I saw better music mentioned:
Certainly something the game needs because what we have is pretty... limited in scope and not very good either.
I really enjoy good game-music but STO sadly does not have that.
However: I don't think it's something Cryptic should spend its money on, because it earns nothing (unless it's truly outstanding) and we have the option to listen to our music of choice anyways.
1- New Boff Abilities
2- Mechanical System Revamps
3- Visionary Devs
We get new doff abilities every two months but no new boff abilities since I dunno when.
Some mechanics are unintuitive, others have scaling issues, etc etc
The Doff system is nothing but a glorified facebook game yet I find it the most appealing aspect of STO and I cannot really articulate why.
O wait I do have a 4th
4- Reward Revamps
ISE vs anything else for Omega Marks? Craptastic Rommie PvE queue rewards? Anything other than a good investigate officer reports for fleet marks? They fixed some of the skewed rewards but messed up even more than they fixed in season 7!
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Don't be so shallow. Its a consumer's right to complain. You know marketing companies pay millions/make millions generating the kind of information you can mine from a forum like this.
Die hard fans might find people annoying, but I guarantee you there are company men who find it invaluable, and then there are marketing people I'm sure who freak out at the image nay sayers make on the forum at the same time.
Either way, its like facebook, you're giving your opinions away for free when usually they pay people for an afternoon to sit at a table drinking distilled water talking about why they like or dislike stuff.
Don't be so shallow. Its a consumer's right to complain. You know marketing companies pay millions/make millions generating the kind of information you can mine from a forum like this.
But it's also annoying when every 2nd thread on a forum is some damn variant on "What could improve this game? My thoughts!!!!!@!@!2".
Especially when there is a SPECIFIC "Community Feedback" subforum built for this very type of discussion!
What's worse, a not-insignificant of these "suggestions" tend to stem either from entitled whiners simply wanting freebies, or those unable or unwilling to grasp a basic understanding of business realities or even the game's mechanics.
I don't mind a bit of fan brainstorming, but when the rain consists of little else but acid and bile, I'd prefer to bring out the umbrella.
Mind, I am not in any way saying that folks don't have a right to complain, but please, for goodness' sake, give your complaints some thought before shotgunning them out.
But it's also annoying when every 2nd thread on a forum is some damn variant on "What could improve this game? My thoughts!!!!!@!@!2".
Especially when there is a SPECIFIC "Community Feedback" subforum built for this very type of discussion!
What's worse, a not-insignificant of these "suggestions" tend to stem either from entitled whiners simply wanting freebies, or those unable or unwilling to grasp a basic understanding of business realities or even the game's mechanics.
I don't mind a bit of fan brainstorming, but when the rain consists of little else but acid and bile, I'd prefer to bring out the umbrella.
I don't understand it though. What exactly does it cost your nerves to ignore a thread you don't want to read? Afraid that your righteous complaints/suggestions will be lost in the mire of useless TRIBBLE you consider inane and derivative?
Its the internet. This is how it works. The only place I've ever seen where the parade of pointless threads ends is on a forum with strict "must use a real non hotmail/gmail account for registration" rule, but thats not exactly conducive to a F2P model is it.
Just look at TOR's forums. The people who post there are PAYING for the privilege of whining about every developer decision. Most people complain about how disengaged most people are about issues that matter. Get most people keyed into something and immediately you wish it was just your tiny cabal talking about things again.
Don't be so shallow. Its a consumer's right to complain. You know marketing companies pay millions/make millions generating the kind of information you can mine from a forum like this.
Die hard fans might find people annoying, but I guarantee you there are company men who find it invaluable, and then there are marketing people I'm sure who freak out at the image nay sayers make on the forum at the same time.
Either way, its like facebook, you're giving your opinions away for free when usually they pay people for an afternoon to sit at a table drinking distilled water talking about why they like or dislike stuff.
I've been here since the get-go...
Believe me when I say there isn't anything in this thread that hasn't been asked for at least100 times before.
If Cryptic is actually looking for pertinent information as you say... At this point...,
...this is most likely the LAST PLACE They would look.
And as said above, there's a thread like this started almost every other day.
I can 'guarantee you' that the marketing dept has pretty much moved on from this arena.
It's 'shallow' thinking to believe otherwise.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
I don't understand it though. What exactly does it cost your nerves to ignore a thread you don't want to read? Afraid that your righteous complaints/suggestions will be lost in the mire of useless TRIBBLE you consider inane and derivative?
