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Is Cryptic Making tactical Captain the only Viable Career?

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    sollvaxsollvax Member Posts: 4 Arc User
    edited December 2012
    Cruiser ENG or SCI

    better than tac / escort in MOST missions if you play zero death
    Live long and Prosper
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    cptrichardson12cptrichardson12 Member Posts: 143 Arc User
    edited December 2012
    What the heck are you talking about? Between the fleet excelsior and the new Mrk XII ultra-rare sci consoles, engineers and sci captains have come back into their own again.

    Try a TBR3 on a fixed object in an STF when fully specced out with the right consoles. It's hilarious to watch a Sci ship completely stomp fleet escorts in damage.

    And a Fleet Excelsior can get it's phaser arrays up to DHC grade firepower with Mrk XII consoles.


    So, why are you complaining?
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    sollvaxsollvax Member Posts: 4 Arc User
    edited December 2012
    no the no deaths rule ??

    ALL of them past the rank of captain
    Live long and Prosper
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    sollvaxsollvax Member Posts: 4 Arc User
    edited December 2012
    Test it yourself

    it requires an equal level of skill (as in the better player will be FASTER )

    But the golden rule is
    if you want to LIVE don't use an escort

    if you don't care how many times you die then escorts are faster

    is this simple enough ??

    The same person will be faster if not willing to die with the better ship (the cruiser)
    Live long and Prosper
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    sollvaxsollvax Member Posts: 4 Arc User
    edited December 2012
    does the phrase "all of them" not make the point??

    escorts SUCK in real combat
    they have the life expectancy of a solid chocolate frying pan
    Live long and Prosper
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    sollvaxsollvax Member Posts: 4 Arc User
    edited December 2012
    An escort with or without heavy cannons is no match for a cruiser in general use
    you need to reconfigure for EVERY mission

    A standard out of the box Galaxy is capable of all missions of captain rank without ANY changes
    the escort at the same level isn't

    also even section 31 micro missions are easier if you have some staying power
    Live long and Prosper
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    bareelbareel Member Posts: 3 Arc User
    edited December 2012
    sollvax wrote: »
    does the phrase "all of them" not make the point??

    escorts SUCK in real combat
    they have the life expectancy of a solid chocolate frying pan

    Wow this is so untrue it is not even funny.

    Standard Generic Escort Tank
    - EPTS 1 with or near 100% uptime
    - Hazard Emitter I or 2
    - Tac Team x2
    - 60 Base shield power, typically boosted to nearly 100 via skills, gear, and epts
    - 2-3 Eng Consoles, preferably 2 Neut + 1 Mono
    Optional Additions for Optimum Tank Efficiency
    - Omega Shield
    - 2 piece borg
    - Aux2Strut 1
    - TSS 1 or 2
    - RSP 1
    - Maco Shield
    - Shield Distro Doffs
    - APO/APD
    - Batteries
    - Tier 4 Omega Passive
    - Shield Emitter Skill Consoles

    Skill Requirements
    - Ability to use Yo-Yo manuevering
    - Ability to keybind 'distribute shields' to cover for tac team downtime


    Follow those and nothing short of a Full Power Zombie Cruiser will out-tank you. If your dying in an escort your doing it wrong or are partaking in PvP. Granted most players lack the...knowledge to keep shield power high which drastically improves survivability almost as much as weapon power improves damage output but oh well. Most also think Field Generator consoles are great on an escort in PvE and they are also wrong, they do not effect shield regen rates and are therefore not that good. Nothing one shots if you stack resists properly. Not even donotra's Cone Pulse will one shot a properly built escort with buffs active.
    sollvax wrote: »
    An escort with or without heavy cannons is no match for a cruiser in general use
    you need to reconfigure for EVERY mission

    A standard out of the box Galaxy is capable of all missions of captain rank without ANY changes
    the escort at the same level isn't

    also even section 31 micro missions are easier if you have some staying power

    Also false. Try the standard DHC build and you can faceroll everything.

