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    robinsonfamilyrobinsonfamily Member Posts: 219 Arc User
    edited January 2013
    For the OP, I am curious why you went with Disruptors? The Vesta has a special bonus perk for using phasers. I am surprised your not using the phasers.
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    ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited January 2013
    I DID go with Plasma for PVE and I will tell you if properly built I will out DPS most everything but a similarly equipped escort.....

    Forward weapons:
    2x Romulan Plasma Dual Heavy Cannons Mk XII [Acc] [Dmg]
    Romulan Hyper-Plasma Torpedo
    Aft Weapons:
    2x Romulan Plasma Beam Array Mk XII [Acc] [Dmg]
    Prototype Romulan Plasma Beam Array

    Deflector, Engine, and Shields:
    Adapted M.A.C.O. Positron Deflector Array Mk XII
    Adapted M.A.C.O. Combat Impuse Engines Mk XII
    Adapted M.A.C.O. Covariant Shield Array Mk XII

    Consoles:
    Engineering Consoles: Multidimensional Wave-Function Analysis Module, Neutronium Alloy Mk XII, Ablative Armor Mk XII

    Science Consoles: Synpathetic Fermion Transceiver, Shield Emitter Amplifier Mk XII,
    Particle Generator Mk X [-Th] [Pla], Emitter Array Mk XII

    Tactical Consoles: Quantum Field Focus Controller, Plasma Infuser Mk XI,
    Zero Point Energy Console

    Hangar:
    Elite Scorpion Fighters

    Power Settings:

    Weapons 91/85, Shields 73/45, Engines 50/25, Auxiliary 88/45

    this build works well on the MMSE Vesta (Strategic Variant) now what you see here is the groundwork for an alternate build I have for going in to PVP but that is another kettle of fish....

    Take this build and roll it in an ESTF and tell me what you think....

    yes I thought of this build. however I did not feel going this way. first off it would have been extremely expensive on dilithium. second my plasma consoles would not effect my pets. third it would be just a bit less versitile due to the torpedos. all these three together made me stick with my build, but even if one was eliminated, I would go the plasma way :)

    but as the plasma bonus dmg stacks on the threat consoles you can make an insane dps ship (think about it 4 times sci dps bonus and 4 tac consoles :D)
    For the OP, I am curious why you went with Disruptors? The Vesta has a special bonus perk for using phasers. I am surprised your not using the phasers.

    as in what perk?
    also disruptors are best for dps, so disruptors are used :)

    10k DPS Vesta threads: 1; 2
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    kingstonalankingstonalan Member Posts: 1 Arc User
    edited January 2013
    Aux DHC (1327 dps)
    Aux DHC (1327 dps)
    Hypertorp (1163 dps ;not including plasma burn stack, nor projectile doffs)

    Disruptor Turret Mk XI [Dmg]x2 (275 dps)
    Disruptor Turret Mk XI [Dmg]x2 (275 dps)
    Photon Mine Mk XII [CrtH]x2 [Dmg] (736 dps)

    GW3 (1421 dps)
    QFFC (4294 dps)

    shields: MACO Mk XII
    engines Adapted MACO Mk XII
    deflector: Adapted MACO Mk XII

    universal consoles: QFFC, Neutronium XI
    science consoles: Zero-Point Energy Conduit, Fermion, Particle Gen XII, Particle Gen XII
    tactical consoles: Phaser Relay rare Mk XI x2 , Phaser Relay very rare Mk XI x2

    With my setup...I can do 10,818 dps! Add in pets, APbeta, TT1, T:HY, Disruptor proc, Plasma stack, projectile doffs, ....you talking bigtime DPS!
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    ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited January 2013
    Aux DHC (1327 dps)
    Aux DHC (1327 dps)
    Hypertorp (1163 dps ;not including plasma burn stack, nor projectile doffs)

    Disruptor Turret Mk XI [Dmg]x2 (275 dps)
    Disruptor Turret Mk XI [Dmg]x2 (275 dps)
    Photon Mine Mk XII [CrtH]x2 [Dmg] (736 dps)

    GW3 (1421 dps)
    QFFC (4294 dps)

    shields: MACO Mk XII
    engines Adapted MACO Mk XII
    deflector: Adapted MACO Mk XII

    universal consoles: QFFC, Neutronium XI
    science consoles: Zero-Point Energy Conduit, Fermion, Particle Gen XII, Particle Gen XII
    tactical consoles: Phaser Relay rare Mk XI x2 , Phaser Relay very rare Mk XI x2

    With my setup...I can do 10,818 dps! Add in pets, APbeta, TT1, T:HY, Disruptor proc, Plasma stack, projectile doffs, ....you talking bigtime DPS!