It costs my nerves more when threads I don't want to read deluge a forum I wish were made readable. If threads like this aren't being created every other day (containing few, if any actually new suggestions), they're being brought back from the dead (against mod policy, BTW) by first-time posters wondering why their fancy new store ship isn't "teh shiznit".
And it's not fear, but knowledge. The well-considered, thoughtful, insightful suggestions DO in fact get drowned in the useless TRIBBLE.
Plus, there is a place for this kind of discussion, and it's not here.
Its the internet. This is how it works. The only place I've ever seen where the parade of pointless threads ends is on a forum with strict "must use a real non hotmail/gmail account for registration" rule, but thats not exactly conducive to a F2P model is it.
And the only way to change things is to engage and convince the folks that try to make forums awful places (whether intentionally or not) how to do it right.
Call it Noblesse Oblige for the neckbeard crowd.
Most people complain about how disengaged most people are about issues that matter.
And this from someone who suggests that I disengage from an issue that matters (i.e. Properly organizing forum discussions and asking people to give their suggestions a modicum of thought).
Get most people keyed into something and immediately you wish it was just your tiny cabal talking about things again.
That's not a huge problem when it's the tiny cabal that's actually making worthwhile discussion. If you've read a piece about F2P business it's the invested hardcore players that keep games like this afloat. They have the most to gain by making sure EVERY player gives proper consideration to their suggestions (lest the devs be overwhelmed by the spam and just tune out, which some argue they've done already).
Am I a member of this "tiny cabal"? To you, probably, but to the actual members (mostly PVP players), I'm far too uncritical. I am, however, sick and tired of unconsidered, hastily composed suggestion threads polluting this forum when there is already a place for them (and for the proper suggestions as well).
To paraphrase Smokey the Bear, "Only YOU can keep this place from becoming Barrens Chat!"
It is good till captain level, after that you have to buy materials which costs to much dilithium. Remove that or lower the price considerably. That would help as a start.
Better AI.
Why do we end up in space and ground combat so up close and personal? It looks like all combat is melee combat. In space? In the 24th century?
I would also like to see a difficulty level where one has to face friendly (AoE) damage.
Better space/space flight
Yeah, I want to fly vertical, upside down, make loops, rolls, slide sideways etc.
Better ship interiors.
If they weren't so cluncky and so standard, I would certainly pay Zen for a cool ship interior.
1. Realm vs Realm PvP with territorial control that does actually matter. This does imply the existence of a third faction. This does imply PvP that does not make anyone who did ever play a PvP game laugh and point. This does imply faction wide consequences for each victory and each defeat.
2. Ground combat that is not awful to play through for anybody with videogame experience. As a point & click combat system it is bad. As a third person shooter system it is terrible. As a hybrid it is laughable. The squad AI is ridiculous. The maps are moronic and simplistic. The puzzles are badly designed and contrived.
3. You are commanding a starship. The focus should be on the player's intellect and actual tactical thinking instead of skill points and character builds. The Starfleet Command games, Nexus: The Jupiter Incident, and the Star Wolves games all do tactical starship combat with much more depth and better flow. A duel between two equally skilled players should be akin to a chess match, a slow and ponderous game in which two captain do try to outsmart each other. Think Wrath of Khan and submarine movies. When there are submarine games and games set in the age of sail that do have more tactical depth and a more intellectual pace than your science fiction game something went really wrong during development.
As a bonus:
4. A storyline focused on the human/humanoid drama, political intrigue, and twisty diplomacy among the great powers instead of in the machinations of ancient manipulators whose careful laid plans do get twarted almost accidentally three hundred times a day during episode replays. The characters are one dimensional. The flow is pathetic. The drama is contrived. The plot is fanservice. The dialogue is laughable.
5. Drop the bloody gimmicks. STO does begin to look exactly as CO does: Half a dozen half-assed incomplete systems badly stitched together. Do one thing. Do it well. Then do another. We do have unbalanced and superficial space combat, terribland ground combat, ridiculous exploration, a half-assed Doff system, an incomplete and amateurish storyline, a pointless starbase system, and a bunch of shallow reputation grinds, and a kind of improvised RPG character system to hold it all together. Yay.
Edit: And a crafting system no one does use because it is pointless. Good one.
3. You are commanding a starship. The focus should be on the player's intellect and actual tactical thinking instead of skill points and character builds. The Starfleet Command games, Nexus: The Jupiter Incident, and the Star Wolves games all do tactical starship combat with much more depth and better flow. A duel between two equally skilled players should be akin to a chess match, a slow and ponderous game in which two captain do try to outsmart each other. Think Wrath of Khan and submarine movies. When there are submarine games and games set in the age of sail that do have more tactical depth and a more intellectual pace than your science fiction game something went really wrong during development.