    Weapons: 3 DHC + 1 DHC/Dual Beam/Torp & 3 Turrets Aft
    Stuff: 2 piece borg + maco shield
    Consoles: 1-2 Neut, 1 Mono, Borg Console, Rommie Console, +Damage Consoles of desired type, +Shield Emitter Plasma Embassy Console
    Tac Boff: 2x Tac Team 1, CSV 1, CRF 2 or 3, 1-2 APB, player choice(APO/Torp Spread/etc)
    Eng Boff: EPTS x2, player choice (Aux2Strut, RSP, DEM)
    Sci Boff: Hazard Emitters, player choice (TSS)
    Doffs: player choice
    Power Settings: 90 weapon/60 shield is my preferred


    I'm not kidding that build base will faceroll PvE.
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    startrekkin81startrekkin81 Member Posts: 0 Arc User
    edited January 2013
    I don't know if it's just me who notices but it seems like every patch they keep on nerfing Sci and Eng skills - sci especially!

    It's almost worthless to roll these.

    Why do they keep giving them the nerf?

    This game seems to be going in only 1 direction - DPS everything - is that all people want?

    Who's making them keep nerfing Sci skills or not making Sci and Eng more playable professions?

    No offense, but it is almost certainly how your skills are allocated and how you set up your Boff's your powers, and how you set up power distribution on your ship that determines your effectiveness or lack of effectiveness.

    I also think your usage of the term "DPS" is inaccurate and misleading. You can spec your Sci or Engineer to do sole DPS. DPS just refers to the fact that you are set up to deal damage, whether DoT or immediate damage.

    Let me put it this way... I have two Tacs, two engineers and one Sci... I can run Engineering well and Tac well, I'm horrible at sci. The difference is that I know I'm horrible because of how I'm spec'd.

    My suggestion is that instead of posting a thread that asks the question; "is Cryptic is building up one class and nerfing all the others", post a thread asking a the question; "How are all of you spec'ing your Sci's or your Eng's?" You might learn something about your toon that you never knew before and you might become better at playing that class because of it.
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    startrekkin81startrekkin81 Member Posts: 0 Arc User
    edited January 2013
    bareel wrote: »
    Wow this is so untrue it is not even funny.

    Standard Generic Escort Tank
    - EPTS 1 with or near 100% uptime
    - Hazard Emitter I or 2
    - Tac Team x2
    - 60 Base shield power, typically boosted to nearly 100 via skills, gear, and epts
    - 2-3 Eng Consoles, preferably 2 Neut + 1 Mono
    Optional Additions for Optimum Tank Efficiency
    - Omega Shield
    - 2 piece borg
    - Aux2Strut 1
    - TSS 1 or 2
    - RSP 1
    - Maco Shield
    - Shield Distro Doffs
    - APO/APD
    - Batteries
    - Tier 4 Omega Passive
    - Shield Emitter Skill Consoles

    Skill Requirements
    - Ability to use Yo-Yo manuevering
    - Ability to keybind 'distribute shields' to cover for tac team downtime


    Follow those and nothing short of a Full Power Zombie Cruiser will out-tank you. If your dying in an escort your doing it wrong or are partaking in PvP. Granted most players lack the...knowledge to keep shield power high which drastically improves survivability almost as much as weapon power improves damage output but oh well. Most also think Field Generator consoles are great on an escort in PvE and they are also wrong, they do not effect shield regen rates and are therefore not that good. Nothing one shots if you stack resists properly. Not even donotra's Cone Pulse will one shot a properly built escort with buffs active.



    Also false. Try the standard DHC build and you can faceroll everything.