    lol. I did not just sum my numbers together. I parsed over a full STF lol. you will get at best 6-8k DPS with that setup

    10k DPS Vesta threads: 1; 2
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    andoriansrusandoriansrus Member Posts: 4 Arc User
    edited January 2013
    I liked the Plasma Idea based on the fact that I was not going so much for DPS as I was going for DOT.... the disruptor proc of the Romulan Plasma Weapons is what sold me debuffing your hull resists while the Plasma Fire does its damage not to mention the Hyper-Plas Torp and Elite Scorpions the DPS gets Frighteningly High.... then the DOT.... and the dot starts getting silly in that it forces you to pop that Hazard emitter earlier than you would have liked.... fortunately the NPC's in STF's and such don't do this so its all gravy... burn baby burn plasma inferno
    Major Xi'Zzin
    I.R.W. Raptor's Claw
    Storm Eagle Class Warbird Fleet Ha'feh
    I have never trusted humans, and I never will
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    ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited January 2013
    I liked the Plasma Idea based on the fact that I was not going so much for DPS as I was going for DOT.... the disruptor proc of the Romulan Plasma Weapons is what sold me debuffing your hull resists while the Plasma Fire does its damage not to mention the Hyper-Plas Torp and Elite Scorpions the DPS gets Frighteningly High.... then the DOT.... and the dot starts getting silly in that it forces you to pop that Hazard emitter earlier than you would have liked.... fortunately the NPC's in STF's and such don't do this so its all gravy... burn baby burn plasma inferno

    oh I forgot to add to my list why I did not use plasma: I bought a mk xi plasma threat scaling console, which should add similar proc to my disruptors as the romulan plasma weapons come, and the fire dealt around 100-200 DPS. that was not too much, and its with a better disruptor proc too. so it also discouraged me, but as I said, plasma could still be very very viable

    10k DPS Vesta threads: 1; 2
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    andoriansrusandoriansrus Member Posts: 4 Arc User
    edited January 2013
    well the threat scaling consoles in question ALSO increase plasma damage on plasma weapons.... that's the part that sold me looks like we both have decent builds would be nice to pair them up and use them in unison in STFs
    Major Xi'Zzin
    I.R.W. Raptor's Claw
    Storm Eagle Class Warbird Fleet Ha'feh
    I have never trusted humans, and I never will
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    insanerandomnesinsanerandomnes Member Posts: 228 Arc User
    edited January 2013
    I DID go with Plasma for PVE and I will tell you if properly built I will out DPS most everything but a similarly equipped escort.....

    Forward weapons:
    2x Romulan Plasma Dual Heavy Cannons Mk XII [Acc] [Dmg]
    Romulan Hyper-Plasma Torpedo
    Aft Weapons:
    2x Romulan Plasma Beam Array Mk XII [Acc] [Dmg]
    Prototype Romulan Plasma Beam Array

    Deflector, Engine, and Shields:
    Adapted M.A.C.O. Positron Deflector Array Mk XII
    Adapted M.A.C.O. Combat Impuse Engines Mk XII
    Adapted M.A.C.O. Covariant Shield Array Mk XII

    Consoles:
    Engineering Consoles: Multidimensional Wave-Function Analysis Module, Neutronium Alloy Mk XII, Ablative Armor Mk XII

    Science Consoles: Synpathetic Fermion Transceiver, Shield Emitter Amplifier Mk XII,
    Particle Generator Mk X [-Th] [Pla], Emitter Array Mk XII

    Tactical Consoles: Quantum Field Focus Controller, Plasma Infuser Mk XI,
    Zero Point Energy Console

    Hangar:
    Elite Scorpion Fighters

    Power Settings:

    Weapons 91/85, Shields 73/45, Engines 50/25, Auxiliary 88/45

    this build works well on the MMSE Vesta (Strategic Variant) now what you see here is the groundwork for an alternate build I have for going in to PVP but that is another kettle of fish....

    Take this build and roll it in an ESTF and tell me what you think....

    It's sick there is now a science ship that can match an escort in effectiveness. The Vesta just keeps getting better and better as time goes on.
    I AM THE HARBINGER OF HOPE!
    I AM THE SWORD OF THE RIGHTOUS!


    dark_dreadnaught_by_insane_randomness-d5z6ydl.jpg
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    ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited January 2013
    It's sick there is now a science ship that can match an escort in effectiveness. The Vesta just keeps getting better and better as time goes on.

    actually I think the vesta pretty much outclasses escorts, and the only drawback is the turnrate (and that is why I dont get why ppl are like how awesome the breen ship is, when the vesta is just every bit better :))

    10k DPS Vesta threads: 1; 2
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    andoriansrusandoriansrus Member Posts: 4 Arc User
    edited January 2013
    the brilliant part is that the plasma build is just for PVE... I revert back to the Aux DHC's phaser turrets and a beam array for weapons and change out BOFFS so that I can revert back to my Shutdown/lock down build....

    but that's a horse of a different color
    Major Xi'Zzin
    I.R.W. Raptor's Claw
    Storm Eagle Class Warbird Fleet Ha'feh
    I have never trusted humans, and I never will
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    jadensecurajadensecura Member Posts: 660 Arc User
    edited January 2013
    ferdzso0 wrote: »
    I parsed over a full STF lol.