It's worth comparing STO to WoT.
I would suggest that WoT is closer to your tactical chess match than STO, despite having a fraction of the compexity. And that game does have skill points/builds to a certain degree.
Mostly, it comes down to one simple problem:
- in WoT you pick a tank, the equipment, and the crew, In battle you move the tank, choose from 2 shells, and press the fire button.
- in STO, you pick the ship, the equipment and the crew, In battle, you press every [censored] button for every member of the crew.
The effect is that WoT oddly gives a better sense of 'being in command of a tank' than STO does of 'being in command of a ship'.
A ship should have e.g. 8 abilities. Your 'command decisions' are what those abilities are, how your crew helps/hinders and when you use those abilities.
1) A little code to connect our own playlists to the in-game music cues. Y'know, a proper custom soundtracks feature. I'd love to fly around to my exploration playlist and pew-pew to my battle themes playlist without having to do it manually. Just a little thing I've always wanted that would make me unreasonably happy.
3) Some kind of cowbell emote, with or without the actual cowbell sound effect. There should also be a rare chance for it summon "The Bruce Dickinson."
4) A reason for people to hang out in Club 47 so I'm not always there grinding on that Lt. in the Troi costume by myself. Also, I think those two security officers are totally going to make out. Any second now.
1: A restructuring of the ship systems to make fittings more canon
2: Readjusting ship tiers to fit canon(sorry folks, the defiant should not be tier 4)
3: The addition of player/fan made ships to expand on the smaller factions
B: Support for factions that aren't the Federation.
C: A reworking of the reputation system
1: Remove the fleet starbase styled system of rep progression altogether in favor of a simple points system that way reputation can be earned passively by simply playing the game, or actively by grinding specific missions.
2: Make buffs rewarded for faction rep items like consoles or ground equipment, that way they're not used to permanently (progress) a captain and serve as a powerful alternative to standard equipment
3: Once there's a system like this, add more reps.
1. A new game engine that can handle 3 dimensions
2. Dev staff that actually test their patches before making them live
3. New management - cryptic has a bad habit of promising more than they can deliver and do the "oops, we forgot to create that - better remove the description from the game" mentality.
4. PVP across the board
5. New playable factions
6. item descriptions that are not half-baked. Just look at the description for the experimental romulan beam.
UI customization, KDF red gives me a head-ache, plus radar is dark yellow on orangey red...
Option to land shuttles on planets would be a cool touch as well.
(Just fancies really, there are more "aspects" of the games content, balance, nerfing, buffing etc. But there are enough threads on the forums about those already)
What i want to see is the whole one galaxy to rule them all idea (no sector walls) and a small revamp to exploration to make them more logical. but ive posted this like .... hundreds of times ....
1) Revamped Exploration. This realy needs a full season's worth of development time. Maybe two or three seasons.
2) Bug fixes. There are relativly minor bugs that have existed since beta that would take only a few minutes to fix and still have not been. (example, ships facing the wrong direction after changing sector block, should take all of 5 minutes to fix).
3) Ship interiors, customizations and things to manage inside of them. Again this needs a full season's worth of work.
Comments
2)See #1
3)KDF Love
[SIGPIC][/SIGPIC]
The o3 - Killed you good
More Payment Options
A few more peeps assigned to Customer Service
A few more / fresh thinking Devs
I saw better music mentioned:
Certainly something the game needs because what we have is pretty... limited in scope and not very good either.
I really enjoy good game-music but STO sadly does not have that.
However: I don't think it's something Cryptic should spend its money on, because it earns nothing (unless it's truly outstanding) and we have the option to listen to our music of choice anyways.
He's dead, Jim.
2- Mechanical System Revamps
3- Visionary Devs
We get new doff abilities every two months but no new boff abilities since I dunno when.
Some mechanics are unintuitive, others have scaling issues, etc etc
The Doff system is nothing but a glorified facebook game yet I find it the most appealing aspect of STO and I cannot really articulate why.
O wait I do have a 4th
4- Reward Revamps
ISE vs anything else for Omega Marks? Craptastic Rommie PvE queue rewards? Anything other than a good investigate officer reports for fleet marks? They fixed some of the skewed rewards but messed up even more than they fixed in season 7!
Less of the folks asking for stuff in the forums.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
racing games ,side games like poker
more power arr arrr arrrr
Don't be so shallow. Its a consumer's right to complain. You know marketing companies pay millions/make millions generating the kind of information you can mine from a forum like this.
