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what is this new penalty for leaving stf s early

proteus22proteus22 Member Posts: 0 Arc User
i clicked to join infected the conduit and it put me in infected the manus i immediately left it removed all stfs from my menu saying i was blocked from stfs for 1 hour the i tryied clicking on fleet mark mission no win scenario and the chat window said i was banned from joining any queques WHY ?
Post edited by proteus22 on
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  • edited December 2012
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  • ocp001ocp001 Member Posts: 0 Arc User
    edited December 2012
    Because you're a leaver and just screwed 4 other people over in that STF... Seems pretty straight forward... The penalty has been around for awhile now.
  • phyrexianherophyrexianhero Member Posts: 768 Arc User
    edited December 2012
    You're blocked from the entire PvE queue for one hour if you leave an STF. I do not believe this is new.

    This would be the first case I'd ever heard of being placed into the wrong STF by the software's fault -- it has always been a mistake by the user in cases I've seen or heard about.
    Playing since January 2010. STOwiki administrator. Accolade hunter.
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  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited December 2012
    definitly a case of user error - you clicked the wrong Que and when you started saw that you were in the wrong mission and bailed. 1 hour penalty. I Have done it as well. In my case i would have stayed but I put myself in the hardest ground elite and the toon was not spec'd for ground or equiped either for ground. I hoped that if i left right away they would get a new person as I would have been useless. Still got the penalty, that's what you get for not paying attention when the window box comes up.
  • edited December 2012
    This content has been removed.
  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited December 2012
    Well, in all fairness, the other day I posted a reply to a one topic in these forums and for some stupid reason, the reply ended up in a different topic. I know for a fact I was replying to the correct topic, because I did not leave it and I clicked on reply. So this was not a user-error.

    If it can happen with one set of server-side routing instructions, it can happen with another. Not saying that it DID happen, but just that it could have.

    was the topic you were trying to reply to in the process of being merged with another thread? If a mod merges a thread while your reply window is open, your message will appear under the new thread.
  • proteus22proteus22 Member Posts: 0 Arc User
    edited December 2012
    i can understand being barred from that stf for one hour or all stfs but it locked me out of all content in the pve queques i could not do any of the pve missions which i think is overkill does this mean the next time i am in stf and the server boots me when i log back in i will be barred from playing? and i think thiss is something new
  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited December 2012
    proteus22 wrote: »
    i can understand being barred from that stf for one hour or all stfs but it locked me out of all content in the pve queques i could not do any of the pve missions which i think is overkill does this mean the next time i am in stf and the server boots me when i log back in i will be barred from playing? and i think thiss is something new

    yes the ban from all PvE Q's is new for season 7
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited December 2012
    This penalty timer has been around before season 7, and has carried over. The only solution found so far is to wait it out in current mission at least a min of 15-20mins. than you can freely leave without penalty. So hang tough in those misclicked missions and help in any way you can for that duration of time until you can depart without penalty.
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  • jcp26jcp26 Member Posts: 177 Arc User
    edited December 2012
    ocp001 wrote: »
    Because you're a leaver and just screwed 4 other people over in that STF... Seems pretty straight forward... The penalty has been around for awhile now.

    THANK YOU! I have lost dozens of times because jackasses left in the middle. They are designed for five...FIVE people. No more, no less. When one or two *******s decide to bail, you are screwed. I am glad they put a penalty in. I just wish it were more severe. STFs are hard as it is. DO NOT JOIN ONE AND LEAVE. Especially not the Infected one. That is the easiest. Leave and you create an endless cycle of regenerating transformers that can't be taken down.
  • jim940jim940 Member Posts: 178 Arc User
    edited December 2012
    definitly a case of user error - you clicked the wrong Que and when you started saw that you were in the wrong mission and bailed. 1 hour penalty.

    Nope, the PvE Queues have been acting up since they changed the menu layout, not sure in the last couple weeks as me and my buddies have not been on PvE's recently, but we were clicking one thing and getting another thing to pop up.

    It was quite annoying.

    Jim
  • phyrexianherophyrexianhero Member Posts: 768 Arc User
    edited December 2012
    "There are FOUR players?!" --Capt. Jean-Luc Picard, playing STO

    Or y'know, actually play the ground one you accidentally joined. You may like it! And even if not, you actually get more Omega Marks finishing a ground mission without the optional than you do in a space STF *with* the optional.
    Playing since January 2010. STOwiki administrator. Accolade hunter.
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  • zahinderzahinder Member Posts: 2,382 Arc User
    edited December 2012
    If I ever get into a ground STF when queuing for space... yeah, I'll suck up the hour penalty.