    Wait, really? I can't imagine how you could be getting 10k mission average DPS out of this, especially with no points in Particle Generators, unless maybe it's with a pre-made team all running APB. I mean, with my build (http://www.stoacademy.com/tools/skillplanner/index.php?build=Secura04_2511) I also get CSV1 most of the time and have GW, 4 tac consoles, 2 Particle Gen consoles, and the Borg and Rom consoles, plus Iso and QFFC, and it's at 4.2k in elite or 4.8k in normal (resistances are lower in normal). You do have a 2% advantage on crit chance, but you're 40% short on damage from the GWs plus probably a lower power level. I guess you gain a fair bit with the turrets (245 vs 87 relative DPS) and the APO provides a 3.5% average DPS boost, plus more from running disruptors, but I still can't imagine it being that much difference.

    There are also actually a few things you can improve on in your skill build. Remember that the last 3 points in any of the power skills aren't worth much, so you could probably save enough there to max Particle Generators without sacrificing anything noticeable. You can play around with the PowerCalc (http://sto-forum.perfectworld.com/showthread.php?t=155777) to see exactly where you want to be.
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    lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited January 2013
    ferdzso0 wrote: »
    lol. I did not just sum my numbers together. I parsed over a full STF lol. you will get at best 6-8k DPS with that setup
    To the OP, that's an interesting Build. I've been considering getting the Vesta, but haven't actually done so yet. (Maybe the next time the ship goes on sale.)

    What exactly do you mean you parsed your set up? It has something to do with the Combat Logs, right? I really need to learn how to do that. Heh.
    ...You can play around with the PowerCalc (http://sto-forum.perfectworld.com/showthread.php?t=155777) to see exactly where you want to be.
    Oh! It's so neat to see people still linking/using my PowerCalc. Heh. :D I really need to finish my update on that... I'm almost done adding the new ships... Maybe I'll relaunch it with the coming of the 3rd Anniversary. Hmm... :cool:

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
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    jadensecurajadensecura Member Posts: 660 Arc User
    edited January 2013
    What exactly do you mean you parsed your set up? It has something to do with the Combat Logs, right? I really need to learn how to do that. Heh.

    I can't believe I get to tell you about something, lol.

    http://sto-forum.perfectworld.com/showthread.php?t=268735 has links to both the standard parsers. I use the first one, which is self-contained, straightforward, and has a readme with most necessary instructions (everything except that you have to use /combatlog 1 to start, /combatlog 0 to stop, and /combatlog to check status (an individual section of the file will start and stop as your team enters and exits Red Alert)). The second one does sound like it has a LOT more features though, and I've been thinking a lot about trying it.
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    lordgyorlordgyor Member Posts: 2,820 Arc User
    edited January 2013
    Turn rate isn't the worse thing about the Vesta, its the super weak hull, a Daciot almost has as much hull and its a commander rank ship. Compared to many Fleet ships its hull is tissue thin.
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    ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited January 2013
    Wait, really? I can't imagine how you could be getting 10k mission average DPS out of this, especially with no points in Particle Generators, unless maybe it's with a pre-made team all running APB. I mean, with my build (http://www.stoacademy.com/tools/skillplanner/index.php?build=Secura04_2511) I also get CSV1 most of the time and have GW, 4 tac consoles, 2 Particle Gen consoles, and the Borg and Rom consoles, plus Iso and QFFC, and it's at 4.2k in elite or 4.8k in normal (resistances are lower in normal). You do have a 2% advantage on crit chance, but you're 40% short on damage from the GWs plus probably a lower power level. I guess you gain a fair bit with the turrets (245 vs 87 relative DPS) and the APO provides a 3.5% average DPS boost, plus more from running disruptors, but I still can't imagine it being that much difference.

    There are also actually a few things you can improve on in your skill build. Remember that the last 3 points in any of the power skills aren't worth much, so you could probably save enough there to max Particle Generators without sacrificing anything noticeable. You can play around with the PowerCalc (http://sto-forum.perfectworld.com/showthread.php?t=155777) to see exactly where you want to be.