Die hard fans might find people annoying, but I guarantee you there are company men who find it invaluable, and then there are marketing people I'm sure who freak out at the image nay sayers make on the forum at the same time.
Either way, its like facebook, you're giving your opinions away for free when usually they pay people for an afternoon to sit at a table drinking distilled water talking about why they like or dislike stuff.
But it's also annoying when every 2nd thread on a forum is some damn variant on "What could improve this game? My thoughts!!!!!@!@!2".
Especially when there is a SPECIFIC "Community Feedback" subforum built for this very type of discussion!
What's worse, a not-insignificant of these "suggestions" tend to stem either from entitled whiners simply wanting freebies, or those unable or unwilling to grasp a basic understanding of business realities or even the game's mechanics.
I don't mind a bit of fan brainstorming, but when the rain consists of little else but acid and bile, I'd prefer to bring out the umbrella.
Mind, I am not in any way saying that folks don't have a right to complain, but please, for goodness' sake, give your complaints some thought before shotgunning them out.
I don't understand it though. What exactly does it cost your nerves to ignore a thread you don't want to read? Afraid that your righteous complaints/suggestions will be lost in the mire of useless TRIBBLE you consider inane and derivative?
Its the internet. This is how it works. The only place I've ever seen where the parade of pointless threads ends is on a forum with strict "must use a real non hotmail/gmail account for registration" rule, but thats not exactly conducive to a F2P model is it.
Just look at TOR's forums. The people who post there are PAYING for the privilege of whining about every developer decision. Most people complain about how disengaged most people are about issues that matter. Get most people keyed into something and immediately you wish it was just your tiny cabal talking about things again.
I've been here since the get-go...
Believe me when I say there isn't anything in this thread that hasn't been asked for at least 100 times before.
If Cryptic is actually looking for pertinent information as you say... At this point...,
...this is most likely the LAST PLACE They would look.
And as said above, there's a thread like this started almost every other day.
I can 'guarantee you' that the marketing dept has pretty much moved on from this arena.
It's 'shallow' thinking to believe otherwise.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
It costs my nerves more when threads I don't want to read deluge a forum I wish were made readable. If threads like this aren't being created every other day (containing few, if any actually new suggestions), they're being brought back from the dead (against mod policy, BTW) by first-time posters wondering why their fancy new store ship isn't "teh shiznit".
And it's not fear, but knowledge. The well-considered, thoughtful, insightful suggestions DO in fact get drowned in the useless TRIBBLE.
Plus, there is a place for this kind of discussion, and it's not here.
And the only way to change things is to engage and convince the folks that try to make forums awful places (whether intentionally or not) how to do it right.
Call it Noblesse Oblige for the neckbeard crowd.
And this from someone who suggests that I disengage from an issue that matters (i.e. Properly organizing forum discussions and asking people to give their suggestions a modicum of thought).
That's not a huge problem when it's the tiny cabal that's actually making worthwhile discussion. If you've read a piece about F2P business it's the invested hardcore players that keep games like this afloat. They have the most to gain by making sure EVERY player gives proper consideration to their suggestions (lest the devs be overwhelmed by the spam and just tune out, which some argue they've done already).
Am I a member of this "tiny cabal"? To you, probably, but to the actual members (mostly PVP players), I'm far too uncritical. I am, however, sick and tired of unconsidered, hastily composed suggestion threads polluting this forum when there is already a place for them (and for the proper suggestions as well).
To paraphrase Smokey the Bear, "Only YOU can keep this place from becoming Barrens Chat!"
It is good till captain level, after that you have to buy materials which costs to much dilithium. Remove that or lower the price considerably. That would help as a start.
Better AI.
Why do we end up in space and ground combat so up close and personal? It looks like all combat is melee combat. In space? In the 24th century?
I would also like to see a difficulty level where one has to face friendly (AoE) damage.
Better space/space flight
Yeah, I want to fly vertical, upside down, make loops, rolls, slide sideways etc.
Better ship interiors.
If they weren't so cluncky and so standard, I would certainly pay Zen for a cool ship interior.
Less Admirals
Romulans
2. Ground combat that is not awful to play through for anybody with videogame experience. As a point & click combat system it is bad. As a third person shooter system it is terrible. As a hybrid it is laughable. The squad AI is ridiculous. The maps are moronic and simplistic. The puzzles are badly designed and contrived.