    Being forced to play ground stf's to get gear lead me to quit last time. I find them utterly terrible.

    SOO happy about reputation.
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  • loverofwarsloverofwars Member Posts: 399 Arc User
    edited December 2012
    if you leave any pve queue you get the penality this has been this way awhile if you even read when beaming it it says you'll get a 1 hour penality...clearly not paying attention lol probably why you went into wrong stf too:P
  • logicalspocklogicalspock Member Posts: 836 Arc User
    edited December 2012
    As others have said, the penalty was established when the STFs were remade to allow them to be accessed via queue in separate space and ground segments.

    Most likely, you clicked on the wrong mission. I have done that a few times without realizing it.

    Then, you quit that mission, which may force the people who queued for it to finish it without you, which is really bad etiquette. That is why the penalty timer was created, to prevent people from doing what you did (quitting the mission after it has begun) without consequence.
  • deyvaddeyvad Member Posts: 0 Arc User
    edited December 2012
    Guys, don't assume it's the OP that clicked the wrong STF, the PvE queue is buggy.

    If you look at your queue, the first PvE mission is Azure Nebul Rescue, now sort the queue by Reward, the first one will be Gorn Minefield Fleet Action (or Kithomer Vortex). Cick the first one, and it will queue you in Azure, not Gorn Minefield or Kitomer Vortex. Therefore he may have clicked the proper STF and ended up in an other one, BUT he should have paid attention to th pop up window before clicking Engage, he would have seen right away it was the wrong STF and save himself from having to wait an hour before queueing again.

    Better luck next time.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited December 2012
    deyvad wrote: »
    Guys, don't assume it's the OP that clicked the wrong STF, the PvE queue is buggy.

    If you look at your queue, the first PvE mission is Azure Nebul Rescue, now sort the queue by Reward, the first one will be Gorn Minefield Fleet Action (or Kithomer Vortex). Cick the first one, and it will queue you in Azure, not Gorn Minefield or Kitomer Vortex. Therefore he may have clicked the proper STF and ended up in an other one, BUT he should have paid attention to th pop up window before clicking Engage, he would have seen right away it was the wrong STF and save himself from having to wait an hour before queueing again.

    Better luck next time.

    The PVE queue IS buggy. After season 7 launched I would do some PVE queues for Romulan marks. I would select at the top "Rewards" to only show me missions that reward Romulan Marks and select Mine Trap. Next thing I know I'm in Azura Nebula Rescue. This happened to me a couple times before I made it a habit to actually read the window that pops up to enter and have had to click cancel to remove myself from the queue instead of entering. I no longer select the window to have it show a particular reward since it always tries to put me in Azura Nebula Rescue and just scroll down to the mission I want. (I never left those times I ended up in the wrong mission. Just stayed and completed them. I was going for Rommy marks anyway.)

    So in my experience, when sorting the list to show only missions with a particular reward, it can sometimes queue you for the wrong mission.

    Edited for typos. Not awake yet lol
  • overthetopsighoverthetopsigh Member Posts: 17 Arc User
    edited December 2012
    deyvad wrote: »
    Guys, don't assume it's the OP that clicked the wrong STF, the PvE queue is buggy.

    If you look at your queue, the first PvE mission is Azure Nebul Rescue, now sort the queue by Reward, the first one will be Gorn Minefield Fleet Action (or Kithomer Vortex). Cick the first one, and it will queue you in Azure, not Gorn Minefield or Kitomer Vortex. Therefore he may have clicked the proper STF and ended up in an other one, BUT he should have paid attention to th pop up window before clicking Engage, he would have seen right away it was the wrong STF and save himself from having to wait an hour before queueing again.

    Better luck next time.

    OMG! This happened to me all the time when they first made this change. I just thought I was being clumsy. The good news is I could quit the match without penalty and re-queue for the minefield.


    Why should he be punished when he leaves at the beginning of the mission and someone else in the queue replaces him?

    Unfortunately this has always been the case and good luck changing something that has been around since the beginning.
  • stark2kstark2k Member Posts: 1,467 Arc User
    edited December 2012
    Hate to be the Devil's advocate here, but to be honest the leaver penalty is too lenient.

    Devs should make the leaver penalty a 24hrs Ban - It will make leavers think twice before leaving an STF.