    I forgot to add the doffs, when I get home or near to game, I will post them. but I gain 10% dmg against borg (and as I put out more dmg by default than you, its a greater bonus, its around 1k dps) with a doff, and exocomp gives 10% weapon dmg whenever weapons battery is active

    also there is the difference of me. I play to maximize the dps output, so my bonus dmg is not that big of a deal.
    To the OP, that's an interesting Build. I've been considering getting the Vesta, but haven't actually done so yet. (Maybe the next time the ship goes on sale.)

    What exactly do you mean you parsed your set up? It has something to do with the Combat Logs, right? I really need to learn how to do that. Heh.

    I use advanced combat tracker with the latest plugin (2.0.1.1.), but i checked other combatlog parsers and plugins too (though it seems the best pet dmg is in the act 2.0.1.1. so I use that mainly

    10k DPS Vesta threads: 1; 2
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    adabisiadabisi Member Posts: 260 Arc User
    edited January 2013
    i find it amusing on my vesta tank build, which is suerb...it is a variant of my Rocky balboa build. My shields dont drop but my hull is just taking a beating. The jevonite hardpoints are a godsend.

    brings the hp up 12k
    Today we fight the GAULS......monstrous and HAIRY beyond reason.
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    red01999red01999 Member Posts: 0 Arc User
    edited January 2013
    I might be missing something here, because a science guy (and a Vesta guy) I am not, but wouldn't it be better to have one of the batteries swapped with a shield battery? Those things can be lifesavers, especially if you get hit with a particularly nasty Target Shields attack or you get nailed with a phaser proc that takes your shields offline. I would imagine this would be particularly important since the Vesta doesn't exactly have a lot in the way of sturdiness without it.
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    ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited January 2013
    red01999 wrote: »
    I might be missing something here, because a science guy (and a Vesta guy) I am not, but wouldn't it be better to have one of the batteries swapped with a shield battery? Those things can be lifesavers, especially if you get hit with a particularly nasty Target Shields attack or you get nailed with a phaser proc that takes your shields offline. I would imagine this would be particularly important since the Vesta doesn't exactly have a lot in the way of sturdiness without it.

    well the aux battery could and should be changed to a red matter capacitor if possible.

    the weapons battery is there for the 10% dmg bonus for 15 seconds, and the aux battery is there for the aux power when I need it

    10k DPS Vesta threads: 1; 2
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    satanailofhwbgsatanailofhwbg Member Posts: 158 Arc User
    edited January 2013
    I've been thinking of asking you about your char build, and generally, I see that I'm thinking in the right direction for my alt that I'm leveling at the moment (the Threat generation was the point of interest). Still, I'll tweak it here and there, he's gonna get a FAE as soon as he reaches level 50, after that I think I'm going to send him to help in the second fleet.

    Honestly, I've no idea how you can get additional DPS with your build. Probably only with a Tac captain.
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    weylandjuarezweylandjuarez Member Posts: 0 Arc User
    edited January 2013
    Honestly, I've no idea how you can get additional DPS with your build. Probably only with a Tac captain.

    See here :)
    Please join our peaceful protest to help make STO a better game
    [SIGPIC][/SIGPIC]
    Proudly not contributing to PWE's bottom-line since October 2012
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    ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited January 2013
    I've been thinking of asking you about your char build, and generally, I see that I'm thinking in the right direction for my alt that I'm leveling at the moment (the Threat generation was the point of interest). Still, I'll tweak it here and there, he's gonna get a FAE as soon as he reaches level 50, after that I think I'm going to send him to help in the second fleet.

    Honestly, I've no idea how you can get additional DPS with your build. Probably only with a Tac captain.

    elite fleet weapons, better tac consoles, better field gens, so I have less to worry about, more saurian boffs, just from the top of my head

    10k DPS Vesta threads: 1; 2
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    satanailofhwbgsatanailofhwbg Member Posts: 158 Arc User
    edited January 2013
    You know, that we're 5-6 months off from the elite weapons, right? :D As far as I know, the ENG section is left for the end.
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    ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited January 2013
    You know, that we're 5-6 months off from the elite weapons, right? :D As far as I know, the ENG section is left for the end.

    well you might be that far from there, but we are just a few weeks away

    10k DPS Vesta threads: 1; 2
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    mvaiksmvaiks Member Posts: 36 Arc User
    edited January 2013
    Oh! It's so neat to see people still linking/using my PowerCalc. Heh. :D I really need to finish my update on that... I'm almost done adding the new ships... Maybe I'll relaunch it with the coming of the 3rd Anniversary. Hmm... :cool:

    Please do this! You PowerCalc is fundamental on setting up new builds. :D
    --- My sig begins here ---
    Member since Jan 24th 2010 (more or less)
    Career Officer
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