    Weapons: 3 DHC + 1 DHC/Dual Beam/Torp & 3 Turrets Aft
    Stuff: 2 piece borg + maco shield
    Consoles: 1-2 Neut, 1 Mono, Borg Console, Rommie Console, +Damage Consoles of desired type, +Shield Emitter Plasma Embassy Console
    Tac Boff: 2x Tac Team 1, CSV 1, CRF 2 or 3, 1-2 APB, player choice(APO/Torp Spread/etc)
    Eng Boff: EPTS x2, player choice (Aux2Strut, RSP, DEM)
    Sci Boff: Hazard Emitters, player choice (TSS)
    Doffs: player choice
    Power Settings: 90 weapon/60 shield is my preferred


    I'm not kidding that build base will faceroll PvE.

    Extremely true on both counts. I run 3x Disruptor DHC 1x Quantum and 3x Distruptor Turrets and I can tear it up in PvE and I do well in PvP.

    I actually run 90 (with energy bonuses puts me over 100) weapon 60-70 engines power settings.

    I can destroy most ships within seconds on T2 missions.

    I think people who think running an escort is difficult because they run a cruiser most of the time and they don't pay much attention to their shields. Once those shields are down, if you don't rotate to a different shield sector, you can be taken down easily.
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    startrekkin81startrekkin81 Member Posts: 0 Arc User
    edited January 2013
    sollvax wrote: »
    does the phrase "all of them" not make the point??

    escorts SUCK in real combat
    they have the life expectancy of a solid chocolate frying pan

    I've been flying an escort for three years now. I can run any T2 mission past Captain and not have an issue with being destroyed. Quite the opposite. I melt through mobs like a hot knife through butter.

    Not only that, I've played in MANY PvP matches where I've outlasted a lot of cruisers.

    As I've said before, you've got to be spec'd correctly before you can be effective. Just speculating, but, maybe that's why you've had issues running an escort in the past?
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    diogene0diogene0 Member Posts: 0 Arc User
    edited January 2013
    Most of the nerfs happened thanks to the pvp forums. The guys there hate everything that isn't cannon/torp dps, which is why most of the science skills are now worthless. And of course the devs listen to them:D
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
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    startrekkin81startrekkin81 Member Posts: 0 Arc User
    edited January 2013
    diogene0 wrote: »
    Most of the nerfs happened thanks to the pvp forums. The guys there hate everything that isn't cannon/torp dps, which is why most of the science skills are now worthless. And of course the devs listen to them:D

    I think there may be many in the PvP forums who might disagree with you... Especially since all I see is claims that the Dev's do nothing for PvP... ever.
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    diogene0diogene0 Member Posts: 0 Arc User
    edited January 2013
    I think there may be many in the PvP forums who might disagree with you... Especially since all I see is claims that the Dev's do nothing for PvP... ever.

    Most of the changes to powers and abilities come from suggestions made on the pvp forums, unless it's a bug. You might think the devs don't do much for pvp but it gets a lot of attention from time to time. People always think there isn't enough attention given to their favourite part of the game anyway... Since I love most aspects of this game (and have no interest in seeing evil everywhere) i think i can tell you that pvp got a lot of changes recently, and all nerfs come from this part of the forums. Especially nerfs of sci stuff.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
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    born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited January 2013
    No offense, but it is almost certainly how your skills are allocated and how you set up your Boff's your powers, and how you set up power distribution on your ship that determines your effectiveness or lack of effectiveness.

    I also think your usage of the term "DPS" is inaccurate and misleading. You can spec your Sci or Engineer to do sole DPS. DPS just refers to the fact that you are set up to deal damage, whether DoT or immediate damage.

    Let me put it this way... I have two Tacs, two engineers and one Sci... I can run Engineering well and Tac well, I'm horrible at sci. The difference is that I know I'm horrible because of how I'm spec'd.

    My suggestion is that instead of posting a thread that asks the question; "is Cryptic is building up one class and nerfing all the others", post a thread asking a the question; "How are all of you spec'ing your Sci's or your Eng's?" You might learn something about your toon that you never knew before and you might become better at playing that class because of it.