3. You are commanding a starship. The focus should be on the player's intellect and actual tactical thinking instead of skill points and character builds. The Starfleet Command games, Nexus: The Jupiter Incident, and the Star Wolves games all do tactical starship combat with much more depth and better flow. A duel between two equally skilled players should be akin to a chess match, a slow and ponderous game in which two captain do try to outsmart each other. Think Wrath of Khan and submarine movies. When there are submarine games and games set in the age of sail that do have more tactical depth and a more intellectual pace than your science fiction game something went really wrong during development.
As a bonus:
4. A storyline focused on the human/humanoid drama, political intrigue, and twisty diplomacy among the great powers instead of in the machinations of ancient manipulators whose careful laid plans do get twarted almost accidentally three hundred times a day during episode replays. The characters are one dimensional. The flow is pathetic. The drama is contrived. The plot is fanservice. The dialogue is laughable.
5. Drop the bloody gimmicks. STO does begin to look exactly as CO does: Half a dozen half-assed incomplete systems badly stitched together. Do one thing. Do it well. Then do another. We do have unbalanced and superficial space combat, terribland ground combat, ridiculous exploration, a half-assed Doff system, an incomplete and amateurish storyline, a pointless starbase system, and a bunch of shallow reputation grinds, and a kind of improvised RPG character system to hold it all together. Yay.
Edit: And a crafting system no one does use because it is pointless. Good one.
6. For God's sake learn to code.
2) There is no 2
3) A QA team/system
It's worth comparing STO to WoT.
I would suggest that WoT is closer to your tactical chess match than STO, despite having a fraction of the compexity. And that game does have skill points/builds to a certain degree.
Mostly, it comes down to one simple problem:
- in WoT you pick a tank, the equipment, and the crew, In battle you move the tank, choose from 2 shells, and press the fire button.
- in STO, you pick the ship, the equipment and the crew, In battle, you press every [censored] button for every member of the crew.
The effect is that WoT oddly gives a better sense of 'being in command of a tank' than STO does of 'being in command of a ship'.
A ship should have e.g. 8 abilities. Your 'command decisions' are what those abilities are, how your crew helps/hinders and when you use those abilities.
2. Ship balance kdf/fed
3. Territory PvP wars
2) The XKCD "read comment aloud" feature for Zone chat.
3) Some kind of cowbell emote, with or without the actual cowbell sound effect. There should also be a rare chance for it summon "The Bruce Dickinson."
4) A reason for people to hang out in Club 47 so I'm not always there grinding on that Lt. in the Troi costume by myself. Also, I think those two security officers are totally going to make out. Any second now.
1: A restructuring of the ship systems to make fittings more canon
2: Readjusting ship tiers to fit canon(sorry folks, the defiant should not be tier 4)
3: The addition of player/fan made ships to expand on the smaller factions
B: Support for factions that aren't the Federation.
C: A reworking of the reputation system
1: Remove the fleet starbase styled system of rep progression altogether in favor of a simple points system that way reputation can be earned passively by simply playing the game, or actively by grinding specific missions.
2: Make buffs rewarded for faction rep items like consoles or ground equipment, that way they're not used to permanently (progress) a captain and serve as a powerful alternative to standard equipment
3: Once there's a system like this, add more reps.
More "free" outfits.
Armor Color Customization.
[SIGPIC][/SIGPIC]
2. Dev staff that actually test their patches before making them live
3. New management - cryptic has a bad habit of promising more than they can deliver and do the "oops, we forgot to create that - better remove the description from the game" mentality.
4. PVP across the board
5. New playable factions
6. item descriptions that are not half-baked. Just look at the description for the experimental romulan beam.
UI customization, KDF red gives me a head-ache, plus radar is dark yellow on orangey red...
Option to land shuttles on planets would be a cool touch as well.
(Just fancies really, there are more "aspects" of the games content, balance, nerfing, buffing etc. But there are enough threads on the forums about those already)
Oh yes...
FROM
AMSTERDAM
=/\= 106th Fleet =/\=
Website | Fleet Charter | Mission Statement | Forums | Join | F.A.Q.
Follow up on rescaling especially bridges
less forum crying from STO.net refugees.
Mass Re-Scaling.
Functional Ship interiors.
2) Bug fixes. There are relativly minor bugs that have existed since beta that would take only a few minutes to fix and still have not been. (example, ships facing the wrong direction after changing sector block, should take all of 5 minutes to fix).
3) Ship interiors, customizations and things to manage inside of them. Again this needs a full season's worth of work.
Scrap Tribble Server.
Donate ALL resulting resources to Live Server to eliminate "SLOWding" screens and V-LAG!