    A one hour punishment is dumb, since a player can simply go on to other things for that amount of time. So yeah, a 24hr ban would suffice.
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  • admiraljt#1430 admiraljt Member Posts: 452 Arc User
    edited December 2012
    stark2k wrote: »
    Hate to be the Devil's advocate here, but to be honest the leaver penalty is too lenient.

    Devs should make the leaver penalty a 24hrs Ban - It will make leavers think twice before leaving an STF.

    A one hour punishment is dumb, since a player can simply go on to other things for that amount of time. So yeah, a 24hr ban would suffice.

    Needs to be acount wide too. It's to easy to just switch toons and get in another one.
  • thratch1thratch1 Member Posts: 0 Arc User
    edited December 2012
    stark2k wrote: »
    Hate to be the Devil's advocate here, but to be honest the leaver penalty is too lenient.

    Devs should make the leaver penalty a 24hrs Ban - It will make leavers think twice before leaving an STF.

    A one hour punishment is dumb, since a player can simply go on to other things for that amount of time. So yeah, a 24hr ban would suffice.

    This is only a good solution for chronic leavers.

    I've left in the middle of an STF. I don't like doing it, but sometimes you're playing, and then something comes up (girlfriend/wife comes home early with groceries that need unloading from the car, or you get an emergency phone call that you have to take, or whatever). Life happens.

    I think it needs to be cumulative, with a decay every 24 hours. That may not be a perfect solution, but neither is punishing people too much just because real life happens.
    [SIGPIC][/SIGPIC]
  • stark2kstark2k Member Posts: 1,467 Arc User
    edited December 2012
    thratch1 wrote: »
    This is only a good solution for chronic leavers.

    I've left in the middle of an STF. I don't like doing it, but sometimes you're playing, and then something comes up (girlfriend/wife comes home early with groceries that need unloading from the car, or you get an emergency phone call that you have to take, or whatever). Life happens.

    I think it needs to be cumulative, with a decay every 24 hours. That may not be a perfect solution, but neither is punishing people too much just because real life happens.

    I mainly stating that option for rage quitters, which I had previously encounter alot of. I am also advising that the leaver penalty should be given to the first two players that leave the STF.

    I know real life happens, I live in it as well - but the option I am presenting is a sensible one - and yes, I too agree it should be an account wide ban.

    It may not work for you in particular, unless you are inconvenient every 1/2hr or so, but it is a better compromise. This also should apply for AFKER's - They should be booted out and account banned for 24hrs if not active after a min or so.
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  • thratch1thratch1 Member Posts: 0 Arc User
    edited December 2012
    stark2k wrote: »
    I mainly stating that option for rage quitters, which I had previously encounter alot of. I am also advising that the leaver penalty should be given to the first two players that leave the STF.

    The game doesn't really know the difference between a rage quitter and a person whose wife ran in yelling that the electric stove is smoking from underneath.

    That's why I said it should be cumulative, with a decay. It's an hour ban at first, and then after 5 or so leaves within a week, start ramping up. Maybe a decay every 24 hours doesn't punish enough for chronic leavers, but I'm just spitballin' here.

    This will at least deal with people who have a chronic problem staying in a game, without punishing people too much for just leaving a game because they have no choice.
    [SIGPIC][/SIGPIC]
  • raptor63549raptor63549 Member Posts: 642 Arc User
    edited December 2012
    There's definitely problems with the PVE system on occasion. One time I was in a team, and the leader team queued us for ISE. I ended up in Azure Nebula Rescue.

    As far as bans, I think cumulative is good. **** happens sometimes, and for many of us, a game comes fairly low on the list of priorities behind stuff like wife/girlfriend aggro and the kitchen's on fire. It would be nice to have something that separates someone who leaves with good reason from the chronic leavers, and chronic leavers are likely to create a pattern, and that's something that can be filtered out.
  • stark2kstark2k Member Posts: 1,467 Arc User
    edited December 2012
    thratch1 wrote: »
    The game doesn't really know the difference between a rage quitter and a person whose wife ran in yelling that the electric stove is smoking from underneath.

    That's why I said it should be cumulative, with a decay. It's an hour ban at first, and then after 5 or so leaves within a week, start ramping up. Maybe a decay every 24 hours doesn't punish enough for chronic leavers, but I'm just spitballin' here.

    This will at least deal with people who have a chronic problem staying in a game, without punishing people too much for just leaving a game because they have no choice.