    True i could always get better - but no matter what - the ESTF missions in this game are geared to be done most efficiently and quickest for Tac captains running escorts. No amount of respecing my Sci toon in her Fleet nebula is going to make her 6 weapons as effective for making the timed optional as running a Tac Captain in a Fleet defiant.
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    nicha0nicha0 Member Posts: 1,456 Arc User
    edited January 2013
    That is untrue, bring 5 tac escorts into Hive Onslaught and what will happen? They better be damn good to not die 30x. You need a tank to take those hits, you need a sci to sub nuc those unimatrix ships and the queen because their elite versions of feedback pulse is crazy. The original 3 STFs are mindless shooting galleries, try something new... Bring 5 tacticals to Into the Hive and see how that goes as well, ouch.

    However it is much easier for the devs to create mindless junk like the Azure Rescue then the Hive missions.
    Delirium Tremens
    Completed Starbase, Embassy, Mine, Spire and No Win Scenario
    Nothing to do anymore.
    http://dtfleet.com/
    Visit our Youtube channel
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    l0cutus359l0cutus359 Member Posts: 0 Arc User
    edited January 2013
    nicha0 wrote: »
    That is untrue, bring 5 tac escorts into Hive Onslaught and what will happen? They better be damn good to not die 30x. You need a tank to take those hits, you need a sci to sub nuc those unimatrix ships and the queen because their elite versions of feedback pulse is crazy. The original 3 STFs are mindless shooting galleries, try something new... Bring 5 tacticals to Into the Hive and see how that goes as well, ouch.

    However it is much easier for the devs to create mindless junk like the Azure Rescue then the Hive missions.

    Yes, Nicha is correct!

    You need a tank and two sci ships for Hive Onslaught for the best balance of a team.

    Thx
    Locutus
    Locutus

    Delirium Tremens
    Tier 4 Starbase, Tier 3 Embassy
    http://dtfleet.com/
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    born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited January 2013
    l0cutus359 wrote: »
    Yes, Nicha is correct!

    You need a tank and two sci ships for Hive Onslaught for the best balance of a team.

    Thx
    Locutus

    Yes i found that out yesteday - My super tank Nebula Sci toon was the only one not going Boom every few seconds in Hive Onslaught elite with 3 tac and 1 eng

    I died once before finally giving up at the useless attempt on the Uni's

    I was the only 1 alive half the time - 2 players just stopped healing themselves - both had 4+ crit injuries - I said F this and left.

    But other than that - the STF's that most people run are the original 3 - Infected probably 90% now. Pure DPSfest. Infact all new space missions are DPSfest except Hive - so what does that say for new people deciding what to roll?
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    claransaclaransa Member Posts: 1 Arc User
    edited January 2013
    I don't know if it's just me who notices but it seems like every patch they keep on nerfing Sci and Eng skills - sci especially!

    It's almost worthless to roll these.

    Why do they keep giving them the nerf?

    This game seems to be going in only 1 direction - DPS everything - is that all people want?

    Who's making them keep nerfing Sci skills or not making Sci and Eng more playable professions?

    I'm not sure what you're talking about.

    My main is a Fed ENG, i have two SCI Fed & KDF and a Fed TAC. My main is the only one i can stand to play, everything else is too squishy.

    The KDF SCI does alright though in a Kar'Fi :D
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    captaintrueheartcaptaintrueheart Member Posts: 296 Arc User
    edited January 2013
    l0cutus359 wrote: »
    Yes, Nicha is correct!

    You need a tank and two sci ships for Hive Onslaught for the best balance of a team.

    Thx
    Locutus

    Which makes queuing up for such missions a pain... it's great they have this "content" that requires specific team builds but the downside it greatly restricts the players who can "enjoy" this content to premade teams of individuals running specific builds.

    To me that's a waste of resources to develop content for such a narrow segment of the playerbase. And I'm sure there's the fact that this sort of strategy helps sell "Z-Store" ships as well...
    =/\= ================================= =/\=
    Captain Ariel Trueheart Department of Temporal Investigations
    U.S.S. Valkyrie - NCC 991701
    =/\= ================================= =/\=
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