    I see what you mean, I can work with that - the overall consensus is that it is currently too lenient to be of any use.

    cumulative sounds like a decent compromise - only now if the Devs can listen to our suggestions.
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  • thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited December 2012
    This penalty timer has been around before season 7, and has carried over. The only solution found so far is to wait it out in current mission at least a min of 15-20mins. than you can freely leave without penalty. So hang tough in those misclicked missions and help in any way you can for that duration of time until you can depart without penalty.

    Not true there is another way but, I cannot disclose it because as you know exploits are not to be mentioned on the threads.
    [SIGPIC][/SIGPIC]
    #2311#2700#2316#2500
  • loverofwarsloverofwars Member Posts: 399 Arc User
    edited December 2012
    stark2k wrote: »
    I am also advising that the leaver penalty should be given to the first two players that leave the STF


    actually it is for the first 2 to leave after that a mission needs the 3 to complete 3 can complete but alot harder the game classes it as failed when only 3 left and dont get any time pen...
    that doesnt mean you should stand still and wait for 2 to leave thats just not how things are meant to be you play the team missions which rely on teams if someone didnt do anything waiting for 2 guys to leave every mission you wanted to do how'd you feel? if wrong queue then just try it worst you can do is get everyone killed :-D
  • thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited December 2012
    actually it is for the first 2 to leave after that a mission needs the 3 to complete 3 can complete but alot harder the game classes it as failed when only 3 left and dont get any time pen...
    that doesnt mean you should stand still and wait for 2 to leave thats just not how things are meant to be you play the team missions which rely on teams if someone didnt do anything waiting for 2 guys to leave every mission you wanted to do how'd you feel? if wrong queue then just try it worst you can do is get everyone killed :-D

    I used to run STF's a lot in Season 6, but use private queues and channels and I think maybe twice in over 500 runs did I ever encounter trolls or griefers who would bail.
    [SIGPIC][/SIGPIC]
    #2311#2700#2316#2500
  • flash525flash525 Member Posts: 5,441 Arc User
    edited December 2012
    what is this new penalty for leaving stf s early
    It's essentially to stop thieves grabbing gear and when not participating in the missions.
    I don't know... Maybe because of all the people who hop into these things, grab only what they are after and then bail? Hasn't that been one of the things people have been raging about for a while?
    That doesn't stop people from joining an STF and doing nothing whilst everyone else continues the mission. They can easily sit there ready to click 'need' every time it comes up.
    jcp26 wrote: »
    THANK YOU! I have lost dozens of times because jackasses left in the middle. They are designed for five...FIVE people. No more, no less. When one or two *******s decide to bail, you are screwed. I am glad they put a penalty in. I just wish it were more severe. STFs are hard as it is. DO NOT JOIN ONE AND LEAVE. Especially not the Infected one. That is the easiest. Leave and you create an endless cycle of regenerating transformers that can't be taken down.
    It actually hurts the remaining people more than it does the person who quit out.
    stark2k wrote: »
    Hate to be the Devil's advocate here, but to be honest the leaver penalty is too lenient.

    Devs should make the leaver penalty a 24hrs Ban - It will make leavers think twice before leaving an STF.

    A one hour punishment is dumb, since a player can simply go on to other things for that amount of time. So yeah, a 24hr ban would suffice.
    What happens if two players (out of five) quit cause they don't care? The remaining three players face an impossible task. Do they continue with the STF aimlessly, or do they quit out and face the ban themselves?

    Whilst I can appreciate the need for this penalty, I don't think it's fully thought out yet. I've been in two STF's recently where I had no option to quit out. Both times I was left with the one-hour penalty. The first was Hive Onslaught; two players quit out after failing the optional objective ~ myself and the other two players weren't going to finish that, so what are we suppose to do? The second was another STF yesterday (Infected: The Conduit). On this occasion, everyone quit out and I was left there, alone to destroy res-pawing Nanite Spheres along with normal Spheres. It was an impossible task, thus I had to quit out and I was presented with a ban.

    They need to address this issue still. Maybe change it so that they remove the one-hour ban, but if any given player quits out of more than... say 5 STF's in a day, they're banned for a whole week. Nobody in their right mind would need to quit 5 STF's in 24 hours.

    Edit:
    I suppose another option would be a 'quit vote'. If an STF starts with five players and two quit, the remaining three can opt to quit together thus ending the mission, without the penalty. This would be the fairest of options. Just needs to be implemented somehow.
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  • zahinderzahinder Member Posts: 2,382 Arc User
    edited December 2012
    If you don't like leavers that much, get a freakin team!


    Sheesh.